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Category Archives: Cyberpunk

Aeon Drive, the cyberpunk platformer speedrun comes to PC and console – brytfmonline.com

Posted: August 28, 2021 at 12:01 pm

Developer 2Awesome Studio and the publisher critical reflection They announced that the action game and the next game, Aeon Drive, will release on September 30, 2021 for PC, Playstation 4, Playstation 5, Xbox One, Xbox Series X/S, and Nintendo Switch.

Aeon Drive is a cyberpunk-themed platformer with a touch of fast-paced running that puts players in the role of Jackelyne, a space ranger who is desperate to get home. Armed with her mighty sword and dagger, Jackelyne must find all the Drive Cores to repair her ship and save the city from imminent death.

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Players can run and run through various neon-filled city areas, using time and space folding skills to move forward.

Aeon Drive will contain two Patterns of play Well differentiated:

To add competitiveness, players can use Integration with discord and Global Leaderboards to compare yourself with friends and other players around the world. Use the broadcast mode to show everyone who the real New Barcelona runner is!

The protagonist of Aeon Drive will be voiced by voice actress Kira Buckland, who is best known for her roles in 2B in Yoke: automaticRemy Sugimoto m JoJos Bizarre Adventure: Unbreakable DiamondsTrussie Wright in the series ace lawyer, e Hiyoko Saionji na srie Danganronpa.More information can be found at steam.

Coffee trailblazer. Social media ninja. Unapologetic web guru. Friendly music fan. Alcohol fanatic.

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Aeon Drive, the cyberpunk platformer speedrun comes to PC and console - brytfmonline.com

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Cyberpunk, The Witcher Look Fantastic Tilt-Shifted – Kotaku Australia

Posted: at 12:01 pm

Flurdeh is a YouTube channel that takes video games and applies a tilt-shift effect to them, turning their bristling 3D worlds into cute little dioramas.

Youll notice a few similarities among all of them, like the sped-up animations and the reduced framerate, both decisions that really help sell the idea that these videos have more in common with stop-motion animation than with cutting-edge video game clips.

Here, for example, is Cyberpunk, with its various locations shrunk down and inhabitants waddling around going about their daily lives as if they were little toys.

And heres Skyrim, looking more like a D&D game from the distant future than a 2012 video game:

Heres The Witcher 3, where Ciris workout at 1:02 is maybe the coolest thing youll see in any of these videos:

And finally, heres Fallout: New Vegas, showing that its road textures havent aged anywhere near as well as Skyrims rolling hills:

If you like these there are more at their YouTube channel, for games like Horizon and BioShock Infinite, along with loads of other videos celebrating just how pretty video games can be.

Thanks Kaylee!

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Cyberpunk, The Witcher Look Fantastic Tilt-Shifted - Kotaku Australia

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Cyberpunk 2077s Multiplayer Component Is Still Alive, As Suggested by Datamine – Appuals

Posted: at 12:01 pm

Its been more than just a few months since weve seen Cyberpunk 2077 release, and it quickly crashed and burned before everyones eyes. The game, while a roaring success in terms of pre-orders and overall sold copies, created a rift between the industry darlings CD Projekt RED and the general mainstream gaming audience. The latter accused (rightfully so) CD Projekt RED of overpromising and overhyping Cyberpunk 2077 to no end even if the game is in no way, shape or form ready for shipping yet. This decision to release early may have ended the developers good standing with the general public for good.

That said, for the time being, it would seem that CD Projekt RED is still fully committed to having Cyberpunk 2077 in a proper working state, free from the many bugs and glitches that have plagued it since its inception, as well as make up for all the many broken promises they shipped the game with. The latest update for the game, version 1.3, was part of the studios efforts. Its also the biggest update ever released, totaling 40GB on PC and adding key features like zoomed-out mini maps and allowing for reallocation of Perk points. A few DLC cosmetics were also part of the update, including tw new jackets and a brand-new car.

However, as the title suggests, 1.3 did not only add these things but also kept the flame alive for a possible multiplayer component for Cyberpunk 2077. First highlighted by Tyler McVicker, while it was notable that version 1.3 added a ton of changes to Cyberpunks janky engine, some lines relating to multiplayer gyms were also found in the update. In addition to this, various lines relating to possible expansions were there as well.

Those whove been following Cyberpunk 2077 for a while now will know that CD Projekt RED was planning a multiplayer component for the game, one thats separate from the single-player experience in order to assuage everyones fears of microtransactions within the game. However, it was reconsidered after the game was blown wide open by the many bugs, glitches and missing features that players noticed for Cyberpunk 2077. This latest update points to the opposite, however, and it remains to be seen if we will see a Cyberpunk 2077 multiplayer component some time in the future.

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Cyberpunk 2077s Multiplayer Component Is Still Alive, As Suggested by Datamine - Appuals

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Glitchpunk offers a cyberpunk take on both Grand Theft Auto and early access instability – NME

Posted: August 14, 2021 at 12:51 am

When I first heard the name of this new game, Glitchpunk, it brought back memories of last December. What word could better sum up my experience with the PS4 version of Cyberpunk 2077? I had flashbacks of a Night City visibly constructing itself around me as I toured its streets, of vanishing NPCs, misbehaving menu screens, and a plague of dildos. Now that was glitchpunk, where the game itself feels like its been corrupted.

Indeed, when I recently played The Ascent, I had started to wonder if glitchy cyberpunk was becoming some accidental ironic sub-genre. Sure, the sins of The Ascent arent as extreme as the console nightmare of 2077, but they are disruptive the joy of following a mission marker across the map to a low-level side job, only to reach a door that wont unlock until youve completed a string of higher-level main missions; AI that gets bored and runs back to its starting position in the middle of a firefight a short circuit in the machine.

Of course, such issues arent unique to cyberpunk games, but they take on extra significance in these instances because technological performance is such a big theme of the genre. Tech in cyberpunk is the thing that creates the social environment and controls everything. Also, the thing to be hacked and subverted in order to resist domination, to be punk. In this way, 2077 and The Ascent are like a sort of meta-cyberpunk, where internal techno-rebellion leaves their metropolises constantly on the fritz, at least until a string of patches correct the errors. Theres texture in their rough edges, and whats more cyberpunk than broken cities, disobedient computers, and the random injustice of glitches in the system?

Glitchpunk. Credit: Daedalic Entertainment

Which brings me to Glitchpunk itself, a new open-world, dystopian, sci-fi action game from Polish indie studio Dark Lord and publisher Daedalic Entertainment. Like 2077 and The Ascent, Glitchpunk isnt as polished as it might be, although in this case for good reason its only just been released in early access, and has a long way to evolve before it reaches its 1.0 form.

Until then, its hoping to attract interest with a clear pitch cyberpunk meets Grand Theft Auto. Not Grand Theft Auto as weve come to know it this century, however, but the original top-down, 2D, 1990s GTA and its sequel. Glitchpunk aims for that old immediacy, as your tiny android character muscles their way around compact city streets shooting gangsters, civilians, and cops, or hijacks vehicles and mows them down instead. Theres nothing subtle about Glitchpunks inspiration either everything from mission structures to the games wanted ratings when you get rumbled by the popo are virtually copy-pasted from Rockstars classic.

Perhaps a grand theft itself of sorts then, but in a way, thats a good thing. Playing the preview code, Ive found it refreshing to return to a stripped-down GTA-style experience, particularly since the real series has grown so bloated and self-important since those days. The wanton nihilistic violence of GTA fits neatly into the cyberpunk mould as well, as you complete hits, knock down bystanders accidentally on purpose and try to outrun increasingly rabid pursuits.

Glitchpunk. Credit: Daedalic Entertainment

Also, there are some promising developments in the formula. Road layouts are more intricate in Glitchpunk, with more verticality and side passages to escape into. You can acquire plug-in modules that let you hack into machines or even people, for instance sending a hapless pedestrian or mobster into a killing frenzy. And your relationships with the citys rival factions at this stage, a cult-like religious organisation, a punk gang, and an android liberation movement sweeten or sour as you complete missions or cause havoc in their territory, making some parts of the map more hostile to your presence.

Im interested to see how this narrative aspect develops, in particular, but honestly, I havent got very far yet because, as things stand, progress in Glitchpunk can be quite gruelling. A few expected bugs and performance issues aside, AI behaviour is a little too unpredictable, the all-important mini-map too vague, and some of the mission requirements too exacting for inexact vehicle controls (especially as theres no pad support in place yet). The tiniest mistake can lead to mission failures, and when some objectives have tight time limits, frustrations soon build.

Another concern I have is the muted tone of Glitchpunk, at least in the first city, New Balta, the only one of a planned four currently available. Its all rather dingy, sparse, and low energy, bathed in a dark green light, with neon billboards and signs reduced to slivers in the birds-eye view. This has practical consequences because it makes the tiny pedestrians and even the deadly river hard to pick out at speed a real contrast against GTAs clear colour scheme. But Im also not sure how a morose and edgy vibe fits with an open-world design that lends itself to reckless joyriding and cackling, murderous rampage. It feels like Glitchpunk sort of wants to be serious, like with some disturbing plot points introduced by your mission handlers, and sort of not, like with its inane radio chatter, and hasnt found its voice yet.

Again, this is early access, so all kinds of changes are possible. And even at this stage, anyone looking for that old-school GTA hit should take an interest in Glitchpunks progress. Plus theres that other reason to jump aboard right now thats right, the meta-cyberpunk experience. Because its early access, Glitchpunk takes you into a cyberpunk adventure thats not just about atmosphere or cyber-implants or grim stories. It embodies the sense of a brutal world thats constantly bugging out, that you have to battle against, looking for ways to exploit the machine to win. Glitchpunk may well polish its cyberpunk stylings and become a better game, then, but will never live up to its name as much as it does now.

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Glitchpunk offers a cyberpunk take on both Grand Theft Auto and early access instability - NME

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Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles – Eurogamer.net

Posted: at 12:51 am

The recent release of Cyberpunk 2077's 1.23 update saw genuine improvements on PlayStation 4 consoles - enough for Sony to reinstate the game to the PlayStation Store. I covered its successes in depth a while back, but in the process, also took the time to study every other console version on this update. The blunt truth? Patch 1.23 doesn't significantly turn around the fortunes for base Xbox One or Xbox One X's frame-rate. With the next-gen machines though, there is a bit more of a story. Based on CD Projekt Red's new roadmap, this update promises to be the last major revision before an actual 'next-gen' version of Cyberpunk arrives. The simple question remains: what's the state of the game right now on PlayStation 5 and Xbox Series consoles?

Before focusing on the state of play for Xbox Series X and PlayStation 5 - which are essentially last-gen codebases running with strategic enhancements on the latest consoles - it's worth discussing Xbox Series S, which continues to deliver a good experience for a machine at its price-point. It's true, there is no 60fps mode and while 1440p is the maximum resolution target, it spends more of the time at a native 1080p instead. Of all the console releases though, this delivers one of the tighter locks at 30fps and retains stability even in our alley shoot-out stress test - traditionally a problem for the last-gen machines. It may not be perfect, but in terms of overall stability it boasts a better lock to 30fps than the Series X equivalent quality mode, and it retains its bigger brother's higher NPC count. With patch 1.23, Series S is in great shape.

The state of play with Cyberpunk 2077 version 1.23 running on PlayStation 5 and Xbox Series consoles.

Moving on to PlayStation 5 and Xbox Series X, where frame-rate is unlocked to 60fps by default, it's time to re-ask key questions after so many updates. What's the best way to play on console today? Is it still PS5 with the smoother overall frame-rate? Are there visual advantages on the Xbox Series consoles? And how do loading times stack up between all the ways to play?

Of course, Xbox Series X has a unique graphics mode toggle missing on PS5. You get one mode for quality - a 30fps option that prioritises a higher resolution ranging between lowest 1512p, and 1728p highest. And then there's Series X's performance mode, which guns for 60fps, but drops that resolution range to between 1080p and 1296p. Again no change. So it goes on PS5 as well; which still pushes between 972p at its lowest and 1200p at the top end. Focusing just on the 60fps mode compared to PS5, visually speaking Series X has a slight edge in pixel output, though there's not much to tell the difference between them owing to the heavy post-processing and temporal anti-aliasing. The biggest advantage remains somewhere else - the NPC count.

Night City was always advertised as a bustling metropolis, teeming with life around the inner city - the Chinatown area, the markets, the red light districts. On PC it delivers this bustle to great effect, but on PS5 right now, it's a very different looking game with very few inhabitants in the city. Even judged by eye in-side-by-side shots, the Series X in its 60fps performance mode fills Night City's roads with more life. Meanwhile, that NPC count only rises further on Series X when you move to its 30fps quality mode. There's more to Xbox's quality mode, including better ambient occlusion - but the higher NPC count is easily the most striking difference possible between the two machines - so add this to the wishlist for the true, dedicated PS5 release when we get it. Sadly, being anchored to PS4 Pro settings in its current state is only holding PS5 back.

Our last look at the PlayStation 4 rendition of Cyberpunk 2077 saw genuine improvement for last-gen PlayStation consoles - and the PS4 Pro remains the best version of the lot.

All of this has an impact on performance inevitably. PS5 remains the front-runner, delivering the most consistent 60fps experience on any console. That's not to say it doesn't have it's rocky moments, but by and large, it's the one to go for with 60fps in mind. Battles can drop into the 50s at points and even after so many patches, there are a few drops while driving too, but nothing that really distracts. Meanwhile, the reality is that Xbox Series X's performance mode is well off the pace, with PS5 sticking to 60fps in places where Series X drops aggressively under - the game's Street Kid tutorial shootout being an on-point example. Again, if we have a next-gen version wish list, this would be the next addition. Xbox Series X's performance mode must be locked, and optimised for a consistent 60fps, without having to rely on a VRR display to smooth out the performance issues.

So if Series X's 60fps mode is a little disappointing, what's the score with its 30fps quality mode? You get higher resolution, improved visual settings and an even better NPC count - and the 30fps cap is mostly solid too. We're short of perfection here too; attacking all the usual stress points, we still get drops well into the mid 20s - as our video above demonstrates. But on the whole, this remains the best way to play on consoles for visual purists. Those after the best take on Night City, where CDPR makes good on its promise of atmosphere, bustling streets, higher AO settings, and a respectable resolution, should definitely check out quality mode on Series X. Patch 1.23 doesn't solve the drops under, but perhaps the proper next-gen release can deliver a tighter lock here too.

Cyberpunk 2077 on PC with all ray tracing features enabled is an absolute showcase - here's what RT brings to the table.

A final point here on loading time differences. Loading a save file just outside the Ripperdoc on all consoles, the first surprise is Series X in performance mode completes first at just over 12 seconds, then we see Series X's quality mode load in next at 17 seconds, within split-seconds of Series S doing the same. Series S' NPC counts have a lot in common with the Series X's quality mode, which makes sense of the similar 17 second wait. Last up is PS5 with a lengthy 49 second loading screen. PS5 is consistently behind in this regard, and remains a nuisance for reloading your last checkpoint after death too. What's clear right now is that running a PS4 app isn't doing it any favours, and the system's high-speed SSD isn't getting the results we'd expect, especially compared to the Xbox side.

Based on CD Projekt Red's roadmap, patch 1.23 is the last major revision of the game before we get the proper 'next-gen' upgrade, penned in roughly for the second half of 2021. Without a doubt, further optimisations are needed across the board - especially on the last-gen Xbox platforms, but stability aside, Cyberpunk's visuals and performance have remained relatively static on the new wave of consoles since launch.

As things stand, there's a lot that needs changing with Series X and PS5 versions, just for different reasons. The more consistent 60fps delivery on PS5 is a strong point, but the loading times and low NPC counts are noticeable drawbacks. Meanwhile, with Series X, CDPR clearly needs to tighten up performance. Beyond that, I'm intrigued to see how CDPR will use the capabilities of the new consoles in a newly revised quality mode. Remember that the current version is running in compatibility mode, meaning no access to RDNA 2's enhanced efficiency or new hardware features, such as ray tracing acceleration. With the benefits of extra time, there's an opportunity here for a more solid, less buggy, more attractive game for the new wave of consoles - and I'm looking forward to seeing what CDPR will come up with.

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Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles - Eurogamer.net

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The Ascent Thoughtlessly Regurgitates the Cyberpunk Aesthetic – Paste Magazine

Posted: at 12:51 am

As your cyberpunk operative moves through the planet Veles, the camera cuts away from them. It lingers on aliens and humans milling about at a bar or loitering in squalor. The standard isometric camera shifts to a profile view or expands to show the layered scale of its planetary city. The Ascent clearly wants the player to feel embodied, to feel like a small part of a larger community. Veles is dense, drenched in neon, hundreds of people hover in almost every area. It feels material as hundreds of wires string themselves on the street, snaking down to the power plants below the city. This is all surface shimmer. The deeper you go into Veles, the more districts you find, the more it feels like a hollow world. The Ascent is undeniably shaped by nearly every piece of cyberpunk media from years past. However, there is little reflection in the way it pulls neon and metal from its ancestors. It would be inaccurate and reductive to say that The Ascent does nothing with its plethora of sci-fi influences. What it does, though, is pretty damn boring.

To its credit, The Ascent doesnt waste a lot of time. The opening cutscene zooms into The Ascent Group arcology, a miniature city within the massive planetary metropolis. Stacked white text reveals that you are an indentured servant, an indent, owned by a corporation, The Ascent Group, in exchange for transport to Veles. Then you leap right into the muck, restoring plumbing to your section of the city. However, the complete collapse of The Ascent Group interrupts your routine and youll have to dive into every part of the city to rebuild a life. Right away, the game gets convoluted with proper nouns and codex entries. You get notifications for every new location, character, or enemy. Luckily its all pretty snappy and the broad strokes are familiar. You are an exploited worker, caught between vast corporate forces, making your way through the only way you know how, through the barrel of a gun.

The thing is, all that immediate world building is simply backdrop for a rote twin-stick shooter. Though your Indent can gain augmentations and skill points and tacticals all of it has everything to do with shooting. The combat never really feels expressive, but it does feel like it can be optimized. Skill points upgrade critical hit chance or let you dodge slightly faster. The only ability outside of shooting is hacking, which is paper thin, the vestigial limb of what cyberpunk games should be. Though the game gestures at themes of labor and spends a lot of time establishing setting, it is all in service of simple shooter power fantasy. Its not alone. Open world games from Assassins Creed to Watch Dogs glory in this kind of optimization. These are games not really about exploration or freedom, but about mastering a specific kind of play and conquering the world. The Ascents lively setting and large crowds are not enough to distract from the fact that it is an extremely normal videogame.

However, normal videogames are about labor by default. Though your indent is an extreme example of exploitation, playing The Ascent is an exercise in being an idealized subject of liberal capitalism. You quite literally ascend through the dynamics of class, elevating yourself above poverty through your own power and efficiency. In a sense, videogames can serve as an alleviation of capitalisms harshness. Enough hard work will get you in a better place and allow you financial freedom. The Ascent undoubtedly is just another example of this. However, it gains a darkly funny edge in context. You, and those you kill, are all just workers. Your ascension comes with the death of thousands of others. Despite its issues, it would be silly to say that The Ascent doesnt do anything with its aesthetics.

Still, this gesture at meaning is just that, a gesture. When the game doesnt allow any interaction with its world except the violent and economic, its hard wires become paper thin panoramas. It extremely does not help that The Ascent wholeheartedly imports orientalist aesthetics without reflection. On this alien world, East Asian writing is everywhere, cherry blossoms dot the balconies of the ultra rich, and katana wielding mercs obsessed with honor guard pagoda palaces. It is nothing but flavoring to make a sci-fi setting more exotic and to align it with the genres old guard. Tying an exploitative society directly to stereotypically Asian aesthetics is racist, and there has been plenty of criticism, popular and otherwise, that has pointed this out. There is no reason for any game in 2021, even a smallish one from a Swedish team, to be so orientalist.

That thoughtlessness is reflective of the game as a whole. It discusses labor and capitalism without bite, regurgitates cyberpunk without reflection, and offers only a thinly satisfying shooter at its core. Its easy to see how this game has become a small hit. It looks good at first glance and is likely significantly more fun with friends. Still, every thrill that The Ascent offers, you can find somewhere else with more honesty and more heart.

Grace Benfell is a queer woman, critic, and aspiring fan fiction author. She writes on her blog Grace in the Machine and can be found @grace_machine on Twitter.

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The Ascent Thoughtlessly Regurgitates the Cyberpunk Aesthetic - Paste Magazine

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14 Best Cyberpunk Clothing Brands And Online Stores (2021) – The VOU

Posted: at 12:51 am

Top Cyberpunk Clothing: What It Is & Where To Shop In 2021!

Finding genuine cyberpunk clothing shouldnt be this hard!

After searching through hundreds of cyberpunk fashion posts that have nothing to do with cyberpunk futuristic clothing, Ive decided to write my own article.

It all started with my desire to refresh some of the futuristic clothing brands I have in my wardrobe.

But, to my surprise, most online cyberpunk clothing shops stock goth, steampunk, rave, and industrial styles.

To me, these alternative styles have little or no connection to the cyberpunk attitude and cyberpunk clothing look.

Without further ado, get ready to discover the best cyberpunk clothing styles and brands for females, males, and even kids.

The origin of the cyberpunk movement is rooted in the science (and fiction) innovations and developments of the 60s and 70s.

Born at the dawn of a new digital world, the cyberpunk movement is set in urban landscapes and big city lights.

The internet introduced a dystopian vibe to the overall cyberpunk culture, which translated into fashion as well.

For example, the early days of the internet placed the cyberpunks into a cyber-goth kind of scene.

Wearing minimalist fashion (monochrome clothing), boots and nails painted black, most of them were earning money from hacking.

The Matrix and Total Recall movies did a great job at introducing the cyber-goth culture to the masses.

Yet, it failed to unveil the actual cyberpunk fashion trends of those times.

As such, the idea of what cyberpunk fashion is remains distorted by a failure to understand the cyberpunk ethos or where it comes from.

Above culture, clothing, and genre, cyberpunk is a lifestyle that blends a combination of low-key-living with a deep understanding of social fabric backdoors and full access to high-tech gadgets.

The cyberpunk lifestyle depicts humans living in an urban dystopian future of highly advanced developments in science and technology.

As a culture with a different attitude towards the future, the types of clothing and costumes cyberpunks wear must reflect that sub-genre of science fiction.

While theres no perfect cyberpunk style, most followers draw inspiration from the cybergoth scene with black clothing, black nails, and dark hair.

And more recently, theres a lot of cyberpunk fashion inspiration drawn from the Cyberpunk 2077 game that covers brought back some legendary clothing items.

However, as the fashion industry catches up with the cyberpunk movement, new designers and their trendy statement pieces continue to appear.

Above all, remember these three essential rules when shopping for cyberpunk clothing:

Dont be afraid to mix it up with darker range colors such as dark greys, shades of brown, dirty white.

And, no matter what, avoid pink, green, yellow, and any fluorescent colors.

While theres a temporal connection, the year 2000 styles have nothing to do with cyberpunk clothing, so stay away from anything Y2K.

Same for cottagecore; you dont want to look like a confused villager trapped in the urban concrete jungle.

Make sure the cyberpunk garments youre getting have a load of pockets.

Choose zippers over buttons. Heavy-duty snaps are cool too; just make sure there are hidden pockets everywhere!

Armed with a better understanding of cyberpunk is where it originates from, lets hit the best cyberpunk clothing brands.

Without further ado, these are the best online stores to buy dystopian and cyberpunk clothes in 2021.

Also marketed as Urban Future Wear, Cryoflesh stocks, not just cyberpunk apparel but also goth and rave wear.

The brand holds lots of attractive dystopian-inspired accessories as well.

Above all, the products here are cheaper than in most online stores Ive checked.

On the downside, Ive found it challenging to put together a complete cyberpunk outfit from this online store alone while keeping true to the cyberpunk ethos.

Right from Germany, Schnittmuskel is creating cyberpunk clothing for an imaginary post-apocalyptic world.

Schnittmuskels unique garments evoke an alternative world that has forgotten what once happened or what destroyed it.

A clothing label for those seeking to express a dark, existence-threatening world, but never without hope.

Moreover, the brand is no longer using materials of animal origin but vegan leather instead.

As unexpected as this might be, Y-3 by Adidas has some excellent cyberpunk clothing with a moder touch of Japanese culture.

Fuelled by the innovations of Adidas and expressed in the style of Yohji Yamamoto, Y-3 creates progressive apparel, footwear, and accessories a vision driven by both the sports icon and the renowned designer.

Founded in 2002, Y-3 established the category of fashion sportswear one that it continues to redefine.

Nineteen years later, Y-3s signature style combines engineered garments and intensive performance with Yamamotos singular elegance and strong tailoring.

I highly recommended Y-3 if you want to carve out your own inimitable cyber style.

Launched in 2007 by Demo and Tono, Demobaza is a distinctive fashion brand instantly recognizable.

With a philosophy built on a blend of Bulgarian post-socialist spirit and dystopian dreams, the brands garments have a minimalist futuristic look.

The company started with an online store for deconstructed jeans that later evolved into limited edition series.

Psylo is a great dark corner cyberpunk clothing store if youre after anything unusual, from absurd clothing combinations to your dream outfit.

As global travelers, tribal explorers, surfers, dancers, and seekers of new experiences, the brands pieces are not cyberpunk per se but clothes for personal expression and unique lifestyles.

More recently, rebelling against fast-fashion trends, Psylo upholds pride in its originality and sustainability.

Infusing various elements from different cultures, the brand holds bold, edgy, rebel, and punk fashion equally ethical and environmentally friendly.

As a store thats been around for quite some time now, Plastik Wrap gained global recognition after some of its costumes were featured in the Total Recall movie.

Unfortunately, this also makes Plastik Wrap one of the most expensive cyberpunk clothing brands out there.

Without a doubt, the brand has some fantastic cyberpunk styles but if youre on a budget, instead use them for your aesthetic reference only.

I find Futurestates clothes touching more on the industrial and sometimes borderline steampunk edge.

Yet, if you search well, youll see that Futurestate stocks attractive mens cyberpunk jackets and torso pieces.

Again, the prices of hoodies and jackets are pretty high compared to other cyberpunk brands, but all worthwhile without a doubt.

Advertised as clothing to resist into the dystopian society, Siskatank is a brand run by a designer with the same name.

Siska hand-makes the clothes, from pattern to assembly, hence the very high prices.

This name was inspired by Tank Girl of Jamie Hewlett, one of the designers favorite comics.

Ive found Siskas clothes to embrace sci-fi and underground cultures, industrial decay, post-apocalyptic worlds, H.R. Giger art, cyberpunk, biopunk, and all kinds of dystopian futuristic societies.

The best part, you can come up with your own cyberpunk clothing style and get Siska to turn it into reality for you.

Immoral Fashion is an Australian gothic and alternative fashion online store shich has some fantastic cyberpunk pieces at surprisingly low prices.

Regardless of your choice of clothing, as long as you stick with cyberpunk, all pants, tops, and jackets are high quality here.

Again youll have to do a lot of browsing through steampunk and goth clothing, but know that every cyberpunk finding here will be stylish and of high quality.

Acronym is a German technical apparel brand renowned for its uncompromising focus on functional fashion.

The brand started as a consulting design agency that has evolved into an enigmatic, elusive fashion brand with a laser-focused approach and a small seasonal output of expertly crafted clothing.

With punk, techwear, and cyber styles at its core, Acronym produces ergonomic clothes that blend functionality with avant-garde design and thinking.

Launched in the famous Camden market at the beginning of the new millennium, the Hexagon clothing label caters to the big citys underground electronic culture.

The online store stocks lots of independent brands from all over the world in a great and friendly online experience.

My take: if you can put up with the endless rows of tribal printed t-shirts and army-inspired trousers, there are treasures to be found.

For example, I loved the Jedi jacket and wished there was a Kimono Tron version without a tribal on the back

A creation of Eva Zolnar, the brand stocks some of the most exciting cyberpunk pieces out there right now on Etsy.

I like the designers latest turn, as it fits right into the contemporary cyberpunk culture, with a profound underground-ish touch.

While some more detailed pieces are costly, the smaller details and accessories are affordable and fantastic to start with.

A world-renown store that draws droves of tourists to London every year, Cyberdog is the least cyberpunk clothing store on my list, for a good reason.

While Cyberdog has come a long way since its inception, the store remains focused on the rave culture instead of cyberpunk.

And while this clothing shop offers plenty of clothing choices, from jacket pins to tracksuit pants and from biker boots to cosplay costumes, theres little to nothing cyberpunk here.

If you are a fan of digital personas such as Second Life, you better check out Neurolabs cyberpunk clothing and gear.

Warning: Neurolab is not an IRL clothing brand but a cyberpunk clothing label for digital avatars.

Acting as a corporeal clothing database from popular stories and a great source of video game clothing mods, Neurolab has cool clothing outfits and an array of styles.

Remember, it is easy to confuse cyberpunk fashion with techwear, cybergoth, raver, goa, clubwear, mil-spec, tactical, goth ninja, and even dark academia (nerdy) streetwear styles.

Whenever in doubt, remember the history and culture that stands at the origin of the style.

Also, come back to this cyberpunk clothing guide and night city resources to get inspired by fresh cuts and looks.

Finally, if theres nothing you like from all the cyberpunk stores Ive shared with you above, youll have to learn to sew.

Which one of these cyberpunk clothing stores is your favorite and why?

Are there any other great cyberpunk clothing brands youve tried and want to add to this list?

Comments below,please!

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14 Best Cyberpunk Clothing Brands And Online Stores (2021) - The VOU

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The slick cyberpunk style of FORECLOSED slides onto console and PC – TheXboxHub

Posted: at 12:51 am

Its been more than 12 months since the super slick cyberpunk shooting of FORECLOSED was first revealed, but finally its time for Merge Games and Antab Studios to shine as their game launches on console and PC.

Highly immersive and pushed out in a comic-book style, FORECLOSED releases on Xbox One, Xbox Series X|S, PS4, PS5, Google Stadia, Nintendo Switch and PC (pretty much all the formats you could wish for then!). A narrative driven affair, one that builds in action, adventure, suspense and a ton of augs, FORECLOSED follows the life of Evan Kapnos a guy who finds himself with no job and his identity on the verge of being sold off. Its up to him and therefore you to escape the world.

Its the visual style which many will come to FORECLOSED for, bringing together the aesthetic of the comic book scene through both gameplay and the cinematics which are on show. In fact, this is promising to ensure that the switch through styles is seamless, all as you travel through the cyberpunked city that you call home. Expect a decent amount of interactivity in those cutscenes too!

An RPG-like skill system, numerous abilities and a whole host of brain implants and augmentations are presented throughout your time in FORECLOSED and its these which youll need to get a serious grip on in order to fully take in what is possible. These will see you harnessing the power of your abilities, fighting back against opponents and manipulating the world around you as you see fit. In fact, if youre after superhero abilities, FORECLOSED is the game to deliver it.

The key features that youll want to keep an eye out for include all of the following

So, sold? If youre in the market for ANOTHER cyberpunk tale and havent been put off by the mess of Cyberpunk 2077, youll find a copy of FORECLOSED waiting at your favourite digital store. Its priced at 14.99 on Xbox One and Xbox Series X|S. Youll also find the game on PS4, PS5, Nintendo Switch, Google Stadia and PC.

If you need a review prior to dropping that cash, hold tight for our thoughts. Theys a-coming.

Game Description:

FORECLOSED is a narrative-driven action-adventure set in a Cyberpunk world filled with action, suspense, and experimental augmentations. Follow the story of Evan Kapnos, his identity recently Foreclosed, stripped of his job, his brain implants and his access to the city Block-chain, he must now escape before his identity and implants are auctioned off. An Interactive Graphic Novel and Immersive Narrative FORECLOSED combines the playability of video games with the sleek visual aesthetic of comic books. Everything from game-play to cinematics are experienced within the stylistic framework of a graphic novel. Full screen and comic panel perspectives are seamlessly blended as you move throughout FORECLOSEDs Cyberpunk city, uncovering a gripping conspiracy story. Cutscenes are also interactive and transition smoothly between alternative game-play styles. Hi-Tech Combat Discover and unlock new abilities with an RPG-like skill system. Upgrade your weapons potential with futuristic modifications like the Explosive or Machine-Gun Rounds mods, enhance your brain with experimental augmentations and fight back against your enemies. Learn to control your new abilities, fight opponents, and manipulate your surroundings. Acquire superhero-like abilities such as telekinesis to launch your enemies into the air or hurl huge objects at groups. Hack into different systems to create traps or even overheat the implants in your enemies heads.

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The slick cyberpunk style of FORECLOSED slides onto console and PC - TheXboxHub

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Cyberpunk-themed Game "Glitchpunk" Available Now in Early Access on PC – Attack of the Fanboy

Posted: at 12:51 am

Glitchpunk is a brand new top-down action game, following the cyberpunk games trend with a GTA 2 old-school feel, is now available in Early Access on PC via Steam.

The game promises to be the game that combines adrenaline-pumping experiences in a neon-soaked world that is ridden with cults and gans, with a profound story that addresses serious topics such as religion, xenophobia, and transhumanism.

Glitchpunk takes place in multiple cities, the player will start off in New Baltia, and will be able to move onto Texas which will be available in three to four weeks, as well as international cities such as Tokyo and Moscow which will be added at some point in the future, all during the early access phase of the game.

Gameplay wise, developers promise a brutal combat system with a huge arsenal of weapons to choose from and a hacking system that will allow players to hack into the minds of pedestrians.

In Glitchpunk you play as a glitching android going against your own programming and challenging the tyrannical governments and megacorps of the dystopian near-future. Forge your own path in several cities full of drug-crazed gangs, aggressive police, and irresponsible drivers that make each mission and playthrough unpredictable. Daedalic Entertainment said describing the game. Steal cars and lead your enemies on a merry chase, fight them with a variety of melee and long-range weapons, and upgrade your own body with technology that enables you to manipulate your surroundings or improve your capabilities.

Its worth mentioning that the game will also feature 12 gangs, all with their respective stories and questlines. A police chasing system that has up to 10 different wanted levels that will influence their aggression in chasing the player. As well as a mature story with multiple endings.

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Cyberpunk-themed Game "Glitchpunk" Available Now in Early Access on PC - Attack of the Fanboy

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Cyberpunk – Visual Studio Marketplace

Posted: July 25, 2021 at 3:33 pm

I know, it may look like a rainbow and even give the sensation of distraction.But fundamentally I chose the cyberpunk theme, because it allows me to use a very wide color palette, this helps each fragment of code to have practically a color, so our eye quickly detects color changes and our brain is processing and memorizing the information received. This can help unconsciously improve your productivity when programming, as we recognize quickly, for example: if it is an object, a class, a method, etc...

To install it, search for "Cyberpunk" in the extension marketplace or Click here

The transparencies on the floating elements are here. I know it's not the same as applying acrylic from the fluid design... but something is something

Click here to go to the Changelog

Remember if you are using VSCode 1.12+ versions you can customize the colors to your liking, overriding the ones provided by this theme. More info here.

Excuse me for not adding a few collaborators. At this moment I'm moving from the city, so I don't have the tools to create the cards, nor the time... as soon as I'm free, I'll be adding them. Thank you very much for your contributions.

More information coming soon, about the badges and how to get them. (Very very soon, I promise.)

Your comments and criticisms (constructive ) are most welcome.So you're invited to stop by the section Rating & ReviewRemember that this theme is for you so let's build it together.

In this version important changes were made in the colors, including the incorporation of a new mode. If there's anything you think was not a good idea to change, don't hesitate to let me know.

Don't forget to rate

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