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Category Archives: Transhuman News
Interstellar Colonization – Atomic Rockets
Posted: September 26, 2015 at 5:44 pm
A post at SFConsim-l leads me to revisit a trope I have commented about here before. Space colonization, as imagined in SF and 'nonfiction' space speculation, is surprise! a riff on the English colonization of America, an experience shared by Clarke and Heinlein, albeit from different perspectives. Historically sort of colonization was driven first and foremost by cheap land.
This should be no surprise, any more than the American colonial analogy itself. It is like hydraulics. Provide a cheaper place to live and people will drift toward it, sometimes even flood toward it.
And the heart of the nutshell, as Heinlein once put it, is that there is no cheap land in space because there is no land at all. Land doesn't just mean a solid planetary surface (those are dirt cheap). Land means habitat, and in space the only way to have any is to build it youself. Which makes it expensive, especially since you have to build it up front.
Water can be pumped uphill, and people can be pulled toward expensive places to live by compensating attractions, or pushed there by pressures. But it is not a 'natural' process, and it can easily be reversed, hence ghost towns in rugged, played-out mining regions.
The sort of colonization envisioned in the rocketpunk era, most explicitly in books like Farmer in the Sky, but implicit in the consensus future history of the genre, is just plain unlikely, almost desperately unlikely, this side of the remote future or the Singularity, whichever comes first.
This is not the only possible sort of colonization. People have traveled afar, often spending their adult lives in some remote clime with no intention to settle there, marry, and raise a family, hoping instead to make their fortune and return home. The ones who don't make their fortune may end up staying, but that was not the plan.
Political colonialism often follows this pattern. The British colonized India, but I've never heard that any significant number of Britons settled there. (Human nature being what it is they did leave an Anglo-Indian population behind.)
A similar pattern has been common for trading outposts through the ages, whenever travel times have been prolonged. Even today, with one day global travel, people live abroad for years or even decades as expatriates, not emigrants. This, I believe, is a far more plausible scenario for the long term human presence in space than classic colonization. (And human nature being what it is, a mixed population will leave someone behind.)
Meta to this discussion and not all that meta is the delicate cohabitation of 'nonfiction' space speculation and science fiction. Space colonization has been driven first and foremost by story logic. For a broad range of story possibilities we want settings with a broad range of human experience. For this we want complete human communities, which means colonization in something like the classic SF sense.
But who are we trying to kid? Science fiction, particularly hard SF, is not known for engaging the whole range of human experience. This is no knock on it; all the branches of Romance are selective. The truth is that we want space colonies so that they can rebel against Earth, form an Empire, and generally play out History with a capital H, with lots of explosions and other cool stuff along the way.
I've suggested before on this blog that you can, in fact, get quite a lot of History without classical colonies. But another thing to keep in mind is that story logic doesn't necessarily drive real history. We may have an active spacefaring future that involves practically none of the story tropes of the rocketpunk era.
As a loose analogy, robotic diving on shipwrecks has done away with all those old underwater story tropes about divers trapped in a collapsing wreck, or bad guys cutting the air hose, but it has not at all done away with the somber magic of shipwrecks themselves, something the makers of 'Titanic' used to effect.
On the other hand, Hollywood has made two popular and critically acclaimed historical period pieces about actual space travel, and the stories are both an awful lot like rocketpunk.
Bryan:
There is another model of colonization you failed to mention - forced re-location. Worked for Australia, and to a lesser extent in other regions of the world. Expanding population pressures, or a desire to establish off-world colonies to ensure a countries continuance, could conceivably lead to some form of forced colonisation.
Given the prohibitive cost of space travel (now & for the foreseeable future) I find it unlikely that there would be any return of those kinds of colonists; or for that matter, the colonists in the scenarios you paint.
Ian_M:
The Grand Banks attracted European fishing boats before Newfoundland attracted European colonists. Antarctica is no worse than Fort MacMurray in the winter: Workers would flock to that continent if we ever discovered viable oil reserves there. If you want to know where people are willing to live, just follow the money (Money draining out of the region is the root cause of people draining out of North America's Empty Quarter).
There are almost certainly large-scale 'deposits' of valuable ore in the asteroids. But is it worth sending up a thousand mining drones, a machine shop, five technicians, and their life support? Are the ore deposits in orbits that don't need too much fuel to get to? Is boron mined under these conditions competitive with boron mined in Turkey?
There's lots of energy available in space, and we seem to be slowly approaching the point where space collectors will be competitive with ground-based collectors. But there aren't a lot of moving parts on solar collectors, so technicians will be thin 'on the ground'.
The plausible mid-future looks more and more like human space as a series of automated mining platforms and research bases, visited by rotating crews of technicians and scientists. The closest thing to colonists are the crews working the cyclers, but even they work on 2-3 year contracts before going home to Earth.
It's very much like the ocean. People work there, they pass through it, but no one really lives there even if they love it.
Citizen Joe:
That model is more of the slave colony model. Although probably more of a commune rather than slavery. The point is that the workers aren't doing it for pay. In fact, on a colony, money (Earth money) has no real meaning. You can't eat it, and it has a really crappy Isp. So everyone has to do the best they can or everyone dies. That means the colony works to be self sufficient so that it can continue to survive. That does not explain the willingness to put up the initial expenditures to found the colony.
Initial funding could be part of a research or political fund. But without some sort of financial gain coming back, there's no reason for corporate investment. Corporate involvement could come from government contracts to maintain communication networks or repair facilities. Ultimately there needs to be some sort of financial return.
I personally like the idea of Helium-3 as the new gold. Assuming the development of He-3 Fusion, particularly the He3-He3 fusion model which throws protons for direct energy conversion rather than neutrons like other forms of fusion. The idea would be that Terrans don't want to pollute the only habitable world known, but still have an insatiable need for power. Thus the development of clean fusion. While there are meager amounts of He3 on Earth and some is available on the moon, He-3 is also the decay product of Tritium (which can be used as a nuclear battery). That decay is mildly radio active, but the production of of Tritium from Deuterium is a fairly radioactive intense process. If you can handle those processes in space, and then ship back the pure He3, that gives a rationale for exploration and continued existence of colonies in space.
Ferrell:
One thing no one has mentioned yet is political colonists...those people willing to spend their life savings to travel to the most remote regions to get away from what they consider an intolerable government, or to wait out the end of the world; I don't see why , at some point in the near future, that those groups don't go off-planet to set up their colonies.
Another scenario; a long term scientific or industrial outpost attracts some would-be entrepreneur to set up shop to supply the outpost with some 'luxury' goods or services with the plan to make him rich and then return home...only he doesn't and he (and his family), are forced to remain permanently. Others, hearing about this guy, decide to try to succeed where the first one failed...the impromptu colony grows in fits and starts until, quiet by accident, you have a real city-state that no one planned, it just grew. Of course, then someone feels the need to have to figure out what to do about them...
Rick Robinson:
I am very partial to the ocean analogy. People have gone to sea for thousands of years; it has been central to a lot of cultures, but no one lives there.
Think of Earth as an island, and in the sea around it are only tidal outcroppings like Rockall or coral structures like the Great Barrier Reef. There's every reason to explore these places, and perhaps exploit them economically, but they are not much suited for habitation.
Forced colonization is sort of the counterpoint to what Ferrell raised, 'Pilgrim' colonization. Both are politically motivated.
But both of these require relatively cheap land, again in the sense of productive habitat, even if not appealing land. The point of penal 'transportation' is that it is cheaper to dump your petty criminals out of sight and out of mind than to keep them in jail. (And less upsetting to Englightenment sensibilities than hanging them all.)
The problem for colonization by dissidents is that, for at least the midfuture, only very wealthy groups could afford it, and the very wealthy are rarely dissidents. 🙂
The Pilgrims were a very typical dissident group in being predominantly middle class. For story purposes, in settings where you have FTL and habitable planets, these are the sorts of people who could plausibly charter a transport starship and head off to some newly surveyed planet.
This gets back to the meta point. There are a lot of things that work fine as SF literary tropes, but you really have to make a couple of magical assumptions, like FTL, to use them.
Within the constraints of hard SF, though, you probably should find other workarounds.
Ian_M:
I tried to plot out a plausible scenario where a small group of ideologically-motivated colonists set up shop in the Jupiter or Saturn moon systems. It just doesn't work. Any launch-cost and travel-time scenario that favoured the colonists also made it easy for larger or better funded groups to get there first.
The closest I came up with was a five-years to Saturn travel-time with Saturnian resources just sufficient to support the colony but not enough to attract megacorp or government attention. But then any reasonable life-support scenario I came up with had the colony dying out in less than a decade.
Ideological colonies will probably follow economic colonies. First the real estate will be developed, then the religious/social loons will move in. The Puritan Great Migration came after King James dumped cash into the Massachusetts colony to build up the economy.
Z:
Nice work, as always, and I think most of the points hold water. That being said, I still think there is room for some good old fashioned colonization- if only sometimes, and just barely.
You make a good point that colonization has at least in part been driven by cheap land, and land = habitat. My major addendum would be that habitat is a sliding scale Las Vegas or Anchorage are not in climates that one would dare call human habitat compared to say, Costa Rica, but the technology of the day air conditioning, for instance ended up moving the habitat line, and suddenly the middle of Nevada or Alaska looked very cheap. Io or Ceres might be forever condemned to be a "rock," but someplace like Mars where plants will grow in the dirt and the air (if pumped up to 0.7psi) and the natural lighting, with a decent probability of tappable aquifers, and gravity sufficient to prevent bone loss, it starts to look more like "land" equatorial Mars might make for better farmland than quite a few chunks of Earth. Given that indoor and "vertical" agriculture with what amounts to nearly-closed loops are already starting to look cost-effective and environmentally friendly in the present era, and solar panels and nukes are urgently needed to take up the load on Earth, it may be that every city on Earth is packed with off-the-shelf technology that doesn't look much different from a space colony.
I think the legal realities involved also mess with some of the Antarctica analogies. Antarctica is a scientific and tourism enclave by law, not just convenience mineral exploitation is off limits till treaty review in 2048. Other planets might fall into similar legal zones, but space is big...
The transit times and costs might also open a window for colonies. In Antarctica, the logical window to stay is one season, with Australia and the rest of the world a couple days transit away. If a Martian government/corporation/whatever is sending people onboard a low cost cycler, the trip is six months and the local stay is launch window to launch window, or 18 months, and the trip isn't cheap and the trips will be coed I find it wholly conceivable that a couple that was of the "right stuff" to volunteer to go might look at those intervals, or a couple of them, as time worth starting a family in, and with a chronic labor shortage meaning high wages, it might not seem so bad to stay. 11 kids have been born in Antarctica, and there are a couple schools so people can bring their kids with them...
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European Journal of Human Genetics
Posted: at 5:44 pm
NPG will be exhibiting at the American Society of Human Genetics (ASHG) conference in Baltimore, USA from 6-10 October 2015. Visit the NPG stand for free copies, giveaways and more!
Volume 23, No 10 October 2015 ISSN: 1018-4813 EISSN: 1476-5438
2014 Impact Factor 4.349* 70/289 Biochemistry & Molecular Biology 36/167 Genetics & Heredity
Editor-in-Chief: G-J B van Ommen
Thank you to everyone who attended our 'How to get published' session at ESHG. For those who didn't make it, please see our presentation and booklet which we hope will help with the whole process of publishing.
European Journal of Human Genetics offers authors the option to publish their articles with immediate open access upon publication. Open access articles will also be deposited on PubMed Central at the time of publication and will be freely available immediately. Find out more from the press release or our FAQs page.
The Practical Genetics series delivers a one-stop-shop information resource for genetics clinicians.
Clinical Utility Gene Cards, commissioned by EuroGentest, bring together information on specific diseases and provide clinicians with guidance on disease characteristics and genetic testing.
Latest research highlights and reviews from the NPG family of journals
Author Benefits of publishing in European Journal of Human Genetics
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10 Signs of a Transhuman Future – Zen Gardner
Posted: September 25, 2015 at 1:43 am
by Maciamo
Most adults alive today grew up without the Internet or mobile phones, let alone smartphones and tablets with voice commands and apps for everything. These new technologies have altered our lifestyle in a way few of us could have imagined a few decades ago. But have we reached the end of the line ? What else could turn up that could make our lives so much more different ? Faster computers ? More gadgets ? It is in fact so much more than that. Technologies have embarked on an exponential growth curve and we are just getting started. In 10 years we will look back on our life today and wonder how we could have lived with such primitive technology. The gap will be bigger than between today and the 1980s. Get ready because you are in for a rough ride.
Ray Kurzweil, Googles director of engineering, predicts that by 2029 computer will exhibit intelligent behaviour equivalent to that of a human, and that by 2045 computers will be a billion times more powerful than all of the human brains on Earth. Once computers can fully simulate a human brain and surpass it, it will cause an intelligence explosion that will radically change civilization. The rate of innovation will progress exponentially, so much that it will become impossible to foresee the future course of human history. This point in time is called the singularity. Experts believe that it will happen in the middle of the 21st century, perhaps as early as 2030, but the median value of predictions is 2040.
The X Prize Foundation, chaired by Peter Diamandis, co-founder of Singularity University in the Silicon Valley, manages incentivized competitions to bring about radical breakthroughs for the benefit of humanity. One of the current competitions, the Nokia Sensing XCHALLENGE, aims at developing a smartphone-like device that can test vitals like cholesterol, blood pressure, heart rate or allergies, analyse your DNA for genetic risks, diagnose medical conditions, and predict potential diseases or the likelihood of a stroke. All this without seeing a doctor. The device could be used by you or your relatives anywhere, anytime. All this is possible thanks to highly sensitive electronic sensors and powerful AI.
Google is working on an AI that will be able to read and understand any document, and learn the content of all books in the world. It will be able to answer any question asked by any user. This omniscient AI will eventually become peoples first source of knowledge, replacing schools, books and even human interactions. Just wonder about anything and the computer will provide you with the answer and explain it to you in a way you can easily understand, based on your current knowledge.
Once AI reaches the same level of intelligence as a human brain, or exceeds it, intelligent robots will be able to do a majority of human jobs. Robots already manufacture most products. Soon they will also build roads and houses, replace human staff in supermarkets and shops, serve and perhaps even cook food in restaurants, take care of the sick and the elderly. The best doctors, even surgeons, will be robots.
It might still be a decade or two before human-like androids start walking the streets among us and working for us. But driverless cars, pioneered by Google and Tesla, could be introduced as early as 2016, and could become the dominant form of vehicles in developed countries by 2025. The advantages of autonomous cars are so overwhelming (less stress and exhaustion, fewer accidents, smoother traffic) that very few people will want to keep traditional cars. That is why the transition could happen as fast as, if not faster than the shift from analog phones to smartphones. Robo-Taxis are coming soon and could in time replace human taxi drivers. All cars and trains will eventually be entirely driven by computers.
AI will translate documents, answer customer support questions, complete administrative tasks, and teach kids and adults alike. It is estimated that 40 to 50% of service jobs will be done by AI in 2025. Creative jobs arent immune either, as computers will soon surpass humans in creativity too. There could still be human artists, but artistic value will drop to zero when any design or art can be produced on demand and on measure by AI in a few seconds.
Once computer graphics and AI simulation of human behaviours become so realistic that we cant tell if a person in a video is real or not, Hollywood wont need to use real actors anymore, but will be able to create movie stars that dont exist and the crazy thing is no one will notice the difference !
3D printers are the biggest upheaval in manufacturing since the industrial revolution. Not only can we print objects in three dimensions, they can now be printed in practically any material, not just plastics, but also metals, concrete, fabrics, and even food. Better still, they can be printed in multiple materials at once. High-quality 3D printers can copy electronic chips in the tiniest detail and have a functional chip. High-tech vehicles like the Koenigseggs One:1 (the worlds fastest car) or EDAGs Genesis are already being made by 3D Printing. Even houses will be 3D-printed, for a fraction of the costs of traditional construction.
In a near future we wont need to go shopping to buy new products. We will just select them online, perhaps tweak a bit their design, size or colour to our tastes and needs, then we will just 3D print them at home. More jobs going down the drain ? Not really. Retail jobs were already going to be taken by intelligent robots anyway. The good news is that it will considerably reduce our carbon footprint by cutting unnecessary transport from distant factories in China or other parts of the world. Everything will be home-made, literally. Since any material can be re-used, or recycled in a 3D printer, it will also dramatically reduce waste.
3D printing is also good news for medicine. Doctors can now make customized prosthetics, joint replacements, dental work and hearing aids.
The other advances in robotics, AI, 3-D printing and nanotechnologies all converge in the field of bioengineering. Human cyborgs arent science-fiction anymore. Its already happening.
Regenerative medicine offers even more promises than artificial limbs and body parts. What if instead of having a robotic arm, you could regrow completely your original arm ? Sounds impossible ? It isnt. Lizard regrow their tails. Axolotls regrow severed legs. We now understand how they do it: stem cells. These pluripotent undifferentiated cells have the power to repair any body part. Using organ culture, stem cells can regrow any organ as fresh as new through. In the future it will be possible to regrow limbs or organs directly on a person, as if the body was simply healing itself.
Combing 3-D printing and stem cell regeneration paves the way to the printing of human organs, a field known as bioprinting (read articles on the topic in New Scientist and The Economist).
Genetics has progressed tremendously too over the last 15 years. From the sequencing of the first full human genome in 2003, we have now entered the era of personal genomics, gene therapy and synthetic life, and could be approaching the age of genetically enhanced humans.
Gene therapy is perhaps the most revolutionary of all the medical advances, as it will effectively allow to fix any disease-causing gene and to engineer humans that are better adapated to the modern nutrition, life rythmn, and technology-dominated lifestyle. Not only will all diseases and neuropsychological problems with a genetic cause disappear, but humans will also become more resistant to stress, fatigue and allergens, and could choose to boost their potential mental faculties and physical abilities, creating superhumans. This is known as transhumanism.
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What Could the Mars Colonization Transport (MCT) SpaceX …
Posted: at 1:43 am
(Article by Richard Heidmann, English translation by Pierre Brisson)
In the second half of 2014, we ventured into the perilous exercise of a Mars Colonization Transport (MCT) study, on the basis of the few hints that SpaceX released about its intent (study published (French) on planete-mars.com, the APM website). The major point among the few available data, was a definition of the launcher then apparently considered, a three core Falcon Super Heavy, reusable, with cores of 10 m in diameter each, equipped with 9 Raptor engines of 450 tons unit thrust and capable (we checked) of putting 300 tons into low earth orbit (LEO). This performance level allows sending about 100 tons towards Mars and, ultimately, if we assume that the ship is a fully reusable shuttle, to land on the surface of Mars a payload of a little less than 20 tons.
These results led to a conclusion of inconsistency with the very objective assigned by Elon Musk, of landing a payload of 100 tons. But the announced launcher looked already such a daring size that one could wonder whether the scope of the project should not, by necessity, be scaled down.
The statements of Elon Musk at the beginning of this year 2015 show that this is not the case, at least for the time being:
While remaining aware of the limits of the exercise, we wondered about the consequences of these new guidelines, trying to figure out the concept to which they could lead. The result we get leads to very odd proportions, up to the point that we may wonder whether other innovations should not be introduced for the sake of making the project more realistic.
Table of Contents
1. Single core MCT launcher Concept 1.1. The shuttle 1.2. Single core launcher 2. Multi core MCT launcher Concept 2.1. The shuttle 2.1.1.Classic return option 2.1.2.Immediate return option 2.2.Multi core launcher Conclusion
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Colonization of Titan – Wikipedia, the free encyclopedia
Posted: at 1:43 am
Saturns largest moon Titan is one of several candidates for possible future colonization of the outer Solar System.
According to Cassini data from 2008, Titan has hundreds of times more liquid hydrocarbons than all the known oil and natural gas reserves on Earth. These hydrocarbons rain from the sky and collect in vast deposits that form lakes and dunes.[1] "Titan is just covered in carbon-bearing materialit's a giant factory of organic chemicals", said Ralph Lorenz, who leads the study of Titan based on radar data from Cassini. This vast carbon inventory is an important window into the geology and climate history of Titan. Several hundred lakes and seas have been observed, with several dozen estimated to contain more hydrocarbon liquid than Earth's oil and gas reserves. The dark dunes that run along the equator contain a volume of organics several hundred times larger than Earth's coal reserves.[2]
Radar images obtained on July 21, 2006 appear to show lakes of liquid hydrocarbon (such as methane and ethane) in Titan's northern latitudes. This is the first discovery of currently existing lakes beyond Earth.[3] The lakes range in size from about a kilometer in width to one hundred kilometers across.
On March 13, 2007, Jet Propulsion Laboratory announced that it found strong evidence of seas of methane and ethane in the northern hemisphere. At least one of these is larger than any of the Great Lakes in North America.[4]
The American aerospace engineer and author Robert Zubrin identified Saturn as the most important and valuable of the four gas giants in the Solar System, because of its relative proximity, low radiation, and excellent system of moons. He also named Titan as the most important moon on which to establish a base to develop the resources of the Saturn system.[5]
Dr. Robert Zubrin has pointed out that Titan possesses an abundance of all the elements necessary to support life, saying "In certain ways, Titan is the most hospitable extraterrestrial world within our solar system for human colonization." [6] The atmosphere contains plentiful nitrogen and methane, and strong evidence indicates that liquid methane exists on the surface. Evidence also indicates the presence of liquid water and ammonia under the surface, which are delivered to the surface by volcanic activity. Water can easily be used to generate breathable oxygen and nitrogen is ideal to add buffer gas partial pressure to breathable air (it forms about 78% of Earth's atmosphere).[7] Nitrogen, methane and ammonia can all be used to produce fertilizer for growing food.
Additionally, Titan has an atmospheric pressure one and a half times that of Earth. This means that the interior air pressure of landing craft and habitats could be set equal or close to the exterior pressure,[citation needed] reducing the difficulty and complexity of structural engineering for landing craft and habitats compared with low or zero pressure environments such as on the Moon, Mars, or the asteroids. The thick atmosphere would also make radiation a non-issue, unlike on the Moon, Mars, or the asteroids. While Titan's atmosphere does contain trace amounts of hydrogen cyanide, in the event that an astronaut's respiration system is breached, the concentration would not inflict more than a slight headache.[citation needed] A greater danger is that the gases of the atmosphere can generate an explosive mixture with oxygen,[citation needed] which requires special measures in the event that a leak occurs in a habitable module or a spacesuit.
Titan has a surface gravity of 0.138 g, slightly less than that of the Moon. Managing long-term effects of low gravity on human health would therefore be a significant issue for long-term occupation of Titan, more so than on Mars. These effects are still an active field of study. They can include symptoms such as loss of bone density, loss of muscle density, and a weakened immune system. Astronauts in Earth orbit have remained in microgravity for up to a year or more at a time. Effective countermeasures for the negative effects of low gravity are well-established, particularly an aggressive regime of daily physical exercise or weighted clothing. The variation in the negative effects of low gravity as a function of different levels of low gravity are not known, since all research in this area is restricted to humans in zero gravity. The same goes for the potential effects of low gravity on fetal and pediatric development. It has been hypothesized that children born and raised in low gravity such as on Titan would not be well adapted for life under the higher gravity of Earth.[8]
The temperature on Titan is about 94 K (179 C, or 290.2 F), so insulation and heat generation and management would be significant concerns. Although the air pressure at Titan's surface is about 1.5 times that of Earth at sea level, because of the colder temperature the density of the air is closer to 4.5 times that of Earth sea level. At this density, temperature shifts over time and between one locale and another would be far smaller than comparable types of temperature changes present on Earth. The corresponding narrow range of temperature variation reduces the difficulties in structural engineering.
Relative thickness of the atmosphere combined with extreme cold makes additional troubles for human habitation. Unlike in a vacuum, the high atmospheric density makes thermoinsulation a significant engineering problem.
The very high ratio of atmospheric density to surface gravity also greatly reduces the wingspan needed for an aircraft to maintain lift, so much so that a human would be able to strap on wings and easily fly through the atmosphere.[6] However, due to Titan's extremely low temperatures, heating of a flight-bound vehicle becomes a key obstacle.[9]
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Where Should We Build Space Colonies?
Posted: at 1:43 am
Because we are planetary creatures, when most people think about space colonization they usually envision homes on Mars or perhaps Earth's moon. Colonization of those bodies is in fact much less desirable than orbital colonization, even though Mars and the Moon are the only practical solid bodies suitable for colonization in the solar system, at least for the next few centuries. Venus is far too hot. Mercury is too hot during the day and too cold at night, as the days and nights are so long. Jupiter, Saturn, Neptune, and Uranus have no solid surface. Pluto is very far away. Comets and asteroids have too little gravity for a surface colony, although some have suggested that an asteroid could be hollowed out. This is actually a variant of an orbital colony.
That leaves Mars and the Moon. However, both bodies are greatly inferior to orbital space colonies in every way except for access to materials. This advantage is important but not critical; lunar and asteroid mines can provide orbital colonies with everything they need. Mars has all the materials needed for colonization: oxygen, water, metals, carbon, silicon, and nitrogen. You can even generate rocket propellant from the atmosphere. The Moon has almost everything needed, the exceptions being carbon and nitrogen; water is only available at the poles, if at all. Orbit, by contrast, has literally nothing - a few atoms per cubic centimeter at best. How can you build enormous orbital colonies if there is nothing there?
Fortunately, Near Earth Objects (NEOs, which include asteroids and comets with orbits near Earth's) have water, metals, carbon, and silicon -- everything we need except possibly nitrogen. NEOs are very accessible from Earth, some are easier to get to than our moon. NEOs can be mined and the materials transported to early orbital colonies near Earth. The Moon can also supply metals, silicon, and oxygen in large quantities. While developing the transportation will be a challenge, colonies on Mars and the Moon will also face significant transportation problems.
As Robert Zubrin suggests in The Case for Mars (Zubrin and Wagner, 1996), small groups of Martian explorers can carry select supplies (hydrogen, uranium, food, etc.) and make rocket fuel, water, oxygen, and other necessities from the Martian atmosphere. However, to truly colonize Mars will require extensive ground transportation systems to get the right materials to the right place at the right time. These systems will be difficult and expensive to build, particularly considering the long resupply times from Earth.
While Mars has an edge in material availability, orbital colonies have many important advantages over the Moon and Mars. These include:
None of this means that colonizing the Moon or Mars is impossible, of course. It is simply that this option is less desirable, and is more likely to come along after orbital colonization has been firmly established. This essential point has escaped many space advocates, perhaps because we are accustomed to living on a planetary surface. It's difficult to imagine living inside a giant spacecraft and even harder to take the concept seriously: but we should. It has profound implications for the future course of our National and International space programs.
This book is about orbital space colonization, but lunar and Martian colonization have able advocates. For a beautiful vision of lunar colonies, see Chapter Four of The Millenial Project: Colonizing the Galaxy in Eight Easy Steps (Savage, 1992). For Martian colonization, read The Case for Mars: the Plan to Settle the Red Planet and Why We Must (Zubrin and Wagner, 1996). Zubrin is an entertaining speaker, and a convincing and forceful advocate for Mars exploration and colonization. He presents a powerful vision, which this book echoes, of humanity colonizing the solar system. Zubrin puts Mars front and center, but there is good reason to believe that orbital colonies should take that honor.
There is a saying "Amateur soldiers think about tactics, professionals think about supply," perhaps because the well-fed army with plenty of ammunition tends to win. Fast and effective transportation to and from Earth is critical to the establishment and development of any space settlement. People will need to go back and forth frequently and in large numbers. Although bulk materials (steel, concrete, and water or their equivalents) are best mined and processed in space, colonies will need computer chips, specialty components, and other products from Earth.
Early colonies will not be able to make everything they need and inevitably will require frequent resupplying. Building the first colony will necessitate moving people, materials, parts, food, and water to and from the work site. Critical tools and parts will be forgotten or break, and need to be supplied by Earth as quickly as possible. This will be far easier for a colony in Earth orbit than for either the Moon or Mars.
To land on the Moon, plant a flag, hit a few golf balls, and dig up some rocks required no resupply. Raising a family and building a life off-world will. In this department, orbital colonies are the clear first choice as the early ones can be built much closer to Earth. Subsequent colonies can go further and further afield in small, manageable steps. Furthermore, rendezvous with an orbital colony will require less fuel and can be aborted at any time. Landing on the Moon or Mars is more challenging than docking with an orbital colony, requires more fuel, and carries much higher risk to the travelers.
The Apollo missions took approximately three days to get to the Moon; travel times to Mars are currently over six months. Even with advanced propulsion, travel times to Mars will be measured in weeks. Travel from Earth to planetary orbit is measured in minutes, although time to get to a higher, space-colony orbit and rendezvous will probably be at least a few hours.
With current transportation to Mars, launch opportunities come only once every two years. If you need something from Earth it may take years to get it. For a colony in Earth orbit, it may be possible to obtain key items in a day or so. This is equivalent to the difference between an ox-drawn cart and Federal Express. How many businesses ship their materials by Clipper ship rather than Airborne Express? There's a reason for their choice, and that same logic says we should colonize orbit before the Moon or Mars.
Resupply isn't a make-or-break issue for Martian colonization, but the greater difficulty of resupply and travel will generate an endless series of problems, each of which will require time, energy, money, and attention to solve. The great Prussian military thinker, Carl von Clauswitz, noted that armies aren't usually stopped by the equivalent of a brick wall, but rather by an endless accumulation of small problems - equipment stuck in the mud, sick soldiers, food problems, and desertion. He called this phenomenon friction. Although we note some near-killer problems for early Martian and Lunar colonization, most of the issues amount to much less friction for orbital colonization. Each problem by itself seems manageable, but put them together in their thousands and the case for orbital colonies first, the Moon and Mars later, becomes undeniable.
In orbit there is no night, clouds, or atmosphere. As a result, the amount of solar energy available per unit surface area in Earth orbit is approximately seven times that of the Earth's surface. Further, space solar energy is 100 percent reliable and predictable. Near-Earth orbits may occasionally pass behind the planet, reducing or eliminating solar power production for a few minutes, but these times can be precisely predicted months in advance. Solar power can supply all the energy we need for orbital colonies in the inner solar system.
Almost all Earth-orbiting satellites use solar energy; only a few military satellites have used nuclear power. For space colonies we need far more power, requiring much larger solar collectors. Space solar power can be generated by solar cells on large panels as with current satellites, or by concentrators that focus sunlight on a fluid, perhaps water, which is vaporized and used to turn turbines. Turbines are used today by hydroelectric plants to generate electricity, and are well understood. Turbines are more efficient than today's solar cells, but they also have moving parts and high temperature liquids, both of which tend to cause breakdowns and accidents.
Both panels and concentrator/turbine systems can probably work, and different orbital colonies may use different systems. Understand though that orbital colonies can have ample solar-generated electrical energy 24/7 so long as sufficiently sized solar panels or appropriate concentrator-turbine systems can be built. This is a matter of building what we already understand in much greater quantities - which gives us the much sought after economies of scale. Economies of scale simply means that if you do the same thing over and over, you get good at it.
By contrast, the moon has two-week nights when no solar power is available (except at the poles). Storing two weeks worth of power is a major headache. The only ways around this are nuclear or orbital solar-powered satellites that transmit power to the Moon's surface. There doesn't seem to be much, if any, uranium on the Moon, so fuel for fission reactors would have to be imported from Earth. This adds a risk of launch accidents that could spread nuclear fuel into our biosphere.
Spacecraft bound for the outer solar system (e.g. Jupiter or Saturn) carry nuclear power plants now. Good containment is possible, and there's not much risk from the occasional probe, but launching the large amounts of fuel necessary for a lunar colony would almost certainly involve an accident at some point. The risk of inattention or mistakes is much greater for hundreds of launches per year than with one every decade. Colonizing the Moon with nuclear fuel shipped from Earth will also be expensive, and we can probably rule it out as a practical approach to generating large amounts of power. That leaves local sources.
Helium-3, a special form of helium that suitable for advanced fusion reactors, is available on the Moon. However, in spite of many decades of effort and billions of dollars, no one has ever built a commercially viable fusion reactor, or even come close.The other approach to lunar power is solar power satellites. In this case, we build large satellites to generate electricity and place them in orbit around the Moon. The energy is then transmitted to the lunar surface during the two-week night. This is no different from the large solar power systems needed for orbital colonies, except that you also need to transmit the power to the Moon and build a system to collect it. Thus, lunar colonization has energy disadvantages in comparison to orbital colonization. There is a bit more friction.
The energy situation for Mars is far worse. Mars is much further from the Sun than Earth so the available solar energy is less (approximately 43 percent). Mars is 1.524 times further from the Sun than Earth. Since the amount of solar power available is inversely proportional to the square of the distance from the Sun, solar power satellites near Mars must be 2.29 times larger than those near Earth for the same power output. As a result, solar panels on or near Mars would have to be quite large. Further, Mars has a night and significant dust storms. Even between dust storms, dirt will accumulate on solar panels and need to be cleaned off, although robots to perform this chore can undoubtedly be built; just a little more friction.
In practice, Martian colonies will require nuclear power and/or solar power satellites. If there is any nuclear fuel on Mars, we don't know where it is or how much is available. If nuclear fuel must be sent from Earth, it suffers from all the same issues as the Moon, plus will take significantly longer to deliver. If a source of easily processed nuclear fuel can be found on Mars there might be some hope, but processing and use of nuclear fuel is not an easy proposition. Large-scale nuclear energy production on Mars is likely to be very difficult for the foreseeable future. Even with the red planet's distance from the Sun, solar power satellites might be easier. Energy problems make Mars far less attractive for early settlement, though once solar power satellite technology is well established by orbital colonization, it could be used for Martian colonization.
Anything in Earth orbit can have excellent communication with Earth. In fact, much of our communications are carried by orbiting satellites already. Telephone, Internet, radio, and television signals are passed through satellites in everyday operations around the world. Any orbiting colony within a few thousand kilometers of Earth will be able to hook directly into Earth's communication system. All modes of communication, including the telephone, will work pretty much as if you were in Chicago or London.
Because the Moon is approximately a quarter of a million miles from Earth and wireless communication travels at 300 kilometers (186,000 miles) per second, colonies on the Moon will suffer at least a three-second round trip communication delay with Earth. This makes telephone conversations awkward, though email, television, radio, and instant messaging should work pretty much as they do here from the consumer's perspective.
Mars is a different story. The red planet is so far away that the delay between sending a signal to Mars and receiving a reply is at least six to forty minutes, depending on the planet's relative positions at that time. Instant messengers will chafe at the delay and telephone conversation is impossible. The distance will require significantly larger antennas and energy than communications between Earth and an orbital colony. This problem isn't a concept killer, but it is another headache for Martian colonies, adding just a little more friction.
Space colonization is, at its core, a real estate business. The value of real estate is determined by many things, including "the view." In my hometown, a rundown house on a tiny lot with an ocean view sells for well over a million dollars. The same house a few blocks further inland is worth less than half that. Any space settlement will have a magnificant view of the stars at night, with the exception of Mars during a dust storm. Any settlement on the Moon or Mars will have a view of an unchanging, starkly beautiful, dead-as-a-doornail, rock strewn surface. However, settlements in Earth orbit will have one of the most stunning views in our solar system - the living, ever-changing Earth1. Anyone who has climbed a tall mountain knows what it feels like to be on top of the world, drinking in the vast panorama spread below. The view and feeling from orbit dwarfs that. Significantly. After all, the highest mountain on Earth is approximately eight kilometers (five miles). The lowest reasonably stable Earth orbit is approximately 160 kilometers (100 miles).
'Nough said.
All of life has evolved under the force of Earth's gravity. The strength of that force, which we call 1g, plays a major role in the way our bodies work. We understand some of these effects, but it is quite likely that there are important unknown gravitational functions in living creatures. For example, we understand that gravity is crucial to development and maintenance of human bone and muscle, but we have only a vague idea of the exact mechanisms behind the effects we observe in adults. We have absolutely no data on the effect of low-g on children and, consequently, only the vaguest notion of the consequences of alternate gravity levels on a child's development.
This is a real problem for colonization of the Moon and Mars, as neither has anything resembling 1g. Mars' gravity measures approximately one-third that of Earth, and the Moon's is even less, around one-seventh. Nonetheless, it may turn out that children can grow up on Mars with perfectly functional bodies, for Mars. It is certain that anyone raised on Mars will have great difficulty visiting Earth.
For example, I weigh about 160 pounds. My muscles and bones are adapted to carrying that load. If I went to a more massive planet with 3g at the surface, the equivalent of moving from Mars to Earth, I would weigh 480 pounds and would probably spend all my time flat on my back, assuming my heart and lungs didn't immediately fail under the load. A child born and raised on the Moon or Mars will never live on Earth, and even a short visit would be an excruciating ordeal. Attending college on Earth will be out of the question. For me this is a concept killer. Some parents may accept raising children who can never live on Earth. I'm not one of them.
A large orbital space colony can, by contrast, have nearly any pseudo-gravity desired. While orbital colonies will have far too little mass to have appreciable real gravity, something that feels like gravity and should have almost the same biological effect can be created. Real gravity is the attraction of all matter - stuff you can touch - for all other matter. The amount of attraction increases as the amount of matter increases (the amount of matter is called the mass). Earth is very large, has a lot of mass, and exerts significant gravitational force on us. We can create something that feels a lot like this force by spinning our colonies. This force, called pseudo-gravity, is the same force you feel when the car you are riding in takes a sharp turn at high speed. Your body tries to go straight but runs into the door, which is turning and pushes on your arm. Similarly, as an orbital space colony turns, the inside of the colony pushes on the feet of the inhabitants forcing them to go around. This force feels a great deal like gravity, although it isn't. What's important to note in this discussion is that the amount of this force can be controlled and that, for reasonable colony sizes and rotation rates, the force can be about 1g. For example, a 450-meter diameter colony that rotates at two rpm (rotations per minute) provides 1g at the rim.
This is crucial. It means that children raised in an orbital space colony can be strong enough to visit Earth and still walk, run, climb, jump, and attend college. Moving to an orbital space colony from a strength perspective will not be a one-way ticket for adults or children. Even someone born and raised in a 1g orbital space colony (meaning a colony rotating fast enough to produce 1g of pseudo-gravity on the inside of the rim) would be physically strong enough to move to Earth without hardship. By contrast, being raised on Mars or the Moon almost certainly precludes visiting Earth, at least if you want to walk. Even for adults, living on Mars or the Moon for a few decades would make return to Earth a painful ordeal. Long-term Lunar and Martian residents would, at best, be wheelchair bound on Earth.
Since orbital colonies can be sized and spun to create different pseudo-gravity levels, it will be possible to gradually experiment with lower pseudo-gravity levels. For example, a colony at 0.9g or 0.8g is feasible and possibly desirable for those who have lived many generations in orbit. Eventually, one might even see colonies with pseudo-gravity levels comparable to Mars and the Moon. If this does not create significant problems, then Lunar and Martian colonization can proceed.
There is one potentially serious gravitational problem for raising children in 1g orbital colonies. If the kids consistently stay on the inside of the rim (where they feel 1g) everything is fine, but how likely is that when you can go to the center for weightless play? Parents are going to have a tough time keeping their kids in the high pseudo-gravity sections when there is so much fun to be had in the center. On the other hand, this is a great problem to have, since the parents get to play too.
While all space colonies in the first few generations will almost certainly provide 1g of pseudo-gravity on the inside of the rim, pseudo-gravity is not gravity. It works differently. For example, when you jump up off of Earth, gravity pulls on you so that you accelerate downward until you land. When you jump up from the inside of the rim of an orbital space colony, there is no pull on you. In particular, if you climb to the center of the colony and jump off, there is nothing pulling you to the rim. You will float freely forever, or at least until it's time for lunch and Mom makes you come home.
If you've ever seen video of astronauts playing in 0g, you know that weightlessness is fun2. Acrobatics, sports, and dance go to a new level when the constraints of gravity are removed. It's not going to be easy to keep the kids in the 1g areas enough to satisfy Mom and Dad that their bones will be strong enough for a visit to Disneyland. If you've ever jumped off a diving board, you've been weightless. It's the feeling you have after jumping and before you hit the water. Any jump gives you that same feeling, as does "catching air" on a skateboard or snowboard. While you're airborne, you are weightless and all kinds of things become possible - just watch Olympic diving. Somersaults, twists, jack-knifes and more. But on Earth, you can only get that feeling for a fleeting second. In orbit, you have it for hours on end, and you don't need years of training.
Flying is easy, just strap on some wings and flap. Controlling exactly where you go may be trickier, and nets to keep the clueless from flying into the rim will be necessary. That's hard to do, because the rim isn't actually pulling you toward it as Earth does, but accidents aren't impossible. Some people live in the mountains to ski, others buy a house next to a golf course, surfers live near the ocean, and some will want to live on orbital space colonies for the 0g sports, dance, and just plain foolin' around.
Of course, the Moon and Mars, with their lower gravity levels will have their fun, too. Robert Heinlein, the great science fiction writer, and others have suggested that on the Moon people will be able to fly like birds by attaching wings to their arms. It's a lot harder than the weightless flight of an orbital colony, but flying on the Moon should be possible for those with good upper body strength. However, the Moon does have real gravity and you'd better know what you're doing.
Unfortunately, you can only fly inside of buildings in space (the vacuum outside precludes breathing) so size matters. Although Marshall Savage has a neat design for large Lunar colonies using entire craters (Savage, 1992), early Lunar and Martian colonies, if built before large-scale orbital colonization occurs, are almost certain to be small, cramped affairs with little room to fly, figuratively or literally. By contrast, for fundamental reasons orbital colonies will be large and roomy.
Everyone will spend almost all of their time indoors when living in a space colony, regardless of its location. It is impossible for an unprotected human to survive outside for more than a few seconds. While it will be possible to go outside in a spacesuit, the high levels of radiation will require everyone to stay inside almost all of the time. This is not as horrible as it sounds. In southern states, many people spend nearly the entire summer indoors, dashing from air-conditioned building to air-conditioned car and back. The same holds for people in very cold climates, at least in the winter. Fortunately, at least for orbital colonies, inside will be big.
Building large colonies on the Moon or Mars will be a complex endeavor. Although gravity is much less than on Earth, it is still pulling everything toward the ground and all the challenges of building large structures will remain. By contrast, orbital colonies will be built in weightlessness. Space shuttle astronauts moved multi-ton satellites by hand in weightlessness, although they did have to be careful. It's impossible to "drop" anything, if you let go things just float. It's no more dangerous working on the "top" of the colony than on the "bottom," at least before it is spun to generate pseudo-gravity. In general, building large things is simply easier in orbit than on any planet or moon other than Earth . Here, we have a breathable atmosphere, radiation protection, and a vast infrastructure that makes construction easier than in the space environment, at least in today's pre-space colonization culture.
To get 1g of pseudo-gravity, orbital space colonies will have to be much larger, and thereby nicer to live in, than lunar or Martian colonies. To get 1g by rotation you either need to spin very fast or have a large diameter. Two revolutions per minute (RPM) seems to be the limit one might want to live in, although higher rates are acceptable for temporary working environments like Mars missions. Two RMP implies a 450-meter diameter. A 450-meter diameter implies that an orbital colony must be well over a kilometer (almost a mile actually) around the rim.
It is unlikely in the extreme that the first lunar or Martian colony will be kilometer-scale, as starting smaller is easier. This leads to one of the few friction-style disadvantages orbital colonies have compared with the Moon and Mars: Orbital colonies have to be big, and big things are generally harder to build than small things. Of course, it's one thing to live in a small house on the prairie. It's quite another to live and raise a family in a cramped building without being able to go outside. The kids are going to drive you nuts. Even the first orbital colonies will be very large, and that's probably a good thing.
Getting to the first colonies is going to be an expensive proposition, so space colonization, unlike European colonization of the Americas, won't be driven by huddled masses. The pioneers of space will be engineers and technicians. They will want their MTV - and a very nice place to live. Fortunately, space colonies can deliver what we want and, in the long run, allow true independence as well.
A mature space colony, whether in orbit or on the Moon or Mars, can be extremely independent, at least in the long term. With first-class recycling plus a bit of asteroid dirt from time to time to make up losses, it should be possible to build space colonies that can live completely independently for very large periods of time; decades if not centuries or more.
On Earth we all share the same air and water. Plants, animals, bacteria, and viruses move freely around the planet, and nobody is much farther than 20,000 kilometers (12,000 miles - a day on a typical commercial jet) away from anyone else. By contrast, each space colony will have its own separate air and water and quite a bit of control over what species exist in the colony. If someone screws up the environment of one colony, it will have little or no direct impact on other settlements.
Further, Mars and the Moon are smaller than Earth. Those colonists will be living fairly close together despite personal desire. Orbital colonies can be tens of millions of miles apart. Given the apparently bottomless animosity of some groups, this may occasionally be a positive thing. When my kids fight, I tell them to go to their rooms. If orbital space colonies fight, we can tell them to go to opposite sides of the Sun.
When Europeans colonized the "new world," which of course was quite well known to the locals, the new territory was a couple of times greater than the area of Europe. Now, the surface area of the Moon and Mars combined is a bit more than half the land area of Earth. By contrast, consuming the single largest asteroid (Ceres) gives us enough materials to build orbital space colonies with 1g living area equal to over two hundred times the surface area of Earth, land area that didn't even exist before colonization. Orbital space colonization will undoubtedly be the greatest expansion of life ever.
This enormous area becomes available because of fundamental geometry. On planets you live on the outside of a solid sphere. Because planets are three-dimensional solid objects, they have a lot of mass. By contrast, orbital colonies are hollow. Most of the materials are in the exterior shell for radiation protection.
Since we should size the radiation protection to be about the same as that provided by Earth's atmosphere, the mass of orbital colonies with living area equal to the Earth's surface is about the mass of the Earth's air! The Earth's atmosphere weighs far less than the Earth of course. This is why a relatively small body like Ceres can supply materials for living area hundreds of times that of our home planet.
Furthermore, this living area can be spread throughout the entire solar system. Orbital colonies near Jupiter can be essentially identical to orbital colonies around Earth, the main difference being that near Jupiter colonies will likely require a nuclear power source and improved shielding for radiation. The asteroid belt between Mars and Jupiter is a particularly attractive location for orbital colonies, as ample materials are available. There have even been proposals to colonize the Oort Cloud (Schmidt and Zubrin, 1996), a vast region of icy comets extending nearly halfway to the closest star. An orbital colony in the Oort Cloud would require nuclear power, but otherwise should have all the amenities and advantages of orbital colonies in high Earth orbit.
This has tremendous implications. The Earth holds about six billion people at present, and is considered very crowded. However, most of our planet's surface is nearly uninhabited, with only a few hundred urban areas and a few rural areas that are actually crowded. The oceans, of course, have almost no one on them. The frozen wastes of Alaska, Canada, and Siberia have extremely small populations, as do the vast deserts of Africa, the Middle East, central Asia, the western United States, and Australia. By contrast, all of an orbital colony's area can be more-or-less any way we want it, from the temperature to the rainfall. Thus, it is reasonable to expect that orbital space colonies can support a population of a trillion or more human beings living in excellent conditions.
Growth is crucial to long term survival. As a general rule, life is either growing or shrinking -- it doesn't hold still. Nevertheless, thinking about survival a thousand years hence is unlikely to loosen the large purse strings necessary to accomplish space colonization. For that, we need to make money.
The final advantage for orbital colonies over Mars and the Moon is major. It's the economy, stupid. There is nothing that Mars can supply Earth with economically, for the same reasons that there are no economical mines or factories in Antarctica. Both are too far away and operations in those conditions are difficult. The Moon might support tourism and perhaps provide helium-3 for future fusion reactors, but both markets will be difficult to service. By contrast, orbital colonies can service Earth's tourism, energy, and exotic-materials markets as well as repair satellites.
There is already a small orbital tourist market. Two wealthy individuals have paid the Russians approximately $20 million apiece to visit the International Space Station (ISS). Space Adventures Ltd. (www.spaceadventures.com) arranged these trips, and claims to have a contract to send two more. There are also a number of companies developing suborbital rockets to take tourists on short (about fifteen-minute) rides into space for approximately $100,000 per trip. As we will learn, orbital tourism is a promising approach to the first profit-generating steps toward orbital space colonization.
Continuous solar energy coupled with experience in building large structures will allow colonies to build and maintain enormous solar power satellites. These can be used to transmit energy to Earth. As already discussed, there is ample, reliable solar energy in orbit, and collecting it in large quantities primarily involves scaling up the space solar energy systems we have today.
This energy can be delivered to Earth by microwave beams tuned to pass through the atmosphere with little energy loss. Although the receiving antennas on the ground will be quite large, they should be able to let enough sunlight through for agriculture on the same land. Space solar power operations will consume nothing on Earth and generate no waste materials, although development and launch will involve some pollution. In particular, no greenhouse gasses or nuclear waste will be produced. The only operational terrestrial environmental impact will be the heat generated by transmission losses and using the electricity.
Solar power satellites are financially impractical if launched from Earth, but if built in space using extraterrestrial resources by an orbital space colony, they may eventually be profitable. By contrast, Mars has no opportunity to supply Earth with energy. The Moon has some helium-3 that may be useful for advanced forms of fusion power, but we have spent billions of dollars on fusion research, and have yet to produce more power than consumed much less produced power economically.
New, exotic materials can fetch very high prices. A variety of techniques are used to develop new materials, including controlling pressure, temperature, gas composition, and so forth. Gravity affects material properties since heavy particles sink and light ones rise in fluids during material processing.
In an orbital colony it is possible to control pseudo-gravity during processing. In principle this should allow the development of novel materials, some of which may be quite valuable. To date, the space program has failed to find a 'killer-app' material, a material so useful it justifies the entire space program. But the total number of orbital materials experiments has been small and very few materials experts have been to orbit conducting these investigations.
It's reasonable to expect that, given a much more substantial effort, valuable materials will be discovered that can only be produced in orbit, or that can be produced more economically once a substantial orbital infrastructure is in place. By comparison, both the Moon and Mars have fixed gravity at the surface and are much less likely to be suitable for exotic materials production. In addition, Mars, as always, is too far away to service Earth materials markets economically, especially in competition with orbital colonies exploiting NEO materials.
The best place to live on Mars is not nearly as nice as the most miserable part of Siberia. Mars is far colder; you can't go outside, and it's a months-long rocket ride if you want a Hawaiian vacation. The Moon is even colder. By contrast, orbital colonies have unique and desirable properties, particularly 0g recreation and great views. Building and maintaining orbital colonies should be quite a bit easier than similar sized homesteads on the Moon or Mars. They are better positioned to provide goods and services to Earth to contribute to the tremendous cost of space colonization. For these reasons, orbital colonies will almost certainly come first, with lunar and Martian colonization later. Perhaps much later. The sooner we recognize this and orient our space programs accordingly, the better.
[1] See earth.jsc.nasa.gov/sseop/efs for a fine collection of views of Earth from space.
[2] See http://www.nas.nasa.gov/About/Education/SpaceSettlement/Video/ for mpeg and Quicktime videos of astronauts playing in weightlessness.
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Where Should We Build Space Colonies?
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Moon Base – MaidMarian.com
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Moon Base - MaidMarian.com
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Animal Longevity and Scale
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San Jos State University applet-magic.com Thayer Watkins Silicon Valley & Tornado Alley USA Animal Longevity and Scale
A useful line of analysis is to consider the effect of scale changes for creatures which are similar in shape and only differ in scale. As the scale of an animal increases the body weight and volume increase with the cube of scale. The volume of blood flow required to feed that bulk also increases with the cube of scale. The cross sectional area of the arteries and the veins required to carry that blood flow only increases with the square of scale. There are other area-volume relationships which impose limitations on creatures. Some of those area-volume constraints, including the above one, are:
Thus to compensate for the body needs which increase with the cube of scale but the areas increase with only the square of scale the average blood flow velocity must increase linearly with scale. Blood flow velocity is driven by pressure differences. The pressure difference must be great enough to carrying the blood flow to the top of the creature and great enough to overcome the resistance in the arteries and veins to the flow. The pressure required to pump blood from the heart to the top of the creature is proportional to scale. The pressure difference required to overcome the resistance to flow through the arteries into the capillaries and back again through the veins is more difficult to characterize in terms of scale. The greater cross sectional area reduces the resistance but the long length increases resistance. The net result of these two scale influences seems to be that the pressure difference required to drive the blood through the bulk of the creature is inversely proportional to scale. The pressure difference imposed would be the maximum of the two required pressure differences.
Shown below are the typical blood pressures for creatures of different scales.
The linear regression of the logarithm of pressure on the logarithm of height yields the following result:
The linear regression of the logarithm of pressure on the logarithm of weight yields:
If blood pressure were proportional to scale then the coefficient for *log(Height) would be 1.0 and for *log(Weight) would be 0.333 since weight to proportional to the cube of scale. The regression coefficients are not close to the theoretical values but they are of the proper order of magnitude for accepting blood pressure as being proportional to scale.
The volume of the heart of a creature is proportional to the cube of scale. The volume of the blood to be moved is also proportional to the cube of scale. From the previous analysis the flow velocity is proportional to scale. Therefore the time required to evacuate the heart's volume is proportional to scale. This means that the heartbeat rate is inversely proportional to scale. The following table gives the heart rates for a number of creatures.
A regression of the logarithm of heart rate on the logarithm of weight yields the following equation:
If heart rate were exactly inversely proportion to scale the coefficient for *log(weight) would be -0.333. This is because scale is proportional to the cube root of weight. The coefficient of -0.2 indicates that the heart rate is given an equation of the form
One salient hypothesis is that the animal heart is good for a fixed number of beats. This hypothesis can be tested by comparing the product of average heart rate and longevity for different animals. Because the heart rate is in beats per minute and longevity is in years the number of heart beats per lifetime is about 526 thousand times the value of the product. The data for a selection of animals are:
Although the lack of dependence is clear visually the confirmation in terms of regression analysis is:
The t-ratio for the slope coefficient is an insignificant 0.15, confirming that there is no dependence of lifetime heartbeats on the scale of animal size.
If a heart is good for just a fixed number of beats, say one billion, then heart longevity is this fixed quota of beats divided by the heart rate. From the above equation for heart rate, lifespan (limited by heart function) would be proportional to scale raised to the 0.6 power.
The data for testing this deduction are:
For the data in the above table, admittedly very rough and sparse, the regression of the logarithm of the lifespan on the logarithm of weight gives
Thus the net effect of scale on animal longevity is positive. Taking into account that weight is proportional to the cube of the linear scale of an animal the above equation in terms of scale would be
This says that if an animal is built on a 10 percent larger scale it will have a 6 percent longer lifespan.
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human longevity – Senescence
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Welcome to the LongevityMap, a database of human genetic variants associated with longevity. Negative results are also included in the LongevityMap to provide visitors with as much information as possible regarding each gene and variant previously studied in context of longevity. As such, the LongevityMap serves as a repository of genetic association studies of longevity and reflects our current knowledge of the genetics of human longevity.
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Censorship – Censorship | Laws.com
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What are Censorship? Censorships are the acts of adjusting, editing, banning, or altering products, expressions, or items considered to be elicit, unlawful, lewd, or objectionable in nature with regard to the setting in which they exist. Although both the parameters and protocol surrounding the wide range of procedure latent within censorships, which can range in nature from broad to particular, a bulk of the classification of materials subject to censorships exist in tandem with applicable legislation based of locale, intent, and the nature of the expression, activity, or item in question.
Legality of Censorship Censorships taking place do so enacting the precepts of Administrative Law. Administrative Law is the legal field associated with events and circumstances in which the Federal Government of the United States engages its citizens. This includes the administration of government programs, the creation of agencies, and the establishment of a legal, regulatory federal standard, and any other procedural legislation enacted between the government and its citizens.
Classification of Censorship The legality applied to the natures of censorships with regard to acts, expressions, and depictions may vary in context with the motivation behind censorships imposed; this means that censorships can take place upon the analysis of the content latent within the item or expression in question or the intent inherent within the item in question. For example, while certain expressions may be tolerated within certain settings, those same expressions may not be permitted in others:
The Miller v. California case was one in which Marvin Miller, who dealt in the sale of products considered to be sexual in nature, was arraigned with regard to advertisements of his products in a public setting that were presumed to be in violation of the California penal code; although the products that he was selling were not expressly illegal, the setting in which they existed were considered to be a violation Justice Earl Warren mandated that lewd material did not belong in a public sector.
Privacy is a state in which an individual is free to act according to their respective discretion with regard to legal or lawful behavior; however, regardless of the private sector, the adherence to legislation and legality is required with regard to the activity or expression in question
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