Insights on the Worldwide Cloud Gaming Industry to 2025 – Featuring Nvidia, Intel & Google Among Others – GlobeNewswire

Posted: May 12, 2020 at 10:49 am

Dublin, May 12, 2020 (GLOBE NEWSWIRE) -- The "Global Cloud Gaming Market By Type (Video Streaming v/s File Streaming), By Offering (Infrastructure v/s Game Platform Services), By Type of Device (Smartphones, Tablets, Others), By Deployment Mode, By Gaming System , By End Users, By Region, Forecast & Opportunities, 2025" report has been added to ResearchAndMarkets.com's offering.

The Global Cloud Gaming Market is expected to grow at a robust rate during the forecast period. The Global Cloud Gaming Market is driven by the increasing smartphone proliferation and internet penetration. Additionally, advancements in cloud computing, GPU as a service, OTT gaming services, among others are further anticipated to propel the market during forecast period. Furthermore, increasing spending by the governments in different countries especially in developing economies for the development of 5G infrastructure is expected to foster the growth of the market through 2025.

The Global Cloud Gaming Market can be segmented based on type, offering, type of device, deployment mode, gaming system, end-users, company and region. Based on type, the market can be bifurcated into video streaming and file streaming. The video streaming segment is expected to dominate the market during forecast years since it allows users to play games anywhere and, on any platform, if they are connected to internet. Based on type of device, the market can be fragmented into smartphones, tablets, gaming consoles, PCs & laptops, smart TVs, head mounted displays and others. The smartphones segment is expected to dominate the market on account of its cost effectiveness.

Regionally, the cloud gaming market has been segmented into Asia-Pacific, North America, South America, Europe, and Middle East & Africa. Among these, North America is expected to dominate the market during forecast period. This can be attributed to the early adoption and advancements in technologies in the region.

Major players operating in the Global Cloud Gaming Market include Nvidia Corporation, Intel Corporation, Google LLC, Microsoft Corporation, Amazon, Advanced Micro Devices, Inc., Sony Corporation, IBM Corporation, Tencent Holdings Ltd, Alibaba Group Holding Limited, Jump Gaming, Paperspace, Vortex, Playgiga, Activision Publishing, Inc., Playkey, Loudplay, Electronic Arts Inc., Blacknut, Hatch and others. The companies are developing advanced technologies and launching new services in order to stay competitive in the market. Other competitive strategies include mergers & acquisitions and new service developments.

Objective of the Study:

The author performed both primary as well as exhaustive secondary research for this study. Initially, they sourced a list of service providers across the globe. Subsequently, they conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, they could include the service providers which could not be identified due to the limitations of secondary research. The author analyzed the service providers, and presence of all major players across the globe.

The author calculated the market size of the Global Cloud Gaming Market by using a bottom-up approach, wherein the data for various end-user segments was recorded and forecast for the future years. They sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied.

Key Topics Covered:

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Cloud Gaming Market

4. Executive Summary

5. Voice of Customer5.1. Brand Awareness (Aided/Unaided)5.2. Vendor Satisfaction Analysis5.3. Unmet Needs/Challenges

6. Global Cloud Gaming Market Outlook6.1. Market Size & Forecast6.1.1. By Value6.2. Market Share & Forecast6.2.1. By Type (Video Streaming v/s File Streaming)6.2.2. By Offering (Infrastructure (Compute, Memory, Storage) v/s Game Platform Services (Content Services, PC Services))6.2.3. By Type of Device (Smartphones, Tablets, Gaming Consoles, PCs & LaptopsSmart TVs, Head Mounted Displays, Others)6.2.4. By Deployment Mode (Public Cloud, Hybrid Cloud, Private Cloud)6.2.5. By Gaming System (G-Cluster, PlayStation, Stream my game, steam in home streaming, Remote Play, Others)6.2.6. By End Users (Casual Gamers, Avid Gamers, Hardcore Gamers)6.2.7. By Company (2019)6.2.8. By Region6.3. Product Market Map

7. Asia-Pacific Cloud Gaming Market Outlook7.1. Market Size & Forecast7.2. Market Share & Forecast7.3. Asia-Pacific: Country Analysis

8. Europe Cloud Gaming Market Outlook8.1. Market Size & Forecast8.2. Market Share & Forecast8.3. Europe: Country Analysis

9. North America Cloud Gaming Market Outlook9.1. Market Size & Forecast9.2. Market Share & Forecast9.3. North America: Country Analysis

10. South America Cloud Gaming Market Outlook10.1. Market Size & Forecast10.2. Market Share & Forecast10.3. South America: Country Analysis

11. Middle East and Africa Cloud Gaming Market Outlook11.1. Market Size & Forecast11.2. Market Share & Forecast11.3. MEA: Country Analysis

12. Market Dynamics12.1. Drivers12.2. Challenges

13. Market Trends & Developments

14. Competitive Landscape14.1. Nvidia Corporation14.2. Intel Corporation14.3. Google LLC14.4. Microsoft Corporation14.5. Amazon14.6. Advanced Micro Devices, Inc.14.7. Sony Corporation14.8. IBM Corporation14.9. Tencent Holdings Ltd14.10. Alibaba Group Holding Limited14.11. Jump Gaming14.12. Paperspace14.13. Vortex14.14. Playgiga14.15. Activision Publishing, Inc.14.16. Playkey14.17. Loudplay14.18. Electronic Arts Inc.14.19. Blacknut14.20. Hatch

15. Strategic Recommendations

16. About Us & Disclaimer

For more information about this report visit https://www.researchandmarkets.com/r/bv5za5

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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Insights on the Worldwide Cloud Gaming Industry to 2025 - Featuring Nvidia, Intel & Google Among Others - GlobeNewswire

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