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Category Archives: Progress

PFW in Progress Recap 2/16: Free Agency and Potential Patriots – Patriots.com

Posted: February 17, 2017 at 1:12 am

We're breaking down the top segments from Thursday's edition of PFW in Progress radio show so you don't miss a thing.

PFW in Progress 2/16 Podcast >>

0:02:00 - Today's episode of PFW In Progress featured a full cast of characters. With this week being the first full week of off season programming, the PFW In Progress crew began to round into mid season off season form! Andy Hart began today's program hot under the collar about a piece written by CSNNE's Tom E. Curran.

0:30:00 - As the show discussed Rob Gronkowski's off season recovery from surgery, the PFW In Progress Boys began to question his workout and training regimens. Should Gronk focus more on becoming more flexible in order to become less injury prone? Is he doing too much weight lifting?

0:55:00 - The lunch break for today's show was sponsored by our good friend Andrew Halpern from Denver, Colorado. Halp bought the boys lunch, but wasn't the only listener taking care of the crew. Long time PFW In Progress listener Brad from the Eastern Shore sent the show boxes of candies to celebrate the Patriots 5th Super Bowl Championship.

1:10:00 - The show discussed the performance of Trey Flowers in comparison to the production Chandler Jones provided the Patriots defensive line in previous seasons.

1:30:00 - Marcus Cannon's conditioning and weight were a topic of discussion today. Cannon dropped a significant amount of weight heading into the 2016 season. Will he be able to keep it off in 2017? Will he want to bulk up? Read

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Lenovo’s data center ambitions remain work in progress following Q3 results – ZDNet

Posted: at 1:12 am

Lenovo's data center group saw fiscal third quarter revenue fall 20 percent from a year ago and the company is investing in its sales, channel and product groups.

The company, which built its data center group largely be acquiring IBM's commodity server business, said third quarter sales were $1.1 billion, down 20 percent from a year ago. Lenovo said it saw quarter-over-quarter improvements in North America, Latin America and Europe, Middle East and Africa.

However, Lenovo said it needs to build its data center brand, which includes servers, storage, software and services. The company has forged partnership with key enterprise players such as SAP, but lacks the sales and channel infrastructure.

Lenovo added that it is "strengthening our sales teams, investing in the channel, revamping our product lines, building our brand strategy, and adding new partnerships." The company also added to its global accounts team that focuses on Fortune 500 companies.

Overall, Lenovo faced a challenging quarter as all units saw sales stagnate or slide. Lenovo reported operating income of $101 million in the third quarter on revenue of $12.2 billion, down 6 percent from a year ago. CEO Yang Yuanqing said "our PC business remains strong, our Mobile business has made steady progress, and our Data Center business now has a clear improvement plan in place." Yuanqing also noted that it takes time to build the latter two businesses.

The PC and smart devices unit delivered operating income of $431 million on revenue of $8.6 billion. Lenovo said demand in North America was strong as shipments jumped 14 percent from a year ago. Tablet shipments were up 10 percent.

Meanwhile, the mobile unit, which includes Moto and Lenovo smartphones, delivered sales of $2.2 billion, down 23 percent from a year ago. Lenovo shipped 15 million smartphones and said that Moto G shipments were up 12 percent from a year ago due to strength in Latin America and India.

Also: Lenovo enters smart glasses fray, targets business, augmented reality, June availability

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S&P 500: ‘Blow-off’ Phase in Progress – DailyFX – DailyFX

Posted: at 1:12 am

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To start the week, the S&P 500 was testing the bottom-side of a trend-line running back to the Feb lows from last year; that line in a hurry become right here to down there. The recent advance after a painful chop through much of December and January is looking a lot like a blow-off top in progress. Were not quite in a parabolic state, but it wouldnt take much more of a rally to put it there. With that said, its hard to say when we will see a meaningful, trade-able top, but its possibly on its way to a theatre near you soon. The time-frame of a blow-off isnt isolated to one; there are short-term exhaustions, then macro. For now, we are mostly concerning ourselves with the short-term.

Being a Tommy Top Picker isnt fun and often times expensive, so well wait for momentum to turn on the longs before digging in from the short-side. Buying at this juncture holds poor risk/reward, unless you are buying intra-day dips which have been fruitful with their very shallow occurrences.

Looking upward, where could the market stall? Perhaps the under-side of the November trend-line around the 2060ish mark and climbing. But, again, these market melt-ups can be vicious, and until we see good price action indicating this move has run its full course we have no interest in being a hero here. On any decline from here we will look to the Feb 16 trend-line as the first area of potential support, currently around 2328 and climbing.

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F-35 Program Makes Significant, Solid Progress, Official Says – Department of Defense

Posted: at 1:12 am

WASHINGTON, Feb. 16, 2017 Production of the F-35 Lightning II joint strike fighter is on a good trajectory and is a necessary aircraft in the militarys arsenal to battle high-end threats, service leaders told a House Armed Service Committee panel today.

Providing an update on the the F-35 program to the subcommittee on tactical air and land forces were Air Force Lt. Gen. Christopher C. Bogdan, program executive officer, F-35 joint program office; Navy Rear Adm. DeWolfe Chip Miller III, director of air warfare; Marine Corps Lt. Gen. Jon M. Davis, deputy commandant of Marine Corps aviation; and Air Force Maj. Gen. Jerry D. Harris Jr., deputy chief of staff, strategic plans, programs and requirements.

The programs development, production and sustainment have made significant and solid progress, Bogdan said.

The fleet is rapidly expanding and we're flying F-35s in the United States, Italy, Japan and Israel as we speak, he said. The development program is nearing completion within the cost and schedule boundaries put in place in the 2011 rebase line. And the program is also continuing to successfully ramp up production and accelerating a standup of our global enterprise. The general said todays F-35 program is much different than it was five years ago when he became the program executive officer. It now has a fleet of more than 210 airplanes that have surpassed 73,000 flight hours.

Operational, Combat Ready

The weapons system is considered operational and combat ready by the Air Force and Marine Corps, Bogdan said, adding, It is also forward-deployed today in Iwakuni, Japan, for the U.S. Marine Corps and operated in Israel and Italy by those F-35 customers.

The price tag for an F-35A model costs is about $94.5 million today, marking a first in costing less than $100 million, he said.

We believe we are on track to continue reducing the price of the F-35 such that in [fiscal year 2019], with an engine including all fees, the F-35A model will cost between $80 million and $85 million, Bogdan said. As part of this reduction, we have initiated a block buy strategy for our foreign partners and an economic order quantity contracting strategy for the U.S. services.

Driving Down F-35 Costs

The overarching priority is continuing to drive costs down in the F-35 program while delivering full capability to the warfighter, he said.

We will continue to execute this program with integrity, discipline and transparency and I hold myself and my team accountable for the outcomes on this program, Bogdan told the panel. Our team recognizes the great responsibility we've been given to provide the foundation of future U.S. and allied fighter capability for decades to come.

The F-35B and the F-35C remain a top acquisition priority for the Marine Corps, Davis said.

He said he is becoming increasingly convinced the F-35 is a game changer and a war winner, and added the Corps can't get those airplanes in the fleet fast enough to replace our F-18s and our Harriers, which on average are 22 years old.

With the fifth-generation F-35, We're achieving astounding results in the highest threat scenarios and that across the range of military operations fight, with the F-35. It is changing things in a very decisive way, Davis said.

An Acquisition Priority

Along with the Marine Corps and Air Force, the F-35C is a Navy aviation acquisition priority, Miller said.

The F-35C will form the backbone of Navy air combat superiority for decades to come, he said, adding its unique capabilities cant be matched by modernizing the F-35 fourth-generation aircraft.

With the F-35, the carrier strike group of the future will be more lethal, survivable and able to accomplish the entire spectrum of mission sets to include immediate response to high-end threats, the admiral said.

The nation needs the capabilities of the F-35C on its carrier flight decks, Miller said. The aircraft's stealth characteristics, long-range combat identification and ability to penetrate threat envelopes while fusing multiple information sources into a coherent picture will transform the joint coalition view of the battlefield.

Harris said the airplane is doing exactly what the military needs it to do.

The final F-35A fleet is growing and will become a dominant force in our fifth-generation arsenal, deterring potential adversaries and assuring both our allies and our partners at the same time, the general said.

(Follow Terri Moon Cronk on Twitter: @MoonCronkDoD)

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Halo Wars 2 Review in Progress – IGN

Posted: at 1:11 am

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We only received Halo Wars 2 a few days ago, which was enough time to complete the campaign but not to get a full sense of its several multiplayer modes, or how they work in a live environment. Below youll see my thoughts on what Ive played so far, and soon Ill update with more thorough impressions of multiplayer and Blitz, plus my final score.

I admire Microsofts attempt to expand its prized Halo series into something that spans beyond an endless procession of first-person shooters, and with Halo Wars 2 (and Halo Wars before it) we get to experience this sci-fi universe from the overhead perspective of a real-time strategy game, which emphasizes the scope of its battles. The controls for a game of this complexity may never quite comfortably fit onto a gamepad, but its an otherwise decent if technically rough game with a couple of ideas to throw at the wall to see if they stick.

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Halo Wars 2 is an attractive-looking real-time strategy game that does a good job of representing the Halo universe in both graphics and sound. And the story - while not as large in scope as a main Halo game - introduces a threatening villain as the leader of a new faction that rises from the ashes of the Covenant, the Banished. On the other side, a relatable new AI character carries some cardboard-cutout co-stars, including the returning Captain Cutter and his three interchangeable Spartans. Occasional CGI cutscenes look fantastic, to the degree that they really make me want to watch that Halo movie that will probably never happen.

The single-player campaigns 12 missions took me roughly eight hours to complete, including restarting a couple of them a few times. The designs are nothing special though they avoid the trap of basic go destroy the enemy base, they lean heavily on hero-focused objectives of leading your Spartans around the map and holdout missions against waves of enemies. Theres enough variety to keep them from feeling repetitive, but only a couple think outside the box of what StarCraft did almost 20 years ago, and the static base management on pre-determined plots doesnt give a lot of flexibility when it comes to build orders. Much of it is in the vein of the campaign as tutorial for multiplayer model, teaching you which units counter what and how to capture the majority of a maps control points to win. Each one does come with a range of side objectives (such as keeping a unit alive, destroying extra bases, or collecting resources from the map) to give them replayability on top of simply turning up the difficulty, though.

Halo Wars 2 feels most limited is in its controls - and that's not surpising.

Where Halo Wars 2 feels most limited is in its controls, and thats not at all surprising. Gamepad controls for an RTS are always going to be clumsy at best, and though I didnt expect it to fully solve this problem, developer Creative Assembly doesnt seem to have done a lot to design around it, either. For example, the speed with which units tend to die in combat isnt very forgiving when you consider how slowly most people are likely to be able to react. Its definitely workable, using a very similar layout to what the first Halo Wars has, with some clever changes like using a double-tap of the right bumper to select all units. But even things like that cant make up for the shortage of buttons and precision on the controller relative to a mouse and keyboard.

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If, for instance, youre trying to get your Warthogs and Scorpion tanks out of range of the anti-vehicle gun of a Hunter before they can inflict real damage and move up your anti-infantry Hellbringer flamethrower units to counter, its tricky to pull off in the heat of battle. You have to select all units on screen using the right bumper, then use the right trigger to cycle through the available unit types which can be a lot in a large army and then you can move that unit type independently. It works, but usually not quickly enough, especially if you have multiple vehicle types to move to safety. Then it might be faster to double-tap a unit with the A button to select all of that type, then hold right-trigger and double-tap one of the other types to select both at once. Good luck with that if youre working with air units.

Most people will likely throw all their units at a target and hope for the best.

That said, its impressive that Creative Assembly was able to pack all the controls you need, with the ability to assign up to four control groups to the d-pad and even queue up move commands, onto a gamepad. The catch is that much of that is accessed by holding the right trigger to change the functions of the rest of the buttons, which means you basically need to learn twice as many controls as you do for most games. Again, its not insurmountable or unusable, but its no picnic. Im sure some people out there will get good enough with these controls to be relatively fast and become competitive with them, but by and large I expect most people will get through the campaign and many multiplayer matches largely by selecting all units on screen and throwing them into battle to fend for themselves.

Seemingly to compensate for the lack of micromanagement dexterity, youre able to turn the tide of many of those battles from above by casting support abilities that can buff your troops or rain down fire and reinforcements on the enemy. Some of these are strikingly powerful when fully upgraded, such as the Archer missiles that destroy a swath of enemies and the extremely useful ODST soldier drops, and using them at the right moment feels great.

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What did not feel great about the campaign was the frequent bugs I encountered when playing on Xbox One (Ive yet to try the PC version), which was much greater than I expected from a Halo game. Ive had crashes, infinite loading screens, five- to 10-second freezes, stuck units, mission events failing to trigger (forcing me to replay the mission) and more. I got through it, but I was surprised to see such technical roughness. Fortunately, thus far the glitches have been limited entirely to the campaign.

Domination gives support powers lots of moments to shine.

Most of Halo Wars 2s long-term appeal is in its multiplayer modes, which are to its credit significantly more diverse and in some ways interesting than you typically see in an RTS. On top of the standard deathmatch mode theres the territory-control Domination style (reminiscent of Relics Company of Heroes and Dawn of War 2 multiplayer) which really gives the support powers a lot of moments to shine. Spotting a bunch of enemy units camped on top of a control point is an excellent time to use a bombardment ability, for example. And because youre given the choice of one of six commander characters (three per side) with different sets of support abilities, you have lots of options there - including some who can temporarily cloak groups of units or create holographic diversions. But again, the base building options feel limited by the predescribed locations and very limited build orders, which means much of the variety is going to be down to which of the handful of maps youre playing on.

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In its own section of the menu, separate from the conventional multiplayer modes, is Blitz a faster, more frantic mode where instead of building bases to produce resources and more troops, you summon soldiers using a deck of cards youve prepared ahead of time. I generally like this kind of randomization because it prevents you from falling into patterns and repeating the same successful tactics over and over again, because you might not have access to the card youd want to use at the moment you want to use it. Improvisation feels good. Alas, I dont think its a great fit for a competitive multiplayer game, because all too often you win or lose based on a combination of your own luck and the enemys, rather than the test of skill on the asymmetrical but level playing field I expect from an RTS.

Blitz's dependence on luck may shorten its long-term appeal.

Blitz is fun, but I think that dependence on luck is going to shorten its long-term appeal. And when that luck extends to giving you random new cards, some of which are unique to the six leaders, in upgrade packs that are also for sale in the store, I worry even more. You cant directly buy the power you want, but you can buy another shot at it. Hopefully the matchmaking system is smart enough not to pair people with crazy-powerful cards in their decks against those with more modest decks, but that remains to be seen.

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Finally, theres a single-player and co-op variant of Blitz called Firefight thats about holding out against ever-increasing waves of enemies as they try to overwhelm you and capture two of three points on the map. Im having some good fun in there, where the randomness is about creating unexpected scenarios without the shame of losing to another human you think you shouldve beaten, and the balance is tweaked so that swarms of enemy units explode easily under my Banished lasers. Thats a very good use for the card mechanic.

I'll keep playing and will have more to say about multiplayer by the time Halo Wars 2 fully launches on February 21 (it's now available for early access with a preorder), so check back then for my final score.

Dan Stapleton is IGN's Reviews Editor. You can follow himon Twitterto hear gaming rants and lots of random Simpsons references.

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Republicans’ health care overhaul still a work in progress – Press Herald

Posted: at 1:11 am

WASHINGTON Top House Republicans unveiled a rough sketch of a massive health care overhaul to rank-and-file lawmakers Thursday, but a lack of detail, cost estimates and Republicanunity left unresolved the problem thats plagued them for years: Whats the partys plan and can Congress pass it?

At a closed-door meeting in the Capitol basement, House Speaker Paul Ryan, R-Wis., and other party leaders described a broad vision for voiding much of President Obamas 2010 statute and replacing it with conservative policies. It features a revamped Medicaid program for the poor, tax breaks to help people pay doctors bills and federally subsidized state pools to assist those with costly medical conditions in buying insurance.

Lawmakers called the ideas options, and many were controversial. One being pushed by Ryan would replace the tax increases in Obamas law with new levies on the value of some employer-provided health plans a political no-fly zone for Republicans averse to any tax boosts.

Were not going to get out of this overnight, Rep. Bill Huizenga, R-Mich.

The scant health care progress mirrors a lack of movement on other issues in a capital run by the GOP. No proposals have surfaced to pursue President Donald Trumps campaign promises to build a border wall with Mexico or buttress the nations infrastructure, and Republicans have yet to coalesce around another priority, revamping the tax code.

Senate Republicans have criticized a House Republicanplan to change how corporations are taxed. Trump has said he will release his own proposal in the coming weeks, but nothing had been produced, drawing mockery from Democrats.

The health care outline was aimed at giving Republicans something to exhibit during next weeks congressional recess, at a time of boisterous town hall meetings packed with supporters of Obamas law. Ryan told reporters that Republicans would introduce legislation voiding and replacing Obamas statute after Congress returns in late February, but offered no specifics.

Many Republicans took an upbeat tone after Thursdays meeting, with Rep. Peter King, R-N.Y., saying, Were only 27 days into the new administration, so we have time.

But they have repeatedly failed for seven years to rally behind a substitute plan, and there are no guarantees of success in replacing a law that has extended coverage to 20 million Americans.

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Why Do We Pay So Much More for No Progress? – Cato Institute (blog)

Posted: at 1:11 am

That is the question asked by Scott Alexander and John Cochrane in discussing high school education, college and infrastructure spending. Despite rising funding, it is not clear outcomes are improving.

Scott highlights the example of K-through-12 public education where spending has increased substantially since 1970 but test scores have remained stagnant. He asks:

Which would you prefer? Sending your child to a 2016 school? Or sending your child to a 1975 school, and getting a check for $5,000 every year?

On college he presents a similar counterfactual:

Would you rather graduate from a modern college, or graduate from a college more like the one your parents went to, plus get a check for $72,000? (or, more realistically, have $72,000 less in student loans to pay off)

He also highlights the rising cost of infrastructure spending through the example of a New York City subway:

1900its about the inflation-adjusted equivalent of $100 million/kilometer today In contrasta new New York subway line being opened this year costs about $2.2 billion per kilometer

As Scott outlines, the underlying crisis here is made all the worse by the fact that new technologies and globalization should have put downward pressure on the costs of provision.

Two questions arise: why is this happening and what can be done about it?

This requires a huge amount of research. Certainly it cannot be answered in a blog post. But I want to suggest an analytical framework for thinking about these examples that can be applied in each case to work out what is going wrong. This is all the more necessary because the absence of meaningful prices in the public sector makes measuring productivity much more difficult than in the full market sector of the economy.

Rather than merely comparing money spent to outcomes, we can break things down as follows:

Taxpayer dollars -> Inputs -> Production process -> Outputs -> Outcomes (quality-adjusted outputs)

Take schooling. We pay money in through taxes. These are used to fund the labor (teachers, administrators etc), to build schools, and to pay for the goods and services used within schools. The schools then operate. And those inputs work to produce measurable outputs in terms of number of children being taught, hours of teaching, exams prepared for etc. But what we really care about is outcomes, which are linked to but not quite the same thing (think test scores). This is best thought of as a measure of quality-adjusted output. Productivity (to the extent we can measure it) can be thought of as the ratio of outputs to inputs, whereas what we ultimately care about here is improving the effectiveness of money spent (outcomes over taxpayer dollars).

This framework allows us to posit different theses (which are not mutually exclusive) for why taxpayer dollars have gone up but outcomes stagnated, which we can test empirically:

My hunch is that there are probably a lot of people doing things in education and infrastructure preparation that have added to the number of inputs necessary but which do little to affect the quality-adjusted outputs we care about directly (think a lot of environmental audits and reports, compliance with regulation etc.)

But before jumping to conclusions, we should really try to measure outputs and inputs directly. In the UK, it was historically assumed that public service outputs were the same as public service inputs (implying stagnant productivity). But in recent years the Office for National Statistics there has put in a lot of effort to try to measure the quality and quantity of public service outputs, albeit imperfectly. It has actually proven very useful. They have produced interesting work which found public service productivity improved in each of the first four years of so-called austerity, for example.

Unless I have missed it entirely, similar indices are not currently constructed here. But if we really want to get to the bottom of why taxpayer funding is not producing better outcomes, we need to shine a light on the public sector production process to see where things are breaking down.

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Officials making ‘great progress’ on California dam repairs, remind residents to stay vigilant – Fox News

Posted: February 15, 2017 at 9:09 pm

Officials in Northern California said Wednesday they are making "great progress" on repairs to the damaged spillways of the nation's tallest dam before new storms hit the area in the next couple of days.

Bill Croyle, the acting director of the California Department of Water Resources, said the lake behind the Oroville Dam continues to drain rapidly, and has dropped nearly 20 feet since overflowing into an emergency spillway Sunday when it reached full capacity.

"We want to keep that rate of release up as we continue to move out of the reservoir to handle wet weather," Croyle said at a news conference.

A series of storms expected Wednesday and later in the week are expected to be smaller than previous ones that filled the reservoir to capacity, according to Croyle. The damaged main spillway "has been stable for a number of days," Croyle said.

Croyle said crews "are still removing more water from the reservoir than we would receive from the storm system coming in."

National Weather Service forecaster Tom Dang told the Associated Press the first two storms were expected to be light. The first could bring 2-3 inches of rain Wednesday followed by an even smaller accumulation from the second storm.

However, the third storm, starting as early as Monday, could be powerful, according to Dang. "There a potential for several inches," he told the AP. "It will be very wet."

The sheriff of Butte County, Kory Honea, reminded residents that while the risk level was reduced to let people back into the area, "this is still an emergency situation."

Honea said that the nearly 200,000 residents allowed to return home should use the time this week before the next set of storms to fully prepare in case another evaluation is needed.

The initial evacuation Sunday was "chaotic," Honea acknowledged.

"People should start planning where they might go and how they might get there to make things more orderly," he said.

There were a number of homes in the evacuation zone that have been burglarized, but arrests have been made, according to Honea.

The sheriff also called on private drone operators to refrain from flying the devices over the dam, which can interfere with repair work.

Dump trucks and helicopters have dropped thousands of tons of rocks and sandbags over the past couple of days to shore up the dam's spillways, and avoid what officials had warned could be a catastrophic failure and flood downstream.

Croyle said teams were working on plans for permanent repairs to the dam's main spillway that could cost as much as $200 million.

Long-term repairs will likely begin after the spring runoff, when crews can close floodgates for an extended period without the lake refilling with melting snow.

President Trump ordered federal authorities to help California recover from severe January storms a disaster declaration that also assists state and local officials with the dam crisis.

The Associated Press contributed to this report.

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Man United’s Jose Mourinho: Progress in cups will create ‘many problems’ – ESPN FC

Posted: at 9:09 pm

Jose Mourinho has spoken about United's packed fixture list and Paul Pogba facing his brother, who plays for Saint-Etienne.

Jose Mourinho believes Manchester United will end up "in trouble'' if they continue to fight on all fronts.

Thursday's Europa League round-of-32 first leg against St Etienne kicks off a frantic 11-day period for United as the second leg in France comes after an FA Cup tie at Blackburn and is followed by the EFL Cup final against Southampton.

There will be little let-up if United emerge victorious from that run of matches as more fixtures would leave them with a packed schedule.

Mourinho believes balancing domestic and European commitments will stretch his squad and ultimately hamper their chances of success, though he is not allowing them to take their foot off the gas.

"We cannot choose the competitions at Manchester United,'' he told a news conference. "We know that our situation is really complicated. We know that the Europa League is also a competition where we play on Thursdays and that makes it even more difficult for us.

"The accumulation of FA Cup, League Cup, match postponements is really hard for us. If we progress in the competitions, we will be in trouble in April and May. But we cannot choose competitions, so we play them to win.

"I think it's also a good way to give the team experience and international experience is always a plus. Europa League is not a competition we want to play, but it's a competition we play and we respect it.''

Mourinho is desperate to return United to the Champions League, but believes qualification through the Premier League will be harder to secure than for other teams as cup progress will "create many, many problems."

"We know that it's going to be very difficult,'' Mourinho said, with just four points separating sixth-placed United and second-placed Manchester City. "We know obviously it can have an impact in the Premier League because we are competing against teams in other circumstances.

"For example, Liverpool play only in the Premier League, Chelsea in the Premier League and the FA Cup. We have still Tottenham in a similar situation as us, but we want to progress. That's the point.

"We prefer difficult but progressing to easy and being knocked out of the competitions. We will go seriously tomorrow and seriously against Blackburn on Sunday.''

Luke Shaw will be hoping to be involved at Ewood Park having been overlooked for Thursday's match, while Phil Jones, out with a foot complaint, will want to face his former club.

Wayne Rooney and Michael Carrick will not be risked against St Etienne, but Mourinho plans to name a strong side.

Thursday's match pits United midfielder Paul Pogba against his older brother Florentin, leaving the Pogba family hoping for a draw.

"We spoke in a good way, a funny way,'' Mourinho said of Paul. "I think it is a good, nice destiny. I think only mum Pogba is a little bit in trouble, which is normal. It's difficult for the lady to choose -- it's not difficult, it's impossible.

"I know from Paul that the mum wants a draw, but next week one son will be happy and another one will be sad. But I think for the mum it's a bit of a problem, but they will enjoy playing against each other. Paul is excited, Florentin for sure the same. I think it's a good thing.''

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Google Touts Progress in Android Security in 2016 – Threatpost

Posted: at 9:09 pm

SHA-1 End Times Have Arrived

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October 5, 2016 , 8:51 am

October 3, 2016 , 5:00 am

September 26, 2016 , 10:45 am

September 22, 2016 , 3:47 pm

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September 20, 2016 , 2:41 pm

September 15, 2016 , 11:15 am

September 13, 2016 , 9:14 am

September 9, 2016 , 2:06 pm

September 8, 2016 , 3:43 pm

September 2, 2016 , 9:00 am

September 1, 2016 , 1:08 pm

August 29, 2016 , 9:58 am

August 24, 2016 , 5:53 pm

August 24, 2016 , 8:00 am

August 17, 2016 , 4:06 pm

August 17, 2016 , 12:58 pm

August 8, 2016 , 1:40 pm

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August 4, 2016 , 10:00 am

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August 2, 2016 , 9:00 am

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July 26, 2016 , 9:30 am

July 25, 2016 , 3:51 pm

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July 20, 2016 , 9:21 am

July 15, 2016 , 11:00 am

July 14, 2016 , 1:05 pm

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June 30, 2016 , 11:48 am

June 28, 2016 , 10:00 am

May 31, 2016 , 5:44 pm

May 31, 2016 , 1:37 pm

March 10, 2016 , 10:23 am

February 13, 2017 , 9:00 am

February 14, 2017 , 8:41 pm

February 14, 2017 , 6:36 pm

December 27, 2016 , 1:22 pm

December 28, 2016 , 4:00 am

December 28, 2016 , 9:00 am

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Google Touts Progress in Android Security in 2016 - Threatpost

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