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Category Archives: Cyberpunk

CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch – The Verge

Posted: March 31, 2021 at 3:30 am

Polish game studio CD Projekt Red announced a sweeping restructuring plan on Tuesday, just months after the disastrous launch of its much-hyped title Cyberpunk 2077. One of the key goals of the new plan brings a change in the way [the studio] develops video games, according to a press release. The changes will allow CD Projekt Red to work on multiple AAA games and expansions in parallel starting in 2022.

Cyberpunk 2077 launched in December after years of hype; the first teaser trailer for the game was released in January 2013. And following the huge success of CD Projekt Reds The Witcher 3, expectations were sky-high for the studios cyberpunk RPG, especially following the glitzy and action-packed trailers shown in the months leading up to the games launch.

But the game, released after multiple delays and a reported six-day workweek for the developers ahead of the launch, was riddled with bugs and performance issues when it was finally available, particularly on older consoles. The performance was bad enough that Sony took the extraordinary step of removing Cyberpunk 2077 from the PlayStation Store and offering refunds. (More than 100 days later, Cyberpunk 2077 still hasnt returned to the store.)

In the months since launch, CD Projekt Red has released numerous hotfixes, updates, and even hotfixes for the updates in an attempt to shore up Cyberpunk 2077s issues and get it running smoothly. (Just yesterday, the studio released an update with hundreds of fixes, though there still seem to be some hilarious bugs.) Many of the plans announced on Tuesday seem to be in service of preventing another high-profile fiasco.

One major change is that CD Projekt Red plans to change how its proprietary REDengine game engine is developed, which could improve performance for future games. The Studios REDengine technology will be improved and centralized, while reorganizing the Studio as a set of interdisciplinary agile teams will transform the way games are developed, making its approach more proactive, CD Projekt Red said. Theoretically, those changes could prevent issues in future games where games run much more poorly on older consoles, like many experienced with Cyberpunk 2077.

Single-player RPGs will remain our priority, Micha Nowakowski, the studios SVP of business development, said in a statement, and you can expect to see more of Cyberpunk and The Witcher. We also perceive the huge potential of both The Witcher and Cyberpunk, and we want to expand their reach to include new areas, media and content types, Nowakowski said.

Despite the focus on single player, CD Projekt Red does plan to expand its games online capabilities, though the studio wasnt specific about what those features might be. These online features will be gradually rolled out to CD Projekt Red games, the studio said.

And perhaps recognizing that the years-long promotional campaign for Cyberpunk 2077 may have backfired, CD Projekt Red committed to changing how it promotes its future games. Future marketing campaigns will be much shorter, with promotional content released closer to the actual release of the given game, presenting its operation on all supported hardware platforms, CD Projekt Red said. The company is also committing to publishing a new roadmap each year.

The studio also committed to improving working conditions for its employees. CD Projekt will remain an inclusive and diverse workplace; however, we also want to emphasize the well-being of our employees and provide them with professional and personal development opportunities, studio head Adam Badowski said in a statement. CD Projekt Red did not provide further specifics about what changes will be made.

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Cyberpunk 2077 Users Report Worse Load Times And Visuals On PS5 Following Update 1.2 – PlayStation Universe

Posted: at 3:30 am

Cyberpunk 2077 update 1.2 is out now in the wild, and while it does fix a bunch of problems with the sci-fi epic, PS5 owners running the game have reported that theres a lot of issues to be found following the release of the patch.

Reddit user Jeckyll25 has reported that the games visuals have suffered slightly when played on PS5, and sadly, the loading times are definitely worse and theres even instances where a loading symbol pops up on screen when driving fast through Night City,

Elsewhere, the user claims that a Trophy is not accessible due to a mission bug, and the police are still broken and embarrassing, and apparently spawn everywhere but now a bit further away than before.

Obviously the above info is just from one users experience, but it definitely isnt the sort of thing you want to hear about the performance of an already-troubled game. Be sure to let us know your experiences with Cyberpunk 2077 update 1.2 in the comments below or via our social channels.

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Cyberpunk 2077 was released for PS4, PC and Xbox One in December 2020, and you can read our review here.

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Cyberpunk 2077 Users Report Worse Load Times And Visuals On PS5 Following Update 1.2 - PlayStation Universe

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Glitchpunk is Grand Theft Auto 2 meets Cyberpunk – Eurogamer.net

Posted: at 3:30 am

Glitchpunk is Grand Theft Auto 2 meets Cyberpunk - and its developers are pretty open about that.

This top-down open-world action adventure is the debut game from Polish indie studio Dark Lord, which wears its GTA 2 influence on its sleeve. At a recent preview event held by publisher Daedalic, Dark Lord admitting to riffing on DMA Design's 1999 crime kill 'em-up, while adding modern design mechanics.

You take contracts, either succeed or fail, steal vehicles, drive around, run from the police, collect money and shoot guns. "You might find more similarities, and we are very open about not trying to pretend this core experience is much different. In this particular aspect, we want to build on the GTA 2 formula and enhance it with modern UX solutions, like an easier save system, fast contract replays, more wanted levels, easier item management, and more destructible objects."

Then there are RPG game elements, too - street vendors who sell cars and weapons, drugs that boost your abilities, and garages to park your vehicles in.

The Cyberpunk comparison comes from the aesthetic, as well as the augmentation, mods and hacking mechanics. You play an android who has a glitch, which means they can operate outside their programming. You can hack people out on the street to, for example, make them attack each other or walk under trains. You can trigger a quarrel between gang members or police officers. You can trigger handbrakes in cars, which is useful for when you're trying to escape police chases, or even blow them up.

Character progression takes place in the form of modules. You can end up with a powerful dash, teleport back to the place you were in a few seconds ago, become partially invisible, and steal someone's visual identity.

There are dialogue choices to make when talking to characters in the story, too, that usually come in when you need to decide which gang to help out. The developers said that when driving you will hear commercials about genital enlargement operations, and listen to music inspired by cheesy rock bands. Edgy!

Glitchpunk is expected to his Steam in early access form during the second quarter of 2021.

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The Ascent is a co-op cyberpunk shooter coming to PC, new trailer out – PC Invasion

Posted: March 29, 2021 at 1:38 am

There are few things better than engaging in good activities with good friends. In The Ascent, you have plenty of activities for you and up to three buddies. Granted, most of those activities revolve around going to places and shooting a whole bunch of dudes. But as a video game, that sounds right up my alley. Today, we got a new action-packed trailer for The Ascent, which is coming to PC via Steam sometime this year.

The Ascent is an isometric shooter set in a cyberpunk city. The cyberpunk genre is perfect for a game like The Ascent. Its new trailer puts the grimy, neon-soaked city on full display. Graffiti, pink mohawks, and flying cars create the gorgeous, gritty environment of planet Veles. Its everything you can expect in a dystopian, cyberpunk world. Oh, and lets not forget to include the horrible, horrible violence.

You can play the game solo or team up with three others local or online. The isometric camera angle and shooting action kind of reminds me of Helldivers. That game was hard as, well, hell, from what I remember. And The Ascent looks fairly challenging itself. Thankfully, as this is a cyberpunk world, you and your chums can upgrade your cyberware, creating your own custom playstyles. You have abilities to unleash, and loads of weapons and explosives at your disposal. Check out the trailer for The Ascent below:

The story of The Ascent doesnt appear to be overly complicated. And honestly, thats a good thing. The game looks fun as hell, with some solid shooting and action that doesnt really need to be bogged down by too much narration. I need action in my action games. However, developer Neon Giant and publisher Curve Digital have offered this snippet on the game page:

The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade, the page reads. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.

The Ascent will land on PC via Steam sometime in 2021. Its also coming to Xbox Game Pass, but theres no info on whether or not it will be on the PC version of the service.

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The Ascent is a co-op cyberpunk shooter coming to PC, new trailer out - PC Invasion

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realme GT Neo pays tribute to Cyberpunk with it’s design and sports a 64MP triple camera – TechNave

Posted: at 1:38 am

A few weeks ago, we reported that the realme GT Neo or also known as the realme X9 will be having a Concrete Edition to it. Today, realme decided to disclose the design of the smartphone and also reveals some of the tech specs specifically on its cameras. It is scheduled to be released on 31 March in China. According to the official posters, the realme GT Neo will be sporting a triple camera setup compromising a 64MP main camera. As we can see the design of the camera housing is aligned with the shiny stripe stretched across the rear panel while the logo is placed on the bottom of it with the Dare to Leap slogan. This design is an indication of the partnership between realme and CD Project Reds recent game, Cyberpunk 2077.

realme GT Neo official posters

It uses a micron-level matte process on the back cover to create a rigid and soft touch that is resistant to smudges. It has a power key on the right-side of the phone and volume rocker on the left. As for the display, the realme GT Neo is equipped with an AMOLED display like the big brother realme GT. It also will support up to 65W fast charging along with a single firing speaker and 3.5mm audio jack.

Either way, there is no official confirmation on the other tech specs and Malaysia releasing dates yet. So do take this with a pinch of salt. But let us know what do you expect the most out of the realme GT Neo at our Facebook page and stay tuned for more tech news updates on TechNave.com.

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realme GT Neo pays tribute to Cyberpunk with it's design and sports a 64MP triple camera - TechNave

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CDPR Faces Extreme Skepticism Ahead Of Cyberpunk 2077s 1.2 Patch – Forbes

Posted: March 25, 2021 at 3:03 am

Cyberpunk

Fans are gearing up for what should be Cyberpunk 2077s 1.2 patch out before the end of this week, or perhaps in the face of another delay, early April. It is once again the victim of CDPR inflating expectations, as they have long promised that it will be the biggest patch the game has seen to date, but so far the reaction from fans has been one of extreme skepticism. Well-deserved, given where we are now.

There are of course the over-promises for the base game itself, but post-launch, Cyberpunk 2077 has only received a handful of hotfixes, and its first major patch 1.1, felt like little more than a hotfix itself, and its biggest contribution was to create a new game-breaking bug.

Already fans are preparing themselves that this is probably not going to be the patch to turn the game around. We have gotten an early preview of whats coming based on a Whats New in Night City blog post, a fun little narrative exercise, but one that used 1,000 words to essentially say the following highlighted changes were coming:

There are a number of high expectations for patch 1.2, with fans hoping this is a turnaround moment for the game with enough fixes and quality of life additions to get them playing again, but more pressingly for CDPR, this is the patch they need to impress Sony enough to let Cyberpunk be sold on the PlayStation store again. You have not been able to buy Cyberpunk digitally for PS4 or PS5 since a week after launch three months ago, due to the issues the last-gen version of the game had which sparked mass refund requests. As such, until the game is fixed, truly fixed, Sony wont let it back on. It is a wild story it has been this long already, and Im not sure if many people realize thats still going on.

CDPR has said the Night City blog post was only a preview of changes, though I would expect they wanted to spotlight some of the better ones. But if those are the better ones

Ive already seen a community manager quasi-confirm other small changes like altering the mission icon for car sales on the map, a common complaint from fans. And we obviously dont know what performance upgrades and bug fixes are coming, and lord knows the game still needs plenty of those.

The roadmap

After 1.2 we really dont have a roadmap other than two vague points going forward, free DLC maybe in the first half of the year here (with no indication what that will be) and then next-gen versions of the game, which many people are waiting for, in the second half of the year. Along with various fixes and improvements during this entire time.

1.2 is a big moment for the game. Im not sure if I can call it make or break as CDPR is pushing ahead with its other plans regardless, but the game does not need another over-promise and under-deliver after so many times thats happens before. More to come.

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CDPR Faces Extreme Skepticism Ahead Of Cyberpunk 2077s 1.2 Patch - Forbes

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Cyberpunk 2077 New Mod Improves Screen Space Reflections – Wccftech

Posted: at 3:03 am

A new Cyberpunk 2077 mod that has been released online today introduces some welcome improvements to screen space reflections.

The Grainy SSR Begone mod, which requires ReShade, attempts to fix the screen space reflection grain that is most noticeable when using low settings. This mod is not particularly demanding as well, so performance shouldn't be impacted in any major way.

Cyberpunk 2077 1.2 Update To Improve Vehicle Handling, Nerf Cops, and More

This mod attempts to fix the crappy screen space reflection grain (or noise) when using lower quality SSR settings because not everyone has an RTX GPU with DLSS and neither afford the pshyco settings because it tanks the FPS. This mod is performance friendly and costs 1 FPS on most PCs.The denoise fx works fine with Low quality SSR as well.

Included an optional Recolor mod based on an 80s Cyberpunk-ish color scheme while keeping the vanilla feel. Recommended to turn the in-game gamma down to 1.05. Negligible performance impact.

While modders are continuing to improve Cyberpunk 2077, CD Projekt RED is hard at work on a new update. According to a fresh report, the 1.2 update will introduce improvements to vehicle handling, police behavior, and more.

Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.

When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS. Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella.

Cyberpunk 2077 is now available on PC, PlayStation 4, Xbox One and Google Stadia worldwide.

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Cyberpunk 2077 Has Now Been Absent From The PS Store For 3 Months – PlayStation Universe

Posted: at 3:03 am

CD Projekt REDs Cyberpunk 2077 has been absent from the PlayStation Store for exactly three months, having been removed from Sonys digital distribution outlet on December 18, 2020. Yes, its really been that long.

While theres no date in sight for when Cyberpunk 2077 will be added back to the PS Store, CDPR has said that it is still working with Sony to solve the problem. The game was removed in the first place after Sony was forced to revise its refund policy as a result of the widespread technical issues with the epic sci-fi title, which basically ran like a dog on PS4 hardware.

CDPR hasnt had an easy ride the past few months either, having been the victim of a cyber attack in February that compromised a range of data.

Cyberpunk 2077 was released in December 2020 for PS4, PC and Xbox One after a lengthy development cycle, and will be receiving a native PS5 and Xbox Series X/S version at a later date. Hopefully that will iron out the performance issues too, eh?

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Cyberpunk 2077 lead gameplay designer leaves CD Projekt Red – PC Gamer

Posted: March 23, 2021 at 2:05 pm

Andrzej Zawadzki, a lead gameplay designer on Cyberpunk 2077, has announced that he will be leaving CD Projekt Red after nearly eight years with the studio.

Zawadzki announced his departure on Twitter, saying, "After almost 8 years, my time at CDPR has come to an end. It's time for the new adventure. To every person I've met on the way thank you 🙂 It was an honor and pleasure. See you around :)"

Zawadzki joined CD Projekt Red as a QA tester, working on The Witcher 3: Wild Hunt and its DLC Hearts of Stone and Blood and Wine. According to his LinkedIn, he was then given the role of Junior Gameplay Designer in 2016 and began working on Cyberpunk 2077. During the course of its development, Zawadzki took on different roles including RPG Coordinator, before becoming the game's Senior Gameplay Designer in March 2020.

When death threats began circulating around Cyberpunk 2077's tumultuous development cycle, Zawadzki was one of the most vocal individuals from CDPR to respond, telling his followers that the threats were "absolutely unacceptable and just wrong," adding "we are people, just like you."

It seems Zawadzki is taking a break for the time being, telling fellow developer Kyle Rowley that he's taking "long holidays." He has not given a reason for his departure.

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Cyberpunk 2077 patch 1.2 will fix police response, driving, and more – Polygon

Posted: at 2:04 pm

Developer CD Projekt Red announced new details on the second major update to Cyberpunk 2077 on Friday, couched as an in-fiction news broadcast. According to the developer, the 1.2 update for Cyberpunk 2077 will address issues related to police response to player actions, and add more nuance and control to driving and moving on foot. The patch does not have a release date.

Players who commit crimes in Night City, either purposefully or not, may have noticed the unnerving speed with which the Night City Police Department responds. CD Projekt Red says its aware of the situation, and is making some adjustments to where and when the cops show up with guns blazing. Law enforcement should no longer appear directly behind the player, and will take more time to respond in general. Beat cops will also be preceded by a flying drone, a new addition to the game.

Developers admit that driving has been a little twitchy since launch, especially on PC. Turns out that the issue was complicated by the games frame rate.

When experiencing lower frame rates, our cars were harder to control, CDPR said. We traced this to some code that wasnt handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.

Individual cars were also tweaked in detail, including the players starting vehicle. CD Projekt Red also noted that cars would sometimes get hung up on environmental details, including curbs and bollards. The 1.2 update will add an Unstuck feature which will allow players to rock vehicles back and forth while holding down the accelerator.

Finally, players will now have more fine control over keyboard bindings related to simple movement. That includes a rework of the games dodge action. You can find more details on the official blog post.

Cyberpunk 2077 was perhaps the most highly anticipated game of the last decade, but failed to meet player expectations at launch. Refunds were issued to consumers directly by the developer, and the game itself was even removed from sale at some online storefronts. CD Projekt co-founder and co-chief executive Marcin Iwiski took the blame himself, stating in January that the company had underestimated the task of getting the game running at an acceptable level on last-generation consoles.

So far, the game has had multiple urgent hotfixes including one to confront a security issue that could put user devices at risk. CD Projekt isnt done yet, not by a long shot.

According to a development roadmap the studio released in January, the next phase includes the refinement and release of free downloadable content and a free update to enhance the game on current-generation consoles. At this time, Cyberpunk 2077 is playable on the PlayStation 5 and Xbox Series X via backward compatibility only.

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