A diverse and inclusive world had been something that, internally, wed wanted for a long time, but the IPs had never really allotted for it, she said.
In a podcast, Damon Stone, who later became Android: Netrunners lead designer, described the world-building as "pointillism": Each card is a small piece of color that adds up to the overall world. Robinson had the job of directing the many artists who would contribute those small parts to bring about the big picture.
If you send a text art brief, and you dont specify things to an artist, especially freelancers, theyre going to give you what they think you want, she said. So if you dont specify race/gender/age, youre going to get a thirtysomething white man, with close-cut dark hair and dark eyes, sort of the anydude from video games.
So the team got really specific with its art direction. Robinson said they even had a spreadsheet to figure out who was overrepresented and who was underrepresented. It was incredibly deliberate.
Fantasy Flights team made a good number of changes to the game they inherited from Wizards of the Coast, from bringing ICE back to all-caps to using fixed, nonrandomized expansion packs. But perhaps the biggest change was the addition of a card representing you, the player.
Instead of being an out-of-game manager equipping a team of misfits with day-glo hair and bionic limbs, you could be Chaos Theory, a school-age hacker who does her netrunning via a console shaped like a stuffed dinosaur; or Noise, a Chinese-Irish hacker born on the Moon. Or you may be Valencia Estevez, "the Angel of Cayambe," fighting for the residents of a town in present-day Ecuador and a New Angeles slum in the new mythos. You could even be Whizzard, one of the few white cis-male characters in Android: Netrunner, based on Android designer Kevin Wilson.
And a game whose business model depends on regularly printing new expansion decks is a game whose cast of characters must constantly expand. The world is so big, and there are so many different kinds of people, Robinson said. What does cyberpunk India look like?
I Hate That I Have to Call Diversity a Risk.
The pressure to deliver games on tight schedules makes fighting for diverse representations tough at for-profit companies, says Jonni Trev, a volunteer designer for the Project NISEI fan organization, based in Oakland, California. Theyre also a video game designer.
"External pressure to make money makes every game youve ever played worse, says Trev. There is no game you will ever play that has been made better by that."
In Trevs experience, games that demonstrate consideration for diversity and inclusion get that way because of a few people on the inside who fought for it. "Real inclusion is very hard work, they say. You cant just be like, lets get some brown people in here. It doesnt work that way.
Now a freelancer, Robinson has experienced firsthand certain backward industry views of what players want. She says she was reprimanded once that there were more women than men in a product, and to never let them see that happen again.
There's always quiet pushback, even if you dont quite see it," Wilson says. "They wont come out and say they dont want diversity. Theyll say, oh, the numbers show that a white male protagonist is going to get us the best return on our money. Its always couched in these numbers that you cant argue with because theyre often mysterious somewhere.
With less money at stake relative to big-budget video games, the Android: Netrunner designers had more freedom to take risks. I hate that I have to call diversity a risk, Robinson said. But Wilson says he and colleagues enjoyed the full support of Fantasy Flights then CEO, Christian Petersen, to create the game world they wanted.
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