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Category Archives: Cyberpunk
Cyberpunk 2077 patch 1.2 will fix police response, driving, and more – Polygon
Posted: March 23, 2021 at 2:04 pm
Developer CD Projekt Red announced new details on the second major update to Cyberpunk 2077 on Friday, couched as an in-fiction news broadcast. According to the developer, the 1.2 update for Cyberpunk 2077 will address issues related to police response to player actions, and add more nuance and control to driving and moving on foot. The patch does not have a release date.
Players who commit crimes in Night City, either purposefully or not, may have noticed the unnerving speed with which the Night City Police Department responds. CD Projekt Red says its aware of the situation, and is making some adjustments to where and when the cops show up with guns blazing. Law enforcement should no longer appear directly behind the player, and will take more time to respond in general. Beat cops will also be preceded by a flying drone, a new addition to the game.
Developers admit that driving has been a little twitchy since launch, especially on PC. Turns out that the issue was complicated by the games frame rate.
When experiencing lower frame rates, our cars were harder to control, CDPR said. We traced this to some code that wasnt handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Individual cars were also tweaked in detail, including the players starting vehicle. CD Projekt Red also noted that cars would sometimes get hung up on environmental details, including curbs and bollards. The 1.2 update will add an Unstuck feature which will allow players to rock vehicles back and forth while holding down the accelerator.
Finally, players will now have more fine control over keyboard bindings related to simple movement. That includes a rework of the games dodge action. You can find more details on the official blog post.
Cyberpunk 2077 was perhaps the most highly anticipated game of the last decade, but failed to meet player expectations at launch. Refunds were issued to consumers directly by the developer, and the game itself was even removed from sale at some online storefronts. CD Projekt co-founder and co-chief executive Marcin Iwiski took the blame himself, stating in January that the company had underestimated the task of getting the game running at an acceptable level on last-generation consoles.
So far, the game has had multiple urgent hotfixes including one to confront a security issue that could put user devices at risk. CD Projekt isnt done yet, not by a long shot.
According to a development roadmap the studio released in January, the next phase includes the refinement and release of free downloadable content and a free update to enhance the game on current-generation consoles. At this time, Cyberpunk 2077 is playable on the PlayStation 5 and Xbox Series X via backward compatibility only.
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Cyberpunk 2077 Patch 1.2 will make police response time more realistic – TrueAchievements
Posted: at 2:04 pm
CD Projekt Red has shared more info on what's coming with the next Cyberpunk 2077 patch, including a fix to stop NPCs spawning behind you, and a fix to make the police response time more realistic. At the moment, the Night City police Quick Response team is in fact so quick that NPCs will basically materialise behind you the second a law is broken. According to CDPR's development insight post, which is written in the style of a Night City news bulletin, Patch 1.2 will bring a fix for this. The Cyberpunk 2077 team says the patch "is an important step in addressing the behaviour of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported." You'll also see a recon drone pop up first, "to create the feeling of the police assessing the situation.
Patch 1.2 will also bring some changes to the game's driving model, including options for steering sensitivity. "Analysing feedback on our driving model suggested a lot of players were having issues with the speed of the steering," CDPR says. "Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centred around how hard it was to keep cars off the sidewalks and such." With Patch 1.2, you'll be able to slow the steering speed in the Options menu, and the steering speed will be "very consistent from 20 to 60+ FPS." A new vehicle subsystem, meanwhile, will stop you getting stuck while driving, allowing players "to rotate or rock their vehicles back and forth in order to regain traction."
CDPR says Patch 1.2 "goes beyond any of our previous updates" and these aren't the only changes included, as we'll get the full patchnotes soon. We still don't have a release date for the patch, which was delayed after a cyber attack on CDPR, but it should be arriving sometime soon. We'll keep you posted.
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Cyberpunk 2077 Patch 1.2 will make police response time more realistic - TrueAchievements
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Five Things: Cyberpunk versions of today’s cars – Stuff.co.nz
Posted: at 2:04 pm
The video game 'Cyberpunk 2077' may be a hot mess, but it has got a lot of people thinking about a high-tech/low-life dystopian future originally envisaged by the likes of William Gibson and Phillip K Dick.
It certainly made Bristol Street Motors think about it, so today we take a look at their thoughts on what today's cars might look like as classics in a cyberpunk future.
Range Rover Evoque
Bristol Street Motors
Not much ground clearance limits the cyberpunked Evoque off-road, but not much will get in its way on the road.
While the massive cowcatcher on the front might compromise its off-road ability even more than usual, the Range Rover Evoque clearly means business in 2077.
READ MORE:* Five Things: 90s supercar concepts we wish had made production* Cyberpunk 2077 patch fuels bets worst is behind bug-ridden game* Cyberpunk 2077 pulled from the PlayStation Store, Sony offers refunds* Brilliant but broken, Cyberpunk 2077 is a hot mess
Despite the lack of useful ground clearance, the chunky mud tyres and dual wheels on the rear suggest it could probably crawl its way over whatever it cant just push out of the way, although it would have to have been repowered with something a bit more substantial than the standard range of 2.0-litre turbo engines. Range Rovers thumping great supercharged 5.0-litre petrol V8, perhaps?
Maybe with the addition of an electric motor and some batteries for some plug-in hybrid silent running when necessary...
Mini Cooper
Bristol Street Motors
A wide track? Check. Huge wing? Check. Weird lights with hoses coming out of them? Uh, okay? But this Mini means business.
A classic Mini Cooper in 2077 would clearly be all about speed. Outrunning Yakuza cyber-ninjas, the Authoritys armed A.I. drones or whatever dystopian nightmare is currently trying to kill you is the main concern here, and this Mini looks like it would deliver.
From the massively flared arches to accommodate the widened track and huge, grippy tyres, to the dramatic amount of intakes that suggest some serious breathing and cooling is necessary to whatever monstrously powerful engine propels it, this Mini clearly has the need for speed.
Minis recent announcement that it will be going all-electric means it is likely that a colossal electric motor and liquid-cooled battery pack are sitting in this hot rod Mini.
Ford Fiesta
Bristol Street Motors
Armoured up and looking mean is the Ford Fiesta is a future cyberpunk classic?
Like the Mini, the Ford Fiesta is a road-based rocket, but in this case it is more, shall we say, secure?
The heavy armour plating over the windows might add weight (unless it is some futuristic lightweight nano-structure cyber-armour), but that doesnt look like it would slow this hyper-Fiesta down anyway.
We would imagine some kind of hybrid powertrain for the Fiesta, based on the hot STs fantastic three-cylinder turbo unit (wound up to 11, of course) with maybe a pair of electric motors added to the rear wheels, just for fun.
The lack of visibility appears to be taken care of by a bunch of cameras at the front and, well, who cares about anything else when you have armour plating?
Audi R8
Bristol Street Motors
Street racing cyberpunk-style Audis R8 packs a tough-looking external roll cage.
We imagine street racing would become quite assertive and aggressive in a dystopian future, so an Audi R8 with an external roll cage is probably a pretty good option if that was your thing.
Its disappointing to see that the RS6 GTO concept-style white wheels have become popular by 2077, but we guess the addition of whitewall tyres on the rear add a touch of retro style?
While the current R8 packs a monster V10 and Audi has suggested the next one will be electric, we feel this R8 has a hydrogen vibe, so imagine an electric motor in each wheel being fed by a hydrogen fuel cell for maximum acceleration and a fairly wickedly futuristic sound...
Tesla Cybertruck
Bristol Street Motors
You cant have cyberpunk cars without Teslas Cybertruck.
Its not in production yet, but given it is actually called the Cybertruck, Teslas upcoming pickup simply has to be included.
Monster trucked up and ready to tackle some serious terrain, the Cybertruck of 2077 packs some serious lighting and... spikes?
Were not sure that those spikes are a wise choice though, because while they would be handy for clearing a path through some radioactive wasteland mutants, they would significantly reduce the approach angle. Unless they retract, of course...
It goes without saying that the Cybertruck would be electric, but we would like to think its range has been beefed up by filling the tray with batteries for a seriously long haul across that post-apocalyptic wasteland.
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Five Things: Cyberpunk versions of today's cars - Stuff.co.nz
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Every Cyberpunk 2077 Feature That Was Left On The Cutting Room Floor – Looper
Posted: March 16, 2021 at 2:40 am
Law enforcement in Night City leaves much to be desired, even putting corruption and police brutality aside. As PC Gamer reported, police have a habit of teleporting behind players after they commit crimes, without other NPCs needing to report the player first. Modder WillJL has produced a fix in the form of the "Annoy Me No More" mod. This modprevents instant-spawns for police and includes many other quality of life perks.
While the game does feature a manhunt system, it is simpler than those found in Grand Theft Auto or Red Dead Redemption. Polygon noted that evading capture is typically a matter of hopping into a vehicle and driving a few blocks. Because of this, car chases are virtually non-existent.
Admittedly, CDPR never billed vehicular chases as a specific selling point of the title. Inan interview with The Gamer, the developer stated that Cyberpunk would not rely on "emergent content," instead favoring handcrafted content, such as scripted events.
Given the emphasis on the need to flee from the police in promotional materials, however, there is a substantial difference between the pursuit system that was seemingly promised and what the game delivered.
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Disjunction: Here’s another cyberpunk game to check out – Nerd Reactor
Posted: at 2:40 am
Cyberpunk has been a popular genre thanks to films like Blade Runner and The Matrix, and gamers have been craving a big Cyberpunk video game with the recent Cyberpunk 2077, but resulted in polarizing the gaming community. Theres a recent game that can scratch the cyberpunk itch, and its Disjunction, a 2D top-down stealth-action RPG that feels like a mix of Hotline Miami and Metal Gear Solid.
The game follows three playable characters, each with unique abilities and backstories. Set in 2048 New York, these characters will face a threat that will change the future of the city.
Since its a cyberpunk game, one of the features is upgrading your cybernetics. The further you play, the more abilities you will get through the upgrade trees, and you can focus on improving your stealth or your power.
If you have played Metal Gear Solid, then the gameplay should feel somewhat familiar. You have the option of sneaking around, and if you get caught, you can go in on all-attack mode. Avoiding enemies is as simple as avoiding the cones, and after dispatching one of them, you can move their body before someone else is alerted.
When finishing a mission, characters will get to wind down, whether its inside an apartment or a bar as theyre thinking about their actions. It balances out the action, allowing players to absorb the world around them.
Disjunction is developed Ape Tribe Games and published by Sold Out. The studio comprises of three brothers, marking their first time making a video game. Their backgrounds include being a lawyer and a data scientist, but since they felt unfulfilled, they decided to quit everything to work on the game full time.
The game is now available on Steam, GOG, PS4, Xbox One, and Nintendo Switch.
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Cyberpunk 2077: 10 Fan Theories We Hope Are True | Game Rant – GameRant
Posted: at 2:40 am
Cyberpunk 2077is a game that's as decisive as it comes. A lot of people found it decent enough, while others found the game's issues absolutely inexcusable. Despite the mixed reception,Cyberpunk 2077did manage to pull off a couple of decent elements like story and world-building.
RELATED:Cyberpunk 2077: The 10 Strongest People In Night City According To Lore
Everything aboutCyberpunk 2077and Night City and its inhabitants is massively interesting. The game also managed to garner a massive player base, mainly due to the popularity of CD Projekt Red, the studio behind the game. Since its release, many have started putting forth their own theories about the game. A few of the theories may seem far-fetched, but a lot of them are also incredibly well-thought-out and sensible that one can be forgiven for wanting those theories to be true.
The climax of the game's prologue, and quite frankly one of the most intense moments in the game, is the mission to infiltrate Yorinobu Arasaka's penthouse. The mission quickly goes awry, however, and V and Jackie are forced to hide in a narrow server room when Yorinobu arrives at the penthouse unexpectedly.
Accompanying Yorinobu is his trusted bodyguard Adam Smasher. If the players have the Threat Detector mod equipped during this mission, they can clearly see that Adam Smasher has detected their presence. He even looks directly at them. It is unknown whether this was an error on the dev's part, or Adam Smasher really allowed them to live to satisfy his morbid curiosity.
Putting the real-world into perspective, of course, Night City is a simulation. It is nothing more than a video game, after all. However, looking inwards and taking the game itself into account, there is a possibility that the entire game is indeed just happening within a simulation.
This would explain the mindlessness and the lack of life in the environment. Everything feels very monotonous and scripted, and that's because it's just a simulation playing itself out. Of course, this could also mean that the game is just buggy and that's why the game feels lifeless. At this point, many are inclined to believe the former assumption.
According to the lore of the game, there are no animals in Night City. Owning a pet in this world is incredibly expensive, and other animals were eradicated to prevent the spread of disease. Despite this, there is a cat in the game that follows the players around like an unseen cloud. The interesting thing is, the very same cat also appears even if the player is controlling Johnny Silverhand during events set in the past.
RELATED:Cyberpunk 2077: Every Iconic Assault Rifle In The Game
This same cat can be found underwater, right beside a crashed car. It is theorized that this cat is a ghost that follows V around. It died alongside its owner in a car crash, and now their bodies lie on the ocean floor.
Night City, with all of its glamour and extravagance, is widely considered to be the most dangerous place on Earth in this world. It is filled with dangerous gangs, fearless mercenaries, corrupt officials, and powerful megacorporations. With that in mind, seeing people off themselves in a world like this, while tragic, is ultimately unsurprising.
A lot of people believe that NPCs jumping off buildings is simply a bug, but this seems to be an actual feature in the game. There are even theories that these mass suicides are linked to a hidden organization.
Mr. Blue Eyes is one of the most elusive and enigmatic characters inCyberpunk 2077.As the players encounter him more and more, he only becomes more and more mysterious.
A lot of people believe that Mr. Blue Eyes works, or heads a secretive organization associated with rogue AIs. It is also believed that they're responsible for the mass suicides occurring in Night City. As for Mr. Blue Eyes himself, a lot of people believe that he's the proxy of Morgan Blackhand, a legendary solo who used to work with Johnny Silverhand back in the day. If this is true, then that means Mr. Blue Eyes is more significant to the lore of the game than initially believed.
Cyberpunk 2077has multiple endings the players can explore. However, all of them will have one thing in common: V will die in six months' time. Regardless of who V aligns with or what their decision is, this is a fact that will remain constant.
However, it is known that the game is going to have a DLC. It is highly possible that those will end with V's actual death. However, it is also believed that V will find a way to save himself. He will either become a construct or will find a way to survive while compromising his humanity.
During a lot of Johnny's flashbacks, Johnny is portrayed as a bonafide badass. In the end, he managed to storm Arasaka HQ almost by himself. However, those familiar with the backstory of the world know that another legendary solo was with him. That person is Morgan Blackhand.
RELATED:Cyberpunk 2077: 10 Things That Can Ruin Your Playthrough
Despite this, Blackhand is nowhere to be found in these flashbacks. It's believed that Johnny is an unreliable narrator and his memories are altered to suit his ego best. This is why he believes he single-handedly brought down Arasaka HQ, why he managed to recruit Rogue so easily, and why he thought Alt was captured because of him, even though Alt was a highly sought-after netrunner.
One of the most popular theories about the game, which garnered widespread attention even way before the game's release, was the idea that Ciri fromThe Witcher 3has visited Night City in one of her world-jumping adventures.
InThe Witcher 3,Ciri recounts visiting a world with people who wear metal in their heads, waged war from a distance, and flying ships, which perfectly describes Night City.Cyberpunk 2077was already an idea during the development ofThe Witcher 3,so it's not far-fetched to believe that Ciri is describing Night City here.
Militech is a megacorporation that has a reputation, power, and resources equal to that of Arasaka Corporation. They are Arasaka's main rivals and they are a major part of the lore of Cyberpunk. However, in this game, their role is very minimal.
There are those who believe that Militech originally played a key role in the game's story, but they were ultimately cut. Blocked off Militech buildings and dropped plot points associated with Militech are pieces of evidence of this theory. It is believed that Militech's major role was cut so they can be highlighted in a DLC, or a sequelif it'll ever happen.
Rogue Amendiares is one of Johnny Silverhand's most trusted allies during the height of his time as an anti-corpo figure. Rogue was with him when he infiltrated Arasaka HQ, and it is even revealed that they had a romantic relationship in the past.
After Johnny disappeared, though, Rogue stopped going after the corpos and made a name for herself as the best fixer in Night City. During the ending where Johnny asks for Rogue's help, it is highly implied that Rogue sold out to Arasaka and the other corpos after Johnny's disappearance. This is why she survived and strived while the others either died or disappeared. This also seems to be the "secret" Grayson knows about Rogue.
NEXT:Cyberpunk 2077: 10 Things You Didn't Know About The Arasaka Corporation
Next 10 Underrated JRPGs (That Came Out In The Last 5 Years)
Rhett Roxl is a freelance content writer and an avid video gamer. When he's not writing, or playing video games, or writing about video games, he makes and plays music at local bars.
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Severed Steel is a new cyberpunk shooter with Superhot and F.E.A.R. vibes – Gamesradar
Posted: at 2:40 am
If you're feeling more starved for cyberpunk action than you thought you'd be at this point in your life - not pointing any fingers - you have something new to look forward to.
This new trailer for Severed Steel is our best look yet at the new first-person shooter from Greylock Studio, and it also reveals its planned release date of summer 2021 on PC, PS4, and Xbox One. According to Greylock, Severed Steel is "single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time," and a vengeance-seeking protagonist who has one arm and agility to spare.
So far, so futuristic shooter - but the part of the trailer that really gave me pause was those flips. I'm so used to game cameras just locking out when they pivot all the way down or up, especially in first-person shooters, but it looks like Severed Steel is really taking this acrobatic action thing seriously. Just try to keep your lunch down while you're headshotting cyber-thugs upside down.
On top of flipping and sliding down hallways, you'll be able to carve your own path through environments by making the most of voxel-based destructible environments. Or just recreate your own Matrix lobby scene complete with crumbling pillars. Either option is perfectly valid.
I'm probably dating myself here, but the first thing I thought of when I saw all the slow motion and acrobatic shooting was F.E.A.R. That's a big compliment, at least in referring to the action; F.E.A.R. went to some pretty weird places by the end of the trilogy...
Superhot is one of our picks for the best FPS games of all time - we'll have to wait and see if Severed Steel will join it.
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Elon Musk on cyberpunk 2077: What was the latest tweet from Elon Musk on Cyberpunk 2077? – Republic TV
Posted: at 2:39 am
Cyberpunk 2077is one of the latest action RPG titles that came out at the end of 2020.The story in this game revolves around Night City, which is set in theCyberpunkuniverse. The game was developed using theREDengine 4by a team of around 500 people by CDProjekt. The most recent news related to Cyberpunk 2077 is the Tweet from Elon Musk about the non-existence of cars that can drive themselves. Continue reading the article to know more about it and the latest Cyberpunk 2077 Patch 1.2.
Ever since the release of Cyberpunk, Elon Musk has been playing the game and tweets about the game like praising the features etc, but he has also mentioned various bugs and glitches. This time the tweet from him mentions that there is no in-depth traffic AI in the game. This means that there is no presence of cars that can drive themselves and this should have been possible by 2077.
About the upcoming major update of 1.2, the developers have mentioned that they really wanted to release Patch 1.2 for Cyberpunk 2077 at the same time span which they had previously decided. But due to the recent cyberattack on thestudios IT infrastructure has led them to delay the update as they will needsome additional time to reorganize everything.
The main motive of this Patch 1.2 is a lot major as compared to any of the previously released updates. The developers have been working on a lot of things like variousquality improvements and bug fixes, and there is still a lot of work that needs to be taken care of so that they can deliver a better gaming experience. So the release date for this update is now postponed to the second half of March. The company also said that this is not something that they were initially planning but they just want to make sure that this update gets launched in a proper manner without any flaws. The exact contents of this update are also not disclosed by CDPR as of now but there was a hotfix that was released to fix some issues:
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Cyberpunk 2077: 10 Things That Make No Sense About Johnny Silverhand & Rogue’s Relationship – GameRant
Posted: at 2:39 am
Plenty can be said about Cyberpunk 2077's performance on older hardware and all of the other issues this game struggled with at launch, but even the staunchest critics of CDPR's most ambitious project to date have to admit that Cyberpunk is full of great dialogues and thought-provokingplotlines thatmore than justify the Polish studio'sreputation as one of the industry's leaders when it comes to creating narrative-focused games.
RELATED: Cyberpunk 2077: 10 Rogue Amendiares Facts Most Fans Didn't Know
Some of the very best writing in Cyberpunk 2077 is related to V's romantic pursuits in Night City. Nearly all of them are presented as side quests, but one of them is completely different from all of the other ones. This is because it revolves around the love story of Johnny Silverhand and Rogue Amendiares, an over 60-year-old affair. Due to V and Johnny's unusual predicament, this plotline was bound to be exceptionally complicated, but for the most part, the writers handled it very well. Nonetheless, there were some aspects of this love story that left fans scratching their heads in confusion.
Johnny's situation is obviously unique, and given the fact that his engram is stuck in V's body, it makes it easy to forget his actual age, but it's worth keeping in mind that when Cyberpunk's main story is taking place, Johnny Silverhand is 88 years old!
Now, Rogue lived through the majority of the 21st century as a regular human (albeit aided bycyberware). Her exact age is not revealed in the game, but it is safe to assume that she is around Johnny's age, turning the "Blistering Love" side quest into a love story of two elderly people. While there's nothing wrong with that per se,the writers didn't explore that concept deeply enough,making Johnny and Rogue's dialogue and interactions feel a bit out of place.
All of the other romance options in Cyberpunk 2077 have some specific requirements for V's voice and body type in order for players to be able to romantically engage with certain characters. For example, in order to romance Panam, players need to be a male V, and to woo Judy, they need to play as a woman. It makes sense. After all, people in the real world have different sexual orientations and don't just choose to get involved with whoever crosses their path.
RELATED: Cyberpunk 2077: 10 Best PC Mods So Far
When romancing Rogue, the question of V's gender and voice is non-existent, though. Sure, it is not V who Rogue is romancing, but still, it's difficult to believe that she could look past hersexuality just because of Johnny's personality.
The first job that Johnny and Rogue go on together is a raid on Arasaka tower to rescue Alt Cunningham from the corpos. They fail toreach her in time, andwhen they finally get to where she was being held, all Johnny finds is his lover's lifeless body. Thompson, the accompanying reporter continued to film Silverhand coming to terms with Alt's death.
In true Johnny Silverhand fashion, he erupts in a fit of uncontrollable anger and begins to brutally beat Thompson up. If not for Rogue stopping him, he would have surely killed the unfortunate reporter. Having seen how much Alt meant to Johnny and how emotionally unstable he can be, Rogue maintaining her feelings for the rockstarseems questionable, to say the least.
Before she found out about the fact that an engram with Johnny Silverhand's personality is embedded in V's head, the main character ofCyberpunk 2077and Rogue Amendiares have enjoyed a fruitful business relationship.
Although the revelation of Johnny's engram may have led to Rogue perceiving V a lot differently, the game does not go into enough detail when it comes to juxtaposing V and Rogue's fixer-merc dynamic with her and Johnny's love story, which in turn makes this whole plotline lose out on some interesting depth.
InCyberpunk 2077,players witnessRogue risking her life for Johnnythree times. Depending on their choices in the last quest, she may end up sacrificing herself for her ex-lover. Love makes us all do crazy things, buteven love has its limits.After Johnny cheated on her (multiple times) and recklessly steered off-course of the plan during the Arasaka tower bombing in 2023, Rogue still pulled through for him fifty years later.
It doesn't really make sense for a strong, independent person such as Rogue to be so forgiving and forgetful to someone who's failed and hurt her so many times.
Aside from cheating on her multiple times, and recklessly putting her life in danger, there is another thing that should make Rogue reconsider her feelings and abandon all hope for a potential future relationship with Johnny -- his love for Alt Cunningham.
RELATED: Cyberpunk 2077: 10 Alt Cunningham Facts Most Fans Didn't Know
The brilliant netrunner was Silverhand's next major relationship after Rogue, and quite frankly, it seems like he cared for Alt much more than he ever did for the Queen of the Afterlife, as seen in the "Never Fade Away" main quest. As a mature, older woman, Rogue should know better than to pursue a relationship with Johnny, knowing that he'll never love her as much as he loved Cunningham.
There seems to be some inconsistency regarding when exactly Johnny and Rogue have met. The timeline of events inCyberpunk 2077'suniverse suggests some time between 2010 and 2013, after Amendiares's arrival to Night City.
However, during their date in "Blistering Love", Johnny says that they met in 2015, which would make no sense, given how just a few quests before ("Never Fade Away"), he teamed up with Rogue to break Alt out of Arasaka tower. It is probably a mistake overlooked by the writers, but it's yet another thing that doesn't add up when it comes to Johnny and Rogue's relationship.
By the time the "Blistering Love" side quest rolls around,players will have had plenty of chances to get familiar with how the Relic works and how the two personalities in V's brain compete for control. Whenever one is in charge of V's body, the other one doesn't have any influence on their actions, but can still see, hear, and be aware of what is going on around them.
This means that during Johnny and Rogue's date, V saw and heard everything. Maybe it's why Rogue cut the date short as they were about to have sex. Still, the entire sequence did not make much sense in the context of V and Johnny's predicament.
Even if Rogue could honestly look past the discrepancies between Johnny's personality and V's looks, there is one thing that should make her rethink her relationship with Johnny.
RELATED: 5 Cyberpunk Games To Play After Cyberpunk 2077
After he died in 2023, Arasaka used Soulkiller to transfer Johnny's engram onto the Relic. The game's lore explains Soulkiller and what it does pretty well -- it destroys the initial personality, or "soul", and creates an exact digital copy of it. It means that even though the engram talked, behaved, and had the same memories as Silverhand, it wasn't really him. As the most experienced fixer in Night City, Rogue was probably aware of this,renderingher relationship with Johnny's engram quite meaningless.
Rogue Almendiares was nothing but loving and helpful to Johnny Silverhand all throughout the story ofCyberpunk 2077,even though she had more than one reason to reject him altogether and stop associating herself with the fallen rockstar. He cheated on her, never appreciated her help, and realized his mistakes when it was far too late to do anything about it. On top of all that, he shamelessly asked her to accompany him on a suicide mission to Arasaka tower at the end of the game, which resulted in her death at the hands of Adam Smasher.
Many things didn't make sense about Rogue and Johnny's relationship, but the most jarring one of them all was the fact that Silverhand never deserved Rogue's love in the first place.
NEXT: 10 Continuity Errors & Dropped Storylines In Cyberpunk 2077
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Maciej Grzymkowski is a writer based in Warsaw, Poland. Aside from being a list writer for Game Rant, he is an experienced copywriter at one of the leading digital marketing agencies in the UK. He's got a soft spot in his heart for sprawling open-world RPGs and over-the-top, convoluted storylines in games, which doesn't mean that he doesn't appreciate a little indie charm every now and then.
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Why ‘Cyberpunk 2077’ and Other AAA Games Flop – Yahoo News
Posted: at 2:39 am
The production process for big-budget video games leads many major studios to overpromise and underdeliver on the games they make.
- Imagine if a TV show accidentally left a blooper in an episode.
- Do I say something? Is it me? What do I say?
- Or if a Marvel movie forgot to take out the green screen in one of their scenes? Those kind of screw ups are pretty rare in big budget entertainment, except in video games.
[HARMONICA MUSIC PLAYING]
From "Cyberpunk 2077," to "Fallout 76," to "No Man's Sky," gaming's history is littered with high profile titles that flop on release, burning their hundreds of thousands of day one customers. To understand why so many games come out buggy, broken, or unfinished, we need to take a look at the industry that produces them, why it builds such lofty expectations, and how things can end up going off the rails.
Video games come in all sizes, but the massive blockbuster games we're talking about usually fall under the designation of AAA development. These are the most expensive, most stunning games the industry can make, all of which requires a ton of effort.
RENEE GITTINS: Sometimes, people say, oh, you know, it's easy. You just drag and drop things into a scene, and then it's all magical, when there's really so much more that goes into it.
- Renee Gittens is the executive director of the International Game Developers Association, a non-profit that advocates for game developers around the world.
RENEE GITTINS: Every single button click is designed. Each instance of those interactions has sound effects, and art, and animations, and planning, and code behind it. So games themselves are very, very expansive.
- Making a AAA game often means pushing gaming technology to its limits with expansive virtual worlds, stunning visual fidelity, and complex artificial intelligence systems, all while allowing an unpredictable player to bounce around a it like a chaos gremlin.
[SCREAMING]
It can take years of work and many millions of dollars. And that kind of investment makes a strong marketing push a must, helping ensure game makers recover those heavy costs. But games run into trouble when their marketing promises a game that the developers can't deliver.
Story continues
- What we're trying to do is make an entire universe generated by the computer. And then we're going to set people loose in it.
- Sky high expectations can easily sink a game's launch. 2016 release "No Man's Sky" was a fine game in its own right, but it fell flat at launch because it couldn't live up to the wildly ambitious expectations generated by fans and the game's marketing.
- It's got trading, fighting, exploring, survival. And it's a huge game.
- Still, that doesn't account for games like "Cyberpunk," which shipped with glitches and bugs galore. Those kind of problems are unique from game to game, but they do have a common root cause in a game's production process.
AMANDA COTE: Big budget games are a huge risk. You're putting in millions of dollars. You're putting in hundreds of person hours and time. And you're never really sure if the game is going to be a success or not.
- Amanda Cote at the University of Oregon recently published a paper studying crunch, a semi-mandatory period of grueling overtime game developers go through to finish a game before its release. Game production can be unpredictable, and developers often end up crunching for months to catch up on deadlines or fix unexpected problems. Worse, some studios rely on crunch to make up for planning or budgeting shortfalls elsewhere in the project.
AMANDA COTE: It's easy to understand why people feel like they have to rely on tactics like crunch, why they have to finish and release a game no matter what. But doing so before a game's ready can sink an otherwise potentially excellent product.
- Crunch culture has deep roots in the industry, including at award winning studios like Naughty Dog and Rockstar. But the practice has a lot of downsides-- burning out developers and leading to mistakes.
AMANDA COTE: There's a lot of research on how overwork makes it impossible for you to catch small things like bugs, or how at a certain point of overtime, you actually start introducing more problems than you're solving. So crunch can lead to these really buggy, disappointing games.
- Right now, there's not much incentive to change the way games are made. Half baked or not, blockbuster titles usually still bring in massive sales. And post-launch work can give games new life beyond their ship date. Several games judged dead on arrival at release have made astonishing comebacks. But as AAA games grow bigger, the game production process is coming under more scrutiny, and every big budget flop shines a spotlight on the way games are made and what might need to change.
AMANDA COTE: I think we have an increased recognition that that's the case, and that it's better to allow developers more flexibility in their schedules if that gives them the time to make the product really good.
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