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Category Archives: Cyberpunk
Next-Gen Updates for Cyberpunk 2077, The Witcher 3 Pushed to 2022 – PCMag
Posted: October 21, 2021 at 10:56 pm
CD Projekt Red will keep us all waiting a little bit longer to get the next-gen upgrades for The Witcher 3: Wild Hunt and Cyberpunk 2077. Both updates have been officially delayed until 2022.
In a tweet, CD Projekt Red explained that updates for both games on PC and console are being postponed to 2022 on the basis of recommendations supplied by teams supervising the development of both games.
The developer is now targeting the Cyberpunk 2077 update for the first quarter of 2022. The update for The Witcher 3: Wild Hunt should follow in the second quarter.
Cyberpunk 2077 launched in late 2020 to widespread disdain for poor performance, bugs, and a console experience that didnt line up with what CD Projekt Red had demoed, especially on last-gen consoles. Even new consoles were not getting the PC-like experience, with gamers stuck playing the game in a backward-compatibility mode for Xbox One and PS4.
Since then, CD Projekt Red has been working on some serious updates to improve the game. And in January, the developer laid out plans to release the next-gen update late this year. That announcement came just a few months after CD Projekt Red announced updates to The Witcher 3: Wild Hunt that would also see it get new enhancements for modern hardware, including ray tracing and faster loading times.
The update for Cyberpunk 2077 makes sense to deliver first, as its effectively CD Projekt Red making up for the botched launch of the game on consoles. The update to The Witcher 3: Wild Hunt is more of a gift to gamers, as the developer is releasing it for free to owners of the game.
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Why Are Cyberpunk 2077s Next-Gen Versions Taking Over A Year To Release? – Forbes
Posted: at 10:56 pm
Cyberpunk 2077
Yesterday, Cyberpunk 2077 announced that the PS5 and Xbox Series X versions of the game would be out in Q1 2022, a delay from what CDPR had said the entire past year, where multiple roadmaps always indicated they would be coming in the second half of 2021.
CDPR has been talking about these next-gen versions for ages, all the way back in June 2020, well before release, they talked about how PS5 and Xbox Series X/S versions were coming, and that they would be free upgrades to those who owned last-gen copies on PS4 and Xbox One.
One of the major issues Cyberpunk endured was the games performance on consoles. The worst offenders were PS4 and Xbox One base versions of the game, but the game did not exactly run great even on next-gens PS5 and Xbox Series X, which were running upconverted PS4 Pro and Xbox One X versions respectively.
Sowhy? Why is it taking CPDR over a full year to release these versions of the game, when clearly the original plan was to get them out shortly after launch?
A few reasons are obvious. First, the game was so broken at launch that whatever resources were going to be devoted to things like DLC or next-gen versions of the game were redirected toward simplyfixing the game. That took the better part of the first year, delaying all those plans.
Cyberpunk 2077
But what I think is really happening here, is that CDPR is gearing up for some major, major overhauls to Cyberpunk 2077, and they are going to release the next-gen version with many of those in place, rather than a version now that will then need stuff carved out of it and re-patched later.
The more patches we get in Cyberpunk 2077 lately, the larger they have been, and the more they are changing many of the core fundamentals of the game to pave the way for larger changes. We just got an entire overhaul to the way reflective surfaces work in the game, dramatically increasing visual fidelity in some circumstances. Other changes involve massive updates to the game itself, much of which cant even be seen, but its laying groundwork under the surface for larger changes to come.
We can take proposed lists of whats coming with grains of salt, but there are reportedly large overhauls to things like police, enemy and civilian AI in the works. A large amount of new content is planned, both with free DLCs and paid expansions, which will layer new missions on top of what we already have in Night City, just fleshing out areas more (like Pacifica).
I dont think that the next-gen versions will launch for the first expansion, but I do expect there to be a lot of core changes to the game made by the time thats released, and these big, larger-scale overhauls are the reason the next-gen version has been pushed so it can feel like a true relaunch. I think CDPR knows that many, many next-gen players have been waiting on the game entirely until the next gen version comes out, and if they can do a second launch where everything works 100% better than at launch, looks better, plays better, performs better, thats the closest thing they can get to the start of a redemption arc. And if theyve waiting a year for that, whats a year and three months?
Again, CDPR is still putting in a massive amount of work on Cyberpunk, with most of the company still working on the game, and something like 60 open roles listed as they try to staff up even further. Big, big changes are coming, and I believe this is the main reason for the next-gen delay, in addition to the past year of bug fixes we had to endure.
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Razers new Zephyr smart mask is a glowing vision of a cyberpunk future – The Independent
Posted: at 10:56 pm
Razer, the computer company best known for its RGB lighting, announced a smart mask at the beginning of the year called Project Hazel. Today this concept came to fruition with a new name: the Zephyr.
The Razer Zephyr features two N95 filters, one on each side, and a passive filter on the bottom that are changed my removing the magnetically-attached plastic covers. It has a transparent outer shell, and internal lighting to make it easier to see peoples lips. There are two-speed fans, controlled by a companion app or the power button on the right-hand chamber and, of course, some customizable external lights.
For the past two years, during the pandemic, most people have worn the smaller cloth masks, and the move to a larger N95 mask especially a larger, premium one like this does feel akin to walking around as Mad Maxs Immortan Joe. But its an upgrade that experts say could be necessary for everyone to take on the new variants of the coronavirus and perhaps protect against air pollution.
Razers reasoning for building what it calls the worlds smartest mask is curt and corporate: Many suffered due to the shortage of equipment to combat this pandemic, the company says. We saw and acted on this opportunity to bring innovation into a space that has by and large been void of technology.
In the real world, wearing the mask feels like a statement, moreso than wearing a cloth one or a less conspicuous filter mask. Its a little like how I imagine the first proponents of Google Glass must have felt: I know something about the future that you dont. Its hard to say whether a smart mask is more dystopian, more cyberpunk, or less, compared to Glass.
The Zephyr feels like Razers attempt to get in on the ground floor, using its technological capabilities to make masks both a fashion icon (a trend that had already begun due to mass pollution) and a visible ad for the company with its iconic light effects. If tomorrow holds smart glasses and smart clothes, why not smart masks too?
I also never had that same intensity of conviction about smart masks that Glass wearers must have done, partly because of professional scepticism but also because it is big and bulky. Most people will want to stash the mask, when theyre not wearing it, in a bag or rucksack rather than wear it uncomfortably around their neck. I had to make a certain amount of preparation to wear a mask which, by definition, makes it feel unnatural.
Razer claims the mask filters out 95 per cent of particles, although there does not appear to be clear evidence of this on the companys website currently. In contrast, a tightly woven cloth mask with at least two layers can achieve somewhere around 40 to 80 per cent filtration efficiency, Dr Miranda Loh, an exposure scientist and head of environmental and public health at the Institute of Occupational Medicine told The Independent, but emphasised that no matter how effective at filtration the material a mask is made out of, if the fit is poor, the mask will not achieve a high level of protection.
Having worn the Zephyr for a week while walking and on public transport, it is generally comfortable and its adjustable strap fits around the head well. The silicone cup has a tight, but not pressurizing, seal, and anecdotally it does make a difference breathing in places like the London Underground which historically has had dangerously high levels of pollution.
With regards to the other features, the external lights are neat and can cycle between a rainbow of colours or two shades for a breathing effect but much like light-up computers and mice are only as compelling as the wearer thinks they are.
The internal light does make it easier to communicate (and hopefully future Zephyrs could have a dedicated button to activate it) and could be helpful to deaf people who have had trouble lipreading others or reading facial cues from people wearing conventional masks.
Assuming, that is, other people take it up. There are some things that may give people reservations about the Zephyr some of which are issues of the product, and some of which are political.
At 99.99, the Zephyr is more expensive than other masks, and a pack of 10 filters (which Razer says should be changed every three days) is 29.99. A reusable half mask respirator, meanwhile, costs around 20, with the filters costing around 8.
The mask is designed to be water resistant for small splashes but is not recommended for wet weather conditions, which is not ideal for Britains unpredictable weather; and taking the mask off when wearing glasses and wireless headphones can turn into a battle to keep everything on the head, especially for those with longer hair, compared to a mask that hooks around the ears.
During testing, the companion app for the mask only worked when provided with location tracking information deny that permission, and it became unusable. A Razer spokesperson said that this was only used for the beta test and, when the mask is available, the app will not require location data to work.
A cloth mask, despite what the more outlandish conspiracy theorists might believe, cannot track you.
(Razer)
Then there are the culture war issues around masks, which sparked early last year and still continue. In July this year, face masks were no longer made compulsory made instead into matters of personal choice. Health Secretary Sajid Javid has urged his Conservative colleagues to wear masks in the crowded Commons chamber, although it has been noted that few MPs have been pictured in the Commons wearing masks.
Even when the pandemic passes it is possible that masks will become needed to fight pollution, but that political debate has raged long before the coronavirus spread and will likely continue long after. In 2018, toxic air in the UK was deemed a national health emergency, yet two years later, it was found that 60 per cent of the population was living with air pollution above legal limits. Although broadly speaking, overall air pollution trends are declining, Dr Loh says, there are some areas where tackling the issue may be more difficult, for example in areas with busy roads
Environmentally, a long-term mask like the Razer Zephyr may avoid millions of masks being used then thrown away every single day and clogging up ocean ecosystems; but conversely, some researchers have said it might encourage a false sense of security and that once clogged, masks are worse than useless.
There is no doubt the Zephyr is futuristic, but whether it is a future will come to pass in the UK remains to be seen and there will be many factors about cleanliness and upkeep wearers will need to consider about masks in ways they have not done before even now.
The Zephyr itself feels like a product that would have been an ideal investment at the beginning of lockdown, but the lack of restrictions and the feeling that the pandemic is over (despite rising cases) may lower the publics interests.
In other countries, however, it may have a greater adoption rate. Many people wore N95 masks in China to protect themselves against air pollution as it was more common, and it could find popularity in heavily polluted areas of India (although the vast wealth disparity means many might not be able to afford the Zephyr).
Razers approach appears to be providing an option not advice. The company says it wants to give users as much choice as possible, including the choice whether to wear a mask or not to provide protection in busy, urban environments, and especially with the upcoming flu season.
In the UK the issue of mask wearing and infectious diseases will not go away, Dr Loh predicts. COVID isnt going to go away nor will the flu, and an increase of phenomena like wildfires could also see episodes of extremely high pollution where it would be advisable for people to wear masks.
Should that happen, people may find new products like the Zephyr, and other masks like it, to be a breath of fresh air.
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Turn-Based Cyberpunk RPG Keylocker Is in Final Days of Kickstarter – COGconnected
Posted: at 10:56 pm
The Keylocker Kickstarter is wrapping up, and it is definitely worth a look. The Kickstarter is already a success, but with three days left to go, they are very close to being able to do a Switch port.
The Kickstarter itself is very well done and gives you all the information you could want on Keylocker as well as a demo so you can see for yourself if the game is something you would like to play.
So what is Keylocker? Keylocker is a rhythm-focused turn-based RPG that is inspired by the Mario&Luigi RPG series and Chrono Trigger. You will play as the singer and songwriter, BOBO. B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesnt quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 bands together with a newfound music robot thatll fit right in her illegal band as a drummer.
The combat is turn-based, but you will have to press buttons to a rhythm for proper offense and defense. There will also be no random encounters as enemies can be seen on the map. You can also befriend or betray the citizens and play concerts, so there seems to be plenty of stuff to do here as you go towards the games multiple endings.
Here are some of Keylockers key features:
Keylocker is a game I have some faith in, and Im excited to see how it comes out. It is a game by the creator of Virgo Versus The Zodiac, which I found to be a delightful little RPG, so I have some high ups as this is an established dev in my mind when it comes to RPGs. It also doesnt hurt that Im a huge fan of the cyberpunk genre.
Source: Kickstarter
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Next-Gen Cyberpunk 2077 and Witcher 3 still coming 2021 …
Posted: October 19, 2021 at 10:01 pm
CD Projekt Red is still pushing to release next-gen versions of Cyberpunk 2077 and The Witcher 3 in 2021or so the developer hopes.
As CDPR mothership CD Projekt Group held its H1 2021 financial earnings presentation with investors this week, it put its ongoing support for Cyberpunk front and center. The company's public report highlights the high number of patches and hotfix additions added to the game since launch, improved performance across platforms, and Cyberpunk's recent re-addition to the PlayStation Store after Sony pulled the title from its digital storefronts in December. The incremental experience fans have been getting, the report suggests, is slowly improving.
Joint CEO Adam Kiciski even reiterated during the presentation that continued improvements to Cyberpunk will be the company's top-priority for "as long as it takes." (He also noted that, despite its myriad issues, the game was the leading revenue driver for CDPR in the first half of 2021.)
But CD ProjektRed stopped short of offering a guarantee that its next-gen ports ofCyberpunk and Witcher 3 would absolutely be out this yearonly that "late 2021" was its goal. The public report gives little context for Cyberpunk personnel. Instead, it lumps together over a third of its current staff under the same yellow bar and says those employees are working on fixes for the current release and developing the next-gen version. The report doesn't differentiate the percentages of how much is going to each project or how many employees are working on these projects in total.
The call confirmed the ongoing situation, which is that the number of current employees supporting fixes to Cyberpunk would continue to decrease each month. This likely indicates a gradual increase of staff from the original release to the next-gen version. Whether or not that could change the outcome of the next-gen's eventual launch remains to be seen, though per the report, the company expects the number of developers working on Cyberpunk overall to increase to more than half the company's total number of employees.
While decidedly improved since its launch in November, Cyberpunk is still a mess. Players in the game's Reddit community continue to routinely share videos of their player-character (known as V) and other characters falling victim to random animation and physics glitches, cars spawning from out of the sky or getting stuck in geometry, and players' own rides even, uh, exploding out of each other if you try to summon too many at once. A bug that clones NPCs has plagued the game since launch, and the introduction of patch 1.3 in August seems to have, for whatever reason, made the bug even worse.
Cyberpunk 2077 isn't totally unplayable at this point. Its latest patch added a number of long-requested features, like an improved mini-map, more save slots on top of a new vehicle, and some cosmetic additions for Johnny Silverhand and V, which are the first of the many promised free DLC drops. Still, CDPR has a long road ahead before the game might be considered "finished"longtime Witcher fans may remember it took years for the developer to iron out all of Witcher 3's kinks. In the meantime, Cyberpunk fans at least appear to be having fun with the seemingly never-ending cascade of problems.
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Lifepath | Cyberpunk Wiki | Fandom
Posted: at 10:01 pm
Lifepath is the player defined backstory to your characters. The Lifepath is featured in all forms of the pen & paper RPG Cyberpunk, as well as the 2020 video game Cyberpunk 2077.
A Lifepath is a system used in character generation within the Cyberpunk pen and paper series. It is a method for figuring out a character's background and personal history. The system works like a set of flowcharts, each numbered for randomly-generated results. This serves as a list of "plot complications" that helps round out a character so players are not left playing a nameless generic archetype.
The Cyberpunk Lifepath is very open to new players, in the way that that a Cyberpunk character cannot be killed or maimed in the middle of character creation.
The specific Lifepath options and topics deal with dress & personal style, ethnic origins, family background, personal motivations, major life events, as well as finding and/or losing friends, enemies, and lovers.
In Cyberpunk Red, the Lifepath system has an added Class Lifepath system, in order to determine how a player's chosen role functions in their job, with options and topics dealing in Runner choice, corporation employment, divisions, and morality, optional partnership, workspaces, clientele, equipment procurement, and personal relationships.
The Cyberpunk 2077 video game offers three defining lifepath options to choose the backstory for the player character, V. The lifepath alters the beginning of the game, offering three varied opening chapters as well as offering additional benefits, quests and dialogue options throughout the game.
Cyberpunk 2077 Lifepaths
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Cyberpunk 2077: What We Want To See in The 1.4 Update – Gameranx
Posted: at 10:01 pm
Cyberpunk 2077 has been in repair mode since the day it was released. The buggy mess that was so bad, Sony pulled it from the PlayStation store didnt just miss expectations, it cratered any goodwill the game had pre-release. Since last year, CD Projekt Red has been working hard to try and get the game up to a functioning state.
As such, not only have we not seen any new content added to the game, but weve even seen some content removed while CDPR works on getting it up to scratch. Almost one year later, and the game is getting to where it needs to be. An awful lot of bugs have been ironed out, some of the biggest complaints about the game have been fixed and the next-gen update is still scheduled to release this year. So, what is next for Cyberpunk 2077?
Ideally, in the 1.4 update, we will start to see actual updates to the game rather than just fixes to what is already there. The patch notes for the 1.3 update were basically a whole book, so its not unreasonable to expect a lot from 1.4.
A recent hiring spree from CDPR suggests that extensive DLC is on the way for Cyberpunk 2077. CDPR has been hiring dozens of employees specifically for post-release content for the game. Perhaps that means that whatever is in the 1.4 update brings the game to a level where CDPR is ready to move away from disaster control. That doesnt mean we will see a whole host of DLC in the 1.4 update but it is a good indication of where CDPR is heading with the game. Its safe to say that we will likely see some kind of DLC in 1.4. In 1.3, CDPR dipped their toe in the DLC pool with some minor content. With the next-gen update still on the way this year, it would make sense for update 1.4 to start adding more major DLC to hype players back up for the game.
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Cyberpunk 2077 Patch 1.4: Will There Be More DLC Content? – GIVEMESPORT
Posted: at 10:01 pm
Cyberpunk 2077 is still being patched and CD Projekt Red are attempting to bring the game up to playable standards, but will there be more DLC with the new patch?
CDPR tends to offer a wealth of post-launch extras for their major titles, but with the botched release of Cyberpunk, it may take longer than expected for more content to be released as the game gets patched.
Heres everything we know about Cyberpunk 2077 Patch 1.4 and whether there will be more DLC content being released.
It was recently confirmed that CDPR is hiring for 60 positions in the company relating to 'Future Cyberpunk 2077 content.'
Most of these new roles appear to be animation-focused jobs, however it does appear to show CDPRs desire to add some substantial post-launch DLC content for the game.
Some believed that CDPR would be dropping the game altogether, considering the critical and fan reception to the litany of bugs that continue to plague the game as it stands.
There is some hope for players, as another massive CDPR IP, The Witcher 3, got two massive DLC drops during the lifecycle of the game.
Granted, Witcher 3 was not released with the massive amount of bugs and issues that Cyberpunk was, but there is still an opportunity for the game to be turned around and patched to the point that the still fairly substantial fanbase can be proud of.
Read More: Cyberpunk 2077 Patch 1.4 Update: Release Date, Roadmap, Patch Notes and Everything We Know So Far
It has not been confirmed if any new DLC content is going to be released as part of Patch 1.4, although it is likely that this major new patch will be focusing mainly on the core gameplay and glitches that are still present.
It could be some time until CDPR feel they are in a position to roll out extra content for the game, which could still make a No Mans Sky-like turnaround in the next 6 months or so.
With the reported addition of new roles at CDPR for Cyberpunk, there will at least be new content released at some point and the project itself has not been droppedhopefully.
Enter the October Giveaway to win an Xbox Series S
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Big Budget Games Including CYBERPUNK 2077, STAR WARS: THE OLD REPUBLIC + DEAD SPACE 2: Video Games That Cost More Than Movies – The Fan Carpet
Posted: at 10:01 pm
Whilst some of the biggest movies to be produced nowadays cost hundreds of millions of dollars, you may be shocked to know that some of the big budget video games are closing in - and even surpassing that cost.
Not all games cost a small fortune to make, however. Games like Counter-Strike were a mod of the original Half Life Games that first sprung onto our consoles back in 1998. Since then CSGO has transformed into a multi-billion dollar platform. CS:GO generates millions from their regular tournaments which are shown to hundreds of countries around the world. CSGO skins also make Valve a lot of cash and people can obtain new CS:GO items through the Steam marketplace or trading sites to get new skins which they can use in game.
The average big blockbuster film costs around $100 million to make - with DC comics, Star Wars and Marvel films putting that number to shame. Whilst most video games will come way under that number budget wise, some are surprisingly expensive to make. Heres a list of some of the most expensive games to make - with some that may surprise you!
Cyberpunk 2077 - $316 million
Aiming to set the bar for sci-fi role playing games, Cyberpunk was set to have it all. Customisable characters, branching storylines and even Hollywood legend Keanu Reeves as a main character to boot.
The story doesnt end well though. The launch in September 2020 proved the game was far from ready - even with the huge budget - and it was quickly shunned by the community due to its numerous bugs and the console version having graphics a mid-2000s Nokia could compete with.
Grand Theft Auto V - Up to $265 million
This game was obviously going to make the list. Spanning 4 different generations of consoles and still going strong with the online element after almost 9 years, Grand Theft Auto V - or GTA V - is one of the most expensive games ever produced, with estimates of costs going all the way up to $265 million.
The marketing costs alone are rumoured to be around the $100 million mark. Although unlike Cyberpunk 2077, this is still one of the most popular games around to play online, thanks to the impressive and extensive Grand Theft Auto Online element that is still being updated with new items.
Call of Duty: Modern Warfare 2 - $250 million
The memories of this game are etched onto every FPS loving teenager's brain. Published by Activision and developed by Infinity Ward, Call of Duty: Modern Warfare 2 built on the success of the first in the series, which was a groundbreaking first person shooter that literally changed the face of shooting games to come.
Reportedly, only around $50 million was actually spent on developing the game. The rest - a huge $200 million - was spent purely on marketing. The game took after its predecessor in popularity and managed to sell 4 million copies and rake in huge profits for Infinity Ward and Activision.
Star Wars: The Old Republic - $200 Million
Launching in 2011 as an MMORPG, this game ties into the epic Star Wars universe and expands on the premise of the films. The main plot is about the battle between the Sith Empire and the Galactic Republic. Produced by Bioware, the actual budget for this game has never been disclosed, but sources have judged the game to be closing have cost somewhere to the tune of $200 million, making it one of the most expensive games of all time.
Most of that was spent on marketing, but some of the costs can be put down to the 800 employees that worked tirelessly on the game for 6 long years or the 1,000 different actors that were required to supply all of the lines of dialogue for the 4,000 different voiced characters!
Final Fantasy VIII - $145 million
The original Final Fantasy VIII is one of the most loved in the series that spans over 100 different games and spin offs. The hit role playing game was released back in 1997 and players quickly fell in love with the quirky cast of characters - from the huge sword wielding protagonist Cloud Strife to the stuffed toy thats controlled by a cat wearing a crown AKA Cait Sith.
Its no big shock that the budget was enormous for the sprawling tale that spanned 3 discs was reportedly $145 million, with $100 million of that solely on the marketing.
Destiny - $140 million
Released in 2014 for the most popular consoles of the time, Destiny allowed players to take up the mantle of a Guardian, a bad ass looking hero who had been tasked with saving the earth from different invading alien enemies. Having such a huge scope, the big budget was almost a given.
Rumours quickly circulated that Bungie, the studio behind the game, had worked up a whopping half a billion dollars - $500 million - for the budget. These rumours were shot down, and the real estimates for the production are around $140 million. As for the marketing, no one knows. But the game was a huge commercial success, raking in over $325 million.
Shadow of the Tomb Raider - $135 million
Tomb Raider has had a great run of success with multiple movies coming out starring A-List celebrities and 19 games in the series. This game, published by Square Enix and developed by Eidos is the second in the series reboot on new consoles and follows on from the 2015 game about Lara Croft's early days as an explorer.
This is one of the only games on the list that didnt spend most of the budget on the marketing - the estimated costs of $135 million were guessed to have been divided up with up to $100 million on developing and creating the game and only 35 million on marketing.
Dead Space 2 - $120 Million
The last game on our list coming in at a hefty $120 million estimate is the space horror game Dead Space 2. Published by video game giants Electronic Arts and developed by Visceral Games, this was the sequel to Dead Space, which was critically acclaimed for its unique space horror theme, creepy looking enemies and tense atmosphere.
The sequel added a few new elements into the mix - such as multiplayer - and brought back Isaac Clarke, the protagonist from the first game. Dead Space 2 didnt get as much praise as the first and was considered a commercial flop, not selling as many units as was projected - even with its 60 million dollar marketing budget.
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First teaser trailer for the first-person sci-fi thriller from former The Witcher 3 & Cyberpunk 2077 devs – DSOGaming
Posted: at 10:01 pm
Last month, we informed you about The Invincible; a new first-person sci-fi thriller from former The Witcher 3 & Cyberpunk 2077 developers. And yesterday, Starward Industries released the first teaser trailer for it.
In this game, players will assume the role of a space scientist on a hostile planet. Players will embark on a mysterious mission to find the missing crew of your spaceship.
The game targets a 2022 release date, and below you can find its key features.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."Contact: Email
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