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Category Archives: Gambling
BGC launches 10m gambling education initiative – iGaming Business
Posted: May 15, 2020 at 7:51 am
The Betting and Gaming Council (BGC) is to roll out a 10m (11.3m/$12.2m) independent education programme that aims to teach young people across the UK about the risks of gambling.
Through the initiative, the BGC aims to ensure all 11-19 year-olds in England, Wales and Northern Ireland receive at least one session of gambling awareness education as part of their secondary or further education.
The programme, part of the BGCs safer gambling commitments, will be delivered by GamCare and the Young Gamers & Gamblers Education Trust (YGAM), and aims to provide reach 120,000 young people directly.
A further 100,000 education professionals, such as teachers, youth workers, community mental health practitioners, police and community sports trust will also be trained through the programme. By doing so, the BGC aims to ensure responsible adults have access to information about the risks of gambling, and the ability to identify gambling related harm in minors under their care.
Information will also be provided to parents and families, to ensure young people are kept safe, and can be referred for help or support.
GamCare have been working with young people and youth facing professionals to deliver gambling education for many years, GamCare chief executive Anna Hemmings explained. What we see in the classroom tends to be polarised views on gambling, and a lack of clear understanding about its potential risks.
We are delighted to be working with YGAM and extending this much needed programme. We believe that gambling education should have parity with education around other risky behaviours and the extension of this programme will help us take a significant step towards achieving that aim.
YGAM founder and CEO Lee Willows added that the charity was delighted to be working alongside GamCare and the BGC to deliver such an ambitious programme.Raising awareness and harm prevention education is an important component to reduce gambling-related harms, he explained. By training professionals who have influence over young peoples learning, we will equip these professionals with the skills, knowledge and confidence to not only deliver the programme but also highlight the age-appropriate support available from GamCare.
The educational elements will be supported by a range of materials developed in accordance with educational best practice, with video and digital content to be developed to ensure it can be delivered during the novel coronavirus (Covid-19) lockdown.
Those flagged as having been impacted by gambling related harm through the teaching will also be able to directly access help and support from GamCare.
It is being funded by the BGC, which is providing money to the Charities Aid Foundation to be distributed based on YGAM and GamCares advice. The programme will also be assessed by an independent evaluator, to ensure it is fit for purpose.
As the new standards body representing most of the regulated industry, the BGC is delighted to be supporting this fantastic initiative, BGC chief executive Michael Dugher said. Educating our young people is vital if we are to ensure that they are better informed and fully aware of the potential risks.
Its also essential that those who are teaching them are fully trained and able to look out for the tell-tale signs of any gambling-related harm and how to access help if required. Millions of people occasionally enjoy gambling, whether thats on the National Lottery or on sports or bingo or gaming. The overwhelming majority of people who gamble in the UK do so in a safe way.
This important project and investment is part of our ongoing determination at the BGC to promote safer gambling and to further drive up standards.
The launch of the educational initiative is the latest in a series of social responsibility measures spearheaded by the BGC in recent weeks. Having initially set out ten commitments for members to protect players under lockdown, it then coordinated an industry-wide ban on audiovisual advertising from 7 May.
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How to Help People to Be Responsible Gamblers? – London Post
Posted: at 7:51 am
There is immense importance in training our societies the importance of responsible gambling. This is actually the main reason why we have all these gambling regulatory authorities. We, at London Post, think that it is only but to safeguard the vulnerable groups from exposure to harmful gambling practices.
It normally results in severe gambling addiction and poor decision making among many more negative setbacks. Gambling is a good vice that we have seen contribute greatly to economies of many countries through the taxes. As if not enough, the industry has employed a lot of people around the world.
This essentially means if the industry is not well managed, then poor gambling behaviours could possibly kill the entire industry leaving all these people unemployed.
Gambling is simply betting or in other words, could be described as a way of playing games and attaching some monetary value to the outcome. So it is very important for our people to understand how gambling works now that activities having monetary attachments tend to be trickier.
People react differently when it comes to money issues and it is good to understand the general effect of the winning and losing teams. Apart from this, we have high rates of addiction caused by gambling-related activities and behaviour. These are among the post gambling effects that most punters encounter in their day to day activities.
To some extent other players go bankrupt within a short whirl and end up having huge amounts of loans to be paid. The worst-case scenario is when gambling impairs decision making process and sound judgements especially those pertaining to cash and planning. All these in a nut-shell should be well explained to the societies so as the vice remains useful instead of causing harm.
You can also help people to be responsible gamblers by keenly explaining to them the principle of bankroll management. In a few words, this is the notion of keeping the money used for gambling-related activities totally separate from the cash you use in the remaining activities.
This in a way is suggesting that having a separate gambling account is worth it rather than keeping all your cash in one account. This shall help you to effectively manage the cash as you may not easily mix the cash meant for important activities with cash for gambling.
Getting to know what betting sites are not on Gamestop and the negative effects gambling could have to a person or the society at large is important as a simple means of helping people become responsible gamblers. Safe gambling should be practised at all times and it is the main reason why we have authoritative bodies in every country practising any form of gambling.
These bodies have been well-structured to ensure that we have a safe gambling environment and that the vulnerable groups are safe at the same time. Gambling harm could vary depending on its nature, some harm directly affects the player whirl some affect the society at large. Some of the problem gamblers have it hard to make sound decisions in money matters, others are running on credit for survival simply because they exhausted their account balances.
To society, children who are not allowed to gamble should be protected from any form of gambling so as to control the behaviour at an early stage. If exposed to this menace, they may not be able to effectively manage their activities and most importantly time.
If we take that courage of saving our future society and work closely with the authorities to reduce the effect of gambling on our societies, then gambling and betting would turn out to be one of the most productive activities. As far as money value has been attached to this form of activity, it is important to attach the value of care to gambling so as to raise a healthy gambling environment.
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How to Help People to Be Responsible Gamblers? - London Post
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COVID 19 PANDEMIC: Online Gambling Market Expert Guide to Boost the Industry in Market Share – Cole of Duty
Posted: at 7:51 am
Global Online Gambling Market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market Opportunities, Competitive Analysis, Regional and Country Level.
Online Gambling Market Size Covers Global Industry Analysis, Size, Share, CAGR, Trends, Forecast And Business Opportunity.
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Global Online Gambling Market is valued at USD 47.57 Billion in 2018 and expected to reach USD 94.37 Billion by 2025 with the CAGR of 10.28% over the forecast period.
Increased use of internet gambling by young people due to the fact that it has no payment restrictions and rapidly growing smartphone penetration with high participation in gambling activities are the major factors driving the growth of Global Online Gambling Market.
Gambling refers to the risking money or anything of material value for uncertain results. Online gambling is commonly known as internet gambling which is typically having a bet on casino or other sports type games over the Internet. The gambling varies from sports bets to casino style games include different games like roulette, poker, slots, lotteries, bingo and keno. The first online gambling Web sites were launched in the 1990 in the United States. In addition, online gambling differs from in-person casino gambling in many different ways, where there is no any interaction between the players and the dealer. Todays online gambling websites provide exciting and modern interfaces that may be especially attractive to younger players and to those who enjoy video games. These websites use celebrities for promotion and sometimes they take part in the tournaments to add the glamour and excitement together.
Global Online Gambling Market is segmented on the basis of by type, platform and region & country level. Based on type, online gambling market is segmented into online betting, online casino and online lottery. Based upon platform, the market is classified into desktop and mobile.
The regions covered in this online gambling market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, market of Online Gambling market is sub divided into U.S., Mexico, Canada, UK, France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.
Key Players for Online Gambling Market Report
Key players of the online gambling market are MGM Resorts International, Galaxy Entertainment Group Ltd., GVC Holdings Plc, INTRALOT SA., William Hill Plc among, 888 Holdings Plc, bet365 Group, Betsson Ab, Camelot UK Lotteries Ltd., Flutter Entertainment Plc and others.
Global Online Gambling Market Dynamics
Increased use of internet gambling by young people due to the fact that it has no payment restrictions and rapidly growing smartphone penetration with high participation in gambling activities are the major factors contributed to the increasing demand of online gambling. For example; Smartphone gambling have been fastest growing segment than traditional forms of gambling for last few years. It is estimated that around 8.92 million people in the UK gamble and more than half of the young individuals playing games through mobile or tablet. According to the World gambling statistics reported that about 25% of the population gamble meaning that nearly 1.4 billion people worldwide gamble and 4.1 billion gamble at least once every year. When it comes to online gambling, the UK reports concluded that approximately 17% of the population gambles online. In addition, growing importance of internet along with the rise of social networking channels is another key factor propelling the growth of this market. Most online gambling operators are located in the Netherlands Antilles, Gibraltar and United Kingdom (UK) among others. However, some countries mandate the laws towards the online casino gaming structure, so it may difficult for online gambling industry to access certain gaming facilities. This may hinder the online gambling market growth up to some extent.
Europe is Expected to Dominate the Global Online Gambling Market Throughout the Forecast Period.
Europe is expected to dominate the global online gambling market due to the rapid growth in innovation coupled with increasing number of casino platforms and shifting of governments supportive landscape for the promotion of online gaming activities in this region. For example; European gaming & betting association (EGBA) member companies provide their services across 20 EU Member States processing over 121 different online gambling licenses in order to access online gambling. In addition, in 2015 globally EU market made around 47.6% of the USD 37.50 billion of online gaming gross win generated. North America is expected to be the fastest growing region in online gambling market. The U.S. is leading its way in gambling with the large casino industry. Nevada, New Jersey and Delaware are among the first states to legalize online gaming. Now, Delaware and New Jersey have permitted online casinos and poker sites with increased in casino gaming revenue.
Key Benefits for Global Online Gambling Market Report
Global market report covers in depth historical and forecast analysis.
Global market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.
Global market report helps to identify opportunities in market place.
Global market report covers extensive analysis of emerging trends and competitive landscape.
By Type:
By Platform:
By Regional & Country Analysis:
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Table of Content:
Market Overview: The report begins with this section where product overview and highlights of product and application segments of the Global Online Gambling Market are provided. Highlights of the segmentation study include price, revenue, sales, sales growth rate, and market share by product.
Competition by Company: Here, the competition in the Worldwide Global Online Gambling Market is analyzed, By price, revenue, sales, and market share by company, market rate, competitive situations Landscape, and latest trends, merger, expansion, acquisition, and market shares of top companies.
Company Profiles and Sales Data: As the name suggests, this section gives the sales data of key players of the Global Online Gambling Market as well as some useful information on their business. It talks about the gross margin, price, revenue, products, and their specifications, type, applications, competitors, manufacturing base, and the main business of key players operating in the Global Online Gambling Market.
Market Status and Outlook by Region: In this section, the report discusses about gross margin, sales, revenue, production, market share, CAGR, and market size by region. Here, the Global Online Gambling Market is deeply analyzed on the basis of regions and countries such as North America, Europe, China, India, Japan, and the MEA.
Application or End User: This section of the research study shows how different end-user/application segments contribute to the Global Online Gambling Market.
Market Forecast: Here, the report offers a complete forecast of the Global Online Gambling Market by product, application, and region. It also offers global sales and revenue forecast for all years of the forecast period.
Research Findings and Conclusion: This is one of the last sections of the report where the findings of the analysts and the conclusion of the research study are provided.
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Gambling Software Market Growth by Top Companies, Trends by Types and Application, Forecast to 2026 – Cole of Duty
Posted: at 7:51 am
Everymatrix
Moreover, the Gambling Software report offers a detailed analysis of the competitive landscape in terms of regions and the major service providers are also highlighted along with attributes of the market overview, business strategies, financials, developments pertaining as well as the product portfolio of the Gambling Software market. Likewise, this report comprises significant data about market segmentation on the basis of type, application, and regional landscape. The Gambling Software market report also provides a brief analysis of the market opportunities and challenges faced by the leading service provides. This report is specially designed to know accurate market insights and market status.
By Regions:
* North America (The US, Canada, and Mexico)
* Europe (Germany, France, the UK, and Rest of the World)
* Asia Pacific (China, Japan, India, and Rest of Asia Pacific)
* Latin America (Brazil and Rest of Latin America.)
* Middle East & Africa (Saudi Arabia, the UAE, , South Africa, and Rest of Middle East & Africa)
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Table of Content
1 Introduction of Gambling Software Market
1.1 Overview of the Market1.2 Scope of Report1.3 Assumptions
2 Executive Summary
3 Research Methodology
3.1 Data Mining3.2 Validation3.3 Primary Interviews3.4 List of Data Sources
4 Gambling Software Market Outlook
4.1 Overview4.2 Market Dynamics4.2.1 Drivers4.2.2 Restraints4.2.3 Opportunities4.3 Porters Five Force Model4.4 Value Chain Analysis
5 Gambling Software Market, By Deployment Model
5.1 Overview
6 Gambling Software Market, By Solution
6.1 Overview
7 Gambling Software Market, By Vertical
7.1 Overview
8 Gambling Software Market, By Geography
8.1 Overview8.2 North America8.2.1 U.S.8.2.2 Canada8.2.3 Mexico8.3 Europe8.3.1 Germany8.3.2 U.K.8.3.3 France8.3.4 Rest of Europe8.4 Asia Pacific8.4.1 China8.4.2 Japan8.4.3 India8.4.4 Rest of Asia Pacific8.5 Rest of the World8.5.1 Latin America8.5.2 Middle East
9 Gambling Software Market Competitive Landscape
9.1 Overview9.2 Company Market Ranking9.3 Key Development Strategies
10 Company Profiles
10.1.1 Overview10.1.2 Financial Performance10.1.3 Product Outlook10.1.4 Key Developments
11 Appendix
11.1 Related Research
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Ohio shuttered casino, racino industry now down $229 million in gambling revenue for the year – cleveland.com
Posted: May 14, 2020 at 5:32 pm
CLEVELAND, Ohio - Ohios 11 casinos and racinos, out of business since mid-March under the governors coronavirus-related ban on large gatherings, are $229 million behind in gambling revenue for the first four months of 2020.
The industry has taken in $410.8 million on gambling, after paying out winnings, down from $640.1 million through April a year ago.
A third of this money is forwarded to the state as fees and taxes.
The four casinos and seven racinos across Ohio have been shuttered since March 14 following orders from Gov. Mike DeWine.
The industry had been off to a roaring start in 2020, with monthly records of $167.5 million in January and $171.4 million in February. Revenue dropped to $71.9 million in March and to nothing in April.
Here are the January through April revenue reports for the 11 facilities versus the same four months last year:
* Belterra Park - down 38% from $27.3 million to $16.8 million.
* Eldorado Gaming Scioto - down 34% from $58.5 million to $38.9 million.
* Hollywood Casino Columbus - down 37% from $77.6 million to $49 million.
* Hollywood Casino Toledo - down 40% from $67.3 million to $40.5 million.
* Hollywood Dayton - down 35% from $38.1 million to $24.8 million.
* Hollywood Mahoning Valley - down 36% from $42.3 million to $27 million.
* JACK Cincinnati Casino - down 34% from $69.7 million to $45.8 million.
* JACK Cleveland Casino - down 36% from $69.5 million to $44.6 million.
* JACK Thistldown Racino - down 35% from $45.8 million to $29.9 million.
* MGM Northfield Park - down 35% from $84.6 million to $55.1 million.
* Miami Valley Gaming - down 35% from $59.4 million to $38.3 million.
These totals from the Casino Control and Lottery commissions do not include wagering on horses at the racinos.
Rich Exner, data analysis editor for cleveland.com, writes about numbers on a variety of topics. Follow on Twitter @RichExner. Follow casino coverage at cleveland.com/casino.
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14 arrested at gambling, cockfighting event in Mulberry – WFLA
Posted: at 5:32 pm
Polk County Sheriffs Office
POLK COUNTY, Fla. (WFLA) Fourteen people were arrested Wednesday at a gambling and rooster/cockfighting event in Mulberry.
Polk County deputies say they responded to 107 Cesara Drive and found the male suspects gambling, rolling dice and exchanging cash around a wooden table. A 10-year-old child was also present, according to deputies.
On the ground around the table, deputies say they saw bags of a white powdery substance, which tested positive for cocaine. They also saw evidence of a recent cockfight and requested detectives from the PCSO Agriculture Crimes Unit to come to the scene.
According to deputies, Agriculture Crimes detectives found seven dead roosters laying on the ground just 25 feet from where the gambling took place. Detectives also found a dissembled fighting ring, a scale for weighing roosters before fighting and chairs for people to sit and watch the fight, deputies say. Fresh feathers were also found on the ground, stuck to the sides of the ring.
Deputies say detectives found rubber boxing gloves used to train roosters to fight, knives that are strapped to roosters legs for fighting and performance-enhancing drugs for roosters. A 55-gallon metal trash barrel contained burned bodies of dead roosters. There were over 100 live roosters individually housed, and a total of 481 roosters and chickens were removed from the property during the investigation, according to deputies.
Thirty-two-year-old Jonathan Simouth, a resident of the property, told detectives that a fight occurred earlier that evening and gambling took place afterward. Deputies say detectives also found a trafficking amount of cocaine and two loaded firearms, an AK-47 and a 12-gauge shotgun.
Simouth is being charged with armed trafficking in cocaine, owning animals for fighting, operating a property for animal fighting, illegal gambling, possession of drug paraphernalia and contributing to the delinquency of a minor.
Police say Simouths prior criminal history includes arrests for burglary, grand theft, criminal mischief, giving false name to a LEO, resisting, DUI, leaving the scene of an accident, and driving while license suspended or revoked.
We received a call for service regarding a cock-fighting event, and found so much more, including a small child in the presence of cocaine and firearms. This is egregious on several levels. Im glad we were able to shut this down, said Polk County Sheriff Grady Judd.
The other 13 men who were arrested were charged with attending the fighting of animals, illegal gambling and contributing to the delinquency of a minor.
Deputies identify the men as:
All 14 suspects were transported to the Polk County Jail in Bartow. The child was turned over to his parents, who are neighbors and were not present at the event.
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PGNO: Expanded gambling without consumer protection is a bad bet for Ohio – The Highland County Press
Posted: at 5:32 pm
The Ohio House Finance Committee has approved House Bill 282. The bill would permit veterans and fraternal organizations to offer instant electronic bingo. Proponents of the bill have positioned this as a slight tweak; however, instant electronic bingo devices are electronic gaming machines, much like slot machines and video lottery terminals.Electronic gaming machines have higher prevalence rates for problem gambling than other forms of legal gambling in Ohio. The2017 Survey of At-Risk and Problem Gambling Prevalence Among Ohioans, conducted by the Ohio Department of Mental Health and Addiction Services, shows 24 percent of Ohioans have had a negative experience with electronic gaming machines. Increasing access to these products, without important safeguards, will harm our communities. Safeguards include responsible gambling training for operators, promotion of the Ohio Problem Gambling Helpline and website and dedicated funds for support services.The Ohio Problem Gambling Helpline, 1-800-589-9966, andGamblingHelpOhio.orgare often the first step toward help and hope for individuals, whether it be the gambler or a loved one, struggling with a gambling problem. The2017 Survey of At-Risk and Problem Gambling Prevalence Among Ohioans, concluded that as gambling access increases, so does the rate of problems. We want to make sure there is a safety net of services in place for those who will need it.
Since there is no federal funding to support those impacted by gambling, problems that result due to expansion must be paid for with funds generated from expansion.Our veteran clubs and fraternal organizations serve a vital role in supporting Ohio communities. Were confident these safeguarding measures will both support their missions as well as provide the infrastructure necessary to mitigate harm that result from additional electronic gaming machines in Ohio, said Derek Longmeier, Problem Gambling Network of Ohio Executive Director.With so many impacted by COVID-19, it is understandable that organizations and municipalities are eager to generate additional revenue through expanded gambling. Ohioans cannot afford silence on this issue. Now is the time to speak up for those who will be impacted and demand the appropriate measures be put in place to help those in need. Together, we can maintain a healthy Ohio.
Problem Gambling Network of Ohio (PGNO) is a statewide nonprofit with the goal of ensuring help is available for problem gamblers in a time of increasing types of legalized gambling. PGNO works with individuals and organizations involved in gambling activities that address problem gambling.
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All Iowans are gamblers in Kim’s COVID Casino – The Gazette
Posted: at 5:32 pm
Iowas gaming parlors are closed. Theres no sports betting without sports. Slots are silent.
But thanks to Gov. Kim Reynolds, Iowa has plenty of high stakes gambling action, in every county, city and burg.
Were all rolling the dice in Kims COVID Casino now.
We have seen some positive curve-bending lately in the states effort to mitigate the spread of the coronavirus pandemic. Hospitalizations have been declining for days, although cases and deaths continue to mount. Theres been more testing and contact-tracing, key steps to containing the virus and bending the curve even further.
But testing is just ramping up. Iowa still is testing thousands fewer daily than needed. Test Iowas effort has been slow out of the gate and plagued by problems. And yet, the Utah tech firms behind the testing already have hit the jackpot.
We could stand on this hand, see how it plays out for a few more weeks. The curve may indeed flatten. Remain disciplined. Play it safe.
Instead, on Wednesday, Reynolds announced more business reopenings, while rolling back many protective measures in all 99 counties, starting Friday. Shes gambling that we wont see a second sharp surge in virus cases, even as she maintains her own modified quarantine after mingling with unmasked White House officials on her recent victory tour. Shes also quit sending out detailed daily reports on virus numbers. Dont fixate on deaths. Theyre just lagging indicators.
Have we reached the peak? Probably? Maybe? The predictive model still is under wraps.
But its no guts, no glory at COVID Casino. Its time to get back in the game. Big bucks and political power are on the table. Baby needs a new pair of shoes, and there still are plenty of ventilators for granny.
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Sure, without more testing and tracing, were flying in fog, perhaps on a casino owners borrowed jet. But, oh, what a rush. How will it all turn out? The suspense is killing us.
Standing the economy back up is necessary. But there will be no real, sustained recovery if Iowans are unconvinced weve handled the pandemic. Picking the economy over public health is a false bet. Solving the public health problem is key to economic recovery and restoring confidence.
Theres certainly an economic risk to sticking with protective measures longer and resisting more reopening for a couple more weeks. But consider the consequences of pulling that big reopening slot machine arm too soon. A second spike and a return to restrictions would be even more devastating. Instead of bouncing back, Iowas health and economic problems would intensify, while more Iowans fall ill or become lagging indicators.
Betting the lives of our most vulnerable on the personal responsibility of others before we know more about the pandemics grip here is a reckless wager, leaving thousands of Iowans and their loved ones in fearful limbo. They cant simply adjust and move on.
Dr. Anthony Fauci warned the U.S. Senate this week that rapid reopening could have dire consequences. Instead, Iowas putting its money on the whiplash wisdom of the casino wizard in the White House, who is willing to bet our lives on his reelection prospects. Our guts, his glory.
So were all gamblers now, living in the COVID Casino. Win big! Or maybe buy the farm! Masks optional.
(319) 398-8262; todd.dorman@tehgazette.com
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New Report Reveals What Gamblers Want From the Post-COVID Casino Industry – Business Wire
Posted: at 5:32 pm
LAS VEGAS--(BUSINESS WIRE)--Synergy Blue today released a new report revealing consumer opinions on casino gambling in a post-COVID world.
The company surveyed gamblers to better understand what they will expect from operators in order to return to casinos. While the data shows gamblers confidence in casinos 51 percent say theyll return to casinos once they reopen it also reveals the need for some long-term changes.
The report, The Path Forward for Casinos in a Post-Covid World, is based on a survey conducted in late April 2020 of 1,000 gamblers about how their expectations have changed and multiple factors that will impact their return to casino floors, including the experiences they now seek, the role the economy plays in their confidence, and if their interest in online and mobile gambling will continue after social distancing.
The report examines the health and safety standards that gamblers would like to see. While confidence is solid, gamblers also believe casinos need to take ongoing measures to ensure health and safety. The survey found that 56 percent of gamblers said casinos need to permanently improve their health and safety standards following the pandemic.
The report also uncovers a dynamic that has long been on the radar of casinos. The data shows that a shift in casino demographics may happen much sooner than expected. Older gamblers are more hesitant to return to casinos amid higher concerns about health and safety. But younger demographics are now poised to lead the charge toward casino recovery. Nearly two-thirds (62%) of younger gamblers (ages 29 and under) and 56 percent of those ages 30-45 say theyll gamble in casinos again once stay-at-home orders have lifted. Only 40 percent of respondents over age 60 said they too would return.
While slots were the traditional main draw for casinos, a younger generation of gamblers also points to declining interest in traditional slots. The survey found less than half (47%) of those 29 and under and 58 percent of 30-45 year olds said slot games would draw them back to casinos, compared to 69 percent of 45-60 year olds, and 73 percent of those 60 and older who are drawn to slot games.
The casino industry has been hit hard by the crisis and, with high levels of uncertainty surrounding the long-term impact, its difficult to map out the best path forward, said Georg Washington, CEO of Synergy Blue. Our goal with this report is to provide the industry with resources and insight into what gamblers would like to see and, more importantly, what they expect from casinos when they return. Were all in this together. And together, we can rebuild our industry. But in order to do that, well need to reshape it to fit the changed preferences of our biggest supporters: the gamers and gamblers themselves.
Additional findings from the report include:
To download the full report, visit Synergy Blues website.
About Synergy Blue
Synergy Blue creates Fun You Can Bet On! As the leading provider of entertainment gaming solutions, the team is currently bringing arcade style, skill-influenced games (or interactive electronic gaming machines), platforms, and applications to the casino market. The companys robust HAWG (Hybrid, Arcade, Wager-based Gaming) platform blends regulatory approved chance and skill-influenced gambling with the uninterrupted entertainment of arcade-style game play. Designed for an emerging class of players, Synergy Blues technology provides casino operators with a new generation of entertainment and games that are certified and backed by industry-leading patents. Now based in Las Vegas, Nevada, the company was founded in 2013 and has products and applications placed in six countries.
For more information visit: http://www.synergyblue.us or follow @synergyblue1.
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New Report Reveals What Gamblers Want From the Post-COVID Casino Industry - Business Wire
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Kakegurui Puts a Gambling Spin on the Magic School Trope | CBR – CBR – Comic Book Resources
Posted: at 5:32 pm
Many anime have a high school setting, but this one is more like a high-stakes casino with a ruthless social hierarchy.
There's a whole genre of anime centered around elite high school settings. The Kakegurui manga/anime is a gambling themed twist on the "special high school" genre, The classes at Hyakkou Academy don't teach history or math, but how to bet on the Roulette table, play blackjack, poker and just about any other game that involves betting cold, hard cash. Even if gambling is technically illegal in Japan and these high school students are too young to gamble in most nations, it's all they do each day, and they're good at it... especially the new girl.
In terms of narrative style, Kakegurui is a shonen action series, where different characters bravely challenge each other, hold grudges, use unique gambling strategies and compete in tournaments. Like Food Wars!, it's a battle high school where no punches are thrown and no magic is cast. Conveniently, gambling is competitive by nature, and a winner uses a combination of luck and skill to win. This new flavor of shonen action is the right tool for the main character, Yumeko Jabami, to wow the audience with.
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Yumeko Jabami, the heroine, is a highly skilled gambler, but she's not doing it for the money or the social standing; she's here for the thrill of it. She subverts the entire system of Hyakkou Academy once she transfers there, and it seems no one can stop her from breaking all the rules. Between games, she is cheerful and friendly, but when a game starts, she comes alive and will bet reckless money (among other things) just to see what will happen. She represents chaos and hedonism in a school where everyone plays by the rules in a gambler's rat race.
Yumeko proves that creative thinking and individuality are not to be underestimated, even when everything is on the line and all the cards have been dealt. This makes her all kinds of enemies, and she can't wait to challenge them all. Her first opponent is Mary Saotome, who, despite buying off most of the class, can't beat her in a card-based variant of rock-paper-scissors. With sheer intuition and a love of dumb luck, Yumeko prevails, and she is an even match for Midari Ikishima, who also likes to gamble with incredible stakes (usually, her own safety). The viewer can vicariously live on the edge with a heroine whose gambling style is like a bull in a china shop.
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The gambling inKakegurui is only the means to the end, despite what some students may claim. This show doesn't just play like casino security camera footage; the real stakes are involved in the social hierarchy. All of the students at Hyakkou Academy come from wealth, and are used to getting things their way. This means standing atop everyone else and ruling with an iron fist, all backed up by their money and skills in exploiting others. It's a 21st-century jungle that mirrors the business world and political world. A student can either climb to the top... or fall to the bottom in crushing debt and despair. There's practically no middle ground.
Right away, Ryota Suzui loses a game to Mary Saotome and becomes a "housepet." This is the term for a debtor, and escaping housepet status is a real challenge. Housepets are degraded and trampled upon by their classmates. In contrast, the student council members enjoy great wealth, influence, and prestige. This system of ruthless hierarchy and social division is a microcosm of the ruthless world graduates will soon enter. In many ways, a business venture is indeed like gambling, where time, effort and capital are all bet on a new company. For every winner, there are hundreds of losers out there, and power and money can get consolidated fast.
Kakegurui suggests that human civilization is a ruthless, winner-takes-all system. It proves that thesis one Roulette table and poker game at a time.
Kakegurui is currently streaming on Netflix.
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I graduated high school in Kansas City in 2009, then earned my Associate's in Arts in 2011 at MCC Longview, then my BA in Creative Writing at UMKC in 2013. I have a passion for creative fiction and I've studied and practiced my craft for over ten years. Currently, I'm expanding my resume and skill set with jobs such as SEO writing and journalism.
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Kakegurui Puts a Gambling Spin on the Magic School Trope | CBR - CBR - Comic Book Resources
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