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Category Archives: Ascension

Card Coming Together For Saturday’s FIP: Ascension – FloSlam

Posted: February 6, 2017 at 3:39 pm

Card Coming Together For Saturday's FIP: Ascension

With the promotion's unpredictable nature, only a handful of matches have been announced. As seen by the takeover of Everything Burns by the new faction of Uncle John's Friends, anything can happen in the new-look Full Impact Pro.

FIP: Ascension takes place atThe Orpheum in Ybor City, Fla.Your FloSlam subscriptiongets you access to both the live streamand replayof the event, as well as the previous day's Style Battle S1:E2. Signing up gets you access to theevent plus every other live event on our calendar AND our ever-expanding library of past pro wrestling cards.

As previously announced, Brian Cage will challenge Fred Yehi for the FIP World Heavyweight Championship and Martin Stone will grant Jon Davis a second crack at the FIP Florida Heritage Championship after knocking out Davis with a chain at Everything Burns.

WWN recently added a special attraction bout between Jason Cade and Caleb Konley. The high-flying Cade was one of the men who took on Uncle John's Friends in the main event of Everything Burns. He made a big splash this past weekend when he came back to ACW at ACW: MyBloody Valentine.

Konley has been making a name for himself in TNA and also as part of The Revolt in PWX. A win over Cade would put him in position for a possible future title shot.

The Hooligans were set to defend their tag titles with an open contract, however Mason Cutter recently suffered a broken leg. It's unknown what the promotion will do about the tag title situation after the injury to half of the champions.

After Anthony Henry lost to Austin Theory at Everything Burns, Dontay Brown attempted to collect on his pre-fight bet with Henry and Amber Young. With the debt still outstanding, Brown has offered a reward for anyone who collects.

Uncle John's Friends will also be in attendance and that could mean bad things for anyone Sami Callihan, AR Fox and Darby Allin decide to target.

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2 killed in crash Sunday afternoon in Ascension Parish – KLFY

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KLFY
2 killed in crash Sunday afternoon in Ascension Parish
KLFY
PRAIRIEVILLE, La. (KLFY) State Police investigated a singe vehicle fatal crash that took the life of two people. Troopers responded to the scene just after 4:00 p.m. on Interstate 10 westbound west of LA 73 in Ascension Parish. The crash took the ...
Impairment suspected in Ascension Parish crashWeekly Citizen
State Police: Two die in one-vehicle crash Sunday on I-10 West near PrairievilleThe Advocate
Impairment suspected in crash that killed two I-10 WestWBRZ
WAFB.com
all 5 news articles »

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Album Review: THE OMINOUS CIRCLE Appalling Ascension – Metal Injection.net

Posted: at 3:39 pm

Osmose Productions and 20 Buck Spin are two of the most exciting labels going today, they are labels of the sort where if they put their names behind something I know right off the bat that I'm going to like it and that I should probably give it at the very least a handful of listens. So the fact that these two veritable titans of the underground are coming together to put out the debut record for a relatively unknown band from Portugal should be a sign thatThe Ominous Circleare on to something. A band who wear tight fitting veils and long flowing robes, who jealously guide their identities and who seem to revel in the darkness of their image,The Ominous Circlepresent an incredibly well developed sound for a group that has only been around for a few years. Their premier offeringAppalling Ascensionis seven tracks (And an overly long intro) of punishing death metal that effortlessly ebbs and flows and pushes the envelope time and time again.

There is something utterly mesmerizing about this band, the weird flows, the pumping rhythm of the bass and the searing guitars. The overwhelming and wonderfully brutal vocals only act as the icing on the cake the voice of a demon torn out of hell and now forced to deal with the cruel machinations of this unforgiving world.The Ominous Circlemake no effort to embrace the uninitiated and their punishing sounds cater to only a very specific subset of death metal maniac. You get the sense though that that is just the way they like it, dense, uncaring, and beautifully nihilistic. The touches of doom and black metal that sneak in here and there are more testaments to the bands songwriting prowess than they are to any attempt to broaden the genre. In fact, I think this is where TheOminous Circlereally shine, though they play straight up death metal their songwriting really shines. As opaque as their music might seem it is their no frills approach to songwriting that draws me in. Every note has meaning, and every sonic exploration pulls the listener ever deeper into the murk.

ThoughAppalling Ascensionis not without its fault (Again: that intro!)The Ominous Circleare one of the most exciting bands in their genre to come up in years. They invoke the true darkness of the music and give it a sense of breadth that none of their peers could match. They remain cold, calculating and wonderfully alienating making the end product all the more fascinating. There is so much to pick apart here, but when it comes down to it the general concept behind the music is surprisingly straightforward. This is a group who have the developed sound that titans in the genre long for and this is their first goddamn album. If that doesn't tell you thatThe Ominous Circleare onto something special then I don't know what will. In an age that is ever more focused on that next great release, I get the impression thatThe Ominous Circlewill be making somehugemoves in the next year.

Score: 9.5/10

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Former Ascension coaches make HOF – Donaldsonville Chief

Posted: at 3:39 pm

Throughout the years, Ascension Parish has seen some of the best coaches in the state prowling the sidelines during games and teaching their players how to be champions and upstanding young men at practice.

Throughout the years, Ascension Parish has seen some of the best coaches in the state prowling the sidelines during games and teaching their players how to be champions and upstanding young men at practice.

Parish sports have reaped the benefits as many of their teams have earned state titles and many of their players have gone on to have successful careers in collegiate and even professional athletics.

Two of these great Ascension coaches were honored last week when the Louisiana High School Sports Hall of Fame announced their 2017 induction class.

Former East Ascension basketball coach Kenny Almond and former Ascension Catholic football coach Bucky Mistretta were among the six new inductees.

They were joined by Roman Bates, Jr., Tim Detillier, Don Jones and Bob Stevens.

This isnt the first time Almond has been elected to a hall of fame.

Back in 2012, Almond was inducted into the Louisiana High School Basketball Coaches Associations Hall of Fame. In 2014, he was awarded the LABCs Mr. Louisiana Basketball Award.

Almond made a name for himself while he was coaching at Woodlawn. He won three state titles with the Panthers.

His 2003 team went a perfect 39-0 and fished the year ranked sixth in the nation. His last two teams won a Class 5A record 56 consecutive games.

His next stop was Gonzales as he took over the East Ascension basketball program.

In his 10 years coaching there, the Spartans won 255 games.

"The kids did a fantastic job, and all the assistants did a great job. All of those guys put in a lot of hours and a lot of work," Almond said. "We built something that I think our supporters were proud of, and that makes me proud. We filled the gym many times. There was a time when there weren't many people watching."

Along with the big win total, East Ascension had tremendous playoff success under Almond. They made two semifinal appearances, and his tenure ended with three straight district titles.

I was ecstatic to get there and try to have the same kind of success we had at Woodlawn, and with the exception of winning state, I think we did. We did things the right way, Almond said.

In the summer of 2014, Almond left East Ascension to coach at Zachary.

Overall, Almond won 892 career games.

During his football coaching career, Mistretta coached at Lee High and Redemptorist, but his greatest success came at Ascension Catholic.

He had two stints with the Bulldogs.

His first go-around in Donaldsonville lasted 14 years and culminated in Ascension Catholic capturing the Class 1A state title in 1973. It was their first football state title since 1941.

Mistretta then left to coach at Redemptorist from 1977-84.

When he returned to Ascension Catholic in 1985, the Bulldogs instantly built themselves back into a 1A powerhouse.

In 1987, they reached the state semifinals, and in 1991, they finished as state runners-up.

In 1992, Ascension Catholic outscored their opponents, 254-64, in the postseasonincluding a drubbing of West St. John in the title game to claim another state championship.

When talking about those great Bulldog glory days, Mistretta said, "It's really heartwarming. A small community like that, they're really invested in the program. It was special for me because I was a small-town boy, and I was born and raised in Donaldsonville and graduated from Ascension Catholic. It was a great experience.

"A lot of the players on the '73 team were my classmates, and a lot of the players on the '92 team, they had parents that were on the '73 team. So, there was great continuity there."

Mistretta has passed on his football knowledge to his son, Guy. He currently coaches at Livoniawhere he has also won a state title.

Another former Ascension coaching great that was honored last week was Bill Jones as he received the Louisiana Track & Field Coaches Associations Lifetime Achievement award at the LTFCAs clinic in Lafayette.

Jones coached at both Donaldsonville and Dutchtown.

At Donaldsonville, his teams won four state titles, eight regional crowns and 11 district championships.

Under Jones, Dutchtown won one state championship and finished as runner-up on three separate occasions.

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Latest Ascension Parish Crime Briefs – Donaldsonville Chief – Donaldsonville Chief

Posted: at 3:39 pm

Contributed Report

Detectives make arrest in robbery of Verizon wireless store

According to Ascension Parish Sheriff Jeff Wiley, detectives arrested 39-year-old Howard Julian III who robbed the Verizon Wireless store in Prairieville on Oct. 3, 2016, and again on Dec. 4, 2016.

Investigation revealed that Julian forced employees into a storage room before departing with a combined total of $44,000 worth of new cell phones from the store.

He was arrested at a residence in Baton Rouge by the Louisiana State Police Task Force on Thursday, Jan. 19.

Howard Julian III, of 6173 Parkcrest Court, Baton Rouge, was booked into the Ascension Parish Jail and booked with two counts armed robbery with use of a firearm and two counts possession of a firearm by convicted felon.

Crime stoppers tip leads to drug arrests

The Ascension Parish Sheriffs Office Narcotics Division received a crime stoppers tip in reference to a suspect selling heroin. According to Chief Deputy Bobby Webre, detectives arranged a meeting with the suspect at an undisclosed location.

The suspect, identified as 35-year-old Irvin Mitchell of Convent, arrived at the meeting location and immediately fled upon recognizing narcotics detectives in the area. Detectives later located the vehicle occupied by another male, identified as David Bryant, and located a quantity of heroin and methamphetamine in Bryants possession.

Detectives then searched the vehicle and located a quantity of heroin and a digital scale. Shortly after, detectives learned of a location that Mitchell was hiding and located him and placed him under arrest.

Both men were transported to the Ascension Parish Jail and charged with the following charges.

Irvin Mitchell, 35, of 8247 Pleasant Hill St., Convent, was arrested and charged with two counts possession with intent to distribute schedule I CDS, possession with intent to distribute schedule II CDS, possession of heroin, and drug paraphernalia.

David Bryant, 47, of 18427 Kay Drive, Prairieville, was arrested and charged with possession of heroin and possession of schedule II CDS.

St. Amant woman receives prison sentence following felony charge

On Aug. 8, 2016, Katherine Summerfield of 47021 La. 22, St. Amant, age 34, pled guilty to the charge of Driving While Intoxicated Third Offense with an enhanced penalty for Child Endangerment. Summerfield was prosecuted by Assistant District Attorney Phil Maples, and presiding over this matter was the Honorable Judge Thomas Kliebert. The guilty plea was the result of a plea agreement with prosecutors following a 2016 traffic stop. Per Judge Kliebert, sentencing was deferred pending a Pre-Sentence Investigation.

On Feb. 29, 2016, Ascension Parish Sheriffs Deputies were dispatched to her residence in reference to a disturbance. While en route, responding deputies were advised via police radio that the individual causing the disturbance, Summerfield, had left the residence in her vehicle while intoxicated, with her 15 month old child seated in her lap.

Deputies met up with a vehicle matching the description of Summerfields vehicle and initiated a traffic stop on the vehicle in question. Deputies made contact with the driver of the vehicle who was identified as Summerfield and detected a strong odor of an alcoholic beverage emitting from her breath and observed other signs of extreme intoxication. Deputies also observed her 15 month old child seated in her lap unrestrained.

After failing the Standardized Field Sobriety Test, Summerfield was transported to the Gonzales Police Department where she submitted to chemical testing. Summerfields blood alcohol level was determined to be .326g%. She was transported to St. Elizabeth Hospital where she was evaluated by physicians due to a dangerous blood alcohol level. Once cleared, Summerfield was transported to the Ascension Parish Detention Center where she was booked accordingly. Her child was released to family members.

On Jan. 23, 2017, Summerfield appeared in court for sentencing. Judge Kliebert ordered that she be committed to the Louisiana Department of Corrections for a period of five years with credit for time served. It was ordered that one year of the imposed sentence is to be served without benefit of parole, probation, or suspension of sentence.

Guilty Pleas

During the week of Jan. 23 to Jan. 27, the following defendants pled guilty to various charges and were sentenced in the 23rd Judicial District Court, parishes of Ascension, Assumption and St. James. St. James Parish had no court news to report this week.

Ascension Parish

Jeffery Dozert, 43410 R. Daigle Road, Gonzales, age 51, pled guilty to Simple Burglary and was sentenced to four years home incarceration. The defendant was also ordered to pay restitution to the victim in this matter.

The above case was prosecuted by Assistant District Attorney Phil Maples, and presiding over this matter was the Honorable Judge Thomas Kliebert.

Assumption Parish

Tysie Dabney, 6557 La. 1 Belle Rose, age 37, pled guilty to Possession of a Schedule IV Controlled Dangerous Substance (two counts) and Possession of a Schedule II Controlled Dangerous Substance (two counts). The defendant was sentenced to five years at hard labor with the Louisiana Department of Corrections with credit for time served on each count, to run concurrent with one another. It was ordered that the imposed sentence is to be suspended, and the defendant is to be placed on five years supervised probation.

Huey Hue, 906 Bayou Drive, Pierre Part, age 54, pled guilty to Unlawful Use of a Social Networking Website and was sentenced to three years with the Louisiana Department of Corrections at hard labor with credit for time served. The imposed sentence is to be served without benefit of parole, probation, or suspension of sentence.

The above cases were prosecuted by Assistant District Attorney Lana Chaney, and presiding over these matters was the Honorable Judge Alvin Turner Jr.

Kelly Blanchard, 123 Substation St., Pierre Part, age 31, pled guilty to Creation or Operation of a Clandestine Lab and was sentenced to five years with the Louisiana Department of Corrections with credit for time served, to be suspended, and placed on five years supervised probation.

Jimmy Converse, 220 Jefferson St., Napoleonville, age 41, pled guilty to Possession with Intent to Distribute a Schedule I Controlled Dangerous Substance and was sentenced to five years with the Louisiana Department of Corrections with credit for time served. It was ordered that four years of the imposed sentence are tobe suspended, and the defendant is to serve the remaining one year of the sentence. Upon release, the defendant is to be placed on two years supervised probation.

Danica Medine, 1201 La. 70 Lot C, Pierre Part, age 34, pled guilty to Possession of a Schedule II Controlled Dangerous Substance and was sentenced to one year with the Louisiana Department of Corrections with credit for time served.

The above cases were prosecuted by Assistant District Attorney Thomas Daigle, and presiding over these matters was the Honorable Judge Jason Verdigets.

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Ascension (TV Mini-Series 2014 ) – IMDb

Posted: January 29, 2017 at 11:01 pm

Trivia

A major character is named "James Toback" and is frequently called by his full name rather than first name like the other characters; presumably this is the series writers' in-joke homage to writer/director James Toback.

Throughout the series we see the occupants of Ascension apparently experiencing normal Earth gravity. In deep space there are only two ways to simulate the effects of gravity; either you build a ship that rotates around a central axis, where centrifugal force gives the appearance of gravity at the rim, or you rely upon thrust from the engines. Since Ascension is clearly not cylindrical (all through the series we see flat floors and a deck layout along the axis), the apparent force of gravity must therefore be provided by thrust from the engines.

To approximate the gravity of Earth, the engines would need to provide a constant acceleration of 9.81m/s2. At this acceleration, the ship would reach 97% of the speed of light in just 2 years and the journey to Proxima Centauri (Ascension's quoted destination) would take roughly 5.2 years. In the show, the ship has apparently been en route for over 50 years, almost 10 times as long as the journey should take.

Such a speed would not be possible for a ship of this type in any case, as it would need a huge shield against interstellar material and an impossibly large fuel load.

All of this is simple math and physics and could be questioned by any reasonably well-educated person in the 1960s; it's inconceivable that none of the crew or other people on board would not have questioned this inconsistency.

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Right ascension – Wikipedia

Posted: January 13, 2017 at 7:09 am

Right ascension (abbreviated RA; symbol ) is the angular distance measured eastward along the celestial equator from the vernal equinox to the hour circle of the point in question.[1] When combined with declination, these astronomical coordinates specify the direction of a point on the celestial sphere in the equatorial coordinate system.

An old term, right ascension (Latin, ascensio recta[2]) refers to the ascension, or the point on the celestial equator which rises with any celestial object, as seen from the Earth's equator, where the celestial equator intersects the horizon at a right angle. It is contrasted with oblique ascension, the point on the celestial equator which rises with a celestial object as seen from almost anywhere else on Earth, where the celestial equator intersects the horizon at an oblique angle.[3]

Right ascension is the celestial equivalent of terrestrial longitude. Both right ascension and longitude measure an angle from a primary direction (a zero point) on an equator. Right ascension is measured from the vernal equinox or the First Point of Aries, which is the place on the celestial sphere where the Sun crosses the celestial equator from south to north at the March equinox and is located in the constellation Pisces. Right ascension is measured continuously in a full circle from that equinox towards the east.[4]

Any units of angular measure could have been chosen for right ascension, but it is customarily measured in hours (h), minutes (m), and seconds (s), with 24h being equivalent to a full circle. Astronomers have chosen this unit to measure right ascension because they measure a star's location by timing its passage through the highest point in the sky as the Earth rotates. The highest point in the sky, called meridian, is the projection of a longitude line onto the celestial sphere. Since a complete circle contains 24h of right ascension or 360 (degrees of arc), 124 of a circle is measured as 1h of right ascension, or 15; 1(2460) of a circle is measured as 1m of right ascension, or 15 minutes of arc (also written as 15); and 1(246060) of a circle contains 1s of right ascension, or 15 seconds of arc (also written as 15). A full circle, measured in right-ascension units, contains 246060 = 86400s, or 2460 = 1440m, or 24h.[5]

Because right ascensions are measured in hours (of rotation of the Earth), they can be used to time the positions of objects in the sky. For example, if a star with RA=01h 30m 00s is on the meridian, then a star with RA=20h 00m 00s will be on the meridian 18.5 sidereal hours later.

Sidereal hour angle, used in celestial navigation, is similar to right ascension, but increases westward rather than eastward. Usually measured in degrees (), it is the complement of right ascension with respect to 24h.[6] It is important not to confuse sidereal hour angle with the astronomical concept of hour angle, which measures angular distance of an object westward from the local meridian.

The Earth's axis rotates slowly westward about the poles of the ecliptic, completing one circuit in about 26,000 years. This effect, known as precession, causes the coordinates of stationary celestial objects to change continuously, if rather slowly. Therefore, equatorial coordinates (including right ascension) are inherently relative to the year of their observation, and astronomers specify them with reference to a particular year, known as an epoch. Coordinates from different epochs must be mathematically rotated to match each other, or to match a standard epoch.[7] Right ascension for "fixed stars" near the ecliptic and equator increases by about 3.3 seconds per year on average, or 5.5 minutes per century, but for fixed stars further from the ecliptic the rate of change can be anything from negative infinity to positive infinity. The right ascension of Polaris is increasing quickly. The North Ecliptic Pole in Draco and the South Ecliptic Pole in Dorado are always at right ascension 18h and 6h respectively.

The currently used standard epoch is J2000.0, which is January 1, 2000 at 12:00 TT. The prefix "J" indicates that it is a Julian epoch. Prior to J2000.0, astronomers used the successive Besselian Epochs B1875.0, B1900.0, and B1950.0.[8]

The concept of right ascension has been known at least as far back as Hipparchus who measured stars in equatorial coordinates in the 2nd century BC. But Hipparchus and his successors made their star catalogs in ecliptic coordinates, and the use of RA was limited to special cases.

With the invention of the telescope, it became possible for astronomers to observe celestial objects in greater detail, provided that the telescope could be kept pointed at the object for a period of time. The easiest way to do that is to use an equatorial mount, which allows the telescope to be aligned with one of its two pivots parallel to the Earth's axis. A motorized clock drive often is used with an equatorial mount to cancel out the Earth's rotation. As the equatorial mount became widely adopted for observation, the equatorial coordinate system, which includes right ascension, was adopted at the same time for simplicity. Equatorial mounts could then be accurately pointed at objects with known right ascension and declination by the use of setting circles. The first star catalog to use right ascension and declination was John Flamsteed's Historia Coelestis Britannica (1712, 1725).

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What is Ascension? Energetic Synthesis

Posted: January 8, 2017 at 8:06 pm

This is a basic Primer to review the basic meaning and mechanics of the "Ascension" and discuss the various awakening symptoms that we as humans may encounter in our consciousness evolution process. I have many articles and tools on the website that will help support your awareness to investigate and explore the impacts this has upon human beings, our planet and all of consciousness. It is important to develop strong discernment of the energetic signatures that we interact with, while learning how to distinguish personal resonance to help guide you forward, so only take in what feels right for your personal journey and discard the rest.

Humanity is undergoing a consciousness shift which requires a re-education of valuesand change of priorities in lifestyle, of which much of this information on this website is a guideline to support those awakening and being guided towards stewardship or leadership in order to help others move through the transitional impacts this creates on the planet. It is also important to share this information with others in order to not feel a sense of isolation and fear from a myriad of possible unusual consciousness experiences that can result from the integration of our higher light-energy bodies that happens during our Ascension process. My desire to share this information comes from my very personal and frightening physical awakening process that dismantled my entire reality and ego in a very short period of time. During intense spiritual awakening phases in which we undergo ego dismantling, is called the Dark Night of the Soul. I share my experiences with anyone who may need this information as I have had many unusual, mystical manifestations appear in my life since my spontaneous kundalini release many years ago. Those of us undergoing the first wave of awakening will be Ascension Guides for the balance of humanity who have not yet experienced a direct spiritual awakening or extra-dimensional contact. This website is dedicated to the Starseeds, and those endeavoring to evolve as Guardian Stewards in order to help participate and build the required consciousness structures this planet and humanity will require in the coming Age.

It is important to share this information in order to not feel a sense of isolation and fear from a myriad of possible unusual consciousnessexperiences that can result from the integration of our higher light-energy bodies that happens during the Planetary Ascension cycle. My desire to share this information comes from my very personal and frightening physical awakening process that dismantled my entire reality and ego in a very short period of time. It made functioning in life in the 3D reality extremely painful, isolating and difficult to navigate. I share my experiences with anyone who may need this information to develop better discernment, as I had many unusual, mystical and unexplainable manifestations appear in my life since my spontaneous kundalini release many years ago. As I had no guru, teacher or mentor to explain it to me, my personality/ego was terrified that I was losing my mind along with my identity in the life I had known up to that point. Who does one call upon during mutidimensional awakening experiences and when sick with the kundalini flu? Who on Earth do you talk to when you are introduced to other interdimensional beings of every shade of light, grey and darkness and then begin to perceive an organized spiritual hierarchy of otherworldly human and non human entities? Why are some of these dark entities attacking people that are awakening? Further, I had many physical ailments show up during these times when the spiritual light force was greatly increased and activated from within me to build my aura. At the time, I was most blessed and had teams of Angels (Light Beings) and Extradimensional Ascended Masters around me, I was emotionally devastated and physically ill, as my state was exacerbated from my lack of comprehension of what was transpiring in my consciousness body. No one told me that spiritual awakening and rising kundalini forces can not only be devastating, but that there are many dark forces on the earth that will start targeting you for energetic harrassment to stop your forward progress.

Now I want to share my direct awakening experiences to assist anyone who may need this information so that having this knowledge can eradicate the fear of facing the unknown mysteries lying within. Once we go into and are spiritually initiated into these mysteries of God, there is no turning back. During these times since the planet is accelerating so quickly into higher frequency patterns, many more people will experience spontaneous awakening and consciousness altering experiences, that may feel to be scary without proper context. Many of these people will not be in spiritual or metaphysical settings when this consciousness shift occurs to them, it will be the office professional, the banker, the average person in the level of the current mass consciousness. Spiritual awakening is not a disease to be labeled by the medical community so people are medicated, it is a natural biological process for expanding human consciousness. The ultimate liberation of our Soul-Spirit comes through this blessing and humans must embrace and prepare themselves for this consciousness change that will forever alter the way we perceive and interact with reality. This process is the divine destiny of all humankind and our beautiful planet that is the heart principle of the Universe. We are in an accelerated consciousness evolution timeline and it is time to prepare. Many people have been suppressed and mind controlled to reject the spiritual-energetic reality of which the planet and humanity is undergoing and facing now. The Controllers do not want Planetary Ascension information given nor many other topics for disclosure given to the masses as common knowledge, because they can control and herd people easier when they are scared and dumbed down. Those awakening now are the forerunners and the Mapmakers of the future planetary changes to shift the timelines. In order to be effective and clear, self mastery over mental and emotional states, as well as having proper evolutionary context, and an awareness of the hidden extraterrestrial agendas, is required for Integrated Spiritual Ascension and future Stewardship roles.

The Mechanics of the Shift

First, let us review the meaning of "Ascension" and why we, as humans, will experience physical, emotional and mental symptoms and changes.

Currently we are in a phase transition of expansion into the realms of experiencing higher consciousness as multidimensional human beings living on this planet. During this phase of the Ascension cycle, we as human beings will experience many varied physical symptoms as we shift our cells into higher frequency patterns.

Ascension is about the bringing of layers of light, the force existing within the levels of our spiritual bodies (our Multidimensional God Selves) by descending these layers into matter and anchoring them into the physical plane of reality. Simultaneously, Ascension is a shift in energetic frequency patterns held in a dimensional space which, when absorbed and activated into the layers of the planetary and human bio-energetic field, activates its DNA template instruction set. This catalyzes a chain of events that creates a complete transformation and transmutation of various patterns and programs held in the energetic templates of the Human Souls journey within a cycle of evolutionary time. When activated, these patterns begin to shift, re-emerge and clear from the layers of experiences coded into every cell and memory pattern held as an energetic vibration within the bodies.

The Ascension process is about moving the consciousness from one reality to another and the awareness of possible multiple realities existing simultaneously. Since a reality is a dimension, what we are undertaking is, in essence, a complete dimensional shift. A dimensional reality is held in place by a complex layer of coded energetic grids to create the illusion of time and space for the consciousness to perceive and to participate in its own experience within the broadband widths of that particular range of frequency. As the dimensional grids shift its frequency and its magnetic attributes change, all things existing within that broadband reality will also shift and change in a myriad of ways. The natural laws governing that time and space as we know them will change. This also means the perception of our spatial awareness, our relationship to time and space will also change rather dramatically.

Thus, to go through this shift one must prepare and adjust one's way of thinking and being to that which is in alignment with the soul purpose and true divine essence. Surrender and Acceptance are two main characteristics we will need to allow to permeate through us to facilitate an easier time. In order to shift the old behaviors and thought patterns not serving the soul purpose, we will become aware of the beliefs and behaviors that exist as imbalances within us and we must take the appropriate steps to integrate or clear them. This process will bring our deepest fears, beliefs of limitation and old pain patterns to the surface through events that trigger them into our awareness so that we can consciously acknowledge, resolve and heal them. Some of these issues are ancestral or inherited in their nature and may feel rather odd yet familiar when they are is brought to your awareness. It is important to remember that we are not only clearing our own individual mind grid, but also the karmic mind implications and collective (un)consciousness implications on this planet from the last evolutionary cycle. This way you can reframe the circumstance in your mind to be that which is impersonal and detached from identifying with the specific issue that has risen to the surface to be cleared within your bodies. Appreciate and acknowledge your light being for accepting the assignment for this clearing rather than claiming it as belonging to you. By doing this repeatedly, we clear our emotional and energy bodies of the long held traumas, beliefs and fears that have impeded our ability to experience our true being and bring more joy into our lives. Once the emotional body is resolved and cleared of an old pain or trauma, the physical body then is enabled to clear its equivalent of that block.

All of this happens simultaneously within all of the layers of the bio-energetic field when each healing is cleared. In effect, it is a full clearing and release of these painful events held as patterns in the bodies from the souls record and cellular memory. And that is pretty awe inspiring when you realize how this will impact the human experience as we move forward!

Also, as these painful patterns are removed from the soul record, the clearing recodes our DNA so it can hold more light, thus sustaining our new frequency and a state of increasing higher consciousness and multidimensionality. As we hold this greater light and advanced genetic package in our bio-energy field, it enables others, through the principle of resonance, to vibrate at the increased frequency rate and activate their own inner potential and divine inheritance towards Ascension.

Emotional clearing is the main process we will experience and be acutely aware of as we shift through the Ascension. Since emotional pain and imbalances are responsible for our states of "dis-ease" many of us will experience illness or physical releases of pain clearing from our bodies. Some of this clearing is for your karmic, genetic or ancestral soul lineage. Some of us, as lightworkers, have chosen to clear states of imbalances for the collective or for a specific group and will feel this movement of energy transmute through us, as our energetic being is acting as a cosmic filtration system for the greater whole.

The goal of this information is to inform you of these dynamics that we are currently experiencing, and as the energies accelerate to prepare you even further by clearly discussing the various possible physical symptoms from a position of having a neutral association. Utilizing what works for you personally by cultivating intuitive discernment with an informed awareness is the intended support of offering this discussion.

This is to not alarm you, but is used as a tool to keep you informed in order to be self accountable and self sovereign in all of your upcoming choices. We will not be given anything we cannot handle. Much of this can be avoided by being self-aware and taking the time to heal through emotional clearing and listening to your body when it requests other healing techniques. Spirit has given us many tools for our Ascension toolkit to assist and support our evolution in the easiest possible way. Ask for assistance with a pure heart and it will be given!

Transmutational Symptoms

During theAscensionprocess as we accrete frequency and light we may undergo a variety of ascension symptoms, physical, mental, emotional or spiritual-energetic.

These transmutational symptoms can be extreme. The12D Shieldis helpful to harmonize the body through many ascension symptoms. Many of the ascension symptoms are vague to describe and inexpressible in linear thought and language. When people go to doctors, they are being told to take drugs or they are being instructed to seek professional psychological help.This site is not professing to be giving any medical advice. It may be beneficial for some of us to seek out medical or psychological treatment during our process. We must follow our own inner guidance on how to proceed with what is occurring within our physical and energy body systems at this unprecedented time of acceleration.

Certain symptoms are now becoming more apparent and when we know this as a process and that many others are feeling the same things, a certain serenity can be brought into the mind. Many can rest in the knowledge that they are being transformed in ways that may feel extremely hard on the physical body.

Some of the most common symptoms reported include:

Also, our bodies often experience a rush of heat and energy bursts that are not comfortable. Our bodies are being shifted in thermodynamic ways and with so much light entering the fields of the body, some of the "symptoms" we experience are actually preventing our physical vehicles from bursting with the intensity of light. We may experience a "triad" sleep pattern (waking up every 3 hours) or interrupted sleep as we are being recalibrated and worked on energetically at night. This adds to our being restless and tired in the morning.

Remember to be gentle with your hearts and being and only allow others within your boundaries of inner sanctum that treat you the same. This can be an extremely vulnerable time emotionally. We need to release the fear of asking for help and investing in ourselves to feel balanced and healthy. Massage, Bodywork, Hydration, Supplementation, Energy Work, Spiritual Counsel

If I could impart anything to our it would be to emphasize how humans are so deeply loved and appreciated by God's Spirit, The Krystal Star and Law of One Light Hierarchies, The Planetary Logos, from all those of whom we serve as One. The impact of our collective consciousness work during this evolutionary time cycle to shift future timelines is generally beyond the comprehension of the human mind.

As we move forward only those of you that can feel the inner resonance are aware if you are apart of the soul groups of Starseeds and Indigos that agreed to be the Light stewardship and Ascension Guides for the changing reality structure. Humans are expanding consciousness to become increasingly multidimensional, and being in Love is only one part of the human equation. Clearing ego and emotional wounds, learning to discern ego from higher self intelligence, as well as reclaiming and healing spiritual light-bodies, and evicting Imposter Spirit parasites, is a part of having an accurate assessment of the requirements of our changing earth. Our earth needs new ethical guidance and humanitarian stewardship. The Galactic community, those in communication with enlightened intelligence fields and higher dimensions, are the first ascending waves to meet those challenges of building structures that support humanity as multidimensional spiritual beings. Our community is the repository of building and supporting the integrated ascension path, as well as cultivating self leadership in order to lead and support humanity through personal example.

Lightworkers, Starseeds, Gridworkers and Ascension Stewards,Thank you and with deep gratitude for all of your amazing work!

Stay in the luminosity of your Avatar heart and Christos-Sophia path! We are here to reunite the Holy Mother and Holy Father and reclaim the Christos Diamond Sun body for all!

Lisa Renee, http://www.EnergeticSynthesis.com

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What is Ascension? Energetic Synthesis

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Mythology of Stargate – Wikipedia

Posted: January 5, 2017 at 11:10 am

In the fictional universe of the Stargate franchise, the people of Earth have encountered numerous extraterrestrial races on their travels through the Stargate. In addition to a diversity of alien life, there is also an abundance of other humans, scattered across the cosmos by advanced aliens in the distant past. Some of the most significant species in Stargate SG-1 are the Goa'uld, the Asgard, and the Replicators. Stargate Atlantis, set in the Pegasus galaxy, introduced the Wraith and the Asurans. One of the most influential species in Stargate, the Ancients, have moved on to a higher plane of existence. For practical reasons of television productions, almost all of the alien and human cultures in the Stargate's fictional universe speak native English. Because of the time constraints of an hour-long episode, it would become a major hindrance to the story each week if the team had to spend a sizeable part of each episode learning to communicate with a new species.[1]

Stargate SG-1 explains the human population in the Milky Way galaxy by revealing that the alien Goa'uld transplanted humans from Earth to other planets for slave labor. Many of these populations were subsequently abandoned, often when deposits of the precious fictional mineral naqahdah were exhausted, and developed into their own unique societies.[2] Some of these extraterrestrial human civilizations have become much more technologically advanced than Earth, the in-show rationale being that they never suffered the setback of the Dark Ages. The most advanced of these humans were the Tollan, although they were destroyed by the Goa'uld in Season 5's Between Two Fires.[3] The human populations of the Pegasus galaxy are the product of Ancient seeding.[4] few human races in Pegasus are technologically advanced, as the Wraith destroy any civilization that could potentially pose a threat.[5] There are also large numbers of humans in the Ori galaxy, where they empower the Ori through worship.[6]

Stargate SG-1 takes place mostly in the Milky Way galaxy. Brad Wright and Jonathan Glassner tried to stay true to the feature film, but also wanted Stargate SG-1 to be unique in its own way.[7]Stargate SG-1 gradually evolved away from the basic premise of the film and developed its own unique mythological superstructure.[8]Stargate SG-1 elaborated on the film's Egyptian hybrid mythology and mixed in other historical mythologies, coming up with a mythological superstructure that explains the existence of all of the other mythologies in the overarching Stargate narrative.[9] The series expands upon Egyptian mythology (notably the Egyptian gods Apep/Apophis, and Anubis as Goa'uld villains), Norse mythology (notably the god Thor as an Asgard ally), Arthurian legend (notably Merlin as an Ancient ally), and many other mythologies like Greek and Roman mythology. SG-1 does not introduce new alien races as often as some other science fiction television series.[10] Most civilizations that the Goa'uld had transplanted maintain much of their original Earth culture, and Stargate SG-1 does not equate civilization with technology like many other sci-fi shows do.[11] Newly encountered races or visited planets are integrated into the mythology, although plotlines of individual episodes are often new, self-standing and accessible for new audiences, giving a compelling internal coherence.[12]

Stargate Atlantis is set in the Pegasus Galaxy and explores the adventures of an "elite expedition" from Earth. The gate address to the legendary city Atlantis is discovered on Earth by Daniel Jackson at the end of 7th season/start of the 8th season of Stargate SG-1. The Earth expedition has a multi-nation civilian leadership and a predominantly United States military faction providing security. The intent of establishing a diplomatic mission with inhabitants of the galaxy and a permanent human base in the city of Atlantis for scientific and military research and exploration are driving goals for the humans.[13]

Stargate Universe was conceived as "a completely separate, third entity" in the live-action Stargate franchise.[14] Although it is firmly entrenched in pre-established Stargate mythology, Stargate Universe has diverged in a new direction.[15] Like the first two series in the franchise, Stargate Universe takes place during the present time, not in the distant future.[14]

The show is set on the Ancient ship Destiny. Destiny was part of an Ancient experiment to seed the universe with Stargates millions of years ago but which was lost because of the Ancients' ascension. Ships were sent ahead of the Destiny to seed the universe with Stargates. The Destiny itself was intended to follow a pre-programmed course to explore these galaxies; the Destiny was left unmanned at the time of the Ancients' ascension. To reach this ship, an address would have to be dialled consisting of nine chevrons. The destination of this ninth chevron was previously unknown.[16] The series starts when a team of soldiers and scientists from Earth step through the Stargate to find the Destiny[17] after their base is attacked; unable to return to Earth, they must fend for themselves aboard the ship as it takes them to the far reaches of the universe.[18][19][20] The show was more serialized than its predecessors.[21]

The show is more relationship-based and more arc-driven[22] and will involve more space-based action than SG-1 or Atlantis.[18] "Survival and sacrifice" were the two main themes that were discussed at the preliminary script stages of the show,[23] and the first episode deals with a failing life support system.[24]Stargate Universe will be "a lot darker" than the previous Stargate series,[25] although humor will remain part of the franchise.[26] The show focuses mostly on the people aboard the ship instead of planet-based exploration,[22] and in Brad Wright's words will be "hopefully exploring the truly alien, and avoiding the rubber faced English-speaking one".[26] Despite the focus on survival, the show "will also focus on exploration and adventure and, by extension, the occasional alien encounter as well".[27] A single dominant villain race like on SG-1 and Atlantis are not featured.[26]

A Stargate is a fictional device that allows practical, rapid travel between two distant locations. The first Stargate appears in the 1994 film Stargate, and subsequently carries over to Stargate SG-1 and its spin-offs. In these productions the Stargate functions as a plot generator, allowing the main characters to visit alien planets without the need for spaceships or any other fictional technology.

Within the Stargate fictional universe, Stargates are large metal rings with nine "chevrons" spaced equally around their circumference. Pairs of Stargates function by generating an artificial stable wormhole between them, allowing one-way travel through. The symbols on the inner ring of the Stargate correspond to constellations and serve to map out coordinates for various destination planets.[2][28] A typical Stargate measures 6.7m (22ft) in diameter, weighs 29,000kg (64,000lb),[29] and is made of the fictional heavy mineral "naqahdah".[2] The Stargates were created millions of years ago by an alien race known as the Ancients;[30] their modern history begins when Egyptologist Daniel Jackson deciphers their workings in the Stargate film.[28]

The Stargate device sets apart SG-1 from other science fiction shows by allowing modern-day people to travel to other planets in an instant,[31] although scholar Dave Hipple argued that SG-1 "also deploys [science fiction] stereotypes both to acknowledge forebears and to position itself as a deserving heir".[32] With the help of the central Stargate device, the premise of Stargate SG-1 combines ancient cultures, present-day political and social concerns, aliens and advanced technologies.[8] Near-instantaneous interplanetary travel allows a fundamental difference in plot structure and set design from other series. There is a disjunction between politics on Earth and the realities of fighting an interstellar war.[33] The Stargate also helps to speed up the exposition of the setting.[12]

The Ancients are the original builders of the Stargate network. At the time of their introduction in SG-1's "Maternal Instinct" (season 3), they have long Ascended beyond corporeal form into a higher plane of existence. The humans of Earth are the "second evolution" of the Ancients. The Ancients (originally known as the Alterans) colonized the Milky Way galaxy millions of years ago and built a great empire. They also colonized the Pegasus galaxy and seeded human life there, before being driven out by the Wraith. The civilization of the Ancients in the Milky Way was decimated thousands of years ago by a plague, and those who did not learn to ascend died out. With few exceptions, the ascended Ancients respect free will and refuse to interfere in the affairs of the material galaxy. However, their legacy is felt profoundly throughout the Stargate universe, from their technologies (such as Stargates and Atlantis, to the Ancient Technology Activation gene, that they introduced into the human genome through interbreeding) as well as many of the antagonists in the series, having resulted from failures or negligence on the part of the Ancients.

The Ancients were a small percentage of the Alteran Population, the remainder focused more on religious pursuits than scientific ones. Upon ascending to their higher plane of existence, they discovered ways of gaining strength by convincing material humans to abandon their wills to the ascendants' desires. The Ori created the religion of Origin to gain power from the humans who practiced their religion. Priors, missionaries of the Origin religion, attempted to forcefully introduce their belief system to the Milky Way Galaxy. Their ways of conversion brought forth indiscriminate intimidation, terror and consequences. The people of Earth fought vehemently against this oppressive force and encouraged the people of the Milky Way Galaxy to defend their cultures and beliefs. The ascended Ancients did not become involved in the struggle and thereby allow the humans from Earth to maintain their role as heroic defenders.[10]

Aschen[34] are a technologically advanced (much more so than humans) race, from a world designated P4C-970. Aschen are a rather unemotional people (described as a "race of accountants"), and can't tolerate loud noises which humans normally can. Typically, the Aschen will approach a prospective world, invite them into the Aschen Confederation, and provide that world with advanced medicines and technology; however, the Aschen then secretly target that world with a variety of covert means (including biological weapons), intended to severely reduce that planet's population and thus create a new farming world to use for the Aschen's benefit. In the Episode 2001[35] it is mentioned that the Volian homeworld was such a target; the Volians were formerly a prosperous technological civilization but reduced to little more than a few scattered farming communities. The Aschen also have the ability to turn a Jovian-type planet into a second sun to increase crop yields, and also possess a form of teleportation.

A benevolent race that, according to the mythology of Stargate, gave rise to Norse mythology on Earth and inspired accounts of the Roswell Greys. The Asgard can no longer reproduce and therefore perpetuate themselves by transferring their minds into new clone bodies as necessary. Extremely advanced technologically, the threat of their intervention shields many planets in the Milky Way from Goa'uld attack, including Earth.[36] They also provide much assistance to Earth in the way of technology, equipment, and expertise. Their main adversary in Stargate SG-1 are the mechanical Replicators, against which they enlist the aid of SG-1 on several occasions. The entire Asgard civilization chooses to self-destruct in "Unending", due to the degenerative effects of repeated cloning. A small rogue colony of Asgard, known as the Vanir, still exist in the Pegasus galaxy. They were able to slow cloning's diminishing returns by experimenting on humans.

Artificial life-forms composed of nanites, introduced in season 3 of Stargate Atlantis. They are similar to the human-form Replicators of Stargate SG-1 and so are called that in the show. The Asurans were created by the Ancients to combat the Wraith but were ultimately abandoned for being too dangerous. Extremely aggressive, the nanites thrived and built an advanced civilization. In season 4, Rodney McKay activates the Asurans' attack code, causing them to attack the Wraith, but this eventually comes to threaten all the inhabitants of Pegasus as the Asurans decide the best strategy is to starve the Wraith by eliminating all human life in the galaxy.

A't'trr: Microscopic aliens that feed on energy.

Crystalline species: Beings that can travel through electrical conductors and can enter the minds of humans through touch.

The Berzerker drones are a robotic war system with attack drones and motherships to control them. They appear to attack and destroy all not-self spacecraft. The Destiny crew speculate that their parent civilization is long dead, and that they just carry out their mission to destroy all non-native technology, destroying other races along the way.[37]

These bugs give the illusion of sand floating around. They can consume large volumes of water at a rapid rate considering they are such small entities. They seem to be intelligent creatures and are passive and helpful unless provoked, in which case they can be extremely lethal. They fly around in "swarms" and will attack together. They were the first species to be encountered in the Destiny expedition, though they were initially dismissed as a hallucination suffered by Matthew Scott. The creatures appeared to develop a rapport with Scott and aided him in his quest for Lime after he offered them water as a test of their sentience. The creatures also revived him on their home world when he collapsed due to the heat, through burrowing into the ground to release some water to wake him.

Energy beings

The Furlings are revealed as one of the alliance of four great races in "The Fifth Race", but virtually nothing else has been revealed about them in the series. In "Paradise Lost", Harry Maybourne leads SG-1 to a Furling teleportation arch that leads to an intended Utopian colony. Furling skeletons were originally planned to be featured in the episode, but the production of such proved to be too expensive.[38]Jack O'Neill concludes that the Furlings must be cute and cuddly creatures, based solely on their name. In "Citizen Joe", another character equates the Furlings to Ewoks based on their name.

The length of time that the Furling nature has remained a mystery in the series has given the producers the opportunity to tease fans with a running gag. When Executive Producer Robert C. Cooper was asked "Will we ever meet the Furlings?", his answer was "Who says we haven't?".[39] The writers later went on to state that although we have seen Furling technology and the Furling legacy, no actual Furling has ever appeared on the show. Joseph Mallozzi claimed that more about the Furlings would finally be revealed in Stargate SG-1's tenth season.[40] In a Sci Fi Channel advertisement for the 200th episode, Cooper stated that "We're finally going to get to see the Furlings." What was actually shown was an imagined scene from a script for a movie based on the fictional television series "Wormhole X-Treme!", a parody of Stargate SG-1 set in the Stargate SG-1 universe. The Furlings were depicted as Ewok-like, or Koala-like creatures that are destroyed by the Goa'uld soon after making contact with SG-1.

Gadmeer The society of the Gadmeer was a peaceful and technologically advanced one that lasted for over 10,000 years. Over a thousand years ago they were defeated by a superior power due to a lack of military technology and tactics, and thus their race apparently died out. To prevent their culture from vanishing they built a giant vessel which stored all their knowledge, including arts, mathematics and even the DNA samples of thousands of the plants and animals of their homeworld. [41]

The Goa'uld are the dominant race in the Milky Way and the primary adversaries from seasons 1 to 8 of Stargate SG-1. They are a parasitic species that resemble finned snakes, which can burrow themselves into a humanoid's neck and wrap around the spinal column. The Goa'uld symbiote then takes control of its host's body and mind, while providing longevity and perfect health. Thousands of years ago, the Goa'uld ruled over Earth, masquerading as gods from ancient mythologies. They transplanted humans throughout the galaxy to serve as slaves and hosts, and they created the Jaffa to serve as incubators for their larvae. The most powerful Goa'uld in the galaxy are collectively known as the System Lords.

The Goa'uld are the first and most prominent alien race encountered by the SGC, and also one of the few nonhumanoid species to appear in the early seasons of the series. The Goa'uld are branded as evil by their pretending to be gods and forcing people to submit to their quasireligious pronouncements.[10]

The humans of Earth play a central role in the story and mythology of the Stargate fictional universe. According to the Stargate film and Stargate SG-1, the parasitic Goa'uld ruled Earth thousands of years ago, posing as gods of ancient Earth mythologies, and transplanted Earth humans throughout the galaxy via the Stargate. Thus, the Goa'uld and their Jaffa servants know the humans of Earth as the "Tau'ri" ( or ), which means "the first ones" or "those of the first world" in their fictional language.[2] Earth is also known as "Midgard" by offworld humans protected by the Asgard, who masquerade as Norse gods.[42][43]Stargate SG-1 further extended the backstory of Earth humans by introducing the Ancients, an advanced race of humans from another galaxy. The Ancients regard the humans of Earth as their "second evolution",[44] and some of their number merged with primitive human populations 10,000 years ago after they returned to Earth from Atlantis.[4]

Five thousand years ago, the people of Earth rose up against their Goa'uld oppressors, and buried their Stargate.[28] The modern history of Earth and the Stargate begins when it is unearthed in Egypt in 1928. The device is brought to the United States in 1939 to keep it out of Nazi hands and eventually installed in a facility in Creek Mountain, Colorado (Cheyenne Mountain in Stargate SG-1).[28] In the events of the Stargate film, Dr. Daniel Jackson deciphers the workings of the Stargate and a team is sent through to the planet on the other side. In "Children of the Gods", taking place a year after the film, Stargate Command is established in response to an attack by the Goa'uld Apophis, and given the mandate to explore other worlds and obtain technologies that can be used to defend Earth. In the Stargate SG-1 spin-off Stargate Atlantis, the people of Earth establish a presence in the Pegasus galaxy. The ancients who occupied Atlantis in the Pegasus galaxy are often referred to as the "Atlanteans" (or simply "Lanteans"), after their occupation of Atlantis.

The writers had to strike a balance in the interaction between the explorers from Earth and advanced races (of which there were only few in the story) so that alliances could be developed where the advanced races do not give Earth all their technology and knowledge.[45]Stargate SG-1 emphasized its present-day-Earth story frame by frequently referencing popular culture, like The X-Files and Buffy the Vampire Slayer had done before.[32] According to one critic in 1997, Stargate SG-1 was designed to have no nationality, which might appeal to viewers all over the world.[46] The final episodes of season 7 (2004) brought a more global approach to the scenario when the Stargate Program was revealed to over a dozen nations, which further helped the international appeal of Stargate SG-1.[47]

A new race created by the Wraith Michael, first seen in "Vengeance". After being outcast by his own kind, Michael sought to combine iratus bug and human DNA to create new followers with the strengths of the Wraith but not their weaknesses. He destroys the Taranians, amongst others, as test subjects for his experiments. The first Hybrids are bestial in appearance, with carapaces and claws. The two-part episode "The Kindred" reveals that Michael has created more "refined" Hybrids using the abducted Athosian population. These Hybrids resemble the Wraith, but do not need to feed on humans. In "Search and Rescue", many of the Hybrids are killed by the destruction of Michael's cruiser, and the rest are captured by the Atlantis Expedition. They are transformed back into their original selves using Beckett's retrovirus. They are interred in a camp on the mainland by the IOA,[48] before being allowed to return to their people.[49] In the episode "Whispers", an Atlantis team discovers one of Michael's labs, containing earlier versions of his Hybrids that incorporate DNA from several other organisms in addition to the iratus bug. These vicious creatures are blind and hunt by sound, and can extrude a fog from gill slits on their necks that interferes with electronics.

The Jaffa (usually pronounced jah'FAH) are modified humans genetically engineered by the Goa'uld in antiquity to serve as soldiers and as incubators for their young. Their story is primarily told through Teal'c. The main difference between a Jaffa and a normal human is an abdominal pouch accessible from the outside by a X-shaped slit.[2] The pouch serves as an incubator for a larval Goa'uld. Implanted during a "coming of age" rite known as a prim'tah, the pouch improves the Goa'uld's ability to successfully take a host upon maturation from 50% to nearly 100%. The Goa'uld have a device capable of quickly transforming humans into Jaffa.[50] The larval symbiote grants the Jaffa enhanced strength, health, healing, and longevity (more than 150 years). However, the presence of the symbiote also replaces the Jaffa's immune system, and if removed the Jaffa will die a slow and painful death that can only be avoided by either acquiring a new symbiote or by lifelong regular injections of the drug tretonin which replaces the Goa'uld functions in the Jaffa body.[51] The Jaffa equivalent of puberty is the Age of Prata, at which time a prim'tah must be performed.[52] Jaffa do not require sleep, but must engage in a form of meditation called kel'no'reem to synchronize with their symbiote.[53] It is possible for a Jaffa to communicate with his/her symbiote through a dangerously deep state of kel'no'reem.[54]

Jaffa who are in service of a Goa'uld bear a black tattoo of their master's insignia on their foreheads. The highest-ranking Jaffa in the service of a Goa'uld is known as the First Prime and bears a raised gold insignia, made by baring the bone with a special knife and filling the wound with molten gold; Teal'c describes it as a painful process. Other high-ranking Jaffa may bear similar silver marks. The elite guard of powerful Goa'uld sometimes wear helmets shaped like that Goa'uld's symbolic animal; the helmets are made from articulated metal plates that can fold to reveal the face, and are intended to intimidate the Goa'uld's enslaved human populations. Helmeted Jaffa seen or mentioned in the series include the Horus Guards (falcon-headed, serving Ra and Heru-ur),[28][55] Serpent Guards (cobra-headed, serving Apophis),[2] and the Setesh Guards (Set animal-headed, serving Seth).[56] A jackal-headed (Anubis) guard also appears in service of Ra in the Stargate movie.

SG-1 encounters three notable Jaffa factions. The Hak'tyl ("liberation"), introduced in "Birthright", are a group of female Jaffa warriors founded by Ishta, High Priestess of the Goa'uld Moloc. When Moloc ordered that all female children born to his Jaffa be sacrificed, Ishta began secretly saving them on the planet Hak'tyl. The SGC assassinates Moloc in "Sacrifices". The Hak'tyl are a significant power in the Free Jaffa Nation, and are represented by Ka'lel on the High Council.[57] The Sodan are introduced in "Babylon" as a legendary group of Jaffa who, over 5,000 years ago, realized that the Goa'uld were not gods and rebelled against their Goa'uld master Ishkur. The Sodan worship the Ancients and seek Ascension as their ultimate goal. They do not have tattoos on their foreheads specifying allegiance to any System Lord. They are massacred by one of their own who had been infected by a Prior in "Arthur's Mantle". The third Jaffa faction are the Illac Renin ("Kingdom of the Path"), who follow Origin in the belief that the Ori will Ascend them upon death. Their leader, Arkad, is killed by Teal'c in "Talion".

Also called Anubis drones or Supersoldiers, the Kull Warriors are creatures created by the Goa'uld Anubis as a personal army to replace his Jaffa as foot soldiers. They consist of a genetically engineered humanoid form given life using Ancient healing technology, and implanted with a mentally "blank" Goa'uld symbiote to make it subservient. This results in a creature that is utterly obedient to its master.[58] A Kull Warrior possesses much greater strength and stamina than a human and are relentless and single-mindedly focused on their goal; they will ignore any enemies that stay out of their way.[58] The Kull Warrior is bonded to armour that is impervious to almost all firearms, energy weapons, and explosives. Stargate Command and the Tok'ra eventually find a way to counteract the Kull Warriors' life-sustaining energy.

One of the alliance of four great races, the Nox are a fairy-like people encountered by SG-1 on P3X-774 in "The Nox". They want nothing to do with humanity, viewing them as "young" and having "much to learn". The Nox can live to be hundreds of years old and have a great desire for wisdom and understanding. They are extreme pacifists and never employ violence for any reason, even to defend themselves. As they have the ability to render themselves and other objects invisible and intangible, as well as the ability to resurrect the dead, they never need to fight. They also have the ability to activate a Stargate wormhole without the use of a DHD. Although they outwardly seem to be primitive forest-dwellers, they possess advanced technology beyond that of the Goa'uld, including a floating city.[59] The Nox also appear in "Enigma" and "Pretense".

Not much is known of this species, but they seem to be a highly advanced race who are eager to obtain Destiny's secrets. They have attacked Destiny with the intention of boarding it on numerous occasions. They kidnapped Rush and Chloe in an attempt to gain key knowledge of destiny. During their captivity a locator beacon was implanted in Rush's body which enabled the aliens to track Destiny.

An ancient amphibious species which appear in the Season 1 episode "Fire and Water".

A major threat in the cosmos, the Ori are Ascended beings who use their advanced knowledge of the universe to force lesser beings to worship them. In essence, they used to be Ancients, however they split into separate groups due to different views of life. The Ori are religious while the Ancients prefer science. The Ori sway lesser-developed planets into worshiping them by promising Ascension through an invented and empty religion called "Origin". This religion states that they created humanity and as such are to be worshiped by their creations. It also promises its followers that, on death, they will Ascend. However, Origin was designed to channel energy from the human worshipers to the Ori. As such, the Ori never help anyone else Ascend because then they would have to share the power that they sap from their worshipers. Their ultimate goal is to completely destroy the Ascended Ancients, who they know as "the Others". All of their efforts, including their technology, are for the purpose of garnering worshipers.

As Ascended beings, the Ori do not interfere directly in the mortal plane. They use instead humans called Priors, which they artificially evolve so that they are one step from Ascension, giving the Priors godlike powers. Because the Ori have worshipers across the entire home galaxy of the Ancients, and use their knowledge to spread, they are nearly unstoppable. For example: Ori warships, built using conventional means while operated through the supernatural abilities of the Priors, are generally considered to be the most powerful vessels in the Stargate universe.

The Ori might be regarded as a shadow form of the Goa'uld, with the significant difference that the Ori promise transcension to their followers but never provide it.[10] The moral balance between the Ancients and the Ori clearly echoes that of the Goa'uld and the Tok'ra.

Reol The Reol are a race of humanoid aliens, supposedly from the Milky Way. They are a peaceful race who were almost wiped out by the Goa'uld. They were forced to abandon their home world because of the Goa'uld. Reol have a unique natural defense; one of their bodily secretions is used to create false memories and illusions when it comes into contact with a living creature. Their appearance are tall, lanky bipedal creatures with thick strands of hair and dark black eyes. Their heads appear almost skeletal in shape. The Reol have also decided not to embrace technology to the extent that no other species have. [41]

A potent mechanical lifeform using a kiron-based technology composed of building blocks using nanotechnology. They strive to increase their numbers and spread across the universe by assimilating advanced technologies. They are hostile to all other lifeforms in the universe, but are opposed primarily by the Asgard. In the episode "Unnatural Selection", the Replicators had developed human-form Replicators, based on the technology they extracted from their Android creator, that appear just like humans and are able to change their form. Standard Replicators are resistant to energy weapons, and can only be destroyed by projectile weapons. Human-form Replicators, on the other hand, are resistant to projectile weapons as well due to the change in their nature from large blocks to smaller units the size of organic cells (cell blocks).

In the episode "New Order (Part 2)", an Ancient weapon called the Replicator Disruptor was developed by Jack O'Neill while he still had the knowledge of the Ancients in his mind. It works by blocking the cohesion between the blocks that make up the Replicators. The Replicators in the Milky Way galaxy were wiped out by the Dakara Superweapon in the two-part episode "Reckoning" at the climax of Season 8. It has been indicated that the Asgard used the same technology to defeat the Replicators in their own home galaxy as well.

Re'tu: Invisible non-humanoid aliens. A small terrorist like group of these beings wage war on the Goa'uld by eliminating humans as their potential hosts. They operate in 5-man suicide units, which are capable of setting off an explosion equivalent to a small tactical nuke.

Sakari: An ancient silicon-based lifeform, which uses severe hallucinations into manipulating others. The Sekkari are an extinct civilization that distributed devices across the Pegasus galaxy. These "seed carriers" contained the means to begin their evolution again on other worlds, as well as a repository of knowledge to tell the Sekkari descendants everything that once was. They are also the only known silicon-based lifeform in both the Pegasus and the Milky Way galaxy.[41]

Serrakin: An advanced race that has lived together in a largely harmonious society on the planet Hebridan.

Shadow entity: Accidentally released from a container, it roams looking for energy to feed on, and the more it feeds, the more lethal it becomes.

Spirits: Advanced aliens that, for a millennium, have been the object of a religion among the Salish ago.

Stragoth: Aliens that use a frequency-based technology to mimic the appearance of other beings, i.e. humans.

The Unas (meaning "First Ones") are the original hosts used by the Goa'uld on their homeworld of P3X-888, first seen in "Thor's Hammer". A race of large and primitive humanoids, the Unas possess great physical strength and have been exploited for physical labor by both Goa'uld and humans.[60][61] Their strength is enhanced even further when they are taken as Goa'uld hosts, and the symbiote is additionally able to heal even grievous injuries.[42][62]

The Unas are a tribal society living in close-knit communities with defined territories. Each tribe is led by a dominant alpha male leader.[61][63] They have limited stone age-level technology, but are more culturally sophisticated than is apparent at first glance and have established codes of behavior and honor. One of the most valuable possessions of an Unas is a necklace made of bone, which prevents Goa'uld symbiotes from burrowing into their necks.[63] The Unas speak their own language that varies between planets but is close enough to be mutually intelligible.[61] Only Goa'uld-possessed Unas have been shown to speak any language other than their own.[42] In "The First Ones", Daniel Jackson is able to decipher the Unas language and befriend a young Unas named Chaka.

In "Beast of Burden", it is shown that a race of humans from another unnamed world use Unas as slaves. A group of slavers from this planet learn the location of the Unas home world, and launched an expedition to capture more Unas. On this expedition, Chaka was captured. SG-1 subsequently followed them to rescue Chaka, and although they were successful, Chaka chose to remain on the planet to lead a rebellion to free his people.

Unity: Alien life that forms unstable doubles of people.

The Ursini[64] first appear in "Awakening". They are small bipedal aliens, but are agile. Their skin is a greenish grey color. They were in pods when Destiny docked with the Seed Ship. These pods were subsequently found aboard a heavily damaged ship floating in space. The pods were uninhabited this time. When Telford was stranded on the Seed Ship with them, they used the pods to transfer their knowledge to him (by the use of a neural interface), and together they repaired the Seed Ship. Eventually coming to Destiny's rescue when it was being attacked by the same Drone Ships that destroyed the Ursini's ships.[65] It is learned that the seedship Ursini are the last of their race, as no communication with any other Ursini can be established. The Ursini die with the seedship on an attack run on the second Drone Command Ship.[37]

Water lifeform: Microscopic beings that live in, and control, water.

A vampire-like telepathic race who feed on the "life-force" of humans. While intelligent humanoids, they are genetically close to insects. They evolved in the Pegasus galaxy after a human population seeded by the Ancients was fed upon by an insect called the irratus bug, which has the ability to draw upon a human's life to heal itself. As they fed, the bugs incorporated human DNA into themselves, giving rise to the Wraith.[66] The Wraith too feed on humans, treating them akin to livestock and regarding the act of feeding as nothing more than natural predation.[4] Their existence is restricted to waking en masse every few centuries to replenish their health by galaxy-wide abductions of humans called "cullings." A small selection of Wraith were tasked with remaining active during this time to maintain watch on the galaxy to prevent human reprisals.[4]

The main antagonists in Stargate Atlantis, the Wraith, are the dominant species in the Pegasus Galaxy. They are biologically immortal hive-based humanoids who feed on the "life-force" of humans, causing them to "lose years" in a way similar to aging. The Wraith drove the Ancients out of Pegasus 10,000 years ago; they now maintain the human worlds of the Pegasus Galaxy as sources of food. The arrival of the Atlantis Expedition in the Pegasus Galaxy leads to the Wraith waking prematurely from their hibernation; the human population of the Pegasus Galaxy is not enough to sustain all of the waking Wraith. To sate their hunger, the Wraith try to get to Earth whose population is much bigger than that of the whole Pegasus Galaxy. This can only be achieved either through the Stargate or by getting more advanced Hyper drive technology, both of which are present in Atlantis. After the expedition tricked them into thinking the city was destroyed, the Wraith began a brutal civil war.

One Wraith, whom Sheppard named Todd, was particularly cooperative after he was rescued from the Genii by him; Todd subsequently aides the expedition's efforts for mutual gain.

Although most known habitable planets in the Stargate universe are populated by humans, there was once an Alliance of four great races. A strategic alliance of the four advanced species was built over many millennia since before the rise of the Goa'uld. In "The Torment of Tantalus", SG-1 discovers a meeting place for the alliance on the planet Heliopolis. There they find a chamber showing the written languages of the four races, as well as a hologram of a common language based on graphical representations of the 146 known (to them) chemical elements. This is possibly derived from the H. Beam Piper novelette Omnilingual in which a similar scene takes place. In the season 2 episode "The Fifth Race", Jack O'Neill learns from the Asgard that the alliance consisted of the Ancients, the Asgard, the Furlings, and the Nox. The Asgard also say that humanity has taken the first steps towards becoming "the Fifth Race". In the Stargate SG-1 finale "Unending", Thor declares the Tau'ri are the Fifth Race.

The Tok'ra (literally "against Ra", the Supreme System Lord) are a faction of Goa'uld symbiotes who are opposed to the Goa'uld culturally and militarily. Spawned by the queen Egeria, they live in true symbiosis with their hosts, both beings sharing the body equally and benefiting from each other. Although they have few members, the Tok'ra have fought the Goa'uld for thousands of years, favoring covert tactics and balancing the various System Lords against one another. Since season 2 of Stargate SG-1, the Tok'ra have become valuable allies of Earth.

The Athosians are a group of hunters, farmers, and traders from the planet Athos. First introduced in "Rising", they are the first humans encountered by the Atlantis Expedition in the Pegasus galaxy. The Athosians were once technologically advanced, but reverted to a pre-industrial state to avoid the Wraith. Following their contact with the Expedition, the Athosians move to Lantea and their leader, Teyla Emmagan, joins Major Sheppard's team. In "The Gift", it is revealed that some Athosians possess Wraith DNA, resulting from an old Wraith experiment to make humans more "palatable". This allows these individuals to sense the presence of Wraith, to tap into their telepathic communications, and to control Wraith technology. In the third season episode "The Return", the Athosians are asked to leave Lantea by a group of surviving Ancients reclaiming Atlantis from Earth. The Athosian population is subsequently found to have disappeared from New Athos in "Missing". The search for the missing Athosians and their fate at the hands of the rogue Wraith Michael contributes to a major plot arc near the end of the fourth season.

The Genii appear to be simple farmers, but are in fact a military society with technology comparable to 1940s Earth. First appearing in "Underground", the Genii were once a formidable human confederation until the Wraith vanquished the Ancients 10,000 years ago, and the subsequent victory forced them into hiding in subterranean bunkers during cullings. They have since built their entire civilization underground, and devoted their existence to developing technology such as fission bombs to destroy the Wraith. Their collective desire for revenge has made them paranoid and hostile towards others and they pursue their aims regardless of the cost to anyone else. They become enemies of the Atlantis Expedition in the first season when they attempted to seize an SG team's puddle jumper and weapons, and once try to invade Atlantis,[67][68] though after a coup d'etat in the second season they have been more favorable towards cooperation with the city.[69]

The Satedans are the people of Ronon Dex, who joins the Atlantis Expedition in the season 2 episode "Runner". In that episode, it is revealed that the Satedans were a civilization comparable in technology to Earth in the mid-20th century, but met the fate of all advanced civilizations in Pegasus when their homeworld Sateda (P3R-534) was devastated seven years ago by the Wraith. In "Trinity", Ronon discovers that some 300 Satedans survived the attack in shelters west of the capital and later moved onto other planets like Ballkan and Manaria. In "Reunion", Ronon encounters more Satedans, his former military comrades, who have been converted into Wraith worshipers.

The Travelers are humans who live on a fleet of ships to avoid the Wraith, introduced in "Travelers". Although not as technologically advanced as the Ancients, the Travelers possess hyperdrives and advanced weapons. Due to their population outgrowing their available space, the Travelers had been forced to abandon some of their people on planets. Their discovery of an Aurora-class battleship promised to solve this problem, but without the ATA gene they were unable to operate it. They kidnap John Sheppard and extort him to create an interface for them. Though uncooperative at first on account of his abduction, Sheppard and the Traveler leader Larrin eventually came to an understanding after a mutual experience with the Wraith. In "Be All My Sins Remember'd", the Travelers become concerned by the Asuran Replicator threat after one of their trading partners is wiped out. Several of their ships, including their Ancient battleship, join the Atlanteans and the Wraith in battling the Replicators over their homeworld. According to producers Joseph Mallozzi and Paul Mullie, the Travelers were created as a "wild card" like the Genii, but with advanced technology that would make them a "challenge" for the Atlantis team. Their lifestyle was devised as a way around the established fact that the Wraith wipe out any civilizations that approach them in technological advancement.[70]

Dakara is the planet where the Ancients first landed in the Milky Way Galaxy after fleeing the Alteran Galaxy. It is here where they later built a powerful device, capable of destroying existing life or creating it where there was none before, long before the galaxy was colonized by the Goa'uld or the humans.[71] Long after the Ancients disappeared, the Goa'uld System Lords eventually took possession of the planet, unknowing of its history. The place eventually became a holy ground for their Jaffa servant race since they held legends which described Dakara as the planet where their enslavement began. At the Temple of Dakara, Jaffa were given their strength and longevity through the first implantation of symbiotes. The temple is therefore the ultimate holy ground of the Goa'uld, who kept the Jaffa loyal by propagating lies that they were gods. The idea of stepping into Dakara was unthinkable to the free Jaffa.[72]

After the Replicators start to invade the galaxy in season 8, killing Goa'uld and taking over their fleets, Bra'tac and Teal'c decide this to be the best time to take over Dakara. Dakara easily falls to the rebellion, and the capture of the planet proves to the majority of Jaffa still in servitude that the Goa'uld were not in fact gods. This leads to a general revolt by the Jaffa against their masters. Also, the final battle with the Replicators occurs here which results in their destruction by the Dakara superweapon. Combined with the weakened state the Goa'uld are left in after their war with the Replicators, this resulted in the fall of the System Lords and the collapse of the Goa'uld Empire.[72] Shortly after, the Free Jaffa Nation is declared, with Dakara being made the capital.[71] Two seasons later, Adria sets course for Dakara, destroying the weapon and conquering the planet in the process.[73] After the loss of Dakara, the Free Jaffa Nation begins to fracture into several warring factions, some of which blame the Tau'ri for the devastation of Dakara.[74] In Stargate: The Ark of Truth SG-1 returns to the ruins of Dakara in search of the weapon that could stop the invasion of the Milky Way galaxy by the Ori Crusade.

Stargate Atlantis is set in the dwarf galaxy Pegasus. In reality, there are two galaxies in the Local Group called Pegasus Dwarf; the Pegasus Dwarf Spheroidal Galaxy and the Pegasus Dwarf Irregular Galaxy. It has not been explicitly stated which of these is the galaxy in Stargate Atlantis. However, in this discussion regarding the new McKay-Carter Intergalactic Gate Bridge, General Hank Landry states that the distance between the Pegasus and Milky Way galaxies is "three million light-years," suggesting that the series takes place in the Pegasus Dwarf Irregular Galaxy.[75] Also, in a few episodes the Pegasus galaxy has been seen from between the Milky Way and Pegasus, showing an irregular galaxy.

Unlike what happened in the Milky Way, the human population of the Pegasus galaxy is a product of Ancient seeding. The Lanteans arrived in the Pegasus galaxy via the Ancient city ship of Atlantis. As there was seldom interbreeding between the Ancients and humans, the ATA gene is virtually non-existent amongst the natives of Pegasus. Few human races in Pegasus surpass Earth in technological advancement, as the Wraith destroy any such civilizations as potential future threats to their dominance.

Atlantis is an Ancient city equipped with intergalactic hyperdrive engines that serves as the base of operations for the main SGA characters, from which they explore other planets through the Stargate. According to the mythology of the show, the city was built by an advanced race known as the Ancients originally as a central outpost in prehistorical Antarctica, until an unexplained crisisinvolving a virulent plagueforced them to relocate the city to the planet Lantea in the Pegasus Galaxy. The Ancients (known as "Ancestors" to the denizens of Pegasus, "Lanteans" to the Wraith) submerged the city around 8,000 BCE to evade Wraith detection and returned via stargate to Earth, where survivor recollections formed the basis for the ancient Greek accounts of Lost City of Atlantis. As the humans from Earth inhabit the fabled City of the Ancestors after the series pilot of Stargate Atlantis, some Pegasus cultures believe the SGA members to be the Ancients returned.[4][76]

Ascension is a process by which sufficiently evolved sentient beings may shed their physical bodies and live eternally as pure energy on a higher plane of existence, where their capacity for learning and power grows exponentially. It is a mental, spiritual, or evolutionary enlightenment that can arise as the direct result of achieving a certain level of wisdom and self-knowledge. Ascension was once employed by the Ancients as a means to avoid several issues threatening their species with extinction, but it is sought by major powers on Earth and other races such as the Jaffa later. The concept is introduced in the SG-1 season 3 episode "Maternal Instinct" and becomes a central theme of Stargate SG-1 and Stargate Atlantis.

Ascension can happen in one of two ways: evolutionarily or spiritually. Ascension can occur when a human evolves the ability to use approximately 90% of his or her brain capacity.[77] The Ancients who ascended naturally reached this point without the aid of technology. They, however, developed the DNA Resequencer, a device capable of enhancing humans so that they would gain telepathy; telekinesis; superhuman senses, speed, and strength; precognition; perfect health; the ability to self-heal rapidly and the power to heal by touch; and the ability to use many parts of their mind and fully focus on a single thing.[78] Spiritual ascension can occur through meditation when one is pure of spirit and in the search for enlightenment,[71] has a fully opened mind,[79] and has shed one's fears and attachment to the mortal world.[80] In the process of ascension through meditation, many beings obtain the same supernatural abilities that users of the DNA resequencer receive. In some cases, however, no level of spiritualism can help with ascension: the Asgard's genetic degradation was so severe that they could not ascend, in spite of the fact that many of them would otherwise have been good candidates.

The ascended Ancients maintain a strict rule of noninterference in mortal affairs. If broken, this rule may result in forceful de-ascension or other punishment by the other ascended beings.[81] The Ori, on the other hand, seek to increase their power by any means, including destroying their former compatriots, the Ancients, in a crusade against the Milky Way Galaxy. The power of an ascended being can be negated through the Sangraal, a device that the Ancient Merlin gave up his life to create to battle the Ori.[82]

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Monastery of Ascension – RuneScape Wiki – Wikia

Posted: December 26, 2016 at 3:13 pm

The Monastery of Ascension, or the Ascension dungeon, is a high-level Slayer dungeon in the Feldip Hills that contains a number of magic-based monsters, all of which are weak to Ranged. The monastery is home to the Order of Ascension, a former Guthixian group that has been kidnapping local villagers. The lowest level monsters in the monastery require 81 Slayer, while the bosses require 95 Slayer.

The main purpose of the dungeon is for hunting the ascension crossbow. The crossbow is made by combining a dragon crossbow, the six different ascension signets dropped by the legiones bosses, and 100 ascension shards. The legiones are accessed by using the ascension keystones on their individual laboratories, which are dropped by the slayer monsters in the dungeon.

The outside of the Monastery, which houses a massive underground complex.

The Monastery of Ascension is located north-west of Oo'glog, east of Mobilising Armies. Fast ways to get nearby are with the Oo'glog lodestone, a ring of duelling, spirit tree or Mobilising Armies teleport to Mobilising Armies, or using the charter ship to Oo'glog.Players can also teleport to thefairy ringcoordinates aks and travel south-west to reach the temple.

The gigantic statue of Guthix.

The Monastery of Ascension requires 81 Slayer to enter and boosts can be used. The dungeon is on one level, with the entrance and exit at the most southwestern point. Rorarii, Gladii, Capsarii and Scutarii are scattered around the dungeon, which extends around a giant pit in the middle of the dungeon, which can be avoided by using the three agility shortcuts. The first one, which is the closest to the entrance, requires an Agility level of 80. Using this shortcut takes you closer to Legio Quartus, Legio Quintus, Legio Sextus and the reserved area. If you are unable to use this shortcut, another one lies a little further ahead; this requires level 70 Agility and drops you quite close to Legio Secundus and Legio Tertius. The final shortcut is at the Statue of Guthix, which requires 60 Agility to go through. The level 70 and 80 shortcuts have a Scutarii patrolling the area.

The reserved area requires 90 Agility (can be boosted) to jump the gap, and there are two entrances to get in there. The first one is in a room with Gladii and Capsarii, and jumping the gap drops you in a location with five Scutarii. The other one is a little deeper, but drops you off to the other members of the dungeon.

There are also six labs, with Primus' being the closest and Sextus being the farthest. You'll need their respective keys (and a Slayer level of 95) to enter their labs and fight them.

The only non-player character near the monastery is Ocellus, found directly outside the entrance. He tells you to go down and stop the Order of Ascension from kidnapping the villagers. He can also combine the appropriate items into an ascension crossbow.

All four of the creatures require 81 Slayer and can be assigned by Duradel/Lapalok, Kuradal or Morvran. Each of them are found all around the monastery, but some areas are more heavily populated than others. Refer to the map for details.

Each of the legiones requires his appropriate keystone to enter his room. They each drop a signet that can be used to make the ascension crossbow. They all are level 304 with 30,000 life points. Their special effects occur every time 1/4th of life points are gone. Abilities cannot overhit the quarter marks; a Bombardment that should deal 2,500 damage against a Legio with 15,305 life points will deal 305 damage instead. The Legiones benefit from damage reduction, which decreases as you get closer until you are within melee range of them. The Legiones' lightning attack also bypasses protection prayers/curses.

The most sought after item in the dungeon, the ascension crossbow is made by giving Ocellus the six signets of the legiones, a main hand dragon crossbow, and 100 ascension shards. It degrades the same way as drygore weaponry, lasting for 10 hours until it must be repaired by Bob for 2 million coins or a lower amount on a player's armour stand depending on their Smithing level. A further 100 shards can be added to make an off-hand ascension crossbow. The bolts for the crossbow are made by fletching ascension shards, requiring 90 Fletching and giving one bolt per shard.

Another sought after item which is a must to make the Ascension crossbow. It can be dropped by any of the monsters quite rarely. There are six different types of keys, and each one only lasts for one kill before disintegrating.

The slayer monsters also drop ascension fragments, which can be fletched with bronze bolts and bronze arrows to create fragment bolts and fragment arrows, respectively, which are nearly useless against most creatures, but are equivalent to royal bolts against the Ascension creatures. The slayer monsters also drop Ascension shards, which can be fletched into ascension bolts, which work well with the Ascension crossbow.

The slayer creatures drop order journal pages, which are added to the History of the Order to learn more about the history of the Order of Ascension and the Fourth and Fifth Ages.

A villager being transformed into one of the Ascended.

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