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Monthly Archives: May 2020
Retired USMC Captain, Derek Herrera, to Take Chairman Role for MVPvets, a Nonprofit That Helps Military Veterans Find Careers in Medical Device and…
Posted: May 29, 2020 at 12:49 am
SAN DIEGO, May 27, 2020 /PRNewswire/ --MVPvets, a 501(c)(3) nonprofit organization that assists and prepares transitioning military veterans for meaningful employment in life science companies, announced the appointment of new Chairman of its Board of Directors, Capt. Derek Herrera, USMC (Ret.). Herrera has been actively involved as an MVPvets board member since early 2019. He succeeds outgoing Chairman Michael R. Minogue, the Chairman, President and Chief Executive Officer of Abiomed, who has provided leadership as the co-founder of MVPvets since 2012 and will continue to serve as a board member.
Derek Herrera, Founder of Spinal Singularity, Michael R. Minogue, Abiomed Chairman, President and Chief Executive Officer, and Alex Gorsky, J&J Chairman, Board of Directors and Chief Executive Officer all U.S.military academy graduates and CEOs in the medical device field, discuss MVPvets at the MedTech Conference in 2018. (PRNewsfoto/MVPvets)
Herrera is a graduate of the United States Naval Academy and served as a Marine Infantry and Special Operations Officer for eight years. In 2014, he was medically retired following an injury sustained during combat operations in Afghanistan. Since his injury, he has earned an MBA from the UCLA Anderson School of Management and founded a medical device company, Spinal Singularity. Herrera started Spinal Singularity to develop devices that improve the quality of life for people with spinal injuries. He also serves as President of the Board for the Marine Raider Foundation and Board Member of the American Technion Society Western Region.
"I am thrilled to find new ways to support transitioning military veterans. As I left the military I found meaning and purpose in the medical device industry. I am so excited to help veterans make meaningful connections to explore industries that are focused on improving patients' lives," said Herrera.
"Derek is an inspiration to so many communities, especially military veterans re-careering into the medical device industry," said Michael R. Minogue, MVPvets co-founder and Chairman, President and Chief Executive Officer of Abiomed. "We are proud to have such a passionate leader and entrepreneur help further the mission of MVPvets, which is now more important than ever for our transitioning veterans."
"Mike is without a doubt leaving big shoes to fill as outgoing chairman of MVPvets, and there's no question that Derek is the right choice to fill them," President and CEO of AdvaMed Scott Whitaker said. "MVPvets does such a terrific job connecting those who have served and sacrificed for our country with an industry whose number one priority is saving and improving lives. Thanks to Mike's leadership, so many veterans have found meaning and purpose in our patient-centered medtech community. I know we'll be able to say the same about Derek's time as chairman."
Herrera is joined on the MVPvets leadership team by Victoria Hathaway, who joins as operations manager. Hathaway has spent her career in higher education helping graduate students across colleges and universities achieve their educational and professional goals. Previously, she worked to increase access to postgraduate education for military veterans as Assistant Director of Diversity Recruitment. She graduated from the Student Affairs Program at the UCLA Graduate School of Education. She also serves as a volunteer for a veteran-focused nonprofit organization.
"My career has been spent recruiting, supporting, and celebrating student veterans, and I now have the privilege of helping military veterans secure meaningful employment opportunities in a rapidly emerging industry," said Hathaway.
Story continues
"Victoria's background in education, with a focus on veterans, will help fulfill the mission of MVPvets," said Minogue. "We are thrilled to have Victoria join the MVPvets team and look forward to her help expanding the impact our program has on the lives of veterans."
Together, Herrera and Hathaway will help lead the organization in its mission to connect military veterans with engaged mentors and careers in the medical device and life science industries.
MVPvets is a 501(c)(3) nonprofit organization connecting life science companies with talented veterans ready to serve a purpose, with a broad bandwidth of skills, and an extraordinary focus on achieving goals. MVPvets' network has grown to nearly 100 life science and medical device companies, hundreds of mentors, and thousands of veterans. For more information, visit http://www.mvpvets.org. MVPvets is endorsed by the Advanced Medical Technology Association (AdvaMed).
AdvaMed member companies produce the medical devices, diagnostic products and health information systems that are transforming health care through earlier disease detection, less invasive procedures and more effective treatments. AdvaMed members range from the largest to the smallest medical technology innovators and companies. For more information, visit http://www.advamed.org.
Media Contact:Victoria Hathaway205 809 6050240343@email4pr.com
SOURCE MVPvets
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Lewontin’s Confession and Mamet’s Principle – Discovery Institute
Posted: at 12:49 am
Jerry Coyne and his Darwinist/materialist/atheist brethren make public assertions that are nonsense on their face: they claim to be mindless meat machines, they deny the indisputable evidence for intelligent design in biology and for teleology in all of nature, they deny the obvious evidence for the supernatural in cosmological singularities such as black holes and the singularity at the origin of the Big Bang, and they deny the manifest corruption of modern science by materialism and arrogance and egotism. Materialists tout determinism and deny free will, despite the fact that determinism in physics has been quite decisively refuted and the fact that free will is well supported by neuroscience and that denial of free will negates the ability to make a truth claim of any sort (if a materialists opinion is forced by chemical reactions, theres no reason to think it corresponds to truth. Chemistry is not a propositional and can be neither true nor false). Atheists deny the existence of God because of evil in nature, without realizing that the recognition of evil presupposes an objective moral standard that can only be grounded in a Mind outside of man.
Darwinism/materialism/atheism (the three are nearly always found together) is beset with self-refuting non-sequiturs. This triad is not even a genuine ideological perspective as much as it is an incoherent mistake. Yet, ironically, many who tout it are quite intelligent people.
Playwright David Mamet noted a characteristic in politics that applies broadly to flawed belief systems. It struck me as a key to understanding the philosophical perspective of those who deny free will, design in nature, Gods existence, and the like. Mamet originally applied it to a particular political philosophy, but I apply Mamets principle to Darwinists et al:
in order for [Darwinists, atheists, materialists, etc.] to continue their illogical belief systems they have to pretend not to know a lot of things.
The pretense not to know things is at the root of Darwinist/atheist/materialist ideology. It was stated with astonishing candor by Harvard biologist Richard Lewontin, one of the past centurys leading Darwinists:
Our willingness to accept scientific claims that are against common sense is the key to an understanding of the real struggle between science and the supernatural. We take the side of science in spite of the patent absurdity of some of its constructs, in spite of its failure to fulfill many of its extravagant promises of health and life, in spite of the tolerance of the scientific community for unsubstantiated just-so stories, because we have a prior commitment, a commitment to materialism.
It is not that the methods and institutions of science somehow compel us to accept a material explanation of the phenomenal world, but, on the contrary, that we are forced by our a priori adherence to material causes to create an apparatus of investigation and a set of concepts that produce material explanations, no matter how counter-intuitive, no matter how mystifying to the uninitiated.
Moreover, that materialism is absolute, for we cannot allow a Divine Foot in the door
Lewontins confession is a remarkable invocation of Mamets principle: in order to maintain the Darwinist/materialist ideology, atheists have to pretend not to know a lot of things.
The fundamental reason that Darwinists have vented such fury at the intelligent design movement even to the point that a prominent scientific journal openly advocates government censorship of ID is that ID has forced Darwinists and other atheist and materialist ideologues to publicly explain themselves, and that has made their pretense that there is no design in nature so much harder to pull off.
Photo: David Mamet, by David Shankbone / CC BY-SA (http://creativecommons.org/licenses/by-sa/3.0/).
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How to supercharge your teams brainstorming sessions with sci-fi narratives – The Next Web
Posted: at 12:49 am
Attempting to predict and prepare for the future can be an arduous and alarming task for any entrepreneur or business. It may seem as though the risks are more prevalent than the opportunities, and its easy to get hung up on what could go wrong. Its also difficult to break out of existing paradigms and imagine how things could be different.
One antidote to this self-defeating thinking style is to engage the power of science fiction. Sci-fi is an incredible way to free up the imagination and construct alternative futures. At Singularity University (SU), my colleagues and I use a science fiction visioning exercise to get our clients to start thinking exponentially. Specifically, we have our program attendees create their own sci-fi in the form of comic books.
We begin by asking our clients to consider a current problem theyre working on, and we use sci-fi to project that problem into the future to see if theyre thinking about it in a big enough way. We construct a narrative of how the organization might change in the future. We consider how exponential technologies and trends will impact the future of the organization, and how they could possibly reposition themselves to create an ideal outcome that speaks to their mission and purpose.
It works remarkably well, so I advise you to try it for yourself.
Inviting people to create sci-fi narratives allows them to break out of the thought patterns that are holding them back. One of the big challenges of thinking about the future is that nobody really knows what it will look like. Using sci-fi tools, we can visualize possible futures and then decide which one is aligned with their organizations visions, strategies, and goals.
Constructing a narrative around a companys future vision isnt just an imaginative exercise; it has real implications for the way that organization communicates its values. This is the narrative that draws new talent into the company and draws innovation out of current team members. Story is an effective way to do that because our brains are wired for story. We can communicate highly complex ideas through story and narrative, making them memorable and compelling.
To do this, we use what we call a future-back approach: we imagine possible futures fifteen years out and then work backwards to now, to figure out the next steps we need to start executing on today to make our desired future a reality. As Alan Kay says, the best way to predict the future is to invent it. Even if we dont know exactly what is going to happen, once we start to visualize and create what that future might be like, we take the first step in making our visions come true.
After conducting dozens of sci-fi sessions, weve settled on a four-part framework that guides people to access and share ideas and insights that would otherwise be unexpressed. Lets walk through that framework
We start with a deep dive into exponential technologies to understand what current capabilities are being developed. Then we imagine possible futures: what might the world be like in fifteen years? How do we write the stories of characters who would live in that future? What are the business models, products, and services that make their lives possible in that future?
Sci-fi sessions dont just connect us with a fantastical future. We want to know what real people will experience in the future. In one comic book, readers meet Tulsi, a woman working to rebuild a Central American city severely damaged by an earthquake.
Another story followed Drule, a robot dog that served as a nanny for a single mother in a story set in 2030. We saw a character named Rhoda overcome Alzheimers disease through brain implants, and at 101 years old, we found her traveling the world as a journalist, keeping strong and active with the aid of a powerful exo-suit that also held her cargo including a portable home.
Its important to think about the character development of a human living in this futuristic world. What real, human problems do they face? What are the stories of how they might overcome some of those challenges in the future?
As we tap into these challenges through fiction, we can begin to trace these narratives back to their real-world applications.
An essential part of the work we do at SU is to address what we call Grand Global Challenges (GGCs). These GGCs describe major tests of humanity in areas such as food, water, shelter, and health.
As we facilitate the sci-fi exercises, we try to fold in impact to align with our Grand Global Challenges. We craft a problem statement and then look at it from a series of five questions:
We fill in the answers with all of the assumptions about this problem. We consider the ramifications it will have in the future, through the lens of the impact it has on our characters lives and by proxy, on our futures.
The third step of crafting sci-fi narratives is to apply the STEEP framework, imagining the future from the following perspectives:
What will each of these factors look like in fifteen years? Imagine how each of these areas will be impacted by technological advancements. Will Mars be colonized? Will telemedicine be common? Do we think major climate change will happen? Will climate change be reversed?
How are these factors interrelated? What will be the most defining characteristics of the world in fifteen years? These questions focus on the world at large, not just one specific business.
If youre going to try this activity, you can write down your predictions and thoughts on your own, but an even better option is to discuss your ideas with others to gain multiple perspectives. When we do this exercise in our sessions, we have participants talk through their ideas in groups, and their conversations allow individuals to think about future implications in a deeper way than they could alone.
Finally, we turn our focus back to the individual characters weve developed. Considering their future world and the challenges they face, we consider: what are their human needs, fears, and pain points? Who are their friends and family? What are their lives like?
We write a story around that character, following the Pixar formula of storytelling:
Hopefully, the way Ive described this exercise doesnt sound hard and stressful. It sounds fun. Its an opportunity to free up your imagination and come up with ideas that you would probably never think of if you were sitting in a dour brainstorming session about the future of your business.
If you see the potential of this approach, I invite you to take action: write your own future narrative, using the Pixar formula if you find it helpful. Give yourself permission to come up with crazy ideas. Free your mind, because its difficult to think about the future in our current constraints of reality. Bring together other people in your organization and do this together.
Remember: youre an agent of change to create this future, and its up to you to imagine the future that you would like to see and create the solutions you want to be part of. Constructing sci-fi narratives is a fascinating and fruitful way to do that.
Did you know we have anonline conferenceabout product design coming up?SPRINTwill cover how designers and product owners can stay ahead of the curve in these unprecedented times.
Published May 28, 2020 09:33 UTC
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Robby Krieger of the Doors Premieres Trippy New Song ‘Hot Head’ – Rock Cellar Magazine
Posted: at 12:49 am
On August 14, Robby Krieger, legendary guitarist of The Doors, will release The Ritual Begins at Sundown, a new album that he has been previewing in recent weeks with a handful of mind-bending instrumental tracks (when not informing Doors fans how to play some of the bands classic songs in a YouTube tutorial series, that is).
The latest is Hot Head, premiered on Thursday. The jammy composition, paired with the visual psychedelics in the video below, will help you relax for a few minutes:
The Ritual Begins at Sundown will be the ninth solo album from Robby Krieger and the first since 2010s Singularity. The album pairs Krieger with longtime pal/colleague Arthur Barrow, who among his lengthy list of credits worked alongside Frank Zappa in the 1970s and 80s.
The album also features contributions from other Zappa alumni Jock Ellis (Trombone), Sal Marquez (Trumpet) and Tommy Mars (Keys) as well as AeB Bryne (Flute), Vince Denim (Sax), Chuck Manning (Sax), Joel Wackerman (Drums) and Joel Taylor (Drums).
Heres The Drift, which was released previously:
And Slide Home:
More on the record, per a press release:
The album really is a return to friends with his relationship with Barrow and Sal Marquez dating all the way back to his first solo album. After The Doors I started becoming interested in Jazz and started hanging out with a guy called Sal Marquez, he says. So we put this band together and that was the first Robby Krieger band and we played at the Whiskey A-Go-Go with Don Preston, Zappas keyboard player. Arthur Barrow who was a huge Zappa fan this was before he worked with Frank he decided that, after graduating from North Texas State music school that he was gonna come out to LA and try to get into Franks band, which was pretty brash of him, he laughs. He started hanging out with Don and with Zappa, Don was in my band so we decided to put Arthur in charge of the mixing at the Whiskey for our shows, thats when I first met him in the 70s.
The Ritual Begins at Sundownwill feature 10 tracks, all of them instrumental, recorded at Kriegers own Horse Latitudes Studio in Los Angeles Krieger and the Zappa alumni even tackle the Zappa track Chungas Revenge, in addition to the other nine original compositions on the album.
Heres the track listing:
1. What Was That?2. Slide Home3. The Drift4. Chungas Revenge5. Hot Head6. Yes, The River Knows7. The Hitch8. Dr. Noir9. Biancas Dream10. Screen Junkies
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League of Legends patch 10.11 update: The beginning of the ADC meta – PC Invasion
Posted: at 12:49 am
The League of Legends patch 10.11 update is here. Riot Games seems dead set in ushering in the ADC meta, buffing pretty much all marksmen and even giving buffs to ADCs that work in solo lanes. Following this, Zeal is getting major buffs this and next patch, and I would bet well see a whole lot more play to Yasuo, Graves, and Quinn following patch 10.12 and beyond.
Without further ado, lets get into the changes.
Volibears rework hits the live servers, and we have an in-depth analysis about how to use his new kit.
Fiddlesticks will take an extra second longer to pose as his effigy. His Terrify (Q) passive will now terrify targets as long as he is posing as an effigy. Bountiful Harvest (W) will have its damage reduction to minions decreased from 60% to 40%.
Gangplank will have his base attack speed ratio increased from 0.658 to 0.69.
Graves will have the first shot AD ratio of his End of the Line (Q) reduced from 100% bonus attack damage to 80%.
Hecarims Rampage (Q) will have its base damage increased from 55/95/135/175/215 to 60/102/144/186/228. Alongside this, Rampage damage reduction to minions is increased from 33.3% to 40%.
Jannas Zephyr (W) will have its damage decreased from 55/90/125/160/195 to 55/85/115/145/175.
Kaisas Icathian Rain (Q) will have its damage ratio increased from 35% bonus attack damage to 40% bonus attack damage. Killer Instinct (R) will have its range increased from 1500/2000/2500 to 1500/2250/3000.
Luxs Lucent Singularity (E) will have its detonation slow duration increased from 0.25 seconds to 1 second.
Syndra will have her Scatter the Weak (E) cooldown increased from 16/15/14/13/12 seconds to 18/17/16/15/14 seconds.
Talon will have his Noxian Diplomacy (Q) mana cost increased from 30 mana to 40 mana. Alongside this, the heal on kill will be decreased from 20-71 based on level to 10-70 based on level.
The marksmen played in solo lanes before patch 10.11 will be getting updates to alter their performance outside of the bot lane.
Lucians passive Lightslinger will have the critical strike of his second shot increased from 75% to 100%.
Kalistas Sentinel (W) will have its bonus soul-marked magic damage increased from 10/12/14/16/18% of the targets max health to 14/15/16/17/18% of the targets max health.
Alongside this, Sentinel will no longer cost mana.
Vaynes Tumble (Q) will have its bonus basic attack damage increased from 50/55/60/65/70% of total attack damage to 60/65/70/75/80% of total attack damage.
Tristanas base attack speed ratio will be increased from 0.656 to 0.679.
WithLeague of Legends patch 10.11, the marksman role is getting an overall buff to its performance down bot lane. The following will be changed for each marksman:
All Zeal items will be getting a buff inLeague of Legends patch 10.11 and 10.12. For patch 10.11, all Zeal items will have their movement speed increased by 2%. This isnt that significant of a change, but following in patch 10.12, Riot Games is planning on buffing their attack speed further.
This will bring about a major shift in the meta, favoring more towards ADCs. With these futureLeague of Legends changes, it will also work as indirect buffs to Yasuo in the mid lane, Graves in the jungle, and Quinn in the top lane.
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Musician, Writers and More Share Their Coronavirus Experience in Their Own Words Part II – 303 Magazine
Posted: at 12:49 am
This is an ongoing series, go here to read part I
We are in a state of emergency in all of the forms that that phrase encompasses. As journalists, our job is to look at all of these facts, all of these moments, and catalog them, bring them to the reader, regardless of whether or not the reader can take more bad news. Although that will never stop being our job, it doesnt always sit right with us. Beyond the critical information that shifts every day, there is an underlying world of thought and feelings that statistics cannot touch. Our people, the Denver community, are a multi-faceted, resilient bunch, but that doesnt take away from the singularity that social distancing, infection rates and public policy changes can have.
In times like these, the responsibility on our shoulders also becomes an opportunity to help by letting others tell their stories, stories that readers can relate to. Grief is a process, an often lonely experience, but there is something to be said about being sad, being broken, and owning it allowing others to say Im here with you.
We have reached out to community builders, frontline workers, creatives and other media outlets to provide a glimpse into their worlds, give them a voice that will resonate with yours and (hopefully) provide comfort in the discomfort, because as lonely as this can be, Denver is a city of community and part of the battle is remembering we have that when everything else feels less concrete.
Photo by Karson Halloway
There is very little peace in my world right now.
Im speaking of the inner peace that lets one sleep deeply, that lets one mindfully listen to a piece of music, that lets one move through the world without a constant awareness that something is not right in the very air we are breathing.
Life is a fearful thing when the very air around us feels dangerous. When every breath might contain a tiny little piece of death. When a hug or kiss might kill. When we see that the trickle-down effect does work, but only with hatred and ignorance.
But in this lack of peace, in this dangerous wind, I am finding swirling eddies of beauty and love. I am finding people who show love to me in ways I hadnt imagined. A random text asking how I am from someone to whom I havent spoken in years. People who give extravagant tips for my virtual DJ sets, tipsthat I know very well go beyond whatever respite I might be providing them. My three-year-old, who is seemingly incapable of giving me 30 seconds alone, just this very morning giving me 30 minutes to write this because I told him it was important to me. He is sitting next to me right now, watching me type, being quiet for what seems the first time in weeks and weeks.
I dont know that I can find peace right now. I will be afraid, I will sleep restlessly, I will constantly be aware that the air can be dangerous. But the love people have shown me will give me the strength to get through this.
Courtesy of Rebecca Hannigan
I spend most of my days in bed, though, fortunately, I dont have COVID. Im a different sort of sick, though some would argue that it isnt sick, but selfish, a privileged problem, and sometimes Im tempted to agree. I understand what they mean. Im the first to be critical of me, to shift from crying about my internal state to mocking how its come to be, how Ive come to be, with such absurdity, with such self-hatred that seems like its been planted and cultivated in me like a seed. Accidentally swallowed, maybe, like watermelon, then met with the right conditions to grow. I do love growth. I might be obsessed with it, which is partially why Im here today, in this semi-hospital setting. Im in a treatment facility for eating disorders.
Were served food six times a day, and we sit three to a table, spaced apart, with staff stationed along the perimeter of the room like sentinels. We dont do dishes. We dont cook. Our role in the food chain is to eat every last bit on our plates, scrape the sides of the single-serving peanut butter container, drink to the last drop of milk, lick the knife clean of butter, even if youve run out of bread.
COVID-19 has been a great instigator of depression and loneliness, as we all know. Mix this with full days as blank slates for hearing the loud, condemning voices in your head, having nothing to stop you from exercising for half the day, avoiding grocery stores, or maybe, after starving, eating so much before making yourself sick, and youve got the perfect conditions for an eating disorder.
In life before and during COVID, Ive become more and more aware of how many individuals struggle with emotional eating, restricting, obsessing over diet and fitness for the sake of achieving something like nirvana-state in and with their bodies. To distract. To feel confident. Its more problematic than many of us acknowledge. Drinking often plays a role, as it has, and does more noticeably now, during COVID, with restaurants marketing quarantine-special drinks, with memes and tweets and jokes about being functional alcoholics, which truly, shouldnt be seen as anything less than a dangerous oxymoron. The normalization of such behaviors has contributed to my inability to stay in a healthy body for years. And then, cue absolute solitude, with no one standing between me, my self-deprecation, free full-body workouts online, a bottle of gin and box of wine and look where Ive landed.
Life in this facility, pre- and during COVID is a unique experience. Each time we use the bathroom, a staff member looks inside before we flush (right after meals, we have to keep the door open). That staff member is checking for vomit and bowel movements, which are classified and recorded. Anyone who has been eating all of their food is allowed to stand outside, during 15-minute intervals, in what I call The Cage: a second-floor patio surrounded by bars with hard, plastic forms that function as seats but are shaped like pills, as if their shapes and colors somehow give a sense of playfulness in the otherwise bleak imitation of freedom.
Again, Im fortunate. I dont have to deal with germ-mania, grocery store anxiety. I dont have to make my bed or sanitize surfaces. Compared to my former, quarantine situation which kept me lost in self-destructive, depressive thoughts, anorexic neuroses, exercise compulsions and drinking urges, it is. But at the same time, it isnt easy. Within these walls, medically-unstable men and women are wrestling with demons while wearing face masks, struggling to breathe deeply, and show feeling with only the eyes and forehead. Were together, offering support, but there is something slightly less human to plunging these dark, inner depths while keeping yourself six feet away. When another patient starts sobbing, shoulders shaking and face reddening, I want so badly to put my arm around them. I want someone to put an arm around me. Such a desire for contact isnt unique to this facility, of course, but its a marked difference Ive noticed in my own sessions with my psychiatrist and dietitian and therapist, how much less I feel like I know them, simply because of the patterned cloth covering all of our noses and mouths.
With COVID-talk constantly in the air, I think more about all of the professionals who are here, helping us. I think about the cleaning staff and overnight nurses who have to enter this world that can feel stifling with contagious, sad air-quality, then leave, only to be enveloped in contagious paranoia everywhere else. I think of my therapists roommates, my psychiatrists kids. I want to offer support to them as much as they support me. I dont feel as trapped as I did with myself in my own house, but I do feel more sad, on behalf of the world, on behalf of the many out there who, I imagine, are likely dealing with higher urges and greater stresses and temptation to engage in such self-destructive habits that Ive been able to step away from, with a considerable amount of help. If anything, if youre struggling, please, reach out to someone. Nourish yourself many times a day, and give yourself a balanced mix of greens and milk and cookies. When Im back out there, Ill be thinking of the patients and staff in this facility. And from inside, now, Im thinking of everyone outside, sanitizing, wrestling, waiting.
Photo by Julianna Photography
Ive been a writer for a while, so Im no stranger to aimless weeks spent feeling like a huge idiot.
As a writer, success is a mirage. If you land a job and thats a big if the job is basically: spitball some understanding of why this thing that happened is important.
But honestly, you never get anything. Pitching, writing, trying period it can feel like youre a hungry dog at a boarded-up carnival. When you finally sniff out some cotton candy, it disintegrates as soon as you bite down.
On my worst days, these last two months have made that hunt seem even more absurd. Even if you do make a thing, who cares? People are dying their friends and family are dying. Art and its pursuit feel trivial, even selfish. You cant eat art. It cant cure you.
And then I lift my head from my computer and I listen to my friends. For a while, we talk about how this all hurts. And as the conversation turns, we inevitably talk about who weve been spending time with while were alone: We talk about art. I hear one group of friends flip out about old movies theyve gotten into the remarkably modern Sunset Boulevard, the eerily prescient Safe while another takes (another) lap around the Adam Sandler filmography. I call my Dad and hear him talk about the new Fiona Apple album I think its really good! and a college roommate flex his philosophy major over text, comparing The Decameron to the uber-nerdy The Witcher book series hes been devouring.
X-ing out a Zoom window, Im different. Ah thats why we try. Not just because trying writing, painting, filming, crafting is itself an act of hope. But because, while, yes, you cant eat art, it can cure you. From the vantage point of my chairs ass-groove, I remember that, lick my paws, and trot back to the carnival, hungry for cotton candy, a nickel, dirt everything.
Photo Courtesy of Jami Duffy
The day before Youth on Record decided to halt in-person activities at our Youth Media Studio and in our school programs, our team was looking really fancy. Not fancy like theyve been for the past few weeks showing up to team zoom meetings in animal prints and funny hats and lounge-wear (ok pajamas) but fancy enough to receive an award from the Colorado Business Association for the Arts.
Our team of artists, administrators, and board members crowded into Sewell Ballroom with 700+ members of Colorados arts community for the annual luncheon. We shook hands and tapped elbows and made passing comments about coronavirus, or The Roni V, our teams kitschy nickname for the then-novel but soon to be ominous pandemic.
As I walked around, greeting and thanking friends and colleagues, I had a feeling, deep in my gut, that everything was about to change. But instead of allowing my mind to spiral out of control, I soaked in the moment of watching my friends and colleagues shine brightly, make silly jokes, and nibble on their plated quinoa and chicken lunch. At our table, we passed dessert and the occasional note and side-eyed glance. And, for a moment, we were ok. Better than ok. In fact, our vision for Youth on Record was accelerating and being recognized, and our team was closer and more aligned than ever.
Flash forward to earlier this week. Our team of community artists and all-around resilient bad-asses was tired and frustrated. They were doing their best to engage with each other at our Monday morning Zoom call, but the subtext was clear. My friends were feeling defeated. And this feeling was hitting them hard, despite the fact thatYouth on Record has continued all of our current services since March 15; despite that fact altALL Youth on Record staff members, teaching artists, and contracted artists are being paid fully(with no signs of layoffs of furloughs in the future); despite the fact thatweve taken a trauma-informed management approach and self-care to the next level. Still, in the middle of our organizations continued health, were feeling the pain of our current reality.
My hope is that by sharing our highs and lows, our strategy and set-backs, ourprogrammatic approach, ourmanagementandinner-life development activities, and ournew artistic and story-telling platforms, we might shed some light on the current circumstance for folks who dont know whats going on or how to help. Im also hopeful that Youth on Records story might offer some comradery and support for fellow artists, nonprofits, and partners who need friendship and community now more than ever.
I know weve all heard it. Were in this together. But, we are.
We really are.
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Why Virtual Reality Is Having A Moment. Again. – Texas Standard
Posted: at 12:48 am
It stands to reason that with lots of people staying home more than ever, virtual reality headsets like Facebooks Oculus, and Samsungs Gear are popular right now. But if new product releases and investment decisions are any indication, some think VR could grow beyond its current niche following among gamers.
Tech expert Omar Gallaga told Texas Standard host David Brown that virtual reality products have had their ups and downs over the years, with clunky products that have failed to catch fire with consumers. The current VR boomlet has a lot to do with the amount of time people have been forced to spend at home. But some investors say the technology has legs beyond the pandemic.
Theres several new headsets that have debuted, Gallaga said.
Among them is a headset from gaming company, Valve, called Index. Also, the founder of HTC is on his own now, and has announced a new headset called Mova.
What youll hear in this segment:
What could be coming in VR technology
How one new game has lifted VRs fortunes
What applications other than gaming use VR
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HP Reverb G2 virtual reality headset arrives this fall for $600 – VentureBeat
Posted: at 12:48 am
HP is unveiling the HP Reverb G2 virtual reality headset with high-resolution specs the company hopes will attract new enterprise users and consumers. The company is launching the second-generation VR headset in a partnership with both Microsoft and game company Valve. The headset will debut in the fall for $600.
The resolution of the headset is 2,160-by-2,160 per eye, which should help with the visual realism of VR, said John Ludwig, lead product manager for VR at HP, in a press briefing. He said the Reverb G2, which uses lenses designed by Valve, will have 2.5-times the resolution of the Oculus Rift headset, delivering sharper images that enhance the feeling of being transported to another reality.
These are brand-new panels, not the same panels the Reverb G1 used, and they come with some amazing improvements in immersiveness, Ludwig said. The contrast and brightness are up significantly on these brand new panels. Weve also reduced the persistence of the pixels. So with the contrast and brightness boost, you get a much better visual experience. With persistence, you get a more comfortable and fluid experience.
Above: HP designed its new VR headset to be comfortable.
Image Credit: HP
HP worked with Valve and Microsoft to enable integration across the Windows Mixed Reality and SteamVR platforms. The new headset is a replacement for the HP Reverb G1, which launched in March 2019 for $600. That headset had visual flaws that made it feel like you were looking at the world through dirty goggles, but those issues arent in the new headset, Ludwig said.
The hope is the product will lure more people into the virtual world. While VR hasnt lived up to its original promise, it has been making steady gains during the pandemic.
We at HP have been learning to adapt to this new normal, said Anu Herranen, director of new product introduction at HP, in a press briefing. Now the virtual way is the only way for us all. So this new normal has really accelerated and expanded how and when we use VR at HP. There will be a huge population of people working, training, and learning from home.
Above: The HP VR headset has 2K-by-2K per eye resolution.
Image Credit: HP
VR has an opportunity because of the pandemic, as Zoom video meetings lack immersive interaction, according to HP, and physical meetings arent possible.
In April, SteamVR saw nearly 1 million additional monthly-connected headsets, tripling the previous largest monthly gain. HP believes that by 2021, 25% to 30% of the workforce will be working from home multiple days a week and searching for new ways to collaborate. HP kept features such as high-resolution LCDs in a lightweight design and a 114-degree field of view. It runs at 90 frames per second.
The new device has enhanced audio that HP says will allow the user to experience a real sense of 3D space when immersed in the VR world for example, letting gamers locate their foes with audio clues. The speakers for the device are similar to those in the Valve Index VR headset.
Above: The HP Reverb G2 VR headset has speakers similar to the Valve Index.
Image Credit: HP
Like other modern headsets, it has inside-out tracking, or four cameras on the headset itself that get rid of the need for external sensors. Windows Mixed Reality also enables 1.4 times more movement capture, maintaining six degrees of freedom without external sensors or lighthouses, Herranen said.
With better resolution, users will be able to see text and textures more clearly, providing a better experience and increased retention. The hand controllers come with new intuitive control features including an optimized button layout, application and game compatibility, and the ability to be pre-paired via Bluetooth for easy setup.
HP designed it to be more comfortable. The headset has manual adjustments for your eye settings and a facemask cushion for better comfort. You can flip the facemask 90 degrees when moving back and forth from the virtual to the real world. And the headset also has better weight distribution and comfort for extended VR sessions. It connects to a PC via a single cable.
U.S. preorders will be available today on HP.com, the SteamVR homepage, and select channel partners.
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Meet the entrepreneur making tours of Napa Valley wineries a (virtual) reality – Napa Valley Register
Posted: at 12:48 am
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Geoffrey Curley positions his tripod in front of the historic 19th century Victorian home on the grounds of Schramsberg Vineyards.
There was not a single visitor at Schramsberg Vineyards.
No one gazed over the legions of sun-warmed vineyards or into the thick wilderness that surrounds the storied property, which had bloated with green in the late-season rain. The faint chorus of clinking glass floating through the grounds as employees manned the bottling line went unheard; the team at work inside one of the winerys historic caves went unseen, even as they engineered stacks of wine bottles so tall they reached the lace-like cob webs on dangling from the ceiling.
It all seemed a shame to Geoffrey Curley. And as it so happened, he was in a position to do something about it.
Curleys background is in theatrical design; today, though, hes in the business of creating experiences. A decade ago, he founded his own company Geoffrey M. Curley and Associates and set to work creating interactive exhibits often punctuated by 360-degree virtual experiences. The businesss portfolio is wide ranging: Curley has worked with cruise lines, museums, even film studios.
One of the groups last projects, called The Great Fermentation, was wine-centric; it aired in Chicago this past winter and featured a 360-degree virtual tour of a vineyard in Tuscany.
Geoffrey Curley eyes a 360 degree view in front of the historic barn at Schramsberg Vineyards. Curley uses an app on his phone to adjust his filming.
The Great Fermentation was a project of Curleys, something hed dreamt up after mulling over the barrier to entry into wine that exists for consumers. More than 14,000 people came through the Chicago-based experience, engaged with the virtual reality experience Curley and his team had put together and participated in wine tastings.
Most of those guests were already interested in wine, according to Curley, but often said they werent wine people that their tastes werent sophisticated, that they didnt understand much about the product.
The more we dug into that, the more we understood that wasnt true: it was, you are a wine person, you understand the wines and flavors you like. Its just that you dont know how to apply that to find more wines that you like, Curley said. If you feel insecure about that, youre probably not going to go to a vineyard (to taste wine). So we wanted to create a different entry point.
As travel came to a standstill and tasting rooms closed their doors, Curley wondered if the technology might be of use to the broader American wine industry.
We looked around to see if other wineries had been (working with 360-degree technology), and we didnt find much out there, he said.
Vineyards to home
Curleys search revealed most wineries had extensive photo, and even video, content on their websites but nothing quite like what he and his team knew they could compile. So began his latest project, dubbed Vineyards to Home.
He began trying to get in touch with boutique wineries across California, hoping to donate tours to small, family-owned wineries producing less than 5,000 cases per year. The team connected with Schramsberg before deciding theyd work principally with smaller producers, according to Director of Community Outreach and Development Gina McLeod, and decided to keep their word. (Wineries can reach out to Curley via his website.)
There had been some discussion internally a while ago about having this kind of virtual tour, where you could see the path of a visit, Schramsberg President Hugh Davies said. Maybe not surprisingly in this particular moment of a more virtual reality, when they contacted us, we kind of jumped at it.
Curley arrived at Schramsberg early in the morning on a Friday in mid-May, a Nikon DSLR slung over his shoulder and a slim tripod in hand. Screwed to the top was a slim black device, smaller and thinner than a cellphone. It had come with him from San Diego, where hed been staying through the states shelter-in-place, up through his filming at wineries in Santa Barbara, the Russian River and in Alexander Valley.
Geoffrey Curley, left, plans a shot of McEacharn Vineyard at Schramsberg Vineyards with President Hugh Davies, right, as part of the 360 degree virtual tour Curley is putting together for the winery.
Just a few days earlier, Curley had used it to capture the view from Dos Lagos Vineyards on Atlas Peak. All of the wineries Curley has so far worked with apart from Schramsberg, that is are boutique producers. Some, like Dos Lagos, make as few as 800 cases each year.
It sounds pretty fascinating, the idea of virtual tours, Dos Lagos Owner Tom Dinkel said, noting that many of the winerys club members, cooped up in their homes, have expressed a desire to return to the valley once life normalizes. A virtual tour, Dinkel said, could help transport not just existing club members, but perhaps catch the eye of newcomers online.
Boutique wineries have been hit especially hard by the pandemics impact on tourism. Tasting rooms account on average of 28% of sales for small wineries; they also serve as conduits for wine club membership, which on average accounts for an additional 23% of sales. Wineries producing between 1,000 and 5,000 cases could lose as much as 48% of their revenue for the year, according to one estimate.
Once people try the wine, it speaks for itself, Dos Lagos Dinkel said. But so many people dont know who we are. So if someones searching for Napa wines and they find our virtual experience and like what they see were hoping for that kind of exposure.
Davies paused when asked if a virtual tour might help boost an already-established brand like Schramsberg.
Our most effective marketing tool for sure is a visit to the winery, no doubt about that, Davies said. I think (attracting customers cold) is harder.
But hes continued to explore ways to do so. The winery plans to link the tour on its social media platforms as well as on its website, according to Marketing and E-Commerce Manager Matt Levy, in the hopes that it will reach as many consumers as possible.
Everybody is making really good wine in Napa Valley, Levy said. What sets you apart is your story.
Schramsberg has been leaning heavier it usually does on social media to reach its consumer base, Levy said. It now regularly streams virtual tastings on Facebook and broadcasts live to its followers on Instagram. (We havent figured out how to sell wine through Instagram yet, though, Davies joked.)
Virtual tastings, as popular as theyve become, bring only the wine to the consumer not necessarily the experience tied to the wine. The virtual tour could fill that void, Davies said.
In a unique way, this may attract people, he added. But we know nothing we are going to be able to do is going to attract everyone the same way.
Scenes now seen
Filming at Schramsberg lasted six hours. Curleys device and its wide, all-seeing lenses witnessed what no visitor could. There were racks of 2019 blanc de noir, a pinkish hue illuminating cave walls, stacked as tall as a one story building; the bottling line, an endless stream of clear glass pushed along by employees; the way the American flag attached to the restored, 19th-century Victorian home on the property flapped in the wind.
Geoffrey Curley hunches to shoot men stacking wine bottles up into the walls of the historic wine caves at Schramsberg Vineyards.
He worked quickly and moved easily a testament to how much 360-degree video technology has improved over the last decade. Footage would soon be sent in for editing, and then polished and sent to the team at Schramsberg. Within a few weeks, the scenes that Curley alone had borne witness to would be up for the world to see.
Were taking that physical interaction out of these experiences, but still trying to tell those stories, generating that emotional response to the people who are creating the wines, Curley said. The work that (vintners) do, their families, the landscape thats in every bottle as much as the wine itself.
You can reach Sarah Klearman at (707) 256-2213 or sklearman@napanews.com.
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Colin Farrell Talks Tackling First Virtual Reality Project With Gloomy Eyes (EXCLUSIVE) – Variety
Posted: at 12:48 am
Colin Farrell (The Lobster, Dumbo), whose eclectic acting career underscores a desire to venture off beaten paths, took time during lockdown to share with Variety his thoughts on stepping into virtual reality with Gloomy Eyes, a critically acclaimed series that world premiered at Sundance in 2019.
The three-part animated VR series, which won prizes at the SXSW and Annecy festivals, is being launched Thursday across all VR platforms, including Oculus Quest. Farrell narrated the poetic, visually-pleasing series, playing the role of a lonely zombie boy who falls in love with a young human girl. Their love transcends boundaries in a world where zombies are outlaws. Gloomy Eyes was directed by Jorge Tereso and Fernando Maldonado, the duo behind the animated short Shave It. Its produced by Atlas V and 3dar, and co-produced by Arte, RYOT, Vive Originals and Oculus with the support of the CNC, SACD, the Procirep and the region Auvergne Rhone Alpes Cinema.
What made you want to take part in Gloomy Eyes? What appealed to you?
I was initially shown the artwork and I just thought it was a stunning visual world that the two guys had created, and the story had a simplicity to it; a sweetness that was impossible to deny. I have never done anything that was VR before, so I was interested in the technology. It was a pretty easy decision to be a part of it.
How different was it for you to work on a virtual experience compared to your usual work?
I had done voice work for an animated film called Epic years ago and it wasnt completely dissimilar from that. My involvement all took place in a sound booth. It was nothing like what I am used to doing, which of course involves being on a set; its more physical, with costumes and makeup and that kind of total design of a character. But at the end of the day, I suppose fundamentally if you are an element involved in bringing to life a story which is all I feel I ever am as an actor well, then, fundamentally it was the same thing because I was using my imagination and my voice to be a spoke in this wheel. I felt totally trusting of what they were willing into being. I was both very curious and blown away by the beauty of what they created.
What do you think about virtual reality as a storytelling medium? Do you think this new medium will have a future for the next generations ?
As a fan, not even as someone who was a part of bringing this film to life, Id say yes. I dont even know if it is called a film or a story or what have you. This is not something that Ive had any ambition to be involved in per se or something Ive pursued, but through good fortune it came to me. As a fan of storytelling whether it is literature, fine art, music, theater or film, I think it is astonishing what they were able to do. I was so blown away and moved because essentially the same rules (that) apply to literature, film and stage, apply to this, which is that you have to care about the characters you are observing or you have to be drawn through some invocation of empathy into the narrative. I was really moved by the story; it is very simple but also incredibly moving and magical in many ways.
Would you bring VR into your home?
Sure, I dont see why not. There are so many forms of entertainment that are available right now. As a dad I wrestle with trying to get the kids off the iPad or having a certain allotment of television time. So, I am not sure how much I need to bring another form of entertainment or escapism into the house (laughing). I did get the opportunity to have the guys come by my home when my youngest son, who is 10, was with me. He got the opportunity to see Gloomy Eyes from start to finish and he was totally blown away. It was actually really beautiful to watch him with the headset on because with the shapes his mouth was making, I could literally see how awed he was by what he was experiencing while he was experiencing it the sheer wonder. So yes, I would recommend it. It is fun for kids and fun for the whole family. Its not really age specific; I feel that Gloomy Eyes plays for adults as well as it plays for children.
How was working with Fernando Maldonado and Jorge Tereso? How did they direct you?
They were cool to work with; it was so easy, it was really laid back. They are incredibly passionate creators the two of them. They love what they do. They were incredibly generous in articulating the genesis of this story and also the backstory of my character, the Grace Digger, and we discussed themes such as loneliness and isolation, regret and sadness, hope and young love, and all of these grand events that we deal with in our everyday lives as human beings.
Would you consider participating in another virtual reality project again?
Absolutely. If it was with these guys without a shadow of a doubt. If it was anybody else, I am open to doing anything as an actor. I enjoy my job so any kind of storytelling I am innately interested in; I always have been. But if it was with these guys, particularly, yes, in a second, I would love to do something else with them. I really felt like I snuck in the back door on this one and had to do very little to be a part of something very beautiful and quite profound.
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Colin Farrell Talks Tackling First Virtual Reality Project With Gloomy Eyes (EXCLUSIVE) - Variety
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