Doug Liman Goes VR With ‘Invisible’: I Thought People Could Do Better – Deadline

Posted: June 10, 2017 at 7:10 pm

To gain some insight into the career and ambition of director and producer Doug Limana multifaceted, endlessly inquisitive artisttake a look at his second directorial effort,Swingers, the classic comedy starring a younger Jon Favreau and Vince Vaughn that launched his career. A tinkerer by nature, Liman understood that there was a different way to make an independent film, for much less money, while creating a more immersive experience.

WithInvisiblehis latest project from Conde Nast Entertainment, Samsung and VR firm JaunttheBourneIdentityandEdge of Tomorrow helmer continues to push boundaries and question established procedure, entering the world of virtual reality with a bang and a lot of action, and demonstrating that the much-discussed, burgeoning medium need not be reduced to a mundane, aimless panorama.

Speaking with Deadline, Liman touches on his proclivity for immersive storytelling, the low bar that has been set with VR, and the Holy Grail he is chasing after in the medium.

Conde Nast Entertainment

Youve pursued many artistic outlets throughout your career. At what point did you start thinking about virtual reality as a medium?

I had put on a VR headset and was just floored by the potential of it, but also, it wasnt necessarily being used to its full potential. I think it was a natural thing for me to be drawn to, just knowing the concept, because I really aspired to create movies that give you a first-person experience.

When I set out to make Bourne Identity, my main goal for the franchise was to create something where it feels like youre in the action. Youre not just passively watching it from far away. Thats something that I have constantly aspired to doeven in Swingers, to feel like youre Jon Favreau; youre not just watching him.

I really have thought about immersive storytelling my whole career, so when I first heard about VR, I was like Oh, this sounds like its for me.

What was the genesis of Invisible, and what were you setting out to do?

Given the kind of filmmaker I am, the kind of experiences Ive been trying to give audiences, I was drawn to the potential of VR before I even tried watching anything in VR.

To be honest, when I started watching VR content, I was mostly disappointed and thought people could do betternot that different from when I set out to make Swingers and thought, Theres a better way to make an independent film. Which is why Swingers ended up being so much less expensive than anything like it.

Maybe, in part, I was attracted by how scary it seems. You know that expression, Whats the worst that could happen? People use that all the time; parents use that with their kids to convince them to try something. Whats the worst that could happen? How many times are we told that in our lives?

Ive had some experiences in my life, where someone is like,Whats the worst that could happen? where its been pretty bad. Whether its trying to kiss a girl in ninth grade and its like, Whats the worst that could happen? And it was bad.

In college, I tried to organize a dance marathon, and it was like, Try it! Whats the worst that could happen? Nobody showed up, and thats a 24-hour-long party that no ones at.

Conde Nast Entertainment

Ive experienced some Whats the worst that could happen? and when I started looking at VR, and Im like, I want to try something new. Whats the worst that could happen? I was like, you can really fall flat on your face with this one.

Theres some really boring VR content out there. Its like watching a PBS videotape of a boring play. Youre like, Cool! I can look at the ceiling and the wall, in case the main performance isnt boring enough.

I really think I was attracted in part because I understood how dangerous a medium it is. I was excited by the challenge of inventing new rulesrules that might enable dynamic, scripted storytelling to live up to the potential of the medium.

Invisible was an idea that Melisa Wallack and I had been kicking about, and I thought, this is exactly the kind of story that might work in VR. I was looking at things that werent working, because not every story, I think, can work in VR.

I really thought making a scripted series in VR work has to start at the concept stage.

Even with that, it was a steep and fast learning curve. I discovered almost immediately that the bar for Melisa and her writing is so much higher because you have to hook an audience way more quickly, because part of VRs appeal and the way it works is that the audience has to want to follow the story. Then, they enjoy hunting to find the breadcrumbs you left them. They love exploring the world, but they have to want to explore it.

So many times, VR is used as promotional material to support a world that has already interested an audience in another medium. But if its original content, new characters and a new world, you dont have the luxury of a five-minute setup to get hooked into a character and a world, the way I do in my movies.

When taking on a series in VRgrappling with the complexities of that mediumwhat inspired you to throw the additional challenge of a visual effects component on top of it all?

I think VR really lends itself to visual effects work because basically, every shot is a visual effect anyhow. I think VR is really effective when The New York Times does it, if you want to take an audience and show them a real refugee camp, and give them that experience.

But if youre talking about scripted, the magic of VR is transporting the audience to a world thats different than our world. If youre just going to show them our world, they might as well watch VR on The New York Times. The way you show the audience a world thats different than our world is with visual effects. It just seems like the natural place for scripted VR to go.

To be honest, the biggest challenge in VR, and ironically the thing that got me most interested in the beginning is shooting action in VR. One of my starting places was, the action of, say, The Bourne Identity. Im working so hard to make the action of my movies immersive, and make you feel like youre in the car with Matt; youre being chased by Angelina Jolie. Its to give you that immersive experience like youre in it.Youre not passively watching it.

I selected Invisible as the story I wanted to tell in VR because it does have effects and it does have action. The reality is, it was shockingly hard to do the action. I was working with [director/stunt coordinator] Simon Crane, whos done a number of films with me. Hes at the top of the field in action directing, and Im excited for the next one we do because of how much we learned.

The Holy Grail, Im still looking for, which is, the peak of action in VR that justifies the medium. I feel like we made big steps in that direction with Invisible. I know its thereI know we can do itso Im excited about the medium. Im excited to keep going, and Im excited, as other filmmakers join the fray, because we learn from each other.

Conde Nast Entertainment

The camera technology used to shoot Invisible is quite complex. How do you work with a camera shooting in 360 degrees, while keeping yourself and your crew out of the shot?

Shooting VR is really cumbersome right now. It has the challenge of the camera shooting 360, so it ultimately requires you to use witness cameras and things like that to see what the cameras are picking up.

The other aspect of VR is that younger directors who grew up in a media-saturated environment might have an edge in VR. But those of us who started out when movies were made on film have one advantage right now in VR, which is that you dont get to see what youve shot until later. They cant stitch it in real time.

Those of us who grew up when movies were made on film are used to shooting and waiting to see the results, and a modern filmmaker is used to seeing results immediately. You can look at a high definition monitor and see exactly what an audience is going to see when the movies done.

In VR, theres a lot of looking at the elements that are going to go into it, and then having to imagine what its going to be like when its all put together. Especially when you get to visual effects, sometimes you dont to get to see it until a month later.

The audio is so complicated. I grew up making films like where, you did the color timing over here, and you did it with no sound, and over here, you did the sound, and you had a lousy picture to look at. And then its not till youre all done with everything that the picture and sound are married.

Movies were made that way for 70 yearssome of the greatest movies. VR was the same way, where mixing the sound is so complicated that when youre doing the stitching of the picture, you have a lousy soundtrack that youre working with, and then separately, over here, you have great sound, but you have no picture to go with it, and its not till its all done and its too late to make any changes that you finally see the sound and the picture married.

But thats also really exciting, especially in the case of Invisible, where I was so happy with how the results turned out.

Virtual reality is a format that has generated a lot of conversation, and with that, a lot of skepticism. What are your thoughts on the future of the medium, and its place in entertainment?

Personally, I think VRs greatest strength is going to be in replacing Skypesort of having meetings with avatars, and not entertainment. I think gaming is extraordinary in VR. It has a huge potential. I think augmented reality also has incredible, untapped potential.

I think VR documentaries and VR narrative series are also really exciting, and were still discovering where this medium can go. As I said before, I love making action films, and I know that VR will become mainstream when one of us succeeds in the goal I set out for myselfwhen one of us succeeds in accomplishing truly giving an audience the experience of being in the middle of extraordinary action.

Has it been heartening to see the conversation shift over the course of this past year, with the success of your series and Alejandro Gonzlez Irritus Carne y Arena, which lit up Cannes?

Its exciting for me because its such a fertile environment for creative thinkers, and people who want to push boundaries and try ideas.

Filmmakers feed off each other, even if we dont know each other. We learn from each other, we feed off each other; we get better because of each other. The competition pushes us. The camaraderie pushes us.

So yeah, I think the more filmmakers that join and achieve any form of success will encourage more people to come into the tent.

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Doug Liman Goes VR With 'Invisible': I Thought People Could Do Better - Deadline

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