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When immersive experiences first became accessible to everyday consumers in the form of headsets like the Oculus Rift and Google Glass, the industry appeared ripe for mainstream acceptance. A few years later, the hype around VR and AR has died down.
Then Facebook (the company) changed its name to Meta and signaled its investment in the metaverse. Suddenly everyone cared about VR and AR again.
Yet I still find many people still arent quite clear on what all these terms mean. Whats the difference between augmented reality and virtual reality? What does XR stand for, and what exactly is mixed reality?
Fret no more friends, Im here to help. I should note that some of these terms are constantly evolving and that sometimes academic/technical/corporate usage differs from colloquial usage (were primarily focused on the latter here), but this guide should help you make sense of our imminent immersive future.
Virtual reality is the OG. When people think of immersive computer-generated experiences beyond just gaming on a giant TV, VR is probably what comes to mind the most.
Credit: Oculus
Virtual reality generally refers to a fully immersive experience replacing the real world with a fully computer-generated one. Typically, experiencing VR requires wearing an opaque headset that blocks your eyes from the real world. This generally counts even if the VR headset is creating a simulacrum of your surroundings. Some VR headsets, for instance, are able to project aspects of the real world into your field of view using headset-mounted cameras.
Basically, if you strap on something onto your face and cant see out of it until you turn it on, thats VR.
Examples: Oculus Rift/Go, HTC Vive, Google Cardboard, Nintendo Virtual Boy
Now things are getting a little muddier, but in general, AR is the counterpart to VR. While VR replaces the real world with computer-generated imagery, AR instead seeks to, erm, augment the real world with virtual experiences.
Therefore, when youre experiencing AR, your perception is still guided by real-world objects and events.
Unlike VR, AR doesnt require you to be fully immersed in a headset or use a headset at all, for that matter. If youve used a Snapchat filter, youve used a form of AR.
There are a number of apps now that allow you to superimpose 3D models onto an image of the real world say, if you want to see how that armchair youve been eyeing will fit in your living room.
Augmented reality may not require sight either some might consider location-based audio cues to be a form of augmented reality.
Examples: Pokemon GO, Google Glass, Magic Leap, Vuzix Blade
Im grouping these two together because depending on who you ask, these could be the same thing or have more specific definitions. But in general, these are the two terms most often used as the over-arching terminology to encompass all computer-generated immersive experiences.
Microsoft, for example, is fond of the term mixed reality as a term for all digitally-enhanced events both AR and VR. This implies that reality and virtuality exist on a spectrum the aptly-named reality-virtuality continuum and has its roots in academic research for decades. It was coined by researchers Paul Milgram and Fumio Kishino in a 1994 paper.
On one end, you have the real world as the cave folk experienced it, free from any digital nonsense. On the other end, you have a completely virtual experience, where your senses are fully immersed in a virtual environment this is closer to straight-up living in the Matrix.
Mixed reality is everything between these two extremes, so it generally works for both AR and VR. That includes devices that offer both technologies in one; you can imagine a headset that is transparent for augmented experiences, but can go opaque when the user wants to be fully immersed.
There are some even more complex and specific definitions for mixed reality, but the above should suffice for most of the time you encounter the term.
So what about extended reality (XR), then? Well in most situations, it pretty much means the same thing.
That said, XR has gained some traction the last few years and is often defined more broadly; its also supposed to also cover all possible Rs we havent even thought of yet. Mixed reality, while including AR and VR, tends to be a bit more associated with the former (perhaps due to Microsofts HoloLens).
Still, MR appears to be the more popular term overall:
Its also worth noting that weve generally been talking about replacing or adding to reality, but some researchers are also studying removing stuff from reality. This could be used, for example, to focus on a particular subject in an environment while ignoring others. The term mediated reality is sometimes used to describe both computer-generated interactions that add to our perception, as well as those that remove from it.
In general though, youll see MR and XR as the most common umbrella terms, as they most reflect the experiences consumers will buy into. Which one ends up being more popular remains to be seen. Im a fan of mixed reality due to its history, but extended reality seems to be a little easier to explain since people dont get hung up on the mixed part.
In any case, Id bet whatever Apple uses to describe its rumored headset will be the term that sticks around.
Examples of MR and XR: Microsoft HoloLens, pretty much all VR and AR headsets and experiences
Original post:
VR, AR, MR, XR: Which reality is the best? - The Next Web
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