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Category Archives: Cyberpunk

Cyberpunk 2077: The Best and Worse Cyberpsycho Fights – Screen Rant

Posted: December 29, 2020 at 12:39 am

Cyberpunk 2077 sets players off to collect bounties on deranged Cyberpsychos across Night City. Here are the best and the worst of these mini-bosses.

Cyberpunk 2077is full of unsavory characters ranging from shady megacorporation executives to power-hungry members of Night City's ten street gangs,but no other foes are more intimidating and lethal than the crazed Cyberpsychos that lurk in dark alleyways and abandoned shacks across town. Some are particularly fun and immersive, while others can be a chore to deal with.

These mini-boss fights are part of the Psycho Killer quest line given to V by Regina Jones early in the game that allows players to collect the bounty on 17 total Cyberpsychosby either killing them or knocking them out. Each of these NPCs suffers from Cyberpsychosis, whichis a hysteric state caused by too many cybernetic body augmentations. That means every Cyberpsycho inCyberpunk will have its own set of specialized skills and weapons that players need to figure out how to deal with if they want to turn them in for a reward.

Related: Cyberpunk 2077 PS4 and PS5 Graphics Compared

Players can choose to either kill or incapacitateaCyberpsycho when they come across them by finishing them off with a lethal weapon or knocking them out with a blunt weapon, like V's fists or a baseball bat.Whichever approach gamers choose won't change the reward for the mission, but it will result in a different dialogue between Regina and V.Like any boss encounter, a handful of Cyberpsychos feel challenging but rewarding to defeat, while others can becheap and annoying enemies to deal with. Here are the best and worst Cyberpyscho fights inCyberpunk 2077.

[Warning: The following contains SPOILERS forCyberpunk 2077's side quests.]

Cyberpsycho Sighting: House on a Hilltakes V to a seemingly abandoned house in The Badlands that has been turned into a fortified bunker by a crazed maniac. The compound is littered with mines and drones that scout the area, which V can choose to destroy, disable, or leverage to her advantage giving players multiple ways to take out the Cyberpsycho Russell Greene.

He wields a powerful Shotgun and can dash at V so gamers need to keep their distance, which can be made easier with the System Reset quickhack. After the fight is over,Cyberpunk 2077's environmental storytelling reveals that Russellmurdered his entire family after his onset of Cyberpsychosis, which is a disturbing end to a satisfying mini-boss fight.

Cyberpsycho Sighting: Phantom of Night Citycan spawn some of the best loot in the entire Cyberpunk 2077questchain and the fight is exciting the whole way through. The mission begins in the City Center area of Corpo Plaza and will lead V into a room east of the quest marker, where they'll run intoNorio Akuhara who wields a Katana and Smart weapons.

Related: Cyberpunk 2077 Bandwidth Explained: Why Cyberpunk Works Fine One Stadia

After an initial scuffle, Norio will disappear and lead V into a separate room with a gang of other enemies to assist him. Constantly sliding behind cover andwhittling Norio and his entourage down with Assault Rifles and Sub-Machine guns is players' best bet. After the fight, Norio will drop a legendary Katana, and the first roomV entered from has a box that has a chance to spawnLegendary Mantis Blades.

Cyberpsycho Sighting: Blood Ritual has all of the ingredients to be a fantastic mini-boss, but all ofthat is soiled due to how annoying it is to even find Zaria Hughes to beginthe mission. She only spawns in the Northside of Watson after 8 p.m. in-game time, but Regina doesn't give V any indication about that restriction, which can result inplayers who stumbled upon the mission wasting time investigating the area during the daytime. That's shame considering how creepy the area where she resides is, but any sense of immersion is broken if Cyberpunk 2077playersaren't aware of her spawn timer.

Once the fight begins, Zariaconstantly rushes at V with her Mantis Blades and lights them on fire every time she lands a blow. Thedouble jump perk, Cripple quickhack, Electrical weapons, andany kind of thermal resistancewill make this fight much easier but ifgamers begin the battlewithoutthese buffs they need to constantly run and gun Zaria down if they don't want to be sliced to pieces.

Finally,Cyberpsycho Sighting: DiscountDocis nearly impossible to complete without using cheap gimmicks to players' advantage. Chase Coley carries around a massive riot shield and is found in the Rancho Coronado area with a fewweaker enemies in the vicinity. Chase will continuously bull-rush V and also has an extremely powerful Shotgun capable of dealing lethal damage in two shots.

Players need to first take out all of the weaker thugs in the area before taking on the psycho, which is incredibly difficult with Chase running them down constantly with his shield. The simplest way to complete this mission is to climb up on a nearby roof to pick off Chase'slackeys and then use Cyberpunk'sSmart Sniper or Precision Rifle to hit Chase behind his shield. Fighting chase on the ground can be nearly impossible and having to resort to this cheap trick makes this fight much less rewarding than all of the others in Cyberpunk 2077.

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How to Save Takemura in Cyberpunk 2077

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Another Cyberpunk 2077 Oversight: Its Just Way Too Easy – Forbes

Posted: at 12:39 am

Cyberpunk 2077

While CDPR will be spending the next few months at least fixing the trillions of bugs in Cyberpunk 2077 and making it run better, as well as working on a full next-gen update for the game, there are plenty of issues that do not fall under the criteria of bugs.

One thing many players will notice is that the further you get in the game, the more quickly it becomes justincredibly easy, for the most part.

At first, I thought I had discovered some magic secret blade build that allowed me to one shot pretty much all enemies and take down bosses in five seconds. But the more I read up on other builds, the more I realized that combat difficulty in Cyberpunk 2077 is just not at all balanced, even on its hardest difficulty, in favor of the player.

Yeah, this is fun to a certain extent, and it makes sense with the story that V becomes an unstoppable killing machine. But the reality is that you can spec into anything, guns, blades, hacking and become stupidly overpowered probably less than halfway through the game, and it only gets easier from there.

Yes, part of this is the games problem with stupid AI. Enemies are simply not that smart, making killing them easier than it would be in other games, and they do not get any smarter when you turn up the difficulty,they merely hit harder and absorb more damage.

But heres what Very Hard looks like in Cyberpunk with my blade build, and this is me holding back by not even using skills I have at my disposal like time stopping. I also fire shots to alert the guards at the beginning because most enemies wouldnt even see me before they were dead, otherwise.

And again, this is not specific to blades. Probably the most hilariously broken thing in the game is how absurd the hacking tree gets. Thanks to certain quickhacks and one that allows a contagion like spread of a hack, you can clear entire bases without even stepping foot inside. For guns, how about a tech sniper build that has X-ray vision and can shoot through any walls?

With perk points to spare Ive switched from blades out of boredom to a revolver build that again, one shots everything with 345-70K damage headshots. In short, put a lot of perk points in any combat direction and you will be unstoppable in no time. Like truly, absurdly unstoppable.

The only time Cyberpunk really poses a challenge is if you start the game on Very Hard as enemies will chew you up pretty quickly in early levels. But again, it doesnt even take until the endgame to get overpowered with most builds if you get X or Y piece of gear or Cyberware. My katana was more or less one-shotting people by level 20 out of 50, as I recall.

There seems to be some sort of problem not just with enemy AI, but with enemy scaling. Once you are on level with enemies, too much of what is in your arsenal can do just overkill damage to everything you see. This is definitely true in how much damage you deal out, and may even be true for how much damage you absorb, albeit to a lesser extent. You can run around in really any armor on Very Hard and between lifesteal and backup regen the damage mitigation really doesnt even come into play. Thats if enemies hit you at all before you are chopping or blowing their heads off in one hit.

Cyberpunk 2077

Yes, again, this can be fun, but I would say only to a certain extent, and you might imagine that if you got bored of breezing through the game on Normal, you would want a true challenge cranking it up to Very Hard. In almost all encounters, its still just not anything approaching a challenge, and I am hardly some sort of masterful FPS god with a perfected build. I normally avoid the highest difficulties in games like this, and yet here, it feels almost mandatory. And even then its not enough.

Cyberpunk has many problems, but this is a particularly bizarre one. I remember The Witcher 3 did something with enemy scaling eventually to help with a similar issue, so well see if that takes place here.

Follow meon Twitter,YouTubeandInstagram. Pick up my sci-fi novelsHerokillerandHerokiller 2, and read my first series,The Earthborn Trilogy, which is also onaudiobook.

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Cyberpunk 2077: Where to Find the Last Two Tarot Cards – GameRant

Posted: at 12:39 am

The Fool on the Hill side quest will leave players with two tarot cards left to find, both of which come at the end of Cyberpunk 2077's story.

A side quest in Cyberpunk 2077 called The Fool on the Hill will leave V with two tarot cards left to find on their journey in Night City, but it will likely be some time in-game before players will locate them. Both remaining tarot cards can be found towards the end ofCyberpunk 2077.This article contains some spoilers forCyberpunk 2077's endings.

At the end of The Fool on the Hill quest inCyberpunk 2077, Misty will inform V that they still have 2 tarot cards left to find: the Devil card and the Judgment card. Don't worry: this won't stop the Fool on the Hill quest from completing, and players will still receive the achievement for doing so. But the tarot cards are more than just a simple side quest that takes V on a scenic tour throughout Night City. Rather, the tarot cards, much like their real-life purpose, outline V's journey and what lies ahead. Depending on how V chooses to handle the final mission and which ending they receive, Misty will give them 2 different readings that symbolize their choices and outcomes.

RELATED:Cyberpunk 2077 Did Wrong By One Character

Several of the tarot cards serve as direct symbols to V's journey as well asCyberpunk 2077's various endings. For example, players will receive a trophy called The Star after completing the final mission with Panam and the Aldecaldos, which is considered the "best" ending among manyplayers that have made it this far. The same goes for the Devil, but Judgement operates a bit differently.

The Devil card is the only tarot card inCyberpunk that technically cannot be seen inthe tarot menu, this empty space in the tarot cards' database will never be filled. But to achieve The Devil ending inCyberpunk 2077and earn a trophy with the same name, players will need to go with Hanako's plan for the final mission at Arasaka Tower.

Keep in mind that this ending isn't considered a "good" one; Misty and Johnny Silverhand will both drop several hints that this is a bitter road to follow and, much as Misty foreshadows, the Devil card does not signify a happy ending for V. To see the card's art, pay close attention when V is having a nightmare at Arasaka headquarters. When they break open the Rubik's cube, the Devil card will greet V on the inside of it.

Though the Judgement card is not an ending per se, it still symbolizes a crossroads in V's journey and, as the last graffiti to appear in the game, can be found immediately before the player makes a decision that can drastically changeCyberpunk's ending.

After defeating Adam Smasher, no matter which ending is chosen (other than the suicide ending, which doesn't allow V to go to Arasaka Tower at all), head towards the waypoint to Mikoshi. But before getting to the hallway, look to the left. Judgment will be on a tall pillar, difficult to miss. Unlike the Devil, this card will fill its slot in the tarot menu.

Cyberpunk 2077is availableon PC, PS4, Stadia, and Xbox One, andwill launch in 2021 forPS5 and Xbox Series X/S.

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Cyberpunk 2077: The 10 Best Perks To Get In Crafting – TheGamer

Posted: at 12:39 am

The gaming communityhas probably heard enough for now in regards to all of Cyberpunk 2077's bugs, the apparent upcoming lawsuit for CD Projekt, or its less-than-stellar release. So, lets talk a bit more about the actual gameplay aspects, such as the Attribute/Perk system. V has five different Attributes they can specialize in, and each one has three separate Perk trees within.

RELATED:Cyberpunk 2077: 5 Things That Make No Sense About Night City (& 5 Fan Theories That Really Do)

The Crafting tree, a part of the Technical Ability Attribute, is one of the more complex systems in the game, and some of the skills players can invest in are like night & day in terms of utility. Plus, that Save file bug recently got fixed, which means abusing the Crafting system isn't a death sentence anymore! So, here's an inner look at the Crafting Perk Tree, and the ten best Perks in order to exploit it:

Now, let's look a deeper look at why these are the best ten skills out of theeighteen potential options.

Pretty self-explanatory, the Mechanic perk just gives additional components when disassembling. Components are useful for:

So, it goes without saying that players should grab this Perk immediately, as there's no downside to having it.

If it wasn't already clear, Vs going to be disassembling a ton of stuff throughout their adventures in Night City, and its nice that each item that gets broken down has a chance to give some free components of the same rarity. With Mechanic and Workshop, disassembling an item is exponentially more worthwhile than it was previously. This is also the first Perk with multiple levels to it, so maxing it with three Perk points raises that free component chance to a tantalizing 15%.

All three of these Perks are the same, they simply allow V to craft Rare, Epic, and Legendary items. They don't unlock crafting specs, all they do is grant the player the ability to craft any items they already have the blueprints for.

RELATED:The 10 Best Side Quests In Cyberpunk 2077

V doesn't just upgrade a gun until it ascends from Uncommon to Rare, rather, they have to rebuild the gun into the next rarity using the previous one as a base. This is why these perks are so useful, as they allow players to pick their favorite gun and keep it with them the entire game if they so choose.

Anyone who has played more than a couple of hours of Cyberpunk 2077 knows that V goes down quickly. Even with lots of Armor and/or Evasion, some enemies can take players out in less than a clip. Because of that, players are constantly sucking down those MaxDoc inhalers or injecting themselves with multiple Bounce Backs. So, grabbing a perk that raises the efficiency of these items just seems like common sense, especially since V collects way more common consumables than they do Rare, Epic, or Legendary.

Nothing's better than getting something for free, and that's exactly what Ex Nihilo does. With every item crafted after investing in this Perk, V has a 20% chance to craft it for free, which is a rather high percentage. This Perk doesn't seem all too useful at first, but once players start upgrading Components to higher rarity Components, or crafting multiple items to sell for Eddies, that's whenEx Nihilo really starts to shine. Though, it does get very tedious very quickly, considering there's still no option to craft multiple items at once, which is one of the biggest flaws of the Crafting system altogether.

Efficient Upgrades is almostexactly like Ex Nihilo, as it gives V a chance to upgrade their items for free (rather than crafting it for free). But, upgrading, customarily, happens more often than crafting in Cyberpunk, so the percentage is a bit less with Efficient Upgrades (10% compared to 20%). Still, upgrading starts to get really expensive the more it's done, so any chance to save resources is a chance players should be willing to take.

Again, this Perk is another easy grab for those using the crafting mechanics to their fullest. It reduces the cost of every single item in an upgrade by 20% (at max rank) and players can actually see how many it saved them by hovering over that specific component while on the Upgrading menu. There aren't many of these Perks that actually affect gameplay directly, but all of them absolutely help players utilize the crafting system to its fullest.

Exact same Perk as Let There Be Light but targeted towards crafting rather than upgrading. Think of Let There Be Light and Cost Optimization's similarities as counterparts to Ex Nihilo and Efficient Upgrades.

RELATED:Cyberpunk 2077: 10 Hilarious Memes Only True Fans Understand

And, like Ex Nihilo/Efficient Upgrades, because Cost Optimization is focused on crafting, thecomponent reduction is actually 30% at max rank rather than 20%. Obviously, it's a great Perk, even if they're all very similar in usage.

This perk opens so many doors for V, as it allows them to switch guns/gear rather often without worrying about wasting Epic or Legendary mods the gear happened to have on it. By default, once a mod is slapped onto a gun or piece of clothing, V cant take them off, theyre disassembled along with the item. But, with Waste Not Want Not, players can actually start breaking down gear just for their mods or build up a collection of absurdly powerful modifications like Bully or Countermass.

And finally, people might be surprised not to see Crazy Science on this list, which is the final Perkthat's unlocked by completing the Crafting Skill Progression. Well, if players didnt already have the ability to infinitely craft stuff and sell it for sizeable profits, Crazy Science might worth it. But, they can, so Cutting Edge is more useful in comparison since it buffs damage rather than the sale price. Plus, quite a few of the Legendary variants of weapons have multiple damage-modifiers, so this stat actually makes a bigger differencebecause it affects all modifiers rather than just the final amount.

NEXT:10 Best Cyberpunk Games, Ranked

Next Cyberpunk 2077: 10 Most Hilarious Glitches People Have Reported

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There is a Light that Never Goes Out quest guide | Cyberpunk 2077 Walkthroughs – Daily Esports

Posted: at 12:39 am

In Cyberpunk 2077, there are several quests that stick out in players minds. One that immediately comes to mind when bringing up this subject is There is a Light that Never Goes Out. This is only one of the jobs associated with this questline, but its arguably the biggest of them all. Players are presented with philosophical thoughts and some tricky decision-making that affects later quests. Here, well be looking at this quest alone and how to complete it efficiently.

First and foremost, this quest requires the completion of the side quest Sinnerman. That job is given to you by Wakako Okada during Act 2, but it isnt difficult whatsoever. All you need to do is follow a car holding a prisoner that Bill Jablonsky wants to execute.

Image via CDPR

However, Jablonsky ends up getting shot and youre left standing next to murderer Joshua Stephenson, a cop named Vasquez, and a corpo named Rachel. Joshua will ask you to get in the police vehicle, and once you do, There is a Light that Never Goes Out will start.

The beginning steps of this quest are fairly straightforward. You can talk with Joshua about what youre doing, but he wont divulge any information until you reach a house. Once inside the house, youll meet Zuleika, the sister of the man Joshua Stephenson murdered.

Strangely enough, Zuleika and Joshua have become friends, with the former leading the latter to Gods path. While on this path, Joshua comes up with the idea to commit suicide on a cross and make a Braindance of it. You can choose how in-depth Joshua and Zuleika get with their religious talk. However, if you want to skip it all, keep selecting the dialogue unrelated to religion.

Image via CDPR

After a spat with Zuleikas mother, you and Joshua depart the house and head for the restaurant PieZ. Before heading into the restaurant, the corpo Rachel wants a word with you. Essentially, she believes Joshua can make her studio a ton of money with his suicidal Braindance.

However, you will keep getting into Joshuas head by asking questions about the whole situation. To make this stop, Rachel will offer you double what Joshua is going to pay you for coming with him. You can take the money, which will upset Johnny Silverhand, or continue on and see how the story ends. Its recommended to reject Rachels offer.

If you chose to reject the offer, head into PieZ. Once you sit down, youll be able to talk with Joshua about what hes going to do. Eventually, though, Rachel will intervene, at which point you pick the F*** off already dialogue option. This will end the quest.

At some point in the future, Rachel will call and tell you to come see Joshuas Braindance play out live. However, thats another quest walkthrough for another day.

Thats how to complete There is a Light that Never Goes Out make sure to stay tuned to Daily Esportsfor moreCyberpunk 2077guides and news.

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New Cyberpunk 2077 Ray Tracing Optimization Mod Improves The Games Performance With RT Enabled; Works With Patch 1.06 – Wccftech

Posted: at 12:39 am

A new Cyberpunk 2077 Ray Tracing optimization mod has been released that allows users to benefit from improved performance while still using real-time Ray Tracing.

CD Projekt Reds latest title is easily one of the best-looking games to date, especially with Ray Tracing enabled. The rendering technique, however, is quite demanding and requires a fairly powerful setup. Those whore looking to somewhat boost their in-game performance when using Ray Tracing might want to give this optimized setting a try. Good to know is that this modification also works with the recently released 1.06 patch.

Cyberpunk 2077 HDR ReShade Improves Depth, Color and Visual Effects on PC

Created by modder Romelsalwi, the Optimized Raytracing Setting mod for the PC version of Cyberpunk 2077 intends to make the game playable with Ray Tracing settings. Basically, it changes around some of the default Ray Tracing values that the game uses, allowing for performance boosts on some setups.

Please note that the optimized settings dont always result in a noticeable performance gain. Then again, I cant hurt to at least try it out.

Installation is easy and only requires users to copy the downloaded files in the Cyberpunk 2077engineconfigplatformpc folder.

Those interested should give this new Ray Tracing optimization mod a try through Nexusmods.

Cyberpunk 2077 is available now globally for PC, consoles, and Stadia.

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your characters cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

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Cyberpunk 2077: Destroy Everything With This Hilarious Heavy Machinegun Trick – Gameranx

Posted: at 12:39 am

This isnt quite a bug, and it isnt quite an exploit, but I seriously doubt this weird trick was intending in Cyberpunk 2077.

At a certain Body attribute level, you can rip turrets right out of the sockets and walk around with the heavy cannon. This cannon is extremely powerful one of the most powerful weapons in the game, and using it is insanely fun. But like most games, huge super heavy weapons cant be reloaded. Until players found this absurd trick.

Now you can use it wherever you want. And this really isnt a cheat. You arent going to corrupt your save files with this.

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The trick is very simple. You just need Body 7/8/9 attribute to pull an HMG from a turret and a vehicle. After pulling the HMG, you can interact with an vehicle stash use the trunk to place items. You can store the HMG in the vehicle inventory.

After placing the HMG in the vehicle stash, you can drive around with it and use it anywhere. Removing it refills the ammo completely so you can keep a fresh stock of 300 bullets in the magazine, essentially making this into a semi-permanent weapon. Its heavy so you cant hold it in your inventory, but you can stash it.

Was this intended? Probably not. And the ammo refills whenever you recollect it, which is probably a quirk of the weapon where it has full ammo whenever you pick it up. This probably works just because the designers never predicted a player taking the HMG to their apartment stash and overlooked that youve got a stash riding around with you all the time.

None of that really matters anyway. What matters is that youve got infinite ammo for a super machinegun that blows people up with each shot. Thats as Cyberpunk as it gets.

More Cyberpunk 2077 guides on Gameranx:

How To Get More Cash & Buy Your First Car | Essential Skills You Need To Unlock First | How To Earn Fast XP & Street Cred | How To Make Infinite Money With Vending Machines| Where To Find Skippy, The Annoying Talking Gun | All The Witcher Easter Eggs | Free Legendary Mantis Blades Location | All 17 Cyberpsycho Locations | Johnny Silverhands Iconic Gun & Outfit Locations | How To Respec Perk Points | How To Get All Epilogues & Secret Ending

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CDPR Will Take Vigorous Action to Defend Itself Against Claims Made in Cyberpunk 2077 Lawsuit – PlayStation LifeStyle

Posted: at 12:39 am

CD Projekt RED has acknowledged receipt of at least one lawsuit that was filed in the United States District Court for the Central District of California over Cyberpunk 2077s controversial launch.

In a note to investors, the developer said that it will take vigorous action to defend itself against claims that it deliberately misled the public regarding the games last-gen versions. The note, dated December 25th, reads:

The Management Board of CD PROJEKT S.A. with a registered office in Warsaw (hereinafter referred to as the Company) hereby announces that earlier today it received confirmation from a law firm cooperating with the Company that a civil class action lawsuit had been filed in the United States District Court for the Central District of California by a law firm acting on behalf of a group of holders of securities traded in the USA under the ticker symbols OTGLY and OTGLF and based on Company shares. The plaintiffs call for the court to adjudicate whether the actions undertaken by the Company and members of its Management Board in connection with the release of Cyberpunk 2077 constituted a violation of federal laws, i.a. by misleading investors and, consequently, causing them to incur damages.

The complaint does not specify the quantity of damages sought.

The Company will undertake vigorous action to defend itself against any such claims.

CD Projekt RED has another lawsuit to fight in New York, whereRosen Law has filed a class action suit accusing the studio of making misleading statements and hurting investors.

[Source: CDPR]

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Among Us, Counter-Strike and Cyberpunk 2077 top Steam’s list of top-played games in 2020 – TechRadar

Posted: at 12:39 am

Topping the Valve Steams Best of 2020 list are the usual suspects like Destiny 2, Counter-Strike, Grand Theft Auto 5 and Terraria, but there are a surprising number of newcomers like Among Us and Cyberpunk 2077 that were released just a few weeks back.

Like clockwork each year, Valve releases its list of the top-played games of the year on Steam - sorted by how many concurrent players each game had.

Each of these games had over 200,000 concurrent players at their peak with Cyberpunk 2077 reaching a record high of 1,054,388 players on December 12.

While you could certainly look at lists of the best games of the year (including our Game of the Year 2020 list) to find out what was new and hot in 2020, best-selling lists like the one Steam provides each year gives us the clearest picture of what gamers have been buying and playing for the last few months.

Here's a complete list of the top 10 most-played games:

Sales data is interesting on its own, but it can paint a larger picture for us - for example, the number of concurrent players is a good indicator of active online communities and the more active an online community is, the easier it will be to find multiplayer matches.

Looking at the list, all but one of the games were released more than one year ago - i.e. despite this being a list of 2020's most played games, gamers are mostly still playing older games. Why? Well, some of these games are free-to-play, others are fairly cheap, but all of them offer a fair amount of content to explore.

Take, for example, Grand Theft Auto 5 that remains popular seven years after its initial release thanks to updates and fresh Grand Theft Auto Online content, or Destiny 2 that has loads of multiplayer modes.

What's the moral here? If you need something new to play and you want it to last you awhile, Steams most popular list could be a good place to start looking - even if it looks like most of the games are few years old.

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The Cyberpunk 2077 Character Build That Will Make V Unkillable – Screen Rant

Posted: at 12:39 am

This Cyberpunk 2077 character build will turn V into an unstoppable killing machine by abusing the Cold Blood perk. Here's how to do it.

The attribute and perk system in Cyberpunk 2077lets players become anything fromcyber ninjastounparalleled hackers fluent in the art of sabotage. CD Projekt Red's near-future role-playing game lets users mix and match their favorite skills and abilities to shape the protagonist - V's -capabilities however they'd like. However, there's one way players can make aCyberpunk 2077character build that is basically unkillable.

Gamers can let their imagination run wild and specialize in a single attribute or try and build a well-rounded Cyberpunkcharacter that can do a little bit of everything. Butmastering the "Cold Blood" perk inCyberpunk 2077can transform V into an unkillable death machine that can sliceor blast their way through hordes of enemies without breaking a sweat.

Related: Cyberpunk's Best Cyberware: Double Jump &MantisBlades Change The Game

The "Cold Blood" perk is found under the "Cool" attribute menu in Cyberpunk 2077and provides V with a number of passive effects that can stackeach timeV successfullykills an enemy.It can give V everything from a momentary movement speed boost to a majorbuff to her chance to land a critical strike for a few seconds. The best part about that is that Cold Blood can stack up to five times when it's maxed out,granting V a fivefold increase in strength and defenses.

Building into Cold Blood can be complimented by then using any remaining attribute and perk points on the "Reflexes" and "Body" skill trees, which improve V's proficiency with every weapon in the game and her overall survivability. Ideally,Cyberpunk players will want to focus on boosting their skills with three weapons archtypes to make the most of the ammo they loot throughout Night City.

At level 50 players' skill tree should look like the list below.This includes the 22 points players allocate when creating their version of V and the 50 extra points earned through playing Cyberpunk 2077s campaign and reaching the highest level.

Gamers will want nearly every perk from the Cold Blood skill tree aside from "Rapid Bloodflow," "Quick Transfer," and "Blood Brawl" if they've chosen a gunslingingCyberpunk 2077character build over a melee-focused character. From there, depending on players' preferred weapon they should skill into "Assault," "Handguns," and "Annihilation" to buff the damage dealt by pistols, rifles, submachine guns, and shotguns. This will make it easier to build five stacks of Cold Blood quickly, which essentially turns V into a cybernetic Rambo.

That being said, this Cyberpunk 2077characterbuild has some weaknesses against single-enemy battles, like the Cyberpsychomini boss fightsfound throughout Night City, sincemany of those missions don't include weaker enemies to build Cold Blood from. Secondly, even though the Cool attribute also boostsV's stealth capabilities it's best to run headlong at enemies, since the Cold Blood buff has a timer. The same goes for trying to hackor sabotage enemies. Cold Blood benefits from unbridled aggression that might seem foolish at times, but allows V to snowball into an unstoppable killing machine.

Next: Cyberpunk 2077: Bets Hidden Quests Every Player Needs To Complete

Cyberpunk 2077 is out on PlayStation 5, Xbox Series S/X, PC, Google Stadia, and last-gen consoles.

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The Cyberpunk 2077 Character Build That Will Make V Unkillable - Screen Rant

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