Artificial Intelligence and Games A Springer Textbook …

Welcome to the Artificial Intelligence and Games book. This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

The book is now available from Springer in digital and printed versions. Click here to access the SpringerLink edition or to buy the hardcopy.

If your institutiondoes not have access to SpringerLink, a pdf version of the book is available here (but please try the link above first).

You can also buy the book from Amazon, though buying directly from Springer may be cheaper.

We are running a summer school on AI and Games, based on the content of the book, in May 2018.

To cite this book you may usethe following bibtex entry:

which yields the following reference (e.g.inChicagostyle):

Yannakakis, Georgios N.,and Julian Togelius. Artificial Intelligence and Games. Springer, 2018.

Read the original here:
Artificial Intelligence and Games A Springer Textbook ...

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