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Category Archives: Terraforming Mars

Breakthrough – Surviving Mars Wiki – Paradox Wikis

Posted: October 6, 2022 at 12:49 pm

IconTechnologyEffect1

Advanced Drone Drive

Alien Imprints

- Each scanned anomaly provides a 3% reduction in research cost for all technologies, including breakthroughs.

Ancient Terraforming Device

Artificial Muscles

Autonomous Hubs

Cloning

- Creates Clones over time.

- Cloned Colonists grow and age twice as fast.

Construction Nanites

Core Metals

Core Rare Metals

Core Water

Cryo-sleep

Designed Forestation

Dome Streamlining

Dry Farming

Eternal Fusion

- Fusion Reactors no longer require workers and operate at 150 performance.

Factory Automation

- Lowers the amount of Workers needed in factories.

Forever Young

Frictionless Composites

Gem Architecture

Gene Selection

Giant Crops

This tech is repeatable and can be researched multiple times.

Good Vibrations

Hive Mind

Hull Polarization

- Maintenance bar build up speed reduced by 25%

Hypersensitive Photovoltaics

Inspiring Architecture

Interplanetary Learning

Lake Vaporators

- Lakes no longer require maintenance.

Landscaping Nanites

- Production increased by 50%.

This tech is repeatable and can be researched multiple times.

Martian Diet

Martian Steel

Martianborn Ingenuity

Colonists also gain 10 morale while they are in the underground

Multispiral Architecture

Nano Refinement

Neo-Concrete

Neural Empathy

- Empaths raise the Morale of all Colonists in the Dome.

- The effect stacks with other Empaths.

Nocturnal Adaptation

Overcharge Amplifications

Plasma Rocket

Plutonium Synthesis

- Increased Power production while opened.

Prefab Compression

Printed Electronics

- Applies to the Positronic Brain Breakthrough as well

Project Phoenix

Rapid Sleep

Resilient Vegetation

Safe Mode

- Colonists can't commit suicide or gain flaws due to sanity breakdown.

Service Bots

- Building no longer requires workers and operates at 100 performance.

- Upgrade costs 10 Electronics per building.

Buildings: Casino, Diner, Spacebar, Electronics Store, Jewelry Store, Megamall, Low G Amusement Park

Soylent Green

- 1 Food is dropped where a colonist dies

Space Rehabilitation

Superconducting Computing

The first unused 500 Power is converted into 1.5 each. Any unused power beyond 500 is converted into 0.375 each.

Superfungus

- Increases production while increasing Oxygen consumption.

Superior Cables

Superior Pipes

Sustained Workload

The Positronic Brain

- Biorobots eat, sleep and can gain traits but can't reproduce and never die from old age.

- Cost: 5 each; 5 Metals each if Printed Electronics is researched.

Vector Pump

- Water production increased by 100%.

Vocation-Oriented Society

Wireless Power

Zero-Space Computing

- Research points production increased by +25%. Upgrade cost: 10 / 5 / 10

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Why is there no Planet B? (commentary) – Mongabay.com

Posted: September 27, 2022 at 9:04 am

Everyone is throwing this catchy slogan around these days, whether it be activists, writers, presidents, or the former Secretary-General of the United Nations. It gives strong impetus to address our planetary crisis. But they dont actually explain why there isnt another planet we could live on. So, is it true? What do Earth sciences and astronomy tell us?

Next time youre out on a clear night, look up at the sky and pick a star. It most likely has planets around it. Could we live on one of them? The data show that 1 in 5 stars host an Earth-sized, temperate planet. Astronomers deem a planet Earth-sized if it has a radius between 0.5-1 times that of Earth, and temperate if it receives between 30-100% of the heat that Earth receives from the Sun. There are around 300 billion stars in our galaxy, which adds up to 63 billion planets with sizes and temperatures similar to Earth!

Heres the catch: while there are billions of planets out there, none of them is quite the way we need it to be in order to survive on it. Every planet has its own history and character, much like people do. There are almost eight billion people alive today; and yet everyone is different. Even identical twins each have their own unique personality and life story. The same goes for planets. We have no reason to expect any two planets to be alike. Thinking we could live on a planet just because it is a similar size and temperature to Earth is a bit like deciding that someone is our best friend after finding out their shoe size and favorite color.

Take Mars. It is half the size of Earth and receives 40% of the heat that we get from the Sun, so technically speaking, it is Earth-sized and temperate. The photos sent back by NASAs Curiosity rover reveal familiar landscapes: we could be on Earth, perhaps somewhere in the Atacama desert. But dont be fooled! Look at the sky: its a mucky brown-yellowish color. Thats because Mars has 100 times less air to breathe and it is full of dust. What little air it has is primarily carbon dioxide, which would immediately suffocate us. Oh, and its as cold as the Antarctic. Mars may have similar properties to Earth by astronomical standards, but it is nothing like Earth to us humans.

Any semi-reasonable plan to establish a long-term presence beyond Earth requires a planet to which we are fit. Earth was not always so friendly to humans as it is today. For around 90% of its 4.6 billion-year history, it had conditions completely incompatible with our survival. We have only been a part of our planet for less than 0.05% of its existence. Geological evidence from ancient rocks shows that Earth has had many faces. Earths earliest life was welcomed onto a world that would have been entirely inhospitable and alien to us: at the time, early Earth had green oceans and a red sky. It had no continents to stand on, no oxygen to breathe, and no ozone layer to protect us from the Suns harmful UV rays. And yet life took hold and thrived, slowly shaping Earth over hundreds of millions of years, eventually transforming it into a world capable of supporting complex organisms such as ourselves. For example, billions of bacteria worked over billions years to shape our atmosphere into air we can breathe.

Earth is the home we know and love not because it is Earth-sized and temperate. No, we call this planet our home thanks to its billion-year-old relationship with life. Just as people are shaped not only by their genetics, but by their culture and relationships with others, planets are shaped by the living organisms that emerge and thrive on them. Over time, Earth has been dramatically transformed by life into a world where we, humans, can prosper.

The relationship works both ways: while life shapes its planet, the planet shapes its life. Present-day Earth is our life support system, and we cannot live without it.

Despite impressive advances in technology, transforming Mars into a planet capable of supporting humans is complete science fiction. It took hundreds of millions of years to shape Earth into a world capable of supporting us. And that was with a 3.7 billion-year head start from the billions and billions of organisms that preceded us! Lets be clear: when people talk about terraforming Mars, theyre talking about replicating this very same process, except without billions of planet-construction workers and on timescales of just a few human lifespans.

Another issue to consider is that other worlds are at unimaginable distances from us. Mars, our neighbor, is on average 225 million kilometers away. Imagine a team of astronauts traveling in a vehicle similar to NASAs robotic New Horizons probe, one of humankinds fastest spacecrafts it recently flew by Pluto! With New Horizons top speed of around 58,000kph, it would take at least 162 days to reach Mars.

Beyond our solar system, the closest star to us is Proxima Centauri, at a distance of 40 trillion kilometers. Going in the same space vehicle, it would take our astronaut crew 79,000 years to reach planets that might exist around our nearest stellar neighbor. Thats 79,000 years one way.

Living on a warming Earth presents many challenges. But these pale in comparison to the challenges of converting Mars, or any other planet, into a viable alternative. Astronomers study Mars and other planets to better understand how Earth and life formed and evolved. We are not looking for an escape from our problems: Earth is our unique and only home in the cosmos. There is no planet B.

Dr. R. D. Haywood is an Assistant Professor in Astrophysics and Ernest Rutherford Fellow at the University of Exeter, UK. Her research is on planets that orbit other stars than the Sun. She has formal training in sustainability science and has been invited to talk about Earth as our unique home in the Cosmos at over a dozen institutions worldwide. Dr. A. E. Nicholson is a Leverhulme Research Fellow in Astrophysics at the University of Exeter, and holds a PhD in Geography. Her research focuses on understanding life-environment feedbacks and how these impact the long-term habitability of planets. Both authors are members of Exeters Global Systems Institute.

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Can a new wave of climate fiction inspire climate action? (commentary)

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The Fallout Of Warworld Across The DC Universe, Today (Spoilers) – Bleeding Cool News

Posted: at 9:04 am

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Today, following up on the events of Superman: Warworld Apocalypse, sees the publication of Action Comics #1047 by Phillip Kennedy Johnson, David Lapham and Will Conrad,which saw Superman returning to Earth and to Lois Lane. But everything else was left hanging.

Today's Action Comics #1047 fills in those gaps but also shows how the Warworld story will continue to affect stuff.

Because it seems the actual Warworld turned up in orbit around the Earth.

Including The Authority, and a few WarWorldians as well including Orphan. Something not everyone is happy about.

While Superman reminds the world that he too is a refugee.

The Warworld may not be here long, but many of its people will be.

It brings to mind a little of the changes that the X-Men books have brought to the Marvel Universe with Krakoa and the terraforming of Mars as Arakko. Warworld may not be sticking around but its people might. And they bring other changes of their own.

Technology that all sorts of people might be interested in

Orphan carries power from the breaching of the Source Wall, and Warworld developed Orphan Boxes for Mongul as powerful weapons and power sources.

With Lex Luthor finding a home for one of the Orphan Boxes.

Just as Superman tries to find homes for the orphans of Warworld.

And some wish to turn Earth itself into a Warworld. So, a new population with good guys and bad guys has just landed on Earth. How will they affect everyone else?

ACTION COMICS #1047 CVR A STEVE BEACH(W) Phillip Kennedy Johnson, David Lapham (A) Will Conrad, David Lapham (CA) Steve BeachIn the aftermath of Superman's epic Warworld Revolution, the Man of Steel is back on Earth and stronger than he's ever been! As he and Steel join forces to remake Metropolis as a true City of Tomorrow, two of Superman's most iconic villains take noticeand they have plans of their own. Meanwhile, Superman's meddling on Warworld has had unforeseen consequences: he's awakened an enemy so ancient and powerful, even this stronger-than-ever Superman will need the whole Super-Family to face it. Introducing new characters and beginning this new chapter in Superman's mythology, don't miss the kickoff to the countdown to Action Comics #1050! Retail: $4.99 In-Store Date: 09/27/2022

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How to Teach Someone a Board Game (and Even Have Fun Doing It) – The New York Times

Posted: September 20, 2022 at 8:46 am

Modern board games can be wonderfully complex and intricate, weaving a web of overlapping mechanics, visual design, and narrative to create a fun and memorable experience every time you play. But before you start exploring mysterious ruins, terraforming a planet, or just building a really nice zoo, you have to learn how to play. And after that, you must take on an even more intimidating task: being the brave soul who tries to teach your friends how to play a new board game.

In my friend group, I am inevitably that brave soul, which probably isnt surprising, given my current job writing about board games for Wirecutter. After teaching dozens of games to family, friends, and coworkers for various Wirecutter board game guides (and also just for fun), Ive learned how to make the prospect of being a living board game tutorial a little less intimidating. In addition, I collected tips from experts like Plaid Hat Games Donald Shults, who has taught games to hundreds of attendees at the tabletop gaming convention GenCon, and Rodney Smith of the YouTube channel Watch It Played. And to get other perspectives on how to make learning and teaching rules a bit easier, I looked for advice online from sources like the fantastic games review channel Shut Up & Sit Down.

Im a firm believer that tabletop games are for everyone, but that doesnt mean all players are going to appreciate every game. Although complicated and heavy games can be exciting and deeply rewarding, not everyone is going to want to invest the time and energy needed to learn to play those beasts.

For players who are newer to modern board games, it may be better to start off with simpler fare. Games like Splendor and Ticket to Ride are wonderful introductory board games for newer players. This is partially because theyre great games that are fun to play. But its also because they serve as useful lessons, each highlighting common game mechanics that come together to make up more-involved, complex games, like Terraforming Mars and Root.

One of the easiest mistakes to make when youre teaching a game to friends is reading the rulebook to them.

For instance, Splendor is all about using resources to buy cardsfrom a shared marketwhich then produce more resources, which you can use to buy more valuable cards (a game mechanic known as engine building). Ticket to Ride emphasizes claiming territory on a shared board and predicting the routes and plans of the other players (in order to potentially foil them). Add in Skull, a wonderful little bluffing game that also includes a bidding/auction mechanic, and youll have all the skills needed to play the delightfully intricate and brain-burny game Power Grid.

Smith also pointed out that theme is another thing to consider when picking a game. Theme will buy you a lot of grace from your audience. If someones invested in the theme, if they think the game looks cool, suddenly theyre willing to suffer through a slightly more complicated rules teach. If you know that all the people in your group were huge fans of the Redwall books (novels about woodland creatures having Arthurian-esque battles and adventures) when they were younger, theyll probably be onboard for trying to learn Root (where woodland creatures battle for control of a quaint woodland area), even if theyve shied away from intimidating war games in the past.

This may seem obvious, but its important for you to get a good handle on the rules of the game before trying to teach it to others. If you get over that hurdle before introducing the game to friends, youll be in a much better position to help them have an easier and more enjoyable experience.

There are a number of ways to do this, from watching rules tutorials and playthroughs online to running a mock game where you play all of the player characters by yourself (I spent a good portion of a day doing this to learn how to play Brass: Birmingham). But at the very least, youll want to crack open the rulebook and make sure you understand the finer points fairly well. As Rodney Smith said during our conversation, Ultimately, generally speaking, somebody does have to read those rules. In your game group, someone is probably gonna have to do it.

While youre learning, try to focus on finding and internalizing how the game flows and progresses. A lot of board games are like rhythm, Shults told me, adding that, its this weird give and take, and once you get the rhythm its easier [to play the game]. Finding that rhythm will make it simpler both to play the game and to teach others to play.

Also, as a reward for your efforts, the first time youre unpacking a new game to learn the rules, the simple joy of punching out all the little cardboard pieces is yours alone to savor.

Once youve picked out the game and learned the rules, its a good idea to do a dry run. It may seem a little dorky, but I recommend doing a practice teach out loud, Smith told me. Its a great way to be sure you really do understand how the game works, as well as to map out the easiest route to take when teaching it, flagging parts where your group might have questions.

One of the easiest mistakes to make when teaching a game to friends is reading the rulebook to them (or, more often in my experience, at them). Rulebooks are not written like an exciting adventure novel, Smith said. So reading them out loud is super boring. The interest that people might have had in joining you for a game session will evaporate very quickly. Probably after the second sentence.

Smith and Shults had slightly different approaches and starting points, but they both emphasized providing a group relevant information when and how they need it.

Smith starts with the theme as a hook. I dont tend to tell people what the objective is initially because I dont believe it will mean anything to you, he told me. So I want to first give you a sense of place. We are armies trying to take over the world, if its Risk or something like that. He recommends explaining the objective and turns after the players are more situated in the world in which theyll be playing. Smith also tries to be as comprehensive as possible before playing, but how comprehensive varies by group. Not everyone has the attention span to take the entire rules info-dump at once. But the problem is, some players want that. They dont feel comfortable beginning to play if they dont know what all of the options are. So I have to get a sense of what the table wants that way.

Shults, on the other hand, starts with the games objective. I want to tell you how were trying to win, what is the goal, what are we doing, what does the end kind of look like. From there, he moves into how players go about achieving that end goal, walking through the rhythm of the games actions, turns, and rounds. He tries to get players involved quickly so less time is spent in the rulebook and more is spent interacting in the playspace of the game. This method works well for players who enjoy learning by doing, and for those who dont mind making choices without complete information about their possible ramifications.

Either of these methods will work well with different groups, and getting a sense of the way your play group learns and processes information is helpful for finding the balance between them. One way to help players along is to focus on the broader, more universal concepts and rules during the initial explanation, while keeping more edge-case or situational information only for when they come up in play. For instance, instead of explaining the inner workings of Terraforming Mars special reserved areas before the game starts, wait until this comes up in the game or until a player specifically asks about it. This helps players process the information in context, instead of trying to hold all of it in their head until it comes up later. There are many times in a teach where youll have someone say to you, You never told me that, and you did tell them that, Smith told me. But it was so abstract, and meant so little to them in the moment, it didnt click, it didnt mean anything to them.

Regardless, dont worry too much about making sure everyone has a perfect understanding of the rules before you start playing. Try to remain consistent and fair as the game goes along, but if you dont follow the rulebook to the letter, thats okay. As Smith put it, There are no rules police, no ones gonna break down your door if youre playing wrong. Be comfortable making mistakes.

The tabletop gaming community has built a number of resources to catalog, compare, and share information about games. BoardGameGeek is one of the best known of these, and its where a ton of information about rules can be found. In general, if youve run into a question about a particular situation or rule in a game youre playing, theres a very good chance theres a discussion about that exact same thing on the BoardGameGeek forums. Googling the game name and the specific rules question is usually a simple and quick way to get an answer.

Objectively, winning may be the goal of playing a game, but (in my experience anyway) it is rarely the point. Games offer a structure in which to have fun with your friends. They allow us as players to adopt new and unfamiliar temporary goals, restrictions, and abilities in an effort to inscribe and communicate an experience of different agencies.1 In order to do this, we have to try to win the game, but winning is just a means to an end, not the end itself.

When youre introducing others to a gameteaching them the rules, and making sure youre available to answer their questions as they come upyoure often more focused on making sure everyones having a good time than on your optimal play strategy. And that means youre probably going to be less likely to win. Thats okay, because if your friends end up liking the game, hopefully youll be playing it again soon.

This article was edited by Erica Ogg.

1. At least, this is the case philosophy professor C. Thi Nguyen makes in his book Games: Agency as Art.Jump back.

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X-Men Monday #172 – Steve Foxe Reflects on ‘X-Men ’92: House of XCII’ AIPT – AIPT

Posted: at 8:45 am

Welcome, X-Fans, to another uncanny edition of X-Men Monday at AIPT!

If you loved X-Men 92: House of XCII as much as I did, then youre in for a treat this week, X-Fans. Writer Steve Foxe initially hyped his radical, 90s reinvention of Jonathan Hickmans own reinvention of the X-Men franchise in X-Men Monday #147. But that was before we had a chance to read the first issue. Now that the mini-series has wrapped, its time for the X-Men 92: House of XCII eXit interview.

Fortunately for us, Steve had lots to share, so lets get started.

Courtesy of stevefoxe.com

AIPT: Welcome back to X-Men Monday, Steve and congratulations on the eXcellent X-Men 92: House of XCII! Its clear A LOT of thought and research went into putting this mini-series together. From adapting key moments from the Krakoa saga to only using characters who had appeared on X-Men: The Animated Series to 90s-accurate costumes for Marvel guest stars and relevant pop culture references (Bruce and Demi). I could go on and on. What can you share about your research process for this project?

Steve: Ive actually never seen the animated series. This was all just a paycheck to me, Chris. Whats a mutant?

I kid, I kid. Not to sound too gee-willikers about it, but X-Men 92: House of XCII is the sort of bucket-list, pie-in-the-sky gig I never expected to come my way, let alone have it be my first main-line Marvel project. Ive been reading X-Men titles uninterrupted since I was about 6 years old, and X-Men: The Animated Seriesis one of two shows I can and do watch on repeat (the other being The Golden Girls). And as luck would have it, a few years ago, I started a chronological re-read of every X-Men comic ever published, from Giant-Size on. I had, hand to [A], just finished X-Cutioners Song, which ran from 1992 to 1993, when Jordan D. White, X-Men Group Editor extraordinaire, emailed me about writing this series. It was unbelievable timing and if my boyfriend hadnt been looking over my shoulder at the email, Im not sure I would have accepted it as reality.

Courtesy of Marvel Comics

Of course, as you acknowledge, the 90s and the animated series are only half of House of XCII the other era to which were paying tribute is the Krakoan resurgence thats been sweeping the line since 2019. While Ive never been a lapsed reader, I was one of many bowled over by Jonathan Hickman and co.s work from the jump, and am lucky enough to be friends with some of the talented 616 X-architects. The modern-day side of things didnt require a lot of brushing up Ive been hungrily snatching up these issues each and every Wednesday.

I did revisit key moments from the animated series for inspiration, and to remind myself of the heightened ways the characters were depicted on TV. The X-Men 92 comics may technically be their own distinct timeline, but we wanted readers to be able to approach it from all sorts of angles and find ways to have fun. The writing on that show informed so much of my childhood love for the X-Men, and still looms large when we imagine how Storm, Rogue, and the rest of the cast speak and interact.

Courtesy of Marvel Comics

As for which characters pop up on the page under Salva Espins talented pen, there are actually a good number in House of XCII who never made it on the show. The rule I set for myself was to try to use everyone who did appear on the animated series, which we came darn close to doing save for like, most of the Inner Circle Club because they just werent visually interesting enough for the cameos (sorry, Mastermind). But Id guess a solid 80% or more of characters who showed up on the animated series, including unnamed cameos like Gatecrasher, do make an appearance in the comic mini-series.

The other part of the rule was to not use anyone created after 1994. I picked that as the dividing line so we could get 90s classics like Adam-X and Cyber and Random in there, but stopped short before the comics really turned a corner with Generation X and the second half of the decade. One of the last pages of issue #5 nods toward this, too, with Jubilee talking about the future and new members, and Maggott, Cecilia Reyes, and Marrow all popping up, signaling the passing of the torch from the first half of the 90s to the second.

A lot of that continuity was second nature. It was honestly stuff like Bruce and Demi that took more research. While the show ran until 1997, the book is called 92, so I wanted the references to make sense for 1992 when it came to things like the playlist in issue #2, or whos in charge of the Soviet Union, stuff like that. In ongoings set in the current day, those references get dated fast. In a nostalgia tribute like this, its a key part of the set dressing!

Courtesy of Marvel Comics

AIPT: You managed to pack a lot into just five issues. There have to have been story beats and jokes you had to leave on the cutting room floor.

Steve: To be completely honest, very little got cut from the initial proposal. When I pitched the series, the first Hellfire Gala was either in progress or wrapping up. I think I knew about Inferno from my pals writing the books, but it wasnt officially announced. So I had some really strong touch points to wrap issues around: HoXPoX, the Dawn of X kickoff, X of Swords, and the Gala. Im also a big proponent of leaving it all on the field. If you check out my Spider-Ham books with Shadia Amin over at Scholastic, or my Web-Weaver short with Kei Zama in Edge of Spider-Verse, we really try to make the most of the page space given to us when it comes to story beats, cameos, groundwork for more, etc. Especially in an instance like House of XCII where getting more than five issues wasnt really a goal or known possibility, I wanted to give readers a lot of bang for their buck in the 100 pages (plus data pages) we had to work with.

Courtesy of Marvel Comics

If anything, things got added to the plot as it went along. Issues #1-3 stayed very close to my outline, but my original pitch actually hinged on Sinister betraying the island, in a sort of, Duh, what did you expect? black-and-white cartoon morality moment. My logic was that the animated series would default to the bad guys being bad guys, since only Magneto really got a hefty redemption arc on the show. But after I accidentally made a habit of killing Beast in each issue, I realized I had a perfect opportunity to swerve. I sent Jordan and Associate Editor Lauren Amaro a frantic email late one night justifying using Dark Beast and deviating from my approved pitch, thinking theyd put up resistance, but they were just like, Sounds great! We have Sinister plans anyway, so this is perfect.

So, thank you, Kieron Gillen, for making Essex such a compelling bastard that I got the chance to live my Dark Beast fantasy for a few issues.

AIPT: Well, speaking of Dark Beast Hanks resurrection turning him into Dark Beast was definitely unexpected, and one way this adaptation really deviates from the source material. Was this decision at all a reference to Hanks increasingly dark tendencies in the Krakoan era?

Steve: Aside from the previously mentioned opportunity to make House of XCII stand out more from where the 616 line was headed with Sinister, Dark Beast was definitely a nod to Hanks long arc toward uhhhh being a real mean jerk! Ive said it elsewhere, but writing Hank in the first three issues was incredibly bittersweet. As a creator, reader, and fan, I appreciate and enjoy his descent into immorality, which arguably started in the 90s but certainly accelerated in the last decade between Brian Michael Bendis and Ben Percy.

Courtesy of Marvel Comics

But as a kid of the late 80s, Beast is always going to be an erudite, slyly clever jokester to me the college professor who gets rowdy at the bar with students while debating Proust. Having this Beast become Dark Beast is a way to poke fun at and literalize his character arc in the main book. It hurt me a little to do, but I couldnt resist.

AIPT: Of course, we cant get too far into the interview without talking about the biggest change. Moira MacTaggert was well-established on the animated series, but you chose to swap her out with Jubilee. Other than giving readers a twist on the source material, what thoughts went into this decision?

Steve: Swapping out Moira for Jubilee served three functions: giving readers something meaningfully different about this version of events; celebrating an icon of the 90s; and producing a first-issue surprise that would make you want to read more.

Courtesy of Marvel Comics

Youre right that Moira did appear plenty in the cartoon, and maybe I could have written her with a heavier accent to set her apart from Jonathan Hickmans take, but I just couldnt see the point in keeping the lynchpin of events the same as in the 616 version. Ive always loved What Ifs, which House of XCII is in all but name, and the best What Ifs change the starting point of known storylines and explore the reverberations from there.

Ive talked about it before, but I also feel like Jubilee often gets a raw deal. Shes so associated with the time of her debut that some readers who dont have firsthand, nostalgic experience with her dismiss her as a relic of the 90s. And since her original character traits were really all about being young and bratty, aging her up has necessarily changed who she is shes now a post-vampire doting surrogate mother. Which is very cool! But that means that the version of Jubilee a lot of us met is not coming back any time soon. Since this book is meant to celebrate the 90s, celebrating Jubilee making her the most important mutant of all felt like a solid choice. And that page-turn of Jubilee in the secret bunker, talking smack to Xavier and Magneto, really seemed to work as intended to get readers to go wait, WHAT and want to pick up #2 to find out what this twist was all about.

Courtesy of Marvel Comics

Plus, I could make comic-book-science sense of how her powers could work for the function, by suggesting that fireworks (small explosions) were a prelude to a Big Bang (big explosion). No, I did not pursue science beyond mandatory high school classes. Yes, this still makes as much sense as most comic science.

Fun fact: we discussed other possibilities including Senator/President Robert Kelly, Morph, Stryfe, Rachel Summers, and Dazzler for the role. But ultimately only Jubilee had a personal resonance with the cast in a way that elevated the story!

AIPT: Weve also got a very different version of the Five Karma, Healer, Fabian Cortez, Tempo, and our returning champion, Proteus. Was this combination a no-brainer or did you work through a few different combinations before arriving at this group?

Courtesy of Marvel Comics

Steve: Some members of this combo were for sure no-brainers, like Tempo for Tempus, because I love Tempo and her powers operate somewhat similarly by affecting time. Some were harder, like Karma, Fabian, and Proteus working as a proxy for how Hope, Egg, and Proteus do in the main line. I will admit that originally I wanted Healer to be Darrell Tanaka, a mutant who only appeared on the TV show in the Skull Mesa arc and who had healing powers, but rights get tricky at times, and I love the Morlocks, so I was pretty happy to get Healer in that Elixir role instead.

Ultimately, because we cover so much ground in 100 pages, some of the other substitutes for 616 teams or characters are more subtle or glossed over. We dont have time to do a bunch of magic adventures a la Excalibur, but we see Apocalypse and Scarlet Witch fussing with the mystic arts. Rogue gets a Marauders boat in a panel that got the Twitter traction I kind of hoped it would. If the series was 10 issues long, Im sure I would have explored more of those nods, but Im also happy with quick glances suggesting a larger framework for this world. Better to get readers thinking about how things might translate than to leave them feeling like theyve seen too much.

Courtesy of Marvel Comics

AIPT: On the animated adaptation of The Dark Phoenix Saga, the Hellfire Club became the Circle Club, as Hellfire is just too much for kids. It was fun to see that same level of censorship carried over to your story with the Inner Circle Gala and mutants coming out of resurrection eggs fully costumed. Im assuming that was all part of the fun?

Steve: The Inner Circle was one of those happy discoveries, since its a term that originates in the comics and then got used with more prominence in the cartoon. We kept Orchis because its a fun name and it felt too confusing to try to replace it, but Quiet Council sounds so mature and modern and forward-thinking. The Council literally sits in a circle, so Inner Circle was cartoon-logic perfect. And we did try to keep the content more or less cartoon-friendly, though we probably pushed it by the time Genesis cuts off Arkons head.

A lot of those choices were not mandates, but ways to give readers a different experience from the main line. I knew from the jump that hewing too close to the 616 version of events was kind of a waste of everyones time and of Salvas massive talents. That era is still ongoing, and Ive even been lucky enough to contribute to it. You can very easily read the original HoXPoX if you want those events. So things like the mutants being fully clothed post-resurrection (which I think was an offhand joke Jordan made during our first call) help add up to a distinct reading experience.

Courtesy of Marvel Comics

Its also fun to compare House of XCII to the prior X-Men 92 run from Chris Sims, Chad Bowers, Alti Firmansya, and others, because they were operating in such a different world when they created their series. In 2015/2016, I dont think any of us imagined a direct continuation of the actual cartoon, so the creative team went more meta with things like actual censorship bars and fourth-wall breaks from Cassandra Nova and all sorts of characters who not only werent around during the animated series run, but probably never would have made it in, like the X-Statix crew. And I love that series as such a who the eff cares, lets go bonkers take. Now the main X-line is as forward-thinking and popular as ever, and the cartoon is coming back with many of the same talents, the book Salva, Israel Silva, Joe Sabino, and I did is aimed at staying in-universe a little more.

AIPT: The X-Men have never been low on prominent humans who hate them. Was it a lot easier assembling the 90s version of Orchis? And was the romance between Boliver Trask and Lady Deathstrike a nod to Alia Gregor and Erasmus Mendel?

Steve: It sounds terrible to phrase it this way, but it was a ton of fun to assemble all those anti-mutant bigots! If we take a step back and look at the long arc of the X-Men, we probably got fewer, on average, new human bigot villains after the mid-90s. Graydon was one of the last big ones, as the X-Men dealt with more and more mutant-specific problems leading up to Decimation, and by then we were seeing a lot of the older bigots make grand returns.

Courtesy of Marvel Comics

Another reason for building Orchis like this, which Ive cited a lot, is that the animated series was really great about foregrounding the hated and feared aspect of the X-Men. If you read the comics chronologically, thats certainly a recurring theme, but there are years of the line where its more about space travel or mystic threats or clones or whatever, and the way the wider world views mutants takes a backseat as it must. The series cant revolve around only one theme for 50 years.

But since that bigotry was such a major part of the TV show, and gave a generation of fans a really strong sense of the mutant cause mirroring various civil rights and marginalized struggles (however imperfectly), it made sense to make this Orchis more defined by the human bigots who left such major impressions throughout the 80s and early 90s, like Cameron Hodge and Donald Pierce, and even the more reluctant G.W. Bridge.

Courtesy of Marvel Comics

The romance between Trask and Deathstrike is definitely a nod to Alia and Erasmus, which was a wrinkle in the Nimrod story I really appreciated. Its a brilliant way to deepen and personalize the stakes of the Nimrod program from the non-mutant side. As we saw in Hickmans time on the book, theres an element of Nimrods rise that becomes a self-fulfilling prophecy for the X-Men. I dont see that as blaming the victim, but as a way of showing how complex these webs of cause-and-effect can become. Its easy to dismiss raging bigot villains as the clear bad guys, but some members of Orchis have justifiable reasons to worry about the future or hold grudges, even if their overall goals are abhorrent. With Deathstrikes demise and the loss of his human body our Trask has some of the most personal stakes of all. Its another ripple toward making our version of events unique, and also just a fun visual: Deathstrike cozying up to a Sentinel inspired by Krang from TMNT.

AIPT: X of Swords was a 20+ issue event that you fit into a single comic. Obviously, the new take is a very different storyline, but is there anything you could share about how you adapted it?

Steve: The intent of the House of XCII spin on X of Swords was absolutely to be fun-stupid and to evoke video games like Mortal Kombat and Marvel vs. Capcom, one of my earliest Marvel loves (and the reason I think Blackheart and Shuma Gorath are so cool). Salva also took inspiration from MvC for his art approach to the whole series, so I wanted to devote an issue to leaning into that.

Courtesy of Marvel Comics

Im good friends with Tini Howard, the co-architect of X of Swords, and she got a huge kick out of seeing how we crammed a tournament into one issue. At one point, I did consider mirroring the more unique contests of the 616 X of Swords by including like, a breakdancing competition, but it just seemed right to show readers what a fight-only version of X of Swords might have looked like, since many expected that out of the original event. A lot of fun for one issue, but not so sure it would have carried 20!

As for swapping in Arkon, that was in my original pitch, since Saturnyne never shows up on the cartoon and explaining all of Otherworld in one issue would have been a lot. Plus, hes usually a brutish barbarian, so a slam-bam brawl works for him, and is another chance to overlap with the cartoon since he got a two-part arc. And it was my excuse to fit in a totally gratuitous two-page spread of the bad guys and good guys running at each other. How could we not?!

AIPT: Brood Ur-Brood and the Deadpool dialogue that followed was genius. How did this idea come to be?

Courtesy of Marvel Comics

Steve: So, Arkons warriors were chosen as a way to include a lot of X-villains and rivals who didnt fit anywhere else, and because introducing a bunch of new Arakkii mutants would break the 90s immersion. I considered asking Salva to draw more 90s-ish versions of White Sword and the others, but the cartoon was really fond of repeat cameos and I couldnt pass up writing in Sauron, Erik the Red, and the rest of the crew.

Deadpool, as he says in the book, was not nearly as meta in 1992 as he is now, but that scene lands right around the midpoint of the entire five issues, so it was a good pressure valve to acknowledge some of the absurdities of the whole concept and problematic stuff like Psylockes old status quo. I always knew hed be piloting a Brood suit, but actually didnt come up with the name Brood Ur-Brood until the lettering pass good thing I did, to hammer that nod home!

Courtesy of Marvel Comics

The other name that didnt sneak in until the last second was Morearms. I was just calling him Sixarms, and we all had a big laugh about the stupid simplicity of it. But I showed a page to Marauders writer Steve Orlando, my closest frenemy, and he coined Morearms off the top of his head. It was too funny not to steal.

AIPT: The all-new, all-different X-Men featuring Feral and Random?!? How did you decide on these two to fill in for Wolverine and Synch?

Steve: I love visibly mutated mutants! Chamber has been one of my favorites forever. Marrow, Beast, Maggott anyone who cant pass always gets my attention, both for visual interest and what it says about a character and how they fit alongside the many handsome and/or gorgeous mutants who make up the core mutant canon.

Courtesy of Marvel Comics

I considered just having the core animated squad winning the election as a bit of a laugh, but I also love Sunfire and Polaris and didnt want to write them out of an extra spotlight. Feral fits the Wolverine role as a young woman with animalistic powers, while Random can morph his body parts to mimic other abilities, which is kiiiiind of like Synch if you squint! Obviously we dont see too much of the team, but any little boost to their profile is a net good from my perspective.

AIPT: The return of Phoenix and Asteroid X. What made you go this route? Is it safe to assume without the help of the Phoenix, even Asteroid X would have been a lift for the 90s X-Men, let alone terraforming Mars?

Steve: Phoenix makes an appearance for a few reasons. Like Dark Beast, shes a big chapter in X-canon that hasnt played heavily into the 616 Krakoa story yet (and thats not a loaded yet Im not teasing or spoiling anything here!), so thats an exciting chance to play around with part of the toy box not currently in use. The modern Jean has moved beyond the Phoenix in a lot of ways, so this was another way of differentiating these takes on the character.

(Sidebar: when the book was announced, I was immediately inundated by upset comments convinced I would have Jean fainting left or right in homage to her often-memed moments of exertion on the TV show. Not only does she not faint in House of XCII, she catches Scott when he almost does! Lets all exhale and learn something about jumping to conclusions, please.)

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We also didnt use omega mutant in the same way back in 1992. Until Jonathan Hickman helped establish a firm definition and list of those who qualified, that was a somewhat lawless term, thrown around whenever a writer wanted to boost someones profile. While I dont get into the power-level debates that fandom loves, I do appreciate omega meaning something specific now. But it didnt in 1992, and I didnt see the utility in trying to force that in. Instead, terraforming comes courtesy of elemental mutants like Magma, and Phoenix helps guide the process as a universal force of death and rebirth.

Phoenix also needed to show up in #4 so that the final play in #5 didnt come out of nowhere. Its still an intentionally wild moment Phoenix Jubilee! but it would have felt super cheap if we hadnt seen the Phoenix flex her abilities in #4.

AIPT: And then theres Combo Man! What can you share about how this terrible combination man came to be?

Courtesy of Marvel Comics

Steve: Oh boy whats more 90s than Combo Man? I have NO idea what the legality of that character is these days (and am still a little shocked Storms line made it in), but knew I wanted to homage him with the House of XCII chimeras. Under Jonathan Hickman and R.B. Silva, the chimeras left a HUGE impression in a very small number of appearances, and because of how Moiras powers work, we may never see them again. Their designs are slick and smart, so I wanted ours to be clunky and silly. Cartoon logic, baby. Im sure the House of XCII chimera was a very special nightmare to design and draw in action, though, which is why he appears and promptly zooms off panel into the sun!

Courtesy of Marvel Comics

AIPT: Your ending really leans into the timeline reset something Inferno managed to solve with a depowered Moira. Obviously, the Krakoa saga is ongoing. Was it challenging to put a bow on your version?

Steve: Since we approached House of XCII from the jump as a standalone five-issue story, we knew we needed to actually end things, even though the main line very much doesnt have a firm ending coming any time soon. I actually remember Jordan phrasing it like a challenge how will we reset the pieces so we dont leave the cartoon-inspired universe completely changed? and I was like uhh, well just reset? Which is of course stupidly simple, but thats how cartoons solve problems sometimes! Serial media, especially back in the day when kids caught whichever episodes they could and there was no streaming or OnDemand to fill in the blanks, can only change the status quo so much. The toys dont break arc to arc. So a hard reset was a solution available to us that the main line cant use, of course.

Courtesy of Marvel Comics

And now you can read House of XCII however youd like: in concert with the previous 92 series, with the cartoon, etc. It literally fits wherever youd like it to fit, or can be totally ignored if its not your speed.

AIPT: As we wrap up, we need to gush about Salva Espin and how much he crushed it on art.

Courtesy of Marvel Comics

Steve: 95% of the reason this book works is Salva Espins artwork. His ability to meld an animated style with his own super-strong visual storytelling and to marry humor with enough stakes for the book to avoid becoming an out-and-out joke elevated every single aspect of House of XCII. He was also game for anything. I counted and, by the end of the five issues, he had drawn about 150 characters from Marvel canon. 150! That is wild. But his willingness to adapt everyone from Cyber to Zaladane to Tusk to Genesis to his own unique style is what made this book feel big and inclusive and expansive all at once. I feel like I could write 10,000 words on how grateful I was to have him as a collaborator I knew he was perfect before he drew a page, but I REALLY knew he was perfect the first time he drew a little monster Krakoa face but the work speaks for itself better than I ever could.

Major credit to Israel Silva and Joe Sabino for their contributions on colors and letters, too. I couldnt have asked for a better, more in-tune team for this project, and Im very lucky and grateful I was part of it!

AIPT: And finally, can we talk about those radical data pages?

Steve: The data pages! I usually saw these just before print, so they were my big surprise treat, too. When I pitched the series, I requested a more Saved by the Bell-approach but was also clear I could work with black text on white pages if we needed to for budget or timing. Instead, Jay Bowen went way above and beyond to put a personal and totally zany spin on each data page concept I could dream up, which inspired me to do things like RPG manuals and startup disk menus and a photocopied mix tape song list.

Courtesy of Marvel Comics

The sleek, sophisticated design of Jonathan Hickman and Tom Muller would look wildly out of place in 1992, so Im extra grateful to Jay putting in that effort, especially since most reviews credited letterer Joe Sabino (who did killer work in his own lane!) instead. For the record, and for all the 90s flowers he deserves, it was all Jay on those 10 design pages, and I still let out a huge laugh each time I see them.

AIPT: Well, thats all I have for you, Steve. Thanks for taking the time to dig into X-Men 92: House of XCII with me and I cant wait to read what you do neXt in the X-Office including the just-announced, Firestar-focused X-Men Annual #1!

But before we call it an X-Men Monday, how about a few eXclusive preview images, courtesy of Jordan D. White?

Courtesy of Marvel Comics

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Until neXt time, X-Fans, stay eXceptional!

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X-Men Monday #172 - Steve Foxe Reflects on 'X-Men '92: House of XCII' AIPT - AIPT

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Lord Martin Rees: ‘Long term, humans won’t exist they’ll evolve into something digital’ – The Telegraph

Posted: at 8:45 am

Engagingly, he does not wring his hands about this, nor thumb his nose from on high. Instead, he thinks practically about how to shape public discourse for the good. The evidence suggests to him that nowadays a tiny number of influencers can change everything. Not social media influencers but rather people who can reach huge popular audiences and animate them about unsexy, long-term problems. He names the Pope, Greta Thunberg, David Attenborough and Bill Gates. On long-term climate and health issues, he says all in different ways have had great influence.

And they are needed. Unless a crisis is imminent, he says, its hard to focus ministerial attention onto even the most important long-term policy issues. On this list, Lord Rees puts energy supply, securing the internet, supply chains for essential goods and resilience against extreme weather. Rather than having too much influence on politicians, scientific advisors hardly have any clout on these issues. I know because I know some of them, he says.

When public debate gets poisoned, Lord Rees suggests, everyone loses. The botched introduction of GM crops in Europe two decades ago saw them dubbed Frankenfoods and banned, for example, even though they have been usefully grown and consumed in the US ever since. By contrast, the UK has a balanced regulatory policy on stem cell research prohibited to public funding in America that is regarded as world-leading. Lord Rees regards it as an example of scientific advance, politics and public opinion being successfully balanced for the long-term benefit of all.

Yet in our age of ever-more fractious culture wars, balancing competing interests even in the short term is tricky enough. How much harder then, are the intergenerational trade-offs that come with long-term decisions? Or as Lord Rees puts it: How much should we sacrifice now to ensure that the world is no worse when our grandchildren grow old? Even on climate change, about which he is very concerned, those advising the government, themselves have a range of opinions on what the best policies should be. And even there, they should express these views as citizens and not claim special weight for them.

Its at this point that I go back a bit in our conversation and ask him about the Pope: what is Martin Rees, secular scientist, explainer of creation rather than creationist, doing saluting the Popes contribution to science? It turns out that he is a member of the Pontifical Academy of Sciences and its meetings require him to travel to the Vatican, where he stays in the Santa Marta residence that the Pope inhabits and they occasionally bump into each other. The fact that Lord Rees cant believe in the resurrection or any of that, is no bar to his membership. He is there because he is spreading his own good word that of the evangelical scientist.

And it works. In 2015, academy advice on the environment contributed to Pope Franciss second Encyclical, Laudato si , a statement that swayed hundreds of millions of Catholics in Latin America, Africa and East Asia to pressurise their leaders to sign up to the Paris Agreement in December 2015.

Lord Rees admits he appreciates the music and beauty of the chapel at Trinity and describes himself as a practising, non-believing Christian, content to sing hymns about a God whose existence he does not accept, valuing them as a glorious ritual.

Cambridge has been his home ever since he was appointed Plumian Professor of Astronomy and Experimental Philosophy in 1973, aged just 30. It was an appointment that, for all Lord Reess modesty, underscores his academic brilliance. His parents were both teachers, setting up a school in the midst of the war on the south Shropshire border with Wales, where Lord Rees had a happy childhood, though a rather lonely one.

From there he went to Shrewsbury School and Cambridge, taking maths a choice, he admits, motivated as much by being bad at foreign languages as by enthusiasm for the sciences. Then, as now, he bridled against the narrowness of English education. He thinks a broader baccalaureate would be better than A-levels, and US-style major and minor studies better than single university degrees. Breadth, he says, is especially important today so that schoolchildren do not give up on science and can develop a feel for it that will stop them being bamboozled by propaganda and bad statistics.

Lord Rees refers to poor UK performance in educational league tables as a depressing augury for the Wests future, blaming the lack of good science teachers. He describes himself as Old Left, adding, I think you need higher taxes and better public services. I guess youd call me part of the public sector establishment. He is certainly no Liz Truss fan.

But just as his appreciation of ritual overcomes his atheism, so, too, his politics do not prevent him admitting the allure of the private sector. He sits on the board of a venture capital firm in Cambridge, and laments that the investment in UK start-ups does not match that in Silicon Valley. He admires the revolving door that shuttles staff between private enterprise and government in the US, seeding ideas between the two, and wishes it was replicated in the much more siloed system here.

The balance of public and private also animates him when it comes to manned spaceflight. He is excited by the prospect of humans venturing into that great beyond which he has spent his lifetime studying. However, he thinks it is madness that Nasa is spending many billions doing it. Leave it to adventurous plutocrats such as Elon Musk, a 21st-century Brunel, or Jeff Bezos, he argues. He reckons Nasas Artemis programme, which has been repeatedly delayed, is very expensive and probably mismanaged.

Ultimately, he says, thats because the American public wont accept imposing high risks on publicly-funded astronauts, given that human spaceflight will just be an expensive spectator sport of no practical use. The result will be a costly project, bloated by endless safety measures. By contrast, we would cheer on the private adventurer having a crack at the Red Planet. So might Mars provide a lifeboat a Planet B as some describe it to a humankind which has wrecked Earth? The answer is an emphatic no. Its a dangerous illusion, he says. The process of terraforming Mars, or making it Earthlike, and so habitable for billions, is a doddle compared to dealing with climate change.

Not that Lord Rees, author in 2003 of Our Final Century: Will the Human Race Survive the Twenty-first Century, and co-founder of the Centre for the Study of Existential Risk, thinks climate change is the only risk we face. Pandemics obviously, he says. But he also worries about a population explosion trapping Africa in poverty, with the agriculture required to feed everyone destroying both the environment and biodiversity.

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Book review: ‘How the World Really Works’ | Community | bgdailynews.com – Bowling Green Daily News

Posted: August 29, 2022 at 7:33 am

Country

United States of AmericaUS Virgin IslandsUnited States Minor Outlying IslandsCanadaMexico, United Mexican StatesBahamas, Commonwealth of theCuba, Republic ofDominican RepublicHaiti, Republic ofJamaicaAfghanistanAlbania, People's Socialist Republic ofAlgeria, People's Democratic Republic ofAmerican SamoaAndorra, Principality ofAngola, Republic ofAnguillaAntarctica (the territory South of 60 deg S)Antigua and BarbudaArgentina, Argentine RepublicArmeniaArubaAustralia, Commonwealth ofAustria, Republic ofAzerbaijan, Republic ofBahrain, Kingdom ofBangladesh, People's Republic ofBarbadosBelarusBelgium, Kingdom ofBelizeBenin, People's Republic ofBermudaBhutan, Kingdom ofBolivia, Republic ofBosnia and HerzegovinaBotswana, Republic ofBouvet Island (Bouvetoya)Brazil, Federative Republic ofBritish Indian Ocean Territory (Chagos Archipelago)British Virgin IslandsBrunei DarussalamBulgaria, People's Republic ofBurkina FasoBurundi, Republic ofCambodia, Kingdom ofCameroon, United Republic ofCape Verde, Republic ofCayman IslandsCentral African RepublicChad, Republic ofChile, Republic ofChina, People's Republic ofChristmas IslandCocos (Keeling) IslandsColombia, Republic ofComoros, Union of theCongo, Democratic Republic ofCongo, People's Republic ofCook IslandsCosta Rica, Republic ofCote D'Ivoire, Ivory Coast, Republic of theCyprus, Republic ofCzech RepublicDenmark, Kingdom ofDjibouti, Republic ofDominica, Commonwealth ofEcuador, Republic ofEgypt, Arab Republic ofEl Salvador, Republic ofEquatorial Guinea, Republic ofEritreaEstoniaEthiopiaFaeroe IslandsFalkland Islands (Malvinas)Fiji, Republic of the Fiji IslandsFinland, Republic ofFrance, French RepublicFrench GuianaFrench PolynesiaFrench Southern TerritoriesGabon, Gabonese RepublicGambia, Republic of theGeorgiaGermanyGhana, Republic ofGibraltarGreece, Hellenic RepublicGreenlandGrenadaGuadaloupeGuamGuatemala, Republic ofGuinea, RevolutionaryPeople's Rep'c ofGuinea-Bissau, Republic ofGuyana, Republic ofHeard and McDonald IslandsHoly See (Vatican City State)Honduras, Republic ofHong Kong, Special Administrative Region of ChinaHrvatska (Croatia)Hungary, Hungarian People's RepublicIceland, Republic ofIndia, Republic ofIndonesia, Republic ofIran, Islamic Republic ofIraq, Republic ofIrelandIsrael, State ofItaly, Italian RepublicJapanJordan, Hashemite Kingdom ofKazakhstan, Republic ofKenya, Republic ofKiribati, Republic ofKorea, Democratic People's Republic ofKorea, Republic ofKuwait, State ofKyrgyz RepublicLao People's Democratic RepublicLatviaLebanon, Lebanese RepublicLesotho, Kingdom ofLiberia, Republic ofLibyan Arab JamahiriyaLiechtenstein, Principality ofLithuaniaLuxembourg, Grand Duchy ofMacao, Special Administrative Region of ChinaMacedonia, the former Yugoslav Republic ofMadagascar, Republic ofMalawi, Republic ofMalaysiaMaldives, Republic ofMali, Republic ofMalta, Republic ofMarshall IslandsMartiniqueMauritania, Islamic Republic ofMauritiusMayotteMicronesia, Federated States ofMoldova, Republic ofMonaco, Principality ofMongolia, Mongolian People's RepublicMontserratMorocco, Kingdom ofMozambique, People's Republic ofMyanmarNamibiaNauru, Republic ofNepal, Kingdom ofNetherlands AntillesNetherlands, Kingdom of theNew CaledoniaNew ZealandNicaragua, Republic ofNiger, Republic of theNigeria, Federal Republic ofNiue, Republic ofNorfolk IslandNorthern Mariana IslandsNorway, Kingdom ofOman, Sultanate ofPakistan, Islamic Republic ofPalauPalestinian Territory, OccupiedPanama, Republic ofPapua New GuineaParaguay, Republic ofPeru, Republic ofPhilippines, Republic of thePitcairn IslandPoland, Polish People's RepublicPortugal, Portuguese RepublicPuerto RicoQatar, State ofReunionRomania, Socialist Republic ofRussian FederationRwanda, Rwandese RepublicSamoa, Independent State ofSan Marino, Republic ofSao Tome and Principe, Democratic Republic ofSaudi Arabia, Kingdom ofSenegal, Republic ofSerbia and MontenegroSeychelles, Republic ofSierra Leone, Republic ofSingapore, Republic ofSlovakia (Slovak Republic)SloveniaSolomon IslandsSomalia, Somali RepublicSouth Africa, Republic ofSouth Georgia and the South Sandwich IslandsSpain, Spanish StateSri Lanka, Democratic Socialist Republic ofSt. HelenaSt. Kitts and NevisSt. LuciaSt. Pierre and MiquelonSt. Vincent and the GrenadinesSudan, Democratic Republic of theSuriname, Republic ofSvalbard & Jan Mayen IslandsSwaziland, Kingdom ofSweden, Kingdom ofSwitzerland, Swiss ConfederationSyrian Arab RepublicTaiwan, Province of ChinaTajikistanTanzania, United Republic ofThailand, Kingdom ofTimor-Leste, Democratic Republic ofTogo, Togolese RepublicTokelau (Tokelau Islands)Tonga, Kingdom ofTrinidad and Tobago, Republic ofTunisia, Republic ofTurkey, Republic ofTurkmenistanTurks and Caicos IslandsTuvaluUganda, Republic ofUkraineUnited Arab EmiratesUnited Kingdom of Great Britain & N. IrelandUruguay, Eastern Republic ofUzbekistanVanuatuVenezuela, Bolivarian Republic ofViet Nam, Socialist Republic ofWallis and Futuna IslandsWestern SaharaYemenZambia, Republic ofZimbabwe

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Why Did Ferns Persist When All Other Plants Perished? – The Scientist

Posted: August 15, 2022 at 5:58 pm

It was likely a warm spring day in the Northern Hemisphere when the dinosaur-ending asteroid careened into Earth some 65 million years ago, according to scientists latest hypothesis. In the ensuing firestorm and the so-called impact winter that followed, the lush and towering coniferous forests that had marked the Cretaceous disappeared, and for roughly a decade, there was only cold and darkness. Even after light returned, it took thousands of years for life to claw its way back, ushering in a new age dominated by the mammals and flowering plants of today.

Scientists can readily detect this Cretaceous-Paleogene (K-Pg or K-P) mass extinction in the geological record thanks to a thin layer of pale stone enriched in iridium, a chemical element released during asteroid impacts, that separates the rock from the two periods. But since the 1970s, geologists have also noted the existence of another layer, just above the iridium-rich one, that contains lots and lots and lots of fossil fern spores and not much else, says Ellen Currano, a paleobotanist at the University of Wyoming. We see very few conifers or angiosperms or anything like that, she adds, leading researchers to dub the layer the fern spike.

Ferns arent any better preserved in the fossil record than other types of plants, and so their explosion in abundance in the centuries following the asteroids impact suggests that something about ferns means they did well in those conditions, Currano says. Several hypotheses have been bandied about to explain the spike. Ferns are hardy, often the first to pierce lava fields, for example, while their sporeswhich are smaller than dust and capable of dispersing across vast distancescan remain dormant for decades. And unlike many trees, which cant grow back from only their roots, ferns spring back following above-ground damage thanks to underground stems called rhizomes, which may have been insulated from surface firestorms. Despite these suppositions, nobody ever bothered to figure out, from the biological side, what the spike was all about, says University of Florida plant evolutionary biologist Emily Sessa.

The halcyon days of this mini-Cretaceous are numbered.

Now, at last, Sessa, Currano, and their colleagues may have the chance to do so. In 2019, NASA funded the groups research proposal as part of the agencys interest in exploring how organisms respond to extreme environments, including those that occurred during Earths mass extinctions. Sessa and Jarmila Pittermann, a plant ecophysiologist at the University of California (UC), Santa Cruz, are using a greenhouse to create Cretaceous-like conditions and, at some point, will set off a simulated meteor impact. The unsuspecting plants inside include angiosperms, gymnosperms, and ferns in both of the plants life stages: the large, recognizable sporophyte and the much smaller, mosslike gametophyte. In tandem, Currano and Regan Dunn, a paleoecologist at La Brea Tar Pits and Museum in Los Angeles, are mining museum specimens and traveling to well-known K-Pg sites in Colorado, Montana, and Wyoming to compare the greenhouse plants to fossilized fern leaves and spores from the time of the iridium anomaly and the fern spike.

Broadly speaking, theres three ways to study the past: You can read directly from the fossil record, you can search for contemporary analogs in the world around us, or you can use an experimental approach . . . to simulate the event, says Jonathan Wilson, a paleobotanist at Haverford College in Pennsylvania who previously collaborated with Pittermann but is not involved in the current work. This project, he says, is such a novel approach to a big event like this because it involves all three. I think this will help us set the field for future experiments.

Micrograph of a fragment of leaf cuticle showing epidermal cells (clustered) and a fern spore (bottom center) from a K-Pg site in southern Colorado

REGAN DUNN

The project has had a few hiccups so far. The equipment can be finicky, Pittermann tells The Scientist, and the work was delayed for a year by the COVID-19 pandemic, when campuses closed down and it became challenging to source plants and other materials. Even today, with the work well underway, its all just hoping that nothing goes wrong, that the equipment doesnt break, that the plants dont overheat, Pittermann says. Those are the kinds of things that keep me up at night literally just the practical aspects.

Reconstructing the environmental conditions pre asteroid impact has also taken time, and a vast trove of paleoclimate literature. For now, Pittermann is growing the plants in the Santa Cruz greenhouse at roughly 25 C during the day and 17 C at night, keeping the humidity high, and holding the carbon dioxide at 1,000 parts per million. This first phase has now been running for several months, and the team recently collected its first batch of data, including the timing and extent of spore germination, plant growth, cell morphology, and metabolites.

The halcyon days of this mini- Cretaceous are numbered, of course. Soon, the asteroid will strike. The greenhouse will be covered with tarps to block out most of the light, and the temperature will plummet to below 10 C. A lab technician will periodically paint the plants leaves with a dilute solution of sulfuric acid to mimic acid rain. (The team cant risk the sensitive monitoring equipment being damaged by misting, so it will all have to be done by hand, Pittermann explains.) Sessa is running a similar experiment in growth chambers at her lab in Florida focusing on the smaller gametophytes.

Meanwhile, Currano and Dunn will use their combined expertise to link the results with what is visible in the fossil record. Currano has been pulling rare fossils of fern leaves from museum collections to compare with the greenhouse samples, while Dunn is using a proxy she previously developed based on microscopic analyses of leaf morphology to estimate the amount of light a fossilized plant received when it was alive. The results are preliminary, but Dunn tells The Scientistthat her approach does seem to register changes in canopy light levels from just before the iridium-rich layer to just after it, a pattern that could be consistent with the ecological effects of an impact.

Ellen Currano and Alex Baer inspect plants in a greenhouse at the University of California, Santa Cruz.

REGAN DUNN

Jeffrey Benca, an experimental paleobotanist at UC Berkeley, says that the project sounds extremely challenging. While not involved in this research, Benca spent years preparing his own extinction experiment, which focused on the worlds largest known mass extinction: an event that took place around 250 million years ago called The Great Dying. Prior to starting his experiment, Benca challenged bonsai conifers with stressful conditionsfull sun, low nutrients, and very little soilfor a year to prepare them to weather months of UVB radiation that would probably kill most aquatic organisms in minutes, to determine whether ozone degradation following volcanic eruptions might explain an odd pattern of misshapen pollen in the fossil record. He found that the radiation didnt just malform the pollen, it sterilized the trees, potentially killing off entire forests.

Benca says he wonders how the team studying the asteroid impact will tease apart the effects of so many variables. He altered only a single parameter, UV exposure, in his study to be sure he could identify a clear cause. Once you get into the realm of having to test multiple variables, it gets a lot harder to figure out whats actually causing the signal and what variables are really important, he says.

Theres the additional consideration that, even though ancient plant lineages persist today, its not clear whether greenhouse plants will react as their predecessors would have 65 million years ago. However, researchers who spoke to The Scientistthink that the fundamental aspects of plant biology, including that of ferns, have remained largely fixed since the Cretaceous. When you look at something like the K-P, its actually an ideal event to study because we feel like we know the cast of characters, Wilson says. So its particularly amenable to this kind of approach.

The work could one day aid NASA scientists considering extraterrestrial aims: If ferns are hardy enough to survive one of the five largest mass extinctions, they might also be a first step toward terraforming Mars, for instance. The project could also do much to illuminate fern biology, about which so little is known. In general, if you ask any kind of question you can imagine about plant ecology or evolution, chances are the answer in ferns is, We dont know or We need to know more, Sessa says. Thats made them a really fun group to work on.

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Cardboard Cinema: LOTR, American Psycho, The World Series Of Board Games, And Zine Quest – /Film

Posted: at 5:58 pm

As someone who spent way too much time watching the World Series of Poker in my college dorm room, I've always fantasized about high-dollar stakes in games of chance and skill. But now, as a thirtysomething, I'd settle for a friendly game of "Terraforming Mars" with people who seem to be taking it as seriously as me. That's why I was so charmed to learn more about the upcoming World Series of Board Games, an annual Las Vegas tournament for the best and the brightest of the board game community.

Established in 2019, the World Series of Board Games hitherto known as WSBG for word count purposes invites participants to participate in tournament-style play, with one of 16 games being drawn randomly in each round. These games range from classics like "Carcassone" or "Catan" to more modern games like "Gaia Project" and "Wingspan." In total, the WSBG will hand out over $100,00 in cash prizes to the finalists, and players can choose from several packages (including a stay-and-play option that will allow you to keep playing for fun even after you've been eliminated).

So even if you're not someone drawn to heated tabletop competition, the WSBG might offer you a (reasonably) cost-effective way to meet others in the community and play a few of your favorite games. Be sure to make up your mind quickly, though registrations are only valid through the end of August, and no tickets will be sold at the tournament itself.

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Cardboard Cinema: LOTR, American Psycho, The World Series Of Board Games, And Zine Quest - /Film

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Marvel Reveals the Moment Before the X-Men Suffer a Planetary Mutant Massacre (Exclusive) – ComicBook.com

Posted: July 31, 2022 at 9:26 pm

The first annual Hellfire Gala concluded with the X-Men terraforming Mars into Arakko. The adventures of the Arakki have been followed in X-Men Red as Storm, Cable, Magneto, and more navigate the political system of Sol. Unfortunately, Arakko gets tied up in the newest Marvel event series A.X.E.: Judgment Day, and readers of the first issue witnessed the planet-sized damage inflicted by Uranos the Undying, who is Thanos' great-uncle sent by the Prime Eternal Druig. Readers only saw the fallout of Uranos' trail of destruction, but a preview of X-Men Red #5 reveals the moments that lead up to Arakko's "mutant massacre" moment.

ComicBook.com has an exclusive preview of X-Men Red #5 from Al Ewing, Stefano Caselli, and Federico Blee. It counts down to the last minute before Uranos the Undying makes landfall on Arakko, as The Great Ring huddles to go over its war strategy against the Eternals. Storm is Regent of Sol but is off-planet, representing Arakko in Krakoa's Quiet Council. Abigail Brand, Magneto, and Cable attempt to prepare The Great Ring for what's to come. However, before Cable has a chance to give a rundown of each member of the Eternals, a blue flash distracts them. This is more than likely Uranos teleporting on Arakko.

Judgment Day writer Kieron Gillen recently revealed how the choice was made for Arakko to get taken out of the fight so early.

"TheEve of Judgmentprologue special was an Eternals story, but one of the things I wanted to do in it was answer the question, 'Why don't the Eternals do the obvious thing?' If you're trying to wipe out the mutants, why go fight them? Eternals are smarter than that. So,Eve of Judgmentremoves the obvious first strike from the table," Gillen told CBR.

"The question then becomes, 'If one was going to do a surprise attack on the mutants, what would be a relatively sensible way of doing it?' Moira and Druig answer that in this issue. Krakoa ain't the problem. Arakko is. So, you do the strike there, and at least remove them from the conflict for the duration. The first two issues ofJudgment Dayare the first act of the story, and they detail the Eternals vs. X-Men war. So, when I pitched what I wanted the size of the devastation on Arakko was kind of open. I basically said, 'Right out of the gate, we've got to take Arakko out of the fight.'"

You can find the preview of X-Men Red #5 below. Let us know your thoughts in the comments!

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Marvel Reveals the Moment Before the X-Men Suffer a Planetary Mutant Massacre (Exclusive) - ComicBook.com

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