Humanity began in Africa. But we didnt stay there, not all of usover thousands of years our ancestors walked all over the continent, then out of it. And when they came to the sea, they built boats and sailed tremendous distances to islands they could not have known were there. Why?
Probably for the same reason we look up at the moon and the stars and say, Whats up there? Could we go there? Maybe we could go there. Because its something human beings do.
Photograph by Dan Winters; Nebula by Ash Thorp
Space is, of course, infinitely more hostile to human life than the surface of the sea; escaping Earths gravity entails a good deal more work and expense than shoving off from the shore. But those boats were the cutting-edge technology of their time. Voyagers carefully planned their expensive, dangerous journeys, and many of them died trying to find out what was beyond the horizon. So why keep doing it?
I could tell you about spin-off technologies, ranging from small products of convenience to discoveries that might feed millions or prevent deadly accidents or save the lives of the sick and injured.
I could tell you that we shouldnt keep all our eggs in this increasingly fragile basketone good meteor strike and we all join the non-avian dinosaurs. And have you noticed the weather lately?
I could tell you that it might be good for us to unite behind a project that doesnt involve killing one another, that does involve understanding our home planet and the ways we survive on it and what things are crucial to our continuing to survive on it.
I could tell you that moving farther out into the solar system might be a good plan, if humanity is lucky enough to survive the next 5.5 billion years and the sun expands enough to fry the Earth.
I could tell you all those things: all the reasons we should find some way to live away from this planet, to build space stations and moon bases and cities on Mars and habitats on the moons of Jupiter. All the reasons we should, if we manage that, look out at the stars beyond our sun and say, Could we go there? Maybe we could go there.
Its a huge, dangerous, maybe impossible project. But thats never stopped humans from bloody-mindedly trying anyway.
Humanity was born on Earth. Are we going to stay here? I suspectI hopethe answer is no. Ann Leckie
Ann Leckie is the Hugo- and Nebula-award-winning author of Ancillary Justice.
problem: takeoff
Getting off Earth is a little like getting divorced: You want to do it quickly, with as little baggage as possible. But powerful forces conspire against youspecifically, gravity. If an object on Earths surface wants to fly free, it needs to shoot up and out at speeds exceeding 25,000 mph.
That takes serious oomphread: dollars. It cost nearly $200 million just to launch the Mars Curiosity rover, about a tenth of the missions budget, and any crewed mission would be weighed down by the stuff needed to sustain life. Composite materials like exotic-metal alloys and fibered sheets could reduce the weight; combine that with more efficient, more powerful fuel mixtures and you get a bigger bang for your booster.
But the ultimate money saver will be reusability. As the number of flights increases, economies of scale kick in, says Les Johnson, a technical assistant at NASAs Advanced Concepts Office. Thats the key to getting the cost to drop dramatically. SpaceXs Falcon 9, for example, was designed to relaunch time and again. The more you go to space, the cheaper it gets. Nick Stockton
problem: propulsion
Hurtling through space is easy. Its a vacuum, after all; nothing to slow you down. But getting started? Thats a bear. The larger an objects mass, the more force it takes to move itand rockets are kind of massive. Chemical propellants are great for an initial push, but your precious kerosene will burn up in a matter of minutes. After that, expect to reach the moons of Jupiter in, oh, five to seven years. Thats a heck of a lot of in-flight movies. Propulsion needs a radical new method. Heres a look at what rocket scientists now have, or are working on, or wish they had. Nick Stockton
problem: space junk
Congratulations! Youve successfully launched a rocket into orbit. But before you break into outer space, a rogue bit of broke-ass satellite comes from out of nowhere and caps your second-stage fuel tank. No more rocket.
This is the problem of space debris, and its very real. The US Space Surveillance Network has eyes on 17,000 objectseach at least the size of a softballhurtling around Earth at speeds of more than 17,500 mph; if you count pieces under 10 centimeters, its closer to 500,000 objects. Launch adapters, lens covers, even a fleck of paint can punch a crater in critical systems.
Whipple shieldslayers of metal and Kevlarcan protect against the bitsy pieces, but nothing can save you from a whole satellite. Some 4,000 orbit Earth, most dead in the air. Mission control avoids dangerous paths, but tracking isnt perfect.
Pulling the sats out of orbit isnt realisticit would take a whole mission to capture just one. So starting now, all satellites will have to fall out of orbit on their own. Theyll jettison extra fuel, then use rocket boosters or solar sails to angle down and burn up on reentry. Put decommissioning programs in 90 percent of new launches or youll get the Kessler syndrome: One collision leads to more collisions until theres so much crap up there, no one can fly at all. That might be a century henceor a lot sooner if space war breaks out. If someone (like China?) starts blowing up enemy satellites, it would be a disaster, says Holger Krag, head of the Space Debris Office at the European Space Agency. Essential to the future of space travel: world peace. Jason Kehe
problem: navigation
The Deep Space Network, a collection of antenna arrays in California, Australia, and Spain, is the only navigation tool for space. Everything from student-project satellites to the New Horizons probe meandering through the Kuiper Belt depends on it to stay oriented. An ultraprecise atomic clock on Earth times how long it takes for a signal to get from the network to a spacecraft and back, and navigators use that to determine the crafts position.
But as more and more missions take flight, the network is getting congested. The switchboard is often busy. So in the near term, NASA is working to lighten the load. Atomic clocks on the crafts themselves will cut transmission time in half, allowing distance calculations with a single downlink. And higher-bandwidth lasers will handle big data packages, like photos or video messages.
The farther rockets go from Earth, however, the less reliable this method becomes. Sure, radio waves travel at light speed, but transmissions to deep space still take hours. And the stars can tell you where to go, but theyre too distant to tell you where you are. For future missions, deep-space navigation expert Joseph Guinn wants to design an autonomous system that would collect images of targets and nearby objects and use their relative location to triangulate a spaceships coordinatesno ground control required. Itll be like GPS on Earth, Guinn says. You put a GPS receiver on your car and problem solved. He calls it a deep-space positioning systemDPS for short. Katie M. Palmer
problem: radiation
Outside the safe cocoon of Earths atmosphere and magnetic field, subatomic particles zip around at close to the speed of light. This is space radiation, and its deadly. Aside from cancer, it can also cause cataracts and possibly Alzheimers.
When these particles knock into the atoms of aluminum that make up a spacecraft hull, their nuclei blow up, emitting yet more superfast particles called secondary radiation. Youre actually making the problem worse, says Nasser Barghouty, a physicist at NASAs Marshall Space Flight Center.
A better solution? One word: plastics. Theyre light and strong, and theyre full of hydrogen atoms, whose small nuclei dont produce much secondary radiation. NASA is testing plastics that can mitigate radiation in spaceships or space suits.
Or how about this word: magnets. Scientists on the Space Radiation Superconducting Shield project are working on a magnesium diboride superconductor that would deflect charged particles away from a ship. It works at 263 degrees Celsius, which is balmy for superconductors, but it helps that space is already so damn cold. Sarah Zhang
problem: food and water
Lettuce got to be a hero last August. Thats when astronauts on the ISS ate a few leaves theyd grown in space for the first time. But large-scale gardening in zero g is tricky. Water wants to float around in bubbles instead of trickling through soil, so engineers have devised ceramic tubes that wick it down to the plants roots. Its like a Chia pet, says Raymond Wheeler, a botanist at Kennedy Space Center. Also, existing vehicles are cramped. Some veggies are already pretty space-efficient (ha!), but scientists are working on a genetically modified dwarf plum tree thats just 2 feet tall. Proteins, fats, and carbs could come from a more diverse harvestlike potatoes and peanuts.
All thats for naught, though, if you run out of water. (On the ISS, the pee-and-water recycling system needs periodic fixing, and interplanetary crews wont be able to rely on a resupply of new parts.) GMOs could help here too. Michael Flynn, an engineer at NASA Ames Research Center, is working on a water filter made of genetically modified bacteria. He likens it to how your small intestine recycles what you drink. Basically you are a water recycling system, he says. with a useful life of 75 or 80 years. This filter would continually replenish itself, just like your innards do. Sarah Zhang
problem: bone and muscle wasting
Weightlessness wrecks the body: It makes certain immune cells unable to do their jobs, and red blood cells explode. It gives you kidney stones and makes your heart lazy. Astronauts on the ISS exercise to combat muscle wasting and bone loss, but they still lose bone mass in space, and those zero-g spin cycles dont help the other problems. Artificial gravity would fix all that.
In his lab at MIT, former astronaut Laurence Young is testing a human centrifuge: Victims lie on their side on a platform and pedal a stationary wheel as the whole contraption spins around. The resulting force tugs their feetjust like gravity, but awkward.
Youngs machine is too cramped to use for more than an hour or two a day, though, so for 24/7 gravity, the whole spacecraft will have to become a centrifuge. A spinning spaceship could be shaped like a dumbbell, with two chambers connected by a truss. As it gets easier to send more mass into space, designers could become more ambitiousbut they dont have to reinvent the wheel. Remember the station in 2001: A Space Odyssey? The design has been around since 1903. Sarah Zhang
problem: mental health
When physicians treat stroke or heart attack, they sometimes bring the patients temperature way down, slowing their metabolism to reduce the damage from lack of oxygen. Its a trick that might work for astronauts too. Which is good, because to sign up for interplanetary travel is to sign up for a year (at least) of living in a cramped spacecraft with bad food and zero privacya recipe for space madness. Thats why John Bradford says we should sleep through it. President of the engineering firm SpaceWorks and coauthor of a report for NASA on long missions, Bradford says cold storage would be a twofer: It cuts down on the amount of food, water, and air a crew would need and keeps them sane. If were going to become a multiplanet species, he says, well need a capability like human stasis. Sleep tight, voyagers. Sarah Zhang
problem: touchdown
Planet, ho! Youve been in space for months. Years, maybe. Now a formerly distant world is finally filling up your viewport. All you have to do is land. But youre careening through frictionless space at, oh, call it 200,000 mph (assuming youve cracked fusion). Oh yeah, and theres the planets gravity to worry about. If you dont want your touchdown to be remembered as one small leap for a human and one giant splat for humankind, follow these simple steps. Nick Stockton
problem: resources
When space caravans embark from Earth, theyll leave full of supplies. But you cant take everything with you. Seeds, oxygen generators, maybe a few machines for building infrastructure. But settlers will have to harvest or make everything else.
Luckily, space is far from barren. Every planet has every chemical element in it, says Ian Crawford, a planetary scientist at Birbeck, University of London, though concentrations differ. The moon has lots of aluminum. Mars has silica and iron oxide. Nearby asteroids are a great source of carbon and platinum oresand water, once pioneers figure out how to mine the stuff. If blasters and drillers are too heavy to ship, theyll have to extract those riches with gentler techniques: melting, magnets, or metal-digesting microbes. And NASA is looking into a process that can 3-D-print whole buildingsno need to import special equipment.
In the end, a destinations resources will shape settlements, which makes surveying the drop zone critical. Just think of the moons far side. Its been pummeled by asteroids for billions of years, says Anita Gale, a space shuttle engineer. Whole new materials could be out there. Before humanity books a one-way ticket to Kepler-438b, itll have to study up. Chelsea Leu
problem: EXPLORATION
Dogs helped humans colonize Earth, but theyd survive on Mars about as well as we would. To spread out on a new world, well need a new best friend: a robot.
See, settling takes a lot of grunt work, and robots can dig all day without having to eat or breathe. Theoretically, at least. Current prototypes bulky, bipedal bots that mimic human physiognomycan barely walk on Earth. So automatons will have to be everything we arentlike, say, a lightweight tracked bot with backhoe claws for arms. Thats the shape of one NASA machine designed to dig for ice on Mars: Its two appendages spin in opposite directions, keeping it from flipping over as it works.
Still, humans have a big leg up when it comes to fingers. If a job requires dexterity and precision, you want people doing itprovided they have the right duds. Todays space suit is designed for weightlessness, not hiking on exoplanets. NASAs prototype Z-2 model has flexible joints and a helmet that gives a clear view of whatever delicate wiring needs fixing. When the jobs done, just hop on an autonomous transporter to get home. Attaboy, Rover. Matt Simon
problem: space is big
The fastest thing humans have ever built is a probe called Helios 2. Its dead now, but if sound traveled in space, youd hear it screaming as it whips around the sun at speeds of more than 157,000 miles per hour. Thats almost 100 times faster than a bullet, but even at that velocity it would take some 19,000 years to reach Earths first stellar neighbor, Alpha Centauri. Itd be a multigenerational ship, and nobody dreams of going to space because its a nice place to die of old age.
To beat the clock, you need powerand lots of it. Maybe you could mine Jupiter for enough helium-3 to fuel nuclear fusionafter youve figured out fusion engines. Matter-antimatter annihilation is more scalable, but smashing those pugilistic particles together is dangerous. Youd never want to do that on Earth, says Les Johnson, technical assistant for NASAs Advanced Concepts Office, which works on crazy starship ideas. You do that in deep space, so if you have an accident, you dont destroy a continent. Too intense? How about solar power? All youd need is a sail the size of Texas.
Far more elegant would be hacking the universes source codewith physics. The theoretical Alcubierre drive would compress space in front of your craft and expand space behind it so the stuff in betweenwhere your ship iseffectively moves faster than light. Tweaking the Alcubierre equations gets you a Krasnikov tube, an interstellar subway that shortens your return trip.
All aboard? Not quite. Humanity will need a few more Einsteins working at places like the Large Hadron Collider to untangle all the theoretical knots. Its entirely possible that well make some discovery that changes everything, Johnson says. But you cant count on that breakthrough to save the day. If you want eureka moments, you need to budget for them. That means more cash for NASA and the particle physicists. Until then, Earths space ambitions will look a lot like Helios 2: stuck in a futile race around the same old star. Nick Stockton
problem: THERES ONLY ONE EARTH
A couple decades back, sci-fi author Kim Stanley Robinson sketched out a future utopia on Mars built by scientists from an overpopulated, overextended Earth. His Mars trilogy made a forceful case for colonization of the solar system. But, really, other than science, why should we go to space?
The need to explore is built into our souls, goes one argumentthe pioneer spirit and manifest destiny. But scientists dont talk about pioneers anymore. You did hear that frontier language 20, 30 years ago, says Heidi Hammel, who helps set exploration priorities at NASA. But since the New Horizons probe passed by Pluto last July, weve explored every type of environment in the solar system at least once, she says. Humans could still go dig in the dirt to study distant geologybut when robots can do it, well, maybe not.
As for manifest destiny? Historians know better. Western expansion was a vicious land grab, and the great explorers were mostly in it for resources or treasure. Human wanderlust expresses itself only in the service of political or economic will.
Of course, Earths impending destruction could provide some incentive. Deplete the planets resources and asteroid-belt mining suddenly seems reasonable. Change the climate and space provides room for humanity (and everything else).
But thats a dangerous line of thinking. It creates a moral hazard, Robinson says. People think if we fuck up here on Earth we can always go to Mars or the stars. Its pernicious. His latest book, Aurora, again makes a forceful case about settlement beyond the solar system: You probably cant. As far as anyone knows, Earth is the only habitable place in the universe. If were going to leave this planet, lets go because we want tonot because we have to. Adam Rogers
This article appears in the March 2016 issue.
Illustrations by 520 Design; Nebula by Ash Thorp
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