Daily Archives: October 25, 2022

The country that became a ‘micronation capital’ – BBC Future

Posted: October 25, 2022 at 9:27 pm

Cruickshank describes Atlantium as a "sustained performance art project".

"Im smart enough to know that Im not an actual monarch with real power," he says. "But the more people that accept something as a fact, the more real it becomes. People treat me with deference at official events and I get letters addressing me as 'Your Imperial Majesty'. I can't be flippant in response."

There is also the potential for tragic misunderstandings, says Hobbs.

"There have been cases where people who are escaping desperate situations pay a fee to become a citizen, and then the micronation has to tell them it isnt a real country. And the person says, 'What kind of a joke is this?' This is where it cuts into real life."

'The original nation'

Australia has been dubbed "the micronation capital of the world" because it has more than a dozen micronations. Some are playful, like Atlantium, while others were formed with a specific goal in mind. The Gay and Lesbian Kingdom of the Coral Sea Islands was formed in 2004 in response to the Australian governments refusal to recognise same-sex marriages. It gained significant media attention and was dissolved in 2017 when Australians voted in support of legalising gay marriage.

Hobbs regards the micronationalism as consistent with Australian culture, which "celebrates mocking authority".

"Australia's pretty secure in its sovereignty. It's a continent with a sparse population. The government sort of says, 'We don't really care, so long as you keep paying taxes and follow the road rules. '"

The Yidindji Tribal Nation is seeking a treaty with Australia's government and to rectify Australia's constitution making no mention of indigenous people. It has 200 citizens, over half of whom are indigenous. The land claimed lies in the state of Queensland and stretches 80 km (50 miles) out to sea.

"The aim of the treaty is to settle the past," says Murrumu Walubara Yidindji, who was speaking in his capacity as minister for foreign affairs and trade. "We're saying, 'Look, you don't have to steal our stuff anymore. We'll settle the past and secure the future. '"

In 2014, the former press gallery journalist changed his name, surrendered his Australian passport and tore up his bank accounts, superannuation and healthcare documents. Members of the Yidinjyi government hand-delivered their treaty to the Australian government in 2017 however Walubara is still awaiting a reply.

"The Australian government is very slow," he says. "While they catch up with us, we will continue to develop ourselves as a nation. We own the place, and we're not insecure about it."

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MLB Picks for the World Series: Baseball Best Bets, Predictions, Odds on DraftKings Sportsbook – DraftKings Nation

Posted: at 9:27 pm

MLB Picks for the World Series: Baseball Best Bets, Predictions, Odds on DraftKings Sportsbook  DraftKings Nation

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MLB Picks for the World Series: Baseball Best Bets, Predictions, Odds on DraftKings Sportsbook - DraftKings Nation

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DraftKings Sportsbook Is Coming Soon To Maryland: Sign Up To Score $200 In Free Bets On Launch Day After Regi – DraftKings Nation

Posted: at 9:27 pm

DraftKings Sportsbook Is Coming Soon To Maryland: Sign Up To Score $200 In Free Bets On Launch Day After Regi  DraftKings Nation

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MicroWiki:Create page – MicroWiki – micronations.wiki

Posted: at 9:27 pm

Before creating a new page, you should ask yourself the following questions:

1. Is it relevant?- Does this new article contribute positively to the wiki?

2. Does it exist?- Does the new page already exist in some capacity on the website?

3. Is it appropriate?- Does this new article meet the standards of MicroWiki?

4. Is it a stub?- If your article contains very little information overall, why not consider merging it with another page or holding off until you have a completed page.

5. Is it done?- As with number four, is the article you intend on creating complete? If not, you may be better finishing it up in your Sandbox.

6. Did you get feedback?- Did you get feedback from other users?

7. Is it truthful?- Is the information described in the article accurate?

We recommend that users create a page Draft to ensure all of the criteria above are met, along with the compliances with the Manual of style.

I want to create an article about...

I am an experienced editor and I agree that if I submit a page into the main namespace, that it may be deleted mercilessly:

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vMundus – World of Nations and Micronations

Posted: at 9:27 pm

vMundus - World of Nations and Micronations

Top countries by productivity for the last 30 days

Finland

6 765.37

Albania

1 603.53

Spain

1 213.71

Burkina Faso

1 189.75

Poland

916.02

Saudi Arabia

688.71

Iraq

498.54

India

423.34

Ukraine

361.05

Sudan

358.78

Top countries that can make daily the most damage.

Finland

20 080.86

Spain

6 331.62

Iraq

4 036.88

United States

3 480.92

Albania

2 788.10

Poland

2 410.76

Burkina Faso

2 383.11

India

2 197.99

Brazil

1 867.29

Serbia

1 851.78

Top countries with the most regions.

Poland

66

Iraq

56

Russia

55

Finland

50

Ukraine

50

Albania

41

China

39

India

39

Mexico

35

Morocco

34

About the game

vMundus - is a free browser-based multiplayer strategy game. The game is based on real-life economy and politics. To build new companies, country infrastructure, research new technologies or conquer other countries, first you will need to extract resources and produce useful products from them. The more resources your country controls, the more powerful it is. In this game you are the boss of your own people, you can train them and send to war or work on your own or other players factories, organize resistance wars in other countries or reveal your own country from invaders. You can organize or join unions, create your own economic system and much more. Join us today!

General

Politics

Economy

Military

Communication

Screenshots of the game

All Rights Reserved. 2022-2022

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Australia is poised to be a world leader in offshore wind, but any potential risks to marine life remain poorly regulated – The Conversation Australia…

Posted: at 9:24 pm

Australia is poised to be a world leader in offshore wind, but any potential risks to marine life remain poorly regulated  The Conversation Australia & New Zealand

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Virtual Reality [VR] Market Size & Share | Forecast Report, 2029

Posted: at 9:22 pm

The global virtual reality market size was valued at USD 11.64 billion in 2021. The market is projected to grow from USD 16.67 billion in 2022 to USD 227.34 billion by 2029, exhibiting a CAGR of 45.2% during the forecast period. The global COVID-19 pandemic has been unprecedented and staggering, with experiencing lower-than-anticipated demand across all regions compared to pre-pandemic levels. Based on our analysis, the global market exhibited a decline of 42.2% in 2020 as compared to 2019.

The study includes devices and software such as Quest 2, Google Cardboard, Microsoft HoloLens 2, PlayStation Headset and Move Motion Controller, Unity Virtual Reality Development Software, among others. Virtual reality provides simulated experience to the customers and offers vast applications to industries such as retail, healthcare, automotive, gaming, and entertainment, among others. The industries are adopting this immersive technology to conduct virtual training, assistance, marketing, engineering and maintenance, designing, and simulation activities with their employees and workers. Also, the advancement in the 5G technology and infrastructure is driving the virtual reality market growth. The key market players are extensively focused on offering advanced hardware and content to improve customer experience. For instance,

Vast VR Application Across Industries Amid COVID-19 Pandemic to Boost Market Growth

The production and manufacturing plants of components, devices, equipment, and other hardware products have been severely impacted owing to the coronavirus outbreak worldwide. The temporary shutdown of industries, limited number of in-house staff, sealed country borders, and more have significantly impacted the supply of components and the delivery of final products. Thus, initially, in 2020, owing to the limited stock of virtual reality products and services, the market witnessed a small dip in its year-on-year trend, and this has impacted the overall global market.

However, in many industrial applications, the technology emerged with a true potential to support the pandemic crisis. The demand for VR technology increased in industries apart from healthcare, such as education, gaming, entertainment, manufacturing, retail, military, and defense, among others. For instance, in the initial phase of 2020, the Kansas City University Center for Medical Education Innovation integrated immersive technology for medical student's training using fully immersive simulations. Thus, amid the pandemic, the VR demand in commercial industries has increased significantly, and its advancements have surged its potential for future applications.

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Growing Potential in Healthcare Industry to Fuel Market Expansion

As per the virtual reality statistics and industry experts analysis, the healthcare industry is expected to witness significant disruption across the industry with VR applications. The technology has showcased potential in improving the healthcare provisions, patient care system, planned surgeries, and medical training, among others.

Its stimulated experience of reflecting the real-world environment is expected to surge the demand in the healthcare industry. The assisted robotic VR is helping the healthcare providers by assisting during surgeries. It also helps by providing surgical training to develop required skills. For instance,

Thus, the trending applications of virtual reality are expected to boost the market expansion.

Growing Live Virtual Entertainment to Drive Market Growth

The concept of live virtual entertainment is evolving worldwide. Today, people are preferring at-home entertainment by adopting technology to access live events or shows. As the technology offers an immersive and real-world environment to the users, its demand for live music concerts, live events, or sports is growing significantly. The concept of live virtual entertainment is evolving worldwide. Today, people are preferring at-home entertainment by adopting technology to access live events or shows. As it offers a virtual world environment to the users, its demand for live music concerts, live events, or sports is growing significantly.

Thus, the growing demand for virtual live entertainment is expected to boost the market expansion.

Requirement of High Power to Hamper Market Growth

The technology demands robust hardware components and high computing power for the proper functioning of devices. However, the majority of current desktop accessories are not compatible with applications. Similarly, most head-mounted displays are wireless and consume high energy, requiring high-energy batteries for long-duration operations. In industries such as gaming and entertainment, it is necessary to have devices with long battery life. Further, the highly connected devices and components require high-speed network bandwidth such as 5G. Thus, lack of suitable speed and power for operating the system might challenge the market growth.

Growing Investments in Advanced Hardware Offerings to Drive Market Growth

Based on component, the market is categorized into hardware, software, and content.

The hardware segment is expected to dominate the global virtual reality market share during the forecast period. The key players are highly investing in the launch and innovation of hardware. For instance, in May 2021, Axon launched its VR-based wireless simulator to provide hands-on training-focused solutions.

The software segment is likely to gain traction owing to the rising demand for immersive technology. The increasing application such as gaming, entertainment, live events, and more is enhancing the software demand. The content segment is likely to witness steady growth during the forecast period due to increasing demand for interactive environment virtual sessions. The industries are demanding new content for applications such as marketing, training, entertainment, gaming, and other sections.

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Capability to Offer Immersive Environment to Fuel Head Mounted Display Demand

Based on device type, the market is categorized into Head Mounted Display (HMD), VR simulator, VR glasses, treadmills & haptic gloves, and others.

HMD is expected to lead the market as it offers the most immersive environment. With technological development, the demand for smartphone-connected virtual reality headsets is growing due to low-cost investments such as Googles low-cost drawing board-based headsets. The adoption of HMD is significantly growing in industrial applications such as training, marketing, entertainment, and more. For instance, in April 2021, Vajro and VRM Switzerland were officially qualified by the European Union Aviation Safety Agency for virtual aviation training. The companies in collaboration have built a human-eye resolution-based headset for pilot training.

VR simulator is getting highly implemented for training, designing, and prototyping across industries as it helps reduce expenses. For instance, in March 2019, Nissan collaborated with Haptx to provide a realistic car designing virtual simulator to reduce time and investment. Similarly, with the increasing demand, gaming and entertainment industries are vastly adopting treadmills and haptic gloves. This is likely to ensure a highly immersive environment for customers. Therefore, the adoption of VR glasses for training and education is expected to grow during the forecast period.

Growing Investments in Advanced Training Tools to Boost Virtual Systems in Automotive Industry

Based on industry, the market is segmented into gaming, entertainment, automotive, retail, healthcare, education, aerospace & defense, manufacturing, and others.

The gaming and entertainment segments are expected to dominate the market during the forecast period. The existing and new players are highly investing in developing content, software, and hardware specifically for gaming purposes. The rising demand for theme parks, virtual museums, and gaming arcades is further boosting the market growth. Similarly, the retail and education industries are steadily adopting technology for various applications. This is likely to boost the VR market in the near future.

The adoption of technology in the automotive industry majorly caters to the training and education of engineers and technicians. Similarly, the implementation of VR simulators for test driving is boosting showroom customer engagement. For instance, in September 2020, Mercedes-Benz announced a partnership with Microsoft Corporation for its HoloLens 2 VR goggles and Dynamics 365 Remote Assist to improve its customer experience.

The technology has been effectively implemented across the healthcare industry. It provides visual and controlled environments for healthcare workers to perform or diagnose the issue. For instance, healthcare providers are using virtual simulators to understand Alzheimer, help autistic patients, detect impaired vision, and other applications.

North America Virtual Reality Market Size, 2021 (USD billion)

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The global market scope is classified across five regions, North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America.

North America is expected to dominate the market share over the forecast period. The significant presence of key players in the U.S. is driving the market growth in the region. Also, various start-ups are entering the U.S. market and offering industry-specific solutions. For instance, in October 2020, California-based small company, Sixense Enterprises Inc., launched a VR-based physical rehabilitation system called the REAL Immersive System. The U.S. government is also investing in virtual technology, which is likely to boost the market. For instance, the U.S. government and its army invested USD 11 billion in providing virtual, augmented, and mixed reality training sessions to its officials.

Asia Pacific shows rapid growth during the forecast period due to the increasing demand for immersive technologies in emerging economies. China is likely to gain maximum market share, as it is one of the major distributors of head-mounted VR devices and other hardware. Also, the developments in 5G networks and infrastructure in China are expected to boost the market opportunities. On the other hand, India is likely to witness significant growth owing to government initiatives and funding. Also, industries, such as entertainment, retail, automotive, education, and more, are collaborating with market players to implement the technology to enhance customer experience. For instance, in May 2021, a Real-Time Engagement (RTE) provider, Agora, Inc., collaborated with HTC VIVE to implement the technology with its RTE to offer an improved experience to businesses and customers.

Europe is likely to show significant growth during the forecast period. The region is the early adopter of virtual solutions in the automotive industry. According to the report published by the European Commission, the European virtual and augmented reality AR industry is expected to increase its production value to USD 38 billion by 2020. The U.K. and Germany are likely to gain traction owing to increasing investment in the market.

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Latin America is expected to gain steady growth owing to increasing government focus on advanced technologies and rapid installation of 5G infrastructure. The growing interest in virtual gaming and entertainment users boosts the demand in the Middle East & Africa.

Focus on Global Expansion with Innovative Products to Boost Market Share

The prominent players in the market are aiming to provide advanced virtual solutions to improve the consumer experience. The key market players such as Microsoft Corporation, Google LLC, Sony Corporation, Unity Technology, Samsung, HTC VIVE, Oculus Quest, Nvidia Corporation, among others, are offering new and innovative products applicable across industries. With the new product launches catering to the maximum application sectors, the market players are expanding their customer bases worldwide. Similarly, the key market players are entering into strategic partnerships, collaborations, and acquisitions to expand their business and product portfolio.

March 2022 Unity Software Inc. announced partnership with live music creator Insomniac Events to expand into the virtual environment from the physical world. The companies aim to offer live entertainment to the next generation's target audience.

February 2022 Sony Corporation introduced the new next-gen system, PlayStation VR2, along with its new controller PlayStation VR2 Sense. By incorporating the latest technology in the hardware, the device offers a higher range of sensations to the players.

An Infographic Representation of Virtual Reality Market

To get information on various segments, share your queries with us

The global virtual reality (VR) market forecast report highlights leading regions across the world to offer a better understanding of the user. Furthermore, the report provides insights into the latest industry and market trends, and competitive landscape and analyzes technologies deployed at a rapid pace at the global level. It further highlights some of the growth-stimulating factors and restraints, helping the reader gain in-depth knowledge about the market.

ATTRIBUTE

DETAILS

Study Period

2018-2029

Base Year

2021

Estimated Year

2022

Forecast Period

2022-2029

Historical Period

2018-2020

Unit

Value (USD billion)

Segmentation

By Component, Device Type, Industry, and Geography

By Component

By Device Type

By Industry

By Region

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Virtual Reality in the Healthcare Industry – VISUALISE

Posted: at 9:22 pm

VIRTUAL REALITY IS REVOLUTIONISING THE HEALTHCARE INDUSTRY.

At Visualise, we believe that immersive technologies are the key to transforming the healthcare industry.

Forward-thinking healthcare professionals and technologists are pushing boundaries every day, and weve seen huge increases in demand for cutting-edge digital platforms such as Stamfords Virtual Heart or bespoke VR Training simulators to bring clinical examinations and teaching tools to life like never before.

And with the global virtual and augmented reality healthcare market projected to reach $18.7 billion by 2028 now is one of the most exciting times to be a part of the vanguard of this new era.

Below we discuss some of the ways we can help bring your healthcare AR and VR visions to life.

Virtual Reality has the ability to transport you inside and around the human body, to access and view areas that would traditionally be impossible to reach.

Using hyper-realistic CGI, virtual models can be displayed in real-time, allowing clinical practitioners to show patients vital information in greater levels of detail, helping them to visualise their conditions and see how therapies and treatments will work.

Patients are better equipped to learn about and understand their conditions from their own homes, and the highest quality medical consultations can be delivered to the most remote locations without any travel required, freeing up valuable medical manpower along the way.

Interactive digital models give students and teachers access to advanced ways of visualising human anatomy that are vastly superior to traditional cadaver and book-based anatomy lessons.

Clinical examinations (such as OSCEs) can be replicated, taught and examined to match curricula. And bespoke surgical procedures can be simulated with zero patient risk, creating safer environments, and much more cost and time-effective way of bolstering learning.

Virtual models can also react in dynamic ways that no prosected specimen can. Allowing students and teachers to experience a seamless journey from the macro (e.g. a virtual full-body cardiovascular examination) to the micro level (CGI lipid molecules contributing to luminal occlusions). All contributing to a more holistic understanding of physiology.

Even complex pharmaceutical concepts can be explained more easily using visualised Mechanisms of Action.

By using 360 video and Unity-based virtual worlds, mental health can delivered in ways and places that far outreach old school methodologies.

No longer does atherapist need to accompany a client to a crowded shopping centre, or up a tall building. Situations that are impractical or impossible to recreate e.g. a fear of flying, or the harrowing events that can lie behind PTSD can be conjured at the click of a mouse.

The in-situ coaching thats so effective for so many disorders can now be delivered in the consulting room, with the simulations and exposures controlled as necessary.

One of the most powerful aspects of virtual immersion is its ability to create empathy. Pharmaceutical research & development company AbbVie created an experience to raise awareness amongst healthcare professionals of the daily struggle of patients suffering from Parkinsons disease.

The AbbVie Parkinson's experience

The experience was demo-ed at an industry trade show where people could put on a headset and experience first hand as a Parkinsons sufferer navigates a virtual supermarket, encountering awkward moments when coming into contact with other people.

VRs healing capabilities arent just limited to psychological issues. The University of Washington Seattle and the UW Harborview Burn Centre showed that VR immersion for those undergoing physical therapy after a skin graft reduced pain levels for the patients. And VR for physical therapy has also been shown to be effective in speeding up recovery time. Allowing the patient to do their prescribed daily exercises in a virtual environment makes the activity more fun, keeps the patient focused, and helps them keep their spirits up during what can be a long recovery period. Even stroke rehabilitation is possible in the realm of VR.

VR is being used for physical therapy

More than just exciting new technologies, AR and VR have been proven to have positive impacts on immersive learning across the healthcare spectrum.

In the coming years, Immersive Technologies such as Augmented Surgery will be used more and more to improve the accuracy & effectiveness of current procedures. Peoples capabilities both as the care-giver and the patient will be enhanced, and access to life-saving information and vital skills will be delivered in ways that no other technology can match.

The potential for VR in the healthcare sector is limited only by the creativity & ingenuity of those creating and applying the technology. Virtual reality tools will bridge gaps, not widen them, and in the end, the virtual will help make us all become more human.

If youd like to discuss how we can bring your Virtual Reality Healthcare project to life, please get in touch below.

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Jordan Peterson: Id Rather Die Than Delete Truthful Tweet For Cancel …

Posted: at 9:22 pm

A few days ago, I penned an irritated tweet in response to one of the latest happenings on theincreasingly heated culture war front in response to the decision of an actress (actor) named Ellen (Elliot) Page. I am employing this awkward and impossible multiple-naming style becauseit is now apparently mandatory and probably doing it wrong, nonetheless, as youre doing itwrong is the whole point of what has been made mandatory but also to make a point.

I have essentially been banned from Twitter as a consequence. I say banned, althoughtechnically I have been suspended. But the suspension will not be lifted unless I delete thehateful tweet in question, and I would rather die than do that. And hopefully it will not cometo that, although who the hell knows in these increasingly strange days?

What was it that I said that caused such a fuss? And, even more importantly, and complexly,what exactly was it that I said that resulted in the ban? Here is the tweet in question:

Remember when Pride was a sin? And Ellen Page just had her breasts removed by a criminalphysician.

The response from Twitter:

Violating our rules against hateful conduct. You may not promote violence against, threaten, orharass other people on the basis of race, ethnicity, national origin, sexual orientation, gender,gender identity, religious affiliation, age, disability or serious disease.By clicking Delete, you acknowledge that your Tweet violated the Twitter Rules.

If you think weve made a mistake, submit an appeal to us. Please note that should you do so,your account will remain locked while we review your appeal.

Lets take this apart. First, it is clearly the case that I did not promote violence against orthreaten anyone with my missive. So that leaves the arguably lesser sin of harass. Letsassume that was the crime, and, further, harassment on the basis of gender identity. SinceTwitter did not do me the favor of actually specifying my crime, we unfortunately have to guessat why this has occurred and thats actually a big problem in and of itself, and also indicativeof the utter carelessness of the Twitter organization with regard to the propriety of its owncensorial actions. I should at least know exactly what I did wrong if I am required toacknowledge that my Tweet violated the Twitter Rules.

CLICK TO READ MORE DR. JORDAN PETERSON ON DAILYWIRE+

What rules, you sons of bitches?Exactly? Precisely? Because such things matter when the accusations start flying.

So what did I say that might constitute harassment? Many things, hypothetically. Lets beginwith Remember when pride was a sin? Although that is merely a factual statement becauseunder the old rules, applicable even a decade ago, pride was a sin, and had been recognized asperhaps the cardinal sin for thousands of years previously. It still might be regarded asunacceptable to the authoritarian moralists who now insist, for example, that we celebratePride Month (not hour or day or week, but month) and who have literally called it PRIDEMONTH instead of LGBT+ Month. I dont regard PRIDE as a virtue; it has been classicallyregarded as a sin.

I dont see sexual orientation or sexual desire of any sort as something tocelebrate or to take PRIDE in, and what I said was merely a fact. Its possible that I hurtsomeones feelings because I pointed out that PRIDE goes before, for example, a fall, but I dontcare about that, would do it again, and also consider it my duty to warn those who are about tofall into a pit that the path they are on leads suddenly down hill. But that was probably NOT thereason that I was banned from Twitter although, as I said, I am in the position of having toguess.

Next phrase to interrogate: And Ellen Page Now, why did I stop there? Because, in alllikelihood, it was this seemingly innocuous phrase, including the name of a well-known actress(there, Im in trouble again), that likely resulted in my ban. I committed the fatal crime of whathas come to be known in the appalling censorial terminology of the insane activists as dead-naming. Thats the act of referring to someone who has transitioned (another hated piece ofjargon and slogan) by the name, and by inference the gender (really sex) that everyone knewthem by previously and in the case of Ellen/Elliot, that millions of people recognized andknew. So I should have called him/her/they Elliot instead of Ellen, although, as we will discover,that would have made it impossible for me to say what I wanted to and need to say in theremaining phrases. Not that such a problem would bother those who are objecting to myspeech in the first place.

The next phrase is just had her breasts removed. This bit suffers from a very similar problem. Iemployed the forbidden pronoun her when Elliot is now to be regarded as a he, or else. Buttheres a conundrum here, to say the least and not just for me, although I have been bannedbecause of it. Was Elliot/Ellen a she or a he (or Ellen or Elliot) when she or he or they (thatsElliot or Ellen, by the way) had his or her or their breasts removed? If he or she was a he, thenwhy was it necessary to have the mastectomy? And how could those I am writing to makesense of what I was saying if it was his breasts that were removed? Were those male breastsor female breasts that were removed? If they were male breasts, then why were theyremoved? If they were female breasts (and had therefore become objectionable to the degreethat surgery generally reserved for cancer treatment was morally obligatory) then wasnt Elliotstill Ellen and he still she?

How could I possibly have written that sentence in any sensible manner whatsoever whilesimultaneously making my point understandably and not breaking Twitters rules against so-called hateful conduct?And Elliot Page just had his breasts removed?

Was he Elliot then? When, exactly? He was definitely Ellen at some point in the past, or soindicate all his/her/them/their film credits? Will all those have to be reshot, since they employthe hated deadname (that doesnt exist, by the way, that deadname category, except in thecensorial and addled minds of a tiny fraction of insanely narcissistic and increasingly dangeroustrans activists). When precisely was it incumbent on me to switch my terminology in regard toElliot/Ellen so that I was not engaging in hateful conduct? And how can I describe the fact thatsomeone who was once a woman (and really still is) had her breasts cut off becauseshe/he/her/them had fallen prey to a viciously harmful fad without using the appropriate sex-linked pronoun and the real name of the real person to whom this was really done (withher/his/their voluntary but unfortunate acquiescence)?

And so it was impossible to communicate what had happened to my audience without,apparently, running afoul of the impossible and absurd rules that now hypothetically governmorality itself in the days of the degenerated postmodern and Marxist ethos that we must still,no matter how impossible it is, abide by or else.

And, you might object: Ellen/Elliot is an adult (thirty-something) and fully capable of making upher/his/their own mind about such things and she/he/they are welcome from the liberal andthe libertarian position to go to hell in a handbasket as she/he/they see fit. And, fair enough to some degree. But I dont believe it is either merely picayune or inappropriate to point outthat Ellen/Elliot, who is quite a good actor/actress, is also a ritual model for emulation, being astar, with all the privileges and, let us point out, the responsibilities that go along with that.

So, by acquiescing to this surgery, publicizing it and insisting upon the sanctity and moral virtueof his/her/their new expensive, dangerous, and medically-enhanced identity (and byparticipating in the whole identity charade), Ellen/Elliot has undoubtedly enticed many a poor, confused adolescent girl to blame her emergent pubescent self-consciousness, confusion, anddiscomfort on being born in the wrong body and believing that the courageous, self-affirming, and morally admirable route is hormonal treatment, sterilization, subjugation to alifetime of expensive medical complication (how delightfully profitable) and misery. And Ibelieve, firmly, that Ellen/Elliot bears moral culpability for that.

And, finally, with regard to the final phrase criminal physician, I must say that I have hadsome post-coital (so to speak) regrets about that phrase. It is clearly the case that the surgicaloperation performed by the butchers who butchered Elliot/Ellen was legal. So, was it criminalor not? Were the operations undertaken by the fascist physicians who carried out the Nazimedical experiments legal? Yes, under the laws of the time. But were they criminal? Ill leavethat question up to you to answer.

And, further, perhaps it might be objected, What about thedamage done by hypothetically leaving those confused about their identity to dwell in theirconfusion? Arent we morally obliged to intervene? And I would say, NO.Why? Well, first do no harm as the Hippocratic Oath (remember that?) insists. And, second, ithas been a matter of historical consensus that sins of omission are less egregious than sins ofcommission. Thus, leaving someone with gender dysphoria no matter how warranted (andperhaps it is, in a very tiny minority of truly unfortunate cases) to suffer the consequences ofthe theoretical mismatch between soul and body is a less of a risk, ethically, personally, socially, and philosophically than the extremely active interventions that constitute so-called gender-confirming (another hated phrase) surgery.

I might also point out that the trans surgery enterprise is now a $300 million per annum growthindustry (rate of expansion: 15% per year; projected increase by 2027 to $750 million per year).An expanding enterprise in a time of global uncertainty! Time to invest both in the requisitesurgical skills and, perhaps, in any industry associated with this vicious and unconscionable fad,primarily entangling (as such things so often do) the youthful and female. Isnt that a concern,intersectionalists? Not when push comes to shove, or ideology to scalpel. Is that not a truemoral hazard?

And Im not taking down that tweet, or acknowledging that my tweet violated the Twitterrules. Up yours, woke moralists. Well see who cancels who. And I think, as well, that you wokefolks at Twitter, working so hard to improve the world by so carelessly censoring (under themorally superior guise of regulating hate) have no idea what a tangled web youve entangledyourself in. Again. Yet again.

Im really starting to think youre just not that bright.

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Jordan Peterson: Id Rather Die Than Delete Truthful Tweet For Cancel ...

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Putin urges his government to ‘speed up’ decision-making in Ukraine war – CNN

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  1. Putin urges his government to 'speed up' decision-making in Ukraine war  CNN
  2. Putin tries to boost decision-making and kit manufacture for Ukraine campaign  Reuters
  3. News Wrap: Putin pushes to boost production of weapons  PBS NewsHour
  4. Putin cites COVID response in push to accelerate Ukraine war efforts  The Hill
  5. Putin concerned about equipment of conscripts, insisting on more modern and comfortable stuff  Yahoo News
  6. View Full Coverage on Google News

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Putin urges his government to 'speed up' decision-making in Ukraine war - CNN

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