Daily Archives: January 3, 2022

Virtual Reality in Gaming Market to Witness Huge Growth by 2028 | Unity Technologies, Microsoft Corporation, Firsthand Technology Inc. Industrial IT…

Posted: January 3, 2022 at 2:00 am

Virtual Reality in Gaming Market report focused on the comprehensive analysis of current and future prospects of the Virtual Reality in Gaming industry. This report is a consolidation of primary and secondary research, which provides market size, share, dynamics, and forecast for various segments and sub-segments considering the macro and micro environmental factors. An in-depth analysis of past trends, future trends, demographics, technological advancements, and regulatory requirements for the Virtual Reality in Gaming market has been done in order to calculate the growth rates for each segment and sub-segments.

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Top Key Vendors of this Market are:

Unity Technologies, Microsoft Corporation, Firsthand Technology Inc., NextVR, Inc., Magic Leap, Inc., Nvidia Corporation, Google LLC, Facebook Technologies, LLC., Sony Corporation, Oculus VR, Apple Inc., Samsung Group, HTC Corporation.

Global Virtual Reality in Gaming Market Segmentation:

Market Segmentation: By Type

Hardware, Software

Market Segmentation: By Application

PC, Stand-alone, Console, Cartridges, Premium Mobile

Various factors are responsible for the markets growth trajectory, which are studied at length in the report. In addition, the report lists down the restraints that are posing threat to the global Virtual Reality in Gaming market. This report is a consolidation of primary and secondary research, which provides market size, share, dynamics, and forecast for various segments and sub-segments considering the macro and micro environmental factors. It also gauges the bargaining power of suppliers and buyers, threat from new entrants and product substitute, and the degree of competition prevailing in the market.

The report provides insights on the following pointers:

Market Penetration: Comprehensive information on the product portfolios of the top players in the Virtual Reality in Gaming market.

Competitive Assessment: In-depth assessment of the market strategies, geographic and business segments of the leading players in the market.

Product Development/Innovation: Detailed insights on the upcoming technologies, R&D activities, and product launches in the market.

Market Development: Comprehensive information about emerging markets. This report analyzes the market for various segments across geographies.

Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the Virtual Reality in Gaming market.

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The influence of the latest government guidelines is also analysed in detail in the report. It studies the Virtual Reality in Gaming markets trajectory between forecast periods. The cost analysis of the Global Virtual Reality in Gaming Market has been performed while keeping in view manufacturing expenses, labour cost, and raw materials and their market concentration rate, suppliers, and price trend.

Reasons for buying this report:

Table of Contents

Global Virtual Reality in Gaming Market Research Report 2022 2028

Chapter 1 Virtual Reality in Gaming Market Overview

Chapter 2 Global Economic Impact on Industry

Chapter 3 Global Market Competition by Manufacturers

Chapter 4 Global Production, Revenue (Value) by Region

Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions

Chapter 6 Global Production, Revenue (Value), Price Trend by Type

Chapter 7 Global Market Analysis by Application

Chapter 8 Manufacturing Cost Analysis

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers

Chapter 10 Marketing Strategy Analysis, Distributors/Traders

Chapter 11 Market Effect Factors Analysis

Chapter 12 Global Virtual Reality in Gaming Market Forecast

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The A2Z Market Research library provides syndication reports from market researchers around the world. Ready-to-buy syndication Market research studies will help you find the most relevant business intelligence.

Our Research Analyst Provides business insights and market research reports for large and small businesses.

The company helps clients build business policies and grow in that market area. A2Z Market Research is not only interested in industry reports dealing with telecommunications, healthcare, pharmaceuticals, financial services, energy, technology, real estate, logistics, F & B, media, etc. but also your company data, country profiles, trends, information and analysis on the sector of your interest.

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Massive Growth of Irradiation Apparatus Market by 2028 with Top Key Players Hitachi, Ltd, YXLON International, Koninklijke Philips N.V.

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Virtual Reality in Gaming Market to Witness Huge Growth by 2028 | Unity Technologies, Microsoft Corporation, Firsthand Technology Inc. Industrial IT...

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Virtual Reality (VR) Software Market to Witness Robust Expansion by 2028 | Qualcomm Incorporated, Microsoft Corporation, Metaio Gmbh Industrial IT -…

Posted: at 2:00 am

A2Z Market Research announces the release ofVirtual Reality (VR) Software Marketresearch report. The market is predictable to grow at a healthy pace in the coming years. Virtual Reality (VR) Software Market 2021 research report presents analysis of market size, share, and growth, trends, cost structure, statistical and comprehensive data of the global market.

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Top Key Vendors of this Market are:

Qualcomm Incorporated, Microsoft Corporation, Metaio Gmbh, WorldViz., Google Inc., BAE Systems AB, Blippar Inc., Pixologic Inc., HTC Corporation, Razer Inc., Starbreeze Studios, Oculus VR, LLC.

As analytics have become an inherent part of every business activity and role, form a central role in the decision-making process of companies these days is mentioned in this report. In the next few years, the demand for the market is expected to substantially rise globally, enabling healthy growth of the Virtual Reality (VR) Software Market is also detailed in the report. This report highlights the manufacturing cost structure includes the cost of the materials, labor cost, depreciation cost, and the cost of manufacturing procedures. Price analysis and analysis of equipment suppliers are also done by the analysts in the report.

This research report represents a 360-degree overview of the competitive landscape of the Employee Protection Software Market. Furthermore, it offers massive data relating to recent trends, technological advancements, tools, and methodologies. The research report analyzes the Employee Protection Software Market in a detailed and concise manner for better insights into the businesses.

The report, with the assistance of nitty-gritty business profiles, project practicality analysis, SWOT examination, and a few different insights about the key organizations working in the Virtual Reality (VR) Software Market, exhibits a point-by-point scientific record of the markets competitive scenario. The report likewise displays a review of the effect of recent developments in the market on markets future development prospects.

Global Virtual Reality (VR) Software Market Segmentation:

Market Segmentation: By Type

Aerospace & Defense, Gaming & Entertainment, Diagnostics & Surgeries, Tourism, Others

Market Segmentation: By Application

On-Premise, Cloud

Geographic analysis:

The global Virtual Reality (VR) Software market has been spread across North America, Europe, Asia-Pacific, the Middle East and Africa, and the rest of the world.

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COVID-19 Impact Analysis

The pandemic of COVID-19 has emerged in lockdown across regions, line limitations, and breakdown of transportation organizations. Furthermore, the financial vulnerability Virtual Reality (VR) Software Market is a lot higher than past flare-ups like the extreme intense respiratory condition (SARS), avian influenza, pig influenza, bird influenza, and Ebola, inferable from the rising number of contaminated individuals and the vulnerability about the finish of the crisis. With the rapid rising cases, the worldwide Virtual Reality (VR) Software refreshments market is getting influenced from multiple points of view.

The accessibility of the labor force is by all accounts disturbing the inventory network of the worldwide Virtual Reality (VR) Software drinks market as the lockdown and the spread of the infection are pushing individuals to remain inside. The presentation of the Virtual Reality (VR) Software makers and the transportation of the products are associated. If the assembling movement is stopped, transportation and, likewise, the store network additionally stops. The stacking and dumping of the items, i.e., crude materials and results (fixings), which require a ton of labor, is likewise vigorously affected because of the pandemic. From the assembling plant entryway to the stockroom or from the distribution center to the end clients, i.e., application ventures, the whole Virtual Reality (VR) Software inventory network is seriously compromised because of the episode.

The research provides answers to the following key questions:

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The A2Z Market Research library provides syndication reports from market researchers around the world. Ready-to-buy syndication Market research studies will help you find the most relevant business intelligence.

Our Research Analyst Provides business insights and market research reports for large and small businesses.

The company helps clients build business policies and grow in that market area. A2Z Market Research is not only interested in industry reports dealing with telecommunications, healthcare, pharmaceuticals, financial services, energy, technology, real estate, logistics, F & B, media, etc. but also your company data, country profiles, trends, information and analysis on the sector of your interest.

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Virtual Reality (VR) Software market report, Virtual Reality (VR) Software Market comprehensive report, Virtual Reality (VR) Software market growth, Virtual Reality (VR) Software Market comprehensive analysis

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Virtual Reality (VR) Software Market to Witness Robust Expansion by 2028 | Qualcomm Incorporated, Microsoft Corporation, Metaio Gmbh Industrial IT -...

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Apples 2022 product lineup will see new Mac Pros, iPad Pro: But what about AR headset? – The Indian Express

Posted: at 2:00 am

Apples new product lineup for 2022 will include a series of powerful new Mac pros based on the M1 and M1 Max chipset, along with a redesigned MacBook Air and a new iPad Pro. This is what Bloombergs Mark Gurman has revealed in his latest PowerOn newsletter.

Gurman is predicting a new iMac Pro with a bigger screen, Mac Pro with 40 CPU cores and 128 GPU cores, a new Mac mini, which was expected at last years MacBook Pro event, but did not make an appearance. The MacBook Air will get another redesign, while an updated entry-level MacBook Pro and iPad Pro with wireless charging is also expected during the course of the year.

What is not clear is whether Apple will introduce the M2 chipset, which would be the next-generation version of its existing powerful M1 silicon. The newsletter also mentions the upcoming iOS 16 which is codenamed Sydney while macOS 13 is codenamed Rome.

The big question though is whether Apple will announce its virtual reality (VR) or mixed reality (VR+Augemented Reality AR) headset this year or not. The headset is codenamed N301 while the OS is codenamed Oak, according to Gurman. Apples headset has been talked about for some time now, and the expectation is that it will make an appearance this year.

According to earlier reports by Bloomberg, the headset will be a pricey product, starting at $2000. It could also be aimed at developers in the initial phase. Apple is also a bit late to the VR headset party with Meta (formerly Facebook) having a bit of edge in the space given the Oculus Quest 2. Meta itself has plans to launch a more advanced VR/AR headset in 2022 codenamed Project Cambria, which the company showcased when it rebranded itself as Meta with a focus on the metaverse.

Meanwhile, Apple analyst Ming Chi-Kuo had said in a note in December last year, that the headset will support augmented reality and virtual reality and come with an array of advanced sensors. The sensors will include advanced hand gesture detection, as well as 3D sensors for face detection, tracking.

The technology will be much more advanced than the one that Apple is currently using on Face ID for iPhones, iPads. The Face ID sensors are also used to track a users head movements and expressions for the Memoji and Animoji features on the devices.

The report had said that Apples AR/VR headset will be able to detect details of hand movements and ensure a more vivid human-machine interface. It will support eye-tracking, iris recognition, voice control, skin detection, facial expression detection, and spatial detection among other features.

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Apples 2022 product lineup will see new Mac Pros, iPad Pro: But what about AR headset? - The Indian Express

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Google AR specs are again rumored to be in development – TechRadar

Posted: at 2:00 am

If you're keen to experience augmented reality through a device that fits on your face, you could soon have another gadget to consider: Google is said to be developing a new generation of pair of AR-capable smart specs.

The tidbit comes from a report in The New York Times (via 9to5Google), which mentions that the company is "nurturing a new project" in the smart glasses category. However, we don't get too many other details about the product.

What we do know is that Google picked up Canadian startup North last year, the company responsible for the Focals smart glasses, and the new eyewear is apparently being developed as a result of that acquisition.

Of course Google Glass has been around since way back in 2013, so this isn't a completely new venture for Google though it sounds like the latest AR specs that are in development will get new capabilities and perhaps a new name too.

Last month Google was advertising job roles to work on a new "Augmented Reality OS", and those listings also mentioned an "innovative AR device" in the pipeline at the company. This isn't a rumor that's come out of nowhere.

North was teasing a second generation of its Focals specs before it got acquired by Google, but it doesn't sound as though a launch for this product is particularly close we'll just have to wait and see what 2022 brings.

As the article in the NYT points out, plenty of companies are busy working on gadgets that promise new augmented reality and virtual reality capabilities. In particular, we've been hearing a lot of rumors about a pair of Apple AR glasses that may be making an appearance at some point in 2022 and 2023.

If Google pushes out a new AR product at the same time then the two tech giants will be going head to head in yet another area: they already compete in terms of smartphones, mapping applications, smart speakers, streaming music services, fitness platforms and plenty more besides.

Meta the company previously known as Facebook is heavily involved here too, and wants us all in the metaverse sooner rather than later. Meta has already pushed out a basic pair of smart glasses called the Ray-Ban Stories, which are able to make calls and take photos and videos (see also the Snapchat Spectacles).

The next wave of AR specs should go a lot further, overlaying digital elements on top of the real, physical world in front of your eyes. Whether or not a substantial number of people can be tempted into buying a pair, however, remains to be seen which was a major stumbling block for previous versions of Google Glass.

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Google AR specs are again rumored to be in development - TechRadar

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New Update on Virtual Reality In Healthcare Industry 2021 : Growth Drivers, Market Opportunities, Business Trends and Forecast to 2026 Industrial IT…

Posted: at 1:59 am

The Latest Released Virtual Reality In Healthcare market study has evaluated the future growth potential of the Global Virtual Reality In Healthcare Industry and provides information and useful stats on market structure and size. The report is intended to provide market intelligence and strategic insights to help decision-makers take sound investment decisions and identify potential gaps and growth opportunities.

Additionally, the Virtual Reality In Healthcare Market report also identifies and analyses changing dynamics, emerging trends along with essential drivers, challenges, opportunities, and restraints in the Virtual Reality In Healthcare market, which will help the future market to grow with promising CAGR and offers an extensive collection of reports on different markets covering crucial details. The report studies the competitive environment of the Virtual Reality In Healthcare Market is based on company profiles and their efforts on increasing product value and production.

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Keep yourself up to date with the latest market trends and changing dynamics due to COVID Impact and Economic Slowdown globally. Maintain a competitive edge by sizing up with available business opportunities in Virtual Reality In Healthcare Market various segments and emerging territory.

The research offers detailed segmentation of the global Virtual Reality In Healthcare market. Key segments analyzed in the research include Type and Application.

By Type:

By Application:

The report will include a market analysis of Virtual Reality In Healthcare which includes Business to Business (B2B) transactions as well as Virtual Reality In Healthcare aftermarket. The market value has been determined by analyzing the revenue generated by the companies solely. R&D, any third-party channel cost, consulting cost and any other cost except company revenue has been neglected during the analysis of the market. A comprehensive analysis will be provided covering the following points in the report:

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Top Key Players included in Virtual Reality In Healthcare Market:

Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & AfricaCountry Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand, etc.

What benefits does the In4Research study is going to provide?

Key questions answered by Virtual Reality In Healthcare market report

Table of Content For Virtual Reality In Healthcare Market Report

Chapter 1. Research Objective

Chapter 2. Executive Summary

Chapter 3. Strategic Analysis

Chapter 4. Virtual Reality In Healthcare Market Dynamics

Chapter 5. Segmentation & Statistics

Chapter 6. Market Use case studies

Chapter 7. KOL Recommendations

Chapter 8. Investment Landscape

Chapter 9. Competitive Intelligence

Chapter 10. Company Profiles

Chapter 11. Appendix

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In4Researchis aprovider of world-classmarket research reports, customized solutions and consultingservices, and high-quality market intelligence thatfirmly believes in empowering the success of its clientssuccesses in growing or improving their business.We combine a distinctive package ofresearch reports and consulting services,global reach, andin-depth expertise in markets such asChemicals and Materials, Food and Beverage, Energy, and Powerthatcannot be matched by our competitors. Our focus is on providing knowledge and solutions throughout the entire value chain of the industries we serve. We believe in providing premium high-quality insights at an affordable cost.

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New Update on Virtual Reality In Healthcare Industry 2021 : Growth Drivers, Market Opportunities, Business Trends and Forecast to 2026 Industrial IT...

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Global Theme Park Market Trends & Forecasts 2021-2025: Adoption of Green Energy in Theme Parks and the Emergence of Augmented and Virtual Reality…

Posted: at 1:59 am

DUBLIN--(BUSINESS WIRE)--The "Global Theme Park Market: Size, Trends & Forecasts with Impact Analysis of COVID-19 (2021-2025)" report has been added to ResearchAndMarkets.com's offering.

The global theme park market is projected to grow moderately during the period of 2021-2025. The global theme park market is expected to increase due to improved earning capacity, growing young population, growth in leisure tourism, larger number of attractions, increase in re-investment, rising demand of experience economy, and developing intellectual property experiences. Yet, the market faces some challenges like weather conditions, stringent regulations, and higher cost of maintaining theme parks.

The report provides an in-depth analysis of the global theme park market by value, by ride type, by attendance, by region, etc. The report provides a regional analysis of the theme park market, including the following regions: The US, China and ROW. The report also provides a detailed analysis of the COVID-19 impact on the theme park market.

The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global theme park market has also been forecasted for the period 2021-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

The global theme park market is highly concentrated with few major market players operating worldwide. The key players of the theme park market are The Walt Disney Company, Comcast Corporation, Oriental Land and Chimelong Group are also profiled with their financial information and respective business strategies.

Growth Drivers

Challenges

Market Trends

Key Topics Covered:

1. Executive Summary

2. Introduction

2.1 Theme Park: An overview

2.1.1 Characteristics of a Theme Park

2.1.2 History of Theme Park

2.1.3 Comparison between Theme Park and Amusement Park

2.1.4 Types of Theme Park

2.1.5 Theme Parks by Category

2.1.6 Admission Policies of Theme Parks

2.2 Theme Park Segmentation: An Overview

2.2.1 Theme Park Segmentation

3. Global Market Analysis

3.1 Global Theme Park Market: An Analysis

3.2 Global Theme Park Market: Ride Type Analysis

3.3 Global Theme Park Market: Park Attendance Analysis

4. Regional Market Analysis

4.1 The US Theme Park Market: An Analysis

4.2 China Theme Park Market: An Analysis

4.3 ROW Theme Park Market: An Analysis

5. Impact of COVID-19

5.1 Impact of COVID-19

5.1.1 Impact of COVID-19 on Theme Park

5.1.2 Decline in International Tourism

5.1.3 Post-COVID Scenario

6. Market Dynamics

7. Competitive Landscape

7.1 Global Theme Park Market Players: A Financial Comparison

7.2 Global Theme Park Players by Market Share

7.3 North America Theme Park Players by Market Share

7.4 Japan Theme Park Players by Market Share

8. Company Profiles

For more information about this report visit https://www.researchandmarkets.com/r/avfpld

About ResearchAndMarkets.com

ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

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Global Theme Park Market Trends & Forecasts 2021-2025: Adoption of Green Energy in Theme Parks and the Emergence of Augmented and Virtual Reality...

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Leveraging virtual reality to train certified nursing assistants as essential dementia-care personnel in the age of COVID-19 – DocWire News

Posted: at 1:59 am

This article was originally published here

Alzheimers Dement. 2021 Dec;17 Suppl 11:e051128. doi: 10.1002/alz.051128.

ABSTRACT

BACKGROUND: COVID-19 has placed an extraordinary and disproportionate level of responsibility and risk on certified nursing assistants (CNAs) caring for persons with dementia (PWD) relative to their training, resources, and compensation levels. Nearly one-quarter of COVID-19 deaths in the United States have been nursing home residents and staff. Despite providing the majority of direct care, CNAs are amongst the most under-resourced and under-trained frontline workers. Given their essentiality, it is critical to support CNAs during the COVID-19 pandemic. The purpose of this work is to provide CNAs with a space to strengthen their knowledge and confidence in caring for PWD. This pilot study applies a virtual reality (VR) curriculum to train CNAs regarding the lived experiences of PWD and their loved ones. The VR vignette portrays a Latinx woman, Beatriz, through progressive stages of Alzheimers disease.

METHOD: Chicago Methodist Senior Services (CMSS) CNAs were recruited (N=7; 86% female, 86% Black) for a seven-week online training program consisting of 1.5 hours per week. Each class included a didactic lecture and an Embodied Labs VR module depicting a first-person experience of dementia through a distributive model approach. The program concluded with two recorded focus groups. Participants completed the UCLA Geriatric Attitudes Scale, a dementia knowledge assessment, the Interpersonal Reactivity Index surveys, and a COVID-19 Impact questionnaire. Current analyses include qualitative content analysis for focus group data and descriptive, quantitative statistics for pre-and post-VR intervention surveys.

RESULT: Preliminary results demonstrate that CNAs endorsed a positive change in attitudes toward older adults (p=0.069), a deepened understanding of dementia, and increased confidence in caregiving skills. Focus groups allowed CNAs to discuss changes in resident behavior and support one another through a virtual platform during a global pandemic.

CONCLUSION: Combining traditional didactic lectures with VR-based curricula provided CNAs with foundational knowledge and first-hand experience of dementia pathology. Participants reported greater levels of insight and empathy for PWD. Future aims include expansion of training content to include end-of-life conversations, LGBTQIA aging, and Lewy body dementia.

PMID:34971052 | DOI:10.1002/alz.051128

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Leveraging virtual reality to train certified nursing assistants as essential dementia-care personnel in the age of COVID-19 - DocWire News

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Global Virtual Reality Glove Market to Eyewitness Massive Growth by 2026 | COVID19 Impact Analysis and Business Strategy by Key Players Industrial IT…

Posted: at 1:59 am

The latest research on Virtual Reality Glove Market concisely segments the industry based on types, applications, end-use industries, key regions, and competitive landscape. Also, the report provides a detailed evaluation of the gross profit, market share, sales volume, revenue structure, growth rate, and the financial position of the major market players. The scope of development for new entrance or established companies in the Virtual Reality Glove business was also highlighted in the report.

In the report, a concise presentation has been included concerning the product or service. Moreover, the various trends and affecting factors of the Virtual Reality Glove Market. These variables have helped decide the behavior of the market during the forecast period and empowered our specialists to make effective and precise predictions about the market future.

Key Features of Virtual Reality Glove Research Report:

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The study also involves the important Achievements of the market, Research & Development, new product launch, product responses, and regional growth of the most important competitors operating in the market on a universal and local scale.

Top players Covered in Virtual Reality Glove Market Study are:

For more Customization in Virtual Reality Glove Market Report: https://www.in4research.com/customization/63315

Virtual Reality Glove Market Segmentation

Virtual Reality Glove market is split by Type and by Application. For the period 2018-2026, the growth among segments provides accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market Segmentation by Type:

Market Segmentation by Applications:

Regions covered in Virtual Reality Glove Market report:

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Research Objective Virtual Reality Glove Market Research:

The report is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers and partners, end-users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Key Target Audience:

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Global Virtual Reality Glove Market to Eyewitness Massive Growth by 2026 | COVID19 Impact Analysis and Business Strategy by Key Players Industrial IT...

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These Were Our Favorite Tech Stories From Around the Web in 2021 – Singularity Hub

Posted: at 1:58 am

Every Saturday we post a curated collection of our favorite articles and news from the week. But now that the years over, well curate 2021 as a whole. It was another wild one.

Tech companies continued to draw criticism for their roles in political and social scandals, most notably when whisteblower and former Facebook employee Frances Haugen testified to lawmakers. Undeterred, Facebook rebranded itself Meta and said it would now focus on building the metaverse. Twitter CEO Jack Dorsey stepped down and likewise changed the name of his company Square to Block in a not-so-subtle nod to the blockchain.

Meanwhile, volatile cryptocurrencies set new records, their prices jumping and crashing on a tweet. NFTs, a once-obscure type of cryptoasset, went on an eye-watering tear as redditors pushed meme stocks skyward. It was also the year of ever-bigger AI. Machine learning models surpassed a trillion parameters, designed computer chips, and tackled practical problems in biology, math, and chemistry. Elsewhere, billionaires went to space, regular folks bought 3D printed houses, fusion power attracted billions in investment, gene editing trials hit their stride, and flying car companies hit the New York Stock Exchange.

For this years list of fascinating stories in tech and science, we sifted our Saturday posts and selected articles that looked back to where it all began, glanced ahead to whats coming, or otherwise stood out from the chatter to stand the test of time.

The Secret Auction That Set Off the Race for AI SupremacyCade Metz | WiredHow the shape of deep learningand the fate of the tech industrywent up for sale in Harrahs Room 731, on the shores of Lake Tahoe. [The auction for Geoff Hintons newly formed AI company] was the beginning of a global arms race, and this race would quickly escalate in ways that would have seemed absurd a few years before.

The Chase for Fusion EnergyPhilip Ball | NatureAn emerging industry of nuclear-fusion firms promises to have commercial reactors ready in the next decade. advocates of fusion technology say it has many parallels with the space industry. That, too, was once confined to government agencies but is now benefiting from the drive and imagination of nimble (albeit often state-assisted) private enterprise. This is the SpaceX moment for fusion, says [General Fusion CEO] Mowry, referring to Elon Musks space-flight company in Hawthorne, California.

The Gene-Synthesis RevolutionYiren Lu | The New York TimesIf the first phase of the genomics revolution focused on reading genes through gene sequencing, the second phase is about writing genes.Crispr, the gene-editing technology whose inventors won a Nobel Prize last year, has received far more attention, but the rise of gene synthesis promises to be an equally powerful development. Crispr is like editing an article, allowing us to make precise changes to the text at specific spots; gene synthesis is like writing the article from scratch.

The Profound Potential of Elon Musks New RocketRobert Zubrin | NautilusStarship wont just give us the ability to send human explorers to Mars, the moon, and other destinations in the inner solar system, it offers us a two-order-of-magnitude increase in overall operational capability to do pretty much anything we want to do in space.

Need to Fit Billions of Transistors on Your Chip? Let AI Do ItWill Knight | WiredGoogle, Nvidia, and others are training algorithms in the dark arts of designing semiconductorssome of which will be used to run artificial intelligence programs. This should help companies draw up more powerful and efficient blueprints in much less time.

Renewables Are Set to SoarJames Temple | MIT Technology ReviewNew renewable electricity capacity will set another record this year, at 290 gigawatts, according to a new report from the International Energy Agency. By 2026, global capacity from these carbon-free sources will rise more than 60% over last years levels, the intergovernmental research organization now projects. That will add up to some 4,800 gigawatts, on par with all the worlds fossil-fuel and nuclear plants today. In addition, renewables will account for 95% of the overall capacity growth in the power sector over that period.

3D Printed Home Technologies Scaling Up Around the WorldPayal Dhar | IEEE SpectrumDespite the high capital investment needed for automated 3D-printing construction compared to conventional technologies, there are concomitant advantages, Satish says, such as in terms of safety, speed, scale and design complexity. We still build using techniques and equipment and toolsthat someone building 100 years ago would be familiar with, Ruben says. It is the last major industry that hasnt embraced new technology as a way to increase productivity.i

Why Im a Proud SolutionistJason Crawford | MIT Technology ReviewDebates about technology and progress are often framed in terms of optimism vs. pessimism. Its tempting to choose sides. But this represents a false choice. History provides us with powerful examples of people who were brutally honest in identifying a crisis but were equally active in seeking solutions.

Your Face Is Not Your OwnKashmir Hill | The New York Times MagazineIt seemed entirely possible that Clearview AI would be sued, legislated or shamed out of existence. But that didnt happen. With no federal law prohibiting or even regulating the use of facial recognition, Clearview did not, for the most part, change its practices. Nor did it implode. Our growth rate is crazy, Hoan Ton-That, Clearviews chief executive, said.

Alternative Rocket Builder SpinLaunch Completes First Test FlightMichael Sheetz | CNBCThe company is developing a launch system that uses kinetic energy as its primary method to get off the groundwith a vacuum-sealed centrifuge spinning the rocket at several times the speed of sound before releasing. This is about building a company and a space launch system that is going to enter into the commercial markets with a very high cadence and launch at the lowest cost in the industry, SpinLaunch CEO Jonathan Yaney toldCNBC.

One Vaccine to Rule Them AllJames Hamblin | The AtlanticiA universal SARS-CoV-2 vaccine is step one, [Anthony] Fauci said. Step two would be a universalcoronavirusvaccine, capable of protecting us not only from SARS-CoV-2 in all its forms, but also from the inevitable emergence of new and different coronaviruses that might cause future pandemics. The race to create such a vaccine may prove one of the great feats of a generation.

The Facebook Whistleblower Says Its Algorithms Are Dangerous. Heres Why.Karen Hao | MIT Technology ReviewFrances Haugens testimony at the Senate hearing today raised serious questions about how Facebooks algorithms workand echoes many findings from our previous investigation. We pulled together the most relevant parts of our investigation and other reporting to give more context to Haugens testimony.

Kill the 5-Day Work WeekJoe Pinsker | The AtlanticPeople who work a four-day week generally report that theyre healthier, happier, and less crunched for time; their employers report that theyre more efficient and more focused. These companies success points to a tantalizing possibility: that the conventional approach to work and productivity is fundamentally misguided.

The Internet Is RottingJonathan Zittrain | The AtlanticThe glue that holds humanitys knowledge together is coming undone. By making the storage and organization of information everyones responsibility and no ones, the internet and web could grow, unprecedentedly expanding access, while making any and all of it fragile rather than robust in many instances in which we depend on it.

How Vulnerable Is the World?Nick Bostrom and Matthew van der Merwe | AeonSooner or later a technology capable of wiping out human civilization might be invented. How far would we go to stop it? We call this the vulnerable world hypothesis. The intuitive idea is that theres some level of technology at which civilization almost certainly gets destroyed, unless quite extraordinary and historically unprecedented degrees of preventive policing and/or global governance are implemented.

With This CAD for Genomes, You Can Design New OrganismsEliza Strickland | IEEE SpectrumImagine being able to design a new organism as easily as you can design a new integrated circuit. Thats the ultimate vision behind the computer-aided design (CAD) program being developed by theGP-write consortium. Were taking the same things wed do for design automation in electronics, and applying them to biology, says Doug Densmore, anassociate professor of electrical and computer engineering at Boston University.

How the Worlds Biggest Brain Maps Could Transform NeuroscienceAlison Abbott | NatureTo truly understand how the brain works, neuroscientists also need to know how each of the roughly 1,000 types of cell thought to exist in the brain speak to each other in their different electrical dialects. With that kind of complete, finely contoured map, they could really begin to explain the networks that drive how we think and behave.

Lost Passwords Lock Millionaires Out of Their Bitcoin FortunesNathaniel Popper | The New York TimesStefan Thomas, a German-born programmer living in San Francisco, has two guesses left to figure out a password that is worth, as of this week, about $220 million. The password will let him unlock a small hard drive, known as an IronKey, which contains the private keys to a digital wallet that holds 7,002 Bitcoin.

A 25-Year-Old Bet Comes Due: Has Tech Destroyed Society?Steven Levy | WiredMuch more than a thousand bucks was at stake: The bet was a showdown between two fiercely opposed views on the nature of progress. In a time of climate crisis, a pandemic, and predatory capitalism, is optimism about humanitys future still justified? [Kevin] Kelly and [Kirkpatrick] Sale each represent an extreme side of the divide. For the men involved, the bets outcome would be a personal validationor repudiationof their lifelong quests.

How AI Is Reinventing What Computers AreWill Douglas Heaven | MIT Technology Review[Todays computers are] smaller and faster, but theyre still boxes with processors that run instructions from humans. AI changes that on at least three fronts: how computers are made, how theyre programmed, and how theyre used. Ultimately, it will change what they are for. The core of computing is changing from number-crunching to decision-making, says Pradeep Dubey, director of the parallel computing lab at Intel. Or, as MIT CSAIL director Daniela Rus puts it, AI is freeing computers from their boxes.

Can Digital Reality Be Jacked Directly Into Your Brain?Adam Rogers | WiredThe idea of uploading a synthetic experience into a mind has been a load-bearing member in science fiction for at least 75 yearsBut in real life (thats what this is, right?), were a long way from a data port in the nape of every neck. Neuroscientists can decode the signal comingoutof the brain well enough to move a cursor or a robotic arm, though they cant achieve the fluid elegance of a biological connection. Signal goinginis even trickier.

What an Octopuss Mind Can Teach Us About AIs Ultimate MysteryWill Douglas Heaven | MIT Technology ReviewIts possible that one day there could be as many forms of consciousness as there are types of AI. But we will never know what it is like to be these machines, any more than we know what it is like to be an octopus or a bat or even another person. There may be forms of consciousness we dont recognize for what they are because they are so radically different from what we are used to.

The Worldview Changing Drugs Poised to Go MainstreamEd Prideaux | BBCThe psychedelic renaissance promises to change far more about our societies than simply the medical treatments that doctors prescribe. Unlike other drugs, psychedelics can radically alter the way people see the world. They also bring mystical and hallucinatory experiences that are at the edge of current scientific understanding. So, what might follow if psychedelics become mainstream?

Why Electric Cars Will Take Over Sooner Than You ThinkJustin Rowlatt | BBCThis isnt a fad, this isnt greenwashing. Yes, the fact many governments around the world are setting targets to ban the sale of petrol and diesel vehicles gives impetus to the process. But what makes the end of the internal combustion engine inevitable is a technological revolution. And technological revolutions tend to happen very quickly.

Image Credit:Faris Mohammed / Unsplash

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These Were Our Favorite Tech Stories From Around the Web in 2021 - Singularity Hub

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Atmosphere of fear: Hong Kong students lament loss of Tiananmen statues – The Guardian

Posted: at 1:58 am

Sophie Mak, a recent graduate of law and literature, had walked past the fiery orange monument between classes for five years. A month after her graduation ceremony at the University of Hong Kong (HKU), two nights before Christmas, workers erected barricades around the statue. Under the cover of darkness, they cut it down.

Its an absolute disgrace that HKU removed the Pillar of Shame so callously and so furtively, Mak says.

The pillar, a statue of bodies twisting towards the sky commemorating the victims of Beijings bloody 1989 crackdown on protesters in Tiananmen Square, had been a part of the campus for over two decades. Many saw it as a symbol of Hong Kongs wider political freedoms in contrast with mainland China, where the killings have been erased from public memory and remain taboo. Students were seen crying at the empty site on Christmas Eve.

Now that its gone, its incredibly hard to distinguish HKU from other universities in the mainland, a third-year student who wished to remain anonymous said. As a student its heartbreaking. A key piece of what made HKU so iconic is gone.

The same erasure happened within days at other campuses across the city. By Christmas, the Chinese University of Hong Kong (CUHK) had removed a Goddess of Democracy statue from the entrance of its train station, and Lingnan University had stripped a Tiananmen massacre wall relief from its campus. A fourth university has requested its student union remove a statue.

The universities cited safety and unspecified legal risks in response to press inquiries. HKU and CUHK maintained that the statues had never been authorised. Both had nonetheless stood on the campuses for over a decade.

The universities swift removal of the Tiananmen massacre memorials, done in the dead of night without consulting students, now symbolises the freedoms the city has lost, observers say.

That an educational institution should remove a statue in the dead of night under such conditions [underlines] the dramatic deterioration in the freedom of academic thought and expression in todays Hong Kong, Louisa Lim, author of the The Peoples Republic of Amnesia, tells the Guardian following the removal.

The erasure of symbols of the massacre is the latest manifestation of a climate of uncertainty and self-censorship that has been growing on the citys campuses in the past 18 months, academics and students say.

There have been few public signs of protest against the removals from either students or staff, who are on semester break.

The silence is also telling of the state of debate on campus. You can feel that there is no longer serious academic discussion about the situation. Its pure bureaucracy, Harry Wu, a former professor of medical humanities at HKU, says.

Beijing imposed a national security law on Hong Kong last year in response to months of pro-democracy protests, which were widely supported by university students. Authorities largely blamed the unrest on student-aged protesters and unverified claims of foreign interference.

Some universities have moved to distance themselves from their student representative bodies. In the past year, HKU and CUHK, the citys two oldest universities, have both cut ties with their student unions, while four student leaders have been arrested under the national security law for advocating terrorism.

The general atmosphere is one of fear. People have been very worried about what they can say, says one HKU professor, speaking to the Guardian on the condition of anonymity due to safety concerns.

Classrooms, both virtual and in person, are no longer safe spaces for debate, some say. Current students described uneasy exchanges in class discussions. Everyone is taking a precautionary approach, both the students and professors. So while we may be speaking our mind for now, it always ends with a nervous laughter because you never know who is going to take it personally, a third-year student at HKU says.

A month after the security laws enactment, prominent pro-democracy activist and scholar Benny Tai was fired from his role at HKU. The move set off alarm bells among his peers.

Wu, a medical humanities professor who taught at the university from 2015 to May 2021, said he had moved to Hong Kong because he believed the citys systems were robust. Last year, he realised that was no longer true. At the moment when Professor Benny Tai was sacked at HKU, I realised the system was not there any more.

Tais dismissal wasnt an isolated incident. In October, two adjunct professors with pro-democracy affiliations at Lingnan University were also sacked.

Authorities maintain that the city has lost none of its promised freedoms, which they say are enshrined in both the national security law and the Basic Law, the citys mini-constitution.

A HKU spokesperson said the university was committed to protecting academic freedoms. HKU always respects academic freedom and upholds it as one of our core values, it said. The university also expects that our staff and students, as of other members in the community, discharge their civil responsibility to abide by the law.

The CUHK media office did not reply to requests for comment.

Wu has since moved to Taiwans National Cheng Kung University, where he said he can enjoy free inquiry. While he was still teaching at HKU, he says he has removed Powerpoint slides from his teaching materials that may be more politically sensitive before uploading them to the schools computer system.

All of us, not only students but also teachers, became cautious, Wu says of the general unease on campus. And you dont feel that the university is a community it was gradual, you can feel that the university functions more like a corporation.

You could see more and more frequently the term senior management team, as if there were people behind it but you didnt know who these people were.

There were also rumours that some students had reported teachers to a dedicated police hotline for national security offences, Lokman Tsui, a former assistant professor of journalism at CUHK, says. Although unverified, they were enough to foster a sense of uneasiness in classrooms.

Everyone is aware that everyone else is watching. And nobody knows who will say what. You have the sense that people are watching, he says. Its not like everyone is paranoid and super scared. But after the national security law, it has definitely increased.

The shrinking space for academic inquiry may mean the type of research at the universities will be reduced to those that do not cross Beijings red lines. Before his contract ended with CUHK, Tsui published a paper on press freedom and reporting on Tibet. I dont know what would happen if I were to start that research today, he says.

Its not like there are clear instructions from higher up, its not quite whats happening on the mainland yet, but you do get your cues. If you were researching Tiananmen before, you may want to think twice now. If you were researching social movements before, you may want to think twice now.

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Atmosphere of fear: Hong Kong students lament loss of Tiananmen statues - The Guardian

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