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Category Archives: Evolution

Of rivalries and evolution – The Hindu

Posted: July 31, 2017 at 10:22 am

Sporting rivalries are at their best when the protagonists offer a sharp contrast in their winning ways. The Jackie MacMullan-edited book When the Game Was Ours is an ode to the sharpest rivalry in professional basketball, between Larry Bird and Earvin Johnson, whose teams, the Boston Celtics and Los Angeles Lakers shared seven National Basketball Association championships between 1980 and 1987 (the Lakers won four).

Bird and Johnson are co-authors of the book; they recollect how each of them drove the other to competitive heights during their careers beginning from their college rivalry to their respective stints in the NBA. By the end of their competitive careers, they had become close friends, underlining how much respect they had for each other. The garrulous Johnson, known as Magic, was a speedy, effervescent and restless passing savant who was unusually effective as a point guard despite being 6-feet-and-9-inches tall. Bird offered a sharp contrast he was introverted, was somewhat slow in his lateral movements, but he was highly effective as a shooter and offered clutch scoring, rebounding and passing skills as a 6-feet-10-inches forward.

There was the other thing that differentiated them race. Magic was an African American born to an urban worker in the industrial State of Michigan. Bird was born in a poor rural family in French Lick, Indiana. Their rivalry excited a generation of Americans to take to basketball as a vocation and expanded its scope as a spectator sport. The NBA took off as a profitable venture in the 1980s during the Bird-Magic era.

Soon, basketball in the NBA became a globalised sport, with scores of foreign players plying their trade in the league and millions of viewers glued in to watch the best of the games on TV the world over. Much of it is due to the influence of one show-stopping athlete, Michael Jordan, whose spectacular brand of basketball as a shooting guard gave the NBA the fillip to garner worldwide viewership. The best analysis of his career was provided by David Halberstam in his book, Playing for Keeps .

Today, the NBA has reached its epitome of professionalism It is no longer just a spectator sport that thrives solely on athleticism and superstardom. It has undergone an analytics revolution with the influx of studious statistical-minded talent to aid teams to optimise hiring of talent and in strategising. Basketball on Paper , by Dean Oliver, one of the pioneers in basketball analytics, is a good place to begin to understand the moneyball-isation of basketball.

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‘Tacoma’ Creators Talk Diversity, Evolution and ‘Gone Home’ – RollingStone.com

Posted: at 10:22 am

It has been more than three years since The Fullbright Company's game Gone Home captivated audiences, swept game of the year awards and sparked a debate about what it means to be a video game.

This week the studio releases Tacoma, its second game, to an audience which, to some degree, still seems hung-up on that singular definition. Fortunately, Fullbright's Tacoma looks like it wont make that question any easier to answer.

As with Gone Home, the game is a narratively-driven experience powered by emotion, evolving relationships and a solid mystery.

Gone Home told the story of a daughter returning home to an empty family house and the threads of story she finds there as she explores its familiar rooms.Tacoma takes the audience to outer space.

The new game opens with technician Amy Ferrier docking at the lunar transfer station Tacoma. She's there to figure out what happened at the station to cause it to be evacuated. Her only company is a malfunctioning artificial intelligence named Odin and the augmented reality recordings of the six evacuated crew members time on the station.

Player's float through the station, untethered from gravity, searching for clues and signs of the AR recordings.

The recordings play back the audio of conversations, substituting the now absent crew members with ghostly, colorful apparitions going through the recorded motions of the crew. The playback can be paused, rewound, fast-forwarded and watched from any angle in the ship.

Detached from time or sequence, these snippets seem as adrift in time as you are adrift in space. It's up to the player to reassemble the pieces of time into something that makes sense and sort out what exactly happened.

As with Gone Home, dropping into a mysteriously emptied living space, Tacoma manages to deliver an ever so slight sense of creeping dread without ever having to scare the player or deliver anything overtly menacing. Instead, it creates a vacuum within which the players own doubts and fears can reside.

While the Fullbright team worked to expand upon the core conceits of the original game, co-founder Steve Gaynor explainsTacoma isn't really meant to be an evolution of Gone Home's style of play.

"If you think of Gone Home as a foundation, our direction isn't to make the foundation bigger, nor is it to have a foundation of a ranch house and then add a Victorian on top of it," he tells Rolling Stone. "We have a foundation and it has these constraints."

Nor is the game meant to really be an expansion of those original ideas, says Fullbright co-founder Karla Zimonja.

"We think of it as a layering," she says. "We made Gone Home as a foundational game for what we do. Then we thought, 'What can we add to this? What can we lay on top and what can we tweak?'"

Where Gone Home received some criticism for being so light on meaningful, direct interaction, Tacoma has moments that offer challenges more akin to traditional puzzles. It still, though, hinges entirely on unraveling a mystery.

Fans of Gone Home will likely find more to reflect on in the way Tacoma delivers its story than its gameplay.

Because the player is left to wander the space station and find snippets of interactions, it feels less like the sort of storytelling found in a novel and something closer to the sort of performance art found in immersive performances such asSleep No More. This unusual presentation pushes the use of narrative forward but doesn't really tinker too much with the non-storytelling elements of the game.

This way of presenting story seems a better fit with what mostly motivates Zimonja, Gaynor and team: examining relationships. That focus on relationships also lends itself to creations by Fullbright that tend to feature a more diverse cast of characters.

"We are interested in people and relationships with one another," Zimonja says, "and there are a lot of people out there to explore. So it's satisfying to us to try and branch out."

According to Gaynor, that diversity in cast also tends to make for better story.

"It is always the most interesting for us to explore a variety of perspective and character types, people of different sexual orientations, different class backgrounds," he says. "We want to look at how people from different perspectives all relate in the fictional world we are creating. I think that primarily comes from me and Karla, from a story team being interested in wanting to talk about more and different kinds of people."

The team doesn't start a game by casting it, despite the importance they place on that cast.

"It's, 'What is our universe? What is the story?' and then we populate that with characters that our interesting to us and relevant to the experience," Gaynor says.

The hope, he says, is that players will get to know these characters and care about them. "Our goal is to take someone who is not invested at all in the game and its story and by the time they have played for awhile they don't want to put it down," Gaynor says.

Perhaps the biggest difference between Gone Home and Tacoma is where the team was coming from during the development of the titles.

Gone Home was a small passion project created by a team of developers who wanted to make something more personal, more intimate than what makes up the bulk of video game sales. It came out of nowhere, winning over players and critics alike with its unusual approach to gameplay and storytelling. The same can't be said for Tacoma: All eyes are on this, Fullbright's second game, and the studio knows it.

"More people are paying attention before we launch, Gaynor explains. "There's more pressure. All of that pressure is there, for sure, but we feel good about the game."

That pressure hasn't changed the team's design philosophy, Gaynor adds, instead it has inspired the team to see how they can take the success of Gone Home and push that into new territory that they haven't explored before. "And then hopefully, execute the game in a way that players will be excited about."

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'Tacoma' Creators Talk Diversity, Evolution and 'Gone Home' - RollingStone.com

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From wood to a microwave: The evolution of cooking – Bluefield Daily Telegraph

Posted: at 10:22 am

Okay, I admit I was a bit freaked out when microwaves came along. People praised them as being so quick and easy, so convenient. And, admittedly, they seemed to be.

The machines could boil water at an amazing speed and cook things so fast it was really hard to believe. Yet, I could not initially bring myself to use one.

Thats because I didnt understand how they worked. What was going on in that contraption that caused the food to get hot?

I did some research and learned about the radiation and the speed of the molecules, all of which was mambo-jambo (I know that expression is not spelled the traditional way here, but I like it) to me.

So it still made no sense, especially when I saw the word radiation, which during the Cold War sparked fears of a nuclear war.

Would food be somehow altered to the point of being dangerous to eat? Would the flavor be retained at all? Was it some sort of plot by an evil madman intent on world domination (I loved James Bond books) to poison the minds of everyone?

So I did not immediately use one, being cautious, waiting to see if any discernible side effects started showing up.

Like people starting to drop dead for no apparent reason or hospital emergency rooms being flooded or everyone who used them starting to act like alien pod people. I had seen Invasion of the Body Snatchers, so I knew it could happen.

Of course, none of that did happen and eventually I started using them. The darn things were so convenient and quick it was hard to resist.

But I did notice the flavor was not the same, or it seemed different anyway. I just didnt like the texture of the food and the flavor was muted somehow. Or I thought so, wondering if it could just be my imagination.

I wasnt alone in my worries. Others had the same fears, including Aunt Ebb.

She started using one, though, because she didnt cook and loved the convenience. And she concluded my fears were unfounded, that food was fine and tasted the same.

But then one day she told me a story, making me realize something that came out of the blue and very unexpected.

I had become my grandmother.

All of her life, she had cooked on a wood cook-stove. When electric stoves became popular she had no interest in them at all.

Not only did she think food wasnt nearly as good, she was also worried about the heat source, not understanding how the electricity created the heat.

Nothing like a wood fire, she said. Thats the way food is meant to be cooked.

Even when Aunt Ebb and other family members bought her an electric stove, she at first refused to use it, ignoring its presence in her kitchen and being a bit perturbed at everyone for spending money on it.

As time passed, she watched my mother and Aunt Tham show her how to use it, and she eventually started cooking a few things on it because it was so much easier and quicker.

After all, no kindling to split, no ashes to dump, no waiting. The thing saved her a ton of work and time.

Just like my experience with a microwave, the convenience and speed of this new way of cooking gradually took over. And the wood cook-stove eventually became something she only occasionally used, and always seemed very proud to do so.

Of course, the truth was, by gosh, the food did taste better cooked on that wood cook-stove. No question about it. And there is no doubt food tastes better cooked with an electric stove than a microwave.

Regardless of all the gadgets used to cook, and there are many of them now, we all know that my grandmother was right.

There simply is no substitute for wood when it comes to cooking.

And I am still not sure if microwaves are healthy to use.

Yes, it still scares me when someone says, Nuke it!

What scares me even more is the occasional dreams I have of living on another planet

Charles Boothe is a reporter for the Bluefield Daily Telegraph and can be reached at cboothe@bdtonline.com

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ON Semiconductor Wins 2017 IoT Evolution Product of the Year Award – Business Wire (press release)

Posted: at 10:22 am

PHOENIX--(BUSINESS WIRE)--ON Semiconductor (Nasdaq: ON), driving energy efficient innovations, announced today that the IoT Development Kit (IDK) has won a 2017 IoT Evolution Product of the Year Award from IoT Evolution magazine and IoT Evolution World, the leading magazine and website covering Internet-of-Things (IoT) technologies.

The IDK is a fully configurable platform that enables engineers to design and offer differentiated IoT products and systems for a broad range of end applications, including smart home/building, smart city, industrial automation and mHealth.

We are excited to have the IDK recognized as a top product of the year for IoT Evolution, said Wiren Perera, who heads IoT at ON Semiconductor. ON Semiconductor continues to drive the progression of IoT by providing energy efficient hardware and software elements, coupled with the node to cloud platforms to enable design engineers to evaluate, prototype, and deploy IoT products and solutions to market with greater speed and efficiency, and with fewer design iterations.

The IDK baseboard features ON Semiconductors advanced NCS36510 system-on-chip (SoC), with a 32-bit ARM Cortex-M3 core running the ARM mbed OS. By attaching different daughter cards to the IDK baseboard, a wealth of connectivity (SIGFOX, Ethernet, 802.15.4 based radios enabling ZigBee and Thread protocols, etc.), sensor (motion, ambient light, proximity, heart rate, etc.) and actuator (stepper, brushless motor drivers, LED drivers) options can be added to the system. This means that compromises do not have to be made and the most suitable technology for a specific application can be chosen.

The hardware is complemented by an Eclipse-based Integrated Development Environment (IDE) that includes a C++ compiler, debugger and code editor. Design engineers are further supported in their evaluation and product development via a comprehensive set of application examples, use cases and related libraries. In addition to the default cloud software platform, support for industry standard cloud connectivity protocols (MQTT and REST) allow utilization of other widely used IoT cloud service providers.

The solutions selected for the IoT Evolution Product of Year Award reflect the diverse range of innovation driving the machine to machine market today. It is my honor to congratulate ON Semiconductor for their innovative work and superior contribution to the rapidly evolving IoT industry, said Carl Ford, CEO of Crossfire Media, a co-publisher of IoT Evolution.

It is my pleasure to recognize the IDK, an advanced solution that earned ON Semiconductor the 2017 IoT Evolution Product of the Year Award, said Rich Tehrani, CEO, TMC. I look forward to seeing more innovation from ON Semiconductor in the future.

The winners of the 2017 IoT Evolution Product of the Year Award will be published in the next issue of IoT Evolution magazine.

Visit ON Semiconductors IDK website and take advantage of the product recommendation tool to select the correct board(s) for your design, download the white paper Challenges of Implementing Industrial IoT Technology, and watch informational webcasts and videos.

About TMC

TMC is a global, integrated media company that supports clients' goals by building communities in print, online, and face to face.TMC publishes multiple magazines, including Cloud Computing, IoT Evolution, Customer and Internet Telephony. TMCnet is the leading source of news and articles for the communications and technology industries. TMC produces a variety of trade events, including ITEXPO, the world's leading business technology event, as well as industry events: Asterisk World; AstriCon; ChannelVision (CVx) Expo; DevCon5 - HTML5 & Mobile App Developer Conference; IoT Evolution Conference & Expo; Real Time on the Web Conference and more. Visit TMC Events for additional information.

For more information about TMC, visit http://www.tmcnet.com.

About ON Semiconductor

ON Semiconductor (Nasdaq: ON) is driving energy efficient innovations, empowering customers to reduce global energy use. The company is a leading supplier of semiconductor-based solutions, offering a comprehensive portfolio of energy efficient, power management, analog, sensors, logic, timing, connectivity, discrete, SoC and custom devices. The companys products help engineers solve their unique design challenges in automotive, communications, computing, consumer, industrial, medical, aerospace and defense applications. ON Semiconductor operates a responsive, reliable, world-class supply chain and quality program, a robust compliance and ethics program, and a network of manufacturing facilities, sales offices and design centers in key markets throughout North America, Europe and the Asia Pacific regions. For more information, visit http://www.onsemi.com.

ON Semiconductor and the ON Semiconductor logo are registered trademarks of Semiconductor Components Industries, LLC. All other brand and product names appearing in this document are registered trademarks or trademarks of their respective holders. Although the company references its website in this news release, information on the website is not to be incorporated herein.

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The Evolution of Mario Cantone: Yup, He’s Still Relevant – TVOvermind

Posted: at 10:22 am

Does anyone remember Mario Cantone? If you do then it might mean you watched Steampipe Alley back in the day. What is that you ask? Its a kids show that had a few questionable gimmicks now and again but was otherwise a show geared towards entertaining ages eight to fifteen. What was really questionable about the show was that it had a 52% adult audience that would write in or try to contact the host, Mark Cantone. He wasnt so foul-mouthed back then because quite honestly he couldnt afford to be.

Somehow this guy is still relevant. Any ideas to how or why? Heres a few ideas.

He stopped doing kid shows.

Cantone wasnt in his element doing kid shows. The campy, high-pitched voice and goofy antics might have entertained kids and adolescents back in the day but if you watch them now theyre just flat out disturbing. If he could have let his language barrier fall then the show would have likely been one successive series of bleeps all the way through from start to finish. The filler words would have amounted to about five to ten minutes of screen time at best. At the very least the kids seemed to enjoy it and the ridiculous games that were anything but PC provided a good laugh. Of course, most of what he talked about and did in those days would likely never get past censors today.

He started doing stand-up comedy.

Once Cantone got into the type of comedy where he didnt have to hold back he seemed to have found his niche. He could talk about most anything and nothing was strictly taboo. This mean that he could talk openly about being gay, let drop all the cuss words he could think of, and just in general go off about anything that came to mind. On stage hes actually a lot more controlled than he seemed in Steampipe Alley, but at times still looks like he can fly off the hook with the best of them. So maybe, just maybe hes still worth a look.

Now hes joined the comedy cabinet as Anthony Scaramucchi.

Just a couple of days ago the Comedy Central skit showcasing Cantone as Scaramucchi aired, and boy did he let it fly. I wish I could say that it wasnt funny but it was hilarious in fact. He definitely doesnt pander any more than he ever did and just lets it fly and land where it will. Cantone is definitely an aggressive comic and pulls no punches during his roles. In fact its almost surprising that we havent heard anything yet about Trump or Scaramucchi coming after the creators of this skit in some way. The POTUS has been notoriously thin-skinned during his run thus far and theres nothing to say that the rest of his chosen cabinet wont be. But then it might be that they will ignore this or simply pick their spot when the time is right. In any case I cant be the only one that thinks that Cantone might be playing a dangerous game at the moment.

If you remember right, the POTUS isnt shy about letting his opinion be known. But whats the worst thing that will happen, hell block Cantone on Twitter?

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Cortana Android Build 2.9.0 Introduces ‘A Major Evolution’ – Android Headlines

Posted: July 29, 2017 at 7:17 pm

Microsoft updated the Android version of its artificial intelligence (AI) assistant Cortana with a redesigned Settings screen and a number of extra features earlier this week. The Redmond, Washington-based tech giant started rolling out the latest stable build of Cortana on Friday and the update should soon be available for download from the Google Play Store in all parts of the world, if it isnt already. Microsoft is referring to the version 2.9.0 as a major evolution of its digital assistant thats now meant to be more versatile and accessible than ever.

The new Settings section introduced by the update is a significantly streamlined variant of its predecessor and was apparently designed to facilitate navigation. Users are now also provided with what Microsoft calls hands-on controls for reminders, allowing you to quickly access your existing reminders to change their contents, time and date, or delete them entirely. Those who prefer to manage their reminders using voice controls are still able to do so, especially if they take the time to extensively speak to Cortana so that the AI assistant can learn to process their voices and speech patterns more efficiently. Microsoft has been putting a large focus on reminders with the latest update for its digital assistant; apart from all of the aforementioned additions, reminders can now also be pinned to the top-right corner of the user interface and serve as visual cues for users. Finally, the latest iteration of Cortana for Android ships with support for hands-free calling and texting, a feature that many of its competitors already had for a while.

In addition to being a major component of the Windows 10 operating system, Cortana was initially envisioned as one of the main selling points of the Windows Phone ecosystem, but as Microsofts mobile ambitions failed to amount to any significant success over the years, the tech giant ultimately refocused its AI efforts on desktop computers and Android. As of last month, owners of compatible Android devices are able to set Cortana as their default digital assistant, and Microsoft repeatedly promised that the mobile version of its AI companion will be updated with a broad range of new functionalities in the near future.

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Watch the World’s Quickest Mitsubishi Evolution – Automobile

Posted: at 7:17 pm

The Mitsubishi Evolution is a rally champ. But when introduced to the automotive enthusiast world, it quickly became a street tuners best friend, able to put down extreme amounts of power thanks to its rally-bred all-wheel drive system. This Mitsubishi Evolution, however, takes the cake to the fifth power with a 91 mm turbo, slicks, and a redline of 13,000 rpm, or if youre using the stock tachometer, a redline of Snow.

Built by Extreme Tuners out of Athens, Greece, the shop specializes in high-tech high-performance parts for racing, marine, defense, and aviation industries with an in-house R&D group that is responsible for engineering, production and testing its products. The latest in a series of automobile applications is the Mitsubishi shown here and its spare-wheel-sized 91 mm turbocharger.

The original 2.0-liter four-cylinder engine has been destroked to just 1.8-liters, increasing its redline which now redlines at Snow in the Drive Mode selector housed in the cars tachometer a billet tungsten crankshaft, titanium valves, beryllium seats, and asymmetric billet cams. All of which is quite interesting, especially the tungsten crankshaft, but lets get back to the ludicrous 91 mm turbocharger sticking out the hood like an intake or human skull from Mad Max: Fury Road.

The turbocharger itself is an in-house creation and CNCd from aluminum and features a carbon-fiber turbine wheel. Extreme Tuners hasnt released how much boost the shop is running through the 1.8-liter engine, but based on the laundry list of heavy duty parts, were guessing quite a bit.

In short, it makes around 2,000 horsepower to the crank, or about 1,300-1,400 to the wheels. When the car launches, it darts from left to right then back to left a few times, the driver fighting the beast of a drag car all the way down the drag strip. It almost seems too powerful to control, but wed absolutely love a chance to get behind the wheel.

The part of the video we love the most is the camera trained on the speedometer and tachometer. It goes from zero to 185.34 mph in just 7.902 seconds, but the way the speedometer never lets up reminds us of a superbike.

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The Evolution of the Female Action Hero – TIME

Posted: at 7:17 pm

The Evolution of the Female Action Hero

From Ripley to Wonder Woman, these characters are fighting for the future

BY ELIANA DOCKTERMAN

The action genre has long been dominated by Bonds, Bournes and Batmen. This summer is different. Gal Gadots Wonder Woman and Charlize Therons Lorraine Broughton both broke through. Wonder Woman became the first female superhero to headline her own major motion picture in over a decade. (Not to mention make a boat-load of cash.)

And, building on her Mad Max: Fury Road credentials, Theron is poised to take the female-led action film places its never been before with the violent, stylish Atomic Blonde.

Both films are important in the evolution of the female hero on screen, which we look at here. Over the past fifty years, these kinds of rolesthe Ellen Ripleys, the Sarah Connors, the Black Widowshave grown, though slowly and without full representation of race, sexual orientation and class.

One thing is certain, after this summers successes, more films with strong female leads are on the way.

Jack Hills Foxy Brown (1974) cast Pam Grier as the revenge-seeking hero of an unapologetic black epic. The films portrayal of sex, drugs, crime and poverty also spoke to themes of the womens and black power movements. She becomes the model for women in blaxploitation movies to come.

Then came Leia. Technically, she was a princess. But when the boys of Star Wars showed up to save the supposed damsel in distress in A New Hope (1977), Carrie Fisher rolled her eyes, grabbed a blaster and took over the escape mission. Leia walked the line between sexy and powerful: The scene in which she strangles her captor Jabba while wearing a slinky gold bikini is an exercise in parsing. But she was the first truly empowered princess, serving as a precursor to future characters likes Elsa, Xena and Daenerys.

MORE: Carrie Fisher Played the First Truly Kickass Princess

As Ripley in Alien (1979), Sigourney Weaver arguably birthed the female action hero. Her characters ferocity rejected tired stereotypes. Perhaps thats because the role was originally written for a man, and director Scott Ridley has said little changed about the character after Weaver was cast.

The 1980s were bountiful with action moviesRambo (1982), Lethal Weapon (1987), Die Hard (1988)but bereft of female leads. In the Terminator franchise, Linda Hamilton began as love interest and sidekick, but evolved into a fighter when faced with a threat.The plot established what would become a well-worn path for female heroes: A defenseless woman forced to become strong in the face of danger, a lioness protecting her cub and a study in fragility when pushed to the limit. The Sarah Connor of Terminator 2 would let go of most of that, becoming a fervent, gun-touting, pull-up machine.

Directors like Luc Besson, Joss Whedon and Ridley Scott established themselves as boosters of strong female characters. Bessons La Femme Nikita (1990), The Professional (1994) and The Fifth Element (1997) kicked off his long history of featuring women as the ultimate weapon. Joss Whedon first brought vampire slayer Buffy to the big screen (1992), though she would make a more indelible mark in the later TV series. Scotts G.I. Jane (1992), played by Demi Moore, shared a shaved head and talent for wielding guns with Alien 3s Ripley.

While these men ushered in impressive heroes, female directors were largely denied the opportunity to helm big budget films. Thats just begun to change: This June, Wonder Woman became the first film directed by a woman (Patty Jenkins) to make $100 million opening weekend.

Movies like Charlies Angels (2000), Resident Evil (2002), Catwoman (2004), Aeon Flux (2005) and Elektra (2005) fused girl power with sex appeal to varying degrees of success.

Meanwhile Angelina Jolie leveraged her role as the impossibly proportioned tomb raider, Lara Croft (2001), into a new phase of her career. After starring in Mr. and Mrs. Smith (2005), Wanted (2008) and Salt (2010), Jolie became perhaps the first woman to achieve a run of successful action films. She joined the pantheon of action stars that includes Sylvester Stallone and Bruce Willis.

Every superhero ensemble seems to have at least one woman: Black Widow in The Avengers (2012), Gamora in Guardians of the Galaxy (2014), Wonder Woman in Batman v Superman (2016), Letty in Fast & Furious (2001). Too often these characters are there to have chemistry with the leading man or to round out the crew rather than move the plot forward.

But women have also started to headline these movies, like in Divergent (2014) and Rogue One: A Star Wars Story (2016). Movies like The Hunger Games (2012), Lucy (2014), Mad Max: Fury Road (2015) have proven that women-led action flicks are bankable too.

Seventy-six years after her comic book debut, the most famous female superhero in the world, Wonder Woman, finally got her own movie. And its a smash. Scarlett Johansson cements her current title as go-to action hero by adding Ghost in the Shell to her resume. And Charlize Theron sets out to create an action hero who isnt purely good in Atomic Blonde.

MORE: Why We Need Wonder Woman Now

All three heroes brawl for different reasons: One for a greater moral good, another because shes programmed to do so and a third because maybe she enjoys her license to kill a little too much. Finally, were getting different types of female heroes.

Getty Images (6); 20th Century Fox (4); Warner Bros. Pictures (4); Lionsgate (3); Paramount Pictures (3); Universal Pictures (3); Focus Features (2); Lucasfilm/Disney (2); Marvel/Disney (2); Screen Gems (2); Columbia Pictures (2); Gaumont; Orion Pictures; Sony Pictures Classics

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Paleoanthropologist explores roots of evolution – UChicago News

Posted: July 28, 2017 at 7:18 pm

Story and photo by Matt Wood

The study of human evolution here has very deep roots. Continuing that legacy and thinking into the future is exciting. Prof. Zeray Alemseged on UChicago's reputation in paleontology research

In 2000 Zeresenay (Zeray) Alemseged unearthed a 3.3 million-year-old, nearly complete skeleton of a 2 year-old girl in Dikika, Ethiopia. In the years that followed, the paleoanthropologist and fellow researchers slowly chipped away the sandstone surrounding the delicate fossil, using advanced imaging tools to analyze its structure.

Alemseged first revealed the Australopithecus afarensisfossil, known as Selam, to the world in a landmark publication in Nature in 2006. At the time, he was a senior scientist at the Max Planck Institute for Evolutionary Anthropology in Leipzig, Germany, before moving to the California Academy of Sciences two years later.

In the fall of 2016, Alemseged left the California coast to join the University of Chicago faculty, where he quickly made international news. This past May, Alemseged co-authored a landmark study about Selam, which showed portions of the human spine that enable efficient walking motions were established millions of years earlier than previously thought.

The study, which Alemseged said shed new light on one of the hallmarks of human evolution, is the kind of impactful research that adds to UChicagos storied reputation in paleontologyone that includes some of the most famous names in the field, both present and past.

The study of human evolution here has very deep roots, said Alemseged, the Donald N. Pritzker Professor in Organismal Biology and Anatomy. Continuing that legacy and thinking into the future is exciting, but when you leverage that with the ability to work with some of the brightest students in the world, the opportunity to collaborate with them is one of the great legacies a scientist could have.

Alemseged filled a niche in the Department of Organismal Biology and Anatomy as its resident paleoanthropologist, studying human origins and the environmental context of human evolution. The other senior researchers on the faculty occupy key branches on the evolutionary tree of life. Prof. Michael Coates, studies the origins of early vertebrates and fish. Prof. Neil Shubin studies the first tetrapods and their transition to land. Prof. Paul Sereno covers dinosaurs and the emergence of flight, and Prof. Zhe-Xi Luo, studies the origins of mammals.

Alemseged extends this expertise to the species that dominates our planet today, with a new breed of research that combines high-tech imaging analysis of fossils with traditional geology and fieldwork. Using these tools, he explores the milestone events in human evolution since our split from the apes.

Hes a top-notch scientist who can use geology, biology and the latest technology in his work, and has a very good sense of public outreach, said Sereno. Im so happy he chose to come here, putting UChicago at the cutting edge of the newest research in human evolution.

Alemseged returns to his native Ethiopia every year for several months to continue work in the Afar, a paleoanthropological hotspot, collaborating with researchers from across the globe, including the National Museum of Ethiopia, where the fossils are prepared and curated.

You can say that one-half of my lab is back there, he said. What I enjoy the most is the quiet moments that I have in my lab in the process of making the little incremental discoveries that, when combined, will allow me to tackle questions pertaining to those milestone events.

Originally published on July 28, 2017.

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The Evolution of Cryptocurrency Visuals, Memes, and Bitcoin Street … – Bitcoin News (press release)

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The decentralized currency Bitcoin has grown incredibly popular over of the past year. In parallel with this increased interest in cryptocurrency, the technology is also affecting pop culture and the art world. In 2017 there are a lot of artists incorporating the concept of bitcoin culture into their mediums.

Also read:The Curious Cases of the Alphabay Kingpin and Hansa Takedowns

Bitcoin is an incredible technology that has changed the way the world looks at money. The protocol has spawned lots of innovation and a revolutionary spirit among those who use the cryptocurrency. This spirit has invoked a lot of artists that are tethering the bitcoin concept into their creative activities. This week were going to look at a few designers bringing cryptocurrency to the visual arts.

Block Bills

The Los Angeles-based artist Matthias Drfelt has created a new type physical bitcoin that looks similar to the paper fiat notes people use every day. Drfelt uses the hashes from 64 random blocks and turns them into an eccentric design that was created by his own software. Further, Drfelt created his own symbols for the hexadecimal numbers that he uses along the bottom of every bill. There are numbers in a typeface that Drfelt generatedto represent the time the bitcoin was mined. The artist says every bill is created entirely with code except for the signature he signs that says Satoshi. In contrast to traditional fiat where theres a number that tells people how much the bill is worth, Drfelt uses the number of transfers stored in each block.

Each digital print is 5.9 X 3.3 inches, and Drfelt has created a series of 64 banknotes from the blockchain.

Satoshi Gallery

The artist Valentina Picozzi decided to bring cryptocurrency to the masses with Satoshi Gallery, a collection of crypto infused images and wearables. The Italian artist based out of London says that Bitcoin needed art and thats why Satoshi Gallery was created. Satoshi Gallerys work includes images of the most expensive slice of pizza, dollar bills saying oh no, and an iconographic landscape of other crypto-related subjects. We need to bridge the gap between technical developers, experts/insiders and everyday people Thats why we need art.

Art for Crypto

The well known visual artist, Vesa Kivinen, the founder of Artevo Contemporary has recently started a new cryptocurrency infused platform called ArtForCrypto.com. Vesas work uses various mediums such as digital photography mixed with oil and canvas paintings. The mixed media artists paintings consist of visual depictions of the bull and bear, Satoshi Nakamoto, and one called the Split among many others. Vesa also has a few altcoin paintings for tokens like ethereum, litecoin, and steemit. Additionally, the artist covers subjects like the Silk Road and the possible August 1 fork as well.

Phneep

Phneep is a popular crypto-artist that calls himself a pixel bender and is well-known among the bitcoin community for manipulating movie covers, logos, and other images from pop-culture with bitcoin-related imagery. The artist got into bitcoin in 2012,and in 2014 decided to focus on bitcoin satire because he wanted to contribute to the crypto-ecosystem but couldnt code. Phneep has worked with a lot of community members within the bitcoin economy including the host of the Youtube show Mad Bitcoins, Thomas Hunt.

As long as the core devs are kicking and making successful changes to the protocol itself, and as long as Hollywood keeps crapping out these blockbusters, then Im going to keep finding ways of mashing them together, explains Phneep.

Friends of Satoshi

Friends of Satoshi is a resource for bitcoin artists and creators that aimto empower a decentralized collective of individuals. The organization says that its focus is dedicated to promoting Bitcoin through media and art. Just recently on the 9th anniversary following Zimbabwes hyperinflation, five artists from five different countries collaborated on the Friends of Satoshi Zimnote. The crypto artists who helped with the project include Qrypto (India), Zoran Kutuzovi (Croatia), Satoshi Gallery (U.K), Crypto Imperator (Spain) and The Bitcoin Penny Co. (USA). The Zimnote series consists of ten notes hand painted or drawn, says Friends of Satoshi. Each note contains a fractional amount of Bitcoin, and only four notes will be publicly released, explains the artist collective.

The Rare Pepe Blockchain Community

The Rare Pepe blockchain trading card community is a very vibrant and energetic group of meme artists. Since last year the Rare Pepe community has created a large assortment of collectible cards that are tethered to the bitcoin blockchain. Only the dankest Pepes make the cut into the series, and the Rare Pepe Foundation votes on each entry. We were the first to link Pepes and cryptography to bring you the first truly Rare Pepes secured by the Bitcoin blockchain. The Rare Pepe community also has its own token called Pepe Cash which has a $9.9 million market cap.

Cryptograffiti

The artist Cryptograffiti is a well-known designer within the crypto-community that creates art through the lens of the blockchain challenging the status quo. Cryptograffiti is an early bitcoin adopter and was the first artist to utilize a public-facing cryptocurrency wallet to receive donations for street art. His work has been seen all over the crypto-circuit, shared by luminaries, and featured in online publications.

What do you think about the bitcoin artwork these crypto-artists create? Let us know in the comments below.

Images via Cryptograffiti, Art for Crypto, Block Bills, Phneep, the Rare Pepe blockchain, Satoshigallery, and Friends of Satoshi.

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The Evolution of Cryptocurrency Visuals, Memes, and Bitcoin Street ... - Bitcoin News (press release)

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