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Category Archives: Cyberpunk
Cyberpunk 2077 Reportedly Getting Massive 38 GB Patch This Month – We Got This Covered
Posted: July 14, 2021 at 1:43 pm
The king of all patches could be headed to Cyberpunk 2077 in the near future if a recent report is to be believed.
As relayed by user PricklyAssassin in a lengthy Reddit post earlier today, a self-developed tool the Epic Inspector they claim can be used to data-mine the companys Epic Game Store servers has revealed a number of interesting details for the RPG, including references to a massive patch. The update, they say, will clock in at a whopping 38.2GB and is likely to release within the next 2 to 3 weeks, placing its ETA anywhere between late July and early August.
What will be included with this sizable download isnt specified, though they note that associated files have already been uploaded to both GOG and Steam in addition to EGS. One possible outcome offered by the leaker suggests that this could coincide with a new directive aimed at ensuring all owners of the sci-fi title are compelled to use the latest game version.
Such a move would mean Cyberpunk 2077 being rendered completely unplayable even in offline mode without installation, and a result of CDPR preemptively prepping for the arrival of DLC. While possible, this is contradicted in the very same post when PricklyAssassin says every instance and reference to Add-ons in the EGS will be removed alongside the same update, either signaling that plans to deliver post-launch content have changed or scrapped entirely. Whatever the case, wed recommend taking all the above with a massive grain of salt, at least until official sources say otherwise.
In related news, Sony recently reinstated Cyberpunk 2077 to the PlayStation Store, immediately topping download charts within a month of its return. See here for the full story.
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Cyberpunk 2077 tops downloads on PS4 since returning to platform – Moneycontrol
Posted: at 1:43 pm
The game was removed by Sony and then reinstated following several patches to improve performance
July 12, 2021 / 07:06 PM IST
CD Projekt Red's infamous title Cyberpunk 2077 has topped PS4 downloads on the PlayStation Store after it was reinstated by the Japanese giant last month following a number of improvement patches.
The game was pulled from the store in December of last year after many users complained of poor performance and glitches that ruined the gameplay experience.
The game's Metacritic store from the PS4 version remains at a dismal 3.6/10 and the new patches seemed to have worsened the gameplay experience, with many players complaining that city was practically devoid of any NPCs. It seems like CD Projekt Red payed a heavy price to make it playable on the PS4.
The game itself feels far from finished and players are of the opinion that the company flat out lied about the number of features that will be present in the game, only to cut it all at release.
Many players are still hopeful that CD Projekt Red will turn this ship around, though it will be monumental task given the number of problems that still plague the game. The storyline at least, seems to have satisfied some gamers that have managed to enjoy the game despite its problems because of it.
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Cyberpunk 2077 tops downloads on PS4 since returning to platform - Moneycontrol
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"Cyberpunk 2077" exceeded the number of PS4 downloads after returning to the Sony store – Texasnewstoday.com
Posted: at 1:43 pm
File Photo: A box containing the CD Projekt game Cyberpunk 2077 is on display in Warsaw, Poland, on December 14, 2020. REUTERS / Kacper Pempel / File Photo
July 12, 2021
(Reuters) Polish developer CD Projekts flagship game, Cyberpunk 2077, surpassed PS4 downloads on Sonys PlayStation Store last month in the 10 days since it returned to the platform.
Featuring Hollywood star Keanu Reeves, the game withdrew from the PlayStation Store in December, shortly after its debut, as gamers complained about glitch.
According to the PlayStation blog https://blog.playstation.com/2021/07/09/playstation-store-june-2021s-top-, the version for the PS4 console was the most downloaded in the US / Canada and Europe in June. It was a game that was played. download.
Cyberpunk sold nearly 14 million copies last year, but the company hasnt provided an updated number. The companys chief financial officer, Piotr Nielubowicz, said last month that initial sales at the PS Store are expected to increase due to stagnant demand.
This is the first sign that game sales could rejuvenate, VTB Capital analyst Vladimir Vesparov wrote in a memo.
Shares of CD Projekt rose 3% in early trading.
Separately, the company announced that it will release free downloadable content for the hit Netflix series-inspired medieval fantasy game The Witcher 3: Wild Hunt this year.
(Report by Anna Pruchnicka; edited by Kirsten Donovan)
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Cyberpunk 2077 is the most downloaded on PS4 in June after its return to PS Store – Market Research Telecast
Posted: at 1:43 pm
The many problems with which Cyberpunk 2077 hit the market last December they did not go unnoticed by anyone, which led to CD Project even to have several legal disputes. Microsoft decided to implement an unprecedented return policy in the Microsoft Store, keeping the game still available in the store, but more radical was the position of Sony, which directly removed the title from the PS Store. However, after returning last June, Cyberpunk 2077 has made it through the big door, becoming the most downloaded game for PS4 in Europe and North America, despite Sonys recommendation not to play it on the console of the already past generation.
Thus, the CD Projekt game, which according to the Polish study is already in an optimal state, begins to take off after a first few months full of controversy. Its return to Sonys digital store could hardly have been better, taking the top spot on the PlayStation 4 download chart in major territories, with FIFA 21 Y GTA V ranking second in Europe and North America respectively.
It is striking that both lists lack new appearances. Just Chivalry II, Guilty Gear Strive Y Rust they manage to sneak into the North American list the USA and Canada take into account-, with veteran games such as Spider-Man: Miles Morales, Red Dead Redemption 2 O Gran Turismo Sport present in them.
Very different is the case of the new console. In both Europe and North America, the game that commands both lists is Ratchet & Clank: A Dimension Apart, which makes clear both players desires for next-gen exclusive titles and just how beloved these Insomniac Games-created characters are. Again Chivalry II sneaks into the top positions, with other very prominent titles such as Scarlett Nexus, It Takes Two, Metro Exodus, or of course, once again, Spider-Man: Miles Morales.
This would be the list of the most downloaded games for PS5 in Europe:
Fountain: PlayStation Blog
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Why is Modder restoring the look and feel of Cyberpunk 2018? – Illinoisnewstoday.com
Posted: July 7, 2021 at 2:25 pm
This city always has a promise to you, V first soliloquy. Cyberpunk 2077 trailer. It may be a lie, an illusion, but its just around the corner, and it keeps you going.
In the years before cyberpunk was released, potential players had a similar sense of promise. Until CD Projekt Reds ambitious eight-year bet came to fruition, it existed as a pure possibility for fans. It is a spiritual space where you can realize your dreams, guided by a trailer. In addition to the technologically advanced future setting, the premise that seems to link GTAs free-form chaos with the choice of The Witchers branching RPG proved to be a powerful fuel for imagination.
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CDPR could have given players a huge robot arm, eyes that fire small beams, and hand modding that allows them to climb buildings like Spider-Man, said a modder named Crazy Potato. Say to. The amount of possibilities is endless.
For a subset of Cyberpunk 2077 modders, and thousands of fans downloading their work, that bohemian space is what they want to regain. Like the Greek mythological lotus eaters, they forget their disappointments and want to live in a night city that hasnt been hurt by contact with reality. In return.
In most cases you dont need a huge robot arm and laser eye. Many players are looking for souvenirs that are exciting objects to return to the busy days of E3 2018. For example, Spookie CLs Samurai Jacket mod, which recreates the leather coat with LED lights worn by V in the first cyberpunk release, has been downloaded. 3,804 times. I like the original trailer and saw it so many times that many details stuck to me, says Spooky. The final product jacket was different and didnt suit my taste, so it was just right, so I chose the original look. Many people feel the same.
Meanwhile, Crazy Potato discovered a feminine V unused mesh model and texture file when it first appeared on the E3 show. When restored, it was downloaded 11,991 times. I wanted at least to bring it back to life and have a lot of people enjoy it, even the little ones that were brought out by CDPR for some reason, says Crazy.
Some asset exchanges also change the atmosphere of cyberpunk. WT3WD spent days chasing the magnificent lights and beautiful clouds of the first E3 demo, tweaking the game lights. Many people now claim that the colors are getting better, says WT3WD. There is no neon blue anymore, [it] It no longer tires the eyes, yes, they even said they were grateful for removing the yellow urine color.
As the Nexus Mods Cyberpunk E3 fix catalog grows, some are inspired by the feeling that it will help expand the communitys efforts. The Joell560 has reworked the feminine V outfit shown in the early demo footage of the game, and has been filled with belt chains since the glorious era of nu metal, making it a 12,345 download song. I thought I could use all these mods together to experience some sort of E3 experience, says Joel. Looking at the response to the mod and getting others to help me, I knew I was making the right decision.
It is important to note that there is no community consensus on what is missing in the final cyberpunk. Some of the mods I talked to now complain about lack of features such as wall running and hacking into NPCs (both shown in early footage) and lack of branching options. did. Others had more detailed concerns, such as not being able to get in-game haircuts or lighting that didnt change well between regions. One talked about the elusive soul that was missing. What we finally got is a bigger game shell that is now sadly lost over time, says Crazy.
But overall, the cyberpunk mods I interviewed liked the game. Some are optimistic about its future. Im completely convinced that CD Projekt Red can change the criticism of the game and the stigma of being a buggy mess by listening to the viewers, says Spookie. By actually modifying the game as before and releasing important, high-quality story / gameplay content that further meets that desire.
We have to wait until we release the free DLC and expansion packs proposed by CDPR and see if we can restore some of the content we exhibited, restores the pink tank top shown in the E3 2018 demo. Says The Arcane Eagle. Downloaded 4,726 times. For now, Modder seems to be two steps ahead of them in providing some important fixes that should have been there since launch.
In the past, ambitious E3 demos caused a strong backlash, and developers had to weather for years to come.But such an urge Cyberpunk remodeling The community is softened by an accurate understanding of what the E3 demo is. The modders I spoke to early realized that the cyberpunk presentation was likely to be a vertical slice representing the purpose of CD Projekt, rather than the true picture of the game as a whole.
I think a lot of people were expecting something different from what they received at the retail store. The E3 version was real and lied, Joel says. But in reality, it was just to generate hype for the next release. It could have been wasted, but in a game of this size, something will definitely be overlooked.
The E3 version is aimed at increasing interest in the game, so it always keeps the game in top shape, adds The Arcane Eagle. Now no one should be surprised if for some reason its significantly different at launch. At the same time, its always hard to look back at whats displayed and understand whats done, so restore certain elements. If possible, I cant blame the player for wanting to play the E3 version.
Perhaps the mods are practitioners by their nature, and people are determined to make the most of what they have. And if a cyberpunk journey teaches them to reduce their expectations, its a useful lesson they can apply to their own work.
I know why people want to play theE3 version, but it doesnt exist, says Joel. All that remains is unused files in the archive for use by modder.
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Why is Modder restoring the look and feel of Cyberpunk 2018? - Illinoisnewstoday.com
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Why are modders restoring the look and feel of Cyberpunk 2018? – VG247
Posted: July 5, 2021 at 5:50 am
This citys always got a promise for you, V monologued in the very first Cyberpunk 2077 trailer. It might be a lie, an illusion, but its there, just around the corner. And it keeps you going.
In the years before Cyberpunks release, would-be players subsisted on a similar sense of promise. Until CD Projekt Reds ambitious eight-year bet came to fruition, it existed for fans as pure potential a mental space where, guided by trailers, they could let their dreams run wild. A technologically-advanced future setting, plus a premise that appeared to marry GTAs freeform chaos to The Witchers branching RPG choices, proved potent fuel for the imagination.
Watch on YouTube
CDPR could have made the players have giant robo arms, eyes that shoot small beams, hand mods that can make you climb buildings like Spider-Man, a modder named Crazy Potato tells me. The amount of possibilities are endless.
For a subset of Cyberpunk 2077 modders, and the thousands of fans who download their work, that freewheeling space is one theyre looking to get back to. Like the lotus eaters of Greek mythology, theyre seeking to forget their disappointments and live in a Night City untarnished by contact with reality a pre-pandemic world where an excitable throng could tell Keanu Reeves that he was breathtaking, and be called breathtaking in return.
For most, giant robo arms and laser eyes arent necessary. Many players are simply looking for a keepsake, an evocative object that takes them back to the heady days of E3 2018. SpookieCLs Samurai Jacket mod, for instance, which recreates the LED-lit leather coat V wore for Cyberpunks initial reveal, has been downloaded 3,804 times. I liked the original trailer and watched it so many times that many details just stuck with me, Spookie says. The jacket in the final product was different and didnt really fit my taste, so I went with the original look, as it felt just right. Many feel the same.
Crazy Potato, meanwhile, discovered unused mesh model and texture files for a feminine V, as she appeared in that first E3 showing. Once restored, they were downloaded 11,991 times. I wanted to at least bring that back to life and have many enjoy something, be it small, that was gone and taken out for whatever reason by CDPR, Crazy says.
Among the asset swaps are alterations to Cyberpunks vibe, too. WT3WD spent days tweaking the games lighting, chasing the magnificent illumination and beautiful clouds of the first E3 demo. Many claim that the colours are better now, WT3WD says. That there is no more neon blue, that [it] no longer tires the eyes and yes, they even said that they are thankful for having removed the yellow piss colour.
As NexusMods catalogue of Cyberpunk E3 fixes has grown, others have been inspired by the sense of contributing to a greater community effort. Joell560 refashioned the feminine V clothes shown in early demo footage of the game replete with belt chain from the glory days of nu-metal to the tune of 12,345 downloads. I thought with all those mods together, you could have some sort of E3 experience, Joel says. Seeing the response to the mod and having others collaborate on it, I knew I had made the right decision.
Its important to note that theres no community consensus on what the final Cyberpunk is missing. Some of the modders I spoke to complained of missing features like wall running and hacking into NPCs both of which were shown in early footage or a dearth of branching choices. Others had more granular concerns, like the inability to get an in-game haircut, or lighting that doesnt vary enough between regions. One spoke of an elusive soul that was absent. What we ended up with is a husk of a greater game that is now sadly lost to time, Crazy says.
On the whole, however, the Cyberpunk modders I interviewed liked the game. Some are even optimistic about its future. I am completely positive that CD Projekt Red can turn the criticism of the game and its stigma of being a buggy mess around by listening to their audience, Spookie says. By actually fixing the game, as they have done so far, and releasing significant and high quality storyline/gameplay content that will satisfy that hunger for more.
We will have to wait until CDPR release the free DLC and expansions they have proposed to see if they can restore some of the content they had showcased, says TheArcaneEagle, who restored a pink tank top shown in the E3 2018 demo that has been downloaded 4,726 times. Right now, modders seem to be two steps ahead of them in delivering some crucial fixes that shouldve been there from launch.
In the past, overambitious E3 demos have driven powerful backlashes that developers have had to weather for years afterwards. But any such impulse in the Cyberpunk modding community has been tempered by better understanding of precisely what an E3 demo is. More than one of the modders I spoke to realised early that Cyberpunks presentations were likely vertical slices representing CD Projekts aims, rather than a true picture of the game in its entirety.
I think that a lot of people were expecting something different from what we received at retail, that the E3 version was real and they were lied to, Joel says. But in reality it was only there to generate hype for an upcoming release. I could say there was some wasted potential but with a game this size, something is definitely going to be missed.
The E3 versions always show games in their best light because they are intended to create interest in the game, TheArcaneEagle adds. By now, nobody should be surprised when its drastically different at launch for whatever reason. At the same time, its always hard to look back at what was shown and realise what could have been, so I cant blame players for wanting to play the E3 version if certain elements can be restored.
Perhaps modders are, by their nature, pragmatists people determined to make the best of what they have. And if the Cyberpunk journey has taught them to reduce their expectations, its a useful lesson they can apply to their own work.
I do see why people would like to play the E3 Version but it doesnt exist, Joel says. All thats left is some unused files in the archives that modders have put to use.
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Why are modders restoring the look and feel of Cyberpunk 2018? - VG247
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Promising Indie Game Releases July 2021 Ancient mysteries, cyberpunk action and a splash of time travel GTOGG – GTOGG
Posted: at 5:50 am
Welcome to GTOGGs July 2021 edition of Promising Indie Game Releases, where we highlight indie and non-mainstream titles that we believe deserve your attention in other words, look at all this potentially cool stuff you mightve missed otherwise. That wouldve been too long for a title, though.
In any case, lets get right down to it.
A wonderful blend of cartoon-like aesthetics, tactical JRPG combat and time-manipulation mechanics, Cris Tales looks like its doing just about everything right to become a modern indie classic. We did actually try its demo many moons ago and came away fairly impressed, so if youre at all a fan of gorgeous, experimental JRPGs, this is one game you probably wont want to miss.
Originally a mod for The Elder Scrolls V: Skyrim, The Forgotten City is is now a standalone game taking place in an ancient Roman city thousands of years into the past, this uniquely intriguing adventure tasks you with untangling a non-linear murder mystery rife with decisions, moral dilemmas and heavy consequences.
Inspired by atmospheric platformers from the 90s, Vesper has you take on a big world as a very small robot called Seven. But hey, youre not alone youve got your Drive Gun, a handy little tool that lets you absorb light and create darkness for stealth purposes. Oh, and it can control minds too, apparently.
Deepest Chamber is a deck building card game with roguelike elements, taking place in a merciless, dark fantasy world a dome has trapped you within the confines of a medieval city, and if that wasnt enough, theres also a deadly plague on the loose. Wielding classless ability cards and various other items and artifacts, its your job to explore the dark underbelly of the city to try and find a solution.
Portals, portals everywhere Unbound: Worlds Apart is a puzzle-platformer with a focus on, you guessed it, portals. Set in a universe with multiple interconnected worlds, you must overcome all sorts of platforming challenges by summoning portals with varying effects what could go wrong?
Youre immortal, but at what cost? Guild of Darksteel is a narrative-driven action-adventure game set in a dark fantasy universe full of danger and treachery in its story, youre an immortal sellsword hell-bent on uncovering the terrible secrets that lurk beneath the city of Ravenrock.
Claiming itself to be the first skypunk game, Black Skylands is a top-down action game where youre a captain of a skyship, and where as youd expect only the sky is the limit. Commandeer and customize your massive flying ship, fight enemies on land or among the clouds and slowly, but surely develop your own sky base into a fortress of awe-inspiring fame.
This ones for the hardcore masochists out there. Eldest Souls stays true to what its title seems to intentionally imply offering towering bosses and a series of brutal, mind-crushing challenges, its certainly shaping up to be a game that only the most hardened of Soulslike veterans will be able to overcome.
A fast-paced shooter with RPG elements, The Ascent takes you to a gritty cyberpunk world run by corporations when one day, the megacorp that owns you unexpectedly collapses, its your job to set off on a dangerous mission either alone or with co-op buddies at your side to find out exactly what happened.
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Cyberpunk 2077 Mods – ModLand.net
Posted: June 30, 2021 at 2:52 pm
Cyberpunk 2077 is a highly anticipated role-playing video game, which has been in development since 2012 and already has won multiple awards in various gaming events for most anticipated game as well as outstanding animation and graphics. Though its release date has already been postponed several times, it is expected to be released on December 10th, 2020 for PlayStation 4, Xbox One and PC. As far as modding goes, it is likely that PC modding will not be supported right at game launch and its almost sure that it won't happen on consoles at all, because much more complicated nature of modifying game on consoles. "We have no plans to share at the moment. Obviously, we would love to support the modding community in the future, but for the time being we want to focus on releasing the game first. Hopefully, this clears things up a bit." stated CD Projekt global community lead Marcin Momot. However, when modding support is ready, our site will have the best and latest Cyberpunk 2077 mods available, so check up for the latest updates on Cyberpunk mods, news, tutorials and other helpful material for this highly anticipated action game. Pre-orders can be ordered on many game stores, like Steam and it is already one of the most pre-ordered games there. It is projected to sell more than 20 million copies in its first year alone. Cyberpunk 2077 is developed by Polish studio CD Projekt Red. This is the same studio that developed The Witcher 3: Wild Hunt. A team of around 500 individuals are assisting in creating this masterpiece and it is already revealed that game developers have already spent over $121 million to develop this game. This is huge amount of money and is already more than flagship games like GTA4, so there is no wonder expectations are very high for this game.
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Dev: Cyberpunk 2077 Now Actually Ready Six Months After Release – Kotaku
Posted: at 2:52 pm
CD Projekt CEO Adam Kiciski declared that Cyberpunk 2077 had finally reached a satisfying level of performance and stability at a WSE Innovation Day conference on June 23. All it took was six months of updates after the game was released.
As reported by VGC via TVN24, Kiciski explained that Cyberpunk 2077, which launched in an extremely rough state, especially on older consoles like the PlayStation 4 and Xbox One, was finally stable enough that the developer could focus on updating other parts of the game and not just fixing things.
We have also been working on improving the overall quality, which we are also quite happy about, said Kiciski. Of course, we also removed bugs and visual glitches and we will continue to do that. Over time, we will also be introducing improvements to the general game systems that players have highlighted.
Cyberpunk 2077 was released on December 10 for PS4, Xbox One, PC, and Stadia. However, it launched in a horrible state on consoles. While folks on the PlayStation 4 Pro, the Xbox One X, and next-gen machines had decent performance, many people who were stuck playing the game on basic consoles reported performance issues that made the game near-unplayable during combat. On top of that, numerous strange bugs were reported and shared across social media in the days and weeks following the games release. Things got so bad that, on December 17, Sony removed the game from the PlayStation Store, and Microsoft slapped a warning label on it telling folks that the game had performance and stability issues. Both Sony and Microsoft, as well as retail stores, issued refunds to people who had bought the game.
According to a December 18 report from Bloomberg, employees at CD Projekt were upset with management, questioning why the company suggested the game was complete and ready to ship when it clearly wasnt. Employees also pressured the heads of the company over extensive crunch and unrealistic development deadlines. There was also the question as to why CD Projekt hid the console versions of the game for so long. Only PC versions of the game, which had far fewer bugs, were available for review pre-release.
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Since being launched and pulled from the PlayStation store in December, Cyberpunk 2077s performance on consoles has improved as CD Projekt continues updating the game. On June 21, after 187 days, the game returned to the PS store, though it came with a big warning that advised folks not to buy the game if they planned on playing it anywhere but a PS5 or PS4 Pro.
During the conference on June 23, Kiciski wouldnt give any specific or new information about how well Cyberpunk 2077 is selling on consoles. Though based on numbers from the NPD Group, its safe to say its not doing great. Still, the game has been financially successful on PC.
These latest statements from Kiciski paint a picture that, in June 2021, is very clear to see: Cyberpunk 2077 should not have been released on consoles back in December. It wasnt ready, and it needed a lot more work. And while, six months later, Kiciski is happy with the current state of the game, warnings from Microsoft and Sony on each companys respective online stores seem at odds with his more optimistic opinion.
In the meantime, you can always play Cyberpunk 2077 on Stadia. Its surprisingly one of the best ways to play the game if you dont have a PC.
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The Backlog: After 6 Months of Patches Is Cyberpunk 2077 Worth Playing? Wellll, Lets Talk About It – The Root
Posted: at 2:52 pm
Lets make something clear off jump: I love cyberpunk...the genre.
Snow Crash and Neuromancer rank as some of my favorite books. Growing up, I was (and honestly still am) obsessed with anime like Akira, Ghost in the Shell, and Serial Experiments Lain. I stay mad Strange Days isnt streaming anywhere, and I even have a soft spot for 90s trash classic Johnny Mnemonic.
So again: I love cyberpunk.
When Cyberpunk 2077 was initially announced in 2013 the hype was instant, and playing developer CD Projekt Reds The Witcher 3: Wild Hunt only made it increase. Bro, can you believe The Witcher niggas are gonna make a Cyberpunk game?, I would frequently ask my best friend Oscar during our weekly ritual of smoking weed and watching anime.
I was one of the many people eagerly awaiting the release of this game. While the edgelord marketing campaign tried its best to dampen my excitement, ultimately I couldnt help but look forward to an open-world role playing game set in one of my favorite genres.
So you can imagine my disappointment when the game came out last December and was a buggy, glitchy mess. I was lucky enough to get the PC version, which while not a complete mess like the console release, had enough glitches to turn me off from playing the game. The game was eventually removed from the PlayStation store, class-action lawsuits were filed, and the game became the poster child for every bad development practice used to make AAA games.
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The game was recently re-released on the PlayStation Network, and the developer has released numerous patches over the past six months to fix the game. I figured now would be the perfect time to revisit the game and give an assessment of it without having to necessarily get into the nitty gritty of the fuckery surrounding its creation. (If you want to know all about it, here ya go.)
So having played through Cyberpunk 2077s main story and a solid chunk of the side missions, is it good?
Well, its not bad?
Cyberpunk 2077 is essentially your standard Bethesda game. It provides a large, expansive open-world that can be immersive when shit isnt breaking. I didnt really have a bad time with the game, and there is a certain thrill to just driving around the decrepit future. Without a doubt, Cyberpunk 2077 nails the aesthetics of the genre, and the integration of hacking as a core gameplay mechanic is tight as hell. There are quite a few moments where the game just feels cool. Unfortunately, the game never feels like anything more than a surface level approach to the genre.
The game opens with the good old fashioned one last heist thats gonna change everything. So of course, that goes to shit and it goes to shit hard. After suffering a tragedy and barely escaping with their life, the player character, V, is left with an experimental piece of technology in their head thats killing them. Your journey through Night City will take you through abandoned desert towns, vast cityscapes, and even the edge of cyberspace itself as you try to figure out what the chip is.
Feature and environment-wise, it checks all the boxes for what youd expect from an open-world game with the word Cyberpunk in the title. As I gradually made my way through the games narrative, I gradually became more and more underwhelmed. The games story feels like it was ripped from the Ubisoft school of lets make apolitical games out of inherently political subject matter.
The best cyberpunk stories are inherently about something. Whether its political corruption, propaganda masquerading as news, themes of identity, power, or even just the dangers of technology, theres usually always some larger idea lurking beneath the retro-futuristic surface.
Cyberpunk 2077 flirts with some interesting ideas, but never really commits to any of them. The stakes of the main story or life and death, with not much in the way of thematic resonance. Though, a handful of the side missions provide some interesting characterization and choices.
One standout was a mission that involves having to round up a group of rogue self-driving vehicles after the A.I. that manages them begins to develop multiple personalities. The mission culminates with you going to the main office of the company that manufactures the cars after the A.I.s essentially enacts a virtual uprising. The climatic choice of the mission was an interesting moral quandary that I really dug and I wanted more like it. Unfortunately, most of the missions dont ask questions as interesting as this one.
One of the things I really enjoyed about The Witcher 3 was the sense of discovery that came with just exploring the world. Simply traveling from point A to B can be an adventure in its own right, because you never know just what you might encounter throughout the world.
That sense of discovery is missing from Cyberpunk 2077. Just about all the missions you receive are as a result of someone calling you on the phone. There are very few opportunities to stumble into a cool adventure. Youll occasionally encounter a sporadic shootout, or a crimes you could stop to assist the cops, but even in the virtual world its fuck 12 for me.
While the developers have released multiple patches in the months since release, I still encountered a variety of bugs ranging from enemies straight up not even acknowledging I was in the combat area to strange animations in cutscenes. I will say that throughout my playthrough I didnt encounter anything game breaking, just quite a few oddities.
Even if Cyberpunk 2077 launched in a pristine state, though, in my opinion it would still be an underwhelming game. Should you still be curious about checking the game out, its currently discounted to $40 as part of the Steam Summer Sale. Its not a terrible game by any means, it simply doesnt do much that hasnt already been done by Grand Theft Auto and Fallout. The game is undeniably cool, but considering where it gets its name from, I was hoping it would have a little bit more to offer than that.
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