Secret World Diary 1: The Illuminati Love Old-School Hip-Hop

Posted: July 11, 2012 at 4:16 pm

Because Secret World is such a massive game, we've decided to split our review of the game into several weekly installments, rather than try to cover the whole game based on a few days of play. This week, we discuss the world of The Secret World and our first few hours of play.

Since World of Warcraft emerged to dominate the MMO landscape more than half a decade ago, almost every major MMO release could easily be described as "It's like WoW, but..." Even this year's massive Star Wars: The Old Republic largely boiled down to "It's like WoW, but with BioWare voice acting."

Secret World has positioned itself as the first MMO to break from WoW's formula for success, and on paper it appears to actively rebel against tradition. In contrast to WoW's fantasy setting, Secret World is set in an altered modern day where H.P. Lovecraft was right: Every conspiracy theory is true, and magic lurks around every corner. In place of WoW's class system and leveling treadmill, Secret World awards players ability points that they can spend to create their own "deck" of skills from a common pool of abilities, an arrangement that allows any character to gain any skill in the game.

Finally, whereas WoW presents players with an endless series of "fetch 10 X" and "kill 10 Y" quests, Secret World promises to alter the formula with a lot of story-intensive missions tied to your chosen faction. My choice of the gun-toting suit-wearing Illuminati and my handler's musical taste inspired the diary's headline. The game also deviates from the grind with stealth-based sabotage missions and investigative missions that require critical thinking and puzzle solving to progress to the next stage of the quest.

I'm only a few hours into the game, and already the investigative missions are the most compelling part of the game. The first one I stumbled on required me to follow secret Illuminati symbols scattered around town, eventually leading me to a plaque engraved with a riddle that I couldn't solve off the top of my head.

One of Secret World's most interesting features is its in-game Web browser. When you first encounter the browser, you might think that it's a simple trick to prevent players from Alt-Tabbing out of the game to check their email, but you soon learn that it's essential for solving investigative missions.

That's because you can't solve some of the puzzles merely by using information found in the game. In the case of my mission, a quick visit to the website of the small (fictional) town of Kingsmouth that I was visiting cleared up my confusion. Other missions might require a quick visit to the Wikipedia pages for various mythological beings and conspiracy theories that the game alludes to, so that you can better understand what you're chasing after.

This compelling, immersive spin on solving in-game puzzles is simultaneously the most entertaining and least WoW-like part of Secret World.

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Secret World Diary 1: The Illuminati Love Old-School Hip-Hop

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