Why three indies built a one-of-a-kind text adventure in Unity

Posted: February 12, 2014 at 11:41 pm

Second Amendment is a short text adventure written in Unity 3D. An unwieldy mashing together of QWOP-like, one-finger typing and straight-laced storytelling, the game is almost certainly one-of-a-kind.

Gamasutra recently tracked down Second Amendment's three developers -- Ramiro Corbetta, Jane Friedhoff and K. Anthony Marefat -- to get the inside story on how such an unconventional game came about.

Gamasutra: Just to start out, would you mind sharing a bit about your respective backgrounds?

Ramiro Corbetta: Im the old guy in the group, I guess. Ive been making games professionally since about 2005. Right now I'm working on Hokra, which is part of Sportsfriends -- that should be coming out in February or March, or so I hope. However, the three of us met through Parsons The New School for Design, particularly the design and technology MFA program.

Jane Friedhoff: Ramiro worked with me on my thesis game for Parsons, Vici. I also made a little thing called Hermit Crab in Space, which was part of the IndieCade East game jam and went on to be an IndieCade finalist.

K. Anthony Marefat: Im currently attending Parsons in the same program Jane and Ramiro went through. Compared to them, Im a relative newcomer in the whole indie game design thing. Code and I got along really well [when I was growing up] and I took a liking to programming, participating in jams and working on little projects here and there. As the credits on Second Amendment suggest, this is the first official game that Ive released.

RC: And clearly, Second Amendment is our masterpiece. [laughs]

Gamasutra: How did the game come about?

RC: We were all in a class together at Parsons. It was a Unity development course being taught by Robert Yang (Radiator), who is himself a recent graduate from the program.

We had reached a point where we had to figure out what our final project was going to be. And I joked, You know whats missing from Unity? Text adventures. No ones making text adventures in Unity. Whats up with that? Anthony and I laughed, but then we took it further: how would it work? How would you control it? Obviously it would need to be in 3D, because Unity is a 3D tool and we need to use the tool to its fullest.

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Why three indies built a one-of-a-kind text adventure in Unity

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