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Category Archives: Ai

5 everyday products and services ripe for AI domination – VentureBeat

Posted: February 6, 2017 at 3:22 pm

What if artificial intelligence actually made a difference in our everyday lives?

If you think about it, technology for processing information like humans do is still at an early stage. It shows up in chatbots and on speakers like the Amazon Echo. Yet, many of the services we use each day are still not AI-enabled, which is unfortunate. Its one thing to make a car we cant afford or to make a speaker smarter, but what about common products and services?

A few trials are underway to make parking easier, including one with Ford where you can use an app to book and pay for the parking spot. What Im hoping for is more advanced. An AI-powered parking garage would identify your car when you pull in, look up your account and see that youre a loyal customer, talk to you from an overhead speaker system to direct you to an open spot, show you a live feed of your Audi through the evening, then let you pay automatically. When you leave, you could talk to a bot at the exit if there were any issues.

How would a web browser benefit from AI? It might seem far-fetched, but an AI agent could notice when you are researching a particular topic, like a new printer, and offer links for the best options. It would remember sites for you, not just bookmark them or save them in your history but actually add them to a knowledge base. And you wouldnt need to search through that archive the AI could remind you about facts and links. It might watch what you post on social media and even suggest you not engage with a troll that is known for attacking people on Twitter. And heres hoping it can help us with tab management, adjusting tab width for the ones we are using or offering to close tabs we havent touched since yesterday.

These dumb terminals could be a lot smarter. Sure, we mainly need them to take our deposit and dole out cash. Some ATM machines for the most popular banks are pretty good at remembering the options you normally use, such as a favorite account. An AI would know more about you, reminding you (if you enable the feature) about a bill thats due. Most importantly, it would use biometrics to identify you, know that you always deposit a check around certain dates, and ask you to insert the check, as well as learning about other habits to make the process faster and easier.

I know there is work underway to make roads more intelligent someday soon, our cars will know when the light turns green. Yet an AI would be able to identify the exact locations of cars and trucks at all times. It could communicate with the lights to adjust traffic flows. More than the car itself knowing how to avoid a collision at an intersection, an AI could intervene (if we let it) and adjust the steering and braking in both cars, including the one being driven by an idiot.

Heres one that might seem odd, but it could be incredibly beneficial. Lets say your office furniture was AI-enabled. Your chair could adjust and conform to your bone structure or any medical conditions automatically. Your stand-up desk could adjust for the best ergonomics based on your height and weight (and your typing style). When youve been sitting too long, the desk could suggest you stand for 15 minutes. If youre slouching, the chair could nudge you slightly.

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5 everyday products and services ripe for AI domination - VentureBeat

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Adobe Illustrator Artwork – Wikipedia

Posted: November 17, 2016 at 6:38 pm

Adobe Illustrator Artwork (AI) is a proprietary file format developed by Adobe Systems for representing single-page vector-based drawings in either the EPS or PDF formats. The .ai filename extension is used by Adobe Illustrator.

The AI file format was originally a native format called PGF. PDF compatibility is achieved by embedding a complete copy of the PGF data within the saved PDF format file. This format is not related to .pgf using the same name Progressive Graphics Format.[5]

The same dual path approach as for PGF is used when saving EPS-compatible files in recent versions of Illustrator. Early versions of the AI file format are true EPS files with a restricted, compact syntax, with additional semantics represented by Illustrator-specific DSC comments that conform to DSC's Open Structuring Conventions. These files are identical to their corresponding Illustrator EPS counterparts, but with the EPS procsets (procedure sets) omitted from the file and instead externally referenced using%%Include directives.

Aside from Adobe Illustrator, the following applications can edit .ai files:

Viewers:

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Adobe Illustrator Artwork - Wikipedia

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Ai Weiwei – Wikipedia, the free encyclopedia

Posted: September 11, 2016 at 5:26 pm

Ai Weiwei

Ai Weiwei in 2008

Ai Weiwei (Chinese: ; pinyin: i Wiwi, English pronunciation(helpinfo); born 28 August 1957 in Beijing) is a Chinese Contemporary artist and activist. His father's side's original surname is Jiang.[1][2][3] Ai collaborated with Swiss architects Herzog & de Meuron as the artistic consultant on the Beijing National Stadium for the 2008 Olympics.[4] As a political activist, he has been highly and openly critical of the Chinese Government's stance on democracy and human rights. He has investigated government corruption and cover-ups, in particular the Sichuan schools corruption scandal following the collapse of so-called "tofu-dreg schools" in the 2008 Sichuan earthquake.[5] In 2011, following his arrest at Beijing Capital International Airport on 3 April, he was held for 81 days without any official charges being filed; officials alluded to their allegations of "economic crimes".[6]

Ai's father was the Chinese poet Ai Qing,[7] who was denounced during the Anti-Rightist Movement. In 1958, the family was sent to a labour camp in Beidahuang, Heilongjiang, when Ai was one year old. They were subsequently exiled to Shihezi, Xinjiang in 1961, where they lived for 16 years. Upon Mao Zedong's death and the end of the Cultural Revolution, the family returned to Beijing in 1976.[8]

In 1978, Ai enrolled in the Beijing Film Academy and studied animation.[9] In 1978, he was one of the founders of the early avant garde art group the "Stars", together with Ma Desheng, Wang Keping, Huang Rui, Li Shuang, Zhong Acheng and Qu Leilei. The group disbanded in 1983,[10] yet Ai participated in regular Stars group shows, The Stars: Ten Years, 1989 (Hanart Gallery, Hong Kong and Taipei), and a retrospective exhibition in Beijing in 2007: Origin Point (Today Art Museum, Beijing). In 2014, Ai had a piece named, "Illumination (2014) is housed in the old prison hospital, which looks and feels like the set of a horror film needing no embellishment. For this work, Ai has installed recordings of Tibetan and Native American chants in two psychiatric evaluation rooms, which are tiled chambers created for the observation of mentally ill patients. In these cramped rooms, the rhythmic noisesspiritual, strong, and culturally significantcontrast with the shiny mint-colored walls. The mix of clinical and consciousness is startling, bringing presence to a place that even when it was open and functioning was meant to reduce human to subject. Both haunting and aesthetically delightful, this ambitious exhibition exposes issues of freedom of speech and human rights by creating artistic possibility within and about a broken system. Giving a collective voice to silenced dissidents might just prompt newly sympathetic ears."[11]

Ai Weiwei came top of Londons paid exhibitions list in 2015 with 4,335 visitors a day at the Royal Academy of Arts.[12]

From 1981 to 1993, he lived in the United States, mostly in New York City.[10] He studied briefly at Parsons School of Design.[14] Ai attended the Art Students League of New York from 1983 to 1986, where he studied with Bruce Dorfman, Knox Martin and Richard Pousette-Dart.[15] He later dropped out of school, and made a living out of drawing street portraits and working odd jobs. During this period, he gained exposure to the works of Marcel Duchamp, Andy Warhol, and Jasper Johns, and began creating conceptual art by altering readymade objects.

Ai befriended beat poet Allen Ginsberg while living in New York, following a chance meeting at a poetry reading where Ginsberg read out several poems about China. Ginsberg had travelled to China and met with Ai's father, the noted poet Ai Qing, and consequently Ginsberg and Ai became friends.[16]

When he was living in the East Village (from 1983 to 1993), Ai carried a camera with him all the time and would take pictures of his surroundings wherever he was. The resulting collection of photos were later selected and is now known as the New York Photographs.[17]

At the same time, Ai became fascinated by blackjack card games and frequented Atlantic City casinos. He is still regarded in gambling circles as a top tier professional blackjack player according to an article published on blackjackchamp.com.[18][19][20]

In 1993, Ai returned to China after his father became ill.[21] He helped establish the experimental artists' Beijing East Village and co-published a series of three books about this new generation of artists with Chinese curator Feng Boyi: Black Cover Book (1994), White Cover Book (1995), and Gray Cover Book (1997).[22]

In 1999, Ai moved to Caochangdi, in the northeast of Beijing, and built a studio house his first architectural project. Due to his interest in architecture, he founded the architecture studio FAKE Design, in 2003.[23] In 2000, he co-curated the art exhibition Fuck Off with curator Feng Boyi in Shanghai, China.[24]

Ai is married to artist Lu Qing,[25] and has a son from an extramarital relationship.[26]

In 2005, Ai was invited to start blogging by Sina Weibo, the biggest internet platform in China. He posted his first blog on 19 November. For four years, he "turned out a steady stream of scathing social commentary, criticism of government policy, thoughts on art and architecture, and autobiographical writings."[27] The blog was later shut down by Sina on 28 May 2009 due to its popularity and Weiwei's outspoken attitude on events such as the Sichuan earthquake and the Beijing Olympic Games. Since then he has turned to Twitter and writes prolifically over the platform, claiming at least 8 hours online every day. He tweets almost exclusively in Chinese on the account @aiww.[citation needed] As of 31 December 2013, Ai has declared that he would stop tweeting but the account remains active in forms of retweets and Instagram posts.

He also supported the Amnesty petition for Iranian filmmaker Hossein Rajabian and his brother, musician Mehdi Rajabian and released the news on his Twitter pages.[28][bettersourceneeded]

Ten days after the 8.0-magnitude earthquake took place in Sichuan province on 12 May 2008, Ai led a team to survey and film the post-quake conditions in various disaster zones. In response to the government's lack of transparency in revealing names of students who perished in the earthquake due to substandard school campus constructions, Ai recruited volunteers online and launched a "Citizens' Investigation" to compile names and information of the student victims. On 20 March 2009, he posted a blog titled "Citizens' Investigation" and wrote: "To remember the departed, to show concern for life, to take responsibility, and for the potential happiness of the survivors, we are initiating a "Citizens' Investigation." We will seek out the names of each departed child, and we will remember them."[29]

As of 14 April 2009, the list had accumulated 5,385 names.[30] Ai published the collected names as well as numerous articles documenting the investigation on his blog which was shut down by Chinese authorities in May 2009.[31] He also posted his list of names of schoolchildren who died on the wall of his office at FAKE Design in Beijing.[32]

Ai suffered headaches and claimed he had difficulty concentrating on his work since returning from Chengdu in August 2009, where he was beaten by the police for trying to testify for Tan Zuoren, a fellow investigator of the shoddy construction and student casualties in the earthquake. On 14 September 2009, Ai was diagnosed to be suffering internal bleeding in a hospital in Munich, Germany, and the doctor arranged for emergency brain surgery.[33] The cerebral hemorrhage is believed to be linked to the police attack.[34][35]

According to the Financial Times, in an attempt to force Ai to leave the country, two accounts used by him had been hacked in a sophisticated attack on Google in China dubbed Operation Aurora, their contents read and copied; his bank accounts were investigated by state security agents who claimed he was under investigation for "unspecified suspected crimes".[36]

In November 2010, Ai was placed under house arrest by the Chinese police. He said this was to prevent the planned party marking the demolition of his newly built Shanghai studio.[37]

The building was designed and built by Ai upon encouragement and persuasion from a "high official [from Shanghai]" as part of a new cultural area designated by Shanghai Municipal authorities; Ai would have used it as a studio and to teach architecture courses. But now Ai has been accused of erecting the structure without the necessary planning permission and a demolition notice has been ordered, even though, Ai said, officials had been extremely enthusiastic, and the entire application and planning process was "under government supervision". According to Ai, a number of artists were invited to build new studios in this area of Shanghai because officials wanted to create a cultural area.[38]

On 3 November 2010, Ai said the government had informed him two months earlier that the newly completed studio would be knocked down because it was illegal. Ai complained that this was unfair, as he was "the only one singled out to have my studio destroyed". The Guardian reported Ai saying Shanghai municipal authorities were "frustrated" by documentaries on subjects they considered sensitive:[38] two of the better known ones featured Shanghai resident Feng Zhenghu, who lived in forced exile for three months in Narita Airport, Tokyo; another well-known documentary focused on Yang Jia, who murdered six Shanghai police officers.[39]

In the end, the party took place without Weiwei's presence; his supporters feasted on river crab, an allusion to "harmony", and a euphemism used to jeer official censorship. Ai was released from house arrest the next day.[40]

Like other activists and intellectuals, Ai was prevented from leaving China in late 2010. Ai suggested that the authorities wanted to prevent him from attending the ceremony in December 2010 to award the 2010 Nobel Peace Prize to fellow dissident Liu Xiaobo.[41] Ai said that he had not been invited to the ceremony, and was attempting to travel to South Korea for a meeting when he was told that he could not leave for reasons of national security.[42]

In the evening of 11 January 2011, Ai's studio was demolished in a surprise move by the local government.[43][44]

On 3 April 2011, Ai was arrested at Beijing Capital International Airport just before catching a flight to Hong Kong and his studio facilities were searched.[45] A police contingent of approximately 50 officers came to his studio, threw a cordon around it and searched the premises. They took away laptops and the hard drive from the main computer; along with Ai, police also detained eight staff members and Ai's wife, Lu Qing. Police also visited the mother of Ai's two-year-old son.[46] While state media originally reported on 6 April that Ai was arrested at the airport because "his departure procedures were incomplete,"[47] the Chinese Ministry of Foreign Affairs said on 7 April that Ai was arrested under investigation for alleged economic crimes.[48] Then, on 8 April, police returned to Ai's workshop to examine his financial affairs.[49] On 9 April, Ai's accountant, as well as studio partner Liu Zhenggang and driver Zhang Jingsong, disappeared,[50] while Ai's assistant Wen Tao has remained missing since Ai's arrest on 3 April.[51] Ai's wife said that she was summoned by the Beijing Chaoyang district tax bureau, where she was interrogated about his studio's tax on 12 April.[52]South China Morning Post reports that Ai received at least two visits from the police, the last being on 31 March three days before his detention apparently with offers of membership to the Chinese People's Political Consultative Conference. A staff member recalled that Ai had mentioned receiving the offer earlier, "[but Ai] didn't say if it was a membership of the CPPCC at the municipal or national level, how he responded or whether he accepted it or not."[52]

On 24 February, amid an online campaign for Middle East-style protests in major Chinese cities by overseas dissidents, Ai posted on his Twitter account: "I didnt care about jasmine at first, but people who are scared by jasmine sent out information about how harmful jasmine is often, which makes me realize that jasmine is what scares them the most. What a jasmine!"[53][54]

Analysts and other activists said Ai had been widely thought to be untouchable, but Nicholas Bequelin from Human Rights Watch suggested that his arrest, calculated to send the message that no one would be immune, must have had the approval of someone in the top leadership.[55] International governments, human rights groups and art institutions, among others, called for Ai's release, while Chinese officials did not notify Ai's family of his whereabouts.[56]

State media started describing Ai as a "deviant and a plagiarist" in early 2011.[57] The China Daily subsidiary, the Global Times editorial on 6 April 2011 attacked Ai, saying "Ai Weiwei likes to do something 'others dare not do.' He has been close to the red line of Chinese law. Objectively speaking, Chinese society does not have much experience in dealing with such persons. However, as long as Ai Weiwei continuously marches forward, he will inevitably touch the red line one day."[58] Two days later, the journal scorned Western media for questioning Ai's charge as a "catch-all crime", and denounced the use of his political activism as a "legal shield" against everyday crimes. It said "Ai's detention is one of the many judicial cases handled in China every day. It is pure fantasy to conclude that Ai's case will be handled specially and unfairly."[59] Frank Ching expressed in the South China Morning Post that how the Global Times could radically shift its position from one-day to the next was reminiscent of Alice in Wonderland.[60]

Michael Sheridan of The Times suggested that Ai had offered himself to the authorities on a platter with some of his provocative art, particularly photographs of himself nude with only a toy alpaca hiding his modesty with a caption ("grass mud horse covering the middle"). The term possesses a double meaning in Chinese: one possible interpretation was given by Sheridan as: "Fuck your mother, the party central committee".[61]

Ming Pao in Hong Kong reacted strongly to the state media's character attack on Ai, saying that authorities had employed "a chain of actions outside the law, doing further damage to an already weak system of laws, and to the overall image of the country."[57] Pro-Beijing newspaper in Hong Kong, Wen Wei Po, announced that Ai was under arrest for tax evasion, bigamy and spreading indecent images on the internet, and vilified him with multiple instances of strong rhetoric.[62][63] Supporters said "the article should be seen as a mainland media commentary attacking Ai, rather than as an accurate account of the investigation."[64]

The United States and European Union protested Ai's detention.[65] The international arts community also mobilised petitions calling for the release of Ai: "1001 Chairs for Ai Weiwei" was organized by Creative Time of New York that calls for artists to bring chairs to Chinese embassies and consulates around the world on 17 April 2011, at 1pm local time "to sit peacefully in support of the artist's immediate release."[66][67] Artists in Hong Kong,[68] Germany[68] and Taiwan demonstrated and called for Ai to be released.[69]

One of the major protests by U.S. museums took place on 19 and 20 May when the Museum of Contemporary Art San Diego organized a 24-hour silent protest in which volunteer participants, including community members, media, and museum staff, occupied two traditionally styled Chinese chairs for one-hour periods.[70] The 24-hour sit-in referenced Ai's sculpture series, Marble Chair, two of which were on view and were subsequently acquired for the Museum's permanent collection.

The Solomon R. Guggenheim Foundation and the International Council of Museums, which organised petitions, said they had collected more than 90,000 signatures calling for the release of Ai.[71] On 13 April 2011, a group of European intellectuals led by Vclav Havel had issued an open letter to Wen Jiabao, condemning the arrest and demanding the immediate release of Ai. The signatories include Ivan Klma, Ji Grua, Jchym Topol, Elfriede Jelinek, Adam Michnik, Adam Zagajewski, Helmuth Frauendorfer; Bei Ling (Chinese:), a Chinese poet in exile drafted and also signed the open letter.[72]

On 16 May 2011, the Chinese authorities allowed Ai's wife to visit him briefly. Liu Xiaoyuan, his attorney and personal friend, reported that Wei was in good physical condition and receiving treatment for his chronic diabetes and hypertension; he was not in a prison or hospital but under some form of house arrest.[73]

He is the subject of the 2012 documentary film Ai Weiwei: Never Sorry, directed by American filmmaker Alison Klayman, which received a special jury prize at the 2012 Sundance Film Festival and opened the Hot Docs Canadian International Documentary Festival, North America's largest documentary festival, in Toronto on 26 April 2012.[74]

On 22 June 2011, the Chinese authorities released Ai from jail after almost three months' detention on charges of tax evasion.[75] Beijing Fake Cultural Development Ltd. (Chinese: ), a company Ai controlled, had allegedly evaded taxes and intentionally destroyed accounting documents. State media also reports that Ai was granted bail on account of Ai's "good attitude in confessing his crimes", willingness to pay back taxes, and his chronic illnesses.[76] According to the Chinese Foreign Ministry, he is prohibited from leaving Beijing without permission for one year.[77][78] Ai's supporters widely viewed his detention as retaliation for his vocal criticism of the government.[79] On 23 June 2011, professor Wang Yujin of China University of Political Science and Law stated that the release of Ai on bail shows that the Chinese government could not find any solid evidence of Ai's alleged "economic crime".[80] On 24 June 2011, Ai told a Radio Free Asia reporter that he was thankful for the support of the Hong Kong public, and praised Hong Kong's conscious society. Ai also mentioned that his detention by the Chinese regime was hellish (Chinese: ), and stressed that he is forbidden to say too much to reporters.[81]

After his release, his sister gave some details about his detention condition to the press, explaining that he was subjected to a kind of psychological torture: he was detained in a tiny room with constant light, and two guards were set very close to him at all times, and watched him constantly.[82] In November, Chinese authorities were again investigating Ai and his associates, this time under the charge of spreading pornography.[83][84] Lu was subsequently questioned by police, and released after several hours though the exact charges remain unclear.[85][86] In January 2012, in its International Review issue Art in America magazine featured an interview with Ai Weiwei at his home in China. J.J. Camille (the pen name of a Chinese-born writer living in New York), "neither a journalist nor an activist but simply an art lover who wanted to talk to him" had travelled to Beijing the previous September to conduct the interview and to write about his visit to "China's most famous dissident artist" for the magazine.[87]

On 21 June 2012, Ai's bail was lifted. Although he is allowed to leave Beijing, the police informed him that he is still prohibited from traveling to other countries because he is "suspected of other crimes," including pornography, bigamy and illicit exchange of foreign currency.[88][89] Until 2015, he remained under heavy surveillance and restrictions of movement, but continues to criticize through his work.[90][91] In July 2015, he was given a passport and may travel abroad.[92]

In June 2011, the Beijing Local Taxation Bureau demanded a total of over 12 million yuan (US$1.85million) from Beijing Fake Cultural Development Ltd in unpaid taxes and fines,[93][94] and accorded three days to appeal the demand in writing. According to Ai's wife, Beijing Fake Cultural Development Ltd has hired two Beijing lawyers as defense attorneys. Ai's family state that Ai is "neither the chief executive nor the legal representative of the design company, which is registered in his wife's name."

Offers of donations poured in from Ai's fans across the world when the fine was announced. Eventually an online loan campaign was initiated on 4 November 2011, and close to 9 million RMB was collected within ten days, from 30,000 contributions. Notes were folded into paper planes and thrown over the studio walls, and donations were made in symbolic amounts such as 8964 (4 June 1989, Tiananmen Massacre) or 512 (12 May 2008, Sichuan earthquake). To thank creditors and acknowledge the contributions as loans, Ai designed and issued loan receipts to all who participated in the campaign.[95] Funds raised from the campaign were used as collateral, required by law for an appeal on the tax case. Lawyers acting for Ai submitted an appeal against the fine in January 2012; the Chinese government subsequently agreed to conduct a review.[96]

In June 2012, the court heard the tax appeal case. Ai's wife, Lu Qing, the legal representative of the design company, attended the hearing. Lu was accompanied by several lawyers and an accountant, but the witnesses they had requested to testify, including Ai, were prevented from attending a court hearing.[97] Ai asserts that the entire matter including the 81 days he spent in jail in 2011 is intended to suppress his provocations. Ai said he had no illusions as to how the case would turn out, as he believes the court will protect the government's own interests. On 20 June, hundreds of Ai's supporters gathered outside the Chaoyang District Court in Beijing despite a small army of police officers, some of whom videotaped the crowd and led several people away.[98] On 20 July, Ai's tax appeal was rejected in court.[99][100] The same day Ai's studio released "The Fake Case" which tracks the status and history of this case including a timeline and the release of official documents.[101] On 27 September, the court upheld the 2.4million tax evasion fine.[102] Ai had previously deposited 1.33million in a government-controlled account in order to appeal. Ai said he will not pay the remainder because he does not recognize the charge.[103]

In October 2012, authorities revoked the license of Beijing Fake Cultural Development Ltd for failing to re-register, an annual requirement by the administration. The company was not able to complete this procedure as its materials and stamps were confiscated by the government.[104]

On 26 April 2014, Ai's name was removed from a group show taking place at the Shanghai Power Station of Art. The exhibition was held to celebrate the fifteenth anniversary of the art prize created by Uli Sigg in 1998, with the purpose of promoting and developing Chinese contemporary art. Ai won the Lifetime Contribution Award in 2008 and was part of the jury during the first three editions of the prize.[105] He was then invited to take part in the group show together with the other selected Chinese artists. Shortly before the exhibition's opening, some museum workers removed his name from the list of winners and jury members painted on a wall. Also, Ai's works Sunflower Seeds and Stools were removed from the show and kept in a museum office (see photo on Ai Weiwei's Instagram).[106] Sigg declared that it was not his decision and that it was a decision of the Power Station of Art and the Shanghai Municipal Bureau of Culture.[105]

In May 2014, the Ullens Center for Contemporary Art, a non-profit art center situated in the 798 art district of Beijing, held a retrospective exhibition in honor of the late curator and scholar, Hans Van Dijk. Ai, a good friend of Hans and a fellow co-founder of the China Art Archives and Warehouse (CAAW), participated in the exhibition with three artworks.[107] On the day of the opening, Ai realized his name was omitted from both Chinese and English versions of the exhibition's press release. Ai's assistants went to the art center and removed his works.[108] It is Ai's belief that, in omitting his name, the museum altered the historical record of van Dijk's work with him. Ai started his own research about what actually happened, and between 23 and 25 May he interviewed the UCCA's director, Philip Tinari, the guest curator of the exhibition, Marianne Brouwer, and the UCCA chief, Xue Mei.[107] He published the transcripts of the interviews on Instagram.[109][110][111][112][113][114][115][116][117] In one of the interviews, the CEO of the UCCA, Xue Mei, admitted that, due to the sensitive time of the exhibition, Ai's name was taken out of the press releases on the day of the opening and it was supposed to be restored afterwards. This was to avoid problems with the Chinese authorities, who threatened to arrest her.[107]

Beijing video works

From 2003 to 2005, Ai Weiwei recorded the results of Beijings developing urban infrastructure and its social conditions.

2003, Video, 150 hours

Beginning under the Dabeiyao highway interchange, the vehicle from which Beijing 2003 was shot traveled every road within the Fourth Ring Road of Beijing and documented the road conditions. Approximately 2400 kilometers and 150 hours of footage later, it ended where it began under the Dabeiyao highway interchange. The documentation of these winding alleyways of the city center now largely torn down for redevelopment preserved a visual record of the city that is free of aesthetic judgment.

2004, Video, 10h 13m

Moving from east to west, Changan Boulevard traverses Beijings most iconic avenue. Along the boulevards 45-kilometer length, it recorded the changing densities of its far-flung suburbs, central business districts, and political core. At each 50-meter increment, the artist records a single frame for one minute. The work reveals the rhythm of Beijing as a capital city, its social structure, cityscape, socialist-planned economy, capitalist market, political power center, commercial buildings, and industrial units as pieces of a multi-layered urban collage.

2005, Video, 1h 6m

2005 Video, 1h 50m

Beijing: The Second Ring and Beijing: The Third Ring capture two opposite views of traffic flow on every bridge of each Ring Road, the innermost arterial highways of Beijing. The artist records a single frame for one minute for each view on the bridge. Beijing: The Second Ring was entirely shot on cloudy days, while the segments for Beijing: The Third Ring were entirely shot on sunny days. The films document the historic aspects and modern development of a city with a population of nearly 11 million people.

2007, video, 2h 32m[118]

This video is about Ai Weiwei's project Fairytale for Europes most innovative five-year art event Documenta 12 in Kassel, Germany in 2007: Ai Weiwei invited 1001 Chinese citizens of different ages and from various backgrounds to Germany to experience their own fairytale for 28 days. The 152 minutes film documents the whole process beginning with project preparations, over the challenge that the participants had to face until the actual travel to Germany, as well as the artists ideas behind the work. This is a work I emotionally relate to. It grows and it surprised me Ai Weiwei in Fairytale.

2008, video, 1h 18m[119]

On 15 December 2008, a citizens investigation began with the goal of seeking an explanation for the casualties of the Sichuan earthquake that happened on 12 May 2008. The investigation covered 14 counties and 74 townships within the disaster zone, and studied the conditions of 153 schools that were affected by the earthquake. By gathering and confirming comprehensive details about the students, such as their age, region, school, and grade, the group managed to affirm that there were 5,192 students who perished in the disaster. Among a hundred volunteers, 38 of them participated in fieldwork, with 25 of them being controlled by the Sichuan police for a total of 45 times. This documentary is a structural element of the citizens investigation.

2009, looped video, 1h 27m[120]

At 14:28 on 12 May 2008, an 8.0-magnitude earthquake happened in Sichuan, China. Over 5,000 students in primary and secondary schools perished in the earthquake, yet their names went unannounced. In reaction to the governments lack of transparency, a citizens investigation was initiated to find out their names and details about their schools and families. As of 2 September 2009, there were 4,851 confirmed. This video is a tribute to these perished students and a memorial for innocent lives lost.

2009, video, 48m[121]

This video documents the story of Chinese citizen Feng Zhenghu and his struggles to return home. The Shanghai authorities rejected Feng Zhenghu, originated from Wenzhou, Jiejiang, China, from returning to the country for a total of eight times in 2009. On 4 November 2009, Feng Zhenghu attempted to return home for the ninth time but the police from Shanghai used violence and kidnapped him to board a flight to Japan. Feng refused to enter Japan and decided to live in the Immigration Hall at Terminal 1 of the Narita Airport in Tokyo, as an act of protest. He relied on food gifts from tourists for sustenance and lived at a passageway in the Narita Airport for 92 days. He posted updates over Twitter, they attracted much concern and led to wide media coverage from Chinese netizens and international communities. On 31 January, Feng announced an end to his protest at the Narita Airport. On 12 February, Feng was allowed entry to China, where he reunited with his family at home in Shanghai. Ai Weiwei and his assistant Gao Yuan, went from Beijing to interview Feng Zhenghu three times at the Narita Airport of Japan on 16 November 20 November 2009 and 31 January 2010, and documented his life at the airport passageway and the entire process of his return to China. No country should refuse entry to its own citizens.

2009, video, 1h 19m[122]

Ai Weiwei studio production Laoma Tihua is a documentary of an incident during Tan Zuorens trial on 12 August 2009. Tan Zuoren was charged with inciting subversion of state power. Chengdu police detained witnessed during the trial of the civil rights advocate, which is an obstruction of justice and violence. Tan Zuoren was charged as a result of his research and questioning regarding the 5.12 Wenchuan students casualties and the corruption resulting poor building construction. Tan Zuoren was sentenced five years to prison.

2010, video, 3h[123]

In June 2008, Yang Jia carried a knife, a hammer, a gas mask, pepper spray, gloves and Molotov cocktails to the Zhabei Public Security Branch Bureau and killed six police officers, injuring another police officer and a guard. He was arrested on the scene, and was subsequently charged with intentional homicide. In the following six months, while Yang Jia was detained and trials were held, his mother has mysteriously disappeared. This video is a documentary that traces the reasons and motivations behind the tragedy and investigates into a trial process filled with shady cover-ups and questionable decisions. The film provides a glimpse into the realities of a government-controlled judicial system and its impact on the citizens lives.

2010, video, 2h 6m[124]

The future dictionary definition of crackdown will be: First cover ones head up firmly, and then beat him or her up violently. @aiww In the summer of 2010, the Chinese government began a crackdown on dissent, and Hua Hao Yue Yuan documents the stories of Liu Dejun and Liu Shasha, whose activism and outspoken attitude led them to violent abuse from the authorities. On separate occasions, they were kidnapped, beaten and thrown into remote locations. The incidents attracted much concern over the Internet, as well as wide speculation and theories about what exactly happened. This documentary presents interviews of the two victims, witnesses and concerned netizens. In which it gathers various perspectives about the two beatings, and brings us closer to the brutal reality of Chinas crackdown on crime.

2010, voice recording, 3h 41m[125]

On 24 April 2010 at 00:51, Ai Weiwei (@aiww) started a Twitter campaign to commemorate students who perished in the earthquake in Sichuan on 12 May 2008. 3,444 friends from the Internet delivered voice recordings, the names of 5,205 perished were recited 12,140 times. Remembrance is an audio work dedicated to the young people who lost their lives in the Sichuan earthquake. It expresses thoughts for the passing of innocent lives and indignation for the cover-ups on truths about sub-standard architecture, which led to the large number of schools that collapsed during the earthquake.

2010, video, 1h 8m[126]

The shooting and editing of this video lasted nearly seven months at the Ai Weiwei studio. It began near the end of 2007 in an interception organized by cat-saving volunteers in Tianjin, and the film locations included Tianjin, Shanghai, Rugao of Jiangsu, Chaoshan of Guangzhou, and Hebei Province. The documentary depicts a complete picture of a chain in the cat-trading industry. Since the end of 2009 when the government began soliciting expert opinion for the Animal Protection Act, the focus of public debate has always been on whether one should be eating cats or not, or whether cat-eating is a Chinese tradition or not. There are even people who would go as far as to say that the call to stop eating cat meat is "imposing the will of the minority on the majority". Yet the "majority" does not understand the complete truth of cat-meat trading chains: cat theft, cat trafficking, killing cats, selling cats, and eating cats, all the various stages of the trade and how they are distributed across the country, in cities such as Beijing, Tianjin, Shanghai, Nanjing, Suzhou, Wuxi, Rugao, Wuhan, Guangzhou, and Hebei. This well-organized, smooth-running industry chain of cat abuse, cat killing and skinning has already existed among ordinary Chinese folks for 20 years, or perhaps even longer. The degree of civilization of a country can be seen from its attitude towards animals.

2011, video, 1h 1m[127]

This documentary is about the construction project curated by Herzog & de Meuron and Ai Weiwei. One hundred architects from 27 countries were chosen to participate and design a 1000 square meter villa to be built in a new community in Inner Mongolia. The 100 villas would be designed to fit a master plan designed by Ai Weiwei. On 25 January 2008, the 100 architects gathered in Ordos for a first site visit. The film Ordos 100 documents the total of three site visits to Ordos, during which time the master plan and design of each villa was completed. Until today, the Ordos 100 project remains unrealized.

2011, video, 54m[128]

As a sequel to Ai Weiweis film Lao Ma Ti Hua, the film So Sorry (named after the artists 2009 exhibition in Munich, Germany) shows the beginnings of the tension between Ai Weiwei and the Chinese Government. In Lao Ma Ti Hua, Ai Weiwei travels to Chengdu, Sichuan to attend the trial of the civil rights advocate Tan Zuoren, as a witness. In So Sorry, you see the investigation led by Ai Weiwei studio to identify the students who died during the Sichuan earthquake as a result of corruption and poor building constructions leading to the confrontation between Ai Weiwei and the Chengdu police. After being beaten by the police, Ai Weiwei traveled to Munich, Germany to prepare his exhibition at the museum Haus der Kunst. The result of his beating led to intense headaches caused by a brain hemorrhage and was treated by emergency surgery. These events mark the beginning of Ai Weiweis struggle and surveillance at the hands of the state police.

2011, video, 2h 22m[129]

This documentary investigates the death of popular Zhaiqiao village leader Qian Yunhui in the fishing village of Yueqing, Zhejiang province. When the local government confiscated marshlands in order to convert them into construction land, the villagers were deprived of the opportunity to cultivate these lands and be fully self-subsistent. Qian Yunhui, unafraid of speaking up for his villagers, travelled to Beijing several times to report this injustice to the central government. In order to silence him, he was detained by local government repeatedly. On 25 December 2010, Qian Yunhui was hit by a truck and died on the scene. News of the incident and photos of the scene quickly spread over the internet. The local government claimed that Qian Yunhui was the victim of an ordinary traffic accident. This film is an investigation conducted by Ai Weiwei studio into the circumstances of the incident and its connection to the land dispute case, mainly based on interviews of family members, villagers and officials. It is an attempt by Ai Weiwei to establish the facts and find out what really happened on 25 December 2010. During shooting and production, Ai Weiwei studio experienced significant obstruction and resistance from local government. The film crew was followed, sometimes physically stopped from shooting certain scenes and there were even attempts to buy off footage. All villagers interviewed for the purposes of this documentary have been interrogated or illegally detained by local government to some extent.

2011, video, 1h 1m[130]

Early in 2008, the district government of Jiading, Shanghai invited Ai Weiwei to build a studio in Malu Township, as a part of the local government's efforts in developing its cultural assets. By August 2010, the Ai Weiwei Shanghai Studio completed all of its construction work. In October 2010, the Shanghai government declared the Ai Weiwei Shanghai Studio an illegal construction, and was subjected to demolition. On 7 November 2010, when Ai Weiwei was placed under house arrest by public security in Beijing, over 1,000 netizens attended the "River Crab Feast" at the Shanghai Studio. On 11 January 2011, the Shanghai city government forcibly demolished the Ai Weiwei Studio within a day, without any prior notice.

2013, video, 1h 17m[131]

This video tells the story of Liu Ximei, who at her birth in 1985 was given to relatives to be raised because she was born in violation of Chinas strict one-child policy. When she was ten years old, Liu was severely injured while working in the fields and lost large amounts of blood. While undergoing treatment at a local hospital, she was given a blood transfusion that was later revealed to be contaminated with HIV. Following this exposure to the virus, Liu contracted AIDS. According to official statistics, in 2001 there were 850,000 AIDS sufferers in China, many of whom contracted the illness in the 1980s and 1990s as the result of a widespread plasma market operating in rural, impoverished areas and using unsafe collection methods.

2014, video, 2h 8m[132]

Ai Weiweis Appeal 15,220,910.50 opens with Ai Weiweis mother at the Venice Biennial in the summer of 2013 examining Ais large S.A.C.R.E.D. installation portraying his 81-day imprisonment. The documentary goes onto chronologically reconstruct the events that occurred from the time he was arrested at the Beijing airport in April 2011 to his final court appeal in September 2012. The film portrays the day-to-day activity surrounding Ai Weiwei, his family and his associates ranging from consistent visits by the authorities, interviews with reporters, support and donations from fans, and court dates. The Film premiered at the International Film Festival Rotterdam on 23 January 2014.

2015, video, 30m[133]

This documentary on the Fukushima Art Project is about artist Ai Weiweis investigation of the site as well as the project's installation process. In August 2014, Ai Weiwei was invited as one of the participating artists for the Fukushima Nuclear Zone by the Japanese art coalition ChimPom, as part of the project Dont Follow the Wind . Ai accepted the invitation and sent his assistant Ma Yan to the exclusion zone in Japan to investigate the site. The Fukushima Nuclear Exclusion Zone is thus far located within the 20-kilometer radius of land area of the Fukushima Daiichi Nuclear Power Plant. 25,000 people have already been evacuated from the Exclusion Zone. Both water and electric circuits were cut off. Entrance restriction is expected to be relieved in the next thirty years, or even longer. The art project will also be open to public at that time. The three spots usable as exhibition spaces by the artists are all former residential houses, among which exhibition site one and two were used for working and lodging; and exhibition site three was used as a community entertainment facility with an ostrich farm. Ai brought about two projects, "A Ray of Hope" and "Family Album" after analyzing materials and information generated from the site. In "A Ray of Hope", a solar photovoltaic system is built on exhibition site one, on the second level of the old warehouse. Integral LED lighting devices are used in the two rooms. The lights would turn on automatically from 7 to 10pm, and from 6 to 8am daily. This lighting system is the only light source in the Exclusion Zone after this project was installed. Photos of Ai and his studio staff at Caochangdi that make up project "Family Album" are displayed on exhibition site two and three, in the seven rooms where locals used to live. The twenty-two selected photos are divided in five categories according to types of event spanning eight years. Among these photos, six of them were taken from the site investigation at the 2008 Sichuan Earthquake; two were taken during the time when he was illegally detained after pleading the Tan Zuoren case in Chengdu, China in August 2009; and three others taken during his surgical treatment for his head injury from being attacked in the head by police officers in Chengdu; five taken of him being followed by the police and his Beijing studio Fake Design under surveillance due to the studio tax case from 2011 to 2012; four are photos of Ai Weiwei and his family from year 2011 to year 2013; and the other two were taken earlier of him in his studio in Caochangdi (One taken in 2005 and the other in 2006).

Ai's visual art includes sculptural installations, woodworking, video and photography. "Ai Weiwei: According to What," adapted and expanded by the Hirshhorn Museum and Sculpture Garden from a 2009 exhibition at Tokyo's Mori Art Museum, was Ai's first North American museum retrospective.[134] It opened at the Hirshhorn in Washington, D.C. in 2013, and subsequently traveled to the Brooklyn Museum, New York,[135] and two other venues.

More recent works address his investigation into the aftermath of the Sichuan earthquake and responses to the Chinese government's detention and surveillance of him.[136]

In 2002, he was the curator of the project Jinhua Architecture Park.

In 2006, Ai and HHF Architects designed a private residence in upstate New York.[137] According to the New York Times, the Tsai Residence is divided into four modules and the details are "extraordinarily refined".[137][138] In 2009, the Chicago Athenaeum Museum of Architecture and Design selected the home for its International Architecture Awards, one of the world's most prestigious global awards for new architecture, landscape architecture, interiors and urban planning.[139] In 2010, Wallpaper magazine nominated the residence for its Wallpaper Design Awards category: Best New Private House.[140] A detached guesthouse, also designed by Ai and HHF Architects, was completed after the main house and, according to New York Magazine, looks like a "floating boomerang of rusty Cor-Ten steel."[141]

In 2008, Ai curated the architecture project Ordos 100 in Ordos City, Inner Mongolia. He invited 100 architects from 29 countries to participate in this project.[142]

Ai was commissioned as the artistic consultant for design, collaborating with the Swiss firm Herzog & de Meuron, for the Beijing National Stadium for the 2008 Summer Olympics, also known as the "Bird's Nest."[143] Although ignored by the Chinese media, he had voiced his anti-Olympics views.[3] He later distanced himself from the project, saying, "I've already forgotten about it. I turn down all the demands to have photographs with it," saying it is part of a "pretend smile" of bad taste.[144][145] In August 2007, he also accused those choreographing the Olympic opening ceremony, including Steven Spielberg and Zhang Yimou, of failing to live up to their responsibility as artists. Ai said "It's disgusting. I don't like anyone who shamelessly abuses their profession, who makes no moral judgment."[146] In February 2008, Spielberg withdrew from his role as advisor to the 2008 Summer Olympics.[147][148] When asked why he participated in the designing of the Bird's Nest in the first place, Ai replied "I did it because I love design."[149]

In summer 2012, Ai teamed again with Herzog & de Meuron on a "would-be archaeological site [as] a game of make-believe and fleeting memory" as the year's temporary Serpentine Gallery Pavilion in London's Kensington Gardens.[150][151]

On 24 October 2012, Ai went live with a cover of Gangnam Style,[152] the famous K-pop phenomenon by South Korean rapper PSY, through the posting of a four-minute long parody video on YouTube. The video was an attempt to criticize the Chinese government's attempt to silence his activism and was quickly blocked by national authorities.

On 22 May 2013, Ai debuted his first single Dumbass over the internet, with a music video shot by cinematographer Christopher Doyle. The video was a reconstruction of Ai's experience in prison, during his 81-day detention, and dives in and out of the prison's reality and the guarding soldiers' fantasies.[153] He later released a second single, Laoma Tihua, on 20 June 2013 along with a video on his experience of state surveillance, with footage compiled from his studio's documentaries.[154] On 22 June 2013, the two-year anniversary of Ai's release, he released his first music album The Divine Comedy.[155] Later in August, he released a third music video for the song Chaoyang Park, also included in the album.[156]

Ai is the Artistic Director of China Art Archives & Warehouse (CAAW), which he co-founded in 1997. This contemporary art archive and experimental gallery in Beijing concentrates on experimental art from the People's Republic of China, initiates and facilitates exhibitions and other forms of introductions inside and outside China.[157] The building which houses it was designed by Ai in 2000.[158]

On 15 March 2010, Ai took part in Digital Activism in China, a discussion hosted by The Paley Media Center in New York with Jack Dorsey (founder of Twitter) and Richard MacManus.[159] Also in 2010 he served as jury member for Future Generation Art Prize, Kiev, Ukraine; contributed design for Comme de Garcons Aoyama Store, Tokyo, Japan; and participated in a talk with Nobel Prize winner Herta Mller at the International Culture festival Litcologne in Cologne, Germany.

In 2011, Ai sat on the jury of an international initiative to find a universal Logo for Human Rights. The winning design, combining the silhouette of a hand with that of a bird, was chosen from more than 15,300 suggestions from over 190 countries. The initiative's goal was to create an internationally recognized logo to support the global human rights movement.[98] In 2013, after the existence of the PRISM surveillance program was revealed, Ai said "Even though we know governments do all kinds of things I was shocked by the information about the US surveillance operation, Prism. To me, it's abusively using government powers to interfere in individuals' privacy. This is an important moment for international society to reconsider and protect individual rights."[99]

In 2012, Weiwei interviewed a member of the 50 Cent Party, a group of "online commentators" (otherwise known as sockpuppets) covertly hired by the Chinese government to post "comments favourable towards party policies and [intending] to shape public opinion on internet message boards and forums".[160] Keeping Ai's source anonymous, the transcript was published by the British magazine New Statesman on 17 October 2012, offering insights on the education, life, methods and tactics used by professional trolls serving pro-government interests.

Ai designed the cover for 17 June 2013 issue of Time magazine. The cover story, by Hannah Beech, is "How China Sees the World".[161] TIME Magazine called it "the most beautiful cover we've ever done in our history."[162]

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Ai Weiwei - Wikipedia, the free encyclopedia

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North Carolina Chapter of the Appraisal Institute

Posted: September 8, 2016 at 6:39 am

The North Carolina Chapter of the Appraisal Institute is part of a global association and was chartered in 1957 under the predecessor organization, American Institute of Real Estate Appraisers. Today, the NC Chapter has just under 600 Designated Members, Candidates, Practicing Affiliates, and Affiliates across the state including over 300 of whom have achieved the MAI and/or SRA designations through the Appraisal Institute (www.AppraisalInstitute.org). Every year, our Chapter hosts over a dozen educational offerings to real estate practitioners. We meet four times a year in key cities across the state. Our mission statement is "The mission of the chapter is to advance professionalism and ethics, global standards, methodologies, and practices through the professional development of property economics worldwide."

The Chapter is the largest in Region V and strives to provide superior AI benefits at the local level. We are headquartered in the Piedmont Triad area of the state.

Dear NC Appraisal Institute Colleagues:

It is hard to believe that we are already well into 2016. The spring is typically a busy time for appraisers, and this year did not disappoint. In addition to the demands of our careers, we've been amidst one of the more interesting political campaign seasons in recent history. No matter what side of the fence each of us sits on, I think we can all agree that it's important to pay attention and vote for what we believe in.

Speaking of what we believe in, I've had people ask me, "What is the Appraisal Institute?" and, "Why are you a Member?" At our recent Legislative Action Day in Raleigh, I was reminded, as I am frequently, why I am a proud Member of the Appraisal Institute. Members of the Appraisal Institute elevate the appraisal profession. These are individuals who have gone above and beyond the requirements of state certification, not just in the hopes of financial success, but because they really want to be the best. These are people who often take classes not for Continuing Education, but to learn, to be better, and to grow. These are people who take a Wednesday off of work during the busiest time of the year to make their voices heard on Jones Street, and to support our profession. I'm proud to be a designated member of the Appraisal Institute, and to be among the ranks of the best of the best.

As appraisers in North Carolina, we are well aware of the need to stay informed of regulatory changes and potential shifts in the way we do business. The last decade has been challenging, particularly for those who specialize in residential mortgage work. Many lament that the best appraisers are being pushed out due to low fees and less work. This is a concerning trend and the NC Appraisal Institute's Government Relations Committee, chaired by Mike Moody, MAI, has been hard at work, trying to keep ahead of any potential new legislation and give all appraisers in NC a voice in our legislature.

2016 is a momentous year for the North Carolina Chapter, as it will be the first time the Appraisal Institute Annual Conference will be held here. This July 25th to 27th, appraisers and users of appraisal services from across the United States and beyond will converge on Charlotte for networking, education and, of course, to catch up with old friends. Laura Mallory, MAI, has been working tirelessly helping to plan this event and she has created a sponsorship program for the NCAI that is to be commended. With Laura's help, the chapter will be handing out a variety of promotional items and giveaways, with a nod to North Carolina favorites, like Mt. Olive pickles and the battle of the barbeques. The Appraisal Institutes Annual Conference is an event not to miss!

It is an honor to be the 2016 NCAI president. I am truly humbled by the opportunity and am proud to get to work alongside the best and the brightest in this industry. I never cease to be amazed by the passion and dedication of Appraisal Institute Professionals. I look forward to all that is in store for us for the rest of the year. Keep reaching higher!

Sincerely,

Claire M. Aufrance, MAI

2016 Chapter President

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North Carolina Chapter of the Appraisal Institute

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Artificial intelligence (video games) – Wikipedia, the free …

Posted: August 30, 2016 at 11:03 pm

In video games, artificial intelligence is used to generate intelligent behaviors primarily in non-player characters (NPCs), often simulating human-like intelligence. The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general.

Since game AI for NPCs is centered on appearance of intelligence and good gameplay within environment restrictions, its approach is very different from that of traditional AI; workarounds and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPCs' otherwise perfect aiming would be beyond human skill.

Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerised game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game.[1] In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess.[2] These were among the first computer programs ever written. Arthur Samuel's checkers program, developed in the middle 50s and early 60s, eventually achieved sufficient skill to challenge a respectable amateur.[3] Work on checkers and chess would culminate in the defeat of Garry Kasparov by IBM's Deep Blue computer in 1997.[4] The first video games developed in the 1960s and early 1970s, like Spacewar!, Pong, and Gotcha (1973), were games implemented on discrete logic and strictly based on the competition of two players, without AI.

Games that featured a single player mode with enemies started appearing in the 1970s. The first notable ones for the arcade appeared in 1974: the Taito game Speed Race (racing video game) and the Atari games Qwak (duck hunting light gun shooter) and Pursuit (fighter aircraft dogfighting simulator). Two text-based computer games from 1972, Hunt the Wumpus and Star Trek, also had enemies. Enemy movement was based on stored patterns. The incorporation of microprocessors would allow more computation and random elements overlaid into movement patterns.

It was during the golden age of video arcade games that the idea of AI opponents was largely popularized, due to the success of Space Invaders (1978), which sported an increasing difficulty level, distinct movement patterns, and in-game events dependent on hash functions based on the player's input. Galaxian (1979) added more complex and varied enemy movements, including maneuvers by individual enemies who break out of formation. Pac-Man (1980) introduced AI patterns to maze games, with the added quirk of different personalities for each enemy. Karate Champ (1984) later introduced AI patterns to fighting games, although the poor AI prompted the release of a second version. First Queen (1988) was a tactical action RPG which featured characters that can be controlled by the computer's AI in following the leader.[5][6] The role-playing video game Dragon Quest IV (1990) introduced a "Tactics" system, where the user can adjust the AI routines of non-player characters during battle, a concept later introduced to the action role-playing game genre by Secret of Mana (1993).

Games like Madden Football, Earl Weaver Baseball and Tony La Russa Baseball all based their AI on an attempt to duplicate on the computer the coaching or managerial style of the selected celebrity. Madden, Weaver and La Russa all did extensive work with these game development teams to maximize the accuracy of the games.[citation needed] Later sports titles allowed users to "tune" variables in the AI to produce a player-defined managerial or coaching strategy.

The emergence of new game genres in the 1990s prompted the use of formal AI tools like finite state machines. Real-time strategy games taxed the AI with many objects, incomplete information, pathfinding problems, real-time decisions and economic planning, among other things.[7] The first games of the genre had notorious problems. Herzog Zwei (1989), for example, had almost broken pathfinding and very basic three-state state machines for unit control, and Dune II (1992) attacked the players' base in a beeline and used numerous cheats.[8] Later games in the genre exhibited more sophisticated AI.

Later games have used bottom-up AI methods, such as the emergent behaviour and evaluation of player actions in games like Creatures or Black & White. Faade (interactive story) was released in 2005 and used interactive multiple way dialogs and AI as the main aspect of game.

Games have provided an environment for developing artificial intelligence with potential applications beyond gameplay. Examples include Watson, a Jeopardy!-playing computer; and the RoboCup tournament, where robots are trained to compete in soccer.[9]

Purists complain that the "AI" in the term "game AI" overstates its worth, as game AI is not about intelligence, and shares few of the objectives of the academic field of AI. Whereas "real" AI addresses fields of machine learning, decision making based on arbitrary data input, and even the ultimate goal of strong AI that can reason, "game AI" often consists of a half-dozen rules of thumb, or heuristics, that are just enough to give a good gameplay experience.[citation needed] Historically, academic game-AI projects have been relatively separate from commercial products because the academic approaches tended to be simple and non-scalable. Commercial game AI has developed its own set of tools, which have been sufficient to give good performance in many cases.[10]

Game developers' increasing awareness of academic AI and a growing interest in computer games by the academic community is causing the definition of what counts as AI in a game to become less idiosyncratic. Nevertheless, significant differences between different application domains of AI mean that game AI can still be viewed as a distinct subfield of AI. In particular, the ability to legitimately solve some AI problems in games by cheating creates an important distinction. For example, inferring the position of an unseen object from past observations can be a difficult problem when AI is applied to robotics, but in a computer game a NPC can simply look up the position in the game's scene graph. Such cheating can lead to unrealistic behavior and so is not always desirable. But its possibility serves to distinguish game AI and leads to new problems to solve, such as when and how to use cheating.[citation needed]

The major limitation to strong AI is the inherent depth of thinking and the extreme complexity of the decision making process. This means that although it would be then theoretically possible to make "smart" AI the problem would take considerable processing power.[citation needed]

Game AI/heuristic algorithms are used in a wide variety of quite disparate fields inside a game. The most obvious is in the control of any NPCs in the game, although scripting is currently the most common means of control. Pathfinding is another common use for AI, widely seen in real-time strategy games. Pathfinding is the method for determining how to get a NPC from one point on a map to another, taking into consideration the terrain, obstacles and possibly "fog of war". Beyond pathfinding, navigation is a sub-field of Game AI focusing on giving NPCs the capability to navigate in their environment, finding a path to a target while avoiding collisions with other entities (other NPC, players...) or collaborating with them (group navigation).

The concept of emergent AI has recently been explored in games such as Creatures, Black & White and Nintendogs and toys such as Tamagotchi. The "pets" in these games are able to "learn" from actions taken by the player and their behavior is modified accordingly. While these choices are taken from a limited pool, it does often give the desired illusion of an intelligence on the other side of the screen.

Many contemporary video games fall under the category of action, first person shooter, or adventure. In most of these types of games there is some level of combat that takes place. The AI's ability to be efficient in combat is important in these genres. A common goal today is to make the AI more human, or at least appear so.

One of the more positive and efficient features found in modern-day video game AI is the ability to hunt. AI originally reacted in a very black and white manner. If the player were in a specific area then the AI would react in either a complete offensive manner or be entirely defensive. In recent years, the idea of "hunting" has been introduced; in this 'hunting' state the AI will look for realistic markers, such as sounds made by the character or footprints they may have left behind.[11] These developments ultimately allow for a more complex form of play. With this feature, the player can actually consider how to approach or avoid an enemy. This is a feature that is particularly prevalent in the stealth genre.

Another development in recent game AI has been the development of "survival instinct". In-game computers can recognize different objects in an environment and determine whether it is beneficial or detrimental to its survival. Like a user, the AI can "look" for cover in a firefight before taking actions that would leave it otherwise vulnerable, such as reloading a weapon or throwing a grenade. There can be set markers that tell it when to react in a certain way. For example, if the AI is given a command to check its health throughout a game then further commands can be set so that it reacts a specific way at a certain percentage of health. If the health is below a certain threshold then the AI can be set to run away from the player and avoid it until another function is triggered. Another example could be if the AI notices it is out of bullets, it will find a cover object and hide behind it until it has reloaded. Actions like these make the AI seem more human. However, there is still a need for improvement in this area.

Another side-effect of combat AI occurs when two AI-controlled characters encounter each other; first popularized in the id Software game Doom, so-called 'monster infighting' can break out in certain situations. Specifically, AI agents that are programmed to respond to hostile attacks will sometimes attack each other if their cohort's attacks land too close to them.[citation needed] In the case of Doom, published gameplay manuals even suggest taking advantage of monster infighting in order to survive certain levels and difficulty settings.

Georgios N. Yannakakis suggests that academic AI developments can play roles in game AI beyond the traditional paradigm of AI controlling NPC behavior.[10] He highlights four other potential application areas:

In the context of artificial intelligence in video games, cheating refers to the programmer giving agents actions and access to information that would be unavailable to the player in the same situation.[12] In a simple example, if the agents want to know if the player is nearby they can either be given complex, human-like sensors (seeing, hearing, etc.), or they can cheat by simply asking the game engine for the player's position. Common variations include giving AIs higher speeds in racing games to catch up to the player or spawning them in advantageous positions in first person shooters. The use of cheating in AI shows the limitations of the "intelligence" achievable artificially; generally speaking, in games where strategic creativity is important, humans could easily beat the AI after a minimum of trial and error if it were not for this advantage. Cheating is often implemented for performance reasons where in many cases it may be considered acceptable as long as the effect is not obvious to the player. While cheating refers only to privileges given specifically to the AIit does not include the inhuman swiftness and precision natural to a computera player might call the computer's inherent advantages "cheating" if they result in the agent acting unlike a human player.[12]Sid Meier stated that he omitted multiplayer alliances in Civilization because he found that the computer was almost as good as humans in using them, which caused players to think that the computer was cheating.[13]

Creatures is an artificial life program where the user "hatches" small furry animals and teaches them how to behave. These "Norns" can talk, feed themselves, and protect themselves against vicious creatures. It's the first popular application of machine learning into an interactive simulation. Neural networks are used by the creatures to learn what to do. The game is regarded as a breakthrough in artificial life research, which aims to model the behavior of creatures interacting with their environment.[14]

A first-person shooter where the player assumes the role of the Master Chief, battling various aliens on foot or in vehicles. Enemies use cover very wisely, and employ suppressive fire and grenades. The squad situation affects the individuals, so certain enemies flee when their leader dies. A lot of attention is paid to the little details, with enemies notably throwing back grenades or team-members responding to you bothering them. The underlying "behavior tree" technology has become very popular in the games industry (especially since Halo 2).[14]

A first-person shooter where the player helps contain supernatural phenomenon and armies of cloned soldiers. The AI uses a planner to generate context-sensitive behaviors, the first time in a mainstream game. This technology used as a reference for many studios still today. The enemies are capable of using the environment very cleverly, finding cover behind tables, tipping bookshelves, opening doors, crashing through windows, and so on. Squad tactics are used to great effect. The enemies perform flanking maneuvers, use suppression fire, etc.[14]

A first-person shooter survival horror game where the player must face man-made experiments, military soldiers, and mercenaries known as Stalkers. The various encountered enemies (if the difficulty level is set to its highest) use combat tactics and behaviours such as healing wounded allies, giving orders, out-flanking the player or using weapons with pinpoint accuracy.[citation needed]

A first-person shooter where the player fights off numerous mercenaries and assassinates faction leaders. The AI is behavior based and uses action selection, essential if an AI is to multitask or react to a situation. The AI can react in an unpredictable fashion in many situations. The enemies respond to sounds and visual distractions such as fire or nearby explosions and can be subject to investigate the hazard, the player can utilize these distractions to his own advantage. There are also social interfaces with an AI but however not in the form of direct conversation but more reactionary, if the player gets too close or even nudges an AI, the player is subject to getting shoved off or sworn at and by extent getting aimed at. Other social interfaces between AI exist when in combat, or neutral situations, if an enemy AI is injured on the ground, he will shout out for help, release emotional distress, etc.[citation needed]

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History of artificial intelligence – Wikipedia, the free …

Posted: at 11:03 pm

The history of artificial intelligence (AI) began in antiquity, with myths, stories and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen; as Pamela McCorduck writes, AI began with "an ancient wish to forge the gods."

The seeds of modern AI were planted by classical philosophers who attempted to describe the process of human thinking as the mechanical manipulation of symbols. This work culminated in the invention of the programmable digital computer in the 1940s, a machine based on the abstract essence of mathematical reasoning. This device and the ideas behind it inspired a handful of scientists to begin seriously discussing the possibility of building an electronic brain.

The Turing test was proposed by British mathematician Alan Turing in his 1950 paper Computing Machinery and Intelligence, which opens with the words: "I propose to consider the question, 'Can machines think?'" The term 'Artificial Intelligence' was created at a conference held at Dartmouth College in 1956.[2]Allen Newell, J. C. Shaw, and Herbert A. Simon pioneered the newly created artificial intelligence field with the Logic Theory Machine (1956), and the General Problem Solver in 1957.[3] In 1958, John McCarthy and Marvin Minsky started the MIT Artificial Intelligence lab with $50,000.[4] John McCarthy also created LISP in the summer of 1958, a programming language still important in artificial intelligence research.[5]

In 1973, in response to the criticism of James Lighthill and ongoing pressure from congress, the U.S. and British Governments stopped funding undirected research into artificial intelligence. Seven years later, a visionary initiative by the Japanese Government inspired governments and industry to provide AI with billions of dollars, but by the late 80s the investors became disillusioned and withdrew funding again.

McCorduck (2004) writes "artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized," expressed in humanity's myths, legends, stories, speculation and clockwork automatons.

Mechanical men and artificial beings appear in Greek myths, such as the golden robots of Hephaestus and Pygmalion's Galatea.[7] In the Middle Ages, there were rumors of secret mystical or alchemical means of placing mind into matter, such as Jbir ibn Hayyn's Takwin, Paracelsus' homunculus and Rabbi Judah Loew's Golem.[8] By the 19th century, ideas about artificial men and thinking machines were developed in fiction, as in Mary Shelley's Frankenstein or Karel apek's R.U.R. (Rossum's Universal Robots), and speculation, such as Samuel Butler's "Darwin among the Machines." AI has continued to be an important element of science fiction into the present.

Realistic humanoid automatons were built by craftsman from every civilization, including Yan Shi,[11]Hero of Alexandria,[12]Al-Jazari and Wolfgang von Kempelen.[14] The oldest known automatons were the sacred statues of ancient Egypt and Greece. The faithful believed that craftsman had imbued these figures with very real minds, capable of wisdom and emotionHermes Trismegistus wrote that "by discovering the true nature of the gods, man has been able to reproduce it."[15][16]

Artificial intelligence is based on the assumption that the process of human thought can be mechanized. The study of mechanicalor "formal"reasoning has a long history. Chinese, Indian and Greek philosophers all developed structured methods of formal deduction in the first millennium BCE. Their ideas were developed over the centuries by philosophers such as Aristotle (who gave a formal analysis of the syllogism), Euclid (whose Elements was a model of formal reasoning), Muslim mathematician al-Khwrizm (who developed algebra and gave his name to "algorithm") and European scholastic philosophers such as William of Ockham and Duns Scotus.[17]

Majorcan philosopher Ramon Llull (12321315) developed several logical machines devoted to the production of knowledge by logical means;[18] Llull described his machines as mechanical entities that could combine basic and undeniable truths by simple logical operations, produced by the machine by mechanical meanings, in such ways as to produce all the possible knowledge.[19] Llull's work had a great influence on Gottfried Leibniz, who redeveloped his ideas.[20]

In the 17th century, Leibniz, Thomas Hobbes and Ren Descartes explored the possibility that all rational thought could be made as systematic as algebra or geometry.[21]Hobbes famously wrote in Leviathan: "reason is nothing but reckoning".[22]Leibniz envisioned a universal language of reasoning (his characteristica universalis) which would reduce argumentation to calculation, so that "there would be no more need of disputation between two philosophers than between two accountants. For it would suffice to take their pencils in hand, down to their slates, and to say each other (with a friend as witness, if they liked): Let us calculate."[23] These philosophers had begun to articulate the physical symbol system hypothesis that would become the guiding faith of AI research.

In the 20th century, the study of mathematical logic provided the essential breakthrough that made artificial intelligence seem plausible. The foundations had been set by such works as Boole's The Laws of Thought and Frege's Begriffsschrift. Building on Frege's system, Russell and Whitehead presented a formal treatment of the foundations of mathematics in their masterpiece, the Principia Mathematica in 1913. Inspired by Russell's success, David Hilbert challenged mathematicians of the 1920s and 30s to answer this fundamental question: "can all of mathematical reasoning be formalized?"[17] His question was answered by Gdel's incompleteness proof, Turing's machine and Church's Lambda calculus.[17][24] Their answer was surprising in two ways.

First, they proved that there were, in fact, limits to what mathematical logic could accomplish. But second (and more important for AI) their work suggested that, within these limits, any form of mathematical reasoning could be mechanized. The Church-Turing thesis implied that a mechanical device, shuffling symbols as simple as 0 and 1, could imitate any conceivable process of mathematical deduction. The key insight was the Turing machinea simple theoretical construct that captured the essence of abstract symbol manipulation. This invention would inspire a handful of scientists to begin discussing the possibility of thinking machines.[17][26]

Calculating machines were built in antiquity and improved throughout history by many mathematicians, including (once again) philosopher Gottfried Leibniz. In the early 19th century, Charles Babbage designed a programmable computer (the Analytical Engine), although it was never built. Ada Lovelace speculated that the machine "might compose elaborate and scientific pieces of music of any degree of complexity or extent".[27] (She is often credited as the first programmer because of a set of notes she wrote that completely detail a method for calculating Bernoulli numbers with the Engine.)

The first modern computers were the massive code breaking machines of the Second World War (such as Z3, ENIAC and Colossus). The latter two of these machines were based on the theoretical foundation laid by Alan Turing[28] and developed by John von Neumann.[29]

In the 1940s and 50s, a handful of scientists from a variety of fields (mathematics, psychology, engineering, economics and political science) began to discuss the possibility of creating an artificial brain. The field of artificial intelligence research was founded as an academic discipline in 1956.

The earliest research into thinking machines was inspired by a confluence of ideas that became prevalent in the late 30s, 40s and early 50s. Recent research in neurology had shown that the brain was an electrical network of neurons that fired in all-or-nothing pulses. Norbert Wiener's cybernetics described control and stability in electrical networks. Claude Shannon's information theory described digital signals (i.e., all-or-nothing signals). Alan Turing's theory of computation showed that any form of computation could be described digitally. The close relationship between these ideas suggested that it might be possible to construct an electronic brain.[30]

Examples of work in this vein includes robots such as W. Grey Walter's turtles and the Johns Hopkins Beast. These machines did not use computers, digital electronics or symbolic reasoning; they were controlled entirely by analog circuitry.[31]

Walter Pitts and Warren McCulloch analyzed networks of idealized artificial neurons and showed how they might perform simple logical functions. They were the first to describe what later researchers would call a neural network.[32] One of the students inspired by Pitts and McCulloch was a young Marvin Minsky, then a 24-year-old graduate student. In 1951 (with Dean Edmonds) he built the first neural net machine, the SNARC.[33]Minsky was to become one of the most important leaders and innovators in AI for the next 50 years.

In 1950 Alan Turing published a landmark paper in which he speculated about the possibility of creating machines that think.[34] He noted that "thinking" is difficult to define and devised his famous Turing Test. If a machine could carry on a conversation (over a teleprinter) that was indistinguishable from a conversation with a human being, then it was reasonable to say that the machine was "thinking". This simplified version of the problem allowed Turing to argue convincingly that a "thinking machine" was at least plausible and the paper answered all the most common objections to the proposition.[35] The Turing Test was the first serious proposal in the philosophy of artificial intelligence.

In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess.[36]Arthur Samuel's checkers program, developed in the middle 50s and early 60s, eventually achieved sufficient skill to challenge a respectable amateur.[37]Game AI would continue to be used as a measure of progress in AI throughout its history.

When access to digital computers became possible in the middle fifties, a few scientists instinctively recognized that a machine that could manipulate numbers could also manipulate symbols and that the manipulation of symbols could well be the essence of human thought. This was a new approach to creating thinking machines.[38]

In 1955, Allen Newell and (future Nobel Laureate) Herbert A. Simon created the "Logic Theorist" (with help from J. C. Shaw). The program would eventually prove 38 of the first 52 theorems in Russell and Whitehead's Principia Mathematica, and find new and more elegant proofs for some.[39] Simon said that they had "solved the venerable mind/body problem, explaining how a system composed of matter can have the properties of mind."[40] (This was an early statement of the philosophical position John Searle would later call "Strong AI": that machines can contain minds just as human bodies do.)[41]

The Dartmouth Conference of 1956[42] was organized by Marvin Minsky, John McCarthy and two senior scientists: Claude Shannon and Nathan Rochester of IBM. The proposal for the conference included this assertion: "every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it".[43] The participants included Ray Solomonoff, Oliver Selfridge, Trenchard More, Arthur Samuel, Allen Newell and Herbert A. Simon, all of whom would create important programs during the first decades of AI research.[44] At the conference Newell and Simon debuted the "Logic Theorist" and McCarthy persuaded the attendees to accept "Artificial Intelligence" as the name of the field.[45] The 1956 Dartmouth conference was the moment that AI gained its name, its mission, its first success and its major players, and is widely considered the birth of AI.[46]

The years after the Dartmouth conference were an era of discovery, of sprinting across new ground. The programs that were developed during this time were, to most people, simply "astonishing":[47] computers were solving algebra word problems, proving theorems in geometry and learning to speak English. Few at the time would have believed that such "intelligent" behavior by machines was possible at all.[48] Researchers expressed an intense optimism in private and in print, predicting that a fully intelligent machine would be built in less than 20 years.[49] Government agencies like ARPA poured money into the new field.[50]

There were many successful programs and new directions in the late 50s and 1960s. Among the most influential were these:

Many early AI programs used the same basic algorithm. To achieve some goal (like winning a game or proving a theorem), they proceeded step by step towards it (by making a move or a deduction) as if searching through a maze, backtracking whenever they reached a dead end. This paradigm was called "reasoning as search".[51]

The principal difficulty was that, for many problems, the number of possible paths through the "maze" was simply astronomical (a situation known as a "combinatorial explosion"). Researchers would reduce the search space by using heuristics or "rules of thumb" that would eliminate those paths that were unlikely to lead to a solution.[52]

Newell and Simon tried to capture a general version of this algorithm in a program called the "General Problem Solver".[53] Other "searching" programs were able to accomplish impressive tasks like solving problems in geometry and algebra, such as Herbert Gelernter's Geometry Theorem Prover (1958) and SAINT, written by Minsky's student James Slagle (1961).[54] Other programs searched through goals and subgoals to plan actions, like the STRIPS system developed at Stanford to control the behavior of their robot Shakey.[55]

An important goal of AI research is to allow computers to communicate in natural languages like English. An early success was Daniel Bobrow's program STUDENT, which could solve high school algebra word problems.[56]

A semantic net represents concepts (e.g. "house","door") as nodes and relations among concepts (e.g. "has-a") as links between the nodes. The first AI program to use a semantic net was written by Ross Quillian[57] and the most successful (and controversial) version was Roger Schank's Conceptual dependency theory.[58]

Joseph Weizenbaum's ELIZA could carry out conversations that were so realistic that users occasionally were fooled into thinking they were communicating with a human being and not a program. But in fact, ELIZA had no idea what she was talking about. She simply gave a canned response or repeated back what was said to her, rephrasing her response with a few grammar rules. ELIZA was the first chatterbot.[59]

In the late 60s, Marvin Minsky and Seymour Papert of the MIT AI Laboratory proposed that AI research should focus on artificially simple situations known as micro-worlds. They pointed out that in successful sciences like physics, basic principles were often best understood using simplified models like frictionless planes or perfectly rigid bodies. Much of the research focused on a "blocks world," which consists of colored blocks of various shapes and sizes arrayed on a flat surface.[60]

This paradigm led to innovative work in machine vision by Gerald Sussman (who led the team), Adolfo Guzman, David Waltz (who invented "constraint propagation"), and especially Patrick Winston. At the same time, Minsky and Papert built a robot arm that could stack blocks, bringing the blocks world to life. The crowning achievement of the micro-world program was Terry Winograd's SHRDLU. It could communicate in ordinary English sentences, plan operations and execute them.[61]

The first generation of AI researchers made these predictions about their work:

In June 1963, MIT received a $2.2 million grant from the newly created Advanced Research Projects Agency (later known as DARPA). The money was used to fund project MAC which subsumed the "AI Group" founded by Minsky and McCarthy five years earlier. DARPA continued to provide three million dollars a year until the 70s.[66]DARPA made similar grants to Newell and Simon's program at CMU and to the Stanford AI Project (founded by John McCarthy in 1963).[67] Another important AI laboratory was established at Edinburgh University by Donald Michie in 1965.[68] These four institutions would continue to be the main centers of AI research (and funding) in academia for many years.[69]

The money was proffered with few strings attached: J. C. R. Licklider, then the director of ARPA, believed that his organization should "fund people, not projects!" and allowed researchers to pursue whatever directions might interest them.[70] This created a freewheeling atmosphere at MIT that gave birth to the hacker culture,[71] but this "hands off" approach would not last.

In the 70s, AI was subject to critiques and financial setbacks. AI researchers had failed to appreciate the difficulty of the problems they faced. Their tremendous optimism had raised expectations impossibly high, and when the promised results failed to materialize, funding for AI disappeared.[72] At the same time, the field of connectionism (or neural nets) was shut down almost completely for 10 years by Marvin Minsky's devastating criticism of perceptrons.[73] Despite the difficulties with public perception of AI in the late 70s, new ideas were explored in logic programming, commonsense reasoning and many other areas.[74]

In the early seventies, the capabilities of AI programs were limited. Even the most impressive could only handle trivial versions of the problems they were supposed to solve; all the programs were, in some sense, "toys".[75] AI researchers had begun to run into several fundamental limits that could not be overcome in the 1970s. Although some of these limits would be conquered in later decades, others still stymie the field to this day.[76]

The agencies which funded AI research (such as the British government, DARPA and NRC) became frustrated with the lack of progress and eventually cut off almost all funding for undirected research into AI. The pattern began as early as 1966 when the ALPAC report appeared criticizing machine translation efforts. After spending 20 million dollars, the NRC ended all support.[84] In 1973, the Lighthill report on the state of AI research in England criticized the utter failure of AI to achieve its "grandiose objectives" and led to the dismantling of AI research in that country.[85] (The report specifically mentioned the combinatorial explosion problem as a reason for AI's failings.)[86]DARPA was deeply disappointed with researchers working on the Speech Understanding Research program at CMU and canceled an annual grant of three million dollars.[87] By 1974, funding for AI projects was hard to find.

Hans Moravec blamed the crisis on the unrealistic predictions of his colleagues. "Many researchers were caught up in a web of increasing exaggeration."[88] However, there was another issue: since the passage of the Mansfield Amendment in 1969, DARPA had been under increasing pressure to fund "mission-oriented direct research, rather than basic undirected research". Funding for the creative, freewheeling exploration that had gone on in the 60s would not come from DARPA. Instead, the money was directed at specific projects with clear objectives, such as autonomous tanks and battle management systems.[89]

Several philosophers had strong objections to the claims being made by AI researchers. One of the earliest was John Lucas, who argued that Gdel's incompleteness theorem showed that a formal system (such as a computer program) could never see the truth of certain statements, while a human being could.[90]Hubert Dreyfus ridiculed the broken promises of the 60s and critiqued the assumptions of AI, arguing that human reasoning actually involved very little "symbol processing" and a great deal of embodied, instinctive, unconscious "know how".[91][92]John Searle's Chinese Room argument, presented in 1980, attempted to show that a program could not be said to "understand" the symbols that it uses (a quality called "intentionality"). If the symbols have no meaning for the machine, Searle argued, then the machine can not be described as "thinking".[93]

These critiques were not taken seriously by AI researchers, often because they seemed so far off the point. Problems like intractability and commonsense knowledge seemed much more immediate and serious. It was unclear what difference "know how" or "intentionality" made to an actual computer program. Minsky said of Dreyfus and Searle "they misunderstand, and should be ignored."[94] Dreyfus, who taught at MIT, was given a cold shoulder: he later said that AI researchers "dared not be seen having lunch with me."[95]Joseph Weizenbaum, the author of ELIZA, felt his colleagues' treatment of Dreyfus was unprofessional and childish. Although he was an outspoken critic of Dreyfus' positions, he "deliberately made it plain that theirs was not the way to treat a human being."[96]

Weizenbaum began to have serious ethical doubts about AI when Kenneth Colby wrote DOCTOR, a chatterbot therapist. Weizenbaum was disturbed that Colby saw his mindless program as a serious therapeutic tool. A feud began, and the situation was not helped when Colby did not credit Weizenbaum for his contribution to the program. In 1976, Weizenbaum published Computer Power and Human Reason which argued that the misuse of artificial intelligence has the potential to devalue human life.[97]

A perceptron was a form of neural network introduced in 1958 by Frank Rosenblatt, who had been a schoolmate of Marvin Minsky at the Bronx High School of Science. Like most AI researchers, he was optimistic about their power, predicting that "perceptron may eventually be able to learn, make decisions, and translate languages." An active research program into the paradigm was carried out throughout the 60s but came to a sudden halt with the publication of Minsky and Papert's 1969 book Perceptrons. It suggested that there were severe limitations to what perceptrons could do and that Frank Rosenblatt's predictions had been grossly exaggerated. The effect of the book was devastating: virtually no research at all was done in connectionism for 10 years. Eventually, a new generation of researchers would revive the field and thereafter it would become a vital and useful part of artificial intelligence. Rosenblatt would not live to see this, as he died in a boating accident shortly after the book was published.[73]

Logic was introduced into AI research as early as 1958, by John McCarthy in his Advice Taker proposal.[98] In 1963, J. Alan Robinson had discovered a simple method to implement deduction on computers, the resolution and unification algorithm. However, straightforward implementations, like those attempted by McCarthy and his students in the late 60s, were especially intractable: the programs required astronomical numbers of steps to prove simple theorems.[99] A more fruitful approach to logic was developed in the 1970s by Robert Kowalski at the University of Edinburgh, and soon this led to the collaboration with French researchers Alain Colmerauer and Philippe Roussel who created the successful logic programming language Prolog.[100] Prolog uses a subset of logic (Horn clauses, closely related to "rules" and "production rules") that permit tractable computation. Rules would continue to be influential, providing a foundation for Edward Feigenbaum's expert systems and the continuing work by Allen Newell and Herbert A. Simon that would lead to Soar and their unified theories of cognition.[101]

Critics of the logical approach noted, as Dreyfus had, that human beings rarely used logic when they solved problems. Experiments by psychologists like Peter Wason, Eleanor Rosch, Amos Tversky, Daniel Kahneman and others provided proof.[102] McCarthy responded that what people do is irrelevant. He argued that what is really needed are machines that can solve problemsnot machines that think as people do.[103]

Among the critics of McCarthy's approach were his colleagues across the country at MIT. Marvin Minsky, Seymour Papert and Roger Schank were trying to solve problems like "story understanding" and "object recognition" that required a machine to think like a person. In order to use ordinary concepts like "chair" or "restaurant" they had to make all the same illogical assumptions that people normally made. Unfortunately, imprecise concepts like these are hard to represent in logic. Gerald Sussman observed that "using precise language to describe essentially imprecise concepts doesn't make them any more precise."[104]Schank described their "anti-logic" approaches as "scruffy", as opposed to the "neat" paradigms used by McCarthy, Kowalski, Feigenbaum, Newell and Simon.[105]

In 1975, in a seminal paper, Minsky noted that many of his fellow "scruffy" researchers were using the same kind of tool: a framework that captures all our common sense assumptions about something. For example, if we use the concept of a bird, there is a constellation of facts that immediately come to mind: we might assume that it flies, eats worms and so on. We know these facts are not always true and that deductions using these facts will not be "logical", but these structured sets of assumptions are part of the context of everything we say and think. He called these structures "frames". Schank used a version of frames he called "scripts" to successfully answer questions about short stories in English.[106] Many years later object-oriented programming would adopt the essential idea of "inheritance" from AI research on frames.

In the 1980s a form of AI program called "expert systems" was adopted by corporations around the world and knowledge became the focus of mainstream AI research. In those same years, the Japanese government aggressively funded AI with its fifth generation computer project. Another encouraging event in the early 1980s was the revival of connectionism in the work of John Hopfield and David Rumelhart. Once again, AI had achieved success.

An expert system is a program that answers questions or solves problems about a specific domain of knowledge, using logical rules that are derived from the knowledge of experts. The earliest examples were developed by Edward Feigenbaum and his students. Dendral, begun in 1965, identified compounds from spectrometer readings. MYCIN, developed in 1972, diagnosed infectious blood diseases. They demonstrated the feasibility of the approach.[107]

Expert systems restricted themselves to a small domain of specific knowledge (thus avoiding the commonsense knowledge problem) and their simple design made it relatively easy for programs to be built and then modified once they were in place. All in all, the programs proved to be useful: something that AI had not been able to achieve up to this point.[108]

In 1980, an expert system called XCON was completed at CMU for the Digital Equipment Corporation. It was an enormous success: it was saving the company 40 million dollars annually by 1986.[109] Corporations around the world began to develop and deploy expert systems and by 1985 they were spending over a billion dollars on AI, most of it to in-house AI departments. An industry grew up to support them, including hardware companies like Symbolics and Lisp Machines and software companies such as IntelliCorp and Aion.[110]

The power of expert systems came from the expert knowledge they contained. They were part of a new direction in AI research that had been gaining ground throughout the 70s. "AI researchers were beginning to suspectreluctantly, for it violated the scientific canon of parsimonythat intelligence might very well be based on the ability to use large amounts of diverse knowledge in different ways,"[111] writes Pamela McCorduck. "[T]he great lesson from the 1970s was that intelligent behavior depended very much on dealing with knowledge, sometimes quite detailed knowledge, of a domain where a given task lay".[112]Knowledge based systems and knowledge engineering became a major focus of AI research in the 1980s.[113]

The 1980s also saw the birth of Cyc, the first attempt to attack the commonsense knowledge problem directly, by creating a massive database that would contain all the mundane facts that the average person knows. Douglas Lenat, who started and led the project, argued that there is no shortcut the only way for machines to know the meaning of human concepts is to teach them, one concept at a time, by hand. The project was not expected to be completed for many decades.[114]

Chess playing programs HiTech and Deep Thought defeated chess masters in 1989. Both were developed by Carnegie Mellon University; Deep Thought development paved the way for the Deep Blue.[115]

In 1981, the Japanese Ministry of International Trade and Industry set aside $850 million for the Fifth generation computer project. Their objectives were to write programs and build machines that could carry on conversations, translate languages, interpret pictures, and reason like human beings.[116] Much to the chagrin of scruffies, they chose Prolog as the primary computer language for the project.[117]

Other countries responded with new programs of their own. The UK began the 350 million Alvey project. A consortium of American companies formed the Microelectronics and Computer Technology Corporation (or "MCC") to fund large scale projects in AI and information technology.[118][119]DARPA responded as well, founding the Strategic Computing Initiative and tripling its investment in AI between 1984 and 1988.[120]

In 1982, physicist John Hopfield was able to prove that a form of neural network (now called a "Hopfield net") could learn and process information in a completely new way. Around the same time, David Rumelhart popularized a new method for training neural networks called "backpropagation" (discovered years earlier by Paul Werbos). These two discoveries revived the field of connectionism which had been largely abandoned since 1970.[119][121]

The new field was unified and inspired by the appearance of Parallel Distributed Processing in 1986a two volume collection of papers edited by Rumelhart and psychologist James McClelland. Neural networks would become commercially successful in the 1990s, when they began to be used as the engines driving programs like optical character recognition and speech recognition.[119][122]

The business community's fascination with AI rose and fell in the 80s in the classic pattern of an economic bubble. The collapse was in the perception of AI by government agencies and investors the field continued to make advances despite the criticism. Rodney Brooks and Hans Moravec, researchers from the related field of robotics, argued for an entirely new approach to artificial intelligence.

The term "AI winter" was coined by researchers who had survived the funding cuts of 1974 when they became concerned that enthusiasm for expert systems had spiraled out of control and that disappointment would certainly follow.[123] Their fears were well founded: in the late 80s and early 90s, AI suffered a series of financial setbacks.

The first indication of a change in weather was the sudden collapse of the market for specialized AI hardware in 1987. Desktop computers from Apple and IBM had been steadily gaining speed and power and in 1987 they became more powerful than the more expensive Lisp machines made by Symbolics and others. There was no longer a good reason to buy them. An entire industry worth half a billion dollars was demolished overnight.[124]

Eventually the earliest successful expert systems, such as XCON, proved too expensive to maintain. They were difficult to update, they could not learn, they were "brittle" (i.e., they could make grotesque mistakes when given unusual inputs), and they fell prey to problems (such as the qualification problem) that had been identified years earlier. Expert systems proved useful, but only in a few special contexts.[125]

In the late 80s, the Strategic Computing Initiative cut funding to AI "deeply and brutally." New leadership at DARPA had decided that AI was not "the next wave" and directed funds towards projects that seemed more likely to produce immediate results.[126]

By 1991, the impressive list of goals penned in 1981 for Japan's Fifth Generation Project had not been met. Indeed, some of them, like "carry on a casual conversation" had not been met by 2010.[127] As with other AI projects, expectations had run much higher than what was actually possible.[127]

In the late 80s, several researchers advocated a completely new approach to artificial intelligence, based on robotics.[128] They believed that, to show real intelligence, a machine needs to have a body it needs to perceive, move, survive and deal with the world. They argued that these sensorimotor skills are essential to higher level skills like commonsense reasoning and that abstract reasoning was actually the least interesting or important human skill (see Moravec's paradox). They advocated building intelligence "from the bottom up."[129]

The approach revived ideas from cybernetics and control theory that had been unpopular since the sixties. Another precursor was David Marr, who had come to MIT in the late 70s from a successful background in theoretical neuroscience to lead the group studying vision. He rejected all symbolic approaches (both McCarthy's logic and Minsky's frames), arguing that AI needed to understand the physical machinery of vision from the bottom up before any symbolic processing took place. (Marr's work would be cut short by leukemia in 1980.)[130]

In a 1990 paper, "Elephants Don't Play Chess,"[131] robotics researcher Rodney Brooks took direct aim at the physical symbol system hypothesis, arguing that symbols are not always necessary since "the world is its own best model. It is always exactly up to date. It always has every detail there is to be known. The trick is to sense it appropriately and often enough."[132] In the 80s and 90s, many cognitive scientists also rejected the symbol processing model of the mind and argued that the body was essential for reasoning, a theory called the embodied mind thesis.[133]

The field of AI, now more than a half a century old, finally achieved some of its oldest goals. It began to be used successfully throughout the technology industry, although somewhat behind the scenes. Some of the success was due to increasing computer power and some was achieved by focusing on specific isolated problems and pursuing them with the highest standards of scientific accountability. Still, the reputation of AI, in the business world at least, was less than pristine. Inside the field there was little agreement on the reasons for AI's failure to fulfill the dream of human level intelligence that had captured the imagination of the world in the 1960s. Together, all these factors helped to fragment AI into competing subfields focused on particular problems or approaches, sometimes even under new names that disguised the tarnished pedigree of "artificial intelligence".[134] AI was both more cautious and more successful than it had ever been.

On 11 May 1997, Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov.[135] The super computer was a specialized version of a framework produced by IBM, and was capable of processing twice as many moves per second as it had during the first match (which Deep Blue had lost), reportedly 200,000,000 moves per second. The event was broadcast live over the internet and received over 74 million hits.[136]

In 2005, a Stanford robot won the DARPA Grand Challenge by driving autonomously for 131 miles along an unrehearsed desert trail.[137] Two years later, a team from CMU won the DARPA Urban Challenge by autonomously navigating 55 miles in an Urban environment while adhering to traffic hazards and all traffic laws.[138] In February 2011, in a Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated the two greatest Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant margin.[139]

These successes were not due to some revolutionary new paradigm, but mostly on the tedious application of engineering skill and on the tremendous power of computers today.[140] In fact, Deep Blue's computer was 10 million times faster than the Ferranti Mark 1 that Christopher Strachey taught to play chess in 1951.[141] This dramatic increase is measured by Moore's law, which predicts that the speed and memory capacity of computers doubles every two years. The fundamental problem of "raw computer power" was slowly being overcome.

A new paradigm called "intelligent agents" became widely accepted during the 90s.[142] Although earlier researchers had proposed modular "divide and conquer" approaches to AI,[143] the intelligent agent did not reach its modern form until Judea Pearl, Allen Newell and others brought concepts from decision theory and economics into the study of AI.[144] When the economist's definition of a rational agent was married to computer science's definition of an object or module, the intelligent agent paradigm was complete.

An intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. By this definition, simple programs that solve specific problems are "intelligent agents", as are human beings and organizations of human beings, such as firms. The intelligent agent paradigm defines AI research as "the study of intelligent agents". This is a generalization of some earlier definitions of AI: it goes beyond studying human intelligence; it studies all kinds of intelligence.[145]

The paradigm gave researchers license to study isolated problems and find solutions that were both verifiable and useful. It provided a common language to describe problems and share their solutions with each other, and with other fields that also used concepts of abstract agents, like economics and control theory. It was hoped that a complete agent architecture (like Newell's SOAR) would one day allow researchers to build more versatile and intelligent systems out of interacting intelligent agents.[144][146]

AI researchers began to develop and use sophisticated mathematical tools more than they ever had in the past.[147] There was a widespread realization that many of the problems that AI needed to solve were already being worked on by researchers in fields like mathematics, economics or operations research. The shared mathematical language allowed both a higher level of collaboration with more established and successful fields and the achievement of results which were measurable and provable; AI had become a more rigorous "scientific" discipline. Russell & Norvig (2003) describe this as nothing less than a "revolution" and "the victory of the neats".[148][149]

Judea Pearl's highly influential 1988 book[150] brought probability and decision theory into AI. Among the many new tools in use were Bayesian networks, hidden Markov models, information theory, stochastic modeling and classical optimization. Precise mathematical descriptions were also developed for "computational intelligence" paradigms like neural networks and evolutionary algorithms.[148]

Algorithms originally developed by AI researchers began to appear as parts of larger systems. AI had solved a lot of very difficult problems[151] and their solutions proved to be useful throughout the technology industry,[152] such as data mining, industrial robotics, logistics,[153]speech recognition,[154] banking software,[155] medical diagnosis[155] and Google's search engine.[156]

The field of AI receives little or no credit for these successes. Many of AI's greatest innovations have been reduced to the status of just another item in the tool chest of computer science.[157]Nick Bostrom explains "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore."[158]

Many researchers in AI in 1990s deliberately called their work by other names, such as informatics, knowledge-based systems, cognitive systems or computational intelligence. In part, this may be because they considered their field to be fundamentally different from AI, but also the new names help to procure funding. In the commercial world at least, the failed promises of the AI Winter continue to haunt AI research, as the New York Times reported in 2005: "Computer scientists and software engineers avoided the term artificial intelligence for fear of being viewed as wild-eyed dreamers."[159][160][161]

In 1968, Arthur C. Clarke and Stanley Kubrick had imagined that by the year 2001, a machine would exist with an intelligence that matched or exceeded the capability of human beings. The character they created, HAL 9000, was based on a belief shared by many leading AI researchers that such a machine would exist by the year 2001.[162]

Marvin Minsky asks "So the question is why didn't we get HAL in 2001?"[163] Minsky believes that the answer is that the central problems, like commonsense reasoning, were being neglected, while most researchers pursued things like commercial applications of neural nets or genetic algorithms. John McCarthy, on the other hand, still blames the qualification problem.[164] For Ray Kurzweil, the issue is computer power and, using Moore's Law, he predicts that machines with human-level intelligence will appear by 2029.[165]Jeff Hawkins argues that neural net research ignores the essential properties of the human cortex, preferring simple models that have been successful at solving simple problems.[166] There are many other explanations and for each there is a corresponding research program underway.

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Ai (poet) – Wikipedia, the free encyclopedia

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Ai Ogawa (October 21, 1947 March 20, 2010),[1][2][3][4] born as Florence Anthony, was an American poet and educator. She won the 1999 National Book Award for Poetry for Vice: New and Selected Poems.[5] Ai is known for her mastery of the dramatic monologue as a poetic form, as well as for taking on dark, controversial topics in her work. [1]

Ai, who described herself as half 1/2 Japanese, 1/8 Choctaw-Chickasaw,1/4 Black,1/16 Irish, and Southern Cheyenne, and Comanche, was born in Albany, Texas[1][2][3][4][6][7] in 1947, and she grew up in Tucson, Arizona. She was also raised in Los Angeles, Las Vegas, and San Francisco, with her mother and second stepfather, Sutton Hayes. In 1959, a couple years after the her mother's divorce from Hayes, they moved back to Tucson, Arizona where she completed high school and attended college at the University of Arizona, where she majored in English and Oriental Studies with a concentration in Japanese and a minor in Creative Writing, which she would fully commit to toward the end of her degree.[8] Before starting college, one night during dinner with her mother and third stepfather, Ai learned her biological father was Japanese. Known as Florence Hayes throughout her childhood and undergrad years, it was not until graduate school, when Ai was going to switch her last name back to Anthony that her mother finally told her more details about her past, learning that she had an affair with a Japanese man, Michael Ogawa, after meeting him at a streetcar stop. Learning of the affair had led Ai's first stepfather, whose last name was "Anthony," to beat her mother until family intervened and she was taken to Texas, where her stepfather eventually followed after Ai's birth. Because her mother was still legally married to Anthony at the time, his last name was put on Ai's birth certificate.[9]

The poverty Ai experienced during her childhood affected her and her writing.[10] Ai credits her first writing experience to an assignment in her Catholic school English class to write a letter from the perspective of martyr. Two years after that experience, she began actively writing at the age of 14.[8] History had been one of her many interests since high school.[9]

From 1969 to 1971, Ai attended the University of California at Irvine's M.F.A program where she worked under the likes of Charles Wright and Donald Justice.[8][9] She is the author of "No Surrender," (2010), which was posthumously published after her death, Dread (W. W. Norton & Co., 2003); Vice (1999), which won the National Book Award;[5]Greed (1993); Fate (1991); Sin (1986), which won an American Book Award from the Before Columbus Foundation; Killing Floor (1979), which was the 1978 Lamont Poetry Selection of the Academy of American Poets; and Cruelty (1973).

She also received awards from the Guggenheim Foundation, the National Endowment for the Arts, the Bunting Fellowship Program at Radcliffe College and from various universities. She was a visiting instructor at Binghamton University, State University of New York for the 1973-74 academic year. After winning the National Book Award for "Vice" she became a tenured professor and the vice president of the Native American Faculty and Staff Association at Oklahoma State University and lived in Stillwater, Oklahoma until her death.[11][12]

Ai had considered herself as "simply a writer" rather than a spokesperson for any particular group.[13]

In 1973, she legally changed her last name to Ogawa and her middle name to "Ai" (), translates to "love" in Japanese, which she had been using as a pen name since 1969.[9]

Ai was checked into the hospital on March 17, 2010 for pneumonia. Three days later, Ai died on March 20, 2010 at age 62, in Stillwater, Oklahoma[14] from what turned out to be complications of an advanced, and previously undiagnosed, breast cancer.[15][16]

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AI file extension – Open, view and convert .ai files

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The ai file extension is associated with Adobe Illustrator the well known vector graphics editor for the Macintosh and Windows platforms.

AI file format is a widely used format for the exchange of 2D objects. Basic files in this format are simple to write, but files created by applications implementing the full AI specification can be quite large and complex and may be too slow to render.

Simple *.ai files are easy to construct, and a program can create files that can be read by any AI reader or can be printed on any PostScript printer software. Reading AI files is another matter entirely. Certain operations may be very difficult for a rendering application to implement or simulate. In light of this, developers often choose not to render the image from the PostScript-subset line data in the file. However almost all of the image can usually be reconstructed using simple operations.implementation of the PostScript language.

The *.ai files consist of a series of ASCII lines, which may be comments, data, commands, or combinations of commands and data. This data is based on the PDF language specification and older versions of Adobe Illustrator used format which is variant of Adobe Encapsulated PostScirpt (EPS) format.

If The EPS is a slightly limited subset of full PostScript, then Adobe Illustrator AI format is a strictly limited, highly simplified subset of EPS. While EPS can contain virtually any PS command that's not on the verboten list and can include elaborate program flow logic that determines what gets printed when, an AI file is limited to a much smaller number of drawing commands and it contains no programming logic at all. For all practical purposes, each unit of "code" in an AI file represents a drawing object. The program importing the AI reads each object in sequence, start to finish, no detours, no logical side-trips.

MIME: application/postscript

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Bible Map: Ai

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Atlas

Ai and surrounding area

Additional data from OpenBible.info

Occurrences

Genesis 13:3 He went on his journeys from the South even to Bethel, to the place where his tent had been at the beginning, between Bethel and Ai,

Joshua 7:2 Joshua sent men from Jericho to Ai, which is beside Beth Aven, on the east side of Bethel, and spoke to them, saying, "Go up and spy out the land." The men went up and spied out Ai.

Joshua 7:3 They returned to Joshua, and said to him, "Don't let all the people go up; but let about two or three thousand men go up and strike Ai. Don't make all the people to toil there, for there are only a few of them."

Joshua 7:4 So about three thousand men of the people went up there, and they fled before the men of Ai.

Joshua 7:5 The men of Ai struck about thirty-six men of them, and they chased them from before the gate even to Shebarim, and struck them at the descent. The hearts of the people melted, and became like water.

Joshua 8:1 Yahweh said to Joshua, "Don't be afraid, neither be dismayed. Take all the people of war with you, and arise, go up to Ai. Behold, I have given into your hand the king of Ai, with his people, his city, and his land.

Joshua 8:2 You shall do to Ai and her king as you did to Jericho and her king, except its spoil and its livestock, you shall take for a plunder for yourselves. Set an ambush for the city behind it."

Joshua 8:3 So Joshua arose, and all the people of war, to go up to Ai. Joshua chose thirty thousand men, the mighty men of valor, and sent them out by night.

Joshua 8:9 Joshua sent them out; and they went to set up the ambush, and stayed between Bethel and Ai, on the west side of Ai; but Joshua stayed among the people that night.

Joshua 8:10 Joshua rose up early in the morning, mustered the people, and went up, he and the elders of Israel, before the people to Ai.

Joshua 8:11 All the people, even the men of war who were with him, went up, and drew near, and came before the city, and encamped on the north side of Ai. Now there was a valley between him and Ai.

Joshua 8:12 He took about five thousand men, and set them in ambush between Bethel and Ai, on the west side of the city.

Joshua 8:14 It happened, when the king of Ai saw it, that they hurried and rose up early, and the men of the city went out against Israel to battle, he and all his people, at the time appointed, before the Arabah; but he didn't know that there was an ambush against him behind the city.

Joshua 8:17 There was not a man left in Ai or Beth El who didn't go out after Israel. They left the city open, and pursued Israel.

Joshua 8:18 Yahweh said to Joshua, "Stretch out the javelin that is in your hand toward Ai, for I will give it into your hand." Joshua stretched out the javelin that was in his hand toward the city.

Joshua 8:20 When the men of Ai looked behind them, they saw, and behold, the smoke of the city ascended up to heaven, and they had no power to flee this way or that way. The people who fled to the wilderness turned back on the pursuers.

Joshua 8:21 When Joshua and all Israel saw that the ambush had taken the city, and that the smoke of the city ascended, then they turned again, and killed the men of Ai.

Joshua 8:23 They captured the king of Ai alive, and brought him to Joshua.

Joshua 8:24 It happened, when Israel had made an end of killing all the inhabitants of Ai in the field, in the wilderness in which they pursued them, and they had all fallen by the edge of the sword, until they were consumed, that all Israel returned to Ai, and struck it with the edge of the sword.

Joshua 8:25 All that fell that day, both of men and women, were twelve thousand, even all the men of Ai.

Joshua 8:26 For Joshua didn't draw back his hand, with which he stretched out the javelin, until he had utterly destroyed all the inhabitants of Ai.

Joshua 8:28 So Joshua burnt Ai, and made it a heap forever, even a desolation, to this day.

Joshua 8:29 He hanged the king of Ai on a tree until the evening, and at the sundown Joshua commanded, and they took his body down from the tree, and threw it at the entrance of the gate of the city, and raised a great heap of stones on it that remains to this day.

Joshua 9:3 But when the inhabitants of Gibeon heard what Joshua had done to Jericho and to Ai,

Joshua 10:1 Now it happened when Adoni-Zedek king of Jerusalem heard how Joshua had taken Ai, and had utterly destroyed it; as he had done to Jericho and her king, so he had done to Ai and her king; and how the inhabitants of Gibeon had made peace with Israel, and were among them;

Joshua 10:2 that they were very afraid, because Gibeon was a great city, as one of the royal cities, and because it was greater than Ai, and all its men were mighty.

Joshua 12:9 the king of Jericho, one; the king of Ai, which is beside Bethel, one;

Ezra 2:28 The men of Bethel and Ai, two hundred twenty-three.

Nehemiah 7:32 The men of Bethel and Ai, a hundred twenty-three.

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Bible Map: Ai

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Ai dictionary definition | ai defined – YourDictionary

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(1) See Adobe Illustrator.

(2) (Artificial Intelligence) Devices and applications that exhibit human intelligence and behavior, including robots, driverless cars, medical diagnosis and expert systems. Voice and natural language recognition are major components. Artificial intelligence implies the capability to learn and adapt through experience, and today's large organizations, search engines and social media sites are learning billions of details about the world's content and human behavior every day. One result of this knowledge is the voice-activated, natural language assistant, such as Apple's Siri, Google Now and Microsoft's Cortana (see virtual assistant). See Big Data, autonomous vehicle and expert system. An Earlier Buzzword Decades ago, the AI buzzword was very much abused as it referred to any and all advancements. However, the acid test of AI was defined in the 1940s by English scientist, Alan Turing, who said, "A machine has artificial intelligence when there is no discernible difference between the conversation generated by the machine and that of an intelligent person" (see Turing test). Question and answer dialog is already here and will continue to get better; however, a "real" conversation like the androids in the movies could take a very long time. See social robot, computer generations, neural network, AI anxiety and Watson. Artificial means Human The term "intelligence" means processing capability; therefore, every computer is intelligent. However, artificial intelligence implies human-like intelligence. An ironic twist in terminology.

Shakey the Robot

Developed in 1969 by the Stanford Research Institute, Shakey was the first fully mobile robot with artificial intelligence. Seven feet tall, Shakey was named after its rather unstable movements. (Image courtesy of The Computer History Museum, http://www.computerhistory.org)

Forty-Four Years Later - Still a Bit Shaky

Funded by DARPA and made by Boston Dynamics, the 400-pound, 6'2" Atlas was designed for emergency rescue. Built in 2013, Atlas stumbled a lot in its first tests; however, teams of AI engineers are teaching Atlas to become very sophisticated. (Image courtesy of Boston Dynamics, http://www.bostondynamics.com)

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