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Daily Archives: May 27, 2021
Most companies aren’t ready for the next big tech disruption – ITProPortal
Posted: May 27, 2021 at 7:58 am
Despite 2020 acting as a major reality check for the entire business world, many Chief Information Officers (CIO) in the UK still believe theyre not completely prepared to help their organizations survive another similar disruption.
These are the conclusions of a new study from digital transformation service provider Genpact. Polling 500 CIOs and technology leaders all over the world, the company found that CIOs can be sorted into three categories: pilots, co-pilots and engineers.
Pilots are said to drive the transformation journey, innovate and help their business achieve greatness despite difficulties, but make up only one fifth of all CIOs in the UK. Co-pilots, who are seen as the ones to modernize the business, but need to partner up with business leaders to shape and deliver transformation, are the most numerous at 57 percent. The remaining 23 percent are classed as engineers; those who simply execute and dont drive transformation.
A CIOs ability to properly drive digital transformation can make or break a business, the report argues, claiming that those who migrated data centers into the cloud, automated processes, upskilled employees, adopted AI and ML, as well as advanced analytics, were the ones to adapt to the pandemic most successfully.
Transformation pilot CIOs who drive alignment across the C-suite and put the organizational focus on building resilience and innovation will be the co-creators of new business models and future-ready companies. CIOs who do not will see their organizations struggle, said Sanjay Srivastava, Chief Digital Officer at Genpact.
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Revived Legislative Bill Adds New York to Growing Number of States Seeking to Tax Big Techs Digital Advertising and Sales of Consumer Personal Data -…
Posted: at 7:58 am
In 2017, Saadia Madsbjerg, Managing Director of the Rockefeller Foundation, reflected on the billions of dollars in economic value generated each year from corporations buying and selling consumer personal data, and posited why the imposition of a tax on the revenues of companies that sell consumer personal data is the best way for consumers to at least share in some of the financial benefits obtained from the use of their data.
In February of this year, Maryland became the first state to pass a digital advertising tax into law. Known as the Digital Advertising Gross Revenues Tax, Marylands new law imposes a sliding-tax on the annual gross revenues of large companies derived from digital advertising services in the state.2 Digital advertising services is defined under the law as any advertisement services on a digital interface, including advertisements in the form of banner, search engine, interstitial, and other comparable advertising services." 3
New York now joins Maryland, Washington, Oregon, and Connecticut, as states that are currently considering (or have passed, in the case of Maryland) new data or digital advertising tax laws in 2021. Specifically, New Yorks legislature has taken up Bill S1124, titled the Digital Ad Tax Act (DATA), which would: (i) establish a tiered tax (of 2.5% to 10%) on the annual gross revenues derived from digital advertising services in the state for any person with global annual gross revenues of $100 million dollars or more; and, (ii) require each person that has annual gross revenues derived from digital advertising services in the state of at least $1 million to file a sworn return.4 S1124 actually revives an earlier bill version introduced in March 2020, and is modeled after Marylands Digital Advertising Gross Revenues Tax. A key distinction between the New York and Maryland digital ad tax laws, however, is that, under the proposed DATA, the term digital advertising services is expressly limited to those advertisement services that use personal information about the people to whom the ads are directed.
These proposed data and digital advertising tax laws face significant administrative and legal hurdles. For one thing, identifying the situs of a companys digital advertising services and/or sales of personal data for taxation purposes can be virtually impossible. Moreover, as currently being litigated in Chamber of Commerce of the U.S.A. v. Franchot, 5 -- an action challenging Marylands Digital Advertising Gross Revenues Tax, these proposed data taxes may violate various federal laws, including the Internet Tax Freedom Act, the Due Process Clause, Commerce Clause, and dormant Commerce Clause of the U.S. Constitution. New York and the other states have so far sought to address the sourcing and federal law issues through the inclusion of certain registration and self-reporting requirements, and certain exceptions and carve-out language. Time and Franchot will tell if those workarounds are enough.
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Luka! Bucks, Tech With Ben Thompson. Plus Adam Duritz of Counting Crows – The Ringer
Posted: at 7:58 am
The Ringers Bill Simmons shares his thoughts on another stellar Luka Doncic performance in the Mavericks Game 2 win over the Clippers, putting the Mavericks up 2-0 on the series (2:45). Then Bill talks to business and tech analyst and Milwaukee Bucks fan Ben Thompson about the Bucks Round 1 series vs. the Heat, the Bucks 34-point victory in Game 2, the hypothetical Round 2 matchup vs. the Nets, and more (16:00). Next they discuss AT&Ts announcement to merge Warner Media and Discovery, streaming giants, Epic Games vs. Apple, and more (42:00). Finally, Bill talks with singer, songwriter, and Counting Crows frontman Adam Duritz about the origin of the band, their iconic first album August and Everything After, behind the scenes stories about some of their most beloved songs, adjusting to a meteoric rise in the early 1990s, maintaining artistic integrity over three decades, Counting Crows new album, Butter Miracle, Suite One, and more (1:09:00).
Host: Bill SimmonsGuest: Adam Duritz, Ben ThompsonProducer: Kyle Crichton
Subscribe: Spotify / Apple Podcasts / Stitcher / RSS
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Luka! Bucks, Tech With Ben Thompson. Plus Adam Duritz of Counting Crows - The Ringer
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Big Tech Wants to Write the New Rules on Internet Regulation – The New Republic
Posted: at 7:58 am
Indeed, not everyone shares in Facebooks particular vision of free communal info-abundance underwritten by bulk data collection and addictive algorithms. Nor do they care for what Facebook has become. From political disinformation to authoritarian state propaganda to surveillance-as-a-business-model to the hollowing out of arts, culture, and media, Facebook, and its influence on the internet, has been a net loss for the world. The company aspires toward liberalish valuesfor instance, Zuckerberg talks about voice rather than free speechbut all of this has been window-dressing for its own destructive pursuit of scale, power, and profit.
Following a pattern that weve seen in the more contrite recent statements from platform superpowers, Clegg seems to say that Facebook wants to do betterit just needs help. As society grapples with how to address misinformation, harmful content, and rising polarization, Facebook research could provide insights that help design evidence-based solutions, writes Clegg, as if Facebook, with its endless reams of data, insight into its own networks, and $62 billion in cash on hand couldnt be doing far more to tackle these problems. In helping address these concerns, Clegg also offers support for a digital regulatorsomething that would be useful but potentially no more so than the Federal Trade Commission or the Department of Justice, which have wide powers to sue Facebook, initiate antitrust proceedings, and enforce the law. (In working to shape government regulation, Facebook spent almost $20 million on D.C. lobbying last year, more than any other tech company.)
Parsing Nick Cleggs statementsand the overall sincerity of Facebooks pledgesmay be a fools game. The answer to regulating the internet, as Jillian C. York noted, is to keep Facebook out of any and all decisions about regulating the internet. Companies dont give up power voluntarily; they cede ground knowing they can make it up elsewhere. Cleggs op-ed has all the hallmarks of this kind of bait and switch. It offers a few paper-thin reforms that might pass bipartisan musterif Congress can find its better angelsthat will surely be undone after lawyers and lobbyists begin chiseling away at them. If theres to be a future open and global internet, it should represent everything Facebook is not. The scary and exciting thing is that we dont yet know how to bring that into being.
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How digital nationalism threatens to entrench Big Tech – The Next Web
Posted: at 7:58 am
The massive digital platform market has until recently been dominated by a handful of US-based companies such as Facebook and Google. However, as foreign governments and competing platforms try to erode this domination, platforms are becoming a new sphere of geopolitical maneuvering.
The European Union wants to gain more control over international tech companies and achieve more independence in the digital arena. India has banned 177 Chinese apps on the grounds they are prejudicial to the sovereignty and integrity of India.
And in 2020, the then US President Donald Trump spent months attempting to ban the Chinese-made video-sharing platform TikTok or force its sale to an American owner. While some claimed Trump was piqued by a supposed prank against him by teenage TikTok users, a look at statements from US government officials over the course of the year shows geopolitical concerns were the main driver.
If governments continue to be driven by digital nationalism, the US-based big tech companies are likely to continue to dominate.
TikTok is the first social media platform born outside the United States to become a significant rival to Silicon Valley incumbents such as Facebook and Instagram. The short-form video platform rose to prominence in 2019 and, by early 2020, was the most downloaded app globally.
Since its rise, TikTok has come under intense criticism from governments around the world, who question whether ByteDance, the company that owns TikTok, sufficiently protects users data against access by the Chinese state.
However, the way TikTok treats user data is not very different from what its US counterparts do. There is little to suggest the platform poses any singular national security threat.
The company releases transparency reports similar to those of Google and Facebook. A CIA assessment reportedly concluded there was no evidence the Chinese government had intercepted TikTok data.
TikToks Chinese origins can be used to oversimplify the platforms actual territorial connection to China. ByteDance was founded in China but it is incorporated in the Cayman Islands and operates as a multinational with subsidiaries in Australia, the US, the UK and Singapore.
The backdrop to Trumps stance towards TikTok was an intensifying contest between the US and China over the strategic value of the digital environment. Who gets to extract economic value from the platform economy? Who gets to exert ideological influence through vast sociotechnical systems? Who enjoys strategic advantages from control over and access to data and infrastructure?
As todays global tech platforms have developed, they have largely mirrored the shape of classical geopolitics: the US has dominated. Recently, however, Chinese technology firms have flourished, expanding Chinas economic and strategic capacities.
TikTok teens may have successfully pranked Trump, but his actions and rhetoric fit within a geopolitical agenda articulated by others within the administration.
On June 24, 2020, US national security advisor Robert OBrien spoke publicly on the topic of the Chinese governments ideology and global ambitions. He warned China posed a threat to US citizens and explicitly implicated TikTok.
Two weeks later, on July 6, US Secretary of State Mike Pompeo suggested TikTok should be treated like Huawei, the Chinese telecommunications company that is effectively banned in the US.
On July 31, 2020, Trump announced he was planning to ban TikTok.
Several days later, Microsoft released a statement explaining that its representatives had spoken to Trump directly regarding the acquisition of TikTok. When questioned about his talks with Microsoft, Trump stated:
[] it cant be controlled, for security reasons, by China. Too big, too invasive, and it cant be.
On August 5, 2020, the US Department of State announced an expansion of its Clean Network program, which has the stated objective of guarding our citizens privacy and our companies most sensitive information from aggressive intrusions by malign actors, such as the Chinese Communist Party.
Expansions to the program included five policies aimed at reducing the presence of China in the US. These policies limited the use of Chinese telecommunication carriers, applications sold in app stores and pre-installed on devices, cloud services and undersea cables.
The following day, Trump issued an executive order forcing the sale of TikTok to a US company on the grounds that TikTok posed a threat to the national security, foreign policy, and economy of the United States.
Ultimately Trumps executive orders were blocked in the courts and the ban and forced sale never implemented.
TikTok provides welcomed competition to the platform incumbents. If real competition in the sector were to increase, requiring the incumbent platforms to compete for users, we might see further innovations in the platform market and a less concentrated tech sector.
So far, however, the US government has explicitly focused on the geopolitical implications of the rise of a Chinese platform. Whether the Biden administration will continue this approach remains to be seen.
Both the US and China have a long history of shielding strategically important industries. For those concerned with increasing competition and diluting the concentrated power of the dominant technology firms, the rise of digital nationalism is a new obstacle.
Moving forward, policymakers may need to overcome nationalistic impulses if they are to increase global competition in the international platform market. And both US and Chinese rule must be rejected if we are to decentralize power within the digital environment.
This article byJoanne Gray, Lecturer in School of Communications, Chief Investigator Digital Media Research Centre, Queensland University of Technology,is republished from The Conversation under a Creative Commons license. Read the original article.
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Facebook (FB) stages strong recovery near record highs as big tech recovers thanks to Fed doves – FXStreet
Posted: at 7:58 am
Facebook shares have recovered along with most big tech names recently as the Nasdaq plays catch up to the broader market. The Fed's continuing reissuing of the mantra that all inflation is transitory has helped technology and high growth names to recover. Facebook has taken the lead and bounced strongly from the $300zone. All big tech companies reported strong Q1 2021 earnings numbers, but most have slipped back post the earnings releases. Many retraced to areas of strong support and look to have invoked the buy the dip mantra to recover. Facebook is poised near record highs of $331.81 from April. Facebook finished Tuesday up just under 1%at $327.79.
Facebook has hit the headlines on Wednesday as several news outlets report that EU antitrust regulators maybegin an investigation into Facebook's online marketplace. While the news is not confirmed and any results unknown and unclear, the recent bullish sentiment toward Facebook has pushed the shares near record highs, so Wednesday's reaction will be key. Separately, big tech and news companies may face challenges from a new code of practice to be issued by the European Commission."Disinformation cannot remain a source of revenue. We need to see stronger commitments by online platforms, the entire advertising ecosystem and networks of fact-checkers," EU industry chief Thierry Breton said in a statement.Vera Jourova, Commission Vice President for Values &Transparency, said the issue was in urgent need of attention."A new stronger code is necessary as we need online platforms and other players to address the systemic risks of their services and algorithmic amplification, stop policing themselves alone and stop allowing them to make money on disinformation, while fully preserving the freedom of speech," she told Reuters. The original code was introduced in 2018. Facebook was one of the signatories to the code along with several other big tech companies as well as advertising, tech lobby groupsand other tech companies, according to Reuters.
FB shares gapped up initially aftera strong earnings release on April 28. Earnings per share reported at $3.30 versus a consensus estimate for $2.35, a 40% beat. Facebook shares rallied 7% post the release and created a nice gap on the chart. As often happens, the gap needed to be filled, and FB shares duly obliged, retracing the entire gain by May 10. The Relative Strength Index (RSI) and the Commodity Channel Index (CCI) both signalled the sell-off with both momentum oscillators enteringoverbought territory, highlighted. Facebook did find support just around the $300 level and hasformed a tentative bullish channel formation. The key is to remain above the 9-day moving average at $318. A break of this would likely see a retracement to support at $303.67 and trend line support at $306, as well asthe lower trend line at $299. Once again it is showing a strong support zone around $300. There is nothing too strong or high conviction around current levels. The RSI and CCI are trending with price and in neutral zones, the Moving Average Convergence Divergence (MACD) did give a crossover buy signal on Monday, but nothing else confirmed this. Indicators are far from perfect, so if one gives a signal it is always preferable to have confirmation from another indicator.
At the time of writing, the author has no position in any stock mentioned in this article and no business relationship with any company mentioned. The author has not received compensation for writing this article, other than from FXStreet.
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FXStreet and the author do not provide personalized recommendations. The author makes no representations as to accuracy, completeness, or the suitability of this information. FXStreet and the author will not be liable for any errors, omissions or any losses, injuries or damages arising from this information and its display or use. The author will not be held responsible for information that is found at the end of links posted on this page.
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Sports betting, online gambling win final passage in Connecticut – The CT Mirror
Posted: at 7:57 am
MARK PAZNIOKAS :: CTMIRROR.ORG
Sen. Cathy Osten, whose district is home to two casinos, outlines the expansion bill. Debate was relatively brief. At right, Senate Majority Leader Bob Duff speaks to staff.
A bill legalizing sports betting and online casino games and lottery sales in Connecticut won final passage late Tuesday night on a 28-6 vote in the Senate, an effort to boost state revenues and help casino employment rebound in the states struggling southeastern corner.
Passage came after a relatively brief debate, an anticlimactic ending to a multi-year push to expand the customer base of Foxwoods Resort and Mohegan Sun, two tribal casinos squeezed by competition in New York, Rhode Island and Massachusetts and a temporary closure forced by COVID-19.
This has been a long and strange trip to get to this point, said Senate Majority Leader Bob Duff, D-Norwalk.
Gov. Ned Lamont has promised to sign the bill and immediately seek federal approval of necessary amendments to the states gambling compacts with its two federally recognized tribes and casino owners, the Mashantucket Pequot and Mohegan tribal nations.
His administration broke a deadlock with the tribes, who have exclusive rights to casino gambling, and negotiated a framework for the first significant expansion of gambling since the casinos opened in the 1990s. For better or worse, the legalization will be central to Lamonts legacy and, most likely, a re-election campaign next year.
This is about so much more than gaming and gambling, said Sen. Cathy Osten, D-Sprague, whose district is home to both casinos, which have a combined payroll of about 12,000.
This really is an important economic development bill. Thats what it is, said Senate President Pro Tem Martin M. Looney, D-New Haven. This is worth celebrating to finally reach this point.
Connecticut would be the third New England state after Rhode Island and New Hampshire to legalize sports betting since the U.S. Supreme Court removed federal restrictions in 2018. New York and New Jersey also have sports books.
CT Lottery and both casinos would share the rights to sports betting online. It also would be available at the casinos and up to 15 sports bars or other facilities licensed by the lottery.
The bill puts Connecticut among a half-dozen states with online casino gambling, effectively giving any adult physically in the state the means to gamble 24/7 on a smartphone, tablet or computer.
The state will collect taxes of 18% initially on online casino gambling, increasing to 20% after five years; and 13.75% on sports betting and fantasy sports. It is projected to generate $28 million in the fiscal year beginning July 1 and increase in subsequent years.
The opposition came from lawmakers concerned about problem gambling, plus those angry that the bill suspends for 10 years the authorization granted in 2017 for the tribes to jointly build a casino off I-91 in East Windsor to compete with MGM Springfield. The tribes hadalready shelved the project indefinitely.
We know there are going to be addiction issues, said Sen. Tony Hwang, R-Fairfield, who argued that the state was inviting a significant increase in problem gambling. I hope Im wrong.
The bill bans betting on collegiate sports in Connecticut, but Sen. Kevin Witkos, R-Canton, said the restrictions on referees, coaches and other participants in sports from wagering were insufficient.
I certainly dont want a Pete Rose moment here in Connecticut, Witkos said. But he said he would nonetheless vote for the bill, hoping to add further restrictions in subsequent legislation.
The bill assesses levies on the tribes and lottery for contributions to problem gambling services.
Each of the casino owners will be required to contribute $500,000 annually, and the lottery will increase its contribution by $1 million, to $3.3 million.
The bill also outlines a framework for safeguards, such as periodic reminders of how long a gambler has been online, limits on credit and the ability to self-exclude. The Department of Consumer Protection will retain its current jurisdiction over gambling.
Im heartened by the safeguards, said Sen. Mae Flexer, D-Windham. I wish there was more.
Flexer called the vote one of the toughest, but the economic impact of the casinos and the need to support their potential growth outweighed her fears about problem gambling.
Sen. John Kissel, R-Enfield, said he was skeptical about the adequacy of the safeguards or Connecticuts understanding of what lies ahead as gambling goes online.
I think the dangers are rife here, said Kissel, who voted no. We need to take careful analysis of the states that have gone down this road.
Opposed were three Democrats and three Republicans. The Democrats: Saud Anwar of South Windsor, Derek Slap of West Hartford and Patricia Billie Miller of Stamford. The Republicans: Hwang, Kissel and Craig Miner of Litchfield.
Missing the vote were Sen. Matt Lesser, D-Middletown, who was at the Capitol earlier Tuesday evening, and Sen. Dennis Bradley, D-Bridgeport, who was arrested Tuesday morning on federal charges.
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Sports betting, online gambling win final passage in Connecticut - The CT Mirror
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Virtual Reality – The Future of Online Casino Gambling – Casino Guardian
Posted: at 7:57 am
The gambling industry witnessed some drastic changes throughout the years. In the past, people had to travel to the nearest land-based gambling establishment to play their favourite casino games. The advent of technology was and still is the driving force that helped the gambling industry evolve. In the mid-1990s, the Internet exploded in popularity, leading to the exponential growth of the online gambling industry.
In the beginning, players could choose from a limited number of gambling sites. But running a web-based casino turned out to be a very prosperous business. Hence, a growing number of people decided to dip their toes into the market and start up a virtual casino. Presently, the gambling industry is oversaturated with online casinos and new ones spring up every day. To stand out from competitors, online casino operators offer mouth-watering bonuses.
Keeping their fingers on the pulse of the latest technology trends is also important for successful casino operators. Now, it seems that virtual reality (VR) is making waves in the online gambling industry. Even though this technology is relatively new, it found its place in different walks of life for training purposes. The gambling industry also managed to successfully implement virtual reality, attempting to lure in new players.
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Perhaps, many people associate virtual reality with sci-fi movies and gamers wearing huge goggles. If we have to define the term virtual reality, we would say that it is a three-dimensional artificial environment that replicates a realistic experience and shuts out the real world. Virtual reality would not be possible without special equipment that includes a headset. The price of the headset usually determines its quality.
Oculus Rift is a high-end VR headset, but it is not cheap. It will cost you approximately 400 for a basic pair without extras. But if you are a casino player, you will certainly need a headset to play VR games. Other high-quality VR headsets include Samsung Gear VR, Google Cardboard, Google Daydream View, and HTC Vive VR. The companies at the forefront of VR development are Samsung, Google, Facebook, TCL, and HTC.
It is interesting to examine how exactly VR works to immerse people into an entirely different world while sitting on the couch in their living rooms. The different types of headsets are not that different in terms of their size and shape. However, the way they project the images varies greatly between the different headset models. In a nutshell, VR headsets are mounted displays. Headsets need to be connected to a console or computer to transmit video.
VR headsets are often referred to as goggles due to their technology that uses two LCDs (one per eye), pixels, and lenses placed between the eyes. The lenses change the angle from which 2D images are projected to replicate the way our eyes see the world. VR headsets come with an important feature called the field of view. Headsets with a wider degree of field provide a more immersive experience.
At least 60 frames per second are required to avoid disorientation and headache. Headsets most distinctive features are head tracking and motion tracking. Thanks to them, the picture in front of your eyes moves as you move your head.
A few gambling sites have already embraced virtual reality technology. Although the choice is very limited, the virtual casinos that offer VR gaming options are licensed and reputable. However, industry insiders believe that it will not take long until more VR online casinos appear on the gambling scene. A growing number of people buy VR headsets and accessories, meaning that such casinos will certainly appeal to a horde of people. The global VR gambling industry is set to grow from $0.4 billion in 2017 to $2.4 billion by 2024.
Virtual casinos are expected to attract the attention of gamers and people above 30 years old. Interestingly, VR casinos offer more than 3D animations. They provide players with a lifelike casino experience by welcoming them to the casino floor. VR casinos allow players to interact with each other thanks to a live chat feature. Some online bookmakers are also eyeing the opportunity to implement VR to offer a one-of-a-kind betting experience.
Virtual reality casinos have to employ a new gaming platform compatible with VR technology. Casino operators can develop a VR environment by employing 360 video technology. In a nutshell, it allows players to be a part of the game and move around in it. Unfortunately, the technology is still in its infancy but we expect that it will soon be widely available.
Many people believe that augmented reality and virtual reality are two terms denoting the same thing. However, these are different notions. Augmented reality overlays virtual images to your view of the real world. In addition, augmented reality does not require the use of special equipment. The most avid example of a game that is based on virtual reality is Pokmon Go. Virtual reality, on the other hand, aims at immersing people in an artificial experience by completely excluding the real world.
Apart from the multiple advantages VR casinos offer, we have to mention that avid casino fans are likely to spend more time and money on gambling. This might affect vulnerable players and youngsters, posing more risk of problem gambling.
The web-based casino SlotsMillion will always remain in history as the worlds first virtual reality gambling site. It was launched in 2014 by Alea Gaming Group. In 2021, the interactive casino changed its owner and now it operates under the umbrella of the Maltese-based company SLTM Ltd. The gambling site carries a stamp of approval from the Malta Gaming Authority and the UK Gambling Commission.
Its gaming portfolio is courtesy of reputable software companies from the likes of Playn GO, NetEnt, Playtech, Microgaming, Quickspin, Pragmatic Play, Yggdrasil, Wazdan, and others. SlotsMillion is home to over 3,000 slots and table games compatible with different portable devices. It is crucial to mention that not all games are available in virtual reality.
To play the games in virtual reality, casino fans need to download SlotsMillion virtual casino application. If you have Oculus Rift goggles, you will enter an entirely new casino world. However, casino enthusiasts who do not have the headset can see the virtual casino in 3D on their PCs. The application automatically recognises whether the goggles are plugged in or not.
To add extra excitement to the overall experience, you can see other players wandering around the casino, but none of them will be able to see your game screen. Casino devotees can play VR games in demo mode.
As we already hinted above, VR is in its early stages. Hence, it is not a bolt from the blue that the available VR casino games are not a lot. However, casino enthusiasts are treated to some nail-biting slots and table games. The tech-savvy software company NetEnt was the first to introduce a VR slot Gonzos Quest VR.
Other emblematic VR slots are Jack and the Beanstalk, Miss Midas, Thunderstruck II, Twin Spin, Starburst, and several more. If you have never played VR games, we would like to advise our readers to first try the games in demo mode as these are different from all other casino games you have ever played.
To play VR games, casino aficionados need to have a VR headset. In addition, the PC or laptop should meet certain technical requirements that depend on the type of goggles you intend to use. In 2020, Oculus Rift officially announced that it will stop supporting Windows 7 and 8.1. At the moment, Oculus Rift requires Windows 10. Check the table below to learn more about the technical specs your PC should have to support VR casino games with an Oculus Rift headset.
Virtual reality is a growing trend that took the online gambling world by storm. Even though the technology is far from mature, virtual reality already attracted the attention of thousands of casino fans. Industry insiders believe that virtual reality is to drive the online gambling industry to a whole new level. It allows better interaction between players and a fully immersive virtual reality. What is more, it will keep slot fans on the edge of their seats as the VR technology will be able to provide them with an authentic feel.
A large number of web-based casinos are expected to embrace virtual reality to lure in new signees and retain their existing patrons. Software companies will release a lot more virtual reality casino games to please the needs of all kinds of players. Of course, technology will keep on developing to push the boundaries of the industry even further. We believe that the price of VR headsets will drop soon as the technology will become more mainstream.
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Positive and Negative Effects of Online Casinos on Working Process – The Southern Maryland Chronicle
Posted: at 7:57 am
You all believe that online gambling is here big money is present and that all players enjoy it for this purpose only. The truth is much different. In addition, online casinos do affect the working process more than you may believe. Today, we are going to discuss the positive and negative effects of this process and explain all you need to know.
Positive Effects
An online casino may look like a completely different thing than a brick and mortar establishment for this purpose, but they do have a lot of similarities. These affect the working process as well. There are a few cases where we can see these effects and we must add that they are impressive.
Lets also add that these days you can enjoy 5 dollars minimum deposit sites that are just amazing. You can make a small deposit and play all the games you like at these casinos. Many of these sites can be seen atcasinosterson where you can also find a lot of details about each one, which is an interesting fact.
One of the most important things about how online gambling affects the working process is taxes. All of these sites must pay a lot of taxes to the country where they are located at and this is impressive. Just imagine the profit of an online casino paired with the biggest casino win. You can imagine how much money that country will get. If we add big slots as well, you can see that this is one of the most important and the most spectacular, positive effects.
Online casinos also offer new jobs. For instance, a gambler must use payment, customer support, software developers such as Microgaming and so much more. All of these and so much more are controlled and possible thanks to countless people behind the screens. If we add live dealers as well, we can see a huge market for new employees that have been growing for a long period of time.
There are a few more things we would like to mention. Online gambling is more about having fun and enjoying than a huge win. The next thing to know is that this industry has been on the increase for decades and it is expected to reach stunning levels in the future years. Believe it or not, this is one of the fastest-growing industries in the world and it affects all countries and all continents. It is fun, offers countless perks, and is beneficial for the economy. Thats why we were able to see various laws that legalized online gambling in specific countries.
Negative Effects
Nothing is perfect so we can see some negative effects in this case scenario. The biggest one is gambling addiction. It can be developed when using minimum deposit sites, sports betting, or anything else. If that happens, you can see that a person wont be able to work, he will need help and all of that costs money.
Honestly, this is the only issue that we can see and the only positive fact is that free help is present as well and it can be obtained in most countries. Sadly, not all of countries offer this perk.
Dont forget that you can lose money gambling which is a well-known fact. Always gamble with money you can afford to lose and focus your attention on having fun and enjoying, rather than actual winnings.
Gambling is one of the largest industries online and in the world and it has all kinds of effects on the working process, the economy and so much more. Playing at a mobile casino is very appealing and something that billions of people have been using for years. If done correctly, it is 100% safe and something that can help you make a significant profit and have a better life.
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Positive and Negative Effects of Online Casinos on Working Process - The Southern Maryland Chronicle
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SlotsForMoney.com Now Offering Their Casino Expertise in 16 Languages – PRNewswire
Posted: at 7:57 am
LAS VEGAS, May 25, 2021 /PRNewswire/ -- There are numerous sites that offer guides to the world of online gambling, and while one can find some info in particular languages, English still dominates this market. Translation services, especially high-quality ones that retain the quality of the original advice, require real effort and expense, and the norm is to offer services in English and let the users try to translate the content themselves.
Anyone who has ever used these web translation services will have experienced the lower quality involved, and when the players are looking to get the most out of their online casino experience, this is no time for faulty translation.Having these translations performed by the authoring site to ensure the meaning is carried over properly into other languages is a big advantage and even necessary given the players are staking their time and money gambling online and want to receive the proper guidance from the sites they rely on for this.
SlotsForMoney.com have been offering top-level casino advice since 2014, and have been a top choice among players ever since.They are particularly well known for the quality and depth of their advice, and having access to it in 16 different languages now makes their content accessible to many more casino players who have been excluded from accessing the upper echelon of online casino guidance up until recently.
"Our mission is to take online casino players by the hand and show them everything they need to know to maximize their online casino experiences, and this more extensive selection of languages we support allows us to guide many more people the right way," commented SlotsForMoney.com's Chief Editor Mike Brown."It's not even just about having this many languages, as our efforts above and beyond industry standards on this one issue exemplifies how committed we are to making our site the very best we can make it, and we are particularly happy that we are now able to serve people other sites neglect."
About SlotsForMoney.com:
SlotsForMoney.com is a leading online portal providing a wealth of advice to online casino players completely free of charge since 2014.Players may benefit from the high-level knowledge and in-depth content offered by SlotsForMoney.com to allow them to make the best choices and enhance their online gaming experience.
Related Links: https://www.slotsformoney.com/about/
Media Contact:Mike Brown[emailprotected]
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SlotsForMoney.com Now Offering Their Casino Expertise in 16 Languages - PRNewswire
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