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Category Archives: Transhuman News

Or.. Not Endgame! – Sol 0 #10 – Video

Posted: January 26, 2015 at 4:45 am


Or.. Not Endgame! - Sol 0 #10
FishSandwich #39;s Sol 0 Playthrough Part 10 with LIVE commentary! Sol 0 is a Mars colonization real time strategy game where you develop the first Martian colon...

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Sol 0 – Mars Colonization – Season 2 – Part 4 – Brand New Start! – Video

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Sol 0 - Mars Colonization - Season 2 - Part 4 - Brand New Start!
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For A Taste Of Grimdark, Visit The 'Land Fit For Heroes'

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"Well, irony really does better unelaborated, but if you insist."

Ah, grimdark. It's become shorthand for a subgenre of fantasy fiction that claims to trade on the psychology of those sword-toting heroes, and the dark realism behind all those kingdom politics. But there are arguments over who fits the definition George R.R. Martin? Kameron Hurley? Shakespeare? and whether the nickname's a useful genre marker or just a needle. Some, like Joe Abercrombie, have embraced the term (his Twitter handle is @lordgrimdark). Others see it as a dismissive term for fantasy that's dismantling tropes, a stamp unfairly applied.

In the latter camp is Richard K. Morgan. He's the author of the Land Fit For Heroes series (2008's The Steel Remains, 2011's The Cold Commands, and last year's The Dark Defiles), which casually straddles the lines between quest fantasy, political thriller, and science fiction. However, it straddles no lines about some of its tropes: the Land Fit For Heroes is as grim and as dark as it gets.

In some ways, the structure of the books allows for nothing else. Faded military hero and current outcast Ringil is on a slow slide to the bottom from the very beginning, where a hardboiled missing-persons case leads him to the dwenda, a race of half-unreal magicians determined to remake the world in their image. Archeth is an adviser to the sadistic Emperor, and an alien abandoned by the rest of her race when they traveled to some other star who walks a knife's edge to avoid being killed for either reason. Steppe clanmaster Egar struggles to keep his cultural traditions in the face of colonization that, in some ways, is better than what it replaced. And despite the time Morgan dedicates to his protagonists, they're so knee-deep in plot that they occasionally take on a badass-soldier sameness though he makes clear that those are the only types who live for very long; somebody draws serious blood every few chapters.

There are signs everywhere that Morgan's trying to move beyond traditional epic fantasy. There's no such thing as a kingdom united: Every place holds potential for civil war, veterans from the last war still wander the streets, forgotten, and language barriers crop up regularly. Ringil's a character of color in a world urbane enough that it rarely matters. (Archeth is also of color, but her alien-species origins are unmistakable, with all the slurs that entails.) Both characters are also queer, though Archeth's desires often slip under the radar, and Ringil's the one dodging challenges from those who find his sexuality an offense.

The undertow of the realm's politics proves solid ground for Morgan; power corrupts absolutely and even omnipotence can't stop the unexpected. In particular, the dwenda are only as lovely as they are sadistic (they mount the heads of their condemned alive on tree trunks, the series' most unsettling image). By The Dark Defiles, their quest to raise a fallen savior via magic sword sounds a bit overdone, but the larger world in which Ringil appeals for help to something older, or even just something else suggests an open game board and builds tension across the alternating narratives.

And some of the thematic grit feels like a refreshing sidestep: Wars declared a thousand miles away suddenly darken our heroes' doors; gods appear mostly to unbelievers because they take more secular initiative. (The deliberately-contemporary dialogue will either work for you or it won't. A good litmus test is the petulant god from the epigraph, who later laments: "F******* mortals. You know, it's I'm so sick of this s***. Where's the respect?")

But in this intriguing grimdark world, Morgan seems to want to prove just how bad things really are. It's here the series suffers from an excess of excess. For him, the way to dismantle heroic battles is not to make fighting futile (fighting is, it seems, the most effective way to manage anything), but to make it hyper-bloody, with blow-by-blow battles aplenty; the way to handle sexuality is to deliver sex scenes that are, well, blow-by-blow.

The Steel Remains is perhaps the worst offender, with a sex-slave Macguffin and a veritable parade of throwaway rapes that function more as signposts for degenerate behavior than as anything the narrative addresses with particular care. Morgan's prose becomes more polished with every book (any series is a time capsule of style), but his sexual politics are a streak of continued carelessness. That rescued Macguffin vanishes without a word once her use as a plot point is served, and even with major characters, sexual violence lacks much weight beyond shock value: at one point, Ringil orders a gang rape, framed as just another downward step for him. The cycles-of-violence concept Ringil is a rape victim who uses it to terrorize others in turn is present, but Ringil's unaware of it, and the book quickly dismisses it, undercutting any of its thematic power.

Mixing issues of representation with grimdark is also delicate work, and Morgan often stumbles. Ringil lusts after most men who cross his path (at one point, he's lost in thoughts of a colleague bathing a homophobic standard brought to life without interrogation). And amid Ringil's attempts to reclaim "faggot," Morgan keeps the word a punchline, aimed for the reader to share. Archeth's sexuality reads benignly but recognizably masculine, the Swimsuit Edition of lust. The rest is just so much carnal wallpaper through slavery or in brothels; the only profession available to women seems to be the oldest one.

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For A Taste Of Grimdark, Visit The 'Land Fit For Heroes'

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Why Wolves Became Dogs

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There's a good reason why wolves became human companions long before domestic breeding turned them into everything from Great Danes to poodles, scientists in Vienna say.

They wanted to be our friends because underneath that furry hide they were a lot like us.

For several years, researchers at Vienna's University of Veterinary Medicine have been studying wolves that have been raised in captivity just like domesticated dogs, to see how they differ from the canine pets that are in so many of our homes. They have even established the Clever Dog Lab and the Wolf Science Center.

In a study published in the journal Frontiers in Psychology, researchers Friederike Range and Zsofia Viranyi offer their "Canine Cooperation Hypothesis."

According to the hypothesis, ancient wolves already possessed at least three social skills that made them suitable for human companionship: They were tolerant, attentive and cooperative.

Just like dogs.

And they were very social, running in packs, just like humans.

In the latest in a series of experiments, the researchers found that wolves can learn if a human has food, where it is stashed, and even if the human is just fooling.

If the human hid it behind a shed, the wolf went right to it, apparently because it had observed the human's actions. Dogs that participated in the same experiment were more likely to sniff their way to the food, not relying as much on their powers of observation.

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Tool-making may have made language genes more useful

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Oldowan choppers dating to 1.7 million years ago, from Melka Kunture, Ethiopia.

Its widely understood that human genetics can influence culture, but increasingly, the idea that culture can also affect genetics is gaining ground. The theory of gene-culture coevolution suggests that the cultural practices we adopt change the costs and benefits of having certain genes, explains Catharine Cross, a researcher at the University of St Andrews. A gene that is advantageous under one cultural practice is not necessarily advantageous under another.

For example, yam cultivation in West Africa led to deforestation and an increase in standing water, which creates a breeding ground for mosquitoes and malaria. This meant that yam farmers with a particular genetic resistance to malaria were more likely to survive than farmers with susceptibility to malaria. Yam farmers in the region have been found to have a higher incidence of this genetic trait than nearby groupseven speakers of the same languagewho farm other crops.

A recent study published in Nature Communications has suggested that stone tool-making practices among the ancestors of modern humans may have put evolutionary pressure on individuals who werent very good at communicating, helping to select for the genes that would become involved in language.The study found that the use of verbal teaching, compared to learning by imitation, significantly improved the quality and speed production of stone tools. This suggests that individuals with gestural or verbal communication skills could have learned to make tools faster and better, giving them an advantage over individuals who could only imitate.

The researchers tested the difference in performance by using transmission chains, a method similar to the childrens game of telephone. The person who starts a chain passes on information to the next person, who then passes that information along, all the way down the chain. This can provide insight into how information changes when it is passed through generations of people.

In this case, the information being passed down the chain was the technique of creating Oldowan stone tools. These were the first stone tools to appear in the fossil record, approximately 2.5 million years ago, and were the predominant technology for approximately 700,000 years until more advanced Acheulean stone tools started to appear.

The first person in each chain was an experimenter skilled in the Oldowan method of hammering sharp flakes of flint off a central core. This person could pass information down the transmission chain in one of five ways. The first method, pure imitation, involved the teacher simply making the tools while the first participant watched, with no interaction.Three of the five transmission methods involved some sort of interaction: basic teaching, which allowed the teacher to slow their movements down or shape the participants grip; gestural teaching, which added in gestures; or verbal teaching, which allowed normal speech.Finally, the fifth method allowed the participant no contact at all with the teacherrather, they had to work out how to make the tools just by looking at examples produced by the teacher.

After a short learning period, the participant was required to pass on their new skills to the next participant in the chain using the same transmission method. Participants were paid more if they and their pupils produced more, higher-quality tools, so there was a strong motivation to learn and teach well. Each learning condition had six transmission chains, with 184 participants overall.

The results indicated that learning through teaching, rather than reverse engineering or imitation, had a marked influence on the results. Participants who experienced active instruction from their teachers produced more, better quality flakes at a higher speed, with fewer mistakes. Unsurprisingly, verbal instruction produced the best results, followed by gestural instruction and then basic teaching.

The results are important, write the researchers, because they help us to understand the language could have played inhuman ancestors during the period when Oldowan tools were in use. Its unlikely that Oldowan tools would have remained unchanged for 700,000 years if language had already emerged, they write. Thissuggests that imitation, which doesn't transmit information as efficiently, helped to maintain this long period of stasis. However, it also seems that individuals with better communicative abilities may have had better success at tool-making, contributing to the pressures that led to the evolution of language, and more advanced Acheulean tools.

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DOUBLE DNA BY WOCHO XD XD – Video

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DOUBLE DNA BY WOCHO XD XD
Call of Duty Advanced Warfare https://store.sonyentertainmentnetwork.com/#!/tid=CUSA00851_00.

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Clutch DNA Bomb on Solar – Video

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Clutch DNA Bomb on Solar
Protect ya eyes from the Eclipse. Watch on HD ! Enjoy 😉 ======================================================================= sub to our friend RamirezGR ...

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Dosarele DNA: Mafia permiselor din Arges: cazul Vali Vijelie – Video

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Dosarele DNA: Mafia permiselor din Arges: cazul Vali Vijelie
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Advanced Warfare: CRAZY "NEVER RELOAD" DNA BOMB! (DNA Saturday) – Video

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Advanced Warfare: CRAZY "NEVER RELOAD" DNA BOMB! (DNA Saturday)
I hope you enjoyed this "Never Reload" DNA Bomb! Getting a DNA Bomb in Advanced Warfare... without EVER reloading! That #39;s definitely impressive DNA Bomb By: ...

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AW: LIVE *SOLO* Triple DNA on Comeback (Died 6 off quad) – Video

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AW: LIVE *SOLO* Triple DNA on Comeback (Died 6 off quad)
Be sure to leave a LIKE SUBSCRIBE if you enjoyed this Triple DNA Bomb! Also be sure to FOLLOW me on Twitter as well as Twitch to support me! Twitter: twitter.com/acrimbo_ Twitch: ...

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AW: LIVE *SOLO* Triple DNA on Comeback (Died 6 off quad) - Video

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