HTC 99HASF003-00 Vive Cosmos...
HTC 99HARL021-00 Vive Cosmos...
HTC Vive Cosmos Virtual...
HTC VIVE Cosmos VR Headset...
The HTC Vive Cosmos is the latest high-end, high-spec virtual reality headset to hit the market, and it shows just how far VR tech has come in recent years, while also flagging up some of the problems that have stopped it from making its way into every gamer's home.
It's now eight years since a fledgling Oculus Rift opened up the doors to its Kickstarter page the same year as the iPhone 5 arrived and yet virtual reality is still struggling to make its mainstream breakthrough, despite many products launching in the meantime.
We've been spending the last couple of weeks deep in a succession of virtual worlds, courtesy of the HTC Vive Cosmos, and this is our verdict on what the VR headset has to offer the specs, features, and gameplay experience you get if you buy the device.
While we'll do our best to put across our experiences with the Cosmos, VR is to some extent a subjective experience, and affects everyone a little bit differently. The good news is that many of the early teething problems are now ironed out in these devices.
It's difficult to make a chunky VR headset look attractive, but HTC has done its best with the Cosmos: the blue grille on the front offers some relief from the black plastic that usually dominates these devices. It feels well built and solid to hold, though the integrated headphones are a little on the flimsy side.
(Image credit: Future)
The bundled Vive Cosmos controllers look the part as well, with a nicely finished design that fits a human hand shape perfectly. The controllers come with fabric loops so they stay tethered to your hands (just like the Nintendo Wii controllers, if you're old enough to remember them), and overall the HTC Vive Cosmos scores highly in the design department: it looks suitably futuristic without coming across as gimmicky.
As for setup, you type in the URL on the box and follow the instructions. Your mileage may vary, but it only took us a few minutes to get everything up and running. It's worth noting that you're going to need a Steam account to use the HTC Vive Cosmos, if you don't already have one, and you'll need to sign up to use HTC's own Viveport VR library as well (you can buy titles individually here, or sign up for a 12.99-per-month Netflix-style subscription instead).
The headset can be adjusted to fit your head almost perfectly, and thankfully we're now beyond the stage where external trackers are needed, so you don't have to fit additional boxes around the room. The Cosmos is described as a modular headset, so you can add a different faceplate and external trackers if you want: this will cost you extra, but it does mean your actions will be tracked that little bit better.
(Image credit: Future)
The headset comes with what's described as Eye Comfort Setting, or IPD (Interpupillary Distance) adjustment essentially you can tweak the focus of the headset depending on how far apart your eyes are. We were right down at the bottom end of the adjustment range, and it took us a while to get everything just right, but we managed to get it to a satisfactory level in the end.
Inside the HTC Vive Cosmos you get two 3.4-inch LCD screens with a 1440 x 1700 pixel resolution each, so 2880 x 1700 pixels combined. That's one of the key upgrades over the original Vive (1200 x 1080 pixels), and it beats the Oculus Rift S (2560 x 1440 pixels) too. There's an impressive 110-degree field of view and a 90Hz refresh rate here as well.
(Image credit: HTC)
Those are top-notch specs, VR-wise, and you'll need a fairly fast Windows PC to run it all. The official recommended specs are here, and you'll need a minimum of an Intel i5-4590 or AMD FX 8350 processor, an Nvidia GeForce GTX 970 or AMD Radeon R9 290 graphics card, and 4GB of RAM to run everything. If you're the sort of PC gamer who's interested in VR, you've probably got a setup that suits.
As we've said, there's no need for external trackers any more, with the six cameras on the outside of the Vive Cosmos able to perform inside-out tracking so the device always knows where it is in 3D space. We found this tracking to be fast and fluid, and this is undoubtedly one of the areas where virtual reality hardware has come on leaps and bounds since the early years.
As we've mentioned, if you want to improve the tracking, you can upgrade by adding a couple of base stations and an Elite faceplate, and there's also an augmented reality faceplate letting you merge the real and digital which is apparently "coming soon". Another upgrade you can go for is the 353 wireless adapter, which means you aren't tethered to your computer by a 15-foot (4.5-metre) cable.
(Image credit: HTC)
Bear in mind that you're going to need two AA batteries to power up the controllers (you get a couple in the box to get you started), and that HTC recommends a minimum space of 2 metres (6 and a half feet) by 1.5 metres (nearly 5 feet) for your virtual reality experiences. This isn't something you can really play in tiny rooms.
Gaming is mostly a delight on the HTC Vive Cosmos, whether that's in newer games like Half Life: Alyx or more established titles with VR modes such as Digital Combat Simulator World. The only 'game' we really didn't like was a virtual reality rollercoaster, which took us a full five minutes to recover from back in the real world.
(Image credit: Valve)
Taking the leap into virtual reality can take some adjusting from standard PC gaming: if you think about it, it's like having to sit right up close to your monitor. You have to get used to moving your head rather than your eyes, and there's some pixelation in some of the games. Overall though, we came away impressed by the quality of the graphics that the HTC Vive Cosmos is able to produce.
Hand tracking wasn't always as sharp and as accurate as we would like, especially if you move your hands in and out of the 'view' of the headset perhaps a consequence of moving away from external tracking stations but we only noticed a couple of problems that were quickly rectified. Room tracking was fine, with our walls always appearing in the right place (handy if you don't want to run into them).
In our experience, an hour is about the maximum that can be managed before gaming starts to get a bit too immersive, and you feel compelled to give your eyes and your brain a break. This isn't exclusive to the Cosmos though, and your mileage may vary. There is a little bit of light leak at the bottom of the headset too we found.
(Image credit: Future)
The "3D spatial audio" that you get with the HTC Vive Cosmos worked well for us, with most titles giving you a real sense of what's happening around you through sound, and piping top-quality audio into our ears. On the software side we got along just fine as well (jumping between the Viveport and SteamVR stores can be a little awkward, though it's not a dealbreaker).
(Image credit: HTC)
With an official RRP of just about 700, there's no doubt that the price of the HTC Vive Cosmos is the biggest drawback that's not an amount of money that casual gamers are going to consider dropping on an extra bit of kit. With the Oculus Rift S going for a pound under 400 (albeit with a lower graphics resolution and refresh rate), that makes the HTC option a harder sell.
There's a lot in the plus column though: we definitely enjoyed our time with the HTC Vive Cosmos, from the setup to the graphics quality to the immersive audio. There's now a whole load of games and content available once you dive into virtual reality, and the VR experience in general is less nauseating and a lot more fluid than it was when these headsets first hit the market.
If you can afford the price of admission with the HTC Vive Cosmos, then you certainly won't be disappointed by what it offers. A few frustrations with the tracking of the controllers and the software stores aside, it's just about the best virtual reality gaming experience you can get at the moment. However, it might be the Cosmos II if HTC can get the price down and maybe even go wireless that's the real game-changer.
Original post:
HTC Vive Cosmos review: the premium headset that could make you a VR believer - T3 Australia
- How Virtual Reality Works | HowStuffWorks [Last Updated On: June 16th, 2016] [Originally Added On: June 16th, 2016]
- NYT VR: Virtual Reality by The New York Times [Last Updated On: June 19th, 2016] [Originally Added On: June 19th, 2016]
- Virtual Reality - Virtual Reality [Last Updated On: June 21st, 2016] [Originally Added On: June 21st, 2016]
- Virtual Reality Toronto - VRTO - Virtual Reality, Toronto [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality Immersion - How Virtual Reality Works ... [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality (VR) Leading Technology Company | VIRTALIS [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- What is virtual reality? Webopedia Definition [Last Updated On: June 27th, 2016] [Originally Added On: June 27th, 2016]
- What is virtual reality? - A simple introduction [Last Updated On: July 5th, 2016] [Originally Added On: July 5th, 2016]
- Immersion (virtual reality) - Wikipedia, the free encyclopedia [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- VRAC | Virtual Reality Applications Center [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- What is Virtual Reality? - Virtual Reality - vrs.org.uk [Last Updated On: July 27th, 2016] [Originally Added On: July 27th, 2016]
- Virtual Reality | Technology | GeForce [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- Virtual Reality - SI.com [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- President Obama Makes Virtual-Reality Debut in Tour of ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- 3 Beaten-Up Virtual-Reality Stocks: Are They Bargains? -- The ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VR, Virtual Reality | Virtalis [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VRTO Virtual & Augmented Reality World Conference + Expo [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- LiquidVR | Immersive Virtual Reality Technology | AMD [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual reality opens world of possibilities for seniors [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual Reality Takes On the Videoconference - WSJ [Last Updated On: September 20th, 2016] [Originally Added On: September 20th, 2016]
- Virtual reality headset - Wikipedia [Last Updated On: November 8th, 2016] [Originally Added On: November 8th, 2016]
- Virtual Reality - Setting the Record Straight One Post at ... [Last Updated On: December 2nd, 2016] [Originally Added On: December 2nd, 2016]
- Virtual reality - Simple English Wikipedia, the free encyclopedia [Last Updated On: December 16th, 2016] [Originally Added On: December 16th, 2016]
- Virtual reality, one year out: What went right, what didn ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- NBA broadcasts games in virtual reality with NextVR ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- What is virtual reality? - Definition from WhatIs.com [Last Updated On: January 10th, 2017] [Originally Added On: January 10th, 2017]
- Tribemix Virtual Reality for Dementia Care - YouTube [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Virtual Reality Gets Real - theatlantic.com [Last Updated On: January 28th, 2017] [Originally Added On: January 28th, 2017]
- If you're hoping to watch all of the Super Bowl in VR, sorry - CNET [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Fifty Shades fans have a ball with virtual reality experience - The Drum [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Architect Zaha Hadid's Paintings Transformed Into Virtual Reality Art - PSFK (subscription) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Adobe's Path To Entering The Virtual Reality Story - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Will Virtual Reality Change The Healthcare Industry? - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Has Arrived in the Art World. Now What? - New York Times [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Virtual Reality Can Enhance Customer Engagement - Rocks Digital (blog) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Experience College Swim Meet - SwimSwam [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Explore The Amazon With This Stunning 360 Virtual Reality Video - IFLScience [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Global Virtual Reality Market (Hardware and Software) and Forecast to 2020 - PR Newswire (press release) [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Only 8% of Brands Intend to Use Virtual Reality for Advertising - AdAge.com [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Eric Church Offers Virtual Reality Concert Experience to Fans - The Boot [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- TrueHoop Presents: The Washington Wizards and virtual reality - ESPN [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual reality: prepare for the revolution - AndroidPIT [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- In the burgeoning world of virtual reality, storytelling is both cutting ... - Los Angeles Times [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- 8 Real Success Tips From Women Building The Future With Virtual Reality - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video - PEOPLE.com [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is the future of soccer broadcasting and it's already here - Yahoo Sports [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is boring compared to Beyonc's actual reality - A.V. Club (blog) [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Google wants to use Chrome to suck you into virtual reality - CNET [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Ringling showcase offers glimpse of virtual reality in Sarasota - Sarasota Herald-Tribune [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Sarah Shahi to Star in NBC Virtual Reality Thriller 'Reverie' - Variety [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Valve is working on three new virtual reality games, 'not just experiments' - GeekWire [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Top 6 Virtual Reality Apps for Your Smartphone - The Merkle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- DACC & Virgin Galactic team up to explore virtual reality - Las Cruces Sun-News [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Wichita-created virtual reality can re-create crime scenes - Wichita Eagle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- UNC-School of The Arts: 'Pioneers in Virtual Reality' - WFMYNews2.com [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Google Chrome Now Allows Users To Experience Virtual Reality Via WebVR - EconoTimes [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual Reality's New Horizons: Enterprise Apps and Gloves for Typing - NewsFactor Network [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Chick-fil-A cows will dive into virtual reality in new ads - Atlanta Business Chronicle [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Classy classes: 'The Idea of Virtual Reality' - The Stanford Daily [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Tim Cook says AR has more potential than virtual reality - The INQUIRER [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality weather add-ons let you feel the sun and wind - New Scientist [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Stanford researchers personalize virtual reality displays to match a user's eyesight - Stanford University News [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Miyamoto Still Has Doubts About Virtual Reality - GameSpot [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Pricey Virtual-Reality Headsets Slow to Catch On - Wall Street Journal [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- IMAX Unveils Flagship Virtual Reality Center in Los Angeles - Variety [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Coach, IMG and Simon Malls Partner on Virtual Reality Experience - WWD [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Using Virtual Reality To Get Inside An Ailing Person's World - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Nintendo's Shigeru Miyamoto Is Still Not Entirely Sure About Virtual Reality - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]