With headsets like the Oculus Rift and PlayStation VR finally shipping out to customers, 2016 was supposed to be the year virtual reality finally went mainstream. But things havent exactly worked out that way, and in 2017, all eyes are now on location-based VR. Whether in movie theaters or custom arcades, VR installations are seen as an opportunity to will a functioning VR ecosystem into existence. Customers can try experiences in paid, bite-sized doses without investing in expensive hardware, and content creators can take advantage of that larger reach to monetize titles and encourage further development. One of the entities moving most aggressively in that direction is IMAX.
The company best known for bringing larger-than-large cinematic imagery into movie theaters soft-opened the IMAX VR Experience Centre in Los Angeles on January 6th. Its the first of six pilot locations the company plans to roll out, with IMAX targeting China, the UK, New York City, and a second location in California by the end of the year. But each of those new installations will be tied to cineplex chains, setting up either in a revamped movie theater or in a venues lobby. The flagship LA center is a standalone location made up of 14 VR pods equipped with a combination of HTC Vive and StarVR headsets, and a selection of titles ranging from Star Wars: Trials on Tatooine to John Wick Chronicles. Its not a perfect setup by any means, but for audiences that have never had the opportunity to try room-scale VR, IMAX may have created the best introductory experience yet.
While IMAX hosted a day for press to see the facility earlier this week, I also explored the location as a paying customer to get a sense of what the real consumer experience is like. The Experience Centre is across the street from an outdoor shopping complex called The Grove for those not familiar with LA geography, its a major shopping destination with a suite of restaurants and a movie theater, making it easier for IMAX to attract what a representative described as a four-quadrant audience. Thats a film-industry term describing something that appeals to men and women, and both younger and older audiences. Its essentially the broadest possible audience you can hope for, and advertising has been popping up around Los Angeles for the last few weeks to draw that audience in.
The VR pods are futuristic, 12-by-12 cubicles
Stepping inside the center, the location calls to mind a sweeping, vaguely futuristic movie theater lobby. Curved white walls set off video screen posters for various titles, and another large display near the ticket counter shows what time slots are available for different experiences. IMAX breaks tickets up into two categories. There are featured titles, like Trials on Tatooine, Raw Data, and Eagle Flight Multiplayer, with tickets ranging from $7 to $10, and a $25 VR Sampler, which gives players around 30 minutes to try out an assortment of Steam titles. The featured titles each run about 1015 minutes in length, and after purchasing tickets, guests walk to a staging area where video screens give the uninitiated a brief overview of what to expect when trying VR hardware.
The pods themselves are 12-foot-by-12-foot cubicles, designed with the same austere, futuristic aesthetic as the lobby. Theres an emphasis on keeping the look clean throughout the facility the computers are hidden above the pods on a catwalk, with headset cables wrangled overhead via a pulley system. IMAX equips the pods with Subpac rumble backpacks as part of the standard equipment, which I found distracting more often than not, but its definitely a way the company is trying to differentiate itself from home VR. A single monitor shows the point of view of the player in case friends want to watch, and the spaces are simple enough that they can be easily reconfigured for room-scale movement, sitting players, or experiences that use other props or setups.
As for the experience playing the games themselves thats just playing the games themselves. A staff member walks each player through the basics as they put on the gear, and when IMAXs setup worked best, it just got out of the way and let me fall into the experience. The cabling system was a bit problematic from time to time if I stretched the wrong way, Id feel the tension of the cable on the headset but it was largely unobtrusive. One of the pods I tried did seem to have a calibration problem, with the Vive warning me I was about to hit a wall only after Id bumped into it, but that seemed to be a one-off aberration.
Twelve of the 14 pods were running HTC Vive headsets, but tucked in the rear of the gaming floor where an IMAX representative said it will keep its more mature content were two pods for John Wick Chronicles. The title puts the player in the role of John Wick, picking off bad guys from a rooftop before taking down a helicopter, and I found it to be a great bit of arcade-style fun when I tried it on the HTC Vive earlier this year. But IMAX was offering it with Starbreeze and Acers new high-end StarVR headset. Intended for theme parks and installations, the headset features a 210-degree field of view that fills your peripheral vision when compared to the 110-degree visuals of the Vive or Oculus Rift. (IMAX was also using a custom gun-prop controller for the game.) But while the expanded field of view was certainly a notable improvement, the StarVR otherwise offered a blurry image that had my stomach churning by the end.
The StarVR headset has a wider field of view and very blurry imagery
IMAX chief business development officer Rob Lister acknowledges that the headset has some problems at the moment, calling it very much a work in development still, though the company sees potential in the wider field of view and increased resolution. These are still prototypes, and it's going to be a while before that's productized, so that's going to take a bit of time. That theme runs throughout many of the choices made at the center: its an opportunity for IMAX to see what works and what doesnt, and tweak it all based on audience feedback. When it comes to programing content, IMAX seems to be moving quickly. Last week, as a paying customer, I tried an escape room experience that was perhaps one of the most disorienting VR titles Ive ever tried. This week, it had been pulled from the featured lineup.
Assuming the headset improves, the StarVR could let IMAX differentiate its centers from what consumers can already get at home, but at the moment, its an odd misstep in a smooth experience.
In the long run, IMAX knows the success of its centers will come down to the games and experiences players can have, and its already looking ahead on that side. Last year, Google announced it was working with the company on a cinema-quality VR camera for its Jump platform, and IMAX has started a $50 million fund for the production of VR experiences. We're in conversations about slate deals with some of the studios where we would be doing three, four, even five pieces of content, Lister says, where each one of those pieces would be a companion to a big movie coming out. Where you have the $200 million [movie] marketing campaign that you could leverage off of.
Combining movies and VR could be IMAXs secret weapon
That film-plus-VR strategy isnt new, but IMAX could place itself in a particularly unique position to capitalize. While the Los Angeles-based flagship location is a standalone entity, the rest of IMAXs VR centers this year are based in movie theaters themselves, and the companys longstanding relationships with theater chains provide an opportunity for it to rapidly expand its VR footprint, should customers respond. Standalone locations, the benefit is you get to try out lots of different stuff, and the revenue is all yours. But there's a lot of operating expense involved, Lister says. I think it's much easier for us to roll out this is hypothetical a 150-location deal with one of our big exhibition partners, than it is to find two big retail locations."
The company will take its first swing at combining film and VR this March, with a companion piece for the science fiction thriller Life. Produced by Skydance Interactive, Life VR will be the first title in an ongoing collaboration between the two companies. Skydances first original gaming title, Archangel which puts players in control of a giant mech as it battles hostile forces will hit IMAX centers in July. Ubisoft is another featured partner, with Eagle Flight and Rabbids VR-Ride already in rotation in the Los Angeles location, and the multi-player Star Trek: Bridge Crew coming later this year.
That latter game is the exact kind of title that could really show off the potential of IMAXs VR Experience Centre. A truly co-op VR game has a different kind of energy that might justify a special trip to a VR arcade. But even here at the beginning, IMAX is clearly doing something right: crafting an entertainment experience that any novice can walk right into and enjoy, by removing as much of the mess and hassle of modern-day VR as possible.
Here is the original post:
IMAX's first virtual reality arcade is here and it is beautiful - The Verge
- How Virtual Reality Works | HowStuffWorks [Last Updated On: June 16th, 2016] [Originally Added On: June 16th, 2016]
- NYT VR: Virtual Reality by The New York Times [Last Updated On: June 19th, 2016] [Originally Added On: June 19th, 2016]
- Virtual Reality - Virtual Reality [Last Updated On: June 21st, 2016] [Originally Added On: June 21st, 2016]
- Virtual Reality Toronto - VRTO - Virtual Reality, Toronto [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality Immersion - How Virtual Reality Works ... [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- Virtual Reality (VR) Leading Technology Company | VIRTALIS [Last Updated On: June 22nd, 2016] [Originally Added On: June 22nd, 2016]
- What is virtual reality? Webopedia Definition [Last Updated On: June 27th, 2016] [Originally Added On: June 27th, 2016]
- What is virtual reality? - A simple introduction [Last Updated On: July 5th, 2016] [Originally Added On: July 5th, 2016]
- Immersion (virtual reality) - Wikipedia, the free encyclopedia [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- VRAC | Virtual Reality Applications Center [Last Updated On: July 25th, 2016] [Originally Added On: July 25th, 2016]
- What is Virtual Reality? - Virtual Reality - vrs.org.uk [Last Updated On: July 27th, 2016] [Originally Added On: July 27th, 2016]
- Virtual Reality | Technology | GeForce [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- Virtual Reality - SI.com [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- President Obama Makes Virtual-Reality Debut in Tour of ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- 3 Beaten-Up Virtual-Reality Stocks: Are They Bargains? -- The ... [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VR, Virtual Reality | Virtalis [Last Updated On: August 29th, 2016] [Originally Added On: August 29th, 2016]
- VRTO Virtual & Augmented Reality World Conference + Expo [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- LiquidVR | Immersive Virtual Reality Technology | AMD [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual reality opens world of possibilities for seniors [Last Updated On: September 8th, 2016] [Originally Added On: September 8th, 2016]
- Virtual Reality Takes On the Videoconference - WSJ [Last Updated On: September 20th, 2016] [Originally Added On: September 20th, 2016]
- Virtual reality headset - Wikipedia [Last Updated On: November 8th, 2016] [Originally Added On: November 8th, 2016]
- Virtual Reality - Setting the Record Straight One Post at ... [Last Updated On: December 2nd, 2016] [Originally Added On: December 2nd, 2016]
- Virtual reality - Simple English Wikipedia, the free encyclopedia [Last Updated On: December 16th, 2016] [Originally Added On: December 16th, 2016]
- Virtual reality, one year out: What went right, what didn ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- NBA broadcasts games in virtual reality with NextVR ... [Last Updated On: December 27th, 2016] [Originally Added On: December 27th, 2016]
- What is virtual reality? - Definition from WhatIs.com [Last Updated On: January 10th, 2017] [Originally Added On: January 10th, 2017]
- Tribemix Virtual Reality for Dementia Care - YouTube [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Virtual Reality Gets Real - theatlantic.com [Last Updated On: January 28th, 2017] [Originally Added On: January 28th, 2017]
- If you're hoping to watch all of the Super Bowl in VR, sorry - CNET [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Fifty Shades fans have a ball with virtual reality experience - The Drum [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Architect Zaha Hadid's Paintings Transformed Into Virtual Reality Art - PSFK (subscription) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Adobe's Path To Entering The Virtual Reality Story - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Will Virtual Reality Change The Healthcare Industry? - Forbes [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Has Arrived in the Art World. Now What? - New York Times [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- How Virtual Reality Can Enhance Customer Engagement - Rocks Digital (blog) [Last Updated On: February 6th, 2017] [Originally Added On: February 6th, 2017]
- Virtual Reality Experience College Swim Meet - SwimSwam [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Explore The Amazon With This Stunning 360 Virtual Reality Video - IFLScience [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Global Virtual Reality Market (Hardware and Software) and Forecast to 2020 - PR Newswire (press release) [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Only 8% of Brands Intend to Use Virtual Reality for Advertising - AdAge.com [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Eric Church Offers Virtual Reality Concert Experience to Fans - The Boot [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- TrueHoop Presents: The Washington Wizards and virtual reality - ESPN [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual reality: prepare for the revolution - AndroidPIT [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- In the burgeoning world of virtual reality, storytelling is both cutting ... - Los Angeles Times [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- 8 Real Success Tips From Women Building The Future With Virtual Reality - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video - PEOPLE.com [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is the future of soccer broadcasting and it's already here - Yahoo Sports [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual reality is boring compared to Beyonc's actual reality - A.V. Club (blog) [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Google wants to use Chrome to suck you into virtual reality - CNET [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Ringling showcase offers glimpse of virtual reality in Sarasota - Sarasota Herald-Tribune [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 10th, 2017] [Originally Added On: February 10th, 2017]
- Sarah Shahi to Star in NBC Virtual Reality Thriller 'Reverie' - Variety [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Valve is working on three new virtual reality games, 'not just experiments' - GeekWire [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Top 6 Virtual Reality Apps for Your Smartphone - The Merkle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- DACC & Virgin Galactic team up to explore virtual reality - Las Cruces Sun-News [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Wichita-created virtual reality can re-create crime scenes - Wichita Eagle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- UNC-School of The Arts: 'Pioneers in Virtual Reality' - WFMYNews2.com [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Google Chrome Now Allows Users To Experience Virtual Reality Via WebVR - EconoTimes [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual Reality's New Horizons: Enterprise Apps and Gloves for Typing - NewsFactor Network [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Chick-fil-A cows will dive into virtual reality in new ads - Atlanta Business Chronicle [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Classy classes: 'The Idea of Virtual Reality' - The Stanford Daily [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Tim Cook says AR has more potential than virtual reality - The INQUIRER [Last Updated On: February 13th, 2017] [Originally Added On: February 13th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality weather add-ons let you feel the sun and wind - New Scientist [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Stanford researchers personalize virtual reality displays to match a user's eyesight - Stanford University News [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Miyamoto Still Has Doubts About Virtual Reality - GameSpot [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Pricey Virtual-Reality Headsets Slow to Catch On - Wall Street Journal [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- IMAX Unveils Flagship Virtual Reality Center in Los Angeles - Variety [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Coach, IMG and Simon Malls Partner on Virtual Reality Experience - WWD [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Using Virtual Reality To Get Inside An Ailing Person's World - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]
- Nintendo's Shigeru Miyamoto Is Still Not Entirely Sure About Virtual Reality - Forbes [Last Updated On: February 15th, 2017] [Originally Added On: February 15th, 2017]