Kerbal Space Program [0.18] Part 1: Space Station Deployment – Video

Posted: December 2, 2012 at 4:46 pm




Kerbal Space Program [0.18] Part 1: Space Station Deployment
A very wobbly rocket makes it to a high-ish orbit. Turns out my audio doesn #39;t work right on Bandicam. Figuring that out. You can faintly hear me talking at quiet parts, but eh. Mostly boring anyway because it #39;s just a launch and orbit. A quick video I just made testing out Bandicam and the new KSP. I decided to make a vehicle to bring a huge hunk of the space station up at one time, and the next video is going to be docking with it at 500km. With no mechjeb, circularization can be hard, but the basic idea is, burn until apoapsis is at the desired height, then circularize via another prograde burn at the apoapsis to circularize the periapsis and you #39;re done. Other handy things: 1) You can now group different actions under #39;gear #39; or #39;lights #39; to deploy them all at once. No more clicking everything individually. 2) An easy way to get rid of debris is to doubleclick on it to make it active and #39;end flight #39;. Kerbal magical self destruct. Basically cheating, but I don #39;t have enough time on my hands to do rendezvous with every piece of garbage in the universe.From:armrhaViews:9 0ratingsTime:39:34More inGaming

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Kerbal Space Program [0.18] Part 1: Space Station Deployment - Video

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