Cyberpunk 2077
While CDPR will be spending the next few months at least fixing the trillions of bugs in Cyberpunk 2077 and making it run better, as well as working on a full next-gen update for the game, there are plenty of issues that do not fall under the criteria of bugs.
One thing many players will notice is that the further you get in the game, the more quickly it becomes justincredibly easy, for the most part.
At first, I thought I had discovered some magic secret blade build that allowed me to one shot pretty much all enemies and take down bosses in five seconds. But the more I read up on other builds, the more I realized that combat difficulty in Cyberpunk 2077 is just not at all balanced, even on its hardest difficulty, in favor of the player.
Yeah, this is fun to a certain extent, and it makes sense with the story that V becomes an unstoppable killing machine. But the reality is that you can spec into anything, guns, blades, hacking and become stupidly overpowered probably less than halfway through the game, and it only gets easier from there.
Yes, part of this is the games problem with stupid AI. Enemies are simply not that smart, making killing them easier than it would be in other games, and they do not get any smarter when you turn up the difficulty,they merely hit harder and absorb more damage.
But heres what Very Hard looks like in Cyberpunk with my blade build, and this is me holding back by not even using skills I have at my disposal like time stopping. I also fire shots to alert the guards at the beginning because most enemies wouldnt even see me before they were dead, otherwise.
And again, this is not specific to blades. Probably the most hilariously broken thing in the game is how absurd the hacking tree gets. Thanks to certain quickhacks and one that allows a contagion like spread of a hack, you can clear entire bases without even stepping foot inside. For guns, how about a tech sniper build that has X-ray vision and can shoot through any walls?
With perk points to spare Ive switched from blades out of boredom to a revolver build that again, one shots everything with 345-70K damage headshots. In short, put a lot of perk points in any combat direction and you will be unstoppable in no time. Like truly, absurdly unstoppable.
The only time Cyberpunk really poses a challenge is if you start the game on Very Hard as enemies will chew you up pretty quickly in early levels. But again, it doesnt even take until the endgame to get overpowered with most builds if you get X or Y piece of gear or Cyberware. My katana was more or less one-shotting people by level 20 out of 50, as I recall.
There seems to be some sort of problem not just with enemy AI, but with enemy scaling. Once you are on level with enemies, too much of what is in your arsenal can do just overkill damage to everything you see. This is definitely true in how much damage you deal out, and may even be true for how much damage you absorb, albeit to a lesser extent. You can run around in really any armor on Very Hard and between lifesteal and backup regen the damage mitigation really doesnt even come into play. Thats if enemies hit you at all before you are chopping or blowing their heads off in one hit.
Cyberpunk 2077
Yes, again, this can be fun, but I would say only to a certain extent, and you might imagine that if you got bored of breezing through the game on Normal, you would want a true challenge cranking it up to Very Hard. In almost all encounters, its still just not anything approaching a challenge, and I am hardly some sort of masterful FPS god with a perfected build. I normally avoid the highest difficulties in games like this, and yet here, it feels almost mandatory. And even then its not enough.
Cyberpunk has many problems, but this is a particularly bizarre one. I remember The Witcher 3 did something with enemy scaling eventually to help with a similar issue, so well see if that takes place here.
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