The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Category Archives: Cyberpunk
The most hyped video games that were underwhelming – For The Win
Posted: October 19, 2021 at 10:01 pm
When the world first saw the teaser for Cyberpunk 2077, nobody could believe such a game could be produced with todays technology. Well, nine years later, the game dropped in a wave of hype that felt more like a tsunami. Promotions, collaborations, exclusive merch, announcements, gameplay promises
Everything came to a halt when it finally came out. It might have had Keanu Reeves as one of the main characters, but there was something else from the John Wick star there, too a glitch in the matrix. Well, more than one, actually. Cyberpunk 2077 is more bug-filled than that Pixar movie about ants. Your character T-poses, naked out of the top of your car as you drive. NPCs drive through other cars on the road. Physics objects randomly shoot into the stratosphere before falling back down to ground level. It is chaos.
And thats not even counting the base console releases for Xbox One and PS4, where the game couldnt even load without culling most of the world. Playing the game on last-gen consoles is like going to a nightclub at 10 a.m.
CD Projekt Red will surely turn things around in time, but playing Cyberpunk 2077 at launch was like finding Keanu Reeves living in your head before realizing he actually hates you.
Written by Plamena Katsarova on behalf of GLHF.
See the article here:
The most hyped video games that were underwhelming - For The Win
Posted in Cyberpunk
Comments Off on The most hyped video games that were underwhelming – For The Win
Playing Cyberpunk 2077 How Its Supposed To Be Played Is Lifechanging – Forbes
Posted: October 11, 2021 at 11:09 am
Cyberpunk 2077
Yesterday, I got a new PC from PowerGPU after my old one died last week. I could have repaired it, and I probably still will, but I figured it was time for an upgrade anyway.
The first game I installed after I got it set up? Cyberpunk 2077. Not because Im dying to go back and talk to Hanako for the twelfth time, but because I wanted to see how it looked on my new machine. And what I found was further evidence of how badly CDPR screwed up this launch, and how things could have gone an entirely different direction.
Ive played Cyberpunk 2077 through about two and a half times now. My first playthrough was on my Xbox Series X running an Xbox One X version of the game. My second was on PC, running the game on my 2060, which was enough to make it certainly look better than the last-gen console version, and yet my build was not powerful enough to turn on raytracing without frames dropping into unplayability.
So, here we are nearly a year later. I now have a 3080, I am playing on a brand new $3,000 machine. We have had 10 months worth of performance patches and fixes.
And finally, finally Cyberpunk looks and feels like the transformative game it could have been, if it had resisted the temptation to both release too early and to cater to last generation consoles.
Cyberpunk 2077
With my PC now, I can play on max settings, and turn raytracing up to Psycho levels. Thats literally what the setting is called, Psycho. This results in dramatic transformation of the lighting in the game, particularly at night, where you can now see things like reflections of the neon street signs in road puddles and car windows.
In general, the game looks absolutely incredible now, and Ive been entertaining myself wandering around, taking the screenshots you see here. And its doing all of this while not dropping at frames at all, running smoothly.
The problem, of course, is obvious. I am on a computer that costs $3K. This is not the first game to run much better on an expensive machine, and yet the gulf here between not just an ultra PC and PS4/Xbox One, but also the current Series X and PS5 versions, or even a lesser PC, is massive. And what percentage of the playerbase has experienced a game that looks and plays like this? 1%? 0.1%? If that.
Cyberpunk 2077
Cyberpunk 2077 should never have been released for last-gen consoles. Maybe that is incorrect from a sales perspective, as the game moved 15+ million units, many of those on those consoles, and yet from a reputation perspective, if CDPR had waited and produced a Series X/PS5 version that was close to this level of visual fidelity, the entire narrative around the game would have changed. And yet here we are a year later and were still not even sure that version is going to make it out this year.
I have never experienced a transformation quite like this, at least in terms of visuals. The core problems with Cyberpunk 2077 remain of course, and are not PC-dependent (enemy AI, game difficulty), but this could have easily been highly praised for a host of other reasons had it not released on consoles where it looked terrible and barely ran at all at launch.
My advice remains not to pick up Cyberpunk if you havent yet until the Series X and PS5 versions come out, as if theyre anywhere close to this, it will be a transformative experience. Everyone should get to experience the game like this, but only a tiny fraction ever will.
Follow meon Twitter,YouTube,FacebookandInstagram. Subscribe to my free weekly content round-up newsletter,God Rolls.
Pick up my sci-fi novels theHerokiller series and its audiobook, andThe Earthborn Trilogy, also onaudiobook.
Read this article:
Playing Cyberpunk 2077 How Its Supposed To Be Played Is Lifechanging - Forbes
Posted in Cyberpunk
Comments Off on Playing Cyberpunk 2077 How Its Supposed To Be Played Is Lifechanging – Forbes
Friendship Ended With Cyberpunk, Now ANNO: Mutationem Is New Best Friend – Kotaku
Posted: at 11:09 am
Gif: Kotaku / ThinkingStars
During the Steam Next Fest, a week-long event featuring demos and previews for upcoming games, one game called out to me from the crowd: the cyberpunk role-playing game ANNO: Mutationem. The trailer alone felt specifically designed to lure me in, with its rhythmic soundtrack, its neon-drenched cityscape, and its badass female lead chopping up mechas with a laser sword. I was smitten.
Designed by ThinkingStars, ANNO: Mutationem is an action-adventure game in which you play as Ann Flores, a highly-skilled combat-trained lone wolf, as she faces off against mega-corporations in pursuit of her missing brother. If her description reminds you of Ghost in the Shells Motoko Kusanagi, well, youre not off-base. Right off the bat, ANNOs aesthetic recalls the iconic cyberpunk stories that came before it like Ghost in the Shell, The Matrix, and Blade Runner. In the demo, Anno even wakes up from bed and opens her blinds just like GITS Major Kusanagi, wears a similar skin-tight combat suit, and has a scripted scene where she looks out at the citys skyline, like a pixel art version of Rick Deckard looking over Blade Runners dystopian Los Angeles. ANNOs obvious inspirations dont dip into parody though; instead they provide a familiar foundation from which the game jumps off to tell its own story.
READ MORE: Heres Everything You Can Play During Steams Big October Event
An iconic moment from the 1995 film Ghost in the Shell where Motoko Kusanagi greets the morning from her apartment. Screenshot: Kotaku / Production I.G
Similarly to Kusanagi, Anno awakens from a dream to see the false night sky of Skopp City. Screenshot: Kotaku / ThinkingStars
The demo follows Ann as she visits Alan Doyle, her cybernetics doctor, to discover who has been hacking her virtual assistant. Naturally, the good doctor wants to run some tests through combat simulations, and Ann obliges. In what I can only describe as a cyberpunk magical girl transformation, Ann dons her combat suit and dives into the simulation like Neo in The Matrix. A+ for style points.
After completing a combat tutorial and cutting your teeth on a kaiju battle, you discover that Ann is suffering from Entanglelitis, a cybernetic Mechanika virus that has gone viral in the games world. Anns Entanglelitis flares up when fights get too intense, causing her vision to distort. Ann then decides to see her brother, whom she hasnt heard from in ages. She discovers hes wrapped up in the citys criminal underworld, and finds herself targeted by the same slew of cybernetic goons that are hunting him.
The games combat is just as smoking sexy style as the trailer makes it seem. Although it took a bit to figure out the timing for dodges, I did a serviceable job of pulling off sick laser-sword combos on a bunch of enemies, which was satisfying as hell. Theres also a hacking mechanic that lets you not only unlock new story pathways, but also scan an enemys stats before you hack and slash your way through them.
G/O Media may get a commission
This all takes place in a world so packed with intriguing details that you could easily miss many on your first playthrough. I usually get my fill from a demo by playing it once, but I was compelled to play this one multiple times to hunt for new item details, dialogue options, and weapon upgrades.
Coke probably isnt the best choice of food, Mysterious Sewer Guy. Screenshot: Kotaku / ThinkingStars
ANNO: Mutationems demo has dialogue options for players to choose from. Screenshot: Kotaku / ThinkingStars
Has Alan Doyle tried unplugging his super computer and plugging it back in again? Preferably without Ann still inside it. Screenshot: Kotaku / ThinkingStars
Players wont traverse the game alone. Ayane, Anns plucky sidekick assists her throughout the game and provides much needed cuteness. Screenshot: Kotaku / ThinkingStars
AdvertisementYou can skip ad after 1 second
You can go to the next slide after 1 second
Players can use Anns hacking ability to unlock items in the game and assess enemy stats. Screenshot: Kotaku / ThinkingStars
My efforts revealed additional lore, more characters to interact with, and weapon upgrades Id missed, though the demo locks you out of gaining enough credits to buy them, and, tragically, of feeding the mysterious person in the sewers who is worried about their bubbly farts.
The stunning pixel art mixes 2D and 3D elements seamlessly in a way that reminds me of 13 Sentinels: Aegis Rim, my 2020 game of the year. The demo suggests that ANNO: Mutationem could be a breathtakingly beautiful RPG with a strong female lead and a combat system in which I can express myself. Hopefully the full game will live up to that promise.
ANNO: Mutationem is slated to release sometime before the end of 2021.
Here is the original post:
Friendship Ended With Cyberpunk, Now ANNO: Mutationem Is New Best Friend - Kotaku
Posted in Cyberpunk
Comments Off on Friendship Ended With Cyberpunk, Now ANNO: Mutationem Is New Best Friend – Kotaku
Xenotype Motorbike Concept Is Out of This World, Rocks the Cyberpunk Aesthetic – autoevolution
Posted: at 11:09 am
If youre a fan of the "Akira" or "Ghost in the Shell" universe, chances are youll love how this machine turned out. With a high-tech look that combines sharp lines with geometric elements, the Xenotype seems like it belongs in the "Cyberpunk 2077" fictional world.
The Xenotype is part of the M.H.C. Collection, a project that focuses on the exploration of shape, form, and design. Carlos motorcycle is an expression of his subconscious in the rawest way possible, as he puts it.
He wanted his first sketches to reproduce the vibe of a legendary Ford 90. So the artist went with something unconventional, but which had to fit the Ducati 916 chassis. From there, things took off, and the machine received a distinct retrofuturist aesthetic.
With Xenotype, youre bound to get fascinated by the incredible level of detail that lets you see the reflection of the bike on the ground and even the dust on its wheels. For better grip and smooth ride, this thing moves on wide Michelin tires.
Its front sports a slim vertical LED lamp that adds to the cyberpunk look. Theres also something that catches our attention at the front: a handlebar that seems to be hidden into the bikes body. Although it adds to the aerodynamic shape of the machine, it doesnt do much when it comes to its functionality.
To overcome that issue, Carlos says that the bar is meant to extend when the engine is on. Its a cool idea, but it still would implicate a bunch of problems and uncomfortable posture. And theres also the seat that should be added to the list of things that would make it a nightmare to ride.
Well, this beast only exists through the renderings created by the designer, so I wouldnt worry about those details. Still, it would be quite a head-turner if it ever became real.
See the original post:
Xenotype Motorbike Concept Is Out of This World, Rocks the Cyberpunk Aesthetic - autoevolution
Posted in Cyberpunk
Comments Off on Xenotype Motorbike Concept Is Out of This World, Rocks the Cyberpunk Aesthetic – autoevolution
Shooting up The Ascent’s Beautiful Cyberpunk World – Gameindustry.com – GameIndustry.com
Posted: at 11:09 am
If you are looking to get your cyberpunk fix, The Ascent will make that happen. When the game first unfolds we are shown a huge multi-story arcology owned by The Ascent Group, which is where the game gets its name from. But unlike most titles these days that use amazing backdrops as window dressing for much more limited worlds, in The Ascent you will actually be exploring and fighting within a true, fully realized environment that can actually be considered almost a true megacity in size.
There is not a lot of plot to be found in The Ascent, which is a little disappointing because the game world is literally filled with thousands of interesting nooks and crannies that would be perfect for an RPG. But developer Neon Giant instead chose to concentrate on making a capable twin-stick shooter for its first venture into the game industry, and given the smoothness of combat and the ridiculously beautiful (almost fully destructible) world given to players, this was a good decision.
In The Ascent, you begin the game as a low-level corporate worker, which means that you were brought to The Ascent arcology from another planet with all of your expenses paid so that you could start a new life. The only catch is that now you are an indentured servant to the corporation, which is pretty much one step above being a slave. You get assigned to perform mostly dirty and possibly unsafe maintenance tasks in the lowest and dirtiest levels of the city, with your first task being to basically unclog your bosses toilet, which has somehow merged with his shower for a really stinky experience. For whatever reason, this seemingly simple task involves rebooting a reactor-size machine surrounded by monsters in the dingy basement levels of the city. But it also acts as a good tutorial on how to play the game.
I mentioned that The Ascent is a twin stick shooter, which is a game where using one stick on the controller is for movement and the other is for your facing. And given that The Ascent started on the Xbox console before moving to Steam, this makes sense. However, with the PC version you can use a mouse and keyboard for the controls instead. For most games like this I would not recommend doing that, but it works surprisingly well in The Ascent. The mouse aiming is much more precise when playing the game this way, although using a controller was far more comfortable so I often opted to play that way. Either way, combat in The Ascent is amazingly smooth.
That is not to say that The Ascent is easy. The combat is smooth, but that is absolutely necessary here because of the sheer volume of enemies the game throws at you. Even wandering the city (which again is literally almost the size of a real city) can trigger fights with gangs that dont like you passing through your territory, so you will be in combat a lot. Your helpful and ever-cheery PDA sometimes warns you when you are approaching a bad area. It will say something like, This area is known for having a high population of young entrepreneurs looking for unwilling investors.
Those random fights can get kind of crazy, but the scripted ones are even more brutal. If you are about to engage in a boss-type fight, you can bet that lots of other enemies will start crawling over the side of the railings, running at you from areas you thought were already clear and even dropping down from hovercars to try and smash your face or shoot your head. Almost every combat turns into one of those wild battles.
Oddly enough, the game really pushes its cover mechanic where you can stoop down behind something (although you need to be careful because many things in the environment are destructible) to absorb bullets. You can then hold your gun over your head and safely shoot over your cover. It sounds good in theory, but I almost never used it. There are too many enemies spawning from every angle in most fights. By the time you get set up in cover, there will be two or three people coming up from behind you to render your little makeshift fortification useless. Instead, I spent most of the game backpedaling and shooting all the trailing bad guys coming up behind me. You can also dodge, which helps when someone tosses an explosive or you just need to break out of the line of fire for a second.
Improvements to your character are almost completely gear based in The Ascent. If you want to get more powerful in combat, you need to find a better gun or more effective armor. Thankfully, the guns can be modified and improved using components you find as you adventure. This means that even your starting weapons can have a lot of longevity and usefulness. Indeed, a heavily modified early weapon is going to often be a lot more powerful than baseline equipment you find even later in the game. Yes, those more advanced weapons have the potential to be total butt-kickers, but you probably need to hold onto them until you get to a modding station before you can start to really rip things up with new gear.
As you progress in the game, the amazing environment continues to be the star. Moving up higher in the arcology brings with it new maps, new environments and more wealthy accommodations. Its really interesting that the higher you go in the games world, the better things look. There is less trash and debris on the streets and everything just seems much nicer, which is especially evident in the little town-type areas you come across.
And you will also experience higher quality enemies, like corporate security and well-funded combatants that make the early bruisers you face seem like a warmup exercise. Thankfully, by that point in the game your character should also be getting much more powerful to match the increased challenge. Its clever that the world changes a bit the higher you go, which may be another reason for the title of the game beyond just the name of your corporation.
I played The Ascent in single player mode, but the game also supports multiplayer with up to four people. Given the size of the environment, its probably best if you play with a tight team so that you can all fully support one another. Doing that would likely add another element to The Ascent, sort of like an action-based MMO. So if you have good friends who play these kinds of games, The Ascent could make for some good times.
For a first outing, Neon Giant has done an amazingly good job with The Ascent. Sure there are quite a few bugs here and there. At one point we could not continue a quest because the enemies we were supposed to kill simply didnt spawn in the area where we were supposed fight. We had to exit the game and reload before they actually showed up. Maybe they were afraid of us?
But in any case, The Ascent is a really good title when its working properly. I honestly cant think of another game with such a beautifully rendered and realized world. Its a lot more interesting to look at than the world we got with Cyberpunk 2077.
Give The Ascent a try. Its a fun game, offers smooth combat and one of the most eye-popping cyberpunk worlds you can experience right now. Like The Ascent Corporation itself, there is a lot of little flaws and ugliness down below, but taken as a whole, its quite an impressive offering.
Related
View post:
Shooting up The Ascent's Beautiful Cyberpunk World - Gameindustry.com - GameIndustry.com
Posted in Cyberpunk
Comments Off on Shooting up The Ascent’s Beautiful Cyberpunk World – Gameindustry.com – GameIndustry.com
All Cyberpunk 2077 endings and how to unlock them – Dexerto
Posted: October 7, 2021 at 4:19 pm
Your journey through Night City can end in multiple ways depending on your actions as the player. Heres how to unlock all endings in Cyberpunk 2077.
Despite its troubled launch, as far as Cyberpunk 2077 is concerned, were now finally seeing an excellent game begin to emerge. Various updates and patches have fixed many of the games issues, meaning more players are returning to Night City.
But every players path in Cyberpunk 2077 is different, and the game has five possible endings to unlock. Four are relatively standard, and the one you get depends on what you do during the main campaign, but theres also a secret ending that is a little trickier to see.
While well do our best to avoid too many spoilers, this is a guide about the endings of Cyberpunk 2077, so some spoilers are going to be inevitable.
The ending you unlock at the end of Cyberpunk 2077 all depends on your Life Path. Essentially, how you played through the game and the choices you made. Each one has certain requirements and by not meeting some, youre likely to have met the requirements of another ending instead.
So, one way or another, youre going to end up with one of the four primary endings, but which one all depends on how you acted at certain key points of the game. Your ending is locked in during the aptly named Point of No Return mission.
The good news is the game will autosave before this point and update that save with your ending bonuses. This allows players whove beaten the game to continue to explore Night City with their rewards before the point of no return.
The following is a guide to the important choices youll face in Cyberpunk 2077 and how they influence the games ending.
Whether you call your romantic partner or not when Johnny suggests you should, has a minor impact on your ending. Its worth doing if you have invested time in a relationship, as that will form part of whichever ending you get in a neat way. But the choice is yours.
This is the culmination of your Life Journey in Cyberpunk 2077 and sets you on the path of a particular ending. When you arrive at the roof of Mistys Esoterica, youll be given a choice of five possible routes. However, this all depends on the side quests youve completed during your Life Journey.
This is the default ending in many ways as its achievable without doing any side quests at all. To unlock it simply trust Arasaka when youre given the option and choose Hanakos path during the point of no return.
This will unlock the epilogue Where Is My Mind.
To take this route youll need to choose Rogues path when given the option. Although to do so youll have to have completed all side jobs given by Jonny Silverhand before meeting with Hanako. These are:
Once you reach the rooftop, youll have an option to let Johnny take care of Arasaka with Rogues help. Later youll need to ask Johnny and Rogue to go and take the pseudoendotrizine when prompted after this.
Youll have one final choice to make though. Getting Johnny to return to Vs body will unlock the Path of Glory epilogue. Although if Johnny enters cyberspace with Alt, youll unlock the New Dawn Fades epilogues instead.
To unlock Panams path youll need to have completed Aldecaldos side missions before your final meeting with Hanako. These are:
When you reach the rooftop, you can choose to handle things yourself or call Panam for support when prompted. If you call Panam, youll start down the road to two endings.
You can still unlock New Dawn Fades, but if V returns to their body, youll unlock the All Along the Watchtower epilogue.
Like ending one, this ending doesnt require any side quests to have been completed to unlock. Although this is a bit of a bleak and dull ending, so we dont recommend it for your first playthrough. Unless youre feeling especially nihilistic.
To unlock this ending all you need to do is select:
When promoted. This will unlock that ending, which is just one final cut-scene.
Cyberpunk 2077s fifth ending is a secret one and takes a little more work to unlock.
To do so youll need to have completed all Johnny Silverhands side quests and make sure your relationship with him is over 70%. But on top of this, on the side mission Chippin In, youll need to select very specific dialogue options when prompted.
These are:
Later youll need to select these dialogue options when prompted:
Then wait 5 minutes on this menu until Johnny offers you another solution. Then say:
Doing so will direct you towards the fifth epilogue Path of Glory. Learn more about Cyberpunk 2077s secret ending here.
You can earn the following rewards by unlocking the following epilogues.
Read the original post:
Posted in Cyberpunk
Comments Off on All Cyberpunk 2077 endings and how to unlock them – Dexerto
The Witcher 3 rides and fights Geralt in his first Steam Deck videos – Market Research Telecast
Posted: at 4:19 pm
Steam Deck still has a few months to reach the homes of the first consumers, but Valve has already started the promotional machinery. The North American company has just shown the entrails of the console in a video posted on its YouTube channel. In the meantime, the studies have received their respective units. CD Projekt Red, creators of Cyberpunk 2077, have shown The Witcher 3: Wild Hunt running on the device
Open a portal to the world and play The Witcher 3: Wild Hunt anywhere when Steam Deck goes on sale , comments the developer on the video games official Twitter channel. Take a look at the footage of the current generation version running on a Steam Deck. The Poles have deployed a thread of tweets with several videos hands-on, in which we can see Geralt of Rivia riding and fighting terrible monsters.
CD Projekt RED refers to the previous generation version because the company is preparing an improved edition for Xbox Series X, Xbox Series S and PS5. The update is in the hands of Saber Interactive and will be free for anyone who already has the game. Like version next-gen of Cyberpunk 2077, its launch is scheduled to occur sometime in the current year 2021. However, CD Projekt does not guarantee this date, so it could be delayed.
steam deck hides a PC hardware inside. In fact, it is possible to connect it to a monitor and use it as if it were a desktop computer. In principle, Valve maintains that the entire current Steam library will be compatible with the machine when it goes on sale. It will be sold by reservation and in different waves, depending on when the reservation was made.
Fuente | The Witcher (Twitter)
.
Article Source
Disclaimer: This article is generated from the feed and not edited by our team.
Originally posted here:
The Witcher 3 rides and fights Geralt in his first Steam Deck videos - Market Research Telecast
Posted in Cyberpunk
Comments Off on The Witcher 3 rides and fights Geralt in his first Steam Deck videos – Market Research Telecast
Here’s why PlayStation 5 game installs are so huge – TweakTown
Posted: at 4:19 pm
Game install sizes are getting out of hand. Here's why they're so big.
VIEW GALLERY - 5 IMAGES
With multiple high-profile games like Black Ops Cold War, Cyberpunk 2077, Assassin's Creed Valhalla, and now Far Cry 6 commanding 100GB installs, M.2 expansion storage on the PS5 is no long negotiable. The console's 667GB internal SSD fills up fast. The sizes are just obnoxious even with the PS5's compression tech, which can substantially shrink data down to manageable chunks. So why are games so big?
I've become very acquainted with the PS5's storage management screen lately. I'm currently testing multiple M.2 PCIe 4.0 SSDs in transfer rates and loading speeds, which involves lots of migration of data back and forth. While browsing the screens I noticed that some PS5 games break down the installed data and tell you what's included. Apparently it's not the actual games that are huge, but the staggering amount of data for voice-overs and dialog.
Take Far Cry 6, for example. The game clocks in at nearly 95GB with the HD texture pack installed. The voice-over data takes up a huge 72% of the total space requirement (~69GB out of the total 95GB).
Assassin's Creed Valhalla is the same. Voice data for Valhalla takes up 75% of the data (72GB out of 95GB total install size).
Not every game has this info listed. Cyberpunk 2077, for example, clocks in at 100.5GB but doesn't have a breakdown like this--it's install is just listed as "game data."
Then there's strange anomalies like Control Ultimate Edition. Control takes up 26.17GB of space on the PS5's SSD and 26.08GB of this is for English voice over data. There's no way the entirety of Control has been shrunken down to just 90MB.
We'd really like to know what's up with Control's install size on the PS5, but it's likely to have been compressed by the PS5's built-in compression APIs to some degree that isn't reflected in the metrics here.
Still, though, it's good to know exactly how much data is being taken up by the game itself and the incredibly massive voice over data.
Keep an eye out for our PS5 SSD vs PCIe 4.0 M.2 speed test coverage in the coming days.
Read more:
Here's why PlayStation 5 game installs are so huge - TweakTown
Posted in Cyberpunk
Comments Off on Here’s why PlayStation 5 game installs are so huge – TweakTown
Corpo (Lifepath) | Cyberpunk Wiki | Fandom
Posted: October 3, 2021 at 2:00 am
Corpo
Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.
Corpo, or Corporate, is one of the three lifepaths available to players in Cyberpunk 2077.
Corpo, along with Streetkid and Nomad, is one of the lifepath choices in Cyberpunk 2077 that dictates V's background during the game.
Corpos are most at home in the board room after rising the corporate ladder of the Arasaka corporation. They are familiar with doing whatever it takes, often at the expense of social comfort, to progress further in business. As such, this can give the benefit of seeing through people and being able to read between the lines when trying to do business with them, whether they are part of the corporate world or not.
During the prologue V starts off as an up-and-coming employee (ID#: NC770416) working in the counterintelligence division of Arasaka, currently tasked with cleaning up a damaging leak about an incident in Frankfurt that has jeopardized Arasaka's standing with the European Space Agency. V's immediate superior is Arthur Jenkins, who resents Director of Special Operations Susan Abernathy for stealing his promotion. The story takes a turn to the unexpected, as a layered series of events lead to competitive backstabbing and a complete eye-opening turn of fortune and potential reformation of the protagonist once they survive it.
See the original post:
Posted in Cyberpunk
Comments Off on Corpo (Lifepath) | Cyberpunk Wiki | Fandom
Cyberpunk 2077 Joytoy locations: Where to find them | PC Gamer
Posted: at 2:00 am
Looking for all the Cyberpunk 2077 Joytoy locations? Even if you've only spent a short amount of time in the dystopian megapolis, you've probably seen enough to know that the game has an 18+ rating for a reason. And while there are a number of Cyberpunk 2077 romance options available, perhaps you're looking for a no-strings encounterthat's where Joytoys come in.
Joytoys are Night City's not-so-subtle name for prostitutes. There are plenty of NPCs that may try to chat you up at a bar or sex workers you may come across during missions, but these Joytoys are the only ones that will take your hard-earned eddies in return for a quick hook-up.
So if you're looking to pay for your pleasure in Night City (hey, I'm not here to judge), read on to discover the Joytoy locations in Cyberpunk 2077.
Despite appearances, there are actually only four Joytoys in Night City that V is able to interact with and trigger a brief sex scene upon payment. There are two male and two female Joytoys and all are bisexual, so no matter your V's gender or sexual orientation, Night City has you covered. Hell, maybe you just want the chance to show off the pubic hair that you agonised over during the Cyberpunk 2077 character customization at the start of the game.
Two of the joytoys can be found on Jig-Jig Street in Westbrook and can be accessed pretty early on in the game. They are marked on the map with a lips icon.
The male Joytoy is just to your left when you pass under the Jig-Jig Street sign when you enter the area from the north. The female Joytoy is a little further onfollow the pedestrian walkway as it curves to the right and you'll find her leaning against a red-topped barricade, just as the walkway narrows.
Both of these will cost you 100 eddies and will trigger a short sex scene as soon as you splash the cash. You can return to either of them as often as you like tooas long as you have the stamina and the eddies to pay for their services.
There are two more Joytoys to be found in Night City, but they're only accessible in Act 2. Once you've completed a good chunk of Johnny Silverhand's side quests and finished the questline which culminates in the Kerry Eurodyne romanceor notyou'll be able to access these high-end Joytoys.
You can find them in Westbrook, the same area as the first two, though a little south of Jig-Jig Street, close to the Dark Matter fast travel point. You'll automatically gain access to the Dark Matter club they like to hang out in during the Off the Leash side job and you'll be able to access the club from that point on. These two are pretty pricey though, at $3000.
Link:
Cyberpunk 2077 Joytoy locations: Where to find them | PC Gamer
Posted in Cyberpunk
Comments Off on Cyberpunk 2077 Joytoy locations: Where to find them | PC Gamer