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Category Archives: Cyberpunk

Cyberpunk 2077 system requirements revealed, here’s what you’ll need to play – GamesRadar+

Posted: September 21, 2020 at 6:58 pm

The Cyberpunk 2077 system requirements have finally been revealed, and they're surprisingly approachable even if you have a low-to-mid tier machine.

Developer CD Projekt Red shared both the minimum system requirements and the recommended system requirements on the latest episode of Night City Wire. Here are both sets:

That's way more modest than I was expecting! Especially in terms of the GPU, which is nowhere near requiring those shiny new Nvidia GeForce RTX 3000 cards, and the hard drive space. There have been Call of Duty: Warzone updates that were almost as big as the entire Cyberpunk 2077 game.

Granted, you'll still get even better visuals and performance if your PC exceeds those specs. For instance, We know that Cyberpunk 2077 will capitalize on Nvidia GeForce RTX graphics effects, since the game got a beautiful trailer showcasing its performance on the new GeForce RTX 3000 series. Ray-traced reflections on shiny surfaces, beautifully fuzzy halos around bright neon light sources, and more all await if you're playing with an RTX card.

For your reference, these are the specs of the machine that CD Projekt Red used to run its big E3 2018 demo:

You'll be able to do missions or just get drinks with a lot of Cyberpunk 2077 companions - though some of them will probably end up wanting you dead.

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PureArts’ ‘Cyberpunk 2077’ Johnny Silverhand Statue Comes With an LCD Screen and Speakers – HYPEBEAST

Posted: at 6:58 pm

Ahead of the highly-anticipated release ofCyberpunk 2077, premium collectibles maker PureArts has crafted a revolutionary statue of Keanu Reeves character Johnny Silverhand, featuring as much tech as youd expect from a cyberpunk franchise.

Officially licensed from the games developer CD Projekt Red, the polyresin statue comes in a 1/4 scale and boasts all the details featured in the game itself, including his Tony Stark-like shades, his iconic silver cyborg arm, and even a replica of his guitar. It also comes with a series of interchangeable accessories such as Malorian Arms and a cigarette, but the most impressive part of the collectible is the tech it comes with: aside from an LED display base, Johnny Silverhand stands in front of a 13.3-inch HD LCD screen displaying various game-themed graphics while a dual speaker system plays tunes from the upcoming titles official soundtrack.

Expected for delivery during the first half of 2021, PureArts new Cyberpunk 2077 Johnny Silverhand multimedia statue will be available in either a Deluxe or Regular Edition, both limited to just 2077 units made. The former will retail for $900 USD, while the latter will go for $850 USD. Head over to the companys website to order yours.

For more things design, mastermind JAPAN and Medicom Toy have released a BE@RBRICK aroma diffuser.

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Cyberpunk 2077 Night City Wire: How To Watch Today’s Stream – GameSpot

Posted: at 6:58 pm

As the November release for Cyberpunk 2077 draws closer, developer CD Projekt Red has prepared the third part in its Night City Wire series. The new episode will be streamed today, September 18, at 9 AM PT / 12 PM ET and will focus on Night City and the gangs who inhabit it.

You'll be able to watch the latest Cyberpunk 2077 Night City Wire video in several different places, including the official CD Projekt Red Twitch channel. You can also check the developer's official YouTube channel, or to make it even easier for you, we've embedded the stream below.

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The first Night City Wire episode revealed Cyberpunk 2077's districts and the Braindance gameplay mechanic that allows players to hack into the psyches of various characters and explore their memories. A new anime adaptation called Cyberpunk 2077: Edgerunners was also announced, which will be produced by Kill La Kill's Studio Trigger for Netflix.

August's second episode revealed more of the various weapons that players will be able to wield, which include sub-machine guns with tracer rounds, sniper rifles that can pierce through barriers, and thermal katanas that can slice through enemies. Cyberpunk 2077 will launch on November 19 for PC, PS4, and Xbox One, and will include a free next-gen upgrade to PS5 and Xbox Series X/S.

For more on Cyberpunk 2077, be sure check out our hub where you can get the latest news on the game as well as deep dives into the lore of the sci-fi RPG series.

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Cyberpunk 2077 Night City Wire: How To Watch Today's Stream - GameSpot

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Hackers Is a Glorious Cyberpunk Classic That Might Actually Say Nothing About Technology – Jezebel

Posted: at 6:58 pm

Hackers (1995)Screenshot: United Artists

No movie encapsulates the oft-maligned cyberpunk style of the 90s and 00s better than 1995s Hackers, 25 years old today. The film stars Dade Zero Cool Murphy (Jonny Lee Miller), Kate Acid Burn Libby (Angelina Jolie and her haircut), Ramon The Phantom Phreak Sanchez (Renoly Santiago), Emmanuel Cereal Killer Goldstein (Matthew Lillard), Paul Lord Nikon Cook (Laurence Mason) and Joey Pardella (Jesse Bradford long before he reaches heartthrob status in Bring It On) as a group of high school-aged, roller-blading hackers who use their intellect for run-of-the-mill delinquent debauchery that eventually leads to real criminal activity and the necessity of finding a fraudster in order to save themselves from prison time. Or maybe they felt the altruistic need to do the right thing in the face of corrupt authority? Really, the motivation doesnt matter, nor does the scheme, because Hackers is ultimately just a fun movie about rave clothes, a dance soundtrack (Orbital, The Prodigy, and Underworld are all represented), and an alternative reality where hacking is a skillset held by precocious, well-read teens and not political trolls looking to dismantle democracy, or whatever it is that real-life hackers do. In many ways, Hackers feels like proto-Mr. Robota collective of punk-y outcasts ripe for MIT who band together to create some good in the world and are almost destroyed because of it.

Ill try not to spoil the movie, even though it is now old enough to rent a car. But the plot to Hackers isnt what makes it worth watchingthe real attraction is the snapshot of now-vintage technology, a glimpse at what top-of-the-line gadgets looked like at the time and how optimistic a future run by floppy-disc-toting teens seemed. Everyone wore colored leather and helped each other out, and nothing hurt.

I rewatched Hackers on its 25th anniversaryhoping to draw some through-line between the retro-futurism depicted on screen and the tech-driven dystopia of modern-day existence. But that undercuts the true excellence of the film, which lies in the setting, not the plot. These teenage savants hang out at a New York City night club thats equal parts arcade, rave, laser tag, and roller rink while chain-smoking cigarettes, downing soda, and sharing classified digital security information with one anotheran image Ive carried with me since first watching the film and internalizing it as a pinnacle of 90s cool, as well as what I imagine the inside of Berghain to look like. Needless to say, it is a potent image.

The group of hackers, too, are more diverse than, say, Cher Horowitzs Clueless crew, another coming-of-age classic released in 1995. And yet, unlike Clueless, which doesnt sacrifice story for world-building, Hackers can get a little lost in its own ornamentation. The gadgety new world that these techno types inhabit [attracts] legitimate movie interest, even if it still hasnt proved gripping enough to sustain a whole film, critic Janet Maslin wrote in The New York Times in 1995. At first, Hackers stays enjoyable just by showing off the principals and their toys... But eventually Hackers turns tedious, perhaps not realizing that an audience can get tired of the same old equations floating in cyberspace. The same remains true in 2020.

That said, the specificity of the films aesthetic lends itself to revisionist viewing. Perhaps theres something to dissect about the teens ability to do what the government cannot and stop a massive cyberattack, but in reality, they wouldve been thwarted. I dont think any of it is that serious. Hackers might simply be a movie about technology that says very little about technology 25 years on, save for the fact that an interest in techno-futurism that was once subcultural is now a dominating force in everyday life. Or that technology becomes outmoded quickly, but when tethered to cultural iconographythe roller blades, the leather jackets, the asymmetrical punk haircuts all portrayed in a celebratory filmit becomes an art object worth feeling nostalgic over.

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However, would the kids of Hackers exist today, Im sure theyd all be found drinking soylent in Silicon Valley, and who wants to consider that reality? Instead, watching the movie so many years later, Im struck by the same details that drew me the first time I watched it: a comprehensive image of a well-developed world and the fascinating characters that live within it. Also, mesh tank tops and chain wallets. They still look cool as hell.

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Cyberpunk 2077 System Requirements: What Hardware Do You …

Posted: July 21, 2020 at 12:18 pm

Cyberpunk 2077 is coming, on November 19. That's the latest release data, the third and hopefully last time the official launch has been pushed back. Developers CD Projekt Red (CDPR) won't want to miss launching in 2020 either, considering the source material (i.e., the Cyberpunk 2020 pen-and-paper RPG). But what sort of PC hardware will you need to run the game what are the Cyberpunk 2077 system requirements?

CDPR hasn't said anything specific yet, but we do know that Cyberpunk 2077 will support ray tracing and DLSS 2.0, which means if you want the full fidelity experience, you'll want one of the best graphics cards and by that we mean you'll want at least a GeForce RTX GPU. Cyberpunk also requires DirectX 12, which basically means Windows 10 (though DX12 has been ported to Windows 7, so maybe that will work).

While we can't guarantee that the following will agree with the official system requirements, we've put together a list of hardware that will definitely be able to run Cyberpunk 2077. We also discuss the upcoming hardware launches that we may see by the time the game launches, and how those affect buying considerations. So let's jack into the matrix, put on a Cyberpunk 2077 Brain Dance, and get ready for the year's most anticipated game.

CDPR is known for its detailed world building from The Witcher 3: Wild Hunt. At launch, that game struggled to run well on many PCs, especially at higher quality settings. Even now, five years later, running The Witcher 3 at 4K and maximum quality pushes top-tier GPUs to the limit. An RTX 2080 Ti with a Core i9-9900K coughed up 70 fps in our Novigrad GPU benchmark (see above video), which is great and very playable. However, that's on a beast of a PC that costs $2,750, on a five year old game.

More importantly, our test PC is also more than double the performance of the fastest PC available when The Witcher 3 launched. Actually, if you look at GTX 980 Ti SLI performance in The Witcher 3 cards that came out months after the game you'd only manage about 40 fps running 4K ultra. In other words, you don't want to skimp on your hardware if you expect to run Cyberpunk 2077 at high frame rates with all the bells and whistles enabled.

TOTAL PRICE: $1,843

Okay, we know what you're thinking: Over $1,800 just to play Cyberpunk 2077 is ludicrous! Except, you wouldn't just be able to play Cyberpunk, and this high-end PC can handle anything else you might want to throw at it. You could get more cores for better multi-threaded performance with a Ryzen 9 3900X or Core i9-10900K, but as we're mostly focusing on the gaming aspect here, Intel's new Core i7-10700K is arguably the best choice.

If you're more interested in the minimum requirements to get Cyberpunk 2077 running, still with ray tracing support, here's a lesser build. It's still moderately expensive, and we can't guarantee high framerates with all the graphics settings turned up, but it should at least deliver a decent gaming experience.

TOTAL PRICE: $857

That's less than half the total cost, and in practice it will be around 35% slower in gaming performance. It's also half the memory and half the storage capacity you might want to add a secondary drive, or just upgrade to a 1TB SSD for $35 more. This is the type of build we expect to be able to run Cyberpunk 2077 at 1080p and high/ultra settings, while still getting close to 60 fps. However, that's only a guesstimate as we don't actually know how demanding the game will be.

If you're not worried about ray tracing, you could also drop down to an RX 5600 XT and save about $30 while getting similar performance.Downgrading to a lesser CPU, or just using whatever you already have, should be fine as well.

One thing to keep in mind is that while Cyberpunk 2077 will be launching on PC and the next-generation PlayStation 5 and Xbox Series X consoles, it will also be available on current-generation consoles. The hardware in the PlayStation 4 and Xbox One is pretty decrepit by today's standards, so any modest PC should be fine if you just want to run the game. It might be at 30 fps, but it should still be playable.

You don't need to buy an entire PC either, naturally. If you already have a decent PC, the main consideration for running Cyberpunk 2077 is your graphics card. You can see how performance stacks up between the various options in our full GPU hierarchy, but we've selected the penultimate consumer GPU right now. The RTX 2080 Ti is perhaps 20% faster but costs about 60% more, which is a dubious proposition at the best of times. And these aren't the best of times when it comes to purchasing a new graphics card.

Despite what we've listed above, what we really want to recommend is an RTX 3080 Ampere GPU or an RX 6900 XT Big Navi GPU. Okay, we don't actually know the final names of either of those, but we expect both AMD and Nvidia to have new GPUs available before the Cyberpunk 2077 launch. Considering Nvidia has been working with CDPR to get ray tracing effects incorporated into Cyberpunk 2077 for at least the past year, an Nvidia GPU is probably the safer bet. We'll have to wait for the actual launch of both GPUs to see how they stack up, but DLSS 2.0 at least will require an Nvidia GPU (as far as we're aware), and based on the other features planned for Cyberpunk 2077, DLSS is going to be very useful.

What features are we referring to? Mostly ray tracing, where Cyberpunk 2077 looks to match and even exceed Control when it comes to using various rendering techniques. Here's the rundown of what CDPR currently has planned, courtesy of Nvidia's blog post:

If that's all a bit complicated, let me sum up: At maximum quality settings, you can expect Cyberpunk 2077 to push ray tracing hardware to the limit. Many previous games have only used one of those techniques: RT shadows are in Shadow of the Tomb Raider and Call of Duty: Modern Warfare; RT reflections are used in Battlefield V, Control, and Wolfenstein Youngblood; and RT AO and diffuse lighting are used in Metro Exodus. Combine all of those in one game, and we expect framerates to plummet. DLSS 2.0 will help offset that, but perhaps more important than having a GPU that can do ray tracing effects will be having a second generation ray tracing GPU. Which brings us back to the RTX 3080 and Ampere, or AMD's Big Navi technically AMD's hardware will be first generation ray tracing, but maybe AMD learned a thing or two from Nvidia's initial RTX 20-series launch.

Rumors are swirling that Ampere GPUs could have anywhere from two to four times the ray tracing performance of Turing, thanks to improvements in the architecture. Nvidia has not confirmed those rumors, though it did say that the Tensor cores in its A100 GPUs are four times as efficient as the Turing Tensor cores. Given how new ray tracing hardware is, seeing major improvements in performance with new GPUs is entirely possible. But it also might not happen. Either way, we'd strongly suggest waiting to see how RTX 3080 and RX 6900 XT perform before buying a new graphics card, unless you absolutely have to have something today.

It's not just GPUs that could see new models by the time Cyberpunk 2077 rolls out the door. Both AMD and Intel are working on new processors, AMD with Zen 3 / Ryzen 4000 and Intel with Rocket Lake and Tiger Lake. Tiger Lake is the least interesting as it pertains to Cyberpunk 2077, since it will most likely be confined to laptop use and won't have ray tracing capabilities in its integrated graphics. Zen 3 and Rocket Lake are a different story.

AMD's Zen 2 architecture brought significant performance improvements to Ryzen 3000 CPUs and also boosted core counts. Zen 3 promises a unified L3 cache that could further reduce memory latencies and improve performance. It might not make it out before Cyberpunk 2077 hits the shelves, but AMD says Zen 3 is still on track to launch in 2020. It will also work in existing AMD socket AM4 motherboards, after a BIOS update, though you may not get all the features (like PCIe Gen4) if you're not using at least an X570 or B550 board.

Intel's Rocket Lake will be the first post-Skylake architecture to hit desktops Kaby Lake, Coffee Lake, the Coffee Lake refresh, and Comet Lake are all Skylake derivatives, just with more cores in the case of the last three, and slightly improved UHD 630 integrated graphics (vs. Skylake's UHD 530). How much will Rocket Lake improve Intel CPU performance? That's not clear, and we don't know core counts either, but it should be better than Comet Lake and will also support PCIe Gen4. It will also work in existing Z490 motherboards, though we'll probably get new Z590 or whatever boards for the Rocket Lake launch just because.

Once again, the sage advice is to wait for these launches before taking the plunge on new hardware. Games also tend to be more forgiving of older CPUs than of previous generation GPUs, so even a CPU that's several generations old should still be okay. As far as minimum CPU requirements go, Cyberpunk 2077 will probably still run okay even on a Core i5-4670K or similar. Just don't plan on a smooth 60 fps or more if you're sporting an old CPU.

The main hurdle for any PC to run Cyberpunk 2077 is undoubtedly going to be the graphics card. If you're willing to run at minimum quality and a lower resolution, or maybe enable resolution scaling, and if you're okay with 30 fps, it will probably run just fine on whatever hardware your current gaming PC has. That's assuming you have a GTX 1060 or RX 570 or better GPU. You might even be able to go to older / slower hardware and still run the game, but no guarantees and none of the fancy graphics effects. Cyberpunk 2077 will be available on current generation PlayStation 4 and Xbox One consoles as well, so we know the minimum requirements can't be much worse than other games.

Judging by The Witcher 3, you'll want at least a 6-core CPU to hit a consistent 60 fps or more in the crowds of Night City, and perhaps even that won't be sufficient. We'll know more in the coming months, but CDPR has been doing Cyberpunk 2077 demos for over a year now, and most recently allowed a bunch of gaming press to go hands on for four hours. You can read PC Gamer's impressions of Cyberpunk 2077, but the important thing is that the demo was running on current hardware there's no way Nvidia or AMD would allow such a demonstration on Ampere or Big Navi! And by all accounts, the game ran decently, though ray tracing effects may not have been enabled.

We're not suggesting that you run out and buy a new PC or upgrade your existing PC in advance of the game launching. Quite the opposite, as new GPUs and CPUs are right around the corner. And in November (assuming the game hits this release date), there will be other new hardware 'coming soon,' so you also want to avoid getting caught up in the perpetual waiting game. If you're already running an Nvidia RTX graphics card, you should definitely sit back and wait. If not, unless there's some other games that you can't currently play at the performance levels you'd like, waiting is still the best advice. But come November, don't be surprised if you find yourself pining for new hardware to make the most of Cyberpunk 2077's detailed world.

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Cyberpunk 2020 | Cyberpunk Wiki | Fandom

Posted: at 12:18 pm

R.Talsorian Games

Johnny Silverhand

Cyberpunk 2.0.2.0., later subtitled, The Classic Roleplaying Game of the Dark Future, is the second edition of the popular pen and paper RPG series Cyberpunk. The Game was designed by Mike Pondsmith and was an updated version of the original Cyberpunk 2013 rule set.

The Second edition was titled 2020 to reflect the updated setting of the year 2020. The Second edition was originally produced as a box set that included the rulebook and a supplementary screamsheet booklet, featuring information and several mini adventures.

Cyberpunk 2020 spawned numerous Sourcebooks and Adventurebooks and was followed up with the Firestorm series that moved the timeline to the year 2022 and the beginnings of the Fourth Corporate War.

In 2005 the series was followed up by an official sequel, Cyberpunk Version 3.0. In 2013 it was announced that an official video game sequel would be made by Polish developer, CD Projekt Red as well as an official fourth edition of the pen and paper RPG titled Cyberpunk RED.

Mike Pondsmith moved Cyberpunk into the 2020s for the second edition, with this updated setting came new world events, technology and characters as well as greatly expanding the existing world. The setting of Night City became a real world rather than the ambiguous near future city of Cyberpunk 2013 and many of the Corporations received fully fleshed out histories, and names for high level members. The Cyberpunk 2020 rulebook included almost everything from the first edition from the character roles to the Never Fade Away adventure with Johnny Silverhand. After the widespread publication of the book, the first edition, Cyberpunk 2013 became obsolete and Cyberpunk 2020 took its place as the primary way to play the game.

To start playing, first one must create their character. A Cyberpunk on the mean streets of Night City, working for whoever pays best, taking down local gangs or going up against multinational conglomerates, whatever it is you will need to prepare accordingly. In both Cyberpunk 2013 and 2020 there are nine primary character roles, each filling a specific niche. In the subsequent sourcebooks, many of these roles were greatly expanded upon to give location or scenario specific alternates.

The first printing of Cyberpunk 2020 was published in 1990 and like Cyberpunk 2013, came as a boxed set, featuring dice, the version 1.00 rule-book and the scream sheet supplementary booklet.

A Year later in 1991 the version 2.00 edition was released. It is assumed that this was just the standalone book release after the initial run of the box set. The Screamsheet booklet was included as part of the book.

Two years later in 1993 R.Talsorian Games published their 2.01 version of the core rulebook. Included are the screamsheets and character sheets as spelling and grammatical error fixes. The biggest new addition is the new artwork from the Italian printing of the book by Stratelibri. Creator Mike Pondsmith thanks Stratelibri as well as the team and artist that put it together.

After the 2013 reveal of the Cyberpunk 2077 video game R.Talsorian Games began production on a new printing of the Cyberpunk 2020 rule book. The new printing of the book is essentially the 2.01 version with slightly altered cover art. The book subtitle was changed to The Classic Role Playing Game of the Dark Future, the sign advertising the new artwork was removed, and the two horizontal white bars were removed from around the logo.

With the release of the first edition, Cyberpunk 2013, R.Talsorian Games also produced several supplementary sourcebooks, to give players a little bit more information on certain aspects of the game. Only four were produced and were nothing more than small, magazine sized booklets. In the coming years after 2020s initial release, dozens of Sourcebooks would be produced, detailing all aspects that were not covered by the original rulebooks. Everything from guides to Night City, America and the far East, to detailed reports on the various Corporations as well as several catalogue style books, giving players more choice in their fashion, technology and weapons.

As of 2018 the Box set is long out of print and is seldom seen on online auction websites, typically going for a large sum. However in 2013, after the announcement of the video game Cyberpunk 2077, R.Talsorian Games began a fourth printing. In mid 2018, after the E3 reveal of Cyberpunk 2077, the popularity surged once again with a high demand for the books and several more printings are planned throughout 2018.

PONDSMITH, M. Cyberpunk 2020. 2nd ed. Berkeley CA; R.Talsorian Games, 1990.

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Cyberpunk 2077 concept art has a really weird dog and I’m into it – GamesRadar+

Posted: at 12:18 pm

The tour of Cyberpunk 2077 districts stops at Heywood today, with a fresh set of concept art to give you an early look at life in the neighborhood.

Heywood is unique among the districts that developer CD Projekt Red has toured so far - Westbrook, City Center, and Santa Domingo - in that it has a dual identity. In the north there's "modern skyscrapers and parks", while in the south the city has fallen into disrepair and gangs control the streets. Mind you, that's not necessarily worse than the corporate-owned cops controlling the streets, just different.

The first piece of concept art gives us a bird's-eye view of Heywood: toward the docks and center of the district there are blocks of squat, low-level buildings, while further up are corporate high-rises. The second image zooms in to show us what looks like a sub-level of a shopping complex, with stores for guns, shoes, and cybernetic implants all handily accessible in one location.

The last image might be my favorite piece of Cyberpunk 2077 concept art so far, because it really shows off the people and the city as one organic entity: everybody's out and about, tending to their business, and it feels like each corner has a story. Even if I wouldn't want to play through them all, I'd like to lean in and listen for a little while. I'm especially curious about that bright red dog with the cybernetic leg and the cheetah spots. What is going on there, and how do I get one?

Cyberpunk 2077 recently made a tribute to Hideo Kojima, and Heywood would be a pretty good place to meet him for a street race. Just saying.

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Cyberpunk 2077 Gets Glams of Upcoming McFarlane Toys Wave 2 – Bleeding Cool News

Posted: at 12:18 pm

Not too long ago we got a small reveal of some upcoming Cyberpunk 2077 figures from McFarlane Toys. These included the second edition of Keanu Reeves Johnny Silverhand and the gun for hire Takemura. Well, McFarlane Toys has released official glam son the upcoming wave giving fans a closer look at the figures. Takemura is the newest addition to the figures with a backstory that fans do not know about yet. The Cyberpunk 2077 figure will stand 7" tall and include an SMG and base. Takemura is nicely designed and ready to take on any of the other figures in your collection. Johnny Silverhand was so popular in the first wave that they gave him an extra accessory and added him to wave to. This time he will get a duffle bag for all the loot one will secure while playing Cyberpunk 2077. Both figures are set to release in September 2020 and they ill be priced at $24.99. While preorders for Johnny Silverhand V2 are not live yet, collectors can get Takemura here. Check out all of the upcoming glams of these figures below.

"Cyberpunk 2077 is a first-person, open-world, action-adventure RPG set in the dark future. Players will take on the role of V a cyber-enhanced mercenary outlaw in the technology-obsessed megalopolis of Night City. Players can use a variety of upgradeable weapons, hacking skills, and body-enhancing implants to become the best hired gun in town. Night City is a dense world filled with many stories to uncover and choices to make."

Product Features:

"Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character's cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you."

Product Features:

He has been the Collectibles Editor since late 2019. Funko Funatic, Historian, Air Force Veteran, and dedicated collector of many things.

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CDPR shares a glimpse of the "bad neighbourhood" of Cyberpunk 2077’s Night City – TrueAchievements

Posted: July 5, 2020 at 10:39 am

As November draws nearer, CD Projekt Red continues to share glimpses of the world of Cyberpunk 2077. It's now shared new details on Watson, the "bad neighbourhood of Night City", the braindance technician character shown during the Night City Wire gameplay, and images of how protagonist V might look in each of the three life paths open to players: Nomad, Street Kid, and Corporate.First up, there's artwork showing different glimpses of Watson, "the bad neighbourhood of Night City", devastated by economic disaster and home to the Maelstrom and Tyger Claws gangs. We know there will be seven districts in the game: six within Night City itself, with the seventh being The Badlands, the area surrounding the city. The devs discussed The Badlands during CDPR's Night City Wire as a sort of extra district: a "dead, dried-out space" inhabited by nomads. We've heard, too, about Pacifica: like Watson, the area was meant for tourists but fell to ruin once its investors decided to take their funding elsewhere, and, like Watson, the area is now dominated by gangs. When the Cyberpunk 2077 art book was revealed back in 2019, it seemed to hint at the game's map, showing glimpses of other districts such as Santo Domingo, Westbrook, and the city centre. Yet this is the first proper look we've had at the Watson district: an area with the bright neon colours and skyscrapers meant for its wealthier days now contrasted with its present condition. These are artwork images, and we haven't yet seen the game's map in full, so it's still possible that Watson and the rest of the map could look very different when the game releases. Still, it's interesting to get our first look into one part of Night City.Most recently, CDPR shared details about Judy Alvarez, "Night City's premier braindance technician." We saw Alvarez during the Night City Wire gameplay, as she talked V through the braindance procedure and how to use it. She is "heavily respected for her skills, innovation and creativity. Motivated to change things for the better she teamed with The Mox and currently works for them as a BD technician and editor." From the gameplay footage, it seems V will be working with her too. It also looks as though braindance will feature heavily in the game, perhaps as another way for V to earn money. Lastly, CDPR shared some images of V outfitted as the Street Kid. Nomad, Street Kid, and Corporate are the three life paths available to choose from at the start of the game. The descriptions of each class aren't new, but the images definitely are, and CDPR also tweeted accompanying pics of V as the Nomad and Corporate life paths. If you'd like to read more about these life paths, or about the game's story, world, and side content, check out our Cyberpunk 2077 roundup for more.

Cyberpunk 2077 launches on November 19th.

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CDPR shares a glimpse of the "bad neighbourhood" of Cyberpunk 2077's Night City - TrueAchievements

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WATCH: Tencents Cyberpunk Themed Game Demo on Unreal Engine – Essentially Sports

Posted: at 10:39 am

Every gamer out there knows that Cyberpunk 2077 is going to take the gaming world by storm. It is one of a kind project that has accumulated a massive fan following. But what if a big name wants to rival the project? That seems to be just the case with Tencent. The videogame company have announced their own game in the cyberpunk genre, code-named SYN. Watch the technical demonstration trailer below courtesy of XboxViewTV.

Tencent is developing an open-world FPS much similar to the most-anticipated Cyberpunk 2077. The announcement was made at their annual conference on June 27. The project named SYN hasnt disclosed many details.

The game will be developed by Lightspeed and Quantum Studios; the same studios who were behind the PUBG mobile port. The 3-minute video showcased many stunning visuals from the game.

Much like Cyberpunk, SYN will also feature top levels of character customization. However, the video showcased no info on gameplay.

In addition to robot-like characters, you also get cyberpets. Pets do not mean dogs or cats, as the trailer showcased animals like a bear and a leopard. They had heavy armor on them, and it looks like they are capable of heavy damage. The pets too are customizable; looks and traits.

Cyber pets are likely to be the players aid throughout the game. It is unclear if these pets could be used as a ride. You can however take vehicles and customize them. The game also has three factions Enforcer, Anarchy, and Motorheads.

The game has been rendered by Unreal Engine and Epic Games will be assisting the team.

Our characters are realistic, yet stylish, with various customization features including cosmetics, skins, and extremely realistic effects achieved with our strand-based hair system through cooperation with Epic Games

The game does not have an official release date as of yet. SYN is set to launch for both PC and Consoles.

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WATCH: Tencents Cyberpunk Themed Game Demo on Unreal Engine - Essentially Sports

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