Two UK projects reinventing the wheel on how to engage, inspire and educate audiences using virtual reality will appear at the world-leading Tribeca film festival in New York City this week.
Immersive technology is an industry forecast to reach US$160 billion in worldwide spending in 2023. The projects exhibiting at Tribeca Madrid NoirandInside Goliath both make use of virtual reality and interactivity in new ways to transform audience experience. In VR animated shortMadrid Noir,the audience member directly participates in the main characters hunt for the truth, while VR installationInside Goliathturns the concept of gaming and interactivity on its head as audience members are invited to understand and empathise with the effects of psychosis.
The teams involved are alumni of Digital Catapult and Arts Council Englands CreativeXR programme, which supports creative professionals with the development of new cultural experiences using immersive technologies.
Both teams were part of a cohort that received a total of 312,000 fromCreativeXRin 2020 to move their projects from prototype to market. The projects are also international co-productions with France, and have received match-funding from French cinematic production agencyCNC, showcasing the potential of international collaboration.
Madrid Noir No Ghost & Atlas V
Director: James Castillo
Premiering at the Tribeca festival, Madrid Noir is a charming, Virtual Reality animated short which follows protagonist Lola as she investigates the unsolved mysteries of her estranged uncle Monolo.
Paying homage to the film noir genre, the experience transports viewers back to a vibrant, 1930s Madrid, where the director James Castillo who previously created designs for Paramount Pictures and Netflix gives centre stage to wonderfully expressive character animation.
Inside Goliath byAnagram,co-producedwithFloral Films
Inside Goliath is a visual installation and VR experience being showcased in competition as part of Tribecas Storyscape strand.
It is an intimate account of one mans experience of living with schizophrenia and psychosis. Joe slips between real and unreal worlds, on increasingly strong medication spending several years in a psychiatric hospital, mostly in isolation but he also finds connection through multiplayer computer games.
Through visual and tactile moments, visitors will be invited to step into a mind that has been labelled broken and to question how we understand what is real.
The VR segment ofInside Goliathis an exclusive preview of a longer narrative experienceGoliath: Playing with Reality.BothMadrid NoirandGoliath: Playing with Realityare supported by Oculus and are expected to launch on the Oculus Quest store, available for public download, later this year.
Digital Catapult CEO Jeremy Silver said:
Creating stories and adventures inside virtual reality continues to evolve. The growing body of work that has been developed over the last few years is helping newcomers and experienced professionals alike build on what we have already learned and overcome barriers to using technology, so that the story and the experience can be foregrounded.
Whether finding a new, startling way to educate us on mental health, or providing us with a charming outlet for escapist detective work, both Inside Goliath and Madrid Noir make genius use of immersive storytelling and virtual technologies to transport audiences to enticing alternate realities.
Im thrilled these two projects from the CreativeXR programme will have the opportunity to showcase their work to a whole new audience via the brilliant platform of the Tribeca Festival.
Francis Runacres, Executive Director of Enterprise and Innovation at Arts Council England, said:
Inside Goliath and Madrid Noir are both brilliant examples of the potential that can be unlocked when artistic vision is combined with technological innovation. Their use of immersive platforms to inspire, educate and entertain is a fantastic illustration of what CreativeXR aims to achieve, and were delighted that they are being given the chance to reach an even wider audience at Tribeca.
Excerpt from:
New UK Virtual Reality Projects Revealed At Tribeca Festival - TechRound
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