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Category Archives: Cyberpunk

Jump into Night City with the gorgeous Xbox One X Cyberpunk 2077 Limited Edition console – CNN

Posted: July 5, 2020 at 10:39 am

CD Projekt REDs ambitious RPG Cyberpunk 2077 is finally headed to retail shelves this holiday season. Its a frustrating wait for anyone ready to get their hands on the game, but theres one way to fit Cyberpunk into your gaming routine right now: The Xbox One X Cyberpunk 2077 Limited Edition 1 TB System.

This special edition bundle, which is the last Xbox One X bundle well likely see before the Xbox Series X debuts, is packed with everything you need to feel like youre in the futuristic world of Night City.

The package includes the special Limited Edition 1 TB console, matching wireless controller, a full game download of Cyberpunk 2077 and a one-month trial of Xbox Game Pass Ultimate. But the ultimate allure is, of course, the fact that its an extremely limited edition (its sold out at most retailers) and that its an attractive console.

The entire package is colorful, from the internal packets with setup instructions to the casing. Its the little details that make it feel special. For instance, the system includes a teal HDMI cable. It isnt exactly the same color as the console, but its the first time an HDMI cord other than the standard black or white has been included with a system. That alone makes this console an intriguing buy.

Once youre past the components and cables, you get a glimpse at the two-toned controller, half-black and half-chrome with red accents, meant to evoke Keanu Reeves character Johnny Silverhand. The left trigger is red, while the right is black. The words No Future are etched into the side, while the face buttons are marked with red letters. It comes with two AA batteries, which is typical of Xbox One controllers.

The console is sleek and brightly hued, with two different designs on the top and bottom. One side is slightly gray with the words No Future and Samurai emblazoned across the top and bottom, with the games iconic logo representing the fictional band featured in-game.

Johnny Silverhand was a member of the group, and the characters influence can be seen all over the machine. The bottom reads, in graffiti-like print, Wheres Johnny? in reference to Silverhands alleged disappearance advertised in the game.

The console has a pleasing matte finish to cut down on fingerprints and feels nice and hefty. The back of the system, where the vents are located, features tricolor banding with gray, navy and gold hues. The front (or top) of the system showcases the Xbox logo, the Seocho Electronics etching and Super Capacitor logo, along with warnings that there is a strong magnetic field.

Theres a worn, futuristic look to it, but if you dont like the bold coloring of the top, youll more than certainly appreciate the Samurai nod to Johnny and the boys.

Interestingly enough, on the back of the machine near the bottom corner, youll find a square that reads Uniform, Victor, Mike, Echo. As a keen-eyed Redditor pointed out, these are instructions to UV Me, as in take a UV light to this section. If you do so, youll find the message Many languages, one message, as well as Thank you printed in a variety of languages, capped off with CD Projekt RED Xbox.

In terms of functionality, this Xbox One X doesnt work differently than a typical model, but theres a striking difference thats typical of special edition Xbox One systems. It elicits a special startup and shutdown noise thats evocative of a classic robotic noise when you turn it on and off. Theres a futuristic cobbled together vibe to the machine, as well as its controller, which fits the aesthetic and gives it an edge over other variations.

Unfortunately, given that Cyberpunk 2077 isnt scheduled to release until November, there was no opportunity to test the new Xbox Direct Delivery system that does away with code redemption and sends unlocked content to your console.

When the game finally releases, it will automatically be sent to your console, provided youve logged into your Microsoft account on the Cyberpunk system. Further down the line, youll get the first DLC expansion, which will likely run anywhere from $4.99 to $19.99 in true fashion for additional content.

The Xbox One X Cyberpunk 2077 Limited Edition 1 TB System is a worthy investment for anyone looking to expand their console collection or add another system to their setup ahead of the Xbox Series Xs debut this holiday season.

Its unique, tough to find and features plenty of interesting touches that make it the coolest model of the Xbox One X. Its certainly going to be a collectors item, so if you find one, its a good idea to snap it up. And if it sells out, theres a number of other Xbox One Xs that offer a nearly identical experience. You can also score the Cyberpunk 2077 controller for $74.99.

Note: The prices above reflect the retailers listed price at the time of publication.

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Jump into Night City with the gorgeous Xbox One X Cyberpunk 2077 Limited Edition console - CNN

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Cyberpunk 2077 goes businesspunk with a look at the Corpo life path – GamesRadar+

Posted: at 10:39 am

Update: CD Projekt Red has shown off a look at the third and final Cyberpunk 2077 life path: meet Corpo V.

The corporate types have a smartly tailored black-and-red look that is clearly the most reserved of the three. Masculine V's sporting a single-breasted suit with a red undershirt, while feminine V gets a red jacket with grey shoulder pads. My favorite detail on both of the designs is the shirt, which has a collar with a sort of integrated necktie. Ties have changed a lot since we started choking ourselves out with cravats in the name of fashion, so it makes sense they'd keep morphing into the future.

You can take a look at the other life path looks CD Projekt Red shared in the last few days below.

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Cyberpunk 2077 is showing off some special looks for your main character, based on which life path you choose at the start of the game.

When you create your own custom protagonist at the start of Cyberpunk 2077, you'll be able to select one of three life paths: Nomad, Street Kid, and Corpo. These determine what your hero V's life was like before you joined their story, and they also determine the opening of the game with further echoes throughout the storyline. And as these new tweets from the Cyberpunk 2077 Twitter account reveal, they'll have an influence on your character's look.

Up first is a look at Nomad fashion. It's a lot of leather, denim, ragged edges - and most of all - vests. A Nomad caught out roving the wastelands without their vest is as good as dead (I assume). Their guns have been personalized with graffiti, and look like they may have been kitbashed together from looted junk.

Next, CD Projekt Red gave us a look at V in their Street Kid form. No vests, just graphic tops, and V's feminine look is even rocking some fly-as-hell gold pants. They also get to show off a sci-fi katana with a glowing blade. Masculine V's pants aren't quite as cool, and they only get a dinky little handgun, but I would wear those high-top trainers in a heartbeat.

CD Projekt Red hasn't given us a look at Corpo fashion yet, though it's safe to assume that we'll see more within the next couple days (our own Sam Loveridge chose that path for her recent Cyberpunk 2077 hands-on preview). If previous looks at corporate types in the game are anything to go by, we can expect business fashion vaguely informed by '80s power suits and perhaps even some professional-strength mullets.

Take another look at life in Night City with these Cyberpunk 2077 ray tracing screenshots.

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Games Inbox: Will Cyberpunk 2077 be bigger than The Last Of Us Part 2? – Metro.co.uk

Posted: at 10:39 am

Cyberpunk 2077 will it be game of the year? (pic: CD Projekt)

The Tuesday Inbox has some new suggestions for Super Smash Bros. fighters, as one reader offers some Zelda: Breath Of The Wild 2 speculation.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

Three-way battleNow that The Last Of Us Part 2 is out and a huge success (just as everyone sensible expected, with the complainers once again proven to be an insignificant minority) its obviously a front runner for game of the year. Theres so little out this year though that the only real competition, unless you want to add Call Of Duty to the mix, is Cyberpunk 2077 and Halo Infinite.

Now, obviously I know nothing about Halo Infinite and to be honest I still dont feel like I know a whole lot about Cyberpunk really. The recent videos did give a decent feel for how it would look and feel but to me theres something a bit off. As another reader said, the combat just looks stiff to watch and I worry about it. Now The Last Of Us Part 2 doesnt have amazing combat but it gets the job does and its biggest crime is being a bit simplistic and generic.

I wasnt that impressed by the dialogue in Cyberpunk either. It all seemed a bit tryhard and dude bros. to me. I get that these are just low rent scumbags youre dealing with/playing as but Im already missing the more intelligent characters of The Witcher 3. So my prediction is that The Last Of Us probably will be the best, unless Halo Infinite manages to properly reinvent itself. Which it may well do, but Microsoft has got a hell of a sell to make to prospective buyers to convince them of that.Combi

Last of the dinosaursI have to say Im looking forward to Cyberpunk 2077. Looking at the recent updates and footage the game seems to be the best parts of GTA, Deus Ex, and The Witcher with some interesting concepts and shady characters. The braindance stuff reminds me of detective mode from the Batman games. The driving elements reminded me of a trip to Hong Kong with all the neon lights and busy streets.

The soundtrack also seems good. I think the decision to polish the game further until November is a good one as the gunplay seems a bit stiff. Its the right move to release a game finished, which is a rarity these days.

It does make me wonder though if a game like this can be realised on the current gen then do we need the next gen yet? Your article about the cost of games always increasing gave good insight, at some point something has to give. I wonder if a game like this could become the last of its kind? Imagine the cost of producing this game from scratch on the next gen surely only a handful of studios could afford the risk and time?R McKenna (gamertag)

You snooze, you looseYouve got to laugh that its taken Warner Bros. so long to announce Harry Potter that the whole brand has been poisoned by its creator and the publisher is about to be sold. I feel for the developers as Warner Bros. to me are the ultimate example of the problems people have been talking about where games take too long to make now and require so much money nothing gets greenlit and youre left with literally nothing.

Batman is the ultimate example because WB Games Montral hasnt made a single game all generation, because of constant cancellations. All they need now is for Batman to suddenly become unfashionable for some reason (it kind of already is because of Marvel?) and their failure will be complete.Wicky

E-mail your comments to: gamecentral@ukmetro.co.uk

Smash MegamixI was thinking the other day, what my dream Smash Bros. guest character would be. People wanted Dante before the Byleth reveal. But hed be more like Bayonetta and just like her, would have to have his moveset streamlined to fit just like her and theyre both better suited to Soulcalibur anyway.

I did think how about Rez? But the character is just a generic shooter type. A stage based on Rez would be pretty awesome though

But, lets face it, Smash is still pretty conservative when it comes to the likes of Fighters Megamix and Project Justice. In Megamix you could fight as a palm tree and a car! Not Transformers style, either but it would stand up on its rear wheels like they were feet and punch you with its front wheels! Bonkers! Genius! I want the Daytona Hornet in Smash like yesterday!

Though, unless Sakurai himself is personally a huge fan, I doubt that will happen. Which is a shame, as I really want it now.DMR

GC: In what way are Dante and Bayonetta better suited to Soulcalibur? Their combat is based on fast and acrobatic movement, not shuffling around in a small semi-circle.

Less than 40,000The petition to remake the storyline of The Last of Us 2 has over 40,000 signatures at time of writing. I wonder how many of these people have actually finished the game?

Personally, I really enjoyed the storyline. It was tough going at times, but I found the characters, acting, and plot all to be top notch. Not many games tackle topics as mature as the nature of human existence, the futility of war and violence, and the absurdity of tribalism and othering.

The characters are flawed and complex, as they were in the first game and as is to be expected given the situation they find themselves in. You cant make decisions for them but doing so would have diluted the impact of the plot.

All of this is wrapped up with slick, engaging gameplay and tense, thrilling action sequences. I really do think it deserves all the praise its been getting. A truly great game.Mud

Series repeatIn answer to your question regarding The Last Of Us Part 2 bugs, yes Im playing on a base PlayStation 4. A PlayStation 4 slim to be precise. Like I said in my last letter, it only happened a handful of times, so the bugs and frame rate issues were minor and by no means detracted the overall experience. Ill send my findings onto Naughty Dog and I expect theyll be fixed in a patch.

Ive just started playing The Last Of Us Remastered, havent played this PlayStation 4 version before. I played the original at launch on the PlayStation 3. The remastered version certainly looks good even compared directly to the sequel. I often like playing through a full series of games back to back so I might do a new game plus playthrough of Part 2 and polish off the platinum.

I think knowing the full story beforehand will be a different experience, like I enjoyed playing through Bioshock again knowing the big twist at the end and understanding what Would you kindly? meant. Trying not to give anything away for The Last Of Us Part 2 here for people that havent finished it but I hope people who have get what I mean.Big Angry Dad82 (gamertag)

A link to the pastIm playing Zelda: Breath Of The Wild again for the fourth time in Master Mode this time. I am in Zeldas room at Hyrule Castle and Im reading Zeldas notes. One of the notes says about guardians: They are said to be stored in the five giant columns that rest beneath Hyrule Castle. The thing is no matter how I search beneath the castle, I cant seem to locate these columns. They must be buried deep.

Maybe this is a link to Breath Of The Wild 2? Five columns could be five dungeons. The first video of the sequel to Breath Of The Wild was underground. So maybe.woz_007 (NN ID)

Catch up on every previous Games Inbox here

The second of usThe Last of Us 2. Walking, talking, shooting, and looting. Gave up trying to be to stealthy. I dont really enjoy sneaky, sneaky gameplay and always seem to get spotted when trying.

The walking is gorgeous. The graphics are stunning, with Naughty Dogs realistic, natural style creating a believable, atmospheric, and beautiful post-apocalyptic world. The lighting is especially striking, be it blazing sun or overcast rainy climes. What Naughty Dog could achieve on PlayStation 5 is tantalising.

The talking is top notch. Its really well acted and totally absorbing. The game is long and could be edited better but its not too much of an issue for me.

The shooting is really fun. Its pretty simple but is tight and tense, just very satisfying. Refrain from using the listen function as well, to make the encounters more immersive.

The looting I dont enjoy and find distracts from the things Ive just said I do enjoy. Hate that I feel the need to have to check every damn nook and cranny. Wonder if theres an alternative? Resource points acquired from the shooting maybe to spend on crafting. Who knows.

The core themes of the game I found interesting and I liked where Naughty Dog took the characters. I think it was bold of them and I give them credit and respect for it.

But I cant decide if the manner in which they communicate their themes is cheap, not really all that clever and at times out of keeping for the characters or if its necessary. By necessary, I mean you have to make it difficult to accept for the player. Im currently leaning towards the former but every time I hear someone reject the game out of hand at the mid-point the more I lean to the latter and appreciate what Naughty Dog wanted to achieve for the game.

Either way Its an excellent game. Going to do a New Game+ playthrough on Survivor now. More than happy to spend another 20 to 30 hours in this game.Simundo

Inbox also-ransIs no one going to mention the Monkey Island games as being very hard? In the days before we had the internet those games were beyond frustratingRussell

Now that we know Gran Turismo 7 is coming do you think we will see the return of the B-Spec artificial intelligence in single-player that was in Gran Turismo 4? It will certainly be a useful feature for single-player endurance races and races with a lot of laps.gaz be rotten (gamertag)

GC: Anything is possible.

This weeks Hot TopicSince were now halfway through 2020 this weekends Inbox asks the question: what has been your favourite video game of the year so far?

To qualify, the game must be a new release from 2020, not just whatever older title you happen to have played this year. Its obviously been a very strange six months, but how different has the year been in terms of how many new games youve bought and how many youve played?

What do you think of the quality of the games so far this year and do you think they make up for the lack of quantity? What are your expectations for the rest of the year and how many new games and consoles do you expect to buy in the next six months?

E-mail your comments to: gamecentral@ukmetro.co.uk

The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word Readers Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and dont forget to follow us on Twitter.

MORE: Games Inbox: PS5 vs. Xbox Series X differences, The Last Of Us Part 2 honesty, and Call Of Duty racism

MORE: Weekend Hot Topic, part 1: The hardest video game you ever beat

MORE: Weekend Hot Topic, part 2: The hardest video game you ever beat

Follow Metro Gaming on Twitter and email us at gamecentral@metro.co.uk

For more stories like this, check our Gaming page.

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Games Inbox: Will Cyberpunk 2077 be bigger than The Last Of Us Part 2? - Metro.co.uk

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Cyberpunk 2077 has plenty of sick style and an RGB katana in its Nomad, Street Kid and Corpo life paths – Critical Hit

Posted: July 3, 2020 at 5:47 am

The future is here, and buddy I sure do hope that youre dressed for it. Fashion is tricky to nail in video games, with an eye for detail needing to not only be contemporary but also grounded in enough forward-thinking so that your creations dont look instantly dated within a year. After all, remember when Mohawk haircuts were fashionable? Look at the box art for Mercenaries 2 and try not to cringe in horror at how awful personal style was in 2008.

One game that does have its eye on some bleeding edge haute couture is Cyberpunk 2077, which will allow you to craft a protagonist who doesnt just have a custom vagina but also some impressive threads depending on which life path you choose. Youll have three to choose from: Nomad, Street Kid and Corpo. Pick a life path, determine how Cyberpunk 2077 begins, how the story unfolds and some neat fashion as well! CD Projekt RED recently hit Twitter to provide a look at how your characters appearance will change according to the life path chosen. So lets hit the future fashion runway and take a look.

Nomad is pretty much the Mad Max of fashion: Rugged leather, plenty of graffiti on their kit and vests that can barely contain the pectoral power of your edgerunner. If a cosplayer raided a goodwill shop an hour before they were meant to hit the stage and show off their Thunderdome ensemble, theyd pretty much nail the Nomad vibe.

Roaming the Badlands, looting scrapyards, raiding fuel depots life on the road wasn't easy. But growing up in a Nomad clan has its perks. Honesty, integrity, and a love of freedom; qualities that few in Night City possess and no amount of money can buy. pic.twitter.com/pgPG8rnuwc

On the flipside of Nomad, is Street Kid. Millenial to the max and with enough pink to be confused for the 2019 year in video games, these street-smart fashion choices emphasise personal power as you lord it over the less-enhanced citizens of Night City. Plus that RGB katana looks pretty cool.

They say if you wanna understand the streets, you gotta live 'em. Gangs, fixers, dolls, small-time pushers you were raised by them all. Down here the law of the jungle dictates the weak serve the strong the only law in Night City you have yet to break. pic.twitter.com/0UbYbL72HM

CD Projekt Red gave us a look at V in their Street Kid form. No vests, just graphic tops, and Vs feminine look is even rocking some fly-as-hell gold pants. They also get to show off a sci-fi katana with a glowing blade. Masculine Vs pants arent quite as cool, and they only get a dinky little handgun, but I would wear those high-top trainers in a heartbeat.

In the life path that makes so much dang sense and the one Ill probably choose, Corpo is all about wealth, power and making damn certain that you flaunt your white collar success. Business jackets, not a tie in sight and the only thing that can make this outfit better would be an RGB turtleneck sweater. As Glenn would say, Turtleneck squad unite!

Few leave the corporate world with their lives fewer still with their souls intact. You've been there you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers. pic.twitter.com/WRr9OySZZJ

Which path will you choose, and why isnt it the best one, Corpo? Cyberpunk 2077 will finally be out in November, provided that it doesnt get delayed againagain.

Last Updated: July 2, 2020

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Cyberpunk 2077 gets another ray tracing glow up with new screens – Rock Paper Shotgun

Posted: at 5:47 am

If last weeks dose of Cyberpunk 2077 RTX goodness wasnt quite enough for you, Nvidia have released some more ray traced screenshots of the games fancy lighting effects in action. The images dont give much away in terms of the specific ray tracing effects being used in each shot, or what each scene looks like without ray tracing switched on, but if you like shiny floors and glowing strips of neon, youre definitely in for a treat.

This time, Nvidia posted the images over on their official Twitter page rather than their GeForce news blog, simply stating that they were more GeForce exclusive Cyberpunk 2077 screenshots with #RTXOn.

Ive embedded all of them below so you too can feast your eyes on this latest batch of ray tracing screens from CD Projekt Reds upcoming mega RPG, but I have to say Im surprised that Nvidia havent done any of their classic RTX On / RTX Off comparisons to really drive it all home yet. Indeed, none of the Cyberpunk 2077 videos theyve put up on their GeForce YouTube channel have any RTX On / Off comparisons in them either, and instead just show straightforward gameplay demos that had ray tracing enabled as standard.

With previous ray tracing games like Control and Metro Exodus, Nvidia have been only too keen to show us exactly what the game looks like with and without ray tracing switched on, and in the case of Controls RTX On / Off comparison, the difference was often quite substantial.

Alas, weve yet to see any official RTX On / Off comparisons for Cyberpunk 2077, which is a shame, as Im really quite intrigued to see how much of a difference ray tracing will end up making to the game. More importantly, I also want to know whether I should be budgeting for one of their upcoming next-gen Nvidia Ampere GPUs (or, indeed, one of the ray tracing-enabled AMD Navi cards that are also meant to be due before the end of the year) to stand a chance at running the game properly.

I mean, if German tech site PC Games Hardware are to be believed, the recent preview build of the game that select members of the press got to play was only running at 19201080 on an RTX 2080 Ti-powered PC with both Nvidias RTX and DLSS 2.0 performance-boosting tech enabled. That doesnt exact bode well for the rest of us with RTX 2060s inside our PCs right now hoping to get a bit of ray tracing action in at 1080p, but I should point that RTX 2080 Ti-powered PCs are also pretty standard for Nvidia demos and I wouldnt read too much into the builds resolution versus the grands worth of GPU power theyre throwing at it as a result.

Indeed, Nvidia used an RTX 2080 Ti-powered PC when I saw an early preview of Minecraft RTX last year, and that was only running at 1080p as well. Theyve done exactly the same thing for all their other RTX demos ever since they announced that initial batch of RTX cards back in August 2018. As a result, I wouldnt get too worried about the games supposed ray tracing performance right now, especially when weve still got at least another four months to go before its official launch on November 19th.

Thats plenty of time for tweaking and optimising Cyberpunk 2077s ray tracing performance, and even if it does end up being an absolute monster of a game, theres always Nvidias DLSS 2.0 upscaling tech at hand to help keep those frame rates up.

Besides, it would be a pretty big kick in the teeth if the special Cyberpunk 2077 RTX 2080 Ti cards Nvidia and CD Projekt Red are giving away at the moment couldnt run the game at a decent frame rate at 1080p, so Im reasonably confident that current-gen RTX card owners should be perfectly fine. Probably. And if Im wrong, well, Ill eat my cybernetic arm as an apology.

Heck, even if Cyberpunk 2077 does end up requiring one of Nvidias RTX 3000 cards to run it smoothly at high resolutions with all its ray tracing effects turned up to 11, the game still looks pretty darn spectacular either way. As I said at the end of last week, Im pretty sure the new trailer (embedded below) doesnt have any ray traced footage in there (and our friends at Digital Foundry agree), and holy moly thats still a damn fine looking game if I do say so myself.

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Now if only CD Projekt Red would release Cyberpunk 2077s official PC requirements so we know if we need to upgrade our PC or not, that would be swell

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Ubisoft’s Hyper Scape is a cyberpunk battle royale with parkour, hacking, and major Twitch integration – GamesRadar+

Posted: at 5:47 am

Hyper Scape is a new, free-to-play battle royale game from Ubisoft Montreal, launching for free this year first on PC, before eventually making its way to PS4 and Xbox One.

Ubisoft announced the news today with a first look trailer which also confirms that a closed tech test is taking place across PC this week, in advance of a full release later down the line. We've already played it and you can check out our thoughts above.

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(Image credit: EA/Respawn)

15 games like Fortnite that you can switch to during those dreaded downtimes

Hyper Scape is set in the future, where humanity spends most of its time in a virtual reality universe, which is basically like an all immersive internet ecosystem not too dissimilar from Ready Player One's OASIS.

One of the activities in the Hyper Scape is a battle royale arena, Crown Rush, which allows up to 100 players to duke it out across a large urban landscape, best described as a cyberpunk take on renaissance Paris.

Here, players can find and equip upgrade-able weapons, discover ability-imbuing "Hacks" such as a healing aura or invisibility, and attempt to become the last team (or person) standing as various regions become inaccessible, forcing combatants into more claustrophobic encounters. If you've played any battle royale game, you know to expect.

Hyper Scape will be free, but Ubisoft Montreal have plans to monetise the game with rolling seasons, battle passes, and cosmetic microtransactions via an in-game store, in addition to telling a live service story via a number of playable characters, each with their own history and motivations.

You'll be able to play the full game later this year but, if you want to sign up for an early taste, you can register interest for the closed tech test soon.

For more, check out the biggestnew games of 2020on the way, or watch the video below for the latest episode of Trending Topic.

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Cyberpunk to be heavily censured in Japan – Daily Gaming Report

Posted: at 5:47 am

Cyberpunk will get heavy editing in Japan

For anyone that is into games, you will probably know that Japan does not have a habit of censoring or banning a lot of games. Cyberpunk however will be one of them. As far as we can tell they will be editing features such as nudity, genital type shapes, graffiti, and even some wounds within the game. What I find bizarre is that some horror movies that come out of Japan are bat shizzle crazy, so why censure it all? But thats a blog for another time! I mean, dont get me wrong I think that age ratings are important and I also think that parents should really try and stop their five-year-olds playing COD. But censuring completely just causes stuff to underground, and we all know what happens in the sewers (Apart from teenage mutant turtles).

But moving on. Because of this fun news, I have picked out a few interesting games that have been changed across the generations. Starting with the UK. Punch out released in 1983 and had a character called Vodka Drunkenski, this was changed to Soda Popinski. The Witcher 3 was banned in Saudi Arabia because of the sex and nudity, it was also heavily edited for the Japan release. In Singapore Half-Life 3 was banned, however, this caused huge outrage from the local gaming community and the ban was lifted after a week of successful petitions to the government. And the country with the most banned games seems to be Germany. The list is massive!! Interestingly one of the games Godfather: the black edition was banned because of game controls imitating brutality and extortion.

The list of countries and games is a few days worth of reading, and worth a look if you are ever complaining about how liberal we are here in the UK. It looks like we have it pretty good compared to some of our gaming brethren and sisteren (is that even a word? if not it should be)!

It will be fun to see how many countries Cyberpunk actually gets banned in, or what the edits are like. Maybe we should try and grab a Japanese copy and do a comparison test. Are games to violent? Should the rating be changed? Drop us a line and have your say.

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Cyberpunk 2077 presents The Ballad of Buck Ravers, a new issue of SAMURAI – Code List

Posted: at 5:47 am

Those who are following closely the development of Cyberpunk 2077 you know that in this universe created by Mike Pondsmith with Cyberpunk 2020 there is a metal band called SAMURAI, whose leader and singer, is Johnny Silverhand, the character played by Keanu Reeves in the adaptation of CD Projekt.

Well, is really a Swedish band of punk rock, known as the Rejected, who plays the themes of the SAMURAI Cyberpunk 2077 and not Keanu (even though he wanted to). If last year we were able to learn first-hand about the topic Chippin In, hes played in the trailer of the E3 2019, which debuted Reeves, we were able to have a preview of the style in the face which will take for the game.

(embed)https://www.youtube.com/watch?v=XiHw7MrTx30(/embed)

Now comes the turn of The Ballad of Buck Raversanother argument of the court is similar to and interpreted by Refused, composed by David Sandstrm and Dennis Lyxzn (also vocalist of the Rejected). In it it speaks of power and how they want to stay out and would rather be dead than be a further link in the chain of tyranny.

From then on, it would reflect very well the personalities of the Silverhand, that it is worth remembering that youll end up merging with our brain and act as a sort of conscience. The Pepito Grillo more punk (and computer science).

After a delay announced a few days ago, Cyberpunk 2077 will be on sale 19 November 2020 on PS4, Xbox One and PC. Later arrive to Google Stay and will be a free upgrade for PS5 and Xbox Series X. If you want to know what are the first 4 hours of the game, do not miss our impressions after having tried it for the first time.

You can make the wait shorter for the fact that GOG.com prize package with images, poster, wallpaper, and much more. So, youll be able to change the decoration almost every day until the game is put on sale.

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Cyberpunk 2077 presents The Ballad of Buck Ravers, a new issue of SAMURAI - Code List

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Everything You Need To Know About Cyberpunk 2077’s Customisation – Kotaku UK

Posted: at 5:47 am

Fans have wanted to know just how farCyberpunk 2077s character creator goes ever since the game was announced. After a lengthy hands-on session with the game, I can tell you: its pretty damn deep and, yes, you can customise your junk.

Journalists and content creators around the world have been getting lengthy hands on previews withCyberpunk 2077over the last week. Its the first time CD Projekt Red has allowed hands on access to the game, and it covers the prologue for each of the games three character classes, and the next couple of hours after that.

In total, around four hours of the game was playable although circumstances meant I ended up spending closer to five hours in Night City. But theres a hell of a lot to cover. If youre after a recap of the entire experience,you can find that here.Instead, Ill be covering just what the character creator is like especially since people are going to spend a whole lot of time in it.

Above is an old version of theCyberpunk 2077character creator. It was first shown off in CDRsdeep dive video last August, and Ive brought it up here because it provides a neat useful reference.

The version ofCyberpunk 2077I played is functionally very similar to the picture above. The game starts by asking you to pick one of three general classes: Nomad, Street Kid and Corpo. Other options like Netrunner or Solo, roles from the originalCyberpunk 2020class book and referenced in theCyberpunk 2077deep dive, did not appear.

Cyberpunk 2077doesnt feature fixed classes as such, but your first choice will undeniably affect your playthrough. Each of the classes has a distinct prologue that youll playthrough. On top of that, each class will have access to different dialogue options throughout the course of the game, although youll only get to see choices that your current character can (or could have) made.

After grappling with that choice, its down to the body and appearance. The visual look doesnt have the brown tinge of the screenshot above, and theres no colours for the skin tone or eye colours any more. On the right is a set of numbered options for each of the various customisations, your character in the middle that can be fully rotated, a set of three presets on the left, as well as a random character generator.

For those who want to see every option, theres a lot. 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 eyes, 17 mouths, 17 jaws, 17 ears, 8 bits of cyberware (as well as no cyberware), 9 types of scars plus off, 6 types of tatts plus off, 11 piercings plus off, 5 types of teeth, 8 bits of eye makeup, 5 bits of lip makeup plus off, 3 blemishes, 3 types of nipples, 5 types of body tatts, 2 types of body scars, 2 dick types, 1 vagina option, dick size options, and 5 types of pubic hairs.

Youre not immediately presented with the nudity, either. If you want to just have that stuff disabled, it stays disabled. If you want it hanging out there, then have at it. But whats nice is that the game will at least honour your choice, if you then want to have a randomised preset. I cycled through the randomised character generator for about two minutes straight, and it never actively changed the genitalia preferences (mine were disabled).

And thats about how long it took the character generators randomisation would spit out similar models. Everything else until that point was genuinely distinct. Even just flipping between the random models looks nice. The whole character changes, but theres this extra little transition as the lips contract or tighten, the eye-sockets expand or recede. Its slick.

Theres plenty of mirrors and ray-traced reflections in the full game, although the latter was disabled. (The preview build actually launched from a batch file that specifically disabled ray-traced reflections and shadows. A PDF supplied to press afterwards mentioned that DLSS 2.0, ray-traced diffuse illumination, ray-traced ambient occlusion and ray-traced shadows were all enabled, although you could see from the batch file commands that ray-traced shadows were disabled. It will be available in the full version of the game.)

Either way, youll have plenty of opportunity to see your avatar in the flesh. And whats neat is that the game recognises your characters choices. If you choose to play V as a male, one of the perks in the game appears as Demolition Man. If your character identifies as a female and this doesnt lock out how you want to customise your characters appearance either the perk changes to Demolition Femme instead.

Other bits of language change too. Some of these arent gender related, but more specific to the character class you chose. In a later scene from the opening hours, V finds themselves in a chair going through a braindance. Its basically aGhost in the Shell-esque sequence where you relive an external memory, but likeRemember MeorLife is Strange, the player has the ability to pause, rewind, and analyse the surroundings from where the memory was taken.

In the braindance sequence, a thug attempts to rob a store before being shot in the head. In the playthrough from footage supplied to press by CD Projekt Red, V talks about how reliving the experience:

That was too much. Felt could feel the guys pain, his stress, his hope? Hope wrapped up in somethin else

In my playthrough, V who had a corporate background with Arasaka was accompanied by a second character. Judy didnt approach the braindance chair where V is sitting, and instead, V complains about not getting enough warning:

Coulda warned me how much it hurts to die.

Attributes are your main other choice during the character creator screen, but this is less of an important choice than you might initially think. You start with five skills all at 3 points: Body, Intelligence, Reflexes, Technical Ability and Cool, some of which are shortened to TECH, REF, and so on. Youre given 7 points in the creator to alter your stats, although you can only max out a certain skill to 6.

After youve picked your preferred skills and locked in your avatar, its time for the games opening.

If you want to know more about what the games actually like to play,you can find Alex's full impressions withCyberpunk 2077on Kotaku Australia, and Ian Walker's impressions of the game here.

This article originally appeared on Kotaku Australia.

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Everything You Need To Know About Cyberpunk 2077's Customisation - Kotaku UK

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Cyberpunk 2077 Features a Witcher 3 Easter Egg Early in the Game – ComicBook.com

Posted: at 5:47 am

Cyberpunk 2077 unsurprisingly has an Easter egg related to The Witcher III: Wild Hunt, and you can find it pretty early on. Its a throwback from the games futuristic setting that refers to The Witcher III as retro in a gaming magazine highlighting the title and features Ciri, one of the most popular characters from CD Projekt Reds acclaimed game. Considering how well-known and beloved CD Projekt Reds Witcher series is, this probably wont be the only Easter egg that well see during playthroughs of Cyberpunk 2077.

GameSpot shared news of the Easter egg from The Witcher III found in Cyberpunk 2077 and explained how players could find it early on if they went looking. During a hands-on experience with the game, GameSpots Edmond Tran took the Corporate life path where you start out as V in the role of a counter-intelligence operative at the Arasaka company.

After youre given your assignment, you can poke around through Vs office to get a feel for the area. Part of that may involve looking through the desk in the office, and if you do so, youll find a retro gaming magazine in one of the drawers. Found on the cover of that magazine is some artwork from The Witcher III that depicts the version of Ciri we see in the game.

Whether or not Ciri would be featured in any way at all in the game is something thats been speculated about for a while. The character has the power to travel to dimensions and has dropped hints in the past of some acknowledgment of a world that sounded a bit like Cyberpunk 2077s.

Easter eggs like this one may be the extent of Ciris involvement in Cyberpunk 2077, however. Cyberpunk 2077 game director Adam Badowski said in the past hes totally against the idea of Ciri being in the game and that he hates being asked about it.

We are not Kingdom Hearts, Badowski told Polygon in 2018. We are not joining universes, and I know that there are a lot of fans on the team and they would like to have Ciri in the game. But I am totally against it, still.

Marcin Iwiski, co-founder of the studio and joint CEO, said at the time that perhaps Badowski would change his mind, so hopes for Ciri werent totally dashed. Perhaps the compromise is an Easter egg like the one mentioned above, or perhaps well actually run into Ciri at some point.

Cyberpunk 2077 is scheduled to release on November 19th.

Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.

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