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Daily Archives: February 6, 2021
WorldRemit Announces Winners of Holiday Season Promotion to Help Filipino Beneficiaries Start a Business – Business Wire
Posted: February 6, 2021 at 8:57 am
SYDNEY--(BUSINESS WIRE)--WorldRemit, a leading digital cross-border payments business has announced the winners of its recent Grainsmart store franchise promotion to help customers give their beneficiaries the opportunity to start a business in the Philippines. Customers qualified for the promotion by sending money to the Philippines and nominating a beneficiary of their choice. The winners include frontline healthcare workers and teachers from a number of countries including Australia, New Zealand, Canada, Norway, Sweden, the United States and the United Kingdom. Beneficiaries will now be opening Grainsmart stores across the Philippines in places which include Cebu, Davao, San Carlos and Tagum City.
Were so pleased to give recipients this great opportunity to start a business that will help them to support their families and become more financially stable. The franchisees have the option to expand these businesses and potentially create job opportunities for members of the wider community. This underlines our commitment to helping Overseas Filipino Workers to support those dearest to them back home, said Earl Melivo, Country Director for the Philippines at WorldRemit.
Benjamin Batac, CEO at Grainsmart added, Its an honour to partner with a company like WorldRemit that shares our values. With many of the franchise contracts already signed, this promotion will create sustainable jobs and also give much-needed support to Filipino farmers, many of whom are facing challenges due to the pandemic and recent natural disasters.
Ma Teresa S. Olis who lives and works in Christchurch as an IT support engineer and vlogger has chosen her sister Josephine as her beneficiary said, I started using WorldRemit after I found out about them at a Filipino event they sponsored in Riverside so I feel lucky to have won as I havent been a customer for that long! Im the eldest daughter and the main breadwinner for my family. Josephine is the youngest and has 2 small children as well as taking care of our mother. Having this Grainsmart store is perfect for her because shell be able to choose her working hours and have some financial independence.
Winner Analou Sua who works at a care home in Queensland added, My brother Antonio will help me manage the Pangkabuhayan package in Villman where he works as a computer technician. Weve already signed the Grainsmart contract and are looking at expanding the business and renting a place to start a mini supermarket. Winning this opportunity has brought a lot of joy as the last few years have been so difficult for me and my family. I have an autoimmune disease called Connective Tissue Disease which I found out about 5 years ago. I was really depressed when I was diagnosed in 2015 but with the help of my husband Im trying to be positive. It has been a really difficult time as 3 family members recently died in the Philippines and I wasnt able to go home for the funerals. Im grateful to WorldRemit for giving me an opportunity to not only start my own business but to also involve my family.
Each Grainsmart franchise business package includes:
As well as the COVID-19 pandemic, Filipinos have also had to deal with the devastation caused by Super Typhoon Goni and Typhoon Vamco, which have displaced thousands and destroyed livelihoods.
Take advantage of competitive exchange rates for the Philippine peso by visiting http://www.worldremit.com or downloading the app.
Winners were announced on the WorldRemit Facebook page (https://www.facebook.com/WorldRemit/).
For more details visit http://www.worldremit.com/pangkabuhayan.
WorldRemit
WorldRemit is a leading digital cross-border payments business . We disrupted an industry previously dominated by offline legacy players by taking international money transfers online - making them safer, faster and lower-cost. We currently send from more than 50 countries to 150+ receive countries, operate in 6,500 money transfer corridors worldwide and employ over 1,100 people worldwide.
On the sending side WorldRemit is 100% digital (cashless), increasing convenience and enhancing security. For those receiving money, the company offers a wide range of options including bank deposit, cash collection, mobile airtime top-up and mobile money.
Backed by Accel, TCV and Leapfrog WorldRemits headquarters are in London, United Kingdom with regional offices in the United States, Canada, Australia, New Zealand, Hong Kong, Singapore, Malaysia, the Philippines, South Africa, Somaliland, Uganda, Kenya, Rwanda, Tanzania, Zimbabwe and Belgium.
For more information visit http://www.worldremit.com
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Cyberpunk 2077 Players Are Trying To Make The Perfect V, Sharing Character Creation Presets – Forbes
Posted: at 8:56 am
Cyberpunk 2077
Cyberpunk 2077 continues to wait for more fixes, patches and eventual DLC, but some players have found ways to keep themselves occupied in the meantime.
One thing Ive noticed as Ive browsed through forums is that one aspect of the game that is very well received is the character creator, which perhaps doesnt have the most detailed customization ever, but does manage to create some good-looking original heroes. And now, players are sharing.
I am seeing something of a quest to make the perfect V, one that players (usually male) view as sufficiently beautiful (usually female). In fact, it was pretty hard to find a lot of male V preset sharing at all, and you will see that the top picks for female V share a somewhat similar look.
Some players are enhancing their Vs with post-launch mods, but you can get a similar look just by following some preset settings. I tried to do this with three different popular Vs I saw, but obviously how someone looks in game depends a whole lot on the lighting (no V has ever looked good in a bathroom mirror) while some light is just perfect and make these original shots.
You can mess around with these just by making a New Game and not saving it, which allows instant access to the creator. Here are the results of me trying to follow instructions.
V from u/Nyarlathotep-chan:
V
Presets: Skin (1), Hair (5), Eyes (14), Eyebrows (5), Nose (5), Mouth (3), Jaw (10), Ear (1), Face Tatts (10), Piercings (1), Eye Makeup (1), Cheek Makeup (2), Blemishes (3)
My version:
V
V from u/nojala:
V
Presets: Skin (1), Hair (16), Eyes (14), Eyebrows (5), Nose (5), Mouth (13), Jaw (21), Ears (4), Cheek Makeup (02)
My version:
V
V from u/moduIus:
V
Presents: Skin (1), Hair (5), Eyes (14), Eyebrows (2), Nose (5), Jaw (3), Mouth (6), Ears (11), Eye Makeup (1)
My version:
Cyberpunk 2077
As you can see, there are some common threads here. All three Vs have eyes 14 and nose 5. Hair 5 is pretty popular. Annnnd of course all of these Vs are white. I would love to see some presents for some black, brown or Asian Vs as well, but those are unfortunately harder to dig up. I will feature some here if I can find them, or I may just make them up myself. And of course, I welcome male V presets. Heres my Asian V I made for my main console playthrough, though I dont remember her presets now past whats shown here:
Cyberpunk 2077
Its definitely an interesting experiment, because players want their Vs to look good in-game without having to restart once they get in the world and realize that they lookquite bad. Its the old Mass Effect syndrome all over again. And honestly, I do feel a lot of similarities committing to my Commander Shepard like I do with V in Cyberpunk, given how attached you grow to your own character over the course of the story. Anyway, I just thought it was interesting.
Update: Very cool black V from @DrNno
V
Follow meon Twitter,YouTube,Facebook andInstagram. Pick up my sci-fi novels the Herokiller series, andThe Earthborn Trilogy, which is also onaudiobook.
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Cyberpunk 2077 Players Are Trying To Make The Perfect V, Sharing Character Creation Presets - Forbes
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Even Cyberpunk 2077’s V Is Asking For A Refund | TheGamer – TheGamer
Posted: at 8:56 am
A real clip from Cyberpunk 2077 shows V asking for a refund before Johnny Silverhand levitates through an elevator.
Cyberpunk 2077 is a buggy game, but plenty of people are still managing to have fun in the dystopian Night City despite a litany of issues. According to this hilarious clip, however, it looks like Cyberpunk's own V might not be one of them and they want a refund.
"Well, well Looks like fortune favors the stupid, too," quips Silverhand at the start of the footage. "Now what?" he asks V, as the main character presses an elevator button.
RELATED: Cyberpunk 2077 Bug Lets Player Summon Rogue With A Phone Call
"I'm gonna ask for a refund," they reply. The player then turns around as the elevator takes off only to see Johnny Silverhand levitate through the roof. The whole thing perfectly sums up the current Cyberpunk 2077 debacle, and you can check it out below:
The clip isn't modified in any form, according to the detectives on Reddit. The dialogue in question occurs during the Sweet Dreams mission, where a man in Japantown offers V a brain dance. Things don't quite go as planned, and they end up naked in a bathroom. After taking a bit of revenge on those who wronged them, V proceeds to the elevator where Johnny is waiting and the above footage picks up.
V wants a refund for the expensive brain dance they paid for, as it wasn't quite what was advertised a story all too familiar to Cyberpunk 2077 fans. Of course, Johnny's not supposed to levitate through the elevator. That's another infamous Cyberglitch.
While Cyberpunk 2077 still has a long road ahead of it on last-gen consoles, there's still a lot of fun to be had on PC, PS5, and Xbox Series X. Sure, there are plenty of bugs, but there's a surprisingly great game hiding behind the rough edges.
CD Projekt Red recently released another hotfix for Cyberpunk 2077, fixing a vulnerability that could turn save files into viruses. The full explanation as to what was going on is a bit long-winded, but you can get all the details here.
Cyberpunk 2077 is available on PC, Stadia, Xbox One, and PS4. A next-gen update isn't planned to launch for quite some time, although you can run it in backward compatibility mode on PS5 and Series X|S.
NEXT: GTA Online Saw More Players In 2020 Than Any Other Year
Cyberpunk 2077: The 10 Best Gigs (And How To Start Them)
Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn't stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokmon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.
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Cyberpunk 2077 and No Mans Sky slammed by Ori director over lies and deception – TechRadar
Posted: at 8:56 am
Ori and the Will of the Wisps director Thomas Mahler has weighed in on video game releases that fail to live up to expectations at launch, such as Cyberpunk 2077 and No Mans Sky.
Mahler took issue with companies overhyping their games and disappointing consumers, with the game director taking to the popular gaming forum Resetera to air out his grievances.
In a lengthy post, Mahler expresses his displeasure at the gaming snake oil salesmen, claiming that it all started with Peter Molyneux of Dungeon Keeper and Fable fame, who had a history of over-embellishing what players could achieve in the titles he worked on.
It all started with Molyneux. He was the master of 'Instead of telling you what my product is, let me just go wild with what I think it could be and get you all excited', Mahler wrote. And that was fine, until you actually put your money down and then the game was nothing like what Peter was hyping it up to be.
He pulled this sh** for a good decade or more with journalists and gamers loving listening to Uncle Peter and the amazing things he's doing for the industry. It took him to release some pretty damn shoddy games for press and gamers to finally not listen to the lies anymore.
Mahler then turns his attention to Hello Games founder and managing director Sean Murray, the studio behind No Mans Sky a game which was notoriously underwhelming at launch compared to the hype surrounding the game.
Then came Sean Murray, who apparently had learned straight from the Peter Molyneux handbook. This guy apparently just loooooved the spotlight, Mahler wrote.
Even days before No Man's Sky released, he hyped up the Multiplayer that didn't even exist and was all too happy to let people think that No Man's Sky was 'Minecraft in Space', where you could literally do everything (you being able to do everything is generally a common theme behind the gaming snake oil salesmen, cause hey, that sorta attracts everybody!)."
Obviously there was massive backlash when No Man's Sky finally released and the product being nothing like what Murray hyped it up to be, Mahler continues. But what happened then? They released a bunch of updates, so let's forget about the initial lies and deception and hey, let's actually shower him with awards again, cause he finally kinda sorta delivered on what he said the game would be years earlier.
Mahler naturally cites Cyberpunk 2077, as the latest game thats fallen foul of creating unrealistic expectations before launch, to the point where the game is no longer available to buy from the PlayStation Store due to countless bugs and performance issues.
And then came Cyberpunk. Made by the guys that made Witcher 3, so this sh** had to be good. Here's our Cyberpunk universe and trust us you can do f**king everything! Here the entire CDPR PR department took all the cues from what worked for Molyneux and Murray and just went completely apesh** with it, Mahler wrote. Gamers were to believe that this is 'Sci-Fi GTA in First Person'. What's not to love? Every video released by CDPR was carefully crafted to create a picture in players minds that was just insanely compelling.
Mahler also notes that not only is this sort of practice damaging for consumers and the industry as a whole, but it also impacts developers.
And let me also say, from the perspective of a developer, all of this just sucks. Back in 2014, I remember some journalist from some big publication telling us that Ori almost got the cover article of some magazine I read frequently, but ultimately they had to pick No Man's Sky cause it was the 'bigger game', Mahler said. I kinda agreed back then, thinking to myself: 'Ok, I get it, they have to promote the bigger game, they obviously have to go for the clicks. Sucks, but that's how the game is played.'
But then I really felt bamboozled once No Man's Sky came out and it became clear that all this hype was really just built on lies and the honest guy who just showed his actual product really got kicked in the balls because the lying guy was able to make up some tall tales that held absolutely no substance.
Perhaps somewhat predictably, Mahler has since apologized for his impassioned post on Twitter, stating that we should always remain respectful with each other. And I wasnt yesterday.
While Mahler's delivery undoubtedly overstepped in its tone and delivery, video game companies do have a tendency to get carried away. Cyberpunk 2077 and No Man's Sky are sadly just a few example of games that have seriously let down players at launch. Ubisoft's Watch Dogs and Gearbox Software's Alien: Colonial Marines are two other titles that are now infamous for how different the final experience turned out to be.
We can't blame a company or developer for hyping up their own games, but some hype that's closer to reality would be greatly appreciated. It would help avoid the kind of outrage that occurs when a game ends up woefully short of a developer's lofty goals, and also give consumers more confidence when it comes to pre-ordering a title.
But with development costs increasing with every generation, and the margin for success more narrow than ever, we honestly don't expect to see a change in direction anytime soon.
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Cyberpunk 2077 and No Mans Sky slammed by Ori director over lies and deception - TechRadar
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Review: Disjunction adds stealth to satisfying cyberpunk tale – The Mercury News
Posted: at 8:56 am
Video games go through trends. Zombies were popular for more than a decade, while extreme sports captured fans imagination in the aughts. Bald space marines had their day in the sun but gave way to more varied protagonists.
In the new decade, the cyberpunk genre has been picking up steam. Thats partly due to the hype surrounding CD Projekt Reds long-in-the-works and recently released Cyberpunk 2077. The buzz has nudged other developers to explore a category thats marked by dark futures and high technology.
One of those teams is Ape Tribe Games, which released its retro-style stealth genre title Disjunction. The project checks off all the cyberpunk bona fides. Powerful conglomerates? Bishop-Krauss is the defense contractor with all the robots and drones. Dystopian society? The U.S. went through an economic collapse, and a giant shanty town called Central City has risen in New Yorks Central Park. Conspiracy? Central City leader Lamar Hubbard has been framed and is jailed by the police department.
Amid this backdrop, players take on the role of three protagonists Frank, Joe and Spider. Theyre strangers at first, but players discover that their dramas intertwine. Frank is a private investigator who looks into Lamars suspicious case. Joe is a father searching for justice after the death of his estranged daughter. Spider is a hacker who is trying to fight the pull of the family business.
In Disjunction, players control each of these characters as they sneak through maps crawling with thugs, security guards and robots. The overhead perspective and controls will remind players of Hotline Miami, but instead of tense gunfights and brawls, Ape Tribes project focuses on stealth.
Instead of running into a room guns blazing, its better to methodically assess the situation. Players should note the patrol routes, vision cones and traps before making a move. When attacking the room, theyll have to make split-second decisions on whether to hide bodies or let them be. Theyll have to figure out whether its better to fight or hide.
Whats notable is that theres no single solution for each level. Frank, Joe and Spider each have unique abilities. Frank is the most powerful character with the Deadeye ability and a silent stun gun. He can run through levels with minimal casualties. On the other hand, Joe, with his cybernetics, can take more damage and deliver the pain as long as players remember to use the combat stim. A level starring him usually has a trail of dead bodies.
Meanwhile, Spider is the more cerebral protagonist. Her holographic cat can distract adversaries so that she can sneak by or eliminate them. Her special ability to turn invisible helps players avoid conflict even if theyre in the middle of combat. Her powers take planning and foresight. The biggest drawback to her is that she doesnt have much health and has no way to recover it other than picking up healing packs.
If that werent enough, each protagonist has a progression system. They can level up stats like sneaking or attack speed before heading to a level. Players can also modify abilities if they find upgrade kits in each stage. It can make powers such as grenades more effective by bumping the damage or impact radius.
Frank is the most powerful character in the Disjunction because of his hard-hitting abilities. (Sold Out)Thankfully, players wont be tied to an upgrade path. They can experiment and remove or add points in certain abilities to tweak how the heroes play through the levels.
As for the stages themselves, theyre serviceable, but the design isnt particularly inspired. Most of the time, players venture through labyrinthine rooms, and after a while, one room looks like any other. The stages blur together in a smattering of corridors and rooms. Its the weakest part of the effort.
On the bright side, Disjunction does have a plot that sucks players in, though anyone who knows their cyberpunk can predict where it all goes. Despite that, the reason players invest themselves in the narrative is that they are offered dialogue choices that allow for molding the personality of the protagonists. Players also have the decision to try to kill everyone in a level or knock them out. And those choices impact the ending.
Disjunction is a portrait of cyberpunk painted with the brush of a retro-style video game. It hits the genre beats one would expect, but its the tight and polished stealth mechanics that help the game break new ground. Its the reason players will stick through the campaign.
2 stars out of 4Platform: Xbox One, Nintendo Switch, PlayStation 4, PCRating: Teen
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Review: Disjunction adds stealth to satisfying cyberpunk tale - The Mercury News
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The cyberpunk genre has been Orientalist for decades but it doesnt have to be – Polygon
Posted: at 8:56 am
Wake the fuck up, samurai, Johnny Silverhand growls, crouching over player character V in a dump somewhere around the outskirts of Night City. We have a city to burn. Behind him floats an advertisement for Kiroshi Opticals; a neon purple eye on a holographic display peers out to an area out of focus. Early marketing material for Cyberpunk 2077 cemented this line into popular consciousness, and specifically the use of samurai in context to the game. It has been used in nearly everything since. Even in the 2018 trailer for Cyberpunk 2077, you could see the word samurai emblazoned on the back of Vs collar, just above a heavily stylized image of an onis face. At Gamescom and E3 2019, press members received jackets showing the onis face as well, bringing the Orientalist fantasy into our own reality.
Its cool. Its slick. Its cyberpunk. The idea and the iconography of the samurai in the Western consciousness has been diluted into two things the venerable samurai of Akira Kurosawa films, or the highly stylized, slick street samurai that occupies the neon-illuminated cities of cyberpunk media. Yet within the cyberpunk genre, Japanese corporations are the enemy, even as multi-national vocabularies and cultures have been congealed together to create a future envisioned by paranoia and fear. This is one of the many examples of techno-Orientalism and xenophobia that has been persistent since cyberpunks inception.
The world of Cyberpunk 2077 oozes the patchwork aesthetic of 1980s Orientalism, and the subconscious fear of an America that is no longer American but instead dominated by Japanese ultra-capitalism. You roll out of bed to radio programs making jabs at Japanese whale fishing; the streets of Kabuki and Japantown are densely packed with a hodgepodge of Chinese and Japanese-inspired buildings and street vendors; and the Arasaka Corporation reigns supreme mostly uncontested by rival military groups. That is also where the crux of Cyberpunk 2077s story lies: in the ineffective dismantling of a Japanese corporation that functions as a shadow organization, pulling the strings behind major world events. Naturally, other organizations exist within the multicultural Night City, but Arasaka remains the most prominent with the game; the corporation has even developed an item that is effectively the in-universe equivalent to the philosophers stone.
The Arasaka Corporation is a modern reimagining of the Japanese zaibatsu from the 1930s to late 1940s, with Arasaka effectively representing one or even all of the Big Four conglomerates that existed under and during Imperial Japanese rule. CEO and founder of the corporation, Saburo Arasaka, is a stand-in for the ultra-nationalist Japanese soldier turned savvy businessman. While the game, and the original Cyberpunk tabletop games that inspired it, could have provided players an avenue to actually push back against a pro-imperialist ultra-capitalist society, that isnt the path 2077 wants to go down. Instead, it allows you to be a rebel and to dismantle the corporation under specific terms and conditions, while trying to balance the idea of Cool Japan simultaneously.
Cyberpunk as a genre has a long history with exotifying Asian cultures and countries specifically Japan in regard to its text and Hong Kong concerning its aesthetic. Cyberpunk arose to prominence during the 1980s through formative works like William Gibsons Neuromancer, which envisioned the future as a techno-dystopia. The genre further cemented itself when Ridley Scotts Blade Runner became a cult classic. That film has gone on to inspire decades of cyberpunk media, including the tabletop game that Cyberpunk 2077 draws direct inspiration from; at this point, Blade Runner is perhaps more widely known than Gibsons Neuromancer or the book that inspired it, Phillip K. Dicks Do Androids Dream of Electric Sheep? While Neuromancer toyed with the idea of a technology-ridden dystopia, Blade Runner fully envisioned it. The movie also expanded on and pulled from themes in Dicks science fiction, such as the fear of America no longer seated in the position of a world power; before Androids, Dick had published The Man in High Castle, in which the Axis Powers won World War II. The foundations were already set for cyberpunk to slot itself into the territory of dystopian alternate fiction with Americas eyes on East Asian corporations as the newly envisioned threat.
The sets of Blade Runner are visual examples of the economic fear of the 1980s, and specifically the fear of an America that has become more Japanese than American. Holographic geisha advertise products while main character Rick Deckard eats ramen, as opposed to a more traditionally American fast food like hamburgers. In Chi Hyun Parks Orientalism in U.S. Cyberpunk Cinema, the author notes that Ridley Scott envisioned this future as distinctly Asian, highly technological, which contributes to the techno-Orientalist landscape and aesthetic that is entrenched in the film and within the genre. Even in the opening shot of the city, you see Los Angeles mostly populated with East Asian people, and while the city itself does have a large Japanese population in real life, this visual also cements what American corporations were afraid of at the time.
In the 1980s, Japan was in its Bubble Period, with the countrys economy growing substantially due to post-war government policies that included the development of technology. This was also partially due to the U.S.-Japanese alliance that was formed shortly after World War II. Maximizing U.S. Interests in Science and Technology Relations in Japan, a text that details technological and economical advancements in Japan post-World War II, mentions that a unifying thread in Japans postwar industrial success stories has been the effective utilization and improvement of technology acquired from abroad, this not being strictly limited to the literal application of technology, but also innovation in areas such as management and systems techniques. This allowed Japan to gain a foothold in the global economy and earn a place as a rising world power. However, once the Bubble Period popped and the Japanese economy began to deflate, xenophobia toward Japan and by extension Japanese people began to redirect itself.
This made way for the Cool Japan phenomenon, which was bolstered by the Japanese government in the mid-2000s and helped recreate how the West effectively saw Japan. In the 80s, the West had viewed Japan as a threat to Americas economic status as a world power, and cyberpunk as a genre reflected that fear. But through soft marketing bolstered by the general interest of Japanese pop culture in the early to mid-2000s, Japan was able to recreate a more palatable image through manga, anime, music, and other avenues to effectively change the way the country had otherwise been perceived. Cyberpunk stories incorporated Cool Japan into the existing history of the genre; all of it intertwined in the diluted replications of the genre that were to follow. What represented xenophobic anxieties of a technology-controlled future wrested out of the hands of white America turned into the Orientalist reproduction of the aesthetic.
Cyberpunk 2077 proves to be a modern incarnation of the genres historic faults and problems regarding its portrayal of Japanese and other East Asian people. 2077 seeks to fulfill those fantasies, as it lapses into the Cool Japan category with its Akira Easter eggs, katanas, and even calling the player samurai, adopting what Western media has heavily associated with the trajectory of coolness in Japanese media, be it cyberpunk or feudal. And while the most recent tabletop scenario book skirts around the now mostly defunct Arasaka Corporation and all of the baggage it effectively carries, we see the same techno-Orientalism and xenophobia shift its focus toward Chinese corporations which now reflects modern Americas anxieties toward mainland China.
But it doesnt have to be this way. There are pieces of modern cyberpunk media that use the tropes of the genre, and the fears associated with those tropes, to great success and without falling into Orientalism or the xenophobia that accompanies it. Love Shore, currently in development by Perfect Garbage Studios, and the recently released Umurangi Generation by Origame Digital, both center narratives around marginalized people in techno-dystopias without falling into Orientalism. Katana Zero by Askiisoft uses the Cool Japan trope and techno-Orientalist street samurai iconography but flips these tropes on their head in a staggeringly effective way.
Cyberpunk stories can be told effectively without supplanting the fear of the other while simultaneously aping culture for the sake of aesthetics. We can have stories about fighting back against ultra-capitalist corporations and authoritarian dictatorships that step away from the tropes that have continued to drag the genre down. Its what we deserve, and what stories about our future as bleak as it may be should be about.
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The cyberpunk genre has been Orientalist for decades but it doesnt have to be - Polygon
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Cyberpunk 2077: Where to Send Jackie | Game Rant – GameRant
Posted: at 8:56 am
At the end of Cyberpunk 2077's prologue, V must decide where to send Jackie Welles, and both options have completely different outcomes.
At the end ofCyberpunk 2077's prologue, V will have to make a difficult decision regarding Jackie. After a sudden and sad sequence of events, V must decide where to send him, and the two options lead to different outcomes further down the line.This article containsspoilers forCyberpunk 2077.
During the heist that V and Jackie have been assigned to by notable fixer Dexter DeShawn, the unthinkable happens when Jackie and V finally get inside Yorinobu Arasaka's apartment and it sends the entire building into lockdown mode. In what was supposed to be a simple stealth pickup turned into the duo having to shoot their way out of Arasaka Tower, and Jackie is fatally shot. This probably isn't surprising to many players; there were death flags flying everywhere during the drive up, such as with the Delamain vehicle explaining that a dead body can be transported to any chosen location. As the foreshadowing may have suggested, this is what V needs to decide after the heist.
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Thanks to Delamain's Excelsior package provided by Dex, V has two places they can send Jackie's body after he passes: either to his family's or Vik's. While there is one clear-cut option that is better than the other, it's worth noting off the bat that, either way, Mama Welles will still offer V Jackie's bike after the ceremony.
In general, the more respectable option is sending Jackie to his mom after he passes, but this will also unlock a side quest inCyberpunk 2077that cannot be unlocked otherwise. Sending Jackie's remains to his family will result in Mama Welles inviting V over for a ceremony in a quest called Heroes. V will meet Mama Welles prior to the ceremony, and she'll ask V to find something of Jackie's to bring to the ofrenda.
V will also meet with Misty again, who will be waiting outside Jackie's garage and will offer some insights to his belongings. V and Misty have some heartfelt conversations, during which V can try to smooth over Misty's relationship with Jackie's mother. After picking an item for the ofrenda, V can say a few words for Jackie at the ceremony and talk with some others who were close with him.
If V chooses to send Jackie's body to Vik's, their ripperdoc, V will be locked out of the bulk of the Heroes side quest. Instead, Mama Welles will leave a box outside of V's that contains the key to Jackie's bike. V can call Mama Welles, who won't be upset with the decision and will stillwish V the best.
Cyberpunk 2077 is available now for PC, PS4, Stadia, and Xbox One, with PS5 and Xbox Series X versions in development.
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Cyberpunk 2077: 10 Side Quests The Will Make You Rich | TheGamer – TheGamer
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Cyberpunk's Night City has tons of extra content in the form of sidequest and gigs; while these aren't necessary for completing the main story, sidequests are totally worth doing since you might learn a thing or two, or you could even get unique rewards.
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Nevertheless, one of the most common types of rewards is eddies or eurodollars, the main currency used in the game. This isn't bad as Night City is filled with places where you can spend your hard-earned cash. Maybe you want nicer clothes, or you need extra bucks to bribe that guy and continue what you're doing. Here you have a compilation of the best sidequests in Cyberpunk that you can do if you want to get rich fast.
Cash Reward: $1300 from the Corpo man and an optional $1300 from CynthiaLocation: HeywoodQuest Giver: Pepe
A tale as old as time, a man loves a beautiful woman but thinks she is cheating with another guy. V's job here is to find out if Cynthia is unfaithful to Pepe. To start this sidequest, go to El Coyote Cojo; once there, the bartender will ask you to diffuse a situation regarding some customers.
There are several ways this can go, depending on V's stats and background. Whatever you do, the guys will be dealt with, so go ahead and talk to the Corpo. Choose the "Cause I knew you were in trouble" dialogue option, and he will give you a nice reward.
However, the sidequest isn't over yet, and you can still get more eddies. Now it's time to help Pepe out, so go to the bar and talk to him; he'll tell you that he needs proof that his wife, Cynthia, is cheating on him.
Go to the area where Cynthia works, and follow her around. She will eventually go inside a building. Enter it and go to the second floor to see what she's been up to. Call Pepe and tell him the news. To get the extra reward, you must choose the "Go on let's hear it!" dialogue option, then the "She was seeing a ripper" option, and finally, "She loves you, you gonk." This will save Pepe's and Cynthia's marriage, and they'll give you a $1300 reward.
Cash Reward: $3400Location: HeywoodQuest Giver: Delamain
This side quest is short, but that's because it's a part of a bigger questline. It still is during this one when you'll get some eddies. To get the "Tune-Up" mission, you must first start the Human Nature side job.
During that one, you'll receive a text from the Delamain Corporation, which starts "Tune-Up." In this sidequest, you'll be tasked with paying a visit to Delamain's headquarters, located in Heywood. Once inside, you'll notice many people complaining about Delamain's services. Eventually, you'll get a chance to talk, so go ahead and speak to the AI.
Delamain will transfer $3400 to your account as compensation for the damage caused to your car. After this encounter, you can start the next side quest in the line, "Epistrophy."
Cash Reward: $3960Location: Watson (Little China)Quest Giver: Bes Isis
This side quest looks to find more info regarding those random texts from the Bartmoss Collective V gets throughout the game. Eventually, you'll get the option to go to the Bartmoss Collective website and click where it says "Reward For Any Info on Swedenborg!", thus starting this sidequest.
Call Bes Isis to secure the job and go to Rancho Coronado, Santo Domingo, where the next objective is. Scan the area for clues, and eventually, you'll find a small router, which you can hack for eddies and info.
Now it's time to go to the southern Badlands once there continue finding the signal sources. After you're done with that, go to West Wind Estate, Pacifica, where the final source is. Search the area until you find a group of people near a minivan.
Once there, you'll realize the signal is coming from a fortune teller bot. On the side, you'll see it has another router. If you want the eddies, you'll have to hack it, call Bes and choose the "Not exactly" dialogue option to get your reward.
Cash Reward: $5000Location: Santo Domingo (Arroyo)Quest Giver: Wakako
Cyberpunk fans will find in Sinnerman one of the most unsettling and intriguing stories in the game. After all, it isn't every day you get to help a guy who wants to crucify himself. However, Sinnerman, it's only the start of that journey, but if all you want are the eddies, then the next quests, "There is a Light That Never Goes Out" and "They Won't Go When I Go," won't be available.
During this sidequest, all you have to do is kill Joshua Stephenson, a former inmate. Go to Arroyo to the quest location and wait for Bill Jablonsky to arrive; he'll fill you in with the job's details. Get in the car and follow the vehicle Bill tells you to.
Eventually, you'll have to stop, get out and walk towards the NCPD vehicle. In just a blink of an eye, Bill will get shot. When you have to make your decision, either shot the cop and Joshua to get the eddies or talk to Joshua and continue the questline.
Cash Reward: $7000Location: HeywoodQuest Giver: Skippy
Skippy is not only an excellent weapon but a funny companion you can actually talk to in the game. However, from the start, V knew Skippy wasn't his to keep, so returning the gun to the rightful owner leaves you with a sizeable reward.
This sidequest only appears after Skippy directly asks you to return it to Regina (which happens after 50 kills with Skippy). Simply follow the waypoint to Regina's location and talk to her. She will be happy that Skippy is back and reward you with eddies.
Cash Reward: $8000Location: Heywood (The Glen)Quest Giver: Coach Fred
This is one of those sidequests that are part of a bigger scheme. Still, "Beat On The Brat: The Glen" includes a nice eddies reward. Like the other "Beat on the Brat" quest, you'll need to fight someone, so go to the mission marker in Heywood and talk to El Cesar to begin the fight.
Bet $4000 (which will also include Cesar's car in the bet), the fight will begin, and you'll need to defeat him to win. Take into consideration that El Cesar can teleport short distances, making him a mighty opponent.
After you defeat him, you can take the car and the money as established, or take pity on the guy and only take one of those or neither at all.
Cash Reward: $8690Location: Westbrook (Charter Hill)Quest Giver: The Peralezes
This sidequest will appear after 48 in-game hours since you completed the "I Fought the Law" quest. You'll be tasked with investigating a break-in in an apartment. What you really need to find to get this quest moving is the hidden door and open it. Head inside the secret room and keep your investigation going.
Eventually, you'll find a transmission source, so talk to Elizabeth about this and leave the apartment to find the source. It turns out it is a van you must now follow till it stops at an enemy hideout where you guessed it, you'll have to use some gun powder to take everyone out.
Afterward, call Elizabeth and meet with her in Japantown. The last objective is to meet with Jefferson and talk to him about what happened. No matter what you decide to do, the mission will end, and you'll get your reward.
Cash Reward: $5800 or $24,000Location: Santo Domingo (Arroyo)Quest Giver: Coach Fred
It seems that fighting for money is a lucrative way of life, at least in Cyberpunk's Night City. For this "Beat On The Brat" sidequest, you'll need to head out to the location in Arroyo and talk to Buck. Here is when things get interesting, especially if you want eddies and quickly.
You can either bet $2900 (so you'll get double if you win the fight) or bet $12,000 (which will have you walking out of this fight with $24,000). However, this last option is only available if V has a 10 Body attribute. Afterward, just fight Buck and win the fight to get your reward. Buck's punches hit really hard, but he's also kinda slow, so keep those two factors in mind before fighting him.
Cash Reward: $8340Location: Santo Domingo (Arroyo)Quest Giver: Claire
This questline will tell your more about Claire's back story, and if you play your cards right, you'll end up with two special cars. During "The Beast In Me," V will complete a series of car races with Claire.
After you've completed all four races, you can follow Sampson and choose to let Claire kill him or let the guy live. If she kills him, you'll get Claire's car, but if you convince her of sparing Sampson's life, you'll get his car as well.
Cash Reward: $32000 or $64000 eddiesLocation: Pacifica (Coastview)Quest Giver: Coach Fred
For this "Beat on the Brat" fight, your opponent will be no other than Ozob, an NPC that looks very similar to a clown. The exciting part about this mission is that the bets are pretty high; you can either bet $16,000 or $32,000 and get double the money if you win.
The fight with Ozob can be a challenging one, but use his weakness to your advantage. He is slow, and you have a large area to fight. When you get Ozob 10% health, the fight will end, and he will give you your reward.
Next:Cyberpunk 2077: 10 Side Jobs With Amazing Rewards To Do Immediately
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Miguel Amaro is a highly motivated person with a passion for knowledge and gaming who's finally giving his newfound interest in writing a try. Before working as a writer, Miguel earned a Business and Administration degree and worked in Marketing. He is also trying to get to High Warlord in Classic WoW.
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Cyberpunk 2077: 10 Side Quests The Will Make You Rich | TheGamer - TheGamer
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An Inclusive, Cyberpunk Future Is In the Cards – WIRED
Posted: at 8:56 am
A diverse and inclusive world had been something that, internally, wed wanted for a long time, but the IPs had never really allotted for it, she said.
In a podcast, Damon Stone, who later became Android: Netrunners lead designer, described the world-building as "pointillism": Each card is a small piece of color that adds up to the overall world. Robinson had the job of directing the many artists who would contribute those small parts to bring about the big picture.
If you send a text art brief, and you dont specify things to an artist, especially freelancers, theyre going to give you what they think you want, she said. So if you dont specify race/gender/age, youre going to get a thirtysomething white man, with close-cut dark hair and dark eyes, sort of the anydude from video games.
So the team got really specific with its art direction. Robinson said they even had a spreadsheet to figure out who was overrepresented and who was underrepresented. It was incredibly deliberate.
Fantasy Flights team made a good number of changes to the game they inherited from Wizards of the Coast, from bringing ICE back to all-caps to using fixed, nonrandomized expansion packs. But perhaps the biggest change was the addition of a card representing you, the player.
Instead of being an out-of-game manager equipping a team of misfits with day-glo hair and bionic limbs, you could be Chaos Theory, a school-age hacker who does her netrunning via a console shaped like a stuffed dinosaur; or Noise, a Chinese-Irish hacker born on the Moon. Or you may be Valencia Estevez, "the Angel of Cayambe," fighting for the residents of a town in present-day Ecuador and a New Angeles slum in the new mythos. You could even be Whizzard, one of the few white cis-male characters in Android: Netrunner, based on Android designer Kevin Wilson.
And a game whose business model depends on regularly printing new expansion decks is a game whose cast of characters must constantly expand. The world is so big, and there are so many different kinds of people, Robinson said. What does cyberpunk India look like?
I Hate That I Have to Call Diversity a Risk.
The pressure to deliver games on tight schedules makes fighting for diverse representations tough at for-profit companies, says Jonni Trev, a volunteer designer for the Project NISEI fan organization, based in Oakland, California. Theyre also a video game designer.
"External pressure to make money makes every game youve ever played worse, says Trev. There is no game you will ever play that has been made better by that."
In Trevs experience, games that demonstrate consideration for diversity and inclusion get that way because of a few people on the inside who fought for it. "Real inclusion is very hard work, they say. You cant just be like, lets get some brown people in here. It doesnt work that way.
Now a freelancer, Robinson has experienced firsthand certain backward industry views of what players want. She says she was reprimanded once that there were more women than men in a product, and to never let them see that happen again.
There's always quiet pushback, even if you dont quite see it," Wilson says. "They wont come out and say they dont want diversity. Theyll say, oh, the numbers show that a white male protagonist is going to get us the best return on our money. Its always couched in these numbers that you cant argue with because theyre often mysterious somewhere.
With less money at stake relative to big-budget video games, the Android: Netrunner designers had more freedom to take risks. I hate that I have to call diversity a risk, Robinson said. But Wilson says he and colleagues enjoyed the full support of Fantasy Flights then CEO, Christian Petersen, to create the game world they wanted.
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Cyberpunk 2077: The Untold Truth Of The Arasaka Corporation – Looper
Posted: at 8:56 am
The Arasaka Corporation is an obvious parallel to Japanese megacorporations like Toyota and Sony, but it may have a more specific inspiration.Per Redditor u/jackpincolini92, the Arasaka Corporation is most likely based on the real-life Nariakira Arisaka, inventor of the Arisaka rifle. Their names are obviously similar, but so are their histories.
The Arisaka rifle was the standard rifle used by the Japanese military from the early 20th century to World War II. Meanwhile, the Arasaka Corporation got its start as the main supplier for the Japanese military in that period. Nariakira Arisaka and the Arasaka Corporation's CEO, Saburo Arasaka, both served in the Japanese military before becoming the heads of weapons companies (although Nariakira Arisaka worked directly for the Japanese military and never founded his own company).
Finally, Saburo Arasaka'soverall goal is to re-establish the Japanese empire of the 20th century, with himself as shogun. While Nariakira Arisaka didn't have any apparent ambition to become shogun himself,the Historical Dictionary of the Russo-Japanese War states that he was born "as the fourth son of a samurai retainer" who had served the Tokugawa shogunate.
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Cyberpunk 2077: The Untold Truth Of The Arasaka Corporation - Looper
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