Daily Archives: March 5, 2021

The Zombieland Franchise Returns This Springin VR – VRFocus

Posted: March 5, 2021 at 5:12 am

When it comes to modern zombie movies the Zombieland franchise is one of the better ones, a nice mixture of over-the-top gore and a comedic narrative. Today, XR Games and Sony Pictures Virtual Reality (SPVR) have announced Zombieland: Headshot Fever, an arcade shooter coming to most VR headsets this Spring.

Inspired by classic 90s light gun games like Time Crisis II and The House of the Dead 2, Zombieland: Headshot Fever is designed to be a fast and frantic single-player shooter where you dont need to wander around, all the zombies come straight to you. All you have to do is take them all out as quickly as possible because time matters.

Featuring an Adrenaline Mode activated after two quick headshots, itll allow players to rack up bigger combos and improve their times to get on the leaderboards. Theyll be able to unlock shotguns, revolvers, assault rifles and more weapons to find their perfect setup.

With this VR game, were bringing the zombie apocalypse right to you in a totally new way while preserving the humour and wit of the hit movie franchise. Now Zombieland fans can feel what its like to stare down an onslaught of Zombie hordes and make split-second gameplay decisions in order to blast their way to survival, said Jake Zim, SVP, virtual reality, Sony Pictures Entertainment in a statement.

All four heroes (Tallahassee, Wichita, Columbus and Little Rock) from the movie franchise will feature. Little Rock will be voiced by Abigail Breslin from the Zombieland movies, Tallahassee will be voiced by Woody Harrelsons brother, Brett, while Wichita and Columbus get VO actors approved by Emma Stone and Jesse Eisenberg respectively.

Being trusted with bringing an iconic Sony Pictures franchise to life is extra rewarding and exciting when youre a huge fan of Zombieland, says Bobby Thandi, Founder and CEO of XR Games. The Zombieland world is a no-nonsense kind of place, and to this end weve made one of the purest shooting games for VR. We handcrafted the content, upping replayability, and incorporated mechanics from racing games such as time splits so you know exactly how well youre doing. Its about practising til youre perfect.

Zombieland: Headshot Fever is set to release this Spring for Oculus Quest, Oculus Rift, HTC Vive, Windows Mixed Reality headsets, and later for PlayStation VR. As further updates on the videogame are released, VRFocus will keep you updated.

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Virtual Offices are the Commercial Office Sector’s Biggest Threat – Propmodo

Posted: at 5:12 am

The Oasis. Its a place where the limits of reality are your own imagination. You can do anything, go anywhere, Wade Watts says of the technology at the heart of the bestseller Ready Player One. The science fiction epic tells the story of a world living online, cut off from most human contact, living and working in the digital world. Sound familiar?

An entire virtual world with the complexity of The Oasis is still just science fiction, but the books vision of the future offers a glimpse of where the virtual spaces were creating could be headed. With office work already inextricably linked to the computer, virtual offices are more science than fiction. The implications of viable virtual offices will shake the commercial office sector down to its bedrock. Theres no bigger threat to the demand for office space than technology that can replace it. The future isnt as far off as you think.

Our great pandemic-induced work from home experience is redefining the office faster than any time in modern history. Largely unable to access traditional office space, employees have been forced to be flexible, working from the couch, the kitchen counter, and even the closet, creating what little workspace they need where they can. Coffee shops, parks, hotels, and other public spaces with WiFi have become an escape for workers stuck at the office at home. For office workers, workspace is wherever youre using your computer. Creating a digital workspace is the future of flexible office design. Virtual 3D modeling that creates digital workplaces can already create truly flexible offices that go far beyond rearranging basic office components like desks, chairs, and conference rooms.

Watch a webinar from the top of a mountain, send emails from the Library of Congress, attend a meeting at the beach. The limits of virtual office design are your own imagination. Creating virtual spaces for people to gather is not new. Designers have been creating online meeting places with 3D modeling for over a decade. Right now the technology is being used to visualize build-outs and architectural designs but is quickly transitioning to render entire virtual offices inhabited by remote workers.

Outside the world of office space, the technology has been flourishing for nearly two decades. Second-Life, released in 2003, was a massive multiplayer online virtual world full of places for players to gather, connect and chat in an effort to create a digital replication of the modern world. Second-Lifes functionality pales in comparison to Ready Player Ones vision, but technology is quickly catching up.

Companies like Spatial and Spaceform are developing virtual spaces for people to meet through augmented or virtual reality and shake hands with a coworker miles away, no hand sanitizer required.

Were working with gaming engine technology that allows you to create real time 3D models that we can all experience simultaneously, Squint/Form Director Jan Bunge said. Bunges team is developing Spaceform into virtual conference room space. At the moment theres the most insane virtual spaces for having parties and social gatherings, all in a purely virtual setting. The need to create those settings in an office is there.

It all comes down to the limitations of video chat. Nearly a year into this, were all acutely aware what Zoom and others are lacking. Video chat is a tool that was basically good for two things: very personal conversations in small groups or big webinars where you dont need to interact, Spatial Head of Business Jacob Loewenstein told Wired. But for anything in between it breaks down, and thats where we see Spatial really being a much more interactive and much more personal collaboration solution.

Virtual or augmented reality allows participants to move around a space, use their arms and head to gesticulate, interact with virtual objects in the space, share your screen, upload presentations and collaborate on documents or 3D designs in real-time. Workplace bias and harassment are nearly impossible in the virtual space, presenting a solution to issues drawing increased scrutiny. Studies show VRs immersion increases attention span, meaning the new technology could be a solution to low employee engagement when working remotely. Imagine several 3D avatars in a board room around a model of a new building project, turning, expanding, and highlighting various parts of the model when collaborating on the design like Tony Stark working on his Iron Man suit prototype.

For some the world Im describing is a new level of hell. Burnt out on Zoom, meetings in virtual reality sounds like doubling down on the suffering. The prospect of wearing a VR headset for an extended time gives many a headache just thinking about it. Despite improvements in VR tech, developers have yet to create a headset device suitable for long-term use. Right now, wearing a VR headset for even half of an 8-hour workday is out of the question.

Journalist Esat Dedezade recently tested this new reality, spending close to $7,000 for a top-of-the-line VR headset and computer to operate it. Using the Virtual Desktop app, he was able to work anywhere, from a high-rise corner office to a serene forest. It wasnt long before he hit the first snag: typing. Being unable to see your keyboard and fingers as they move across it was a serious setback. More technology steps forward to solve that problem, a different work app uses a webcam to display a real-time overlay of his real-life keyboard. Even with the solution, it quickly became clear that working with a VR headset for even an hour is a challenge. After adjusting his approach by only using the VR headsets for tasks requiring serious focus and taking frequent breaks, the technology began to click. Online meetings were better and administrative work was more tolerable.

Whether its for work or play, after a few hours in VR I can take the headset off and feel like Ive actually been somewhere, Dedezade wrote. Thats a precious feeling that I hadnt precisely realized Id even lost, but with so many of us stuck at home for the foreseeable future, its an invaluable benefit that I never even considered.

Obviously, the technology is extremely limited in its current use. Enormous upfront costs, adverse effects from prolonged usage, and underdeveloped applications are major hurdles to overcome if virtual office spaces are ever to become mainstream. If theres one thing the 21st century has taught us, its that you can bet on technology becoming cheaper, safer, and more developed.

Should virtual offices become a viable solution for the masses, the implication for commercial real estate would be biblical. Co-working and working from home have long been considered looming threats, shrinking the demand for office space real estate empires are built on. A viable virtual office doesnt just shrink demand, it eliminates it completely. The technology, still in its natal phase, will grow up sooner or later as tech giants pour billions into research and development. Its no stretch to say that virtual offices are an existential threat to the entire industry. The property business has already given way to software, what happens when it gets eaten by it?

For now, virtual offices remain mostly science fiction outside a few specific use cases but the progress is picking up speed. If you look closely, the future isnt hard to see. Centralized offices are being shed and distributed workforces adopted. What will be the value of a physical office when it can be replicated, pixel by pixel, in a VR headset? The answer to this question will determine the future of the office industry. Best to start now, the programmers already have.

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Doom 3: VR Edition Reimagines the 2004 FPS Classic in Virtual Reality – Push Square

Posted: at 5:12 am

Sony has a slate of PlayStation VR announcements planned for today, and the first one is quite the surprise. Doom 3 is being reimagined for virtual reality in Doom 3: VR Edition, planned to launch on PS4 later this month on 29th March 2021. PS5 players can also get in on the action via backwards compatibility. Check out what it looks like in action in the announcement trailer above.

This PSVR version will support the long-forgotten Aim Controller and also includes the game's two expansions The Lost Mission and Resurrection of Evil. The classic experience has been retooled for virtual reality, complete with new textures, shaders, and sound effects. You'll be able to peer around the corners of the UAC facility, angle your shots using motion controls, perform speedy 180 degree turns, and track your health, armour, and ammo through an in-game display mounted on your wrist.

A price wasn't revealed over on the PlayStation Blog, but we have to assume it'll be in keeping with the cost of DOOM VFR, which was 19.99/$29.99 at launch. Would you be interested in revisiting Doom 3 using PSVR? Watch your back in the comments below.

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Virtual Reality Glove Market 2021 Is Rapidly Increasing Worldwide in Near Future | Top Companies Analysis- CyberGlove Systems, Manus VR, GloveOne,…

Posted: at 5:12 am

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North America Virtual Reality Glove Market Analysis and Forecast

Latin America Virtual Reality Glove Market Analysis and Forecast

Europe Virtual Reality Glove Market Analysis and Forecast

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The Built Environment – rAVe [PUBS]

Posted: at 5:12 am

Many of us (if not all of us) who work in AV-based technologies have a co-dependent relationship with the built environment. Suppose youre unclear of what the built environment is, Ill sum it up quickly. In that case, it references the designed architecture and sculpted living environment that surrounds us and has been built by us, the people humans. This can include buildings, cities, roads, urban landscapes, and so on. Although 3D printing and many other tools help us build and sculpt these environments, theyre no less the creation of human thought, conceptualizing and building practices performed by people.

However, nowadays, we have a new swath of technology coming on the horizon if its not already in your living room or studio. Either way, Im sure youve heard of augmented reality (AR), virtual reality (VR), mixed reality (MR), immersive audio, spatial audio, ATMOS and so on. All these dont necessarily depend on the built environment to connect and function with users or people. But instead, create an alternate universe or reality within a digital world. AR blurs that line but ultimately is still creating something virtual for those who use it.

Its a very fascinating revolution in audiovisual technologies. These have really forced the concept and question of, how can we leverage the built environment and the virtual environment to have harmony and well-being with a real human connection? Granted, these MR technologies are mostly single-user experiences within the real-world context. Still, they are often multiuser in the virtual world, for this is a virtual interaction built in a virtual environment for a virtual experience.

So, where does this leave us? Well, the reality is MR leaders have been questioning the relevance of display screens with the uptake in MR tech. Recently, many key players in the AR/VR/MR markets have dropped new hardware and software apps that make creating experiences easier and more engaging. The creations coming out of these platforms is genuinely astonishing. They pave the way for new and advanced concepts within many AV sectors like wayfinding, signage, gaming, information, advertising, live event, experiential design, public engagement, etc.

The pandemic has brought on these technology advancements quickly they seem to have garnered broad appeal throughout 2020. Maybe because people are at home and need an alternate reality to travel to when reality locks them out. With good reason, these technologies are playful and can unlock our imagination just play Moss with a VR headset and tell me you didnt find it magical.

But I think, even though the sizzle of the MR steak is so good and I mean really good especially in our current global situation, we cant forget the relationship to our built environments (even though sometimes its easy to overlook). We sometimes look around, and we dont actually see. Maybe we just dont appreciate all these built things that live around us, made by us. Tall buildings, sculpted hills and plantings, roads that bend and curve and layer up like brush strokes on a canvas.

Weve seen the realization of engineering feats for the beauty and strength of timeless design and an attempt to create something transgenerational that connects people to the environment theyre living in. Its incredible what weve achieved, and it gives us history and relevance in the real world. Yet, most people sit in the bus or car and stare at their phone, the stranger biting their nails a couple of seats up, or the ground. Maybe they hold up the phone for a picture, or, as weve seen with Pokemon Go to look through the looking glass into an AR world. Then we go home and into a room, turn on a tablet, watch a movie, read an article or strap on a VR headset and do some gaming. Sometimes, we find eating might get forgotten, although snacking, well, it never seems to get overlooked. So, where am I going with this?

Well, I feel like we are on the cusp of an architectural renaissance with audiovisual and low-voltage technologies as the medium. This renaissance, I think, is partially due to the rise of creative technology advances and innovations in our AV sector and, more so, the potential of its harmony within the context of the built environment.

Whether projection mapping on a building or integrated screens in creative fashions, reactive tracking and AI content translations incorporate a larger story into the public domain. Theres a sense of harmony and connection in all of it. Now, we can layer on virtual realities, triggers and explanations to anyone who leaps down the rabbit hole. But it doesnt make the real world less.

In a lot of ways, architecture and technology have an inherent symbiotic relationship. Both, when working together, create something extraordinary, really impactful that couldnt exist without the other. These concepts couldnt have even existed beyond conception a millennia ago, let alone 20 years ago. Its new, barely evolved through hindsight. Its a natural evolution, and we owe it to find mutual benefits and open more extensive dialogue. We owe it to engage our emotional sensibilities and really connect to one another and our built lived environments in unified harmony what a great experience.

As we move forward, instead of considering the built environment and the virtual environment as mutually exclusive, we need to engage inclusively. How do we allow these contributing disciplines to work together, find a seat at the table and work toward a symbiotic relationship? How can we create something beautiful and timeless AND leverage technology into the built environment in a meaningful way? How do we find the design language to translate our complex technological concepts to teams that can build them?

These are all complex questions that will most likely find a beautifully refined and straightforward outcome after complex thought. For now, these are the challenges that hopefully can drive us to the next great human experience within our built environment, and I, for one, am all in!

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Mining virtual reality company Edvirt acquired by DSI Underground SMART & will become part of Sandvik Mining & Rock Solutions – International…

Posted: at 5:12 am

Posted by Paul Moore on 1st March 2021

On 26 February 2021, DSI Underground SMART, a wholly owned subsidiary of DSI Underground completed the acquisition of the virtual reality training specialist Edvirt. The acquisition boostsDSI Undergrounds investment in innovation to drive efficiency and safety across mining and tunneling operations forward. Edvirt provides products and training courses to mining and tunneling customers worldwide based on its leading-edge virtual reality training technology.

The company is headquartered in Gothenburg, Sweden and DSI said presents an ideal addition to DSI Underground SMARTs growing portfolio of intelligent, digital solutions and services. Edvirt will develop new services for DSI Underground SMART but will also continue to operate as a standalone company and serve its international customer base. As announced previously, Sandvik has signed an agreement to acquire DSI Underground as part of which DSI and Edvirt will become part of Sandvik Mining and Rock Solutions. The transaction is expected to close by mid-2021 and is subject to relevant regulatory approvals.

Mining and tunnelling require efficient and intelligent digital solutions. Today, simulator-based, remote training courses and certification programs are increasingly becoming part of our daily business. We are very pleased to have gained an excellently positioned partner in Edvirt and welcome many knowledgeable new colleagues to join our team. DSI Underground SMART and Edvirt will be able to offer an unmatched virtual training offering supporting safety and productivity across the underground development cycle. Together we will drive our growth forward and reinforce progress, stated Michael Reich, CEO DSI Underground.

Our mission has from the start been to develop the industry to become safer and smarter, utilising intelligent digital solutions such as training simulators. We are therefore very excited to join the DSI Underground and Sandvik Mining and Rock Solutions family, says Tomislav Rogan, CEO Edvirt.

Edvirt is a great story of innovation becoming an industry standard. We are happy to go into a new phase increasing our digital service and product portfolio and reaching more clients globally together with our new partners, says Eric Odkrans, Co-Founder and Head of Business Development at Edvirt.

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Scientists Suggest Farming Fish on the Moon – Futurism

Posted: at 5:11 am

It sounds ridiculous but it just might work.Fishy Situation

A team of French scientists has a pressing concern. When the European Space Agency constructs its planned Moon Village, what exactly are the astronauts supposed to eat?

Thankfully, they have a plan: farming fish on the Moon using live eggs shipped from Earth and water harvested from the lunar surface, Hakai Magazine reports. It sounds outlandish to consider raising animals on the Moon in the nearish future, but at the very least the scientists found that the fish could survive the trip, offering a glimpse of hope that astronauts will get to eat more appetizing meals than pre-packaged food from Earth.

To test the idea, scientists from the Montpellier University Space Centre and the French Research Institute for Exploitation of the Sea (IFREMER) packed seabass and meagre eggs which they felt were hardier than adult fish into instruments that vibrated and shook them to recreate the experience of blasting off in a Russian Soyuz rocket. Impressively, 76 percent of the seabass eggs and 95 percent of the meagre eggs still hatched,according to the study they published in the journal Aquaculture International last year numbers comparable to the eggs that werent shaken at all.

It was completely crazy, IFREMER scientist and lead researcher Cyrille Przybyla told Hakai. The environment was very hard for these eggs.

Aside from the dietary benefits, the researchers also think that their proposed lunar fish farm will make life in the Moon Village more enjoyable, as it could serve as a reminder of home.

From the psychological point of view, its better to have a reminder of Earth, Przybyla told Hakai, you have a garden, you have a tank with fish.

READ MORE: The Plan to Rear Fish on the Moon [Hakai Magazine]

More on space food: NASA Let Astronauts Feast on Space-Grown Vegetables

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Scientists: There’s Something Lurking in the Center of Earth’s Core – Futurism

Posted: at 5:11 am

"It's very exciting and might mean we have to re-write the textbooks!"Innermost Core

In school, you probably learned that our planet is made up of four distinct layers: the crust, the mantle, the outer core, and the inner core.

But new research by a team of scientists from The Australian National University (ANU) is shaking up the game: like a Russian doll, they say, the inner core has yet another core hidden inside of it.

This innermost inner core may have been caused by a dramatic event early in Earths history.

We found evidence that may indicate a change in the structure of iron, which suggests perhaps two separate cooling events in Earths history, Joanne Stephenson, PhD researcher at ANU, and lead author of a paper about the research published in the Journal of Geophysical Research: Solid Earth, said in a statement.

The details of this big event are still a bit of a mystery, but weve added another piece of the puzzle when it comes to our knowledge of the Earths inner core, she added.

The work builds on an older theory.

The idea of another distinct layer was proposed a couple of decades ago, but the data has been very unclear, Stephenson argued. We got around this by using a very clever search algorithm to trawl through thousands of the models of the inner core.

Previous research indicates that this innermost inner core appears to take up half the diameter of the overall inner core and has iron crystals pointing in an east-to-west direction, as opposed to the outer, inner core, which has the crystals pointing north-to-south, puzzling scientists.

The new research could have some significant implications.

Its very exciting and might mean we have to re-write the textbooks! Stephenson said.

READ MORE: Scientists dig deep to reveal Earths hidden layer [ANU]

More on the Earths core: The Earths Core Is Leaking, Baffling Scientists

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This Startup Wants to Tattoo Brain-Reading Electrodes on Your Skull – Futurism

Posted: at 5:11 am

Image by Brain Scientific via YouTube

A startup thinks that listening in on your brain waves could reveal medical mysteries and perhaps even help connect your mind to virtual reality or video games and it has an unusual plan to get access.

Brain Scientific is developing what its calling an e-tattoo that it can implant beneath someones scalp with a robotic device that looks like a conventional tattoo gun got mixed up with a 3D printer. The e-tattoo,which is a series of tiny electrodes, each just a fraction of the size of a human hair, basically gets stitched beneath the skin through a mechanism that Baruch Goldstein, co-founder and executive chairman of Brain Scientific, told Futurism operates much like a sewing machine.

Once its in place, the e-tattoo can get a clear reading of your neural signals in real time, thanks to an extremely compact microEEG device that clips behind your ear. Right now, Brain Scientifics microEEG processor is about the size of a postage stamp, but the company expects to make an even more compact version as its research and development of graphene tech progresses.

That data could prove invaluable to medical researchers, and Goldstein said he envisions Brain Scientifics tech serving as a sort of platform of real-time EEG data for doctors who want to study neurological conditions or tech developers building brain-computer interfaces.

The platform could also be invaluable for anyone who wants to develop virtual reality experiences or games that can be controlled by neural signals, or for anyone developing mind-controlled electronics. But right now, the most tangible use for the e-tattoo that Brain Scientific is exploring is a big data study on the neurological signatures of epileptic seizures.

Doctors have long wondered whether theres a pre-seizure state in the brain, or a kind of discernable neurological pattern that the brain gives off before an epileptic seizure begins. Plenty of research teams have tried and failed to find a pattern thats generalizable among multiple patients.But Dr. Erin Conrad, a neurologist and epilepsy specialist at the University of Pennsylvanias medical school, told Futurism that so far nobody has cracked the code.

Brain Scientifics e-tattoo, however, might do the trick, because it would give researchers access to a major treasure trove of real-time neurological data over long durations that they wouldnt be able to capture in a lab setting.

We are trying to predict when a seizure can happen, Goldstein told Futurism. It is too still premature to say what the results will be, but these are more or less our goals: Just to predict when the seizure will happen so you can get medicine that might prevent it.

Because the wires are so tiny, they dont interfere with hair growth at all, Goldstein explained. They can weave around hair follicles to the point that you wouldnt be able to tell someone had an e-tattoo embedded under their skin unless you also happened to catch a glimpse of that microEEG behind their ear. That means study participants or anyone else with the e-tattoo embedded under their skin can likely go about their day without being gawked at.So far, no one has the e-tattoo, but Goldstein said the company is working to conduct clinical trials soon.

No one knows if those pre-seizure neurological signals even exist in the first place, Conrad warns. But if they do, she tentatively suspects that the e-tattoo could prove useful in identifying it and then spotting it as it happens in the brains of epilepsy patients.

If we could find these [warning signs] reliably, that that could be really helpful, Conrad told Futurism. You could alert the patient to the condition and then that could drastically influence their care. For instance, the patient could choose to take an extra dose of a seizure medicine that day or choose to stay home that day.

In addition to the e-tattoo, Brain Scientific is developing a graphene band that can be imprinted onto someones head like a temporary tattoo, Goldstein said, where it reads the same neural signals through the skin.

When we talk about imprinting, what we envision is more like a temporary tattoo, Goldstein said. Its not like a permanent tattoo you cant take out.

Its not like a chip in your brain, he reiterated.

The graphene band is less invasive and can be washed off with a special solvent instead of needing to be removed by a doctor. But Goldstein expects it to be far less useful especially for the long-term epilepsy study than the e-tattoo just because it wont have the same level of access to the users brainwaves.

You can have an artificial artifact in the data with the graphene band, Goldstein said. When youre moving your face, youre blinking your eyes, its all noise that can interfere with the software. The software will be analyzing the noise and the real signal. If you put it under the scalp there will be less noise. The quality will be better if you put it under the skin.

Its far too early into the project to guess what will happen with Brain Scientifics epilepsy research. But whether or not there is a pre-seizure state in the brain just waiting to be discovered, the massive pile of data gathered by the new e-tattoo is sure to reveal something new and unusual about what our brains are constantly doing behind the scenes.

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Scientists Discover Water, Organic Materials on Surface of Asteroid – Futurism

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For the first time ever, scientists have found elements of life in samples from an actual asteroid.Special Delivery

A team of scientists examining anewly-returned asteroid fragment made a fascinating discovery: the space rock it came from seems to be carrying both water and organic materials key elements of life here on Earth.

Royal Holloway, University of London scientists became the first to discover organic molecules on the surface of an asteroid, according to research they published Thursday in the journal Scientific Reports. Aside from lending authority to the hypothesis that asteroids shuttled water and other molecules crucial for the emergence of life to our planet, its an important finding that shifts our understanding of space rocks in general.

The tiny sample, dubbed Amazon, was retrieved from the asteroid Itokawa by Japans 2010 Hayabusa mission. By probing the sample, the scientists uncovered that Itokawa was destroyed and formed back together at least once in its history. Because only some of the organic matter reflected that damage, it seems that the asteroid picked some up on multiple occasions during its journey through space both before and after it broke apart.

These findings are really exciting as they reveal complex details of an asteroids history and how its evolution pathway is so similar to that of the prebiotic Earth, study coauthor and Holloway earth scientist Queenie Chan said in a press release.

The discovery could also help scientists get a bit more strategic when it comes to planning future asteroid missions.

Thus far, most of the studies and projects aiming to find life-bringing elements on asteroids focused on the carbon-rich C-type asteroids, the press release notes. But Itokawa is a previously-overlooked S-type an exciting development since way more S-types have smacked into Earth.

READ MORE: Organic materials essential for life on Earth are found for the first time on the surface of an asteroid [Royal Halloway, University of London]

More on asteroids: Space Agencies Acknowledge That Asteroids Could Host Life

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Scientists Discover Water, Organic Materials on Surface of Asteroid - Futurism

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