Muhammad Hussain plays a virtual reality rock-climbing game in the Virtual Reality Lab, part of the iSchool at the University of Washington (Photo courtesy Vriti Wadhwa).
For people afraid of heights, leaning over a wall when rock climbing could cause feelings of terror and nausea. Being attached to ropes when climbing is not always reassuring for an acrophobe.
But perhaps experiencing similar conditions in virtual reality with two feet on the ground could help people overcome those fears.
Thats the theory of six University of Washington students, who have developed a virtual reality (VR) rock climbing game to study how users experience the fear of heights. The game has the potential to help researchers analyze how virtual reality can possibly find solutions for patients with other phobias.
This game was part of our final project for our immersive environments class at UW, said lead storyteller and designer Sanjana Galgalikar. We wanted to create something that was a challenge but also feasible as a project within the three-week span that we had to work on it.
To create the game, the team used a game-making software called Unity. Unity is a game-making application that allows for the creation of different plug-ins and functions such as graphics, sounds, and animations. Unlike other game creators, Unity makes it easy to write codes for characters, object behavior, and environment without complicated and multi-layered processes. The application is considered more progressive as it allows for games to be published on multiple platforms, whether for consoles, desktops, or mobile.
The team went through a step-by-step process to create a user flow outline and storyline for the rock climbing game, plan out the different game levels, and then apply it to the Unity software. They then self-coded the logistics of the game through C#, a multi-purpose programming language, to bring in the different elements altogether.
The element of virtual reality technology allows for a computer-generated environment that consists of 3D images, sound experiences, and sensory stimuli for users.
Most of the participants said it was really immersive, in the sense that they were actually feeling like they were climbing a mountain, said project developer and video producer Jeewon Ha.
The game incorporates three levels of rock climbing, increasing in difficulty. The first level is a simple procedure of climbing from one block to another without being stuck in one place. The second level includes different elevations and mountains to climb through, making it easier for the user to fall down. The third level involves challenging swinging techniques needed to reach to the top of the climbing wall.
The gap between level two and three was so big that barely anyone passed through level three, said Ha.
The general control system of the game was an important element needed to create a realistic setting. The interaction between the controllers and content on the screen needed to be well-coordinated.
I created the general controls in the game, said game designer Muhammad Hussain. The trigger on the handle allows you to pick up an object, or hold yourself onto the rocks of the wall.
The game even includes a teleportation feature, which allows the user to fly to different rock climbing walls in the area, simply by moving the arms in a swinging-like momentum. Once a user is no longer able to grab onto the rocks, they feel the sensation of falling down, which ends the game.
Testing out features with users has allowed the team to analyze reactions to the intense environment they created. Several participants felt frightened when they looked down from a high elevation or reacted audibly when falling down.
In our user testing, we tried to reduce as many negative user experiences as possible, Galgalikar said. We added a layer of vignette (darkening the corners of a visual element) to ease the side effects of falling down.
The team experimented with a virtual element called six degrees of freedom, which refers to stimulated capability given to the body to move in different directions. This makes the experience more realistic for users.
Virtual reality has been used in phobia-related research before. Dr. Hunter Hoffman, Director of the Virtual Reality Research Center at the Human Photonics Lab at the University of Washington has done extensive research on how virtual reality can treat pain and phobia.
Most people avoid the thing theyre afraid of, Hoffman said. The nice thing about virtual reality is that people are more willing to go closer to their fears.
In his research, Hoffman used virtual reality to study people with arachnophobia, fear of spiders. His work allowed him to see how the virtual world could help people confront their fears.
The ability to customize the experience for each individual patient is what makes the process a lot more effective, Hoffman said. In theory, virtual reality makes it a lot easier to change the program accordingly.
Hoffman isnt the only scientist studying VR as a treatment for phobias. Virtually Better is a company that sells virtual reality-related research to psychologists for further analysis or use in studies.
Therapists use experiences like this to help with phobia of heights, water, and other exposure therapies, Hussain said. When you think of immersive experiences, you think of virtual reality. It kind of speaks for itself.
The team of students has already presented their work at the AT&T VR Hackathon in Bellevue,Wash. and now hopes to take their game to even more competitions and hackathons down the line.
Read the rest here:
Students create game to help acrophobes confront their fear of heights in virtual reality - GeekWire
- How Virtual Reality Works | HowStuffWorks [Last Updated On: June 16th, 2016] [Originally Added On: June 16th, 2016]
- NYT VR: Virtual Reality by The New York Times [Last Updated On: June 19th, 2016] [Originally Added On: June 19th, 2016]
- Virtual Reality - Virtual Reality [Last Updated On: June 21st, 2016] [Originally Added On: June 21st, 2016]
- Virtual Reality Toronto - VRTO - Virtual Reality, Toronto [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality Immersion - How Virtual Reality Works ... [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality (VR) Leading Technology Company | VIRTALIS [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- What is virtual reality? Webopedia Definition [Last Updated On: June 27th, 2016] [Originally Added On: June 27th, 2016]
- What is virtual reality? - A simple introduction [Last Updated On: July 5th, 2016] [Originally Added On: July 5th, 2016]
- Immersion (virtual reality) - Wikipedia, the free encyclopedia [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- VRAC | Virtual Reality Applications Center [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- What is Virtual Reality? - Virtual Reality - vrs.org.uk [Last Updated On: July 27th, 2016] [Originally Added On: July 27th, 2016]
- Virtual Reality | Technology | GeForce [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- Virtual Reality - SI.com [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- President Obama Makes Virtual-Reality Debut in Tour of ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- 3 Beaten-Up Virtual-Reality Stocks: Are They Bargains? -- The ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VR, Virtual Reality | Virtalis [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VRTO Virtual & Augmented Reality World Conference + Expo [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- LiquidVR | Immersive Virtual Reality Technology | AMD [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual reality opens world of possibilities for seniors [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual Reality Takes On the Videoconference - WSJ [Last Updated On: September 20th, 2016] [Originally Added On: September 20th, 2016]
- Virtual reality headset - Wikipedia [Last Updated On: November 8th, 2016] [Originally Added On: November 8th, 2016]
- Virtual Reality - Setting the Record Straight One Post at ... [Last Updated On: December 2nd, 2016] [Originally Added On: December 2nd, 2016]
- Virtual reality - Simple English Wikipedia, the free encyclopedia [Last Updated On: December 16th, 2016] [Originally Added On: December 16th, 2016]
- Virtual reality, one year out: What went right, what didn ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- NBA broadcasts games in virtual reality with NextVR ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- What is virtual reality? - Definition from WhatIs.com [Last Updated On: January 10th, 2017] [Originally Added On: January 10th, 2017]
- Tribemix Virtual Reality for Dementia Care - YouTube [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Virtual Reality Gets Real - theatlantic.com [Last Updated On: January 28th, 2017] [Originally Added On: January 28th, 2017]
- If you're hoping to watch all of the Super Bowl in VR, sorry - CNET [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Fifty Shades fans have a ball with virtual reality experience - The Drum [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Architect Zaha Hadid's Paintings Transformed Into Virtual Reality Art - PSFK (subscription) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Adobe's Path To Entering The Virtual Reality Story - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Will Virtual Reality Change The Healthcare Industry? - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Has Arrived in the Art World. Now What? - New York Times [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Virtual Reality Can Enhance Customer Engagement - Rocks Digital (blog) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Experience College Swim Meet - SwimSwam [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Explore The Amazon With This Stunning 360 Virtual Reality Video - IFLScience [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Global Virtual Reality Market (Hardware and Software) and Forecast to 2020 - PR Newswire (press release) [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Only 8% of Brands Intend to Use Virtual Reality for Advertising - AdAge.com [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Eric Church Offers Virtual Reality Concert Experience to Fans - The Boot [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- TrueHoop Presents: The Washington Wizards and virtual reality - ESPN [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual reality: prepare for the revolution - AndroidPIT [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- In the burgeoning world of virtual reality, storytelling is both cutting ... - Los Angeles Times [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- 8 Real Success Tips From Women Building The Future With Virtual Reality - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video - PEOPLE.com [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is the future of soccer broadcasting and it's already here - Yahoo Sports [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is boring compared to Beyonc's actual reality - A.V. Club (blog) [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Google wants to use Chrome to suck you into virtual reality - CNET [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Ringling showcase offers glimpse of virtual reality in Sarasota - Sarasota Herald-Tribune [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Sarah Shahi to Star in NBC Virtual Reality Thriller 'Reverie' - Variety [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Valve is working on three new virtual reality games, 'not just experiments' - GeekWire [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Top 6 Virtual Reality Apps for Your Smartphone - The Merkle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- DACC & Virgin Galactic team up to explore virtual reality - Las Cruces Sun-News [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Wichita-created virtual reality can re-create crime scenes - Wichita Eagle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- UNC-School of The Arts: 'Pioneers in Virtual Reality' - WFMYNews2.com [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Google Chrome Now Allows Users To Experience Virtual Reality Via WebVR - EconoTimes [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual Reality's New Horizons: Enterprise Apps and Gloves for Typing - NewsFactor Network [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Chick-fil-A cows will dive into virtual reality in new ads - Atlanta Business Chronicle [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Classy classes: 'The Idea of Virtual Reality' - The Stanford Daily [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Tim Cook says AR has more potential than virtual reality - The INQUIRER [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality weather add-ons let you feel the sun and wind - New Scientist [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Stanford researchers personalize virtual reality displays to match a user's eyesight - Stanford University News [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Miyamoto Still Has Doubts About Virtual Reality - GameSpot [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Pricey Virtual-Reality Headsets Slow to Catch On - Wall Street Journal [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- IMAX Unveils Flagship Virtual Reality Center in Los Angeles - Variety [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Coach, IMG and Simon Malls Partner on Virtual Reality Experience - WWD [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Using Virtual Reality To Get Inside An Ailing Person's World - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Nintendo's Shigeru Miyamoto Is Still Not Entirely Sure About Virtual Reality - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]