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Category Archives: Cyberpunk
Deadpool’s Tim Miller Lands Gig As Director of Adaptation Of Cyberpunk Novel Neuromancer – LRM Online (press release) (blog)
Posted: August 13, 2017 at 2:23 am
The world just a little bit bleaker the day we learned that Deadpool director Tim Miller would be dropping out of Deadpool 2. Deadpool was a film thats been a long time in the making, and the fact that one of its key architects wouldnt be around for the second one was a bit of a gut punch to fans of the first. However, there was a bright side to this sad bit of news. While Miller would no longer be involved in Deadpool, it did open him up to work on other big projects.
Not long after, it was revealed that he was in early talks to direct an eventual reboot of James Camerons The Terminator. However, with the rights still not set to revert back to Cameron until 2019. Another project Millers been attached to is the adaptation Influx, though the current status of that is unknown. Now, Miller is attached to yet another novel adaptation.
RELATED:WHOA! Cameron Coming Back For A True TERMINATOR 3? With DEADPOOL's Tim Miller?!
According to Deadline, Miller is on board to direct Neuromancer, a cyberpunk film from sci-fi author William Gibson. The synopsis for the novel on Amazon is as follows:
No screenwriter is currently set to adapt the story, but the studio is working on setting someone up as we speak. On board to produce is X-Men: Dark Phoenix director Simon Kinberg.
Between Terminator, Influx, and now Neuromancer on Millers plate (not to mention his producing Sonic the Hedgehog), it seems like the filmmaker has lined up the next few years quite nicely. As of right now, each of these projects are in various states of development, so we wouldnt be surprised if he were to tackle all these films over a 2-3 year period, which would make for quite the packed release schedule down the line.
Are you excited to see Miller join another project? Let us know your thoughts down below!
SOURCE: Deadline
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‘Deadpool’s Tim Miller To Helm ‘Neuromancer’; Fox Lands William Gibson Cyberpunk Tale – Deadline
Posted: August 11, 2017 at 6:25 pm
EXCLUSIVE: Back when Deadline revealed that Deadpool helmer Tim Miller had dropped out of the sequel of his hit movie over creative differences, Fox insiders said the studio would work hard to make sure that it found a major project for Miller and his VFX studio Blur to build from the ground up. Theyve found one: Neuromancer, the classic cyberpunk novel by William Gibson. Simon Kinberg will produce.
The studio will soon set a writer to adapt a tale that has drawn the interest of several filmmakers in the past. The logline: Case was one of the best console cowboys until he stole from one of his employers, who in turn damaged his nervous system so that he cannot access cyberspace anymore. Broke and destroying himself, Case is contacted by Molly, a heavily modified razorgirl, to work for a shadowy colonel who needs a cyberspace cowboy for a secret mission. The employer fixes Cases damaged brain, but implants a slow dissolving poison to make sure the cyberspace wiz does his bidding, in attempting to abduct a perverse psychopath who is able to create holograms with the force of his mind.
This is the second project that Miller has set at Fox; Mark Bomback is writingInflux, an adaptation of the Daniel Suarez novel that is expected to launch a film trilogy. Millers attention right now is on the resurrection of The Terminator franchise that he is teamed on creatively with creator James Cameron. That film is expected to start production next spring. Right now, they have a writers room with several scribes figuring out where to take the Skynet saga that Cameron hatched in 1984. The film is a major part of this weeks new deal between Paramount Pictures and Skydance.
Miller is repped by WME, Anonymous Content and attorney Gregory Slewett of Bloom Hergott.
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Archangel Successfully Brings William Gibson’s Cyberpunk to Comics – CBR (blog)
Posted: August 8, 2017 at 4:18 am
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For all its cool, grit, and darkness, it can be easy to miss the humor in William Gibsons work. From Neuromancer to his scattered forays into culture criticism, theres always been a current of sharp wit beneath his techno-apocalyptic topsoil. Hop over to Twitter, where Gibsons handle is @GreatDismal, and youll find his timeline littered with retweets of missives both dire and hilarious.
Archangel, the foundational cyberpunk authors first foray into comics, alongside co-writer Michael St. John Smith and artists Butch Guice, Alejandro Barrionuevo and Wagner Reis, isnt funny haha, but in the series final panel, its clear the narrative hinges on a bleak, cosmic joke. As the sci-fi adventure concludes, our unnamed, tattooed hero, the Pilot finds himself in 2016. Fresh from preventing the deranged Vice President Junior Henderson from rearranging history back in 1945, the Pilot finds his worlds no longer an irradiated wasteland, but its well, its something else. Something familiar. Its a classic Twilight Zone twist, asking: What if all the timelines are pretty bad? What if the true dystopia is whatever dystopia you happen to inhabit?
REALTED: Neuromancer Author William Gibson Warps Comics, Reality in IDWs Archangel
change winds have been blowing over Archangel since we began to publish, Gibson writes in the afterword. For those doing the math, issue one debuted in May 2016, and its five issues came out every couple months throughout one of the strangest presidential elections in history. The book concluded this month. Power-hungry politicians, complicated conspiracies involving Russia, U.K. and U.S. agents caught between shifting national allegiances, strong-willed operatives pondering the justification of their actions Archangels felt at times deliriously contemporary. But its never felt pedantic, employing a pulpy, quick tone that renders it an utter blast. Filled with wild shoot-outs, far-out technological concepts, and hilarious dialogue, and its easy to see why the book earned an Eisner nomination for Best Limited Series. No matter how heady or dense, Archangel zings by, charged with electricity.
Stepping in for Guice, Reis and inker Tom Palmer do a terrific job with the final chapter. The issues almost exclusively devoted to climactic action. Set mostly in a plane carrying a B-29 bomb above the Russian port at Archangel, the fights are confined to a cramped, claustrophobic setting, but Reis makes the most of the limited space, focusing on tight, close expressions and the occasional splashy outburst. Though they originally intended Archangel for television, Gibson and St. John Smith seem perfectly at home in with the graphic format, focusing on a few key characters and tossing the reader directly into the fray. They delight in each BLAM and KRAK sound effect.
Though Gibson and St. Michael keep the story relatively streamlined, they subtly riff on big concepts, too, making clear that no matter the outcome of war be it World War II or some distant future conflict the human toll is always high. In some cases, it means sacrifice like the one Major Torres, operator of the Splitter which sent the Pilot back, undertakes to complete her mission but often it means bystanders, collateral damage. Soon, well know the number dead. Like London. Berlin. Dresden number, but not their names, British operative Dr. Naomi Givens says upon learning of the successful bombing of Nagasaki. In Archangel, immense loss of life is a given. The places and people change, but no matter whos ordering the bombs dropped, they always fall. Perhaps thats what makes the end of the series so effective. For all the time travel, sophisticated weapons technology, and loopy violence, something about it all seems so plausible.
Its been a great time for literary figures in comics, with writers like Ta-Nehisi Coates, R.L. Stine, Margaret Atwood, Benjamin Percy, Roxane Gay and others recently putting forth compelling work in the medium. After decades of his novels powerfully influencing comics and manga, you can add Gibsons name to the list. With Archangel wrapped, heres hoping his jacked-in prophet in the wilderness voice makes it way back to the page soon. The more absurd our present gets as it morphs into the future, the more we need imaginative cackling like his to accompany the process.
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‘Observer’ news: Cyberpunk horror game to be released this month – ChristianToday
Posted: at 4:18 am
Cyberpunk-themed horror game "Observer" is set to be released on Aug. 15 on Linux, Microsoft Windows, MacOs, PlayStation 4 and Xbox One. The game is made by the same developers of "Layers of Fear" which was released in February 2016.
Made by Polish video game developers Bloober Team, "Observer" displays some of the elements and visuals that "Layers of Fear" had. The atmosphere in the game is very tension-filled, and not many details about the world is revealed just enough to keep players going.
The story is set in the year 2084, in Krakow Poland where people have learned to cybernetically enhance themselves to improve upon today's daily life. This is not a far-fetched idea, given that technological advancements might allow for the ability to surgically fuse smartphones into people's biology in order for humans to be more efficient.
Players take the role of Daniel Lazarski, a detective equipped with special machine enhancements that allow him to outclass any of the best detectives around the world today. His objective is to solve a series of murder and violence which occurs. This leads him to the setting's poor community. As it would appear, the investigation might lead Daniel to something he might eventually regret.
The main protagonist of the film will be voiced by Rutger Hauer, widely known to play the baddy in 1982's "Bladerunner," the popular film made by Ridley Scott. Hauer's voice, being very deep and raspy, provides a menacing tone that adds to the already dark setting of the game. His voice might also catch the attention of players as they might find it very familiar. This is because he has had a very prolific career in movies, even to this day. In his IMDBpage, it is shown that he has appeared in four movies in this year alone.
"Observer" is a welcome addition to the horror genre in video games, and it will become available starting Aug. 15.
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Howie Lee is the cyberpunk-obsessed club producer concerned we’re trapped in the Matrix – FACT
Posted: August 3, 2017 at 10:25 am
FACT Rated is our series digging into the sounds and stories of the most vital breaking artists around right now. This week, Claire Lobenfeld talks to Beijing-born club innovator Howie Lee about 3D design, GarageBands Chinese instruments library and the possibility that were all just living in a simulation.
IN SHORT NAME: Howie Lee FROM: Beijing, China MUST-HEAR: Homeless EP (2017, Do Hits) FOR FANS OF: Aphex Twin, M.I.A., James Ferraro
Howie Lee thinks we might be living in the Matrix. Speaking from his home in Taipei, Taiwan, the Beijing-born club producer is waxing on the possibility that weve all just been imagined by someone else, either human or artificial. I dont know what to believe and I dont know what is to value in this world anymore, he says. Im always very anxious about whats going to happen in the short future. I believe in the Matrix and I believe we might already be in it.
Listening to his thrilling recent EP Homeless, one can hear the digital dread he describes, but its substance isnt all future-fearing flourishes. When he speaks to FACT in June, he says hes been digging a lot of old folk music from the Western border of China sounds from Xinjiang, Tibet and Yunnan that meld Buddhist histories with Muslim traditions from Chinas neighbors. This global influence from both the physical and digital worlds is imprinted all over the EP, which was named after the placelessness of the music.
Created with software like the granular synthesizer iPad app iDensity and popular entry-level DAW GarageBand most people delete it, but GarageBand has Chinese drum kit and erhu thats really awesome as well as live instruments, the six-song collection is slaughtering club music made for our nearly-dystopian present. And if you cant grasp the technicolor collage that its sounds invoke, Lees music videos deftly illustrate the world he is trying to sort out.
Im scared about real life, but the virtual life is more scary to me when I play music, I feel safe.
His visual identity is inspired by his wife, renowned designer Veeeky. Im inspired by a lot of cyberpunk things and I always think were already living in a dream and living in a sort of AI-controlled dream, Lee says. You have your own space, but you never really have space. Everything is in front of you like: BUY ME, CLICK ME. He uses Cinema 4D and other 3D drafting tools to make his videos and other pieces of art. For a half decade, Lee has been incorporating these elements into his live show with Veeeky crafting the visual accompaniments to his music and another friend supplying a self-made game engine to the video art.
Lee is part of Do Hits, a label that originated in 2011 as a party at Beijing punk hangout School Bar before becoming fully-realized after moving to underground dance club Dada. But like Do Hits, Lees origins are also in punk. I was in cheesy pop-punk like Green Day, Lee says, looking back at his time as an audio engineering student a Communication University of China. There were just a lot of show opportunities, but I had no idea why I was doing until I said, OK, fuck this, this is boring, its not creative, these are cheesy pop songs.' His roommate at the time taught him how to use Traktor and the two started DJing at bars together. But it was after university that dance music truly became his passion.
When Justice came out and I was like, OK, this is new music. Its not punk, but its not the trance music that I used to listen to. It just grabbed my mind and I said, I wanna do something like this. And like Justice, Lees brand of dance music is all about pushing the conversation forward. Throughout Homeless, there are multiple threads to latch onto in each track that transport its listener across varying musical landscapes. Hes created a kaleidoscopic world in order to grapple with what he sees as an easily manipulated reality. Im scared about real life, but the virtual life is more scary to me, he says. There is no way to get rid of the internet and its not necessary to, either. Its more about self-control and not losing your awareness of yourself. When I play music, I feel safe.
Claire Lobenfeld is on Twitter.
Read next: Icelands Bjarki makes 10 tracks a day and has Nina Kraviz on speed dial
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Cyberpunk 2077 release date rumours, news and trailers: Everything we know so far – Alphr
Posted: August 2, 2017 at 9:27 am
CD Projekt Red has a lot of expectation riding on Cyberpunk 2077. Not only is the studios latest title, The Witcher 3, widely regarded as one of the best videogames ever made, its new project is also based on a tabletop roleplaying game thats been capturing imaginations with tales of leather jackets and neon lights since 1988.
The Polish studio has shown its more than capable of handling complex, multi-layered storytelling across a vast open world so the signs are good that the shift from fantasy to science fiction will be a fruitful one. Beyond an initial trailer, however, theres relatively little known for certain about Cyberpunk 2077.
To keep you abreast with all the latest news and rumours, here is our rundown of everything you need to know about Cyberpunk 2077. Well be updating this page as new information surfaces.
Cyberpunk 2077 was revealed way back in 2012, three years before The Witcher 3 was released. This was followed in 2013 by a trailer that said the game would be released when its ready, which isnt a great deal to go on.
Some further hints came in early 2016, in the shape of a company investor call. This noted a timeframe to release Cyberpunk 2077 before June 2019, as well as plans to release two blockbuster RPGs before 2021. It was later clarified that the first of these would be Cyberpunk 2077.
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In 2016, a grant of 30 million zloty (around 6 million) from the Polish government was given to CD Projekt RED, to research seamless multiplayer and virtual city creation. That comes with a stipulation that the team delivers something over the next few years. Throw in a 2017 financial results conference, which made mention of progress on Cyberpunk 2077 being quite advanced, and wed say late 2018 or early 2019 is a good bet.
As for which platforms Cyberpunk 2077 will arrive on, the time frame makes it likely that the game will follow a similar release pattern to The Witcher 3 with a release on PC, PS4 and Xbox One. The main difference will be the inclusion of 4K editions for Xbox One X and PS4 Pro.
Back in 2013 CD Projekt RED's managing director Adam Badowski mentioned in a chat to Eurogamer that Cyberpunk 2077 would have multiplayer features, but tapered this by stressing the game would be a predominantly single-player experience.
News at the end of 2016, about the studios grant from the Polish government, also emphasised that the game would push the envelope for seamless multiplayer.
Will Cyberpunk 2077 have a multiplayer shooter mode? Will it be an MMO? Most likely not. Given CD Projekt REDs track record, we doubt the developers will want to stray too far from the scripted narratives that have made the studios name. Instead, expect a form of pervasive multiplayer that will aim to make Night City feel more alive, perhaps in the strand of Dark Souls and Bloodborne, where the paths of other players are seen as ghosts, and where other players can help or hinder progress through the games path.
Another upcoming AAA sci-fi game, Beyond Good and Evil 2, is aiming to straddle the balance between written storytelling and pervasive co-operation and competition although we expect CD Projekt RED to go less in the multiplayer direction than Ubisoft.
CD Projekt RED visual effects artist Jose Teixeira said in 2015 that Cyberpunk 2077 would be far bigger than anything else the studio has done. Part of the stipulation of the Polish government grant was that the developers create "cities of great scale based on the principles of artificial intelligence and automation", so it makes sense for the studio to approach this on a big scale.
The studio has also doubled in size, with more developers allegedly working on Cyberpunk 2077 than those that worked on The Witcher 3 at its most intensive. Not a lithe indie adventure, then.
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Cyberpunk 2077 takes place in the Cyberpunk tabletop universe, created by Mike Pondsmith, whos also a consultant on the project. Pondsmiths RPG, mainly known by its second edition name of Cyberpunk 2020, is based in a sprawling fictional metropolis on the US West Coast, called Night City.
Even if youre unfamiliar with the details of Pondsmiths world, youll no doubt be familiar with the Cyberpunk tropes it went some way to solidify. From the novels of William Gibson to films such as Blade Runner, the Cyberpunk style tends to feature (in no particular order) rampant megacorporations, hackers, cybernetic implants, social unrest, artificial intelligence, leather jackets, sex robots, mohawks, hardboiled detectives, neon lights. Expect Night City to have all of these things at some point or another.
Marcin Przybyowicz did stellar work on the atmospheric, if occasionally overpowering, Witcher 3 soundtrack. Hes continuing to work for the studio on Cyberpunk 2077, so itll be interesting to see how the composer works within a genre that already has a very established soundscape.
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Set over 50 years after Pondsmiths Cyberpunk 2020, CD Projekt RED has scope to explore technologies and cultures that were nascent in the original tabletop game. One of these will be Braindances virtual reality-like devices that let viewers experience events from the perspectives of other people. "People live someone elses life while sleeping in the gutter," lead gameplay designer Marcin Janiszewski told The Verge. "Its like a new drug."
Given its reverberations with current debates around the limits of immersive technology, wed expect these braindances to be a major part of Cyberpunk 2077s makeup.
One intriguing aspect of Cyberpunk 2077 may be how its creators handle language. While it was only floated as a consideration in 2013, CD Projekt REDs narrative and setting director, Sebastian Stepien, mentioned the possibility of having NPCs speaking in different languages with the player needing a translator implant to interpret what people are saying.
Speaking to dubscore.pl, Stepien said: The idea is to record everything in its original language. If there are, for example, Mexicans in the game, they will speak with slang. All performed by Mexican actors.
"Then a player could try a translating implant, and according to its level, he will get better or worse translation."
Its a very intriguing idea one that could lead to a lot of interesting narrative opportunities from a writing perspective but hasnt yet been confirmed as a definite feature in the game.
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Cyberpunk adventure game Technobabylon coming to iOS on August 16 – Phone Arena
Posted: at 9:27 am
Wadjet Eye Games, one of the few studios still making great adventure games, has just announced that its cyberpunk title Technobabylon is coming to iPhone and iPad devices this month.
Starting August 16, fans of the adventure genre will be able to download Technobabylon via App Store. According to developer Wadjet Eye Games, since its launch back in 2015, Technobabylon has become one of its best selling and best-reviewed games.
Adventure games are first about the atmosphere and story, but puzzles are an important aspect as well. Technobabylon has them all covered since Wadjet Eye Games presents it as a Blade Runner meets Police Quest point & click adventure.
Visually, Technobabylon features retro-styled pixel art, so if you can't stand pixelated graphics, you might want to skip this one, although you'll be missing an intense cyberpunk plotline as well.
The story in Technobabylon takes place in the City of Newton, in the year 2087. The game sets you loose in an amazing world where wetware wires people directly to the web, where the cerebral online Trance has replaced almost any need for human interaction.
You'll be investigating a serial Mindjacker who is hijacking the neural wiring of what appear to be normal people. He steals their knowledge and ultimately kills them. It's up to you to find out who's the person behind that dreaded nickname and what drives him to commit those atrocious murders.
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Everything We Know About CD Projekt Red’s Cyberpunk 2077 So Far! (New Details) – Quadoop
Posted: July 29, 2017 at 7:21 pm
After the enormous success of the Witcher 3 which is still receiving great sales and acclaims to this date, CD Projekt Red is working hard at its next big IP Cyberpunk 2077. For those who do not know about Cyberpunk 2077, it is an upcoming role-playing video game developed by CD Projekt RED and published by CD Projekt for Microsoft Windows, PlayStation 4 and Xbox One (as speculated to date). It was announced way back in 2012 in the form of a short CGI teaser trailer but we didnt hear much about it anytime later. We got snippets of info but no major reveal. It should be noted too that Cyberpunk 2077 is heavily based on the actual tabletop roleplaying game in 1988 created by Mike Pondsmith who is acting as a consultant on the game. We have composed a summary of everything you should know about CD Projekt Reds next big IP, Cyberpunk 2077.
Setting & Gameplay
Cyberpunk 2077 is set in an open world metropolis called Night City. The game will feature non-English speaking characters and players who do not speak the languages can actually buy translator implants to better understand them; depending on the advancement of the implants, the quality of translations will vary, with more expensive implants rendering more accurate translations. This Braindance, is a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes and muscle movements of another person as though they were their own.
Cyberpunk Release Date
So far, there hasnt been any leak or news on when Cyberpunk is coming out, and CD Projekt Red has mentioned that they will reveal it when it is ready and it will be a surprise. But according to the CEO of CD Projekt Red, all of the marketing materials and promotional assets are ready to go but they are just waiting for the time to announce it when it is good and ready. Many are speculating that it will be announced in the time frame of the PlayStation 5 which is due around 2019 according to some analysts.
As Cyberpunk 2077 is heavily based on Michael Pondsmiths tabletop game as mentioned previously, we can expect many elements to be part of the video game. As his table top features classes such as journalists, arockstar, executive and others, Michael Pondsmith mentioned in an interview with Wccftech that you can play as any of those characters.
Yes, you can. Theyre all going to be there, but I can tell youre going to find some surprises about how weve done it and I think youre really going to like it. Theres a lot of subtlety going on there. Adam (Kiciski, CD Projekt REDs President, and co-CEO) and I spent literally like a whole week messing with the ways of implementing that, so you get the most feel for your character.
But you should keep in mind that there are actually nine classes in the tabletop game being: Media, Corporate, Fixer, Cop, Nomad, Rockerboy, Solo, Techie, Net-runner, and Nomad.
In terms of development, Michael Pondsmith is shaping up to his vision. He also stated in the interview with Wccftech that
The vision is really pretty close to what I had in my head years ago. When did the CGI trailer, I looked at it and said, Oh my God, thats like perfect. And there were all these little touches from Cyberpunk in the background, because theyre fans. I said to me, They really did it! Thats awesome. So, the feeling has stayed the same and weve also been continually developing it to keep that feeling.
Along with the single-player story, Cyberpunk 2077 will include a multiplayer component but we are unsure in what context this multiplayer will be like.
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Observer’s cyberpunk hallucinations are like being trapped in a Tool video – PC Gamer
Posted: July 28, 2017 at 7:23 pm
My favorite cyberpunk stories are usually the ones about criminals and outsiders in situations way out of their league, and my least favorite are about badasses with future-guns shooting a bunch of cyborgs or robots or whatever. In between there's the third kind of classic cyberpunk story, in which an investigator gets too involved in a case and uncovers something they shouldn't while also confronting a bunch of philosophical questions about what it means to be human. It sounds specific, but that's genre for you. Observer tells that third kind of cyberpunk story, and is about as pure a version as you can imagine.
Developed by Polish studio Bloober Team and launching August 15, Observer is set in Krakow in the year 2084. You play Daniel Lazarski, voiced by Rutger Hauerpresumably cast on the strength of his performance in an iconic cyberpunk detective movie, by which I mean Split Second of coursewho has been cybernetically enhanced to perform neural interrogations, plugging himself into people's brainchips. It's as if he's walking around inside their subconscious, observing their memories and secrets. Observers are basically cops that can climb into your head. Yeah.
These hallways of the mind are represented as literal hallways. Bloober's previous game was Layers of Fear, a first-person horror experience full of mindfuck trickery, and that lineage is obvious when you perform a neural interrogation and find out it's actually super claustrophobic in someone else's head. In the part of Observer I've playedthe opening 10 hours or so, most of which takes place in an apartment building with a bad case of the murderseveryone I plug into is either dying or dead, and their mental landscapes are surreal.
Think Seinfeld re-runs are still on?
One victim works for the same corporation funding the Observer task force, and has been stealing data from them. Plugged in, I experience their fading consciousness as an Orwellian computerized job interview and a stealth sequence in an open-plan office, but also through more metaphorical scenes. In one, I have to cross a field where data cables grow like corn, while eye-in-the-sky camera drones patrol overhead.
At its best, the hide-and-seek pursuit stuff is reminiscent of Alien: Isolation, and at its worst it's every instafail stealth sequence shoehorned into a genre where it doesn't belong.
Sometimes things from outside their brain leak through, in such forms as memories of Dan's missing son suddenly overlaying the scene or a mysterious figure pursuing me through the dreamscapes. At its best, the hide-and-seek pursuit stuff is reminiscent of Alien: Isolation, and at its worst it's every instafail stealth sequence shoehorned into a genre where it doesn't belong. Two of the neural interrogations Ive played so far have involved sneaking. By the second I was hoping there wouldnt be more.
And wow does it get weird. Rooms repeat, I get trapped in mazes. Chairs and buckets hang in the air. Shadowy people-shapes, abstracted fuzzing representations of humanity, hurry past or block doorways. Sometimes lumps of flesh grow on things. I follow a floating screen and a glowing deer, walls explode into pigeons, and everything goes fish-eyed or wobbly like a Wayne's World dissolve. It's like being trapped in a Tool video. When the walls are breaking into shards that hang in the air or screens are flashing images of Polish dumplings at you, its trippy enough to invoke a full-on Keanu Woah!
Mostly though, it's hallways. It feels a lot like P.T., and after a while I start to develop a kind of psychedelic fatigue. More floating chairs? More old-timey black and white TV footage? Cool, cool. I'm glad to get back to the real world, even though it's a dystopian future Poland controlled by a corporation. Here, it's less horror and more adventure game, all investigating crime scenes and quizzing witnesses.
For the investigation scenes, Dan's cybernetic eyes kick in and I start scanning everything like I'm Batman with the detective vision, trying to piece together clues and find a way out of this apartment complex. It's under lockdown due to a disease called the nanophage because of course there's a cyberplague, and automatic security has trapped us all here together.
It's a long time to explore the one slum (and attached tattoo parlor), but worth it to get to know so many inhabitants. Their faces are obscured by crusty vidscreens because most of the tech in 2084 Poland looks like it comes from 100 years earlier (they even play a pixelated puzzle dungeon game straight off a Commodore 64), and through those screens I talk to a bunch of scared people hiding in their rooms, trapped in here with me.
They all have their stories, whether it's the guy going through holographic projector withdrawals or the widow who lost her wife to the nanophage. Cyberpunk is at its best when it's engaging with characters who usually get ignored in favor of people who fly spaceships. And even though Dan is a fancy cybered-up future cop, he spends a lot of time observing ordinary folks. There's even a confused guy knocked out of an extended VR session by the lockdown whos convinced he's a starship captain.
My favourite character in Observer so far is another ordinary person, a janitor. At first,my Dan is rude to him, a scrappy guy outfitted with junk cyber-parts, but then I get onto the janitor's computer and read his emailsbecause of course a cyberpunk game is about reading everyone's email. Turns out he's a war veteran whose current job excludes him from the veteran's group that used to pay for upkeep of his prosthetics. It's a common, relatable story: the people who most need help are ineligible for it due to bureaucratic nonsense theyre helpless against.
I see the janitor again later and choose a friendlier line of dialogue, and mumbly Rutger Hauer warms up to him. We stand in the courtyard while it rains, Krakow's skyscrapers and hologram ads on the other side of a wall we can't cross while we're stuck with the pigeons and glitching augmented reality data overlays that coat the walls like digital glaze. It's a moment, you know?
When Observer isn't being David Lynch's Blade Runner it's a detective game where you don't have a gun and can't fall back on violence, an adventure game that's all about talking to people, guessing codes, hacking computers, and opening doors. Like all mystery stories, a lot will depend on its finale and whether it ties up the loose ends in a satisfactory way. I'm not allowed to tell you what happens after you make it out of the apartments, so I stopped playing there to write this, but I'm itching to go back and hunt around for more near future philosophy, or at the very least, I hope to have more honest conversations with lonely cyborgs.
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Observer's cyberpunk hallucinations are like being trapped in a Tool video - PC Gamer
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Cyberpunk 2077 To Feature Photorealistic Environments … – SegmentNext
Posted: at 7:23 pm
CD Projekt RED released The Witcher 3 back in 2015 and to this day it is one of the best looking games out there. The developer is currently working on a futuristic title called Cyberpunk 2077. The game is still far from release and there are minimum details available.
However, a new job listing has pointed out something very interesting about Cyberpunk 2077. According to the listing posted by CD Projekt RED, the game features Photorealistic graphics. The listing confirms that Cyberpunk 2077 developer is putting extra focus on the visual appearance of the title.
CD PROJEKT RED is currently looking for talented artists to join our environment art team in Warsaw to work on Cyberpunk 2077. The Environment Artist will create a wide range of photorealistic environments in futuristic settings, covering also physicalized objects and destruction models.
The artist they are looking for will be responsible for creating photorealistic environments with original textures using various tools and middleware. The game is also believed to be featuring destroyable environments.
This also indicates that PC gamers would require a hefty piece of graphics hardware to run the game. The Witcher 3 proved to be a very demanding title for PC users.
While amazing graphics and environment is something commonly found in modern games, there is one element thats unique about the new game.
Most games that are played on tabletops run a fairly simple group of classes, from warrior to barbarian to paladin to cleric to thief. The Cyberpunk 2077 classes, however, are going to be a little bit different. Based off the tabletop game Cyberpunk 2020, classes in the game include journalist, executive, rock star, and more.
Cyberpunk 2077 is releasing on PlayStation 4, Xbox One, and PC. No final release date has been announced. However, its promotional campaign is ready to go.
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Cyberpunk 2077 To Feature Photorealistic Environments ... - SegmentNext
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