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Daily Archives: July 2, 2021
Bill Cosby’s sex assault conviction overturned by court – Reno Gazette Journal
Posted: July 2, 2021 at 8:35 pm
MaryClaire Dale| Associated Press
PHILADELPHIA Pennsylvania's highest court overturned Bill Cosby's sex assault conviction Wednesday after finding an agreement with a previous prosecutor prevented him from being charged in the case.
Cosby has served more than two years of a three- to 10-year sentence at a state prison near Philadelphia. He had vowed to serve all 10 years rather than acknowledge any remorse over the 2004 encounter with accuser Andrea Constand.
The 83-year-old Cosby, who was once beloved as "America's Dad," was convicted of drugging and molesting the Temple University employee at his suburban estate.
He was charged in late 2015, when a prosecutor armed with newly unsealed evidence Cosby's damaging deposition from her lawsuit arrested him days before the 12-year statute of limitations expired.
The trial judge had allowed just one other accuser to testify at Cosby's first trial, when the jury deadlocked. However, he then allowed five other accusers to testify at the retrial about their experiences with Cosby in the 1980s.
The Pennsylvania Supreme Court said that testimony tainted the trial, even though a lower appeals court had found it appropriate to show a signature pattern of drugging and molesting women.
Cosby was the first celebrity tried and convicted in the #MeToo era, so the reversal could make prosecutors wary of calling other accusers in similar cases. The law on prior bad act testimony varies by state, though, and the ruling only holds sway in Pennsylvania.
Prosecutors did not immediately say if they would appeal or seek to try Cosby for a third time.
The justices voiced concern not just about sex assault cases, but what they saw as the judiciary's increasing tendency to allow testimony that crosses the line into character attacks. The law allows the testimony only in limited cases, including to show a crime pattern so specific it serves to identify the perpetrator.
In New York, the judge presiding over last year's trial of movie mogul Harvey Weinstein, whose case had sparked the explosion of the #MeToo movement in 2017, let four other accusers testify. Weinstein was convicted and sentenced to 23 years in prison. He is now facing separate charges in California.
In Cosby's case, one of his appellate lawyers said prosecutors put on vague evidence about the uncharged conduct, including Cosby's own recollections in his deposition about giving women alcohol or quaaludes before sexual encounters.
"The presumption of innocence just didn't exist for him," Jennifer Bonjean, the lawyer, argued to the court in December.
In May, Cosby was denied paroled after refusing to participate in sex offender programs during his nearly three years in state prison. He has long said he would resist the treatment programs and refuse to acknowledge wrongdoing even if it means serving the full 10-year sentence.
This is the first year he was eligible for parole under the three- to 10-year sentence handed down after his 2018 conviction.
Cosby spokesperson Andrew Wyatt called the parole board decision "appalling."
Prosecutors said Cosby repeatedly used his fame and "family man" persona to manipulate young women, holding himself out as a mentor before betraying them.
Cosby, a groundbreaking Black actor who grew up in public housing in Philadelphia, made a fortune estimated at $400 million during his 50 years in the entertainment industry. His trademark clean comedy and homespun wisdom fueled popular TV shows, books and standup acts.
He fell from favor in his later years as he lectured the Black community about family values, but was attempting a comeback when he was arrested.
"There was a built-in level of trust because of his status in the entertainment industry and because he held himself out as a public moralist," Assistant District Attorney Adrienne Jappe, of suburban Montgomery County, argued to the justices.
Cosby had invited Constand to an estate he owns in Pennsylvania the night she said he drugged and sexually assaulted her.
Constand, a former professional basketball player who worked at his alma mater, went to police a year later. The other accusers knew Cosby through the entertainment industry and did not go to police.
Cosby has a long history with Northern Nevada.
He donated a track to the University of Nevada, Reno, and painted a plate to be auctioned off to raise money for the Northern Nevada affiliate of the Susan G. Komen Breast Cancer Foundation. He showed up at fundraisers and business openings. He commissioned and donated a bronze bust of casino mogul Bill Harrah.
Three of his accusers say they were assaulted in Reno and at Lake Tahoe.
Cosbys ties to Northern Nevada started with his relationship with Harrah, founder of the Harrahs casino empire. Harrah was often credited with breaking down racial barriers by hosting legendary performers such as Sammy Davis Jr. and Cosby.
He was here a lot because if another performer canceled, he would fill in," Mel Shields, a longtime entertainment writerwho covered Cosby, told the RGJ in 2018, after Cosby was found guilty of assault in Pennsylvania.
Cosby was a frequent guest of Harrah, staying at his homes including Rancharrah. Harrah also had celebrities as frequent guests at his house on Nixon Avenue. Called Interlaken, the house was built in 1967, and was known for being the place where stars stayed when in Reno.
Two of the five accusers in Cosby's retrial allege that they were assaulted in Reno.
Heidi Thomaswas the first to testify at the retrial. She was a 24-year-old music teacher from Colorado who came to Reno to meet with Cosby. She said Cosby forced her to perform oral sex.
Janice Baker-Kinney, a former bartender, said she was drugged and raped at a house party in Reno in 1982.
Former model Janice Dickinson testified that Cosby raped her at a hotel room at Lake Tahoe in 1982.
The three were among 60 women who cameforward with similar allegations.
Siobhan McAndrew of the Reno Gazette Journal contributed to this report.
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A humble billionaire? Elon Musk has all he needs in tiny home next to SpaceX – Austonia
Posted: at 8:34 pm
While he's been playing at an All-Star level on the pitch this season, he's also contributed in bigger ways off of it.
Stuver and his wife, Ashley, actively advocate for the Black Lives Matter and Pride movements.
Most recently, Stuver raised $221 for Playing for Pride, a fundraiser which tallies saves, shutouts and more stats from participating players and donates money to LGBTQ+ causes. He also helped get the word out to supporters' groups like Los Verdes, who raised over $3,000 to the cause.
Stuver has friends and family that are part of the LGBTQ+ community, and he's seen the disparities between how they are treated in society.
" I can see that they don't get the same respect and the same opportunities as cis, straight individuals, and I want to be able to use my platform to bring attention to that," Stuver said. "Hopefully one day sport is the most inclusive area of our lives."
This isn't the first cause he's been supporting. For years, Stuver and his wife have also helped raise money for Austinites to do their laundry with The Laundry Project. When Austin FC fan Brad Tillery began requesting the release of the Verde keeper kit, Stuver agreed that he would get a kit of his own if he donated to the project, which raises money for residents to go to laundromats in the area.
The #ReleaseTheKit hashtag went viral in the Austin FC Twitterverse, and over $1,600 was raised for the cause in just 24 hours following its release.
"Austin has just kind of taken on a life of its own," Stuver said. "It's just been amazing to see how receptive our fans have been to me and Ashley's causes that we support and just truly the amount of money that we've raised for so many different causes."
Stuver has also posted videos encouraging children who are dealing with serious illness, including 6-year-old Luke Brooks. For Stuver, it's a no-brainer to take a bit of time out of the day and post a video showing support.
"They're going through such a tough time in their lives that any little bit of support, and any little bit of caring from other people goes a long way," Stuver said. "No matter what, everyone is stronger together."
Stuver credits his parents, Roy and Leeann Stuver, for fostering a sense of community and caring in him from a young age.
"My family was always involved in a tight-knit community, and we always thought of ways to help people out," Stuver said. "My parents were kind of my role models in the way that they were selfless and put other people ahead of themselves. I wanted to emulate that as I got older."
He's not the only Austin FC player to be engaged in community outreach. In February, a GoFundMe by center back Matt Besler started the Austin FC Players 2021 Winter Storm Relief Fund, which helped raise over $45,000 for the city of Austin as its residents lacked resources during the brutal storm. The club teamed up with local restaurants as well and helped bring safe drinking water and free, warm meals to thousands.
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A humble billionaire? Elon Musk has all he needs in tiny home next to SpaceX - Austonia
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Elon Musk living in a prefab house that sells for just $50k | TheHill – The Hill
Posted: at 8:34 pm
The worlds second-richest man is living in a rented home that costs about $50,000.
Elon Musk last month said his primary home is a $50,000 house in Boca Chica, Texas, that he rents from his private rocket company SpaceX. SpaceX operates a launch facility in the small south Texas town and refers to it as Starbase.
Only house I own is the events house in the Bay Area. If I sold it, the house would see less use, unless bought by a big family, which might happen some day, Musk tweeted.
Teslarati, a website that follows Tesla news, reported recently that Musks Starbase home was aroughly 400-square-foot prefabricated home manufactured by housing startup Boxabl, which specializes in easy to construct housing modules.
America is changing faster than ever! Add Changing America to your Facebook or Twitter feed to stay on top of the news.
On Thursday, Musk, who is worth about $167 billion, provided some more insight about his Texas housing situation.
I do live in a $50k house, but not this specific one, Musk said in response to a tweet showing a prefabricated home from Boxabl.
.@elonmusk may be one of the richest people in the world but he lives in a $50k dollar house that he rents from @SpaceX like this one. pic.twitter.com/dRMbga07QZ
In November, Boxable posted a video showcasing one of its Casitas it had just built for a high-profile client in Boca Chica.
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Rocket Report: Super Heavy rolls to launch site, Funk will get to fly – Ars Technica
Posted: at 8:34 pm
Enlarge / A Super Heavy booster rolled out of SpaceX's production facilities in South Texas on Thursday.
Welcome to Edition 4.05 of the Rocket Report! We have a really big week in small launch: Virgin Orbit confirmed the viability of its LauncherOne vehicle with a second consecutive successful flight. Congratulations to the engineers and technicians who strove to make that rocket a reality.
As always, we welcome reader submissions, and if you don't want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.
Virgin Orbit does it again. Virgin Orbit demonstrated Wednesday morning that its first spaceflight in January was no fluke. The company's Cosmic Girl aircraft took off from Mojave Air & Space Port about an hour after sunrise Wednesday and flew about 200 km off the California coast. The 747 carrier aircraft then dropped the LauncherOne rocket, which proceeded to ignite, reorient itself upward, and blast into orbit. Eventually, the rocket deployed seven small satellites into an orbit about 500 km above the planet.
So what comes next? ... Virgin Orbit is hardware rich and had already begun building five new rockets in its Long Beach factory, Ars reports. But this preparedness has come at a cost. Founder Richard Branson has acknowledged that he and others have invested about $1 billion in Virgin Orbit to date, a very large sum for a relatively small rocket. LauncherOne has the capacity to send about one-half of a metric ton into low Earth orbit. The company says it has a variety of strategies underway to bring a return on that investment.
Relativity Space will move into a gigantic factory. The California-based launch company announced plans on Wednesday morning to move into a new factoryits third new facility in three yearsas the startup company continues to scale up its ambitious launch plans. The new factory, formerly a 93-acre Boeing facility that manufactured the C-17 aircraft in Long Beach, California, has 1 million square feet of work space, Ars reports.
New rocket, new factory ... CEO Tim Ellis said the new 3D-printing factory is needed to support the production of the proposed Terran R rocket, a fully reusable booster intended to compete with SpaceX's highly successful Falcon 9 rocket. Relativity is also rapidly growing, he said, and the company now has a total of 400 employees. Relativity plans to add 200 more people by the end of 2021 and then likely double the total by the end of next year. The new factory will accommodate about 2,000 employees.
The easiest way to keep up with Eric Berger's space reporting is to sign up for his newsletter, we'll collect his stories in your inbox.
Blue Origin adds Wally Funk to first New Shepard flight. This is a pleasant surprise. On Thursday, Blue Origin founder Jeff Bezos invited Wally Funk, a member of the privately funded "Mercury 13" program that sought to fly women into space in the 1960s, to join him as a guest on the July 20 launch of New Shepard. Although they underwent tests similar to male astronauts, none of the Mercury 13 women ever went to space.
Oldest person to go to space ... "No one has waited longer," Bezos said of Funk, who will be 82 years old when the mission launches. For the 10-minute flight above 100 km, Funk will join Jeff Bezos, his brother Mark Bezos, andthe winner of an auction who paid $28 million to join the flight. The company has yet to disclose the name of the auction winner. (submitted by Ken the Bin)
But waitBranson will attempt to beat Bezos. As noted above, Jeff Bezos is going to space on July 20. But later on Thursday, Virgin Galactic said its founder, British billionaire Sir Richard Branson, will attempt to go to space on July 11. Dubbed the "Unity 22" mission, this flight on the VSS Unity spacecraft will carry two pilots (Dave Mackay and Michael Masucci) and four mission specialists, including Branson, Ars reports.
Battle of the billionaires ... Branson is clearly keen to be the first to space, and Virgin Galactic has changed its flight plans to accommodate his trip. Originally, the company's plan next called for a test flight with four employees in the passenger cabin. That test was supposed to have been followed by Branson's mission. Questions will be asked about whether Branson and Virgin Galactic are rushing things by putting him in space. For example, responding to the news Thursday afternoon, former flight director and space shuttle program manager Wayne Hale tweeted, "Talk about schedule pressure! Hope nobody cuts any corners."
Gilmour Space announces significant funding. The most prominent Australian launch company, Gilmour Space, said Wednesday it has secured $47 million in Series C funding to support development of its launch technology. This pyramid of cash suggests the company has a real shot at developing an orbital-class rocket.
Growing the team ... Company CEO and co-founder Adam Gilmour said the company remains on track to attempt the first orbital launch of its Eris rocket in 2022. The funding will allow the company to expand from 70 to 120 employees as it scales up to meet these ambitions. Founded in 2016, Gilmour is developing a hybrid rocket to launch small satellites. (submitted by Ken the Bin)
bluShift announces launch deal. The Maine-based small launch company bluShift has signed its first commercial deal, and Virginia STEM company MaxIQ Space is its dance partner. "This is a good omen of what's to come for bluShift," Sascha Deri, bluShift's CEO and founder, said during a virtual investor call last week, MaineBiz reports. Terms of the deal were not disclosed, so it's not clear how much, if any, money has changed hands.
Starting small ... bluShift uses a biofuel-based propellant for its rocket design, and the company recently launched a prototype rocket to an altitude of about 1 km. Future plans call for suborbital flights. Frankly, it's difficult to take the company too seriously, because bluShift's crowdfunding has so far raised hundreds of thousands of dollars, and it ultimately will need a lot more than that to reach space. (submitted by Telemark154 and Ken the Bin)
Roscosmos explores crew flights from French Guiana. The Russian space corporation is looking into the possibility of launching spacecraft from the Guiana Space Center in South America, Parabolic Arc reports. Those launches would carry cosmonauts to the new Chinese space station.
Need a better inclination ... The Russian Soyuz vehicle currently launches from Kazakhstan, which is an ideal location to reach the International Space Station. But reaching the Chinese space station at an orbital inclination of 42.8 degrees would be strenuous. Roscosmos chief Dmitry Rogozin said he discussed the possibility of crewed launches from French Guiana during a recent video conference with Philippe Batista, the president of the French space agency, CNES. (submitted by Ken the Bin)
A Falcon 9 flies eight times a year. SpaceX launched its 20th Falcon 9 rocket of the year on Wednesday, and the booster lofting the Transporter-2 mission completed yet another successful flight to orbit. This rocket core, named B1060 (booster number 1060), had previously flown into space seven times. Its first launch was a GPS III satellite mission for the US Space Force on June 30, 2020. With Wednesday's flight, the rocket has now flown eight missions in a calendar year, Ars reports.
Before and after photos are something ... That is a rate of one mission every 1.5 months. However, since early January, this same rocket has flown five missions, so B1060 is approaching a rapid cadence of one launch per month. This is unprecedented for the Falcon 9 rocket or any other orbital spacecraft in history. The rapid reuse of the Falcon 9 rocket also makes for some stellar visuals, and Ars photographer Trevor Mahlmann was able to get excellent images of both the launch and landing.
Super Heavy rocket rolling to launch site in South Texas. On Thursday, engineers and technicians at SpaceX's production facilities in Boca Chica rolled a large Super Heavy booster out of the high bay. This titanic rocket is bound for a test stand at the nearby launch site for ground tests. SpaceX founder Elon Musk has said this rocket, which was built in just six weeks, will not fly.
Next rocket will fly ... According to Musk, the current plan involves testing this booster and launching the next one, which itself is currently being built. This next Super Heavy rocket will be mated with a Starship for an orbital launch. SpaceX sources have told Ars they are reasonably confident this flight will occur in July or August, but the company has yet to obtain regulatory approval for such a flight launching from the "Starbase" site in South Texas.
China will use superheavy rocket for solar power satellites. China plans to use a new superheavy-lift rocket currently under development to construct a massive space-based solar power station in geostationary orbit. Numerous launches of the upcoming Long March 9 rocket would be used to construct space-based solar power facilities 35,786 kilometers above the Earth, according to Long Lehao, chief designer of China's Long March rocket series, SpaceNews reports.
Commercial power by midcentury ... The project, according to Long, would begin with a small-scale electricity generation test in 2022, leading to a megawatt-level power-generation facility around 2030. Commercial, gigawatt-level power generation would be realized by 2050. This would require more than 100 Long March 9 launches and around 10,000 tons of infrastructure, assembled in orbit. This seems like an aspirational plan, but it reveals the scope of China's space ambitions. (submitted by pv and Ken the Bin)
SpaceX defends South Texas activities. In a letter to the Cameron County District Attorney, Starship Operations Senior Director Shyamal Patel responded to criticism of SpaceX's closure of two county roads near its Boca Chica rocket build site. (Discussed here, two weeks ago, in the Rocket Report). Last month, the DA said, SpaceX security barred access to public roads Remedios Avenue and Joanna Street, which are located just off of the main thoroughfare through the region, State Highway 4.
Will conduct more training ... Patel's response, first reported by Courthouse News, affirms that SpaceX does not seek to bar access to these public roads. The company is also providing "comprehensive training" to its security personnel to ensure that guards will not prevent members of the public from entering or remaining on these roads. "SpaceX continues to be committed to improving and bringing positive opportunities to the community," Patel wrote on June 17. (submitted by DanNeely)
July 3: Long March 2D | Jilin-1 satellite | Taiyuan, China | 02:50 UTC
July 4: Long March 4C | Fengyun-3E satellite | Taiyuan, China | 23:15
July 30: Atlas V | Starliner OFT-2 | Cape Canaveral, Fla. | 18:53 UTC
Listing image by Elon Musk
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How virtual reality may help explore the role of fear in youth at risk for violence and crime – VCU News
Posted: at 8:33 pm
Thursday, July 1, 2021
Conduct disorder often characterized by aggression, theft, vandalism, violations of rules and lying is one of the most prevalent and debilitating psychiatric disorders that emergesduring childhood and adolescence.
There is a subgroup of those with conduct disorder who are more likely to engage in chronic violence and criminal behavior. These individuals display severe behavioral and personality symptoms, called callous-unemotional traits, that include callousness toward others, lack of empathy or guilt for their harmful behaviors, and shallow or diminished emotional expression.
Nicholas Thomson, Ph.D., an assistant professor in theDepartment of Surgeryin theSchool of Medicineand theDepartment of Psychologyin theCollege of Humanities and Sciences, has received a five-year $2.5 million grant from the National Institutes of Health to study conduct disorder. He aims to shed new light on the mechanisms that underlie callous-unemotional traits, thereby allowing for a more targeted approach in treating young people who exhibit them.
Youth with conduct disorder and callous-unemotional traits are more likely to engage in chronic criminal behavior and develop mental health problems into adulthood, said Thomson, director of research and forensic psychologist for theInjury and Violence Prevention Programat VCU Health Trauma Center. Therefore, understanding what contributes to the development and stability of these traits is beneficial for guiding treatment and prevention programs.
Thomson will lead a study, Distinguishing Youth with Conduct Disorder with Callous-Unemotional Traits using Cardiovascular Psychophysiology During Virtual Reality Fear Induction: Testing for Sex Differences, that focuses on the roles of fear and fearlessness among youth with callous-unemotional traits.
It has long been theorized that because youth with callous-unemotional traits often do not feel fear, they also fail to recognize fear in others. That fear deficit may disrupt typical social development, increasing the stability and development of callous-unemotional traits.
Because fearlessness is associated with punishment insensitivity, it may inhibit the socialization process, learning and the internalizing of guilt and empathy, Thomson said. If youth with high levels of callous-unemotional traits do not feel fear, they are more likely to engage in risky behaviors (i.e., aggression) as they do not fear the consequences (i.e., being injured or punished) and are less concerned about the harm it causes to others.
While there is research that supports this theory, Thomson said, it mostly comes from survey data, past event recall or non-fear-inducing scenarios, such as pictures of fear expressions.
This new study aims to test the low-fear hypothesis by precisely defining and measuring fear.
Participants will use an immersive virtual reality system while researchers measure their biological responses.
With support from the [VCU Wright Center for Clinical and Translational Researchs Endowment Fund], we have developed a virtual reality fear assessment battery, which provides youth with an immersive but mild exposure to common phobias, Thomson said. For example, the youth will get to experience a VR roller coaster. While experiencing the roller coaster, we record parasympathetic and sympathetic nervous system activity with facial [electromyography]. This will provide us with a more complete understanding of the relation between callous-unemotional traits and physiological threat sensitivity.
While the study explores serious questions around conduct disorder, it is actually a pretty fun and novel experience for participants, Thomson said.
Past research on conduct disorder has generally neglected the study of females, Thomson said, so it is unknown if the fearlessness theory is true for both boys and girls. The new study will seek to explore sex differences, if any.
Along with Thomson, the study will involve VCU researchersJames Bjork, Ph.D., associate professor in theDepartment of Psychiatry;Roxann Roberson-Nay, Ph.D., associate professor at theVirginia Institute for Psychiatric and Behavioral Genetics; andScott Vrana, Ph.D., professor in the Department of Psychology; as well asJames Blair, Ph.D., director of the Center for Neurobehavioral Research in Children atBoys Town National Research Hospital; andKostas Fanti, Ph.D., associate professor in the Department of Psychology at the University of Cyprus.
Subscribe to VCU News at newsletter.vcu.edu and receive a selection of stories, videos, photos, news clips and event listings in your inbox.
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Using Virtual Reality To Help Address Inequities In Healthcare – Forbes
Posted: at 8:33 pm
A nurse works on a computer while treating patients with coronavirus in the intensive care unit at a ... [+] hospital on May 1, 2020 in Leonardtown, Maryland. An innovative program at the Eastern Michigan University aims to help nurses provide more 'culturally competent care' and address healthcare inequities for Asian American patients.
A team at the Eastern Michigan University (EMU) is using virtual reality to help address healthcare inequities for Asian Americans by teaching medical staff how to deliver culturally competent care to the communities they serve.
Earlier this year, the EMU School of Nursing was awarded a $72,000 grant to develop a virtual reality program aimed at addressing health inequities affecting Asian Americans.
Provided by the Michigan Department of Health and Human Services, EMU was one of only two nursing schools in the state to receive the grant.
Now, Dr Tsu-Yin Wu, director of the Center for Health Disparities Innovation and Studies (CHDIS) at EMU and a professor and director of the universitys school of nursing PhD program, is overseeing the execution of the innovative program.
Here in Michigan, we do not have the largest Asian American population. So of almost 9.9 million Michiganders, we are about 3.4 percent, Dr Wu said in a video interview.
Dr Tsu-Yin Wu has been leading a new project at the Eastern Michigan University to help train ... [+] healthcare providers to provide 'culturally competent' care to the communities they serve.
Asian Americans, she said, can face certain barriers to accessing healthcare and oftentimes, healthcare providers are not aware of those disparities and risk exacerbating them.
Meanwhile, she said, health care providers can also help improve health outcomes and quality of care by better understanding the social and cultural needs of patients.
Under the Immersive Community, Culture, and Care Experiences for Undergraduate Nursing Students: The 360-degree Difference program, Dr Wu has led efforts to help healthcare providers better understand the needs of Asian American patients and provide culturally aware care.
In the virtual reality program, nurses are able to simulate interactions with patients and learn more about the barriers they may face.
Those barriers, Dr Wu said, can range from something like food insecurity to something like racism.
The students can actually learn that this is what their patients or clients are experiencing...and they can be aware of and think about racism and all of the stressors, anxieties and fears [their patients face], Dr Wu said.
Still, the doctor said it is also critical to have diversity and representation in the healthcare system.
Its important to have a work force that represents the people, she said.
In an interview, DrJamesSmith, the presidentof EMU said he believed Dr Wus work has been a significant contributor to improving the quality of care for the Asian American community in Detroit.
He further hailed the virtual reality program as a key component to EMUs leadership in addressing inequities in healthcare.
In addition to leading the virtual program, Dr Wu, who was recognised as one of the 2020 Notable Women in Health Care by Crains Detroit Business, has previously received a grant from the Centers for Disease Control and Prevention (CDC) to further help address health disparities for Asian Americans across Michigan.
She has also previously led a navigator program for underserved Asian communities in Michigan as part of a three-year grant from the federal Center for Medicare Services (CMS).
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Taking a toy and turning it into a tool: Virtual reality improving patient outcomes at IU Health – Fox 59
Posted: at 8:33 pm
INDIANAPOLIS Virtual reality technology is helping improve patient outcomes at IU Health.
Every other Monday, Steve Unversaw finds himself here at the Simon Cancer Center.
I have Pompe disease, said Unversaw. Seventeen people in the state of Indiana have been diagnosed. Nationwide, theres only 700 people in the US that suffer from what Ive got.
His treatments consist of four-hour-long dialysis, which Unversaw describes as painful, boring and even unsettling.
Walking into the building of a medical environment, especially one with the word cancer written on the side of it, you go Whoa, said Unversaw. It makes you realizes youre in a tough spot and you start thinking about it.
But virtual reality is changing that.
By distracting them with VR, we have found in our initial trial that we were able to decrease their anxiety by 50% in the patients we did this with, said Brian Overshiner, a manager with IU Healths 3d Innovation Lab.
What were doing is taking a toy and turning it into a tool, said Overshiner.
Its a tool thats helping more than just patients.
During the height of COVID, we had a lot of stressed-out frontline workers, said Overshiner.
IU Health set up tranquility rooms for frontline workers, which included snacks, soothing music and virtual reality.
We can transport that person to the beach and they can sit and unwind. Who doesnt want that? Overshiner asked.
IU Health plans to expand the program and continue researching ways VR could affect patient outcomes.
We were surprised it had such an impact so now were looking at longer term, how to offer VR as a standard of care for these patients, Overshiner said.
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HTC Vive Pro 2 review: Virtual reality for the fortunate few – Expert Reviews
Posted: at 8:33 pm
Say what you will about virtual reality, but the barrier for entry is still exceedingly high. The recent release of self-contained VR headsets such as the Oculus Quest have managed to bring the entry price down a smidge, but if youre craving the best that VR gaming has to offer, then youll probably need to invest a lot of money (and time) to get things up and running.
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The HTC Vive Pro 2 is no different. Building upon the successes of its predecessor, HTCs next-gen headset is once again the most expensive way to access virtual reality right now and thats before you take into consideration the beefy gaming PC needed to enjoy it to the fullest.
Still, if you can afford the high price and youve somehow managed to pick up a new graphics card without having to pay inflated scalping prices, then the Vive Pro 2 currently offers a premium VR experience like no other.
Buy HTC Vive Pro 2 now
Its worth tempering your expectations to begin with, though, since the Vive Pro 2 is still more of a refinement to the original 2018 headset than a radical change.
Design-wise, its exactly the same as the original. You still plug it into your PC via a confusing mess of wires and it still uses a pair of base-station sensors to track your movements. It also requires plenty of play space to get going.
The Vive Pro 2s key improvements come from the display side of things. The headsets LCD panel now has an increased resolution per eye of 2,448 x 2,448, with a wider 120-degree field-of-view and a boosted maximum refresh rate of 120Hz, up from 90Hz. Clearly, the Vive Pro 2 is geared more towards gamers with high-end rigs, using modern graphics cards capable of pushing VR to its limits.
Price is where things really start to get interesting. With standalone VR headsets bringing the entry cost to less than 300, the Vive Pro 2 finds itself in a bit of a sticky situation. And thats because the headset itself (sans controllers and base stations) costs a hefty 719.
Unlike the Oculus Quest 2, the Vive Pro 2 wont work on its own. If you arent planning on upgrading from the original headset youll also need to buy a pair of base stations and two controllers either Vives own or any others from Oculus or Valve. According to HTC, a full bundle will also be available to buy for first-time Vive buyers in August for 1,299.
How does the Vive Pro 2s sky-high cost stack up against the competition? If youve got a gaming PC and youre hoping to push VR to the max, then you do have a few other alternatives.
As I've mentioned, perhaps the most well-known is the Oculus Quest 2, which costs 300 and can either be used on its own or connected to your PC via a single USB-C to USB 3.1 cable for some extra processing grunt. HTCs other VR headset, the Vive Cosmos, also uses a no-fuss, inside-out system for head tracking, although it costs 400 more than the Oculus (700).
Finally, the Valve Index like the Vive Pro 2 needs a pair of base stations, costs 919 for the full bundle (with a free copy of Half-Life: Alyx) and has a higher maximum refresh rate of 144Hz, as well as a wider 130-degree FOV. However, as is the case with all the other VR headsets listed above, it doesnt come close to the Vive Pro 2s generous per-eye resolution.
The Vive Pro 2s design is immediately familiar. Its mostly identical in appearance to the original 2018 headset and shares the same ergonomics, cable setup and overall weight (850g). However, HTC has added a matte black faceplate on the front, which to my eyes looks a bit out of place next to the rest of the headsets blue/navy colour.
What this all means is that, for better or worse, youre getting exactly the same comfort experience with the Vive Pro 2 as you did with the original. Youre still going to look a bit silly with one of these strapped to your face (as my pictures show), but the Vive Pro 2 does a good job of evenly distributing weight across your head, and the adjustable headband can accommodate a wide range of noggin sizes as well.
On that note, the Vive Pro 2 is just as well suited to glasses wearers and, like the previous model, youre also able to adjust the interpupillary distance (the space between both lenses) by between 57mm and 72mm in order to get the image correctly in focus. Its easy enough to do this, too: you simply hold down a small button on the left side of the headset and pull the front either towards or away from your face until everything looks clear.
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One thing Im not pleased about is the return of the Vive Pros removable face cushion. Using the same fabric as the original, it felt itchy during long VR sessions and is generally a bit of a sweat sponge. Its no good at blocking out light, either, since it doesnt sit around your nose. The good news is that you can pretty much eliminate these problems if you attach a (far better) third-party face pad.
What do you get in the box, then? Inside, youll find the headset itself, a link box (which is used to connect the Vive Pro 2 to your PC), a DisplayPort cable, a USB-A cable and a power adapter. If you buy the bundle, you also get a pair of Vive controllers, two SteamVR 2 base-station sensors and all the relevant chargers and cables that come with them.
Unfortunately, the Vive Pro 2s setup process is still an absolute nightmare. After youve plugged in all the cables, switched on the three extra plugs, appropriately positioned your sensors, charged the controllers and pressed the button on the link box, you then need to launch SteamVR and pray that the software actually detects the headset and all the other gubbins.
It gets even more complicated with the Vive Pro 2, too, since you also need to run HTC's new Vive Console software alongside SteamVR while playing games and running VR applications. This grants access to all sorts of extra settings, however, allowing you to manually adjust per-eye resolution, maximum refresh rate and apply motion compensation. This last setting is best used for PCs with weaker specs and adapts video resolution during gameplay in order to reach a 90fps target.
As for the display, the Vive Pro 2s low-persistence LCD panel provides a boosted total resolution of 4,896 x 2,448, with a huge per-eye resolution of 2,448 x 2,448. For reference, thats almost double the resolution of the original, and its the highest of any VR headset released to date.
Thats not the only upgrade, though. The Vive Pro 2 now refreshes at 120Hz (up from 90Hz) and has a marginally wider 120-degree field of view. The latter doesnt make a huge difference during gameplay, but the former is a serious game-changer if youre lucky enough to own a gaming PC that can reliably push out frames. One thing to note, however, is that the wireless adapter (sold separately) restricts the Vive Pro 2s refresh rate to 90Hz.
Quality-wise, the Vive Pro 2s display looks astonishing, and it's a significant improvement on all the over VR headsets Ive tested previously. Colours looked rich and vibrant, although since the Vive Pro 2s lenses are a bit more rectangular than the original lenses, the vertical field of view is reduced slightly.
The Vive Pro 2s system requirements are understandably stringent. HTC recommends at least an Intel Core i5-4590 or AMD Ryzen 5 1500 CPU, 8GB of RAM and either an Nvidia GeForce GTX 1060 or AMD Radeon RX 480 graphics card. Youll also need a DisplayPort 1.2 output and a spare USB 3 port for the link box.
As a frame of reference, my testing rig consists of a Ryzen 7 1700 (close to the minimum), an Nvidia RTX 3070 FE graphics card and 16GB of DDR4 RAM.
This finally brings me to the good stuff. I tested the Vive Pro 2 with a variety of games, and (assuming you have the PC for the job) I can confidently say that VR gaming really doesnt get any better. The stunning post-apocalyptic environments of Half-Life: Alyx were rendered beautifully, with top-notch performance from beginning to end. If there was any slowdown during gameplay, I certainly didnt notice it.
Wacky wobbly-weapon-waving colosseum battler Gorn also ran without any noticeable performance hiccups, as did time-stopping shooter Superhot VR. The Vive Pro 2s headsets and controllers support both first- and second-gen SteamVR base stations, and I tested both neither failed to register my head/body movements and arm waggles.
On a similar note, the Vive Pro 2 uses the same tried-and-tested Vive controllers weve seen previously. For some reason, HTC doesnt want to update the design and functionality of its now five-year-old input devices, and theyre rapidly showing signs of age. The halo design at the top throws off the balance in the hand, and they generally feel a bit cumbersome to use.
That being said, following a short absence, the Vive Pros sequel is yet again the very best that VR has to offer. Provided youve got the hardware to support it, the Vive Pro 2 offers a truly exceptional VR experience, with an as-yet-unmatched maximum rendering resolution, as well as a handful of added gaming-friendly benefits.
Buy HTC Vive Pro 2 now
Of course, its not entirely faultless. The Vive Pro 2s starting price is hard to stomach, especially when you can pick up a standalone VR headset such as the Oculus Quest 2 for a fraction of the cost. Pair the high cost with the lack of any meaningful design changes and the absence of new controllers, and its ultimately a bit of a head-scratching update.
If youre keen to take your first steps into the virtual world, you still cant do much better for your money than the Oculus Quest 2. On the flip side, if you identify as a bit of a self-proclaimed VR enthusiast and youre looking for an excuse to upgrade, then theres no better reason than this.
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Now You See the Art in A.R. Now You Dont. – The New York Times
Posted: at 8:33 pm
On a torrid afternoon in June, Emma Enderby, chief curator of the Shed, and Cecilia Alemani, director and chief curator of High Line Art, walked side by side between their respective bailiwicks on the West Side of Manhattan, plotting the configuration of their first collaborative exhibition.
They were exultant.
No night install, Alemani said. No cranes. Thats the best.
Nothing would be decided until right before the opening. We didnt have to think about engineering or weight loads, Enderby said. You can just spend a leisurely day placing them.
The exhibition, The Looking Glass, which runs from Saturday through Aug. 29, is a show in which all of them the sculptures on view are virtual, existing only in augmented reality, or A.R.
Using an app developed by Acute Art, a London-based digital-art organization, a spectator can point a phone at a QR code displayed at one of the sites the giveaway of where a virtual artwork is hidden. The code activates a specific sculpture to appear on the viewers camera screen, superimposed on the surroundings. (Unlike virtual reality, or V.R., in which a viewer wears a device, such as goggles, A.R. does not require total immersion.) Most of the virtual art will be placed on the plaza surrounding the Shed, on West 30th Street at 11th Avenue, supplemented by three locations on the nearby High Line.
Acute Art is supervised by the third curator of the exhibition, Daniel Birnbaum, who, because of the pandemic, could only be present remotely. The Looking Glass is an updated and expanded reprise of another Acute Art show, Unreal City, which opened on the South Bank of London last year and then, in the face of new lockdown precautions, resurfaced in a monthlong at-home version. A teaser, with three of The Looking Glass artists, was presented last month at Frieze New York at the Shed.
There is something charming about it being secret or not completely visible, Birnbaum said in a phone interview. It is a totally invisible show until you start talking about it.
If The Looking Glass duplicates the sensation of Pokmon Go in 2016-2017, the search will be as exciting as the find. Whereas the title of the London iteration alluded to T.S. Eliots poem The Waste Land, in New York, the show gets its name from Lewis Carroll. In todays Alice in Wonderland, the phone is the new rabbit hole, Enderby said.
Birnbaum, a respected curator who was the director of the Moderna Museet in Stockholm for eight years before leaving to run Acute Art, enlisted the participation of 11 artists, including household names Olafur Eliasson and KAWS and such art-world favorites as Precious Okoyomon, winner of the 2021 Frieze Artist Award, Cao Fei, Nina Chanel Abney, Koo Jeong A and Julie Curtiss. Some of their works unfold over time and incorporate sound, while others are as unchanging as traditional sculptures.
Released from plinths, they can acquire new meaning from their unconventional contexts. Abneys piece, Imaginary Friend, is a hovering, bearded Black man in high-top sneakers and banded crew socks, reading a book, with a halo around his head. Its a Black Jesus, I guess, Birnbaum said. He observed that it would have a different impact if it appeared in a Washington political demonstration rather than on the High Line.
Eliasson, whose Rainbow in 2017 was a pioneering virtual-reality artwork, contributed a cluster of five pieces, from a series collectively titled Wunderkammer: a buzzing ladybug, a floating rock, a cloud, a sun and a clump of flowers that push up through the pavement.
Very often, these digitized platforms are presented to us as if they are the opposite of reality, but I saw it as an extension of reality, he said in a phone interview. Im a very analog artist, interested in the mixture of the mind and the body, and my first thought is, This is taking away your body. It seems like escapism and open to hedonism. On reflection, though, he concluded that since people are tethered to their phones, he would aim to reach them through the device in ways that are sensitizing rather than numbifying.
Maybe we can get a message into the phones that the world is amazing, he said. In terms of what I hope to achieve, in what is left of public space and the High Line is such a good example there is the potential of the imaginary, the unexpected encounter, meeting someone you dont expect to know and becoming friends. I think its about adding plurality and other stories onto the public space.
Toms Saraceno, the Argentine artist based in Berlin who worked in Eliassons studio early in his career, is even more determined to blend augmented reality with real life. Obsessed with ecological concerns, Saraceno is particularly enamored of spiders, and he has founded a research organization, Arachnophilia, to study them and the architecture of their webs.
For The Looking Glass, he created two virtual spiders. One, which will be on the plaza of the Shed, is a recreation of the spectacular Maratus speciosus, known as the Australian coastal peacock spider. The other will be at a secret location in Manhattan. If you send a photo of a real spider to the Acute Art app, the team will respond with the location of the other virtual spider, which will also be transportable to your home. It is at the center of the whole thing, Birnbaum said. He likes the look of the A.R. spider, but he cares more that you pay attention to real spiders.
For other artists, the possibilities of augmented reality permit different approaches to their longstanding artistic investigations. Curtiss, a French artist living in Brooklyn, paints and sculpts nude women. My work is all about the gaze, and what Im choosing to reveal and what Im choosing to hide, she said in a phone interview. Introduced to Birnbaum by Brian Donnelly, who is known as KAWS, Curtiss became excited by the chance to pursue this theme in a manner previously unavailable to her.
In mid-June, she was still working with the computer coders at Acute Art to develop her piece: a naked woman with long dark hair one of the characters that she has presented in paintings who will be placed in the environment. The model is faced away. When you try to go around her, she will keep dodging, so you can never see her front, Curtiss said. And when you get too close, you go through her. That naked woman is exposed and vulnerable, but also, like a wall, she is protected. Its playing off these opposites.
In the aftermath of the pandemic, Birnbaum suggested, the popularity of virtual representations may accelerate. Can they ever do fashion shows again? he said. Will people travel? I see this as possibly another model for exhibitions. I could imagine that the A.R. and V.R. and mixed-reality thing will be part of a global and local future art world. I will be surprised if the art world doesnt change a little after the lockdown. We may be a little bit early.
Although Acute Art is not at this point profit-making, its financial backers, the wealthy Swedish businessman Gerard De Geer and his son Jacob, are aware of the commercial possibilities. Acute Art has already created virtual pieces for Chanel and BMW, and is exploring ways to issue works in editions. We havent really monetized things, Birnbaum said. But he allowed that the unexpected NFT craze and blockchain purchasing have generated talk among some artists about financial opportunities.
One thing seems certain: Virtual and augmented reality are still in their artistic infancy. Acute Art acts as a technological guru, providing computer coders and engineers to bring the virtual creations of artists into being. There is a little storyboard thing written, then we do a trial version, and they will come back and say, The texture is too small, and, It should be more red, Birnbaum said. They get a test app, and they can play around with it and place it.
My interest is to see what we can do with this technology, he continued. Once there was photography and everyone thought it would kill painting. Then cinema and the video camera and the internet came along. In our own time, A.R. and V.R. are the new media. There is a period before it is commercialized when one can do experimental things. We are there now.
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Uncanny Virtual Reality Machine Gives People Chance To Experience Death Before It Happens – Latin Times
Posted: at 8:33 pm
People who are curious about how it feels to be near the jaws of death may be able to experience it thanks to this unusual virtual reality machine from an inventor. Known only as Dr. Death, a virtual suicide machine was created and is now on display in some venues in Europe.
The virtual suicide machine was first shown at the Funeral Fair in Amsterdam back in 2018.
Now open to the public, the machine named Sarco is designed to produce a rapid decrease in oxygen level while maintaining a low CO2 level (the conditions for a peaceful, even euphoric death). per the Sarco website.
An explanation of the 3D-printed euthanasia capsule reveals that the machine was intended to suggest a sense of occasion. Aside from that, also considered were to come up with a system that requires no specialized skills or involvement, no sourcing of difficult to obtain drugs and no medical involvement.
The machine would also be of help to people with some disabilities. It is activated by eye movement and voice control is reportedly anticipated.
When it was unveiled in 2018, Sarco death was described as painless with no suffocation or choking sensation. The user would still be able to breathe easily even in a low-oxygen environment, the Huffington Post reported.
In a press release, Sarco was meant to get people talking positively about death and with broader consideration than being afraid, scared or shocked. And it appears Sarco is not the only one giving people a chance to experience it.
Lithuanian Julijonas Urbonas designed a rollercoaster that painlessly kills its passengers in 2010. It was described as a "hypothetic death machine in the form of a rollercoaster, engineered to humanely take the life of a human being".
Sony Project Morpheus Virtual Reality Headset Will Go Awesome With The PS4 and 'Gran Turismo 7' Racing Game Sony
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