Breakthrough – Surviving Mars Wiki – Paradox Wikis

Posted: October 6, 2022 at 12:49 pm

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Advanced Drone Drive

Alien Imprints

- Each scanned anomaly provides a 3% reduction in research cost for all technologies, including breakthroughs.

Ancient Terraforming Device

Artificial Muscles

Autonomous Hubs

Cloning

- Creates Clones over time.

- Cloned Colonists grow and age twice as fast.

Construction Nanites

Core Metals

Core Rare Metals

Core Water

Cryo-sleep

Designed Forestation

Dome Streamlining

Dry Farming

Eternal Fusion

- Fusion Reactors no longer require workers and operate at 150 performance.

Factory Automation

- Lowers the amount of Workers needed in factories.

Forever Young

Frictionless Composites

Gem Architecture

Gene Selection

Giant Crops

This tech is repeatable and can be researched multiple times.

Good Vibrations

Hive Mind

Hull Polarization

- Maintenance bar build up speed reduced by 25%

Hypersensitive Photovoltaics

Inspiring Architecture

Interplanetary Learning

Lake Vaporators

- Lakes no longer require maintenance.

Landscaping Nanites

- Production increased by 50%.

This tech is repeatable and can be researched multiple times.

Martian Diet

Martian Steel

Martianborn Ingenuity

Colonists also gain 10 morale while they are in the underground

Multispiral Architecture

Nano Refinement

Neo-Concrete

Neural Empathy

- Empaths raise the Morale of all Colonists in the Dome.

- The effect stacks with other Empaths.

Nocturnal Adaptation

Overcharge Amplifications

Plasma Rocket

Plutonium Synthesis

- Increased Power production while opened.

Prefab Compression

Printed Electronics

- Applies to the Positronic Brain Breakthrough as well

Project Phoenix

Rapid Sleep

Resilient Vegetation

Safe Mode

- Colonists can't commit suicide or gain flaws due to sanity breakdown.

Service Bots

- Building no longer requires workers and operates at 100 performance.

- Upgrade costs 10 Electronics per building.

Buildings: Casino, Diner, Spacebar, Electronics Store, Jewelry Store, Megamall, Low G Amusement Park

Soylent Green

- 1 Food is dropped where a colonist dies

Space Rehabilitation

Superconducting Computing

The first unused 500 Power is converted into 1.5 each. Any unused power beyond 500 is converted into 0.375 each.

Superfungus

- Increases production while increasing Oxygen consumption.

Superior Cables

Superior Pipes

Sustained Workload

The Positronic Brain

- Biorobots eat, sleep and can gain traits but can't reproduce and never die from old age.

- Cost: 5 each; 5 Metals each if Printed Electronics is researched.

Vector Pump

- Water production increased by 100%.

Vocation-Oriented Society

Wireless Power

Zero-Space Computing

- Research points production increased by +25%. Upgrade cost: 10 / 5 / 10

Link:

Breakthrough - Surviving Mars Wiki - Paradox Wikis

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