The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Category Archives: Virtual Reality
NEURO REHAB VR RELEASES THE FIRST STATE BOARD APPROVED VIRTUAL REALITY PHYSICAL THERAPIST CERTIFICATION PROGRAM – PR Newswire
Posted: June 11, 2022 at 1:54 am
The course certifies physical therapists to use the XR Therapy Systemto treat patients recovering from strokes, spinal cord injuries, battling Alzheimer's, Parkinson's, or healing from sports injuries or falls.
Certified therapists use the XR Therapy System to keep patients engaged and increase treatment plan compliance rates. In a VR environment, patients engage with real-life, or game-like scenarios that challenge mobility, range of motion, reach, balance, and coordination without feeling like they are in a clinic. The system also provides real-time feedback so therapists and patients can see progress and make adjustments in a single session. As the XR Therapy System is FDA Registered medical device, the treatment is covered by most insurance plans and accessible to patients.
"As a PTA, I've seen the difference VR can make in a patient's treatment, outcomes, and mindset. Patients that never thought they would walk independently again, are now doing it. VR was able to break them away from those self-limiting beliefs and improve their life. As a PTA, I want to empower other clinicians to use VR during their patient care to see just how transformative it can be." -Christopher Vasquez, PTA
Veena Somareddy, Co-Founder and CEO, said: "We believe in providing our therapists with all the tools and education required to make them successful in using virtual reality as a game-changing therapy modality for their patients. We are proud to be the first to release the virtual reality therapy certification program to help physical therapists re-define the way they do rehabilitation."
CICK TO SIGN UP FOR THE COURSE HERE
CERTIFIED THERAPISTS ACCEPTING PATIENTS:
St. Bernards, a medical center in Jonesboro, Arkansas became the first clinic to certify therapists. In May Director of Business Development, Andy Shatley said that Jason Edwards, a Physical Therapist, became the first therapist in the country to attain the certification.
ABOUT NEURO REHAB VR:
Neuro Rehab VR is a female-founded virtual reality healthcare technology company based in Fort Worth, Texas. Their customers include Cedars Sinai, Veterans Affairs, Children's Dallas and hospitals, private clinics across the US. Neuro Rehab VR closed its seed round of venture capital funding in Q1 of 2022, with 80% of funding originating from Texas-based firms.
Media Contact:Lori-Lee ElliotNeuro Rehab VR[emailprotected]
SOURCE Neuro Rehab VR
Read more:
Posted in Virtual Reality
Comments Off on NEURO REHAB VR RELEASES THE FIRST STATE BOARD APPROVED VIRTUAL REALITY PHYSICAL THERAPIST CERTIFICATION PROGRAM – PR Newswire
Flexpoint Leads the Supply of Innovative Sensors for the Top Virtual Reality (VR) Glove Market – Benzinga – Benzinga
Posted: at 1:54 am
West Jordan, Utah--(Newsfile Corp. - June 10, 2022) - Flexpoint Sensor Systems, Inc. FLXT announces significant growth and high demand for the Flexpoint Glove Bend Sensor. This sensor has been well developed over the years and is now highly sought after by the large Virtual Reality (VR) companies and their markets. The Company currently has 20 different customers ordering the patented Bend sensor with approximately 10 of these being major companies giving us reoccurring orders. Our largest companies being Manus and a Pacific Rim Supplier.
The Company has received Glove Sensor orders totaling $130,000 during the last quarter of 2021 and first quarter of 2022 with approximately $35,000 additional orders in May. We are now seeing significantly larger orders of the Glove Sensor from larger companies on a reoccurring basis and believe that this revenue source will continue to grow.
As we disclosed in 2021, VR gloves are used extensively for various purposes in key markets including entertainment, gaming, medical, automotive, and education; sectors that are fueling the growth of the broad-based virtual reality market. This is a market that is expected to grow at a rate of 18% annually and reach in excess of $60 Billion by 2028.
Clark Mower, President of Flexpoint stated, "I am encouraged to report that the Company is current with its previous Glove Sensor orders and the Company is seeing regular monthly orders for the Glove Sensor. We are currently seeing not only larger orders, but more frequent re-orders. The number of companies, including new customers, that are ordering is significant. We believe that this product and market not only substantiates our technology but has now given us a reoccurring revenue stream for the Company. This has allowed Flexpoint to build an ongoing revenue stream with the creation of other AR/VR sensors while expanding into the medical glove market. We currently supply AR/VR sensors to both national and international companies including companies throughout Europe and the Pacific Rim."
About Manus VR - https://www.manus-vr.com/
Well known industries and companies are currently using the virtual reality gloves. Manus gloves featuring Flexpoint's Bend Sensor are assisting in virtual reality, augmented reality, and mixed reality experiments that, for example, train astronauts how to maneuver through the International Space Station in a zero-gravity environment. The value key customer relationships such as BMW, Audi, and Airbus which utilize Manus VR gloves with Flexpoint's Bend Sensor technology to test drive future models before production has even started. Volkswagen uses Manus VR gloves to give the feeling of a real steering wheel to experience what happens if an accident were to occur. Manus VR has many clients of large industries such as Netflix, Google, and Rolls Royce. Manus VR is widely known for its role in virtual reality gaming and can allow the hands of the user to feel like and be used as controllers.
The Manus VR glove will revolutionize the VR market. It is poised to play a huge role in the on-going virtual reality revolution. Manus VR believes in open innovation through sharing knowledge and experience. The possibilities of the Manus VR gloves are virtually endless and extend far beyond virtual reality.
About Flexpoint Sensor Systems, Inc.
Flexpoint Sensor Systems, Inc. (FLXT) is an innovative technology firm specializing in developing products that feature the Company's patented Bend Sensor and related technology. The Bend Sensor is a groundbreaking sensing solution that is revolutionizing applications in the automotive, safety, medical and industrial industries. The Bend Sensor single-layer, thin film construction cuts costs and mechanical bulk while introducing a range of functions and stylistic design possibilities that have never before been available in sensing technology. Flexpoint's technology and expertise have been recognized by the world's elite business and academic innovators for over 17 years. The company is setting a new standard for sensing solutions in the "smart" age of technology.
Please visit https://www.flexpoint.com/ for more information.
Forward-Looking Statements
This press release contains certain forward-looking statements. Investors are cautioned that certain statements in this release are "forward-looking statements" and involve both known and unknown risks, uncertainties and other factors. Such uncertainties include, among others, certain risks associated with the operation of the company described above. The Company's actual results could differ materially from expected results.
Contact Information:
Flexpoint Sensor SystemsClark Mower, President801-568-5111
Brokers and AnalystsChesapeake Group410-825-3930
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/127177
More here:
Posted in Virtual Reality
Comments Off on Flexpoint Leads the Supply of Innovative Sensors for the Top Virtual Reality (VR) Glove Market – Benzinga – Benzinga
Orthopedic surgeons have another tool for knee replacement: augmented reality – Union Democrat
Posted: at 1:54 am
ROCHESTER, Minn. For people with severe arthritis pain in the knee joints, knee replacement is a viable option to improve their quality of life. Orthopedic surgeons now have a new tool for knee replacement: augmented reality.
With augmented reality technology, a surgeon views data with special smart glasses or a helmet-based visor while maintaining the view of the surgical site. Virtual reality headsets block out users' vision and give them the sense that they are elsewhere. In that way, augmented reality differs from virtual reality.
"Think of a fighter pilot in a jet who has a visor over their eyes that displays electronic data laid over what they're seeing in the real world," says Michael Taunton, M.D., a Mayo Clinic orthopedic surgeon specializing in hip and knee replacement. "This is not the virtual reality your kids use when playing video games with their eyes covered."
Augmented reality technology superimposes digital content, such as data and 3D images, onto the user's view. Surgeons use this information to be precise and receive real-time feedback when removing bone and cartilage, and placing a knee implant. As the surgeon's head moves, the system moves the information in the surgeon's visual field.
Dr. Taunton says augmented reality represents an advancement beyond computer-assisted approaches. Surgeons collect data from the patient's leg, enter it into a computer, and use that information to help determine how best to remove the right amount of bone, in the right angle, for the best fit and alignment. Surgeons take their eyes off the patient during surgery to view the computer or cameras.
"With augmented reality, I use the navigation and stay focused on the patient," Dr. Taunton says. "I don't have to look away. Ultimately, we want to reduce the outliers so we can more efficiently and precisely do their knee replacement."
Dr. Taunton performed the first augmented reality knee replacement at Mayo Clinic in fall 2021. The technology is not yet widely available, but research continues into whether augmented reality can reduce the length of surgery and hospital stay, and improve patient outcomes.
The augmented reality approach would be appropriate for most patients undergoing their first knee replacements, Dr. Taunton says. But it may not be right for patients with more complex situations or those who need revision surgery.
___
2022 Mayo Clinic News Network. Visit newsnetwork.mayoclinic.org. Distributed by Tribune Content Agency, LLC.
More:
Orthopedic surgeons have another tool for knee replacement: augmented reality - Union Democrat
Posted in Virtual Reality
Comments Off on Orthopedic surgeons have another tool for knee replacement: augmented reality – Union Democrat
Bastille launch a ‘Give Me The Future’ virtual reality app – Music Ally
Posted: at 1:54 am
Bastille are the latest artist trying virtual reality technology on for size, via a partnership between the band, label EMI Records, creative agency WPP and Epic Games.
Give Me The Future Experience is being released as an app for Metas Oculus Quest headsets, and blends a live performance from Bastille with an environment built using Epics Unreal Engine. Its based on a show played by the band with a huge screen behind them displaying virtual worlds created using Epics engine with fans able to scan themselves in to those worlds as avatars during the performance.
And now all this is being put into an app. The experience will be premiered later this week at Epic Games London studio. Bastille and their label are no strangers to trying out new digital stuff: back in 2016 they won a Music Ally Digital Music Award for an album campaign taking in chatbots, Snapchat and Spotify visualisations among other features.
Written by: Stuart Dredge
The Knowledge - at-a-glance analysis of the modern music industry
Access unlimited News articles on the site, PLUS a trial of Music Allys subscriber-only services, including our industry-leading daily Bulletin email.
The digital marketing guide: expert insight, case studies, fresh approaches, and overlooked opportunities.
Jobs
The latest and best jobs in the global music industry
The Music Ally Focus Podcast
Brief, deep analysis of essential music business stuff:every week, in about 20 mins.
Country Profiles
Essential international guides, packed with data, interviews, strategies, and local insight.
View original post here:
Bastille launch a 'Give Me The Future' virtual reality app - Music Ally
Posted in Virtual Reality
Comments Off on Bastille launch a ‘Give Me The Future’ virtual reality app – Music Ally
Vrgineers donates a virtual reality pilot trainer to Ukraine for aid and solidarity – PR Newswire UK
Posted: at 1:54 am
PRAGUE, June 6, 2022 /PRNewswire/ -- Vrgineers, a leader in delivering next-generation virtual and mixed reality pilot training systems to professional and military clients, donates their Portable Trainer, a reconfigurable virtual pilot trainer, to the Ukraine Airforce to help with securing airspace and train tactics with mission rehearsal. Based on the results from experimental research on the use of VR and simulators in training pilots, Vrgineers believes that their technologies can speed up and enhance the training of jet fighter and helicopter pilots, while simultaneously reducing associated costs when transitioning from eastern platforms to modern, western platforms.
For decades now there has been a push to modernize the current training methods, driven in part by the costs of altering and maintaining large, dome simulators; the inability to keep training devices up to date as aircraft in the field and corresponding software update faster than training simulators; and an overall lack of expert training professionals. Virtual and mixed reality technologies can significantly enhance the process of pilot transformation from eastern platforms such as Migs and Suchoj to western platforms such as Lockheed Martin F-16, or F-35, Airbus Eurofighters, Dassault Rafales, and Saab Gripens, as well as for multiple helicopters.
"Vrgineers can deliver modern pilot training solutions that offer highly effective training techniques at significantly reduced costs compared to traditional dome simulators, " says Marek Polk, Vrgineers CEO.
The demand to modernize is even more necessary in countries and air forces that have been dependent on eastern training methods and devices such as Ukraine. Russian manufacturers have discontinued the supply of spare parts, forcing several rescue and transport aircraft to be grounded all over Europe, based on EASA regulations.
Vrgineers trainer simulators are developed in close cooperation with the U.S. Airforce and U.S. Navy as a part of the SBIR (Small Business Innovation Research) program to accelerate pilot training, speed up the process and increase the preparedness of pilots. Such trainers offer incredible opportunities to deliver affordable simulators with realistic synthetic training environments, which can be deployed anywhere. They can be interconnected with one another for group training, used individually for mission and tactical training, or full procedural training. Simulators are already integrated with such IGs as Prepar3D, X-Plane, VBS 4, or MCS.
Logo - https://mma.prnewswire.com/media/1036695/VRgineers_Logo.jpg
SOURCE Vrgineers
Visit link:
Vrgineers donates a virtual reality pilot trainer to Ukraine for aid and solidarity - PR Newswire UK
Posted in Virtual Reality
Comments Off on Vrgineers donates a virtual reality pilot trainer to Ukraine for aid and solidarity – PR Newswire UK
OVR Technology releases its ‘INHALE 3’ Virtual Reality scent platform for mental health and wellbeing – Auganix
Posted: at 1:54 am
In Virtual Reality News
June 7, 2022 OVR Technology, a provider of olfactory virtual and augmented reality (VR/AR) technologies, has recently announced the release of its INHALE 3 Wellness Platform, the third iteration of its immersive VR experience designed to promote relaxation and general wellbeing.
OVR is the first company with the right technology and the right approach to bring something to the marketplace that has never existed before and that is effective, said Dr. Rachel Herz, neuroscientist and olfaction expert, who is also a member of OVRs advisory board.
And Herz is right. We were able to try out a demo of OVRs VR experience last week at AWE USA 2022, and it is truly one of the most unique immersive experiences we have tried before. The demo puts you in a first person view where you are able to interact with certain virtual objects that trigger the release of a scent when approached or interacted with. Scents included campfire smoke, marshmallow, lavender, rose, and wet soil all of which were truly realistic and really added to the sensory experience.
With this latest release, INHALE 3 provides a new user experience for the INHALE Wellness Platform, with a streamlined interface and a new approach to helping users achieve their desired mood state outcomes. Users interact with a relaxing and tranquil setting in VR during which corresponding scents are precisely released in order to match visuals, and mimicking scent as it would arise and dissipate in the real world.
New features of OVRs INHALE 3 platform include:
Other updates and enhancements include a new scent cartridge, improved and streamlined user navigation and settings menu, and a grip button for picking up objects. All scents are created by OVR Technology at its laboratory in Burlington, Vermont. INHALE clients include partners in healthcare, professional training, and education, according to the company.
INHALE helps our patients engage in relaxation, said Charlotte Bareiss, executive director of Ascendant New York, a drug and alcohol detox center. INHALE helps disrupt the fight-or-flight response and provides the relief patients need to continue engaging with their therapy.
Studies show that olfactory-visual stimulation positively affects emotion and memory, which can be an important aide and support in the process of mitigating the negative effects of stress to enhance wellbeing.
Whilst talking with the OVR team at AWE, they stated that it isnt just pleasant odors that the company has recreated. OVR has also created a foul odor cartridge (of course not on display at the expo), which is able to accurately recreate odors that have uses in medical VR training scenarios for example.
OVR Technology recently won the Best In Show: VR award at AWE USA 2022 last week for its unique scent-based virtual reality solution. To learn more about OVR Technology and its INHALE Wellness Platform for immersive scent-based experiences, please visit the companys website.
Image credit: OVR Technology
About the author
Sam Sprigg
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.
View original post here:
Posted in Virtual Reality
Comments Off on OVR Technology releases its ‘INHALE 3’ Virtual Reality scent platform for mental health and wellbeing – Auganix
Perfect Corp. Partners with Beachwaver to Bring the Summer Boho Floral Collection to Augmented Reality through Interactive Virtual Try-On – Business…
Posted: at 1:54 am
NEW YORK--(BUSINESS WIRE)--Perfect Corp., the leading artificial intelligence (AI) and augmented reality (AR) beauty and fashion tech solutions provider, partners with the innovative, female-founded hair care and hair tools brand, Beachwaver, for an interactive augmented reality (AR) try-on experience, bringing their newest boho summer Floral Collection to life. The unique, true-to-life virtual try-on is available in the free YouCam Makeup app, and invites fans to experience the Beachwaver summer Floral Collection through a whole new interactive lens.
Boho Beachweaver AR Look Now Available in the YouCam Makeup App
The featured Boho Beachweaver virtual look showcases the brands chic floral patterned design as seen in their summer Floral Collection. The look features an exclusive limited-edition silk headband that rocks the same gorgeous floral pattern, matched with a simple and elegant blushing summer style. Fans can experience the look in real-time through the live makeup camera powered by advanced AR technology in the YouCam Makeup app.
We are excited to team up with the hair experts and innovative thinkers at Beachwaver to give fans a sneak peek at their summer Floral Collection and a whole new way to experience it for themselves, shares Perfect Corp. Founder and CEO, Alice Chang. This immersive brand experience brings the Boho Beachwaver style to life, creating a unique and engaging way for consumers to connect and discover newness from the brand.
Our Beachwaver community is obsessed with the YouCam Makeup app, and we are beyond thrilled to partner with Perfect Corp. to bring our newest collection to life with the virtual headband try-on! shares Sarah Potempa, Founder and CEO of the Beachwaver Co. The dreamy boho Floral Collection includes curling irons, accessories & brushes available now on Beachwaver.com!
To try the Beachwaver Boho Floral headband look, download the free YouCam Makeup on the App Store or Google Play, and share your summer Beachwaver selfies tagging @YouCamApps and @thebeachwaver.
App Availability
YouCam Makeup is available for free download on the App Store and Google Play.
About Perfect Corp.
Perfect Corp. is the leading SaaS AI and AR beauty and fashion tech solutions provider, dedicated to transforming shopping experiences through empowering brands to embrace the digital-first world. By partnering with the largest names in the industry, Perfect Corp.s suite of enterprise solutions deliver synergistic, technology-driven experiences that facilitate sustainable, ultra-personalized, and engaging shopping journeys, as well as equipping brands with next generation of consumer goods. Perfect Corp. offers a complementary suite of mobile apps, including YouCam Makeup and YouCam Perfect, to provide a consumer platform to virtually try-on new products, perform skin diagnoses, edit photos, and share experiences with the YouCam Community. To learn more, please visit PerfectCorp.com.
Go here to read the rest:
Posted in Virtual Reality
Comments Off on Perfect Corp. Partners with Beachwaver to Bring the Summer Boho Floral Collection to Augmented Reality through Interactive Virtual Try-On – Business…
Raymond Celebrates NFSD with Launch of Next-Generation Raymond Virtual Reality Simulator – DC Velocity
Posted: at 1:54 am
GREENE, N.Y., June 7, 2022 As a proud supporter of the ninth National Forklift Safety Day, The Raymond Corporation is committed to prioritizing forklift operator education and providing intelligent warehouse solutions that help customers create a culture of continuous improvement and boost overall facility well-being. Along with National Forklift Safety Day, The Raymond Corporation will be celebrating its 100th anniversary and launch of its next-generation Virtual Reality (VR) Simulator.
The first of its kind in the industry, Raymonds award-winning VR Simulator is a flexible, scalable teaching tool that uses the latest immersive technology to bring new hires up to proficiency more quickly and to continually expand operator skills for reduced turnover. The updated VR Simulator is designed for optimum usability and performance with a smaller, lighter case for easier maneuverability and setup, as well as the award-winning HTC VIVE Focus 3 wireless all-in-one VR headset for enhanced operator performance, comfort and longer immersive sessions. The simulator uses training modules that build on themselves to help operators reach higher proficiency levels faster and feel more confident before reaching the warehouse floor.
Raymond continues to build on its 100-year history of innovation and continuous improvement to create solutions that help customers take meaningful action by optimizing, connecting and automating with technologies and training solutions that, together, help reinforce operator best practices, said Michael Field, president and CEO of The Raymond Corporation. We are excited to build on our history and continue to provide industry-leading education and training programs for our customers.
Additional in-person and e-learning education programs Raymond offers include: - Safety On The Move a comprehensive and modular operator training program that introduces best practices for warehouse environments to help protect employees, equipment and materials while complying with OSHA requirements. - Steps To Safety: Pedestrian Safety in a Material Handling Environment a training program that assists in teaching pedestrians how to act responsibly in environments where lift trucks are in operation, emphasizing the importance of operators and pedestrians working together to create a safe environment.
For more information on Raymonds National Forklift Safety Day, next-generation Virtual Reality Simulator as well as suite of in-person and e-learning training programs and tools, visithttps://www.raymondcorp.com/forkliftsafety.
More information and updates about National Forklift Safety Day will also be available on the International Truck Association website: http://www.indtrk.org/national-forklift-safety-day.
About the International Truck AssociationFor more than 70 years, the Industrial Truck Association (ITA) has been the leading organization of industrial truck manufacturers and suppliers of component parts and accessories that conduct business in the United States, Canada and Mexico. Based in Washington, D.C., ITA maintains an influential voice in international standards development for the industry. The organization also advances engineering practices to promote safe products, disseminates statistical marketplace information, and provides industry forums for learning and networking. Visit http://www.indtrk.org.
About HTCHTC VIVE is the premier virtual reality (VR) platform and ecosystem that creates true-to-life VR experiences for businesses and consumers. The VIVE ecosystem is built around premium VR hardware, software, and content. The VIVE Business encompasses best-in-class XR hardware; VIVEPORT platform and app store; VIVE Enterprise Solutions for business customers; VIVE X, a US$100M VR business accelerator; and VIVE ARTS for cultural initiatives. For more information, please visit http://www.vive.com.
About The Raymond CorporationThe Raymond Corporation, a Toyota Industries Company, is a leading global provider of best-in-class material handling products and intelligent intralogistics solutions. Built on principles of innovation and continuous improvement for 100 years, Raymonds integrated automation, telematics, virtual reality and advanced energy solutions provide ways to optimize operations and bring warehouse and distribution operations to a new level of performance. Raymond electric forklift trucks are engineered to achieve increased productivity and efficiency and are designed to provide ecological and economic benefits. Raymond delivers solutions to material handling and logistics markets in North America and globally. Combining operational excellence, award-winning innovation and world-class global customer support, we work together to run better, manage smarter and keep our customers always on. For more information, visit raymondcorp.com and follow us on Facebook, Twitter, YouTube and LinkedIn.
####
Raymond, Safety On The Move, and Steps To Safety are U.S. trademarks of The Raymond Corporation. HTC, HTC VIVE, VIVE, VIVE ARTS, VIVE Business, VIVE Focus, VIVEPORT, and VIVE X are the trademarks or registered trademarks in the U.S. and/or other countries of HTC Corporation and its affiliates.
2022 The Raymond Corporation. All rights reserved.
Read more:
Posted in Virtual Reality
Comments Off on Raymond Celebrates NFSD with Launch of Next-Generation Raymond Virtual Reality Simulator – DC Velocity
AR and VR were absent at WWDC 2022 here’s what that could mean for Apple’s headset – Tom’s Guide
Posted: at 1:54 am
Hype is a tricky beast; it so often builds things up only to let them down with a serious thump. And more recent Apple events have encapsulated this to a high degree. Plenty of times weve awaited the launch of an iPhone with USB-C and no notch, only to get the likes of the iPhone 13 with a Lightning port and a slightly smaller notch. And don't forget about the long-rumored but never launched AirPods Pro 2.
With WWDC 2022, an Apple VR/AR headset was tipped not for a reveal but perhaps a tease. And with realityOS reportedly seeking a trademark by Apple, the hype machine kicked into action seemingly ramping up the expectation that Apple would talk augmented and virtual reality at its developer-centric event.
Or perhaps we would at least get a sneak peek of the OS or what Apple is doing on the AR front with developers.
That didn't happen.
This years WWDC wasnt a disappointment, with macOS Ventura promising a slew of upgrades and potential Mac machines that are actually good for gaming, the new MacBook Air 2022, a refreshed 13-inch MacBook Pro 2022, the Apple M2 chip, watchOS 9, iOS 16 and more. But there wasnt any mention of AR or VR.
In fact, Apple didnt even flag any AR or VR capabilities in its developer tools or refreshed software platforms. About as close Cupertino's crew got to AR/VR was with the an upgraded version of CarPlay that integrates deeply with vehicle systems; it looked cool but it's not coming until late 2023.
Speaking of some time away, thats basically what WWDC told us about Apples AR and VR hardware and software ambitions its likely not coming soon.
The rumors have twisted and turned on predicted release dates for an Apple headset, but the latest titbit has the Apple AR/VR headset to be unveiled in early 2023 by somewhat reliable Apple analyst Ming-Chi Kuo. Yet Im not buying that for a couple of reasons.
First off, while Apple is famously hyper secretive, information still leaks out. Not all of its accurate, but it often gives us a decent idea of what to expect from Apples upcoming products this hasn't been the case for the Apple AR/VR headset or other face-based wearables from the company. If a product was due for a reveal early next year, I feel wed have some more substantial leaked information or better renders based on tidbits from supply chain sources.
Add into the mix the lack of any mention of AR/VR software tools in iOS 16, iPadOS 16 or macOS Ventura, and I feel that developers wont be prepared to create enough apps to form the software ecosystems Apple tends to have when launching new products.
While VR isnt a super-obscure tech category, its still a niche proposition. Sure, the Oculus Quest 2 may be one of the most accessible virtual reality experiences, and tops our best VR headset list, but it's far from perfect and is VR-only. Augmented reality is fine for, say, head-up displays in modern cars or for games like Pokmon Go. But Ive not seen many people wear AR glasses out and about, even those accessible Snap Spectacles.
Taking this into account and how Apple tends to enter markets when tech adoption or appetite is growing to a peak, and said tech is mature enough to deliver very impressive experiences (VR still makes people feel sick), I feel 2023 is far too early for Apple to come out with a AR/VR headset.
Now. Apples AR/VR efforts could actually be a very well-kept secret, with but a handful of developers quietly building out a software platform and ecosystem for an augmented or virtual reality headset. And I hope that is the case, as its been some time since Apple has really surprised tech fans with something that feels properly new.
But ultimately, I want whatever AR or VR thing Apple is working on to arrive when its ready; by that I mean, it's polished to a fine finish. Apples done this plenty of times for other tech; for example, it was late to the high refresh rate display party, but with the iPhone 13 Pro, Apple adopted LTPO tech and delivered a lovely display that feels super smooth yet doesn't tank battery life.
If Apple's attention to detail and product craft can be applied to AR and VR tech, then we could finally see devices that take augmented and virtual reality devices out of their niche and into the true mainstream. It may take years to happen, but Im willing to wait.
Today's best Apple AirPods Pro deals
Originally posted here:
AR and VR were absent at WWDC 2022 here's what that could mean for Apple's headset - Tom's Guide
Posted in Virtual Reality
Comments Off on AR and VR were absent at WWDC 2022 here’s what that could mean for Apple’s headset – Tom’s Guide
A virtual reality Walden is open to visitors in Milan – The Spaces
Posted: at 1:54 am
Henry David Thoreaus storied Walden has been recreated in pixels, for an immersive experience that invites people to explore a virtual reality forest.
In 1845, the American philosopher transplanted himself to the woods of Walden Pond, in Massachusetts, and embraced the simple life. The experience formed the basis of his book Walden, which details his two-year stay and reflects on reconnecting with nature.
Credit: RafflesMilano
In 2022, visitors to Milan design week can enjoy their own, albeit much compressed, version of Walden. Hosted at RafflesMilano design institute, the virtual reality experience includes leaves, trees, and a cabin all drawn in pixels by Valentina Grilli, who lectures in painting techniques at the school.
The digital installation is hosted in a physical exhibition space which also evokes the wildness of nature, with real leaves and wood emphasising the experience. RafflesMilano describes the piece as the most appropriate theme to relaunch both the urgency of safeguarding forests and the themes of sustainability and circular economy.
Virtual Walden is open for tours until 11 June at Via Felice Casati, 16, Milano.
Credit: RafflesMilano
View post:
A virtual reality Walden is open to visitors in Milan - The Spaces
Posted in Virtual Reality
Comments Off on A virtual reality Walden is open to visitors in Milan – The Spaces