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I wanted the Halo weapons to have depth, so I began thinking about all the guns that were in the matrix. I needed to understand what they were, and how they fit into the design.
The Human weapons were easy to understand. Im a Human, and I know what we use guns for.But the weapons used by the aliens of the Covenant were another matter. The easiest place to start would be to simply say that the alien guns were simply analogs to the Human weapons on the matrix. The pistols, assault rifles etc. could bebasically the same, only with different visual presentation. Easy, yes. But that seemed like a huge missed opportunity to add depth and richness to the game. So I started thinking why would the Covenant choose these particularweapons in the first place?
We (Humans) have guns. And once guns were developed, Humans developed systems to protect people from bullets (bullet proof vests, riot shields etc.) And then in the relentless march of progress, people invented ways to kill other people inside of their body armor (armor piercing bullets etc.)Remember that at the time there wasn't a lot of settled "lore" about the game story. I decided that in my model, Human Spartan armor was created as a desperate response to the Covenant attacks. It had similar functions, like a personal shield, but was based on different technology.
So how about the Covenant?
There were some notes about the bad guys and their guns, but the honest truth was that the aliens shot light-up bolts of energy because they looked a lot more visually impressive coming towards the player on screen. If the bad guys shot nearly invisible bullets and you couldn't see them coming at you, it would be a total drag every time you died. But just knowing that they were colored lights wasn't going to helpme balance my combat data.
Clearly they had guns. And they had an equivalent to our body armor personal energy shields. I could imagine Covenant warriors facing off against enemies across the universe with their plasma weapons blazing. Or more specifically, their PlasmaRifles. As an poor man's analog to the Human pistol, the Plasma Pistol was a pretty dull thing, only useful as a desperation choice forone of the two gun slots you were limited to. I stared at the various data fields in the Halo toolset for quite a while, trying to imagine what to do with the Plasma Pistol to make it cool. And then a question occurred to me: What if the Covenant had to fight an enemy with shields like their own? Or what if they had to fight themselves?Theyd need their own armor-piercing capability.
In the Halo tools, every projectile had a shield damage value. Most were set so that they would damage shields at a rate that matched the damage that their bullets would do to the player's health bar. None of the projectiles were really aggressively balanced against shields. And you know how I feel about data balance in a matrix! I started to experiment with making Plasma Pistol bullets designed to specifically shred shields. It was a snap to make a projectile that blew them off quickly, but then it seemed overpowered to also make those bullets do good levelsof body damage as well. Then it occurred to me: maybe the shield-shredding effect could be assigned to a different bullet. The one assigned to the secondary fire-mode for the gun the overcharge.
This proved to be very fun. In my early playtests, I'd grab the Plasma Pistol and use the overcharge specifically to blow up the shields on enemies that I ran across. But it was frustrating when I missed the overcharged shot (full disclosure: I am a much better designer than I am a player) So to compensate, I gave the shield-busting projectile aterrifyingamount of magnetism so that it would track towards whatever I shot it at. I loved it I could overcharge the Plasma Pistol and let the shot fly, and it would whip around corners and blast targets, stripping off their shields just as I came running in behind and mowed 'em down!
See the article here:
Weapon balance in Halo: Combat Evolved
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