Virtual Reality – Virtual Reality

Posted: June 21, 2016 at 6:37 am

Virtual Reality

Welcome to Virtual Reality Society (VRS). A one-stop information and news resource for virtual reality and its related technologies. Here you will find a wide range of information on the exciting world of virtual reality, from comprehensive material for beginners to interesting and deep discussions of virtual realitys problems, implications and applications.

Our mission is to become the definitive source of virtual reality information and we constantly strive to achieve this goal. Be sure to bookmark us and check back regularly for new features and new sections on our site.

Virtual reality is essentially the use of technology to create the illusion of presence in an environment that isnt really there. It works by sending information to various senses, such as sight and hearing, that fool our brains into experiencing something virtual. The illusion is often completed by the presence of interactivity, in other words the virtual world responds in some way to your presence.

Of course, generating such virtual worlds by technological means is quite a complex process and requires advanced computer hardware and software to accomplish, not to mention the complexity of peripheral devices that perform virtual reality specific functions themselves.

Its this historical cost of virtual reality that has confined its application to areas where it is either infeasible to simulate something in another way or the danger of doing so would be too great. Aviation and medicine, for example, have made use of virtual reality to allow pilots and surgeons to train in their respective professions in a highly realistic manner without risking life, limb or infrastructure.

There have been attempts to translate these high-end virtual reality technologies to the consumer space before, but the technological limitations of the day meant that not only were these products not particularly good, but many were actively unpleasant to use. Issues such as motion sickness brought on by slow and laggy visuals, for example, would be enough to put anyone off from trying the technology a second time.

Today however, thanks to the march of technological innovation, virtual reality is set to undergo a renaissance in the consumer world. Virtual Reality (VR) and its close cousin Augmented Reality (AR) are going to become ever more common features in daily life, just like smartphones and the internet. Youll likely find that no matter the area you work in, virtual reality will have some impact on it in the near to medium term. So, dont get caught out by the next big consumer technology revolution! Join us in exploring the state of the art as well as the past and future of virtual reality.

We have series of articles about the various applications of this technology and the equipment used, for example, VR glasses (or goggles as they are sometimes called). This is where you can find out more about the two types of virtual environments:

Both of these result in very different types of experiences.

A virtual environment needs to place the user at its centre and ensure that he or she has a productive experience which they are likely to repeat. But a common problem with virtual reality systems is motion sickness which is caused by poor ergonomics and a lack of awareness of the physical needs of the user. This, as one of the disadvantages of virtual reality, is something which needs to be addressed.

There are many other sections to discover here at VRS, so feel free to explore every part of the site. If you have any questions or comments you can find us on the contact page.

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Virtual Reality - Virtual Reality

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