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Category Archives: Virtual Reality

Virtual carnival and festival in St Ives in July | What’s on and things to do in Huntingdon | Hunts Post – Hunts Post

Posted: June 6, 2020 at 6:00 pm

St Ives Carnival and Music Festival 2020 is going virtual in July as of a result of the Coronavirus pandemic.

On July 10, 11 and 12 the St Ives Carnival and Music Festival committee are encouraging the community of St Ives to dress up the front of their homes and gardens whilst raising a glass of their favourite bubbly to the community.

In the evening, they will also hold a virtual fancy dress party and they have asked some of their local bands to put some sets together, so they can hold a virtual music festival.

There will be two themes during the weekend of home holidays, recreating your favourite/planned but had to cancel holiday at home and the most talented children such as superheros or princesses.

A spokesperson for the committee said: The way this will work is we want to encourage the people of St Ives to dress up the front of their houses and front gardens and these will become our floats.

We will have a map of where you are so we can film your efforts (with your permission of course) and we will use these videos to form the virtual reality carnival.

At the end of this, the categories will be judged and prizes will be given for the best house, the best pub, the best business and the best school.

If we have enough interest then we are considering adding a category for the best front garden float for the surrounding areas too.

For the evening when you are all dressed up and ready to party with us, we will hold the best virtual fancy dress party.

Over the weekend we will ask you to send us videos, pictures and even TikToks etc of your own carnival celebrations which we will stream throughout the weekend and at the end we will make a YouTube video of our weekend together whilst being very much apart.

If you have any queries or you would like to get involved then please contact the St Ives carnival and music festival Facebook page or alternatively you can email us on stivescarnivalandmusicfestival@gmail.com.

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Virtual carnival and festival in St Ives in July | What's on and things to do in Huntingdon | Hunts Post - Hunts Post

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Immersive Wisdom awarded USD $950 million contract to deliver real-time 3D Geospatial Collaboration software for US Air Force – Auganix

Posted: at 6:00 pm

In Augmented Reality, Virtual Reality and Mixed Reality News

June 5, 2020 Immersive Wisdom, Inc., a provider of a real-time geospatial collaboration platform for Joint-All Domain Command and Control (JADC2) and Mission Planning, has recently announced that it has been awarded a USD $950 million ceiling IDIQ (indefinite delivery/indefinite quantity) contract with the United States Air Force. Under the contract, Immersive Wisdom will offer its software in support of the Advanced Battle Management System (ABMS) program. Immersive Wisdoms implementation partner, Entegra Systems, will also support the effort.

Immersive Wisdoms Real-Time JADC2 3D Geospatial Collaboration software allows multiple distributed users to perform Joint-All Domain Command and Control and Mission Planning in immersive 3D real-time geospatial workspaces from anywhere in the world, via virtual reality, mixed reality, and desktops.

The $950 million ceiling is specifically for the maturation, demonstration and proliferation of capability across platforms and domains, leveraging open systems design, modern software and algorithm development in order to enable JADC2. The contract is part of a multiple award multi-level security effort to provide development and operation of systems as a unified force across all domains (air, land, sea, space, cyber, and electromagnetic spectrum) in an open architecture family of systems that enables capabilities via multiple integrated platforms.

In 2019, Immersive Wisdom announced that it had been awarded a major Air Force contract by AFWERX. Established in 2017 by the Secretary of the Air Force and reporting to the Vice Chief of Staff of the Air Force, AFWERX is a catalyst for agile Air Force engagement across industry, academia and non-traditional contributors to create transformative opportunities and foster an Air Force culture of innovation. Immersive Wisdom states that the Advanced Battle Management System (ABMS) IDIQ award is a natural progression of that effort.

Regardless of their geographic location, Immersive Wisdom enables multiple users to work together in shared, synchronized virtual workspaces containing live 3D maps, layered with real-time information from any available source. Users can simultaneously visualize, plan, analyze, and act upon sensor inputs, cyber/network data, IoT feeds, enterprise applications, telemetry, tagged assets, 3D terrain/building models, LiDAR, imagery, and UAV footage/streaming video.

As a result, Immersive Wisdoms solution is able to provide end users with an omniscient, collaborative, real-time 3D view of complex environments. The company views allowing multiple users to be physically anywhere, while still being in sync via the same virtual space containing shared maps, video feeds, and real-time information, as something that is critical for future mission success.

Immersive Wisdom is extremely honored to serve the U.S. Air Forces Advanced Battle Management System (ABMS) with our real-time geospatial collaboration software platform for Joint-All Domain Command and Control (JADC2) and Mission Planning, said Mike Appelbaum, CEO of Immersive Wisdom. We are extremely grateful to In-Q-Tel and our existing Air Force/DoD customers for helping our company grow to this inflection point.

The company states that outside of defense contracts,its software is available for application across other industries such as Government, Energy including Oil & Gas, Transportation & Logistics, and Telecommunications.

Image / video credit: Immersive Wisdom / Mike Applebaum / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Immersive Wisdom awarded USD $950 million contract to deliver real-time 3D Geospatial Collaboration software for US Air Force - Auganix

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Samsung Works on VR Glasses That Provide Navigation Support For Drivers – Somag News

Posted: at 6:00 pm

Samsung, which we know mostly with the technological devices it produces, has filed a patent application for a VR glasses that will transfer its navigation information directly to the driver. Drivers who wear these glasses will be able to see the information of places of interest in the lens as well as turn-by-turn navigation information.

Today, many upper segment vehicles are equipped with some high-tech options such as volume control, automatic braking in emergency situations, automatic driving and even night vision to help detect pedestrians in the dark. A contribution to the ever-developing automobile technologies came from Samsung, which is not very close to the industry.

Samsung, which we know mostly with the electronic devices it produces, has found a unique solution that will help drivers drive better and with more safety. The company has applied for a patent for virtual reality glasses that reflect turn-by-turn navigation directly onto the lens of the user.

The VR glasses that Samsung has filed for patent works basically like the head-up display (HUD), which reflects information such as speed information that drivers should see frequently on the windshield of the vehicle. At this point, instead of reflecting the information to the windshield, the glasses promise to take the driving experience to the next level by sending the VR glasses directly to the driver.

People who use these glasses will be able to view nearby fuel stations (including prices), restaurants and other attractions with virtual reality, as well as turn-by-turn navigation information. To do this, the glasses will be synchronized with a map application on smartphones or the vehicles internal GPS.

The automotive industry is one of the most invested sectors in augmented reality (AR) and virtual reality (VR) technologies. According to Statista, AR & VR solutions in the global automotive market are expected to reach approximately $ 673 billion by 2025. At this point, Samsungs application for VR glasses for drivers is not a very new concept in the industry.

In 2017, the Swiss-based WayRay introduced the first holographic navigation system for the cars the company called Navion. However, no extra glasses were required for the operation of WayRays system.

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Virtual reality: Bears talk it out and come together – Chicago Monitor – The Chicago Monitor

Posted: at 6:00 pm

Bears coach Matt Nagy (standing with Tarik Cohen, Mitch Trubisky, Kyle Fuller and Ted Larsen during the national anthem prior to the game against the Chiefs last season), was adamant that he addressed the civil rights issue facing the country. Football is extremely secondary, he said. We have to get life right, and that was No. 1 for all of us. | AP

In the wake of the civil unrest that has engulfed the nation, Matt Nagy convened his team on Zoom for a heart-to-heart exchange that had a tremendous impact. It changed my perspective on life, Akiem Hicks said.

Akiem Hicks was dubious when Bears coach Matt Nagy called a Zoom meeting for the entire team to address the turbulent civil unrest that has torn the nation apart in the wake of African-American George Floyds death at the hands of a white Minneapolis police officer.

More than dubious, actually. The Pro Bowl defensive end a leading voice on and off the field and a member of the teams social justice committee thought it would be a sham.

I wasnt too excited to get on that call, Hicks said. I didnt think anything was going to come from it. I didnt know why we were having this moment where we were singing Kumbaya and trying to get over whats really happening in the world.

I felt like it might be a control situation where they want to control the narrative and point us in a direction so when we talk to [the media] theres only going to be a certain message that you guys hear.

But when it was over after more than 40 of the 139 players, coaches and team personnel on the video conference spoke in the two-hour meeting, many of them passionately in a real-talk, from-the-heart, come-together meeting that included tales of woe some would not normally share in the context of a football team Hicks was glad to admit he was very wrong. The meeting was nothing like he thought it would be.

It was the complete opposite, Hicks said. I watched young black men, young white men, older coaches from all over the United States and watching everybody rebuild themselves in a way that isnt common in sport or masculinity in general, and express their real feelings.

Everybody shared from the heart and shared their real experiences. There was some hurtful stuff in there. There was some stuff where people were changed and altered for life. I wont speak [in details] because thats their story. But I will say this: As a team, there was a level of healing in that call, a level of just coming together. It was a positive call and I think it will change the lives of some of the young men on the team and it changed mine. It changed my perspective on life.

Theres no telling what the fallout from this unsettling episode will be if the dust ever settles. But with a locker room of motivated, competitive athletes of different races, from different parts of the country, molded by varying degrees of disparate upbringings, Nagys job probably didnt get any easier over the last 10 days.

Everybody talks about building a culture, but its a particular passion for the Bears under general manager Ryan Pace and Nagy. In two seasons as the Bears head coach, Nagy has had one very good season and one disappointing season. We dont know if he can coach. But we do know he has a knack for managing people a forte that figures to come in handy in a critical season. Already, it has.

After talking with some players, Nagy decided to spend Mondays two-hour allotment of meeting time on healing. To listen and to let our players know how much I and we support them. And then let them feel our love, he said. That starts by listening. We did that.

Even the ever-confident Nagy was unsure how it would go if it would seem too forced and unnatural. But the emotion of the moment brought a team together like never before. There was a lot of anger fear disgust sadness, Nagy said. There was compassion, hurt and even at times surprise.

We were all very emotionally drained, in a good way, Nagy said. It was probably the most powerful two-hour meeting that I have ever been in and will ever be in.

And Nagy felt that emotional as well.

Im just proud of our family, he said. Im proud of our players, our coaches. There was a protectiveness to the meeting. There was a vulnerability to peoples stories. I know the word powerful has been used a lot, but to me it was raw. I feel like yall should know that because this was way bigger than football. I know I and many others were completely exhausted, but you felt love and you felt togetherness. And thats how this thing starts. It was the start of a long, long journey and were excited to do it together.

The following day, Nagy cancelled all team activities to observe Blackout Tuesday and then resumed football preparation on Wednesday, which did feel good, he said. The Bears and Nagy still have a lot of work ahead on the football field and a lot to prove. But in the midst of a crisis that is much bigger than football, Matt Nagy moved the Bears one small step in the right direction.

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Virtual reality: The future of defence training during COVID times – The Financial Express

Posted: June 1, 2020 at 3:36 am

By Swati Sharma

Virtual Reality (VR) is the latest buzzword in the world of technology, a three dimensional (3D) computer-generated world that is as good as the real by putting on a head-mounted display. The display typically splits the image between the left and right eyes, creating a stereoscopic 3D effect with stereo sound and immersive experience, allowing a person to visualise a virtual world being generated by the computer. A VR makes a person feel like he is within the scenario physically and, further, with the movement of the head, the world also turns.

VR is bringing an efficient learning experience at an affordable price by providing virtually a real world feel of a situation. From real estate to Military to healthcare, VR learning is formally being introduced since the science of VR has been found to enhance knowledge retention during learning. With the smartphone in the hands of the general public, the VR popularity gained momentum for various applications. Today, a stage has been reached where VR related ground-breaking technology (including Augmented Reality or AR) are essentially being used for important aspects like Health and Safety, Life-saving training, Medical field, apart from providing only entertainment.

The very definition of VR comes from the terms virtual and reality. The definition of virtual is as simulated by computer and reality is what we experience as humans. Therefore, the term virtual reality can be also defined as near-reality. In everyday life, we perceive the world around us through our primary and secondary sensors. This sensory information is processed by our brain to present a rich flow of information from the environment to our brains. Hence, when our senses are fed with similar synthetic information, human perception of reality also changes in response to it. VR presents a version of reality that isnt really there, but from our perspective, it would be perceived as real. And this is what makes up the core of the VR realm.

Today VR is implemented using computer technology, along with a range of systems such as headsets, special gloves etc. These are used to actually stimulate our senses together in order to create the illusion of reality to give us an immersive experience. Humans have nearly 180-degree vision and we are unconsciously aware of peripheral vision. Whenever eyes and the vestibular system (sensory system in the ear that is responsible for providing our brain with information about motion, head position, and spatial orientation) are in conflict, it can cause motion sickness. A good implementation of VR manages to get the combination of hardware, software and sensory synchronicity rightly balanced to achieve a sense of presence i.e. one really feels like they are present in that environment.

Augmented Reality is a technology that combines VR with reality (as an overlay). The cameras and sensors gather information about the environment where the AR content needs to be overlaid and a computer vision system interprets this information. It determines how to integrate virtual objects in a real-world environment and finally, a Digital Display streams the AR content for the user. AR is already popular in Snapchat lenses and Pokemon GO.

VR and AR are the new methods of how humans interface with digital technologies. Immersive films and video games are the primary beneficiaries of VR. The entertainment is a multi-billion dollar industry and is ever keen to develop novelty to enrich the experience of the audiences. However, VR has applications which too have evolved in Medicine, Sports, Architecture and more importantly in the Education sector.

AR technology has been applied in many fields, including Tourism, Archaeology, Art, Commerce, Manufacturing industry etc. Further, Education, Emergency Management, entertainment and medical fields too have used AR. For example, in the field of tourism, the application of AR technology at tourist attractions can restore historical sites by using mobile phone cameras, screen software and other technological means to integrate with the real scenes.

Wherever it is too dangerous, expensive or practically not viable to do something in actual, the VR is the solution. Armed Forces have specialised Training Institutions spread all over India. In todays pandemic world, it is not possible to shift soldiers to various Training Institutions. From trainee fighter pilots to medical applications for Medical trainees, VR allows candidates to undertake virtual simulated practice in order to gain real-world experience. For warships, a Navigation system can use AR to superimpose a Navigation Chart over the live view from the Bridge. The fighter pilots while airborne can already see an AR projection of their altitude, speed and other critical instrumentation data on specialised helmet visor, saving crucial time of having to glance down at the gauges.

A scenario of combat could be created, which changes as the soldier moves around his environment (which corresponds with the change in their field of vision). In the field areas, Indian Army can use AR to give the soldiers an improved Situational Awareness by using an eyepiece that helps soldiers precisely locate their positions as well as that of others (including hostile target position). Further, a 360-degree camera mounted on a drone can enter into a building to give an all-encompassing view of the building layout inside so that the Special Forces outside the building can make an effective entry to carry out hostage rescue and neutralize the terrorists. With VR and AR not anymore being a future technology, its time that Defence Services focus on these for resource optimisation and enhance the training in lines with evolving Cyberworld.

(The author works extensively on AI and VR projects. Views expressed are personal.)

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In the world of virtual reality – The Statesman

Posted: at 3:36 am

In 1935, American science fiction writer Stanley Weinbaum presented a comprehensive and specific fictional model for virtual reality through his short story Pygmalions Spectacles. In this story, Albert Ludwig, an elfin professor, invented a pair of goggles which enabled a movie that gives one sight and sound.

Ludwig added: Suppose now I add taste, smell, even touch, if your interest is taken by the story. Suppose I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it. Would that be to make real a dream?

We were slowly getting into the world of virtual reality, for sure. But the prolonged lockdown is certainly a giant leap towards our realistic existence in the virtual realm. One of my acquaintances changed his job from a motor company to a pharmaceutical company just by sitting at his Chennai home during this lockdown period.

One of my former students was scheduled to join his new job at a renowned public academic institute in India. While everything is closed, he was also wondering whether he may be allowed to join virtually. And who knows, this may become a new normal in the future world. Amid the corona scare, Bengalis very own Rabindra Jayanti has been organized virtually in different parts of West Bengal, Bangladesh, and in many other parts of the world.

Singers, dancers and other artistes joined hands to perform virtually via video conferencing. Also, in the time of social distancing, Bengalis went virtual to celebrate Poila Baishakh the Bengali New Year. Classes in the schools, colleges, and universities have gone in online mode, as much more practicable. Freshers welcome, Rabindra Jayanti, and Sahitya Sabha were organized online in different schools.

The exams are also becoming virtual. Even private tuitions, music and recitation schools have gone online. There is a boom in online teaching portals. As the world is struggling to understand how and when regular classes maybe resumed, will it ever be possible to get out of the new normal set-up in the post-Covid- 19 world?

The push for social distancing, wearing masks, avoiding physical contacts will haunt us. My co-passenger in a public transport will always suspect me to be an asymptomatic carrier of coronavirus. So will I. Covid-19 has exhibited that work from home is not only a rare corporate privilege, rather a huge percentage of people can successfully comply with it.

Consequently, about a third or more people might go virtual henceforth their employers wouldnt mind for obvious reasons. Interestingly, German Labour and Social Affairs Minister Hubertus Heil believed that workers should have the right to work from home, and he plans to present a bill this autumn in a bid to see this enshrined in law. Many countries might follow suit as well. But it means less human touch, missing coffee sessions and chats with colleagues.

With Albert Ludwigs magic spectacles, the chat sessions at the Coffee House with Nikhilesh, Dsouza, Moidul, Amal, Roma Roy and Sujata also went virtual. We are enjoying, except that the occasional pats are missing. When my 80-year-old father became very sick during the lockdown due to some of his chronic diseases, I had no other way than to call the family physician to get the names of medicines and injections.

Telemedicine and telehealth systems were certainly there before the pre-Covid-19 world, but they were not widely used in most parts of the world. The Covid-19 outbreak, however, could revolutionize that as doctors and hospitals are not as easily accessible as before. Coronavirus has severely strained the health system, but telemedicine, mostly through video consultation route to treatment, is being seen as a vital way of coping, including for those impacted by the outbreak.

The Union government has also issued first-time guidelines for healthcare practitioners offering consultations through telemedicine. During the Covid-19 pandemic, a private hospital in Kolkata has come up with an idea of virtual visiting hours for patients in isolation wards with their families and friends. Who knows, hereafter activities in parliaments and legislative assemblies, and court hearings might become virtual as well in many countries.

When we think of an IPL taking place in empty stadia, thats basically virtual sports without any direct connect with spectators. Bundesliga, the German football league, resumed amid virus in empty stadia, equipped with masks and tests. No wonder Netflix, Amazon Prime, Hotstar, etc. became extremely popular in this setup. The film industry has now found new ways to reopen amid a pandemic Bollywood films are now releasing on streaming platforms. However, will the domain of entertainment be completely changed with social distancing?

We now have a set of all new terms. While Zoombie is someone incapacitated by too much screen time, or a malicious disruptor of a videoconference, Zoom fatigue refers to draining of energy resulting from the unusual stresses involved in interactions in virtual meetings. Zoombombing, on the other hand, is the act of hijacking and/or interrupting video conferencing on the Zoom platform.

Did we know that we have a Zoom room in our house the part of ones home kept clean and inviting for use as video-calling background? Have we ever heard of a hairstyle called Zoom mullet, which now indicates a hairstyle developed in lockdown which is camera-ready (presentable to a webcam) at front and sides and dishevelled at the rear? Interestingly, all the technology for going virtual was already there.

Only thing is that the usage of Pygmalions Spectacles was occasional in the pre- Covid world. However, it will dominate our lifestyle henceforth, though we dont know whether that will be ever after or not. The digial divide in society is getting intensified. Amid the boom of online teaching, 86 per cent of Indian students are unable to comply. Their struggle to compete with digital students would just become more impractical.

We acknowledge that. But their existence is merely virtual to us whether we accept it or not. This was so even prior to coronavirus. While facemask has now become an integral part of our dress-code, a picture of a mother with her toddler wearing masks made from a leaf of a tree got attention in social media. While people in the virtual media were busy discussing whether that might be a symbol of a greener world or of poverty, we might realize that the mother and toddler are also virtual in our realm.

Lakhs of stranded migrant labours, their misery, their desperate walking trails of hundreds of kilometers are all subject to our disbelief. However, we just feel them through Pygmalions Spectacles. Yes, we are very much in the story, but we possibly speak to the shadows. Can we really hear the whistle blow a hundred miles? The utterly tired but untamed persistence of migrant labourers is nothing but virtual to us. As the lockdown is thus bound to end, the looming shadow of coronavirus would persist, along with the resonance of a virtual and vividly impersonal existence. A real dream, indeed!

(The writer is Professor of Statistics, Indian Statistical Institute, Kolkata)

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Determining the Article of Manufacture in Augmented Reality and Virtual Reality Design Patents – Lexology

Posted: at 3:36 am

Theres a super interesting article just published in the AIPLA quarterly journal by one our (Banner Witcoffs) law clerks, Sonia Okolie, on design patents within augmented and virtual reality. She does a great job analyzing the relevant issues and proposes some interesting solutions.

This article has further applicability in the wake of the Supreme Courts ruling in Apple v. Samsung, which held that the article of manufacture (for purposes of determining infringers profits) could be the entire article, or could be something less than the entire article.

Based on the increasing popularity of AR/VR systems, applications, and games, this is an important issue that will need to be addressed, either by courts or by congress. Sonia does a great job laying the foundation for such a discussion.

Heres the Abstract:

Augmented and virtual realities provide users with multisensory immersive experiences. As the technology involved in augmented and virtual realities continues to develop, so too does the likelihood of copying, given how lucrative and innovative this technology has proved itself to be. Design patents are an obvious choice for protecting the aesthetic appearance of these dynamic three-dimensional digital models. Design patent eligibility statute 35 U.S.C. 171 protects the ornamental appearance of a design applied to an article of manufacture, without elaborating further on the scope of the term. A thorough analysis of the statutory and judicial constructions of the term article of manufacture, as well as the subsequent risks to finding patentability, yield the same conclusion: either congressional or judicial action must be taken to ensure proper protection for these designs. This Note proposes a two-part approach for addressing the article of manufacture for augmented and virtual reality design patents. The first step proposes that courts consistently construe the article of manufacture broadly, while the second step, in the alternative, proposes an amendment to the language of 171 in an effort to ensure protection for augmented and virtual reality designs, by making deliberate statutory allowances for future technologies.

The article itself is paywalled, but if you have access to the journal, I highly recommend giving it a read.

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Determining the Article of Manufacture in Augmented Reality and Virtual Reality Design Patents - Lexology

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Augmented Reality and Virtual Reality Platform Market Size by Global Industry Share, Growth, Regional Analysis, Upcoming Trends, Key Manufacturers,…

Posted: at 3:36 am

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Augmented PixelsRealmaxCatchoomHP AutonomyARToolKitBlipparMagic LeapGoogleWikitudeHuaweiEON RealityNexTech AR SolnsNianticArtiviveZapparUnity TechnologiesSenseTimeLibreStream TechnologiesInfinity Augmented RealityFacebookZugara

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By Type, covers:AR PlatformVR PlatformHybrid Technology PlatformMarket segment

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Augmented Reality and Virtual Reality Platform Market Size by Global Industry Share, Growth, Regional Analysis, Upcoming Trends, Key Manufacturers,...

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Augmented Reality and Virtual Reality Component Market Research Report, Growth F – News by aeresearch

Posted: at 3:36 am

The Augmented Reality and Virtual Reality Component Market report upholds the future market predictions related to Augmented Reality and Virtual Reality Component market size, revenue, production, Consumption, gross margin and other substantial factors. It also examines the role of the prominent Augmented Reality and Virtual Reality Component market players involved in the industry including their corporate overview. While emphasizing the key driving factors for Augmented Reality and Virtual Reality Component market, the report also offers a full study of the future trends and developments of the market.

the Augmented Reality and Virtual Reality Component Market Analysis aims to present a widespread evaluation of the Augmented Reality and Virtual Reality Component market and contains thoughtful perceptions, facts, historical data, industry-validated market data and projections with an appropriate set of expectations and approach.

Further the report also focuses on the competitive Augmented Reality and Virtual Reality Component Market analysis of key players by product, growth strategies and regional outlook.

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Report Scope:

Augmented Reality and Virtual Reality Component market competition by top Manufacturers:

Augmented Reality and Virtual Reality Component Market Outlook by Applications:

Consumer, Aerospace & Defense and Medical

Augmented Reality and Virtual Reality Component Market Statistics by Types:

Hardware and Software

The report covers all the aspects of Augmented Reality and Virtual Reality Component industry with dedicated study of key players that includes Augmented Reality and Virtual Reality Component market leaders, followers and new entrants by region. External as well as internal factors that are supposed to affect the business have been analyzed, which will give clear revolutionary viewpoint of the Augmented Reality and Virtual Reality Component industry to the decision makers.

With the clear insight this report also helps in understanding Augmented Reality and Virtual Reality Component market dynamics, structure by analyzing the Augmented Reality and Virtual Reality Component market segments, and project the Augmented Reality and Virtual Reality Component market size. Actual market sizes and forecasts have been provided for all the above-mentioned segments.

The study includes the profiles of key players in the market with a significant global and/or regional presence. The study on the global Augmented Reality and Virtual Reality Component market includes qualitative factors such as drivers, restraints, and opportunities. The study covers the qualitative and quantitative analysis of the market segmented on the basis of type, technology, and vertical. Moreover, the study provides similar information for the key geographies.

The foremost points are labelled in detail which are covered in this Augmented Reality and Virtual Reality Component Market Report:

The Augmented Reality and Virtual Reality Component Market size report is suitable for all the players across the value chain including equipment suppliers, Augmented Reality and Virtual Reality Component manufactures, distributors, suppliers, retailers and end users. Also, the stockholders looking for more information on the outlook of the global Augmented Reality and Virtual Reality Component market.

Point to Point Analysis of Augmented Reality and Virtual Reality Component Market from Table of Contents are as Follows:

1 Scope of the Report

2 Executive Summary

3 Market Drivers, Challenges and Trends

4 Marketing, Distributors and Customer

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Link:

Augmented Reality and Virtual Reality Component Market Research Report, Growth F - News by aeresearch

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Augmented Reality and Virtual Reality in Gaming Market Research, Recent Trends and Growth Forecast 2025 – Express Journal

Posted: at 3:36 am

Latest update on Augmented Reality and Virtual Reality in Gaming Market Analysis report published with an extensive market research, Augmented Reality and Virtual Reality in Gaming market growth analysis and Projection by 2025. this report is highly predictive as it holds the over all market analysis of topmost companies into the Augmented Reality and Virtual Reality in Gaming industry. With the classified Augmented Reality and Virtual Reality in Gaming market research based on various growing regions this report provide leading players portfolio along with sales, growth, market share and so on.

This detailed market study on Augmented Reality and Virtual Reality in Gaming market is a collection of the specifics related to the industry vertical. The evaluation has been considered from a dual perspective with respect to production as well as consumption.

Vital information regarding important competitors in this industry is inculcated in the report. Furthermore, details regarding regions that have received highest returns is also incorporated. The report also speaks about the Augmented Reality and Virtual Reality in Gaming market plans to deliver a highly bifurcated overview of this industry, with regards to its present and future scenarios.

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Augmented Reality and Virtual Reality in Gaming Market competition by top Manufacturers:

The study presents information related to the growth margins of the firms as well as the manufacturing expenses, renumeration and product costs.The Augmented Reality and Virtual Reality in Gaming market research report involves data that speaks about the level to which the industry has been evaluated. Information regarding the analysis of new projects undertaken as well as the conclusions have been inculcated in the report.

A quick look at the Augmented Reality and Virtual Reality in Gaming Market ideas covered in the report:

A Brief overview of the product spectrum:

Head Mounted Displays, Smart Glass and Handheld Devices

An overview of details provided in the report:

Important facets related to application terrain:

Private and Commerce

Valuation of the application segment of the Augmented Reality and Virtual Reality in Gaming market:

Data presented in the report:

Major Key factors of Augmented Reality and Virtual Reality in Gaming market is explained in this report are as below:

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Augmented Reality and Virtual Reality in Gaming Market Research, Recent Trends and Growth Forecast 2025 - Express Journal

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