Ascension | League of Legends Wiki | Fandom powered by Wikia

Posted: June 25, 2017 at 2:24 pm

Ascension is a recurring temporary game mode originally made for the Shuriman event available from September 10 to 25, 2014. On April 8, 2016, it was added to the list of Rotating Game Modes. It is exclusive to the Crystal Scar.

Ascension Loading background

A sandstorm rages around the Crystal Scar, significantly reducing vision. It is not possible to leave the fountain on foot. Instead, players must teleport onto one of the ports (originally the capture points in Dominion) via a game mode-exclusive trinket: the Golden Transcendence. First use of the trinket may be used 30 seconds after the players enter the game. Each team has the nearest center and lower ports exclusively and the top center port is open to both teams. In addition, recalling to base has been disabled, so players can't buy new items until they die and respawn at the fountain again. The outer circular lane of the Crystal Scar is not open. Players begin play at level 3, with 1300 starting Gold and 56 per 10 seconds. Ascension features a Shuriman-themed user interface, which displays the team scores and the current Ascended. This mode uses all the items and champion changes of Dominion.

At the center of the map resides Xerath as an Ancient Ascendant: a stationary neutral monster. Killing him bestows the "Ascension" buff, which significantly empowers its bearer. Champions can only ascend by killing the monster and not by killing another Ascended; the Ancient Ascendant must be slain again, who reappears shortly after the last Ascended champion dies.

The first team to 200 points wins:

When the Ancient Ascendant is killed, it will leave behind a circle. After ~3 seconds, any champion inside the circle will become eligible to gain the Ascension Buff. Note that if there are champions from both teams inside the circle, neither team will be able to claim the buff. Upon claiming it, the champion enters a stasis mode (like Zhonya's Hourglass). After ~5 seconds, the champion will come out, fully healed, enlarged ~20%, and a knock back shock wave will discharge, sending all enemy champions ~600 units away and cause them to be dazed for 1 second. The Ascended champion has no Mana and Energy costs, and their Health costs are reduced by 50%. They also receive (50*level) bonus health, (12*level) bonus attack damage and ability power, +15% armor penetration & magic penetration and +25% Cooldown reduction (maintaining the 40% cap). However, all incoming healing effects are reduced by 50% and the Ascended is always visible even while stealthed or in brush.

There are 3 Relics of Shurima in Ascension; top right, top left, and lower center in a circular pattern. Relics provide reveal for ~300 range and are over a speed boosting aura. Relics are captured by standing within 200 range of the item, right clicking, and waiting for the progress bar to deplete. If a capturing champion receives any non-DOT damage, is displaced, or moves willingly before the progress bar is depleted the relic will reset. Multiple champions can capture at the same time increasing the rate of capture. When multiple champs are capturing and one cancels his capture, his progress is maintained by the other capturing champions. Once a relic is capture, the map fog will conceal the area until it respawns ~30 seconds later.

The Shurima event comes with special summoner icons if the player achieves a minimum number of wins or gets a perfect ascension game.

Shurima - Login Screen

The rest is here:

Ascension | League of Legends Wiki | Fandom powered by Wikia

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