Daily Archives: March 5, 2021

VR-DT (Virtual Reality Decisions and Tactics) From: InVeris Training Solutions Virtual and Live Fire Weapons Training Systems – Officer

Posted: March 5, 2021 at 5:12 am

VR-DT (Virtual Reality Decisions and Tactics)

InVeris Training Solutions

The VR-DT (Virtual Reality Decisions and Tactics), or "Verdict," fromInVeris Training Solutions uses the latest fully immersive VR technology for training de-escalation of force in a wide variety of critical, real-world situations. The VR-DT enables law enforcement agencies, as well as private and military security forces, to maximize readiness and correctly educate students for field experiences. The system combines state-of-the-art hardware, scalable software and a content library that is always increasing. A variety of officer weapons and equipment can be accommodated, including simulated pistols, rifles, shotguns, batons, TASERs, OC sprays and flashlights. The adjustable and modular system works anywhere, from one to two-person sessions.

Utilizing the latest wireless, high-definition headsets with impressive 360-degree fields of view and weapons tracking, officers train in fully immersive environments that put them in the action. The ability to perform a traffic stop or intervene in a domestic altercation from two perspectives, create distance and angles between students and move to cover are all enhanced with the VR-DT. A lightweight, fully customized laptop allows the instructor to influence the scenarios, environments and weapons.

Depending on the trainees actions, the instructor can branch the scenarios to escalate or de-escalate the situation, then review their decision-making skills to ensure proper tactics are used from any angle during after-action review. These virtual environments and ambient features increase the students psychological immersion and focus when dealing with the situation at hand. By increasing the immersions, the trainees mental recall is heightened, thus enhancing their overall training experience.

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VR-DT (Virtual Reality Decisions and Tactics) From: InVeris Training Solutions Virtual and Live Fire Weapons Training Systems - Officer

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Microsoft thinks you’ll want to attend meetings in the future as a hologram. It might be right. – Business Insider

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There's a scene in the 2014 movie "Kingsman: The Secret Service" where one of the characters walks into a conference room and sits at a table with another character for a meeting. Both pick up a pair of glasses, and as they put them on, we see a half dozen or so other participants appearing around the table as life-like holograms.

It's obviously a spy movie, with all of the high-tech, science fiction gadgets that come with the genre, so we're fine with the fact that it's not real.

If it was up to Microsoft, however, it might become reality a lot sooner than we think. Well, a virtual reality, at least.

On Tuesday, at the company's annual Ignite Developer Conference, Microsoft gave the world a look at its plans for the future of virtual reality by way of what the company calls Microsoft Mesh a set of tools for collaborating within mixed and augmented reality experiences that it's building on top of Azure, the company's cloud computing platform. The company said it has plans to roll out Mesh-powered features on Microsoft Teams, its Slack equivalent, in the not-so-distant future.

It's ambitious, to say the least.

In addition to building VR capabilities of its own, it wants to be the platform that allows users to connect across devices and platforms.

Microsoft has HoloLens and Facebook has Oculus, but people using those different devices don't really have a way to interact with each other. As other manufacturers like Apple or Samsung, for example work on bringing additional products to the market, the technology will only become more siloed.

Imagine if you logged onto a video conference on a Dell laptop and could only communicate with people who were also using Dell. Or imagine you could only send text messages to people who were also using a device running iOS. No one would buy those products because we accept it as a given that all laptops that connect to the internet can communicate and all smartphones can send and receive messages with each other.

Microsoft's goal is to bring the same time of cross-platform collaboration that you can currently have with those devices to VR and AR hardware and software.

It isn't hard to imagine a future version of Microsoft Teams that includes the ability to launch VR meetings with your team or invite customers to a virtual space to give a sales presentation.

Microsoft has a built-in audience of both business and consumer customers that it can leverage as it builds out its own capabilities.

Over the past year, Microsoft says it passed over 115 million users for Teams, and even before the pandemic, the company reported it had more than 200 million corporate users of its Office 365 productivity suite.

If anything, Microsoft has proven it has remarkable stickiness when it comes to converting its existing customers into users of new software.

More importantly, however, is that Mesh will allow developers to take a VR app or service they've already built and make it possible to use it to collaborate. A big part of this effort is that Microsoft is building the APIs and frameworks necessary for that to work. There's a difference between developing for a small, niche product market that very few people are using and developing something that ties into a platform built by Microsoft.

Even as people return to the office, some version of remote work is most definitely here to stay, with major companies like Spotify leaning into the "work from anywhere" mentality.

If anything, the last year has proven that there are a lot of jobs that we thought were best done sitting in a corporate office but make just as much sense to do from wherever.

There are also very real advantages to continuing to incorporate remote work, not the least of which is the ability to attract top talent without having to relocate them.

Of course, there are barriers to collaborating when you can't be together physically. While video meetings have replaced in-person meetings in a lot of situations, there are times when the format limits the amount of interaction you're able to have or things you can accomplish.

Sometimes it helps to be able to collaborate in ways that go beyond sharing documents. For example, if you're working on a team that builds complex parts or products, being able to meet and interact with a virtual model is a lot different than just talking about it over a phone call or video meeting.

Even giving a team presentation is different in a video meeting. One person talks while sharing a slide presentation on a screen, while everyone else becomes a small box on the side. If you have more than a handful of participants, you can't even see everyone.

One of the most striking things about the technology is that not only will it allow people in different locations to interact together with virtual spaces and objects but to also see holographic representations of the other participants as they do. That can make a big difference in terms of the overall experience imagine being able to get your entire team together in a virtual space and interact as though you were all together in person.

Right now, VR allows you to appear as a sort of cartoon avatar version of yourself. In the future, Microsoft says that people could scan their entire bodies, appearing as a realistic hologram in a variety of different applications, including everything from games to meetings to productivity tools.

You might think of it as Zoom 2.0. In some ways, that's an apt way of looking at it.

If Zoom and software like it was the thing that brought much of the world together as we all suddenly had to find ways to stay connected without being together, Microsoft thinks Mesh could be the way to expand and enrich those experiences beyond staring at boxes on a laptop screen.

It just might work.

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Microsoft thinks you'll want to attend meetings in the future as a hologram. It might be right. - Business Insider

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SXSW unveils virtual recreations of downtown Austin for 2021 online fest – austin360

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Eric Webb|Austin 360

Can't party in person this year for South by Southwest, but this might be the next best thing. The festival on Tuesday revealed an XR world for the 2021 online event and they've recreated downtown Austin landmarks from Congress Avenue to Red River Streetin virtual reality.

The term XR, also known as extended reality, covers virtual reality, augmented realityand mixed reality.SXSW, which hasincreasingly venturedinto that space, this year worked with artists and the studio VRrOOm to recreate venues like the Paramount Theatre, the Contemporary Austin, Mohawk, Empire Control Room & Garageand Cedar Street Courtyard as virtual spaces. Inside them, fest attendees will be able to see somelive panels; go to meet-ups and special events; and watchvirtual cinema programming and2-D video feeds of SXSW programming, according to a news release. The fest's XR experience will be hosted on VRChat and available via PC, PCVR and Oculus Quest headsets.

More SXSW: George W. Bush, Pete Buttigieg, Ava DuVernay to appear at SXSW 2021

SXSW really wanted to create a space in the virtual world that brought Austin to life in a spectacular way,Blake Kammerdiener, XR and film programmer for the fest, said in a statement.

The fest also announced a slate of XR programming, including sessions and virtual cinema events. Check out the lineup at sxsw.com.

If you're not looking to dive into the XR world, you don't need a fancy headset for SXSW Online. You'll be able to watch regular programming like that Willie Nelson keynote through web, mobile and TV app platforms.

Movies at the fest: Tom Petty, Charli XCX docs coming to SXSW Film 2021: see the full lineup

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SXSW unveils virtual recreations of downtown Austin for 2021 online fest - austin360

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US DoD tests Virtual Reality suicide prevention training at Scott and Travis Air Force Bases – Auganix

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In Virtual Reality News

March 5, 2021 Travis Air Force Base (Travis AFB) located in Solano County, California, and part of the US Air Force (USAF) has announced that leaders from across its 60th Air Mobility Wing recently took part in a virtual reality (VR) suicide prevention training test phase.

The 30-minute training, which took place at the base from February 1719, is aimed at helping Airmens comfort in engaging with others to prevent suicide and involves participants putting on a VR headset and entering a scenario in which they interact with a person who is in obvious emotional distress. The goal is for the participant to convince the distressed person to get help by asking a combination of questions. If participants dont ask the right questions then a training coach chimes in to assist the participant.

The technology behind the training was developed by Moth+Flame, a virtual reality developer thats worked with Netflix, Taylor Swift, Discovery, and more, and is now creating VR training programs for government and enterprise

We are excited and highly motivated to be the catalyst for this innovative suicide prevention program, said Brig. Gen. Norm West, Air Mobility Command Surgeon General. The VR scenario is very realistic and this is the type of training we need to save lives in the real world. One life lost to suicide is too many.

Air Mobility Command (AMC) is the first VR project in the Department of Defense (DoD) to utilize immersive, conversational training for suicide prevention. We believe this training will not only save lives but prepare our Airmen for tough conversations that will build a more resilient force, added Victor Jones, AMC Suicide Prevention Program Manager.

According to, Master Sgt. Shawn Dougherty, a VR training facilitator at the base, one of the most common occurrences in the current training, which involves role playing with fellow trainees, is that when someone needs to say something tough, they dont say it as loud as the rest of what they say.

The unique part of this VR training is that its voice-activated, so youre required to say things out loud that maybe youve never had to say before, said Dougherty. Actually saying phrases to Airmen in distress like do you have a gun in the house? or Are you thinking about harming yourself?

Travis AFB, along with Scott AFB in Clair County, Illinois, were selected as pilot bases for this first phase of the training. During this phase, base leadership, squadron commanders, superintendents and first sergeants are participating in close-to-real-world, virtual scenarios.

The training lines up with the Air Forces A-C-E protocol, which encourages Airmen to Ask, Care and Escort someone in distress. The primary audience for the first phase of the pilot program is the Air Forces leadership, according to Dougherty, who continued: Were having wing leadership come in because their feedback is vital to making sure that we get this program right. He added, We have to have the best solution to roll it out and reach as many Airmen as possible.

Lt. Col. Glenn Cameron, 60th Civil Engineering Squadron Commander, who leads one of the largest squadrons on base, commented: Its a pretty intense experience, to be honest, Cameron said. You actually see a bona fide actor who doesnt feel like anything except a real human being talking to you, and he gives you real answers, and theres an interaction that gives you an opportunity to see when you cheese it up, he calls you out.

Cameron noted that having the training available to Airmen would be of benefit to them all, as it helps them deal with the difficult topic of Suicide and can provide an opportunity in which Airmen can have conversations that are not easy to have.

For more information on how the US Air Force is using virtual reality as part of its day to day operations and training, click here.

Video / image credit: US Air Force video/photo by Nicholas Pilch

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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A Virtual Reality Orientation and Mobility Test for Inherited Retinal | OPTH – Dove Medical Press

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Tomas S Aleman,1 3 Alexander J Miller,4 Katherine H Maguire,1,2 Elena M Aleman,2 Leona W Serrano,1,2 Keli B OConnor,1,2 Emma C Bedoukian,5 Bart P Leroy,3,6 8 Albert M Maguire,1 3 Jean Bennett1,2

1Scheie Eye Institute at the Perelman Center for Advanced Medicine, University of Pennsylvania, Philadelphia, PA, USA; 2Center for Advanced Retinal and Ocular Therapeutics, University of Pennsylvania, Philadelphia, PA, USA; 3Division of Ophthalmology at the Childrens Hospital of Philadelphia of the Department of Ophthalmology, University of Pennsylvania, Philadelphia, PA, USA; 4Neurology Virtual Reality Laboratory of the Department of Neurology, University of Pennsylvania, Philadelphia, PA, USA; 5Division of Human Genetics, The Childrens Hospital of Philadelphia, Philadelphia, PA, USA; 6Department of Pediatrics, Ghent University, Ghent, Belgium; 7Department of Ophthalmology, Ghent University, Ghent, Belgium; 8Center for Medical Genetics, Ghent University Hospital, Ghent, Belgium

Correspondence: Tomas S AlemanPerelman Center for Advanced Medicine, University of Pennsylvania, 3400 Civic Center Boulevard, Philadelphia, PA, 19104, USATel +1 215 662 8676Fax +1 215 615 0527Email aleman@pennmedicine.upenn.edu

Purpose: To test the ability of a virtual reality (VR) orientation and mobility (O&M) protocol to serve a measure of functional vision for patients with inherited retinal degenerations (IRDs).Methods: A VR-O&M protocol designed using a commercially available VR hardware was tested in normally sighted control subjects (n=7; ages 10 35yo; Average 22.5yo) and patients with RPE65-associated Leber Congenital Amaurosis (n=3; ages 7 18yo; Average 12.7yo), in two of them before and after gene therapy. Patients underwent perimetry and full-field sensitivity testing. VR-O&M parameters correlated with the visual dysfunction.Results: Visual acuities in RPE65 patients were on average worse than 20/200, dark-adapted sensitivity losses > 5 log units, and fields constricted between 20 and 40. Before treatment, patients required 1000-fold brighter environment to navigate, had at least x4 more collisions, and were slower both to orient and navigate compared to control subjects. Improvements in cone- (by 1 2 L.u.) and rod-mediated (by > 4 L.u.) sensitivities post-treatment led to fewer collisions (at least by half) at 100-fold dimmer luminances, and to x4 times faster navigation times.Conclusion: This study provides proof-of-concept data in support for the use of VR-O&M systems to quantify the impact that the visual dysfunction and improvement of vision following treatments has on functional vision in IRDs. The VR-O&M was useful in potentially challenging scenarios such as in pediatric patients with severe IRDs.Translational Relevance: A VR-O&M test will provide much needed flexibility, both in its deployment as well as in the possibility to test various attributes of vision that may be impacted by gene therapy in the setting of translational studies.Precis: This study provides proof-of-concept data in support for the use of a virtual reality orientation and mobility test to quantify the impact of the disease and of treatments thereof on functional vision in inherited retinal degenerations.

Keywords: virtual reality, mobility, orientation, gene therapy, LCA, RPE65

This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution - Non Commercial (unported, v3.0) License.By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms.

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An Opera Nonprofit Bets on VR, With a New Show About Joan of Arc – The Story Exchange

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One of Opera on Taps new traveling OperaCades in New Orleans. (Credit: Dylan Trn)

Opera on Tap, an organization that makes opera more accessible to a wider audience, started dabbling in virtual reality well before the pandemic.

Back in 2016, the Brooklyn, New York-based nonprofit staged what was billed as the worlds first VR opera, called The Parksville Murders. We didnt know what we were doing, said founder Anne Hiatt. Its such a nascent platform in terms of entertainment.

Now, prompted by massive upheaval in the entertainment world during the pandemic, Opera on Tap is making larger bets on VR, with a new show about Joan of Arc and an in-house virtual reality portal in the works.

[Related: Heres Why Film Director Chloe Zhaos Golden Globes Win is Historic]

In the new show, the audience will follow a modern-day version of the patron saint in the form of five homeless women. The audience will be able to follow different women when the Joans cross paths throughout the interactive, site-specific opera, according to Hiatt.

Opera on Tap has partnered with homeless shelters to allow women to tell their stories, and is compensating them for their contributions to the shows narrative.

Hiatt plans to incorporate augmented reality smartglasses, similar to Google Glass, which are reportedly rolling out in the next year or so. The idea is that an audience member can put them on and experience the opera though augmented reality, she said. Were working on technology development and figuring out the approach well use.

Its about taking opera out of the concert hall and into places where people could experience it intimately, Hiatt added.

There are other ways the organization is doing just that. Hiatt and her six-person staff are currently building pre-recorded, interactive educational lessons for students that will roll out in spring. This is a new process for us, this idea of selling a digital product, Hiatt said. We definitely expect to see it as a source of revenue for us, which could potentially double our budget in the next couple of years.

Theyre also sending OperaCades, ornate theaters on wheels built in partnership with New Orleans Opera, around to different cities so that music lovers can safely enjoy a live performance.

[Related: Its Been 50 Years Since Woodstock and Women Are Still Far from Center Stage]

Im hopeful that [the pandemic] has also shed some light on how much artists contribute to the economy and that more equitable structures will be built to support artists, Hiatt said.

The founder, who saw a 78% decrease in earned revenue since Covid hit, said she relies primarily on existing donors and federal arts grants.

Its been a real collective effort to keep alive during this time, she said.

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Virtual Reality MMORPG Zenith is coming to PlayStation VR – RPG Site

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Ramen VR's Japanese RPG inspired massively multiplayer online title Zenith is heading to PlayStation VR, it's been announced today as part of a slew of VR-themed announcements on the PlayStation Blog.

The title, known on its Steam Page as Zenith: The Last City, is a fully virual reality MMO complete with a full RPG feature set. You can battle enemies, explore, craft new gear, and join guilds and groups for raids and other team-based content. Naturally, being in Virtual Reality changes the nature of the game compared to most RPGs - everything from combat to communication plays out quite differently when you are actually embodying the character.

On PC,Zenith is available on Steam and supports the Oculus Rift, HTC, and Valve Index headsets. It'll now work on PS4 and PS5 via the original first-generation PlayStation VR headset - and it seems reasonable to guess support for the dedicated PS5 headset is relatively likely, whenever that arrives.

Here's what Ramen VR CEO Andy Tsen said over on the PlayStation Blog:

Our team loves anime, MMOs, and VR but there was nothing out there that combined all three for a satisfying experience. We set out to build Zenith because it was the game we wanted to play, and because we believed that many of you would feel the same way.

The World

Zenith is a VR MMO that marries a colorful open world with adrenaline pumping action adventure gameplay. Our game has beautiful, hand-crafted environments that youll spend hours getting lost in. From lush canopies in the Amarite Forest, to turquoise blue waters at the Radiant Coast, to the hyper futuristic city of Zenith itself, weve built a stylized fantasy world dripping with detail. Of course beautiful scenery is only one part of making Zenith feel like a living world, weve also invested lots of time on lore, infusing the setting with intricate details that bring it to life.

Zenith

Set generations after a cataclysmic event known only as The Fracture, players will be drawn into an engrossing tale as they fight man and gods alike to prevent catastrophe from striking again. Using the power of Essence, the magical lifeblood of all living beings, players will grow increasingly powerful as they adventure together meeting a colorful cast of champions and villains along the way.

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The Movement

With such a massive world, we also wanted to give you unparalleled freedom of movement.

In Zenith you can climb anything. Use your hands to climb up the sides of skyscrapers or giant cliff faces, discovering secret areas and searching for hidden treasure. You have limited stamina, which increases as you explore the world, so youll need to plan your ascent carefully.

Soar through the skies using our Gliding system to quickly fly to distant areas of the map, get the drop on some enemies, or just take in the view.

The Combat

The most amazing open world doesnt mean squat if we dont have a deep core game loop to keep you satisfied for hours, and thats exactly what we aim to deliver with our hyper-immersive combat system thats only possible in VR.

While many MMORPGs feel like spreadsheet simulators, Zenith feels tactile and simple to learn. Instead of learning a million formulas about damage, youll be mastering intuitive mechanics like throwing, blocking, and dodging. Parry the cold steel of your enemys blade, slam your staff like a wizard, and even dodge arrows while slowing time.

Mastery of blade and magic in Zenith takes both time and practice as you learn how to launch the perfect combination of attacks, blocks, and spells while fighting a variety of powerful enemies that will test your mettle. For your perseverance youll be rewarded with rare and powerful weapons and abilities that will help you reach the heights of power.

Massively Multiplayer

No MMORPG would be complete without the Massively Multiplayer ingredient and were no exception. The social experience is especially important to us as developers because we believe that online games can empower people, and build relationships as strong as real life! (No joke, I got married to my wife in Final Fantasy 14 before we got married in real life)

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Zenith will feature loads of party content including epic world bosses, public events, and dungeons. Particularly challenging content will require careful coordination, and thats where our guild system comes into focus. Start your own guild with your friends and rise to prominence, or join an established guild to conquer Zeniths greatest challenges.

Customize classes to fit your playstyle

One of the joys of VR is that it gives you a chance to completely reinvent yourself and we crafted our class system to do just that. In Zenith your class doesnt dictate what role youll play. Roles arent tied to your class, so you can Tank as an Essence Mage or heal as a Blade Master whenever you want! RPGs are all about choice, so we designed all our systems to provide fun and surprising new combinations to match any playstyle.

We love MMORPGs and JRPGs some might even call it an obsession. Working on Zenith has been a dream realized for all of us. We are honored to have a chance to build this world, and cant wait for you to visit.

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First Gameplay Of Virtual Reality Game, Demeo, Reveals a Dungeon Crawler Like You’ve Never Experienced – Gamasutra

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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

STOCKHOLM March 3, 2021 Resolution Games today answered the call from many eager RPG fans to know more about the VR studios upcoming fantasy dungeon crawler, Demeo. In a newly released gameplay trailer, viewers are given their first glimpse of the multiplayer co-op game in action as they are immersed into the dungeon where a warrior faces off against the army of ferocious beasts and savage goblins that blocks the way.As the video continues, viewers are brought back a layer to the meta-reality of Demeos VR basement, showing the first-person perspective of multiple players sitting around a table playing Demeo together. RPG fans have dreamed for years about descending into their favorite fantasy games, and with this single change in perspective, viewers come to the realization that Demeo truly puts players inside of a fantasy epic at a level never seen - or experienced - before thanks to the magic of VR.Its so easy to get lost in the different environments of the game, explained Tommy Palm, CEO of Resolution Games. Are you sitting around a table playing a board game with friends in your parents basement? Yes. Are you a hero exploring levels of a dungeon and facing hordes of monsters and traps with your fellowship of warriors? Also yes. Its this combined experience thats so reminiscent of traditional tabletop gaming with friends that makes Demeo such an engaging experience.Demeo is a collaborative, turn-based role-playing game releasing later this year on Oculus Quest and Rift platforms, as well as Steam for both PC and VR play (add to your Steam Wishlist here). Up to four players work together as a brave band of heroes (Guardian, Sorcerer, Assassin and Hunter) to save the realm from vile corruption that awaits in the catacombs. Together, players will defeat malicious minions by rolling the die and combining regular attacks with special ability cards gathered from treasure chests throughout the various levels.Our goal in creating Demeo was to design a shared gaming adventure for friends to become completely immersed in fantasy worlds, where they can step out of their everyday experiences and find a chance to escape the outside world together, added Palm. Its very much like an old school game night with friends, but now with a bit of previously impossible wish fulfillment: your thought of man, I wish I could be in this game has actually come true, and its more incredible than you ever imagined.Demeo is the first title from Resolution Games planned for release on traditional gaming PC devices as a non-VR title, and will be playable cross-platform between PC and VR gamers.For the latest updates about Demeo, sign up at http://www.resolutiongames.com/demeo.###About Resolution Games:Resolution Games is a games studio led by some of the top minds in the industry, forging a world-class catalog of titles that brings players into the richest VR and AR worlds possible. As one of the first studios dedicated solely to creating experiences for these platforms, Resolution Games titles rank among the top rated and most downloaded games in the space. Games like Bait!, Blaston, Acron: Attack of the Squirrels!, Angry Birds VR: Isle of Pigs and Cook-Out: A Sandwich Tale illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible.Founded in 2015, Resolution Games is privately held and based in Stockholm, Sweden. Follow the company at http://www.resolutiongames.com and on Twitter and Facebook.

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Immersive Virtual Reality Market : Projection of Each Major Segment over the Forecast Period 2027 KSU | The Sentinel Newspaper – KSU | The Sentinel…

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Immersive Virtual Reality Market : Projection of Each Major Segment over the Forecast Period 2027 KSU | The Sentinel Newspaper - KSU | The Sentinel...

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Microsoft Mesh shows growing importance of Teams, future of VR at work – Business Insider

Posted: at 5:12 am

Microsoft believes Teams is more than just a chat app.

This week, at its virtual Microsoft Ignite event, the company signaled its ambitions to go beyond messaging and video conferencing by announcing new features, including a new virtual and augmented reality platform called Microsoft Mesh essentially, a set of cloud-powered tools to help developers build apps that let people meet and collaborate virtually.

Microsoft says that it plans to bring Mesh-powered features to Teams in the not-so-distant future, letting users meet with each other virtually, in what it pitches as a more immersive way for distributed teams to link up.

More than just a futuristic-sounding technology, however, experts say that the announcement reflects Microsoft's belief, held at the highest levels of the company, that Teams is maturing into a fully-featured platform all on its own.

"There is no question Microsoft is building Teams to be the biggest workflow and collaboration platform they have ever had," Creative Strategies analyst Carolina Milanesi told Insider, calling the potential for the app as akin to "Microsoft Office on steroids."

In October, the last time it provided an update, Microsoft said Teams had 115 million daily active users up from the 75 million it announced in late April amid a surge in users prompted by the pandemic-caused shift to remote work.

Beyond Mesh, Microsoft also used Ignite to announce new Teams features, including enhanced integrations with other Office software like PowerPoint and Dynamics 365.

Some of those features bring Teams up to par with its rivals: Teams now has a "Connect" feature, which, like Slack 's "Shared Channels," allows companies to bring customers or partners into shared chat rooms. It also got a better PowerPoint integration, similar to Zoom's, which places the presenter in front of a slide deck to make it seem more like an in-person presentation.

Ultimately, says Rebecca Wettemann, an analyst with Valoir, the new announcements are "about making the most of the Microsoft portfolio," reflective of how the tech titan is bringing Teams closer into its own portfolio of products and services.

Indeed, says Futurum Research analyst Dan Newman, Microsoft is slowly building out Teams into an operating system for work, bringing all of the software and tools that people need to get work done into one chat-based interface. That's especially important given the current push towards remote work.

"So instead of going into your Windows and operating system and working in an office, you go into Teams and you are in this epicenter of collaboration, communication, productivity, presentation," Newman told Insider. "Others are doing this too, but Microsoft has an inherent advantage because it has that full stack."

The announcement of Mesh reflects the notion of taking this idea into the world of virtual reality, which Microsoft and others are betting on as the next major computing platform.

"Microsoft is one of those companies that has done a lot of interesting cutting edge research, but it's also done a really good job of bringing into the realities of what a business application can be," Wettemann said. "What we're seeing is sort of bringing Microsoft labs and what they're seeing with actual user experiences with Office and Teams together."

Combining Mesh and Teams could also be a watershed moment in the development of virtual reality itself: It "up-levels the conversation for mixed reality," said Patrick Moorhead, the founder of analyst firm Moor Insights and Strategy.

Microsoft late last year signaled the growing importance of the app to the company by adjusting the way executives are awarded bonuses to prioritize growing Teams users. The company's board determines performance stock awards for executives based on metrics such as growing cloud revenue and subscribers, Teams monthly active usage, Xbox Game Pass subscribers, Surface hardware revenue, and LinkedIn sessions.

Microsoft adjusted the weight for each of those metrics to make Teams a bigger priority. Growing Teams monthly active users will now account for twice as much of performance stock awards after the company raised the category's weight to 20% from 10%.

All of that reflects what Futurum's Newman sees as a lasting value for Teams, especially given that remote work will likely be a new normal at plenty of companies even after the pandemic. He doesn't expect Mesh to take off widely until virtual reality headsets get less bulky and cumbersome, but it shows that Microsoft is building Teams to last.

"We need to meet and present. We need to meet and engage. We need to meet and work on content together," Newman said. "So that's why you see Teams becoming sort of an operating system for remote work."

Are you a Microsoft employee, or do you have insight to share? Contact reporter Ashley Stewart via encrypted messaging app Signal (+1-425-344-8242) or email (astewart@businessinsider.com).

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Microsoft Mesh shows growing importance of Teams, future of VR at work - Business Insider

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