A post at SFConsim-l leads me to revisit a trope I have commented about here before. Space colonization, as imagined in SF and 'nonfiction' space speculation, is surprise! a riff on the English colonization of America, an experience shared by Clarke and Heinlein, albeit from different perspectives. Historically sort of colonization was driven first and foremost by cheap land.
This should be no surprise, any more than the American colonial analogy itself. It is like hydraulics. Provide a cheaper place to live and people will drift toward it, sometimes even flood toward it.
And the heart of the nutshell, as Heinlein once put it, is that there is no cheap land in space because there is no land at all. Land doesn't just mean a solid planetary surface (those are dirt cheap). Land means habitat, and in space the only way to have any is to build it youself. Which makes it expensive, especially since you have to build it up front.
Water can be pumped uphill, and people can be pulled toward expensive places to live by compensating attractions, or pushed there by pressures. But it is not a 'natural' process, and it can easily be reversed, hence ghost towns in rugged, played-out mining regions.
The sort of colonization envisioned in the rocketpunk era, most explicitly in books like Farmer in the Sky, but implicit in the consensus future history of the genre, is just plain unlikely, almost desperately unlikely, this side of the remote future or the Singularity, whichever comes first.
This is not the only possible sort of colonization. People have traveled afar, often spending their adult lives in some remote clime with no intention to settle there, marry, and raise a family, hoping instead to make their fortune and return home. The ones who don't make their fortune may end up staying, but that was not the plan.
Political colonialism often follows this pattern. The British colonized India, but I've never heard that any significant number of Britons settled there. (Human nature being what it is they did leave an Anglo-Indian population behind.)
A similar pattern has been common for trading outposts through the ages, whenever travel times have been prolonged. Even today, with one day global travel, people live abroad for years or even decades as expatriates, not emigrants. This, I believe, is a far more plausible scenario for the long term human presence in space than classic colonization. (And human nature being what it is, a mixed population will leave someone behind.)
Meta to this discussion and not all that meta is the delicate cohabitation of 'nonfiction' space speculation and science fiction. Space colonization has been driven first and foremost by story logic. For a broad range of story possibilities we want settings with a broad range of human experience. For this we want complete human communities, which means colonization in something like the classic SF sense.
But who are we trying to kid? Science fiction, particularly hard SF, is not known for engaging the whole range of human experience. This is no knock on it; all the branches of Romance are selective. The truth is that we want space colonies so that they can rebel against Earth, form an Empire, and generally play out History with a capital H, with lots of explosions and other cool stuff along the way.
I've suggested before on this blog that you can, in fact, get quite a lot of History without classical colonies. But another thing to keep in mind is that story logic doesn't necessarily drive real history. We may have an active spacefaring future that involves practically none of the story tropes of the rocketpunk era.
As a loose analogy, robotic diving on shipwrecks has done away with all those old underwater story tropes about divers trapped in a collapsing wreck, or bad guys cutting the air hose, but it has not at all done away with the somber magic of shipwrecks themselves, something the makers of 'Titanic' used to effect.
On the other hand, Hollywood has made two popular and critically acclaimed historical period pieces about actual space travel, and the stories are both an awful lot like rocketpunk.
Bryan:
There is another model of colonization you failed to mention - forced re-location. Worked for Australia, and to a lesser extent in other regions of the world. Expanding population pressures, or a desire to establish off-world colonies to ensure a countries continuance, could conceivably lead to some form of forced colonisation.
Given the prohibitive cost of space travel (now & for the foreseeable future) I find it unlikely that there would be any return of those kinds of colonists; or for that matter, the colonists in the scenarios you paint.
Ian_M:
The Grand Banks attracted European fishing boats before Newfoundland attracted European colonists. Antarctica is no worse than Fort MacMurray in the winter: Workers would flock to that continent if we ever discovered viable oil reserves there. If you want to know where people are willing to live, just follow the money (Money draining out of the region is the root cause of people draining out of North America's Empty Quarter).
There are almost certainly large-scale 'deposits' of valuable ore in the asteroids. But is it worth sending up a thousand mining drones, a machine shop, five technicians, and their life support? Are the ore deposits in orbits that don't need too much fuel to get to? Is boron mined under these conditions competitive with boron mined in Turkey?
There's lots of energy available in space, and we seem to be slowly approaching the point where space collectors will be competitive with ground-based collectors. But there aren't a lot of moving parts on solar collectors, so technicians will be thin 'on the ground'.
The plausible mid-future looks more and more like human space as a series of automated mining platforms and research bases, visited by rotating crews of technicians and scientists. The closest thing to colonists are the crews working the cyclers, but even they work on 2-3 year contracts before going home to Earth.
It's very much like the ocean. People work there, they pass through it, but no one really lives there even if they love it.
Citizen Joe:
That model is more of the slave colony model. Although probably more of a commune rather than slavery. The point is that the workers aren't doing it for pay. In fact, on a colony, money (Earth money) has no real meaning. You can't eat it, and it has a really crappy Isp. So everyone has to do the best they can or everyone dies. That means the colony works to be self sufficient so that it can continue to survive. That does not explain the willingness to put up the initial expenditures to found the colony.
Initial funding could be part of a research or political fund. But without some sort of financial gain coming back, there's no reason for corporate investment. Corporate involvement could come from government contracts to maintain communication networks or repair facilities. Ultimately there needs to be some sort of financial return.
I personally like the idea of Helium-3 as the new gold. Assuming the development of He-3 Fusion, particularly the He3-He3 fusion model which throws protons for direct energy conversion rather than neutrons like other forms of fusion. The idea would be that Terrans don't want to pollute the only habitable world known, but still have an insatiable need for power. Thus the development of clean fusion. While there are meager amounts of He3 on Earth and some is available on the moon, He-3 is also the decay product of Tritium (which can be used as a nuclear battery). That decay is mildly radio active, but the production of of Tritium from Deuterium is a fairly radioactive intense process. If you can handle those processes in space, and then ship back the pure He3, that gives a rationale for exploration and continued existence of colonies in space.
Ferrell:
One thing no one has mentioned yet is political colonists...those people willing to spend their life savings to travel to the most remote regions to get away from what they consider an intolerable government, or to wait out the end of the world; I don't see why , at some point in the near future, that those groups don't go off-planet to set up their colonies.
Another scenario; a long term scientific or industrial outpost attracts some would-be entrepreneur to set up shop to supply the outpost with some 'luxury' goods or services with the plan to make him rich and then return home...only he doesn't and he (and his family), are forced to remain permanently. Others, hearing about this guy, decide to try to succeed where the first one failed...the impromptu colony grows in fits and starts until, quiet by accident, you have a real city-state that no one planned, it just grew. Of course, then someone feels the need to have to figure out what to do about them...
Rick Robinson:
I am very partial to the ocean analogy. People have gone to sea for thousands of years; it has been central to a lot of cultures, but no one lives there.
Think of Earth as an island, and in the sea around it are only tidal outcroppings like Rockall or coral structures like the Great Barrier Reef. There's every reason to explore these places, and perhaps exploit them economically, but they are not much suited for habitation.
Forced colonization is sort of the counterpoint to what Ferrell raised, 'Pilgrim' colonization. Both are politically motivated.
But both of these require relatively cheap land, again in the sense of productive habitat, even if not appealing land. The point of penal 'transportation' is that it is cheaper to dump your petty criminals out of sight and out of mind than to keep them in jail. (And less upsetting to Englightenment sensibilities than hanging them all.)
The problem for colonization by dissidents is that, for at least the midfuture, only very wealthy groups could afford it, and the very wealthy are rarely dissidents. 🙂
The Pilgrims were a very typical dissident group in being predominantly middle class. For story purposes, in settings where you have FTL and habitable planets, these are the sorts of people who could plausibly charter a transport starship and head off to some newly surveyed planet.
This gets back to the meta point. There are a lot of things that work fine as SF literary tropes, but you really have to make a couple of magical assumptions, like FTL, to use them.
Within the constraints of hard SF, though, you probably should find other workarounds.
Ian_M:
I tried to plot out a plausible scenario where a small group of ideologically-motivated colonists set up shop in the Jupiter or Saturn moon systems. It just doesn't work. Any launch-cost and travel-time scenario that favoured the colonists also made it easy for larger or better funded groups to get there first.
The closest I came up with was a five-years to Saturn travel-time with Saturnian resources just sufficient to support the colony but not enough to attract megacorp or government attention. But then any reasonable life-support scenario I came up with had the colony dying out in less than a decade.
Ideological colonies will probably follow economic colonies. First the real estate will be developed, then the religious/social loons will move in. The Puritan Great Migration came after King James dumped cash into the Massachusetts colony to build up the economy.
Z:
Nice work, as always, and I think most of the points hold water. That being said, I still think there is room for some good old fashioned colonization- if only sometimes, and just barely.
You make a good point that colonization has at least in part been driven by cheap land, and land = habitat. My major addendum would be that habitat is a sliding scale Las Vegas or Anchorage are not in climates that one would dare call human habitat compared to say, Costa Rica, but the technology of the day air conditioning, for instance ended up moving the habitat line, and suddenly the middle of Nevada or Alaska looked very cheap. Io or Ceres might be forever condemned to be a "rock," but someplace like Mars where plants will grow in the dirt and the air (if pumped up to 0.7psi) and the natural lighting, with a decent probability of tappable aquifers, and gravity sufficient to prevent bone loss, it starts to look more like "land" equatorial Mars might make for better farmland than quite a few chunks of Earth. Given that indoor and "vertical" agriculture with what amounts to nearly-closed loops are already starting to look cost-effective and environmentally friendly in the present era, and solar panels and nukes are urgently needed to take up the load on Earth, it may be that every city on Earth is packed with off-the-shelf technology that doesn't look much different from a space colony.
I think the legal realities involved also mess with some of the Antarctica analogies. Antarctica is a scientific and tourism enclave by law, not just convenience mineral exploitation is off limits till treaty review in 2048. Other planets might fall into similar legal zones, but space is big...
The transit times and costs might also open a window for colonies. In Antarctica, the logical window to stay is one season, with Australia and the rest of the world a couple days transit away. If a Martian government/corporation/whatever is sending people onboard a low cost cycler, the trip is six months and the local stay is launch window to launch window, or 18 months, and the trip isn't cheap and the trips will be coed I find it wholly conceivable that a couple that was of the "right stuff" to volunteer to go might look at those intervals, or a couple of them, as time worth starting a family in, and with a chronic labor shortage meaning high wages, it might not seem so bad to stay. 11 kids have been born in Antarctica, and there are a couple schools so people can bring their kids with them...
See original here:
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