Tucked away in an office on a quiet Los Angeles street, past hallways chockablock with miniature props and movie posters, is a cavernous motion-capture studio. And in that studio is the National Mall in Washington, D.C., in 1963, on the day Martin Luther King Jr. delivered his I Have a Dream speech.
Or rather, it was inside that room that the visual-effects studio Digital Domain captured the expressions, movements and spirit of King, so that he could appear digitally in The March, a virtual reality experience that TIME has produced in partnership with the civil rights leaders estate. The experience, which is executiveproduced and narrated by actor Viola Davis, draws on more than a decade of research in machine learning and human anatomy to create a visually striking re-creation of the countrys National Mall circa 1963and of King himself.
When work on the project began more than three years ago, a big question needed answering. Was the existing technology capable of accomplishing the projects goalsnot just creating a stunningly realistic digital human, but doing so in a way that met the standards demanded by the subject matter? And Alton Glass, who co-created The March with TIMEs Mia Tramz, points out that another goal was just as key: the creation of what Glass calls a prosthetic memorysomething people can use to see a famous historic moment through a different perspective, to surround themselves with those who were willing to make sacrifices in the past for the sake of a more inclusive future. When you watch these stories, theyre more powerful, says Glass, because youre actually experiencing them instead of reading about them.
Back in the late 90s, when Digital Domain used motion-capture footage of stunt performers falling onto airbags to create Titanics harrowing scene of passengers jumping from the doomed ship, digitizing those stunts required covering each actors body with colorful tape and other markers for reference. To animate faces, an actors would be covered with anywhere from a dozen to hundreds of marker dots, used to map their features to a digital one. On the double, those points would be moved manually, frame by frame, to create expressions. That arduous task was essential to avoid falling into the so-called uncanny valley, a term referring to digital or robotic humans that look just wrong enough to be unsettling. The work has gotten easier over the yearsthe company turned to automation for help making the Avengers baddie Thanosbut remains far from simple.
Step Into History: Learn how to experience the 1963 March on Washington in virtual reality
Calling on the artists behind a fantastical being like Thanos might seem like an unusual choice for a project that needed to be closely matched to real history, but similar know-how is needed, says Peter Martin, CEO of the virtual- and experience-focused creative agency V.A.L.I.S. studio, which partnered with TIME and Digital Domain.
Re-creating the 1963 March on Washington would still stretch the bounds of that experience. For one thing, virtual reality raises its own obstacles. High-end VR headsets that fit over your face achieve their graphical quality via a wired connection to a pricey gaming computer. The March is presented in a museum with high-powered computers, but a wireless option is needed to allow users to more easily move around in that space. It took Digital Domains technology director Lance Van Nostrand months to create a system that would solve for wirelessness without compromising quality.
Motion capture actors perform for the virtual-reality experience The March on a soundstage at the Digital Domain studios in Los Angeles.
Dustin Bath
Considering the difficulties of traveling back in time to August 1963, Digital Domain sent a crew to the National Mall and used photogrammetrya method of extracting measurements and other data from photographsto digitally map the site of the march. Hours of research went into transforming that data into a vision of the mall from five decades ago, checking the period accuracy of every building, bus or streetlight set to be digitized. Activists who participated in the real march were consulted, as were historians, to help re-create the feeling of being there, and archived audio recordings from that day fleshed out the virtual environment.
And then there was the I Have a Dream speech. Generally, to control digital doppelgngers, an actor dons a motion-capture suit along with a head-mounted camera pointed at the face. Where hundreds of dots were once necessary to chart facial movements, todays real-time face tracking uses computer vision to map a persons facein this case, that of motivational speaker Stephon Ferguson, who regularly performs orations of Kings speeches. The digital re-creation of the civil rights leader requires of its audience the same thing Fergusons rendition does: a suspension of disbelief and an understanding that, while you may not be seeing the person whose words youre hearing, this is perhaps the closest youll ever get to the feeling of listening to King speak to you.
Even so, it took seven animators nearly three months to perfect Kings movements during the segment of his speech that is included in the experience, working with character modelers to capture his likeness as well as his mannerisms, including his facial tics and saccadesunconscious, involuntary eye movements.
You cannot have a rubbery Dr. King delivering this speech as though he was in Call of Duty, says The Marchs lead producer, Ari Palitz of V.A.L.I.S. It needed to look like Dr. King.
Digital life after death has raised ethical questions before, especially when figures have been used in ways that seemed out of keeping with their real inspirations. King isnt the first person to be digitally reanimated, and he wont be the last, so these questions will only become more common, says Jeremy Bailenson, founder of Stanfords Virtual Human Interaction Lab. What to do with ones digital footprint over time has got to be a part of the conversation about ones estate, he says. It is your estate; it is your digital legacy.
So for The March, though some creative license was takenthe timeline of the day is compressed, for exampleevery gesture King made had to be based on the truth. Only then would the result be, in its own way, true.
In Los Angeles last December, I put on the headset to see a partially completed version of the entire experience, including a one-on-one with the virtual King, represented as a solitary figure on the steps of the Lincoln Memorial. I gazed at his face in motion, and noticed a mole on his left cheek. It was inconspicuous, the black pinpoint accenting his face. I stepped forward.
When I approached the podium, I was met with a surpriseDr. King looking right at me. His eyes were piercing, his face a mixture of confidence, austerity and half a million polygons optimized for viewing in a VR headset. He appeared frozen in time, and I found myself without words. Meeting his gaze was more challenging than Id assumed it would be.
It was then I realized how my view of him had been, for my whole life, flattened. Id experienced his presence in two dimensions, on grainy film or via big-budget reenactments. How striking to see him, arms outstretched, voice booming in my ears, in three dimensions, all in living color. This is awesome, I eked out. He didnt hear me.
This image is created from a historically precise 3-D rendering of Martin Luther King Jr. from The March, a virtual reality experience
Portrait for TIME by Hank Willis Thomas and Digital Domain
This article is part of a special project about equality in America today. Read more about The March, TIMEs virtual reality re-creation of the 1963 March on Washington and sign up for TIMEs history newsletter for updates.
Thank you! For your security, we've sent a confirmation email to the address you entered. Click the link to confirm your subscription and begin receiving our newsletters. If you don't get the confirmation within 10 minutes, please check your spam folder.
Write to Patrick Lucas Austin at patrick.austin@time.com.
Continued here:
How TIME Re-created the 1963 March on Washington in Virtual Reality - TIME
- How Virtual Reality Works | HowStuffWorks [Last Updated On: June 16th, 2016] [Originally Added On: June 16th, 2016]
- NYT VR: Virtual Reality by The New York Times [Last Updated On: June 19th, 2016] [Originally Added On: June 19th, 2016]
- Virtual Reality - Virtual Reality [Last Updated On: June 21st, 2016] [Originally Added On: June 21st, 2016]
- Virtual Reality Toronto - VRTO - Virtual Reality, Toronto [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality Immersion - How Virtual Reality Works ... [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality (VR) Leading Technology Company | VIRTALIS [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- What is virtual reality? Webopedia Definition [Last Updated On: June 27th, 2016] [Originally Added On: June 27th, 2016]
- What is virtual reality? - A simple introduction [Last Updated On: July 5th, 2016] [Originally Added On: July 5th, 2016]
- Immersion (virtual reality) - Wikipedia, the free encyclopedia [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- VRAC | Virtual Reality Applications Center [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- What is Virtual Reality? - Virtual Reality - vrs.org.uk [Last Updated On: July 27th, 2016] [Originally Added On: July 27th, 2016]
- Virtual Reality | Technology | GeForce [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- Virtual Reality - SI.com [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- President Obama Makes Virtual-Reality Debut in Tour of ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- 3 Beaten-Up Virtual-Reality Stocks: Are They Bargains? -- The ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VR, Virtual Reality | Virtalis [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VRTO Virtual & Augmented Reality World Conference + Expo [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- LiquidVR | Immersive Virtual Reality Technology | AMD [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual reality opens world of possibilities for seniors [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual Reality Takes On the Videoconference - WSJ [Last Updated On: September 20th, 2016] [Originally Added On: September 20th, 2016]
- Virtual reality headset - Wikipedia [Last Updated On: November 8th, 2016] [Originally Added On: November 8th, 2016]
- Virtual Reality - Setting the Record Straight One Post at ... [Last Updated On: December 2nd, 2016] [Originally Added On: December 2nd, 2016]
- Virtual reality - Simple English Wikipedia, the free encyclopedia [Last Updated On: December 16th, 2016] [Originally Added On: December 16th, 2016]
- Virtual reality, one year out: What went right, what didn ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- NBA broadcasts games in virtual reality with NextVR ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- What is virtual reality? - Definition from WhatIs.com [Last Updated On: January 10th, 2017] [Originally Added On: January 10th, 2017]
- Tribemix Virtual Reality for Dementia Care - YouTube [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Virtual Reality Gets Real - theatlantic.com [Last Updated On: January 28th, 2017] [Originally Added On: January 28th, 2017]
- If you're hoping to watch all of the Super Bowl in VR, sorry - CNET [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Fifty Shades fans have a ball with virtual reality experience - The Drum [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Architect Zaha Hadid's Paintings Transformed Into Virtual Reality Art - PSFK (subscription) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Adobe's Path To Entering The Virtual Reality Story - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Will Virtual Reality Change The Healthcare Industry? - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Has Arrived in the Art World. Now What? - New York Times [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Virtual Reality Can Enhance Customer Engagement - Rocks Digital (blog) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Experience College Swim Meet - SwimSwam [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Explore The Amazon With This Stunning 360 Virtual Reality Video - IFLScience [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Global Virtual Reality Market (Hardware and Software) and Forecast to 2020 - PR Newswire (press release) [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Only 8% of Brands Intend to Use Virtual Reality for Advertising - AdAge.com [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Eric Church Offers Virtual Reality Concert Experience to Fans - The Boot [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- TrueHoop Presents: The Washington Wizards and virtual reality - ESPN [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual reality: prepare for the revolution - AndroidPIT [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- In the burgeoning world of virtual reality, storytelling is both cutting ... - Los Angeles Times [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- 8 Real Success Tips From Women Building The Future With Virtual Reality - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video - PEOPLE.com [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is the future of soccer broadcasting and it's already here - Yahoo Sports [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is boring compared to Beyonc's actual reality - A.V. Club (blog) [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Google wants to use Chrome to suck you into virtual reality - CNET [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Ringling showcase offers glimpse of virtual reality in Sarasota - Sarasota Herald-Tribune [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Sarah Shahi to Star in NBC Virtual Reality Thriller 'Reverie' - Variety [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Valve is working on three new virtual reality games, 'not just experiments' - GeekWire [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Top 6 Virtual Reality Apps for Your Smartphone - The Merkle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- DACC & Virgin Galactic team up to explore virtual reality - Las Cruces Sun-News [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Wichita-created virtual reality can re-create crime scenes - Wichita Eagle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- UNC-School of The Arts: 'Pioneers in Virtual Reality' - WFMYNews2.com [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Google Chrome Now Allows Users To Experience Virtual Reality Via WebVR - EconoTimes [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual Reality's New Horizons: Enterprise Apps and Gloves for Typing - NewsFactor Network [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Chick-fil-A cows will dive into virtual reality in new ads - Atlanta Business Chronicle [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Classy classes: 'The Idea of Virtual Reality' - The Stanford Daily [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Tim Cook says AR has more potential than virtual reality - The INQUIRER [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality weather add-ons let you feel the sun and wind - New Scientist [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Stanford researchers personalize virtual reality displays to match a user's eyesight - Stanford University News [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Miyamoto Still Has Doubts About Virtual Reality - GameSpot [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Pricey Virtual-Reality Headsets Slow to Catch On - Wall Street Journal [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- IMAX Unveils Flagship Virtual Reality Center in Los Angeles - Variety [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Coach, IMG and Simon Malls Partner on Virtual Reality Experience - WWD [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Using Virtual Reality To Get Inside An Ailing Person's World - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Nintendo's Shigeru Miyamoto Is Still Not Entirely Sure About Virtual Reality - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]