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Category Archives: Cyberpunk

Cyberpunk 2077 Update 1.4: Release Date, Roadmap, Patch Notes and Everything We Know So Far – GIVEMESPORT

Posted: September 12, 2021 at 9:59 am

Cyberpunk 2077 continues to be one of the most popular games currently on the market despite a controversial start to life in the gaming industry.

We fully expect new content to be provided by CD Projekt Red, the game's developers, for update 1.4, with a flurry of optimised DLC for gamers to get stuck into.

Unless you've had your head in the sand, you will know that Cyberpunk 2077 had a hugely questionable launch as many, particularly those who played on PS4, came across a raft of bugs and glitches that hampered their user experience from the off.

That being said, CD Projekt Red could have easily given up on production and focus on Witcher instead. But credit where it's due, the game has progressively been improving with every update that has been provided. So what can we expect this time around?

Here is everything that you need to know regarding Cyberpunk 2077 and the 1.4 update.

The future of Night City could be vastly improved in this patch - but it is likely that we will not find out the extent of the changes for a number of months.

With only two major updates on Cyberpunk 2077 this year alone, it might be a current trend that we can expect a new patch on this game every few months.

While the precise release date is unclear at this time, we will update this article as soon as more information emerges during that timeframe.

The roadmap for this update will be posted here once it has been unveiled.

The patch notes for 1.4 will be listed here once they have been released by the game's developers. So stick with us and we will update this section in due course!

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You can find all of the latest Esports and Gaming news right there at GiveMeSport.

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Cyberpunk 2077 Update 1.4: Release Date, Roadmap, Patch Notes and Everything We Know So Far - GIVEMESPORT

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The 1995 Anime Neo-Noir Cyberpunk Thriller GHOST IN THE SHELL Coming Exclusively to IMAX Screens September 17th – We Are Movie Geeks

Posted: at 9:59 am

MoviesByTom Stockman|September 8, 2021

Theres nothing sadder than a puppet without a ghost, especially the kind with red blood running through them.

IMAX and Lionsgate today announced tickets are now on sale for the critically-acclaimed sci-fi classicGHOST IN THE SHELL, one of Japans most celebrated and influential films, which will be coming exclusively to IMAX screens for the FIRST TIME EVER on September 17th (with advance previews in select theatres September 16th). This will also mark IMAXs first simultaneous release in screens in Japan, the U.S. and select IMAX markets.

Directed by Mamoru Oshii with cinematography by Hisao Shirai, the 1995 anime neo-noir cyberpunk thriller, set in 2029 Japan, follows Motoko Kusanagi, a cyborg security guard who hunts a mysterious hacker known as the Puppet Master. It is widely considered to be one of the best anime and science-fiction films of all time inspiring the likes of Matrix creators the Wachowskis, James Cameron, and other groundbreaking artists.

Ghost in the Shellhas been remastered in visually stunning 4K and undergone IMAXs proprietary DMR (Digital Remastering) process for its screens.

The film will be distributed by Bandai (Japan) and Lionsgate (North America and Select International), only on IMAX screens.

Tickets Available Here:https://www.lionsgate.com/movies/ghost-in-the-shellhttps://www.imax.com/movies/ghost-in-the-shell-1995

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The 1995 Anime Neo-Noir Cyberpunk Thriller GHOST IN THE SHELL Coming Exclusively to IMAX Screens September 17th - We Are Movie Geeks

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Dive Into A Murder Mystery On This Creepy, Cyberpunk Wikipedia – Kotaku

Posted: September 8, 2021 at 10:05 am

Neurocracy is a browser-based cyberpunk murder mystery story told over the course of 10 real-world weeks and 10 in-game days, through the hypothetical successor to Wikipedia, Omnipedia. It presents a dystopian future in which escalating pandemics have driven the global community to abandon individual privacy in favor of pursuing total bio-security. The game has interesting things to say about emerging trends around pandemics, public health, and state sovereignty. I am not, however, here to talk to you about those aspects today I am here to tell you about the worst part of its corporatized, surveillance-state hellworld: The future is very boring.

Which is not to say that Neurocracy is poorly written or delivered (its not), or that its plot isnt engaging (it is!). The writers do a great job of simulating a megacorp-sponsored, brand-safe Wikipedia. And therein lies its most subtle, and my favorite, critique of our hyper-capitalist future: that standardization, algorithmic content production, and strict moderation will prevent people from being weirdos publicly.

You play Neurocracy by following hyperlinks through a fictional corporate follow-up to Wikipedia in the year 2049. This means that the majority of your time playing the game will be spent reading, putting together clues, and discussing the theories with other players. It is being released episodically over 10 weeks, with the first episode acting as a free intro for the game. As of today, it is up to episode eight.

The games Wikipedia equivalent, Omnipedia, also includes a historical lookback function much like real-world Wikipedialetting you see the history of previous editsand the game does its most interesting storytelling through this view. Seeing minor editing changes between two days can tell you so much about the world. When the initially neutral word search turns to the accusatory and hungry hunt, so much is conveyed to you about the priorities and shifting voice of this new publication. Hunt conveys a totally different power relationship while changing only a single word. If youre a writing-craft nerd like myself, youre going to have a field day.

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What Neurocracys historical lookback feature lacks, however, is the odd joy of watching two overly passionate weirdos fight over the dumbest shit you can imagine. There will be no wars between orthodox and reformist vampire hunters on Omnipedia. There are no arguments over the badgerness (or lack thereof) of a particular cartoon creature. There will be no (gross) debates over the size of Tifa Lockharts big naturals, or whether or not Squall is a hero or a protagonist. Omnipedia has stripped away all the incredibly silly and deeply human parts of Wikipedia, and it is legitimately unsettling.

The game addresses this directly in the page about Omnipedia itself. It claims that the AI which helps to write and edit the websites entries was trained on the corpus of Wikipedia in the year 2048. A corpus, by the way, is a large collection of texts that linguists use, usually for statistical analysis or for testing known rules about a given language. For example, you could try to make a robot to write Kotaku articles by training it on the corpus of everything released on the site. I dont know why you would do that. It seems unethical to give an AI brainworms.

Omnipedias corpus is comprised of Wikipedia articles as they stand in 2048, but not the articles talk pages or full edit histories. Even if it were, Wikipedia is massive and internet perverts only care about a small subset of the totality of the site. The process of simplification inherent in building an AI model like this would quickly erode and homogenize the stranger parts of the platform.

And so Omnipedia is born, reimagining one of the most brilliant and silly creations of the modern age as a bland corporate mouthpiece. I am excited to see where Neurocracy goes as I catch up, and follow the game to its conclusion. I am also terrified that its vision of the boring future is closer than I think.

To prevent this boring future I will do what I always do when talking about games about information and public access, and remind you to go support your local library! Pass library ordinances and actually go there! Libraries rule and theyre free and they have video games. Its like a Wikipedia made of cool bricks and paper, instead of neural implants and potentially murderous AI. Lets enjoy all that while we can.

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Turbo Overkill Brings Ultraviolent Cyberpunk FPS Action To Switch In 2022, And It’s Got A "Chainsaw Leg" – Nintendo Life

Posted: at 10:05 am

If you're craving more action inspired by old-school 3D shooters such as Duke Nukem, DOOM and Quake, then keep an eye out for Trigger Happy Interactive's upcoming release Turbo Overkill - a "brutal cyberpunk FPS" coming to the Nintendo Switch (and other platforms) in 2022.

This ultraviolent cyberpunk FPS is from the creator of the award-winning DOOM II conversion mod Total Chaos. 3D Realms co-founder Scott Miller - the pioneer behind Duke Nukem, Wolfenstein 3D and a number of other classics - will also offer creative support.

As the guy who helped launch the shooter genre with Wolfenstein 3D, Rise of the Triad, Duke Nukem 3D, Max Payne, and Prey, I havent been this excited about an FPS since the golden era of Apogee/3D Realms"

As the player, you'll take control of a mercenary named Johnny Turbo who must clean up his crime-ridden hometown known as "Paradise".

"In this Blade Runner-meets-DOOM hellscape, Johnny finds the citys entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first nothing is easy in paradise."

Turbo Overkill also has a number of unique features such as a "Hero Time" - described as a new form of slow-motion with a twist, and the protagonist has a chainsaw leg! Players will take advantage of all of this as they work their way through two dozen stages filled with secrets, bonus arena stages, action-packed combat and puzzles.

Does this look like your kind of game? Leave a comment down below.

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Turbo Overkill Brings Ultraviolent Cyberpunk FPS Action To Switch In 2022, And It's Got A "Chainsaw Leg" - Nintendo Life

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Cyberpunk 2077 and The Witcher 3 PS5 and Xbox Series X might be delayed – Gamesradar

Posted: at 10:05 am

The Cyberpunk 2077 PS5 and Xbox Series X version may not be ready to release this year.

During developer CD Projket Red's latest results call (via VGC), Micha Nowakowski, senior vice president of business development, told investors that "the target is to release the next-gen version of Cyberpunk 2077 late this year. At the same time, keeping in mind the lessons we have learned during the past year and taking into account that this project still remains in development, we can't say with full certainty that the production schedule will not change."

That uncertainty also extends to new-gen editions of The Witcher 3: Wild Hunt. Nowakowski says that "with The Witcher 3, the situation is slightly different in the way that this is being tackled by the external team mainly, which is Saber Interactive, the company that we have worked with before on Switch and also with updates in the past. As with Cyberpunk 2077, our goal is to release that game in late 2021. However, similarly, the development process is ongoing, and we cannot be absolutely dead certain that the release schedule will not change."

Nowakowski clarified again that CD Projekt Red is "definitely aiming with both titles for late 2021," but said that he didn't want to be more specific right now. With September upon us, that "late 2021" window is very nearly upon us, but after the difficulties with Cyberpunk 2077's original launch, it seems likely that the developer will look to take as much time as it can with its upcoming next-gen offerings. Both ports have always been set for the second half of this year, but don't be too surprised if we don't see Geralt and V's shiny new versions until next year.

The developer also revealed that more than a third of its staff are working on Cyberpunk 2077 and its new-gen ports. Others are working on the game's first expansion, while a remaining number are focused on Gwent and some unannounced projects - still no word on The Witcher 4, then.

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Cyberpunk 2077 and The Witcher 3 PS5 and Xbox Series X might be delayed - Gamesradar

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Turbo Overkill Is A New Cyberpunk Arena Shooter Coming To PS5 And PS4 – PlayStation Universe

Posted: at 10:05 am

If you ever looked at your knee and wondered if you could make a deadly weapon out of it by attaching a spinning sawblade, then not only are you correct, but youre not the only one, as Turbo Overkill proves there are more than a few people who thought it was a good idea to add in this new arena shooter coming to PS5 and PS4.

Developed by Trigger Happy Interactive and published by Apogee Entertainment, described as an ultraviolent cyberpunk FPS, Turbo Overkill was born out of a mod for DOOM II, and now its getting set to launch on all consoles including PS5 and PS4 sometime in 2022.

You can check out the reveal trailer for Turbo Overkill for yourself, right here:

Turbo Overkill is also a bit of a clash between the basic plot of Blade Runner in that youre hunting down a rogue AI and DOOM, as youll be doing a lot more shooting than Ryan Reynolds or Harrison Ford ever did as Johnny Turbo.

Source [Trigger Happy Interactive Press Release]

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Foreclosed aims to be a cyberpunk thriller but is best left shut on the shelf… – The Scottish Sun

Posted: at 10:05 am

NOTHING is more maddening than a game that has massive potential and has some interesting pre-launch ideas but the reality is a huge flop.

Sadly for Italian developer Antab Studio, Foreclosed falls into this camp.

This is a cyberpunk thriller set in a future where people dont own their own freedom. They belong to mega corporations. You fill the boots of Evan Kapnos, who must unravel the conspiracy behind his identity being put up for foreclosure.

As tales go its a fairly gripping romp to start with. Its told through a very sleek style - which actually feels like youre playing a comic book at times. It uses some cool camera angles and panel work to keep the action moving.

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But it is very much a case of style over substance. The cracks appear when you start to play - from the extremely poor gunplay to the tale falling flat within a few levels.

Gameplay is best described as clunky and by the numbers as you move from level to level. You can upgrade your gun and your cyber implants and that tries to freshen things up, but the gunfights are slow affairs that are dragged out.

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When not fighting youll be solving puzzles and they do embrace the comic book style They often split the screen into a number of panels - showing you different information.

But these sections are few and far between youll spent about 95 per cent of your time in the humdrum third-person shooter view.

Another big issue is the overall balance. You will get stone-walled by a few of the earlier fights and the sheer number of enemies thrown at you. Then, after a few upgrades, fights become laughable in the second half of the game.

Review

Format: Xbox series X/S, Xbox One, PS5, PS4, Switch, PC and Stadia

Price: 14.99[/boxout]

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10 years later, Deus Ex Human Revolution is still the cyberpunk game to play – Tom’s Guide

Posted: August 28, 2021 at 12:01 pm

Its been a decade since Deus Ex: Human Revolution was released and brought with it a much-anticipated return and reboot of the series that arguably defined what immersive sims could be. And while its sequel Deus Ex: Mankind Divided built upon the rebooted formula, Human Revolution remains one of the best cyberpunk games to play today, especially after the disappointment of Cyberpunk 2077.

Sadly, the Deus Ex series now seems to be on hiatus. Publisher Square Enix had planned for there to be a whole Deus Ex universe of games and supporting media, but after Mankind Divided that never really happened.

I am hoping that Deus Ex will return, as Ive enjoyed all four main games in the series, even the less-than-impressive Invisible War. The blend of conspiracy-heavy stories, human augmentation, interesting settings, and an open-ended approach to missions and problems is an utter joy.

And while it may not have the deep systems of games like Metal Gear Solid V: The Phantom Pain or the sheer flexibility of the Dishonored games, Human Revolution is still wonderful for a decade-old immersive sim.

While player character Adam Jensen may not have asked for augmented limbs after he was critically injured in an attack on his employer Sarif Industries, a game that effectively reboots the magnificent original Deus Ex was something I very much asked for.

It was a risky move by developer Eidos Montreal, given it was looking to develop a game that was very much trying to be a modernized version of arguably one of the best games of all time. Deus Ex offered a huge amount of systems and flexibility to approaching missions in levels that felt huge for a game from 2000.

With modern graphics, I was worried that Human Revolution would fail to deliver the scale of the original game. And it didnt; there was no skills system and missions took place in smaller spaces. But that actually worked in Human Revolutions favor, offering smartly designed environments with all manner of things to look at, uncover, hack and blow up.

And like the original game, you could approach objectives in a variety of ways, including not killing any enemies in the entire game. You could sneak, snipe, tranquilize, hack or simply circumnavigate a lot of threats in the game; I took great joy in knocking out guards as part of a non-lethal run, and stuffing them into vents or secluded corners, chuckling away to myself as I imagine them groggily waking up and wondering how they ended up in compromising positions with their comrades.

The only fly in the ointment was that the boss battles in the game were subcontracted to another developer, who made the decision to force combat upon the players. This rubbed against the whole Deus Ex DNA of being able to choose how you take on such problems. But the Directors Cut of Human Revolution retcons that by allowing you to deal with these battles in a more creative way; its the version of the game to play today.

Speaking of today, while Human Revolutions graphics engine is dated, it still looks very nice. The art direction is simply exceptional, with the developers coining the term Cyber Renaissance to create modernized versions of the clothing and architecture of the 15th and 16th centuries; Id found myself wandering the small Detroit hub area simply admiring the coats and jackets of random characters.

Human Revolution also plays very well. On the hardest Deus Ex difficulty, Human Revolution forces you to think tactically about engaging in combat, meaning youll need to employ all manner of equipment and augmentations, such as cloaking or the being able to move at superhuman speeds.

And the actual gunplay itself is pretty neat, too. Its no Doom Eternal, but being able to dodge between cover and blind-fire in third-person what was a controversial move give the last two games only first-person let you survive fights in which Jensen was completely outgunned.

But the real joy came from manipulating the games flexibility. I loved to sneak and hack (the tense hacking mini game is rather smart) my way around various locations, turning automated turrets against their operators or finding a code to a security door by digging through the emails of a security guard.

Equally, when I was lacking the tools or correct hacking level to do this, a strength aug allowed me to stack various crates and office equipment to create a makeshift ladder to hop over security fences and laser grids, or get into out-of-reach vents. Outside of Mankind Divided, I cant think of another game that lets you do that; Cyberpunk 2077 certainly doesnt.

Another smart mechanic is that some encounters with other characters put you in a form of conversational battle where you have to use your wits and feedback from a social augmentation to convince or compel the person to your line of thinking or give you access to an area youre not supposed to be in.

While the actual boss battles werent good, these conversions felt like the true boss fights, as you try and gauge a persons reaction and personality to win them over. Im rather surprised more games havent ripped off this mechanic.

Deus Ex: Human Revolutions story also stands up well to such conversational battles and the test of time. While it taps into what could have been a rote tale of conspiracies, the actual story is very good. There's multiple conflicting parties, a good few twists and turns, and one of the best approaches to the topic of human augmentation and transhumanism without descending into overly sci-fi tropes.

The ending could be better, which I wont spoil, but otherwise the plot and the stories within it are excellent.

As are the characters. Voiced by Elias Toufexis, in the games initial trailers Adam Jensen first struck me as an overly-gruff ex-SWAT member who desperately thinks being aloof is the height of coolness. But in the actual game, Jensen is surprisingly nuanced, treading the line between being a man who wants to get a job done, to someone who shows genuine warmth to his friends and colleagues.

One of the stand out characters is David Sarif, the founder and CEO of augmentations firm Sarif Industries. Again, the games trailers portrayed him as a power-hungry boss whos almost certainly manipulating Jensen. But in reality, he more of a near-future Steve Jobs, with the enthusiasm and ambitions to drive a company that may not be the first on the market but produced the best products; only just works in this case, means the ability to turn a person into a walking claymore mine.

Human Revolution is full of such characters that are far more than they first seem; I can think of two particularly smart encounters that had me thinking well that was unexpected.

In short, if you were left disappointed by Cyberpunk 2077 and dont feel the pull of more straightforward upcoming shooters like Battlefield 2042 or Call of Duty Vanguard, then I very much encourage you to look to the past and give Deus Ex Human Revolution a go. And then the original game.

Furthermore, to any developers reading: please draw inspiration for Human Revolution, as Im more than ready for more cyberpunk immersive sims. Heck, if Square Enix is listening, please dont abandon the Deus Ex series, it deserves more, including a PS5 or Xbox Series X remaster.

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10 years later, Deus Ex Human Revolution is still the cyberpunk game to play - Tom's Guide

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First Free DLC for Cyberpunk 2077 is Small and Purely Cosmetic Whats Next? – TheDealExperts

Posted: at 12:01 pm

Deal Disclosure: Prices listed on this page are subject to change at any time without notice. Deal prices are typically only available for 1-3 days.

The first batch of free DLC for Cyberpunk 2077 has been recently unveiled, but unfortunately, its not quite as impressive as many players were hoping for. It was during a live Twitch Stream that employees from the developer gave everyone a breakdown of the new content the DLC brought to the table, as well as the contents of Patch 1.3.

This first batch of free DLC is purely cosmetic, which isnt really a problem in and of itself, but even for (or perhaps especially for) a cosmetic DLC, its very small. There are only four items included, that being an alternate outfit for Johnny Silverhand, two jackets, and one car. If you wish to access this DLC, you can do so in-game via the Additional Content tab in the main menu.

The jackets are both rare/iconic quality and can be accessed in Vs apartment once you have completed The Ride mission. The car, dubbed the Archer Quartz Bandit, can be bought after the player has completed Ghost Town. All well and good, but still kind of a letdown as far as player expectations were concerned.

Senior Level Designer Miles Toast assures players that this first DLC is small for a reason. Its because Patch 1.3 is the biggest update for Cyberpunk 2077 since its release, and the team had to devote most of their focus to that. As such, this small DLC is really just icing on the cake that is Patch 1.3 itself. With future updates probably being smaller than Patch 1.3, future DLC should also be larger, since the team will be able to focus more time and resources on it. Toast said as much during the Twitch live stream.

This patch is our biggest one to date. Weve put a lot of effort into this one, so consider the DLCs that we have now as sort of goodies, sort of cherries on top. The reality of course, and weve talked about this in the past, is that we differentiate a bit between different kinds of extra content, between DLCs, additional items of which we will have plenty coming down the road, and of course the giant expansion passes which we will have something to say about later.

This plan is very similar to the way that CDPR handled The Witcher 3: Wild Hunt. It got 16 batches of free DLC before actually getting its huge 2015 and 2016 expansions. President Adam Kiciski even said in 2020 that this was the plan of action for Cyberpunk 2077, or at least that it would be very similar.

Senior quest designer Patrick Mills said that, while all DLC for Cyberpunk 2077 will be free, there will be no consistent size between them. Moreover, none of the DLC will even come close to the scope of the larger add-ons that CDPR is planning for the game somewhere down the road. Theres been no word of what those expansions will be, but Mills did confirm that it would cost money to get.

As of right now, there is not an exact date as to when Patch 1.3 or the first batch of DLC will be available. CDPR simply said that fans can expect it sometime in the near future.

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Shadow Of Conspiracy: Section 2 Already Looks Like The Cyberpunk Themed Game For A New Generation – PlayStation Universe

Posted: at 12:01 pm

Gamescom 2021 is still roaring on, and while todays presentations were mainly filled with indie game announcements, one of those indie games just so happens to be something that looks very AAA, as a small indie team called Elysium Game Studio revealed their project Shadow Of Conspiracy: Section 2.

The footage is listed as early on in the project, but what is interesting to note is that it is running on Unreal Engine 5. The footage is six and a half minutes long, ending with the reveal that yes, you will be able to drive a flying car in a cyberpunk themed world.

It should also be noted that Shadow Of Conspiracy: Section 2 is just a working title, and not what well see on the final box when it releases.

While many will be quick to draw comparisons to Cyberpunk 2077, it seems like where CD Projekt Red developed a story based around player choice, it sounds more like this game will have a more linear narrative with RPG like mechanics for upgrading your character, weapons, etc.

This is just speculation but given the developers website listing Blade Runner as one of their main inspirations and the way the studio describes the game on their website, A deep, cinematic detective thriller that takes place in a dark future vision of Berlin.

Linear narrative or not, this already looks visually like a cyberpunk game that will truly take advantage of next-gen hardware, backed up by the fact that this will only be releasing on PS5 and other next-gen platforms, and not releasing on PS4.

Source [YouTube]

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Shadow Of Conspiracy: Section 2 Already Looks Like The Cyberpunk Themed Game For A New Generation - PlayStation Universe

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