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Category Archives: Transhuman News

Vinheta CDT futurist – Video

Posted: November 12, 2013 at 12:40 pm


Vinheta CDT futurist
Vinheta dos programas e projetos do CDT/UnB.

By: CDT / UnB

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The Illusionists 2.0 — The Futurist – Video

Posted: at 12:40 pm


The Illusionists 2.0 -- The Futurist
The Futurist (AKA Adam Trent) is a star for a new generation of magic fans, fusing classic techniques, dancing, comedy and technology in a show that shatters...

By: Sydney Opera House

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The Illusionists 2.0 -- The Futurist - Video

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XCOM: Enemy Within Review: Of MECs and Men

Posted: at 5:40 am

Firaxis has elevated XCOM: Enemy Unknown's intensity through the bulkier risk-reward strategy system in its expansion, XCOM: Enemy Within. The expansion's potency is at worst intriguing and at best traumatic. Its net effect is as captivating as its launch pad with new items, juiced-up soldiers, alien mechs, a new branching series of side quests, and 47 fresh battlegrounds ripe with opportunities for tactical excision.

Enemy Within's single-player campaign starts the same way as Enemy Unknown -- bunkered in an underground military base at the brink of the end of the world, following the escalating war with the aliens to its climax. Think of the expansion as a lateral addition to a core game and mission list that remains unchanged. It's possible to play Enemy Within almost exactly like Enemy Unknown, but Enemy Within adds an optional quest line early on: Defend the XCOM nations and XCOM itself from a transhuman threat... an organization called Exalt.

To further humanity's evolution, Exalt attempts to disrupt XCOM operations and promote the assimilation of alien technology into human biology. Thick with narrative irony, XCOM simultaneously develops two tracks of transhuman upgrades, the exact kind of alien-human integration that Exalt wants: MECs and gene mods. Each unlocks after the construction of cybernetics or genetics labs, respectively, enabling the manufacture of XCOM super soldiers to combat both Exalt and the Sectoids' breed of elite soldiers.

For the first ten or so hours, Meld abounds and players are free to explore the potential of MECs and gene mods. To balance this advance, dedicating a soldier to one excludes him or her from the other. MECs lose their class-specific abilities, beef up on armor, and gain the potential use of flamethrowers, kinetic strikes, healing spray, grenade launchers, proximity mines and electric fields. Their robotic metal shells can also serve as cover or bullet sponges, opening up opportunities for some devastating close-quarter attacks.

Thankfully, it's not always enough. The design temptation here might be to add content and then just turn players loose. Firaxis resists, and complicates each level with advanced enemy units and cleverly placed enemy spawns. I say "cleverly placed" in hindsight; at the time, a rush of three Chrysalids could not have been more terrifying, especially on Classic difficulty, without auto-save. Note that multiple auto-saves are disabled by default on Normal. Classic and Ironman continue to be brutal tests of willpower and patience. You've been warned.

Just as Meld upgrades the XCOM soldiers, it's also responsible for a host of new enemy units. The Mechtoid, a Sectoid mounted in an oversized metal rig sporting two piercing plasma rifles for arms, parallels the human MEC in size, health, and damage dealt. Meld-enhanced Exalt agents have access to the same buffs as gene-modded soldiers. And the Seeker, a floating, tentacled stealth squid, cloaks and face hugs to take soldiers out of action. A few late-game surprises also dial up the challenge, particularly in Council Missions and Exalt Covert Extracts.

If all this permadeath sounds like a bit too much, rest assured that there's always Normal difficulty and the option to reload auto-saves. If, however, you balk in the face of unidentified flying Armageddon, Enemy Within offers the chance to mix up play variables with new Second Wave options like Save Scum, which reseeds the random number generator that determines how percentage shots are executed, allowing players to play from the same save until the shot lands. Itchy Trigger Tentacle causes some aliens to open fire automatically on sight, leading to sneakier tactical play. Add 47 new maps to that permutation and your roads to death grow exponentially in number.

In response to claims of unbalance or inefficiency in the single player campaign, Firaxis has also tweaked some of the interfaces and abilities for the soldiers. New items like Reaper Rounds and the Gas Grenade make full use of the dual item slot upgrade from Officer Training School, while a much-needed "Make Items Available" button streamlines the process of equipping items to the rotating roster of healthy soldiers. In Enemy Unknown, to ready a fresh squad for battle, players would have to navigate to the item inventory for each out-of-action soldier, release the item, weapon, or armor, and then manually assign that to the new units. The "Make Items Available" frees up any items not being used by active squad members during preparation, turning a tedious task into a simple and efficient one.

The gamble here rests less on in-match strategy and more on complementary loadouts, to its credit and discredit. Credit is due for the revived multiplayer mode's turning focus towards the tactical mind game during battle preparation. You could find yourself nervously hoping that the enemy forgets to equip snipers with respirators and their MEC with jet-boosting boots so your Seekers can take out their roof support without interference from the MEC, then move in your plasma-wielding sniper to finish the job. The addition of Seekers does, however, present the opportunity for some world-class griefing, like if a team of all Seekers strangles every enemy unit simultaneously, ending the match. You can counter that kind of tactic, but only if you've spent the resources on respirators or bio-electric stealth detection or battle scanners. The fight in multiplayer has clearly moved to the shadows; a challenge that requires some thoughtful planning and a little paranoia to conquer.

Enemy Within makes even clearer the goal set out by Firaxis in Enemy Unknown: to use consequence as a means of creating value for player agency. Choices matter, but they matter even more when the stakes are higher. With 30+ hours of your time resting on your mortal soldiers' melded bodies, you're only ever one misfortune away from an expensive checkmate.

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XCOM: Enemy Within Review: Of MECs and Men

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NASA Astronaut Sees ‘UFO’ Near Space Station | Video – Video

Posted: November 11, 2013 at 5:41 pm


NASA Astronaut Sees #39;UFO #39; Near Space Station | Video
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By: Ferah Cosar

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Soyuz Spacecraft Arrives and Docks to the International Space Station 11/07/13 – Video

Posted: at 5:41 pm


Soyuz Spacecraft Arrives and Docks to the International Space Station 11/07/13
After launching earlier in the day in their Soyuz spacecraft from the Baikonur Cosmodrome in Kazakhstan, Expedition 38/39 Soyuz Commander Mikhail Tyurin of t...

By: Thunder Aerospace

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Soyuz Spacecraft Arrives and Docks to the International Space Station 11/07/13 - Video

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Space Station Live: Nov. 6, 2013 – Video

Posted: at 5:41 pm


Space Station Live: Nov. 6, 2013
The Space Station Live recap video for Nov. 6, 2013. Watch the full Space Station Live broadcast weekdays on NASA TV at 10 a.m. CST. http://www.nasa.gov/ntv.

By: ReelNASA

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[ISS] Typhoon Haiyan Seen from International Space Station – Video

Posted: at 5:41 pm


[ISS] Typhoon Haiyan Seen from International Space Station
Typhoon Haiyan was seen from the International Space Station yesterday. The Tyhpoon has hit the Philippines with record breaking winds of 195mph.

By: SpaceVids.tv

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[ISS] Olympic Torch Relay in Space outside the International Space Station – Video

Posted: at 5:41 pm


[ISS] Olympic Torch Relay in Space outside the International Space Station
Russian cosmonauts Oleg Kotov and Sergey Ryazanskiy took part in video and photo opportunities outside International Space Station (ISS) during a Spacewalk t...

By: SpaceVids.tv

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Space Station Crew Lands with Olympic Torch; Finishes 166 Days in Space

Posted: at 5:41 pm

Expedition 37 crew members Karen Nyberg of NASA, Fyodor Yurchikhin of the Russian Federal Space Agency and Luca Parmitano of the European Space Agency have returned to Earth from the International Space Station, landing at 9:49 p.m. EST Sunday, Nov. 10 (8:49 a.m. Kazakhstan time, Nov. 11), after spending 166 days in space.

Inside the Soyuz spacecraft carrying the astronauts was the Olympic torch, which was launched to the station Nov. 6 and taken on a spacewalk Saturday as part of the torch relay. The torch will be used to light the Olympic flame at the Fisht Stadium in Sochi, Russia, marking the start of the 2014 Winter Games in February.

Nyberg, Parmitano and Yurchikhin arrived at the station in May, and during their extended stay in space orbited Earth 2,656 times and traveled more than 70 million miles. Parmitano conducted a spacewalk in July, becoming the first Italian to walk in space.

The crew welcomed Orbital Sciences Corp.'s Cygnus cargo spacecraft during its demonstration mission to the station. The trio spent hundreds of hours conducting fundamental research in areas such as human biology, life sciences, physical sciences, Earth sciences, astrophysics and technology research.

Yurchikhin now has logged 537 days in space, spanning four spaceflights. This puts him 12th on the all-time endurance list. Nyberg has accumulated 180 days in space over two missions. This was Parmitano's first mission.

The International Space Station is a convergence of science, technology and human innovation that demonstrates new technologies and makes research breakthroughs not possible on Earth. The crew performed research into how plants grow, which may lead to more efficient crops on Earth and improve understanding of how future crews could grow their own food in space. They tested a new portable gas monitor designed to help analyze the environment inside the space station and continued fuel and combustion experiments undertaken by past crews. The crew also collected data and samples that will be used to help scientists understand ocular health issues of space station crew members and understand changes to body measurements during spaceflight.

The space station has had continuous human occupation since November 2000. In that time it has been visited by more than 200 people and a variety of international and commercial spacecraft. The space station remains the springboard to NASA's next great leap in exploration, including future missions to an asteroid and Mars.

For more information about the International Space Station, visit:

http://www.nasa.gov/station

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Space station trio brings Olympic torch back down to Earth

Posted: at 5:41 pm

18 hours ago

Shamil Zhumatov / EPA

Soyuz commander Fyodor Yurchikhin grins as he holds an Olympic torch after landing with two other spacefliers from the International Space Station in Kazakhstan on Monday. The torch will play a role in the 2014 Sochi Winter Olympic Games.

A Russian Soyuz space capsule landed safely on the steppes of Kazakhstan, returning three spacefliers to Earth along with one other precious item: the Olympic torch.

The Soyuz spacecraft landed at 8:49 a.m. local time Monday (9:49 p.m. ET Sunday) under a clear blue sky in central Kazakhstan. Frigid temperatures greeted the returning space travelers Russian cosmonaut Fyodor Yurchikhin, NASA astronaut Karen Nyberg and Italian astronaut Luca Parmitano after five and a half months in space.

"The initial reports indicate a bull's eye landing for the Soyuz TMA-09M spacecraft and its crew," NASA spokesman Rob Navias said during the space agency's televised landing commentary. [See more landing day photos for Soyuz crew]

Yurchikhin, Nyberg and Parmitano flew up to the International Space Station in late May and formed part of the outpost's six-person Expedition 37 crew, which Yurchikhin commanded. Before departing the station Sunday, Yurchikhin handed command of the station over to fellow cosmonaut Oleg Kotov, who now leads the station's Expedition 38 crew.

"Bye, station," Yurchikhin said as the Soyuz undocked on Sunday.

"Bye-bye," Nyberg added.

"See you, soon," Parmitano chimed in.

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